Commit graph

242 commits

Author SHA1 Message Date
Dapoolp
c3e7a3ea1a Fix conflict 2025-08-01 20:16:08 +02:00
Dapoolp
a25dbb462c Fix damage & healing roll 2025-08-01 19:49:59 +02:00
WBHarry
e1d8f8784a
[Feature] Manual Character Editing (#490)
* Initial

* Added Character-Settings

* Finalized Character-Settings

* Hide CharacterSetup if any part is done manually

* Fixed class/subclass drag-drop

* Fixed relinking of Features from items created on Character

* Adding features on CharacterItems now adds them on the Character and relinks

* Made suggested items inactive in the Class sheet if rendered from inside a Character

* Added hope to CharacterSetting

* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place

* Fixed characterCreation experience description

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-08-01 12:16:35 -03:00
WBHarry
263dfa69ae
[Feature] 494 - Adversaries Tier 1 (#500)
* Some work

* More work

* Finished Tier 1
2025-08-01 16:43:59 +02:00
WBHarry
3014be79ad
Made sure to load compendium document if it wasn't already (#501) 2025-08-01 16:42:52 +02:00
moliloo
57f19c41cd fix _getTags type error and add a alias label for non base messages 2025-08-01 02:06:14 -03:00
moliloo
b53ad2d3ca Merge branch 'main' of https://github.com/Foundryborne/daggerheart into feature/chat-message-styles 2025-08-01 01:14:23 -03:00
joaquinpereyra98
a27ee1578e
Feature: add methods for generate tags and labels for documents and actions (#499)
* FEAT: getTags and getLabels for weapons items

* FEAT: add _gettags and _getLabels to armor, domainCard, weapons and ActiveEffect

* define tags for actions

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-08-01 04:33:26 +02:00
WBHarry
6ca24b3db7
Some corrections and adds to Consumables and Loot compendia (#492) 2025-07-31 17:25:28 -06:00
Dapoolp
ee899cba59 y 2025-08-01 01:13:35 +02:00
Dapoolp
56e11943b7 p 2025-07-31 15:24:35 +02:00
Dapoolp
faa32c1fba l 2025-07-31 13:33:39 +02:00
Dapoolp
dbb07008f0 Fix conflict 2025-07-31 11:54:36 +02:00
Dapoolp
b6cb3526c3 j 2025-07-31 11:53:14 +02:00
WBHarry
e168e3e7ec
[Feature] 460 - Reaction Rolls (#481)
* Added a toggle in D20RollDialog for ReactionRolls

* DualityRollEnrichment can now use reaction

* Added flavor for DualityRollEnrichment
2025-07-30 22:27:48 -03:00
WBHarry
bb9036ee7a
BeastformAction now respects and handles costs (#484) 2025-07-30 22:25:09 -03:00
WBHarry
23b8363dd2
[Fix] Fixed Resources (#485)
* Fixed DiceValues placement in InventoryItemV2. Fixed parsing of ITEM.@ paths

* Restored simple view
2025-07-30 22:24:26 -03:00
Dapoolp
a3ef43aad6 Roll Chat message new design template 2025-07-30 21:40:42 +02:00
WBHarry
7bbbdce739
Fixed so that the rally dice will at least show up in the roll selection (#480) 2025-07-30 10:59:48 -03:00
WBHarry
46baef65a6
[Feature] Active Effects toggle effects based in token distance (#452)
* Added the ability for effects to automatically activate/deactivate depending on range between tokens

* Fixed to use Foundry's measuring instead.

* .
2025-07-30 10:57:06 -03:00
WBHarry
18fac18df3
[BUG] Feature Actions/Effects Lost On Creation (#457)
* Fixed so that features get their actions and effects

* .

* Refactor features creations

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-30 10:55:06 -03:00
WBHarry
2c4d3bd4a3
[Feature] Armor/Weapon Compendiums (#459)
* Fixed localization

* .

* Added all Secondary Weapons

* Added all armors

* Added Tier1 weapons

* Tier2 Physical

* Tier 2 magical

* Tier 3 Physical

* Tier 3 Magical

* Tier 4 Physical

* Tier 4 Magical

* Added wheelchairs
2025-07-30 15:33:00 +02:00
Dapoolp
f14cb3936a Merge branch 'feature/chat-message-styles' of https://github.com/Foundryborne/daggerheart into feature/chat-message-styles 2025-07-29 22:43:31 +02:00
Dapoulp
8e516df7cb
Feature/443 adversary action roll type (#456)
* Some tests

* Filter types choices

* Resource/Uses max as FormulaField

* Removed isReversed on item resources

* Stuffs

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-29 22:34:09 +02:00
Dapoolp
b029a803cb Merge branch 'main' into feature/chat-message-styles 2025-07-29 22:29:57 +02:00
Cyril ALFARO
2608c4a5ae
Update character.mjs (#455) 2025-07-29 16:52:29 +02:00
Cyril ALFARO
253faabbcf
fix: statuses are Set not Array, change include() to has() in placeables/token.mjs (#451)
It crash if I have a status on a token and I refresh Foundry.
It's because it calls a include() function on a Set.
2025-07-29 13:00:48 +02:00
moliloo
74f7f1f158 add colapsable descriptions in chat messages 2025-07-29 00:56:42 -03:00
moliloo
74ccd79390 remove console log 2025-07-29 00:03:33 -03:00
moliloo
9ad54a9056 style action messages 2025-07-29 00:01:28 -03:00
moliloo
76cfcb29ea style remaing chat messages 2025-07-28 23:44:48 -03:00
Cyril ALFARO
4defe69c21
Update dhRoll.mjs (#449) 2025-07-28 23:32:25 +02:00
WBHarry
e4820dd6bd . 2025-07-28 22:57:22 +02:00
WBHarry
078ca3262d Added basic chat-message.hbs 2025-07-28 22:50:08 +02:00
WBHarry
330e15cc46
Fixed so that extra selected proficiciency is added correctly (#448) 2025-07-28 16:17:34 -03:00
WBHarry
094e0740dd Merge branch 'main' into feature/chat-message-styles 2025-07-28 20:54:02 +02:00
Dapoulp
2be4ee8857
Feature/416 reaction roll query (#445)
* Create files

* before fixing damage roll on main

* g

* Player query for Roll All Save

* Exec Save message as GM for players

* Fix DsN bug
2025-07-28 17:44:11 +02:00
WBHarry
2fbbf98f88
[Feature] ActiveEffect Improvements (#439)
* Fixed so genericStatuses aren't shown in activeEffectConfig if turned off. Fixed localization of genericStatuses in Inventory-ItemV2.

* Effects with statuses on them will now add them as full additional effects so they show up on the token.

* Revert "Effects with statuses on them will now add them as full additional effects so they show up on the token."

This reverts commit 5afd7ae686.

* Redid it a better way

* Fixed so multiple statuses on an effect are still treated as active
2025-07-28 15:32:19 +02:00
Murilo Brito
0a944eb3d4
enhance death roll dialog style (#440) 2025-07-28 14:12:42 +02:00
moliloo
b9406bb9cb enhance death move chat message and fix border bottom from title actions 2025-07-27 23:57:58 -03:00
Dapoulp
fad64c9a35
Feature/allow action healing multiple resources (#437)
* Healing updates

* Remove comments
2025-07-28 00:11:43 +02:00
Psitacus
f55698af02
Fix duality roll (#436)
* allow /dr and [[/dr]] to be rolled without selection

* fix weird ternary

* Fixed so trait modifier comes along correctly

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-27 15:26:55 -06:00
IrkTheImp
ff7927896a
fix language display and attribute roll bug (#435) 2025-07-27 21:52:29 +02:00
WBHarry
187a0dc090
[Feature] Beastform Compendium (#434)
* Various fixes

* Added fixes to make beastforms work

* .

* Added all SRD beastforms
2025-07-27 21:26:28 +02:00
moliloo
a9fca36ed5 style items and action chat messages 2025-07-27 14:16:20 -03:00
5215212e02
some minor consumables fixes, more to come later (#429)
* some minor consumables fixes, more to come later

* another typo T_T

* more loot rename fixes

* more loot fixes

* Changed miscellaneous to loot

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-27 15:50:48 +02:00
Dapoulp
8cb4b7663e
Action Save difficulty (#427)
* Action Save difficulty

* Unequipped item icon opacity

* Fix sheet header
2025-07-27 14:40:25 +02:00
WBHarry
5cd9075732
Edit option is now always shown on compendium actions (#423) 2025-07-26 23:30:44 +02:00
WBHarry
e98adc55b7
GetDocFromElement is now async to work with compendiums. Added GetDocFromElementSync for use in contextMenu condition cases (#420) 2025-07-26 22:36:48 +02:00
WBHarry
a54f4e3831
[Bug] Downtime Actions Fixes (#421)
* .

* Added a temp fix for a bug in action healing section

* Corrected rules.attack.roll.trait

* .
2025-07-26 22:34:20 +02:00