mirror of
https://github.com/Foundryborne/daggerheart.git
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[Feature] Manual Character Editing (#490)
* Initial * Added Character-Settings * Finalized Character-Settings * Hide CharacterSetup if any part is done manually * Fixed class/subclass drag-drop * Fixed relinking of Features from items created on Character * Adding features on CharacterItems now adds them on the Character and relinks * Made suggested items inactive in the Class sheet if rendered from inside a Character * Added hope to CharacterSetting * add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place * Fixed characterCreation experience description --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com>
This commit is contained in:
parent
263dfa69ae
commit
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49 changed files with 1205 additions and 386 deletions
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@ -5,6 +5,7 @@ export { default as DamageReductionDialog } from './damageReductionDialog.mjs';
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export { default as DamageSelectionDialog } from './damageSelectionDialog.mjs';
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export { default as DeathMove } from './deathMove.mjs';
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export { default as Downtime } from './downtime.mjs';
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export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs';
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export { default as OwnershipSelection } from './ownershipSelection.mjs';
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export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
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export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
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73
module/applications/dialogs/multiclassChoiceDialog.mjs
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73
module/applications/dialogs/multiclassChoiceDialog.mjs
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@ -0,0 +1,73 @@
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class MulticlassChoiceDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actor, multiclass, options) {
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super(options);
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this.actor = actor;
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this.multiclass = multiclass;
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this.selectedDomain = null;
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}
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get title() {
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return game.i18n.format('DAGGERHEART.APPLICATIONS.MulticlassChoice.title', { actor: this.actor.name });
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}
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'dh-style', 'dialog', 'views', 'multiclass-choice'],
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position: { width: 'auto', height: 'auto' },
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window: { icon: 'fa-solid fa-person-rays' },
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actions: {
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save: MulticlassChoiceDialog.#save,
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selectDomain: MulticlassChoiceDialog.#selectDomain
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}
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};
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static PARTS = {
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application: {
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id: 'multiclass-choice',
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template: 'systems/daggerheart/templates/dialogs/multiclassChoice.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.multiclass = this.multiclass;
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context.domainChoices = this.multiclass.domains.map(value => {
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const domain = CONFIG.DH.DOMAIN.domains[value];
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return {
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value: value,
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label: game.i18n.localize(domain.label),
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description: game.i18n.localize(domain.description),
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src: domain.src,
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selected: value === this.selectedDomain,
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disabled: this.actor.system.domains.includes(value)
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};
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});
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context.multiclassDisabled = !this.selectedDomain;
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return context;
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}
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/** @override */
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_onClose(options = {}) {
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if (!options.submitted) this.move = null;
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}
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static async configure(actor, multiclass, options = {}) {
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return new Promise(resolve => {
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const app = new this(actor, multiclass, options);
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app.addEventListener('close', () => resolve(app.selectedDomain), { once: true });
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app.render({ force: true });
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});
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}
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static #save() {
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this.close({ submitted: true });
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}
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static #selectDomain(_event, button) {
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this.selectedDomain = this.selectedDomain === button.dataset.domain ? null : button.dataset.domain;
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this.render();
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}
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}
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@ -46,7 +46,8 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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tabs: { template: 'systems/daggerheart/templates/levelup/tabs/tab-navigation.hbs' },
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advancements: { template: 'systems/daggerheart/templates/levelup/tabs/advancements.hbs' },
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selections: { template: 'systems/daggerheart/templates/levelup/tabs/selections.hbs' },
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summary: { template: 'systems/daggerheart/templates/levelup/tabs/summary.hbs' }
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summary: { template: 'systems/daggerheart/templates/levelup/tabs/summary.hbs' },
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footer: { template: 'systems/daggerheart/templates/levelup/tabs/footer.hbs' }
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};
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static TABS = {
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@ -95,6 +96,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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const context = await super._prepareContext(_options);
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context.levelup = this.levelup;
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context.tabs = this._getTabs(this.constructor.TABS);
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context.levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
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return context;
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}
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@ -1,4 +1,5 @@
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export { default as ActionConfig } from './action-config.mjs';
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export { default as CharacterSettings } from './character-settings.mjs';
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export { default as AdversarySettings } from './adversary-settings.mjs';
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export { default as CompanionSettings } from './companion-settings.mjs';
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export { default as DowntimeConfig } from './downtimeConfig.mjs';
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143
module/applications/sheets-configs/character-settings.mjs
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143
module/applications/sheets-configs/character-settings.mjs
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@ -0,0 +1,143 @@
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import DHBaseActorSettings from '../sheets/api/actor-setting.mjs';
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/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
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export default class DHCharacterSettings extends DHBaseActorSettings {
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/**@inheritdoc */
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static DEFAULT_OPTIONS = {
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classes: ['character-settings'],
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position: { width: 455, height: 'auto' },
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actions: {
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addExperience: DHCharacterSettings.#addExperience,
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removeExperience: DHCharacterSettings.#removeExperience
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},
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dragDrop: [
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{ dragSelector: null, dropSelector: '.tab.features' },
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{ dragSelector: '.feature-item', dropSelector: null }
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]
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};
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/**@override */
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static PARTS = {
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header: {
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id: 'header',
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template: 'systems/daggerheart/templates/sheets-settings/character-settings/header.hbs'
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},
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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details: {
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id: 'details',
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template: 'systems/daggerheart/templates/sheets-settings/character-settings/details.hbs'
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},
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experiences: {
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id: 'experiences',
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template: 'systems/daggerheart/templates/sheets-settings/character-settings/experiences.hbs'
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}
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};
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/** @override */
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static TABS = {
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primary: {
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tabs: [{ id: 'details' }, { id: 'experiences' }],
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initial: 'details',
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labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
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}
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};
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/**@inheritdoc */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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context.levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
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return context;
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}
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/* -------------------------------------------- */
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/**
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* Adds a new experience entry to the actor.
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* @type {ApplicationClickAction}
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*/
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static async #addExperience() {
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const newExperience = {
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name: 'Experience',
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modifier: 0
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};
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await this.actor.update({ [`system.experiences.${foundry.utils.randomID()}`]: newExperience });
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}
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/**
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* Removes an experience entry from the actor.
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* @type {ApplicationClickAction}
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*/
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static async #removeExperience(_, target) {
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const experience = this.actor.system.experiences[target.dataset.experience];
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const updates = {};
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const relinkAchievementData = [];
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const relinkSelectionData = [];
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Object.keys(this.actor.system.levelData.levelups).forEach(key => {
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const level = this.actor.system.levelData.levelups[key];
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const achievementIncludesExp = level.achievements.experiences[target.dataset.experience];
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if (achievementIncludesExp)
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relinkAchievementData.push({ levelKey: key, experience: target.dataset.experience });
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const selectionIndex = level.selections.findIndex(
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x => x.optionKey === 'experience' && x.data[0] === target.dataset.experience
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);
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if (selectionIndex !== -1)
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relinkSelectionData.push({ levelKey: key, selectionIndex, experience: target.dataset.experience });
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});
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if (relinkAchievementData.length > 0 || relinkSelectionData.length > 0) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.localize('DAGGERHEART.ACTORS.Character.experienceDataRemoveConfirmation.title')
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},
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content: game.i18n.localize('DAGGERHEART.ACTORS.Character.experienceDataRemoveConfirmation.text')
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});
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if (!confirmed) return;
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}
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if (relinkAchievementData.length > 0) {
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relinkAchievementData.forEach(data => {
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updates[`system.levelData.levelups.${data.levelKey}.achievements.experiences.-=${data.experience}`] =
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null;
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});
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} else if (relinkSelectionData.length > 0) {
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relinkSelectionData.forEach(data => {
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updates[`system.levelData.levelups.${data.levelKey}.selections`] = this.actor.system.levelData.levelups[
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data.levelKey
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].selections.reduce((acc, selection, index) => {
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if (
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index === data.selectionIndex &&
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selection.optionKey === 'experience' &&
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selection.data.includes(data.experience)
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) {
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acc.push({ ...selection, data: selection.data.filter(x => x !== data.experience) });
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} else {
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acc.push(selection);
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}
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return acc;
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}, []);
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});
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} else {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', {
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type: game.i18n.localize(`DAGGERHEART.GENERAL.Experience.single`),
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name: experience.name
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})
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},
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content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', { name: experience.name })
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});
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if (!confirmed) return;
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}
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await this.actor.update({
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...updates,
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[`system.experiences.-=${target.dataset.experience}`]: null
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});
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}
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}
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@ -10,6 +10,8 @@ export default class DHCompanionSettings extends DHBaseActorSettings {
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classes: ['companion-settings'],
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position: { width: 455, height: 'auto' },
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actions: {
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addExperience: DHCompanionSettings.#addExperience,
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removeExperience: DHCompanionSettings.#removeExperience,
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levelUp: DHCompanionSettings.#levelUp
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}
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};
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@ -88,6 +90,38 @@ export default class DHCompanionSettings extends DHBaseActorSettings {
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if (!value) await this.actor.updateLevel(1);
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}
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/**
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* Adds a new experience entry to the actor.
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* @type {ApplicationClickAction}
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*/
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static async #addExperience() {
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const newExperience = {
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name: 'Experience',
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modifier: 0
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};
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await this.actor.update({ [`system.experiences.${foundry.utils.randomID()}`]: newExperience });
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}
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/**
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* Removes an experience entry from the actor.
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* @type {ApplicationClickAction}
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*/
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static async #removeExperience(_, target) {
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const experience = this.actor.system.experiences[target.dataset.experience];
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', {
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type: game.i18n.localize(`DAGGERHEART.GENERAL.Experience.single`),
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name: experience.name
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})
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},
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content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', { name: experience.name })
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});
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if (!confirmed) return;
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await this.actor.update({ [`system.experiences.-=${target.dataset.experience}`]: null });
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}
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/**
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* Opens the companion level-up dialog for the associated actor.
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* @type {ApplicationClickAction}
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@ -716,10 +716,14 @@ export default class CharacterSheet extends DHBaseActorSheet {
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});
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}
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/**
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* Open the downtime application.
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* @type {ApplicationClickAction}
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*/
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static useDowntime(_, button) {
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new game.system.api.applications.dialogs.Downtime(this.document, button.dataset.type === 'shortRest').render(
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true
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);
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new game.system.api.applications.dialogs.Downtime(this.document, button.dataset.type === 'shortRest').render({
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force: true
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});
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}
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async _onDragStart(event) {
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@ -417,17 +417,29 @@ export default function DHApplicationMixin(Base) {
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const { documentClass, type, inVault, disabled } = target.dataset;
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const parentIsItem = this.document.documentName === 'Item';
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const parent =
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parentIsItem && documentClass === 'Item'
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? type === 'action'
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? this.document.system
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: null
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: this.document;
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this.document.parent?.type === 'character'
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? this.document.parent
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: parentIsItem && documentClass === 'Item'
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? type === 'action'
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? this.document.system
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: null
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: this.document;
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let systemData = {};
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if (parent?.type === 'character' && type === 'feature') {
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systemData = {
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originItemType: this.document.type,
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originId: this.document.id,
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identifier: this.document.system.isMulticlass ? 'multiclass' : null
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};
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}
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const cls =
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type === 'action' ? game.system.api.models.actions.actionsTypes.base : getDocumentClass(documentClass);
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const data = {
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name: cls.defaultName({ type, parent }),
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type
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type,
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system: systemData
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};
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if (inVault) data['system.inVault'] = true;
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if (disabled) data.disabled = true;
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@ -150,10 +150,24 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
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static async #addFeature(_, target) {
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const { type } = target.dataset;
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const cls = foundry.documents.Item.implementation;
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const item = await cls.create({
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type: 'feature',
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name: cls.defaultName({ type: 'feature' })
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});
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let systemData = {};
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if (this.document.parent?.type === 'character') {
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systemData = {
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originItemType: this.document.type,
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originId: this.document.id,
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identifier: this.document.system.isMulticlass ? 'multiclass' : null
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};
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}
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const item = await cls.create(
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{
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type: 'feature',
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name: cls.defaultName({ type: 'feature' }),
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system: systemData
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},
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{ parent: this.document.parent?.type === 'character' ? this.document.parent : undefined }
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);
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await this.document.update({
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'system.features': [...this.document.system.features, { type, item }].map(x => ({
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...x,
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@ -113,45 +113,47 @@ export default class ClassSheet extends DHBaseItemSheet {
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});
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} else if (item.type === 'feature') {
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super._onDrop(event);
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} else if (item.type === 'weapon') {
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if (target.classList.contains('primary-weapon-section')) {
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if (!item.system.secondary)
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} else if (this.document.parent?.type !== 'character') {
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if (item.type === 'weapon') {
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if (target.classList.contains('primary-weapon-section')) {
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if (!item.system.secondary)
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await this.document.update({
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'system.characterGuide.suggestedPrimaryWeapon': item.uuid
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});
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} else if (target.classList.contains('secondary-weapon-section')) {
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if (item.system.secondary)
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await this.document.update({
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'system.characterGuide.suggestedSecondaryWeapon': item.uuid
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});
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}
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} else if (item.type === 'armor') {
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if (target.classList.contains('armor-section')) {
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await this.document.update({
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'system.characterGuide.suggestedPrimaryWeapon': item.uuid
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});
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} else if (target.classList.contains('secondary-weapon-section')) {
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if (item.system.secondary)
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await this.document.update({
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'system.characterGuide.suggestedSecondaryWeapon': item.uuid
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});
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}
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} else if (item.type === 'armor') {
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if (target.classList.contains('armor-section')) {
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await this.document.update({
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'system.characterGuide.suggestedArmor': item.uuid
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});
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}
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} else if (target.classList.contains('choice-a-section')) {
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if (item.type === 'loot' || item.type === 'consumable') {
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const filteredChoiceA = this.document.system.inventory.choiceA;
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if (filteredChoiceA.length < 2)
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await this.document.update({
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'system.inventory.choiceA': [...filteredChoiceA.map(x => x.uuid), item.uuid]
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});
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}
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} else if (item.type === 'loot') {
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if (target.classList.contains('take-section')) {
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const filteredTake = this.document.system.inventory.take.filter(x => x);
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if (filteredTake.length < 3)
|
||||
await this.document.update({
|
||||
'system.inventory.take': [...filteredTake.map(x => x.uuid), item.uuid]
|
||||
});
|
||||
} else if (target.classList.contains('choice-b-section')) {
|
||||
const filteredChoiceB = this.document.system.inventory.choiceB.filter(x => x);
|
||||
if (filteredChoiceB.length < 2)
|
||||
await this.document.update({
|
||||
'system.inventory.choiceB': [...filteredChoiceB.map(x => x.uuid), item.uuid]
|
||||
'system.characterGuide.suggestedArmor': item.uuid
|
||||
});
|
||||
}
|
||||
} else if (target.classList.contains('choice-a-section')) {
|
||||
if (item.type === 'loot' || item.type === 'consumable') {
|
||||
const filteredChoiceA = this.document.system.inventory.choiceA;
|
||||
if (filteredChoiceA.length < 2)
|
||||
await this.document.update({
|
||||
'system.inventory.choiceA': [...filteredChoiceA.map(x => x.uuid), item.uuid]
|
||||
});
|
||||
}
|
||||
} else if (item.type === 'loot') {
|
||||
if (target.classList.contains('take-section')) {
|
||||
const filteredTake = this.document.system.inventory.take.filter(x => x);
|
||||
if (filteredTake.length < 3)
|
||||
await this.document.update({
|
||||
'system.inventory.take': [...filteredTake.map(x => x.uuid), item.uuid]
|
||||
});
|
||||
} else if (target.classList.contains('choice-b-section')) {
|
||||
const filteredChoiceB = this.document.system.inventory.choiceB.filter(x => x);
|
||||
if (filteredChoiceB.length < 2)
|
||||
await this.document.update({
|
||||
'system.inventory.choiceB': [...filteredChoiceB.map(x => x.uuid), item.uuid]
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -87,7 +87,8 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField(),
|
||||
value: new fields.NumberField({ required: true, integer: true, initial: 1 })
|
||||
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
description: new fields.StringField()
|
||||
})
|
||||
),
|
||||
bonuses: new fields.SchemaField({
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ import DhLevelData from '../levelData.mjs';
|
|||
import BaseDataActor from './base.mjs';
|
||||
import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
|
||||
import { ActionField } from '../fields/actionField.mjs';
|
||||
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
|
||||
|
||||
export default class DhCharacter extends BaseDataActor {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Character'];
|
||||
|
|
@ -12,6 +13,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: 'TYPES.Actor.character',
|
||||
type: 'character',
|
||||
settingSheet: DHCharacterSettings,
|
||||
isNPC: false
|
||||
});
|
||||
}
|
||||
|
|
@ -22,7 +24,12 @@ export default class DhCharacter extends BaseDataActor {
|
|||
return {
|
||||
...super.defineSchema(),
|
||||
resources: new fields.SchemaField({
|
||||
hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
|
||||
hitPoints: resourceField(
|
||||
0,
|
||||
'DAGGERHEART.GENERAL.HitPoints.plural',
|
||||
true,
|
||||
'DAGGERHEART.ACTORS.Character.maxHPBonus'
|
||||
),
|
||||
stress: resourceField(6, 'DAGGERHEART.GENERAL.stress', true),
|
||||
hope: resourceField(6, 'DAGGERHEART.GENERAL.hope')
|
||||
}),
|
||||
|
|
@ -56,7 +63,8 @@ export default class DhCharacter extends BaseDataActor {
|
|||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField(),
|
||||
value: new fields.NumberField({ integer: true, initial: 0 })
|
||||
value: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
description: new fields.StringField()
|
||||
})
|
||||
),
|
||||
gold: new fields.SchemaField({
|
||||
|
|
@ -312,7 +320,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
}
|
||||
|
||||
get needsCharacterSetup() {
|
||||
return !this.class.value || !this.class.subclass;
|
||||
return !(this.class.value || this.class.subclass || this.ancestry || this.community);
|
||||
}
|
||||
|
||||
get spellcastModifier() {
|
||||
|
|
@ -399,11 +407,16 @@ export default class DhCharacter extends BaseDataActor {
|
|||
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.subclass.id) {
|
||||
if (this.class.subclass) {
|
||||
const subclassState = this.class.subclass.system.featureState;
|
||||
const subType = item.system.subType;
|
||||
const subclass =
|
||||
item.system.identifier === 'multiclass' ? this.multiclass.subclass : this.class.subclass;
|
||||
const featureType = subclass
|
||||
? (subclass.system.features.find(x => x.item?.uuid === item.uuid)?.type ?? null)
|
||||
: null;
|
||||
|
||||
if (
|
||||
subType === CONFIG.DH.ITEM.featureSubTypes.foundation ||
|
||||
(subType === CONFIG.DH.ITEM.featureSubTypes.specialization && subclassState >= 2) ||
|
||||
(subType === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
|
||||
featureType === CONFIG.DH.ITEM.featureSubTypes.foundation ||
|
||||
(featureType === CONFIG.DH.ITEM.featureSubTypes.specialization && subclassState >= 2) ||
|
||||
(featureType === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
|
||||
) {
|
||||
subclassFeatures.push(item);
|
||||
}
|
||||
|
|
@ -502,7 +515,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
}
|
||||
|
||||
prepareBaseData() {
|
||||
this.evasion = this.class.value?.system?.evasion ?? 0;
|
||||
this.evasion += this.class.value?.system?.evasion ?? 0;
|
||||
|
||||
const currentLevel = this.levelData.level.current;
|
||||
const currentTier =
|
||||
|
|
@ -511,37 +524,39 @@ export default class DhCharacter extends BaseDataActor {
|
|||
: Object.values(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers).find(
|
||||
tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
|
||||
).tier;
|
||||
for (let levelKey in this.levelData.levelups) {
|
||||
const level = this.levelData.levelups[levelKey];
|
||||
if (game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto) {
|
||||
for (let levelKey in this.levelData.levelups) {
|
||||
const level = this.levelData.levelups[levelKey];
|
||||
|
||||
this.proficiency += level.achievements.proficiency;
|
||||
this.proficiency += level.achievements.proficiency;
|
||||
|
||||
for (let selection of level.selections) {
|
||||
switch (selection.type) {
|
||||
case 'trait':
|
||||
selection.data.forEach(data => {
|
||||
this.traits[data].value += 1;
|
||||
this.traits[data].tierMarked = selection.tier === currentTier;
|
||||
});
|
||||
break;
|
||||
case 'hitPoint':
|
||||
this.resources.hitPoints.max += selection.value;
|
||||
break;
|
||||
case 'stress':
|
||||
this.resources.stress.max += selection.value;
|
||||
break;
|
||||
case 'evasion':
|
||||
this.evasion += selection.value;
|
||||
break;
|
||||
case 'proficiency':
|
||||
this.proficiency += selection.value;
|
||||
break;
|
||||
case 'experience':
|
||||
Object.keys(this.experiences).forEach(key => {
|
||||
const experience = this.experiences[key];
|
||||
experience.value += selection.value;
|
||||
});
|
||||
break;
|
||||
for (let selection of level.selections) {
|
||||
switch (selection.type) {
|
||||
case 'trait':
|
||||
selection.data.forEach(data => {
|
||||
this.traits[data].value += 1;
|
||||
this.traits[data].tierMarked = selection.tier === currentTier;
|
||||
});
|
||||
break;
|
||||
case 'hitPoint':
|
||||
this.resources.hitPoints.max += selection.value;
|
||||
break;
|
||||
case 'stress':
|
||||
this.resources.stress.max += selection.value;
|
||||
break;
|
||||
case 'evasion':
|
||||
this.evasion += selection.value;
|
||||
break;
|
||||
case 'proficiency':
|
||||
this.proficiency += selection.value;
|
||||
break;
|
||||
case 'experience':
|
||||
selection.data.forEach(id => {
|
||||
const experience = this.experiences[id];
|
||||
if (experience) experience.value += selection.value;
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,10 +6,15 @@ const attributeField = label =>
|
|||
tierMarked: new fields.BooleanField({ initial: false })
|
||||
});
|
||||
|
||||
const resourceField = (max = 0, label, reverse = false) =>
|
||||
const resourceField = (max = 0, label, reverse = false, maxLabel) =>
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, min: 0, integer: true, label }),
|
||||
max: new fields.NumberField({ initial: max, integer: true }),
|
||||
max: new fields.NumberField({
|
||||
initial: max,
|
||||
integer: true,
|
||||
label:
|
||||
maxLabel ?? game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
|
||||
}),
|
||||
isReversed: new fields.BooleanField({ initial: reverse })
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -125,6 +125,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
}
|
||||
|
||||
if (this.actor && this.actor.type === 'character' && this.features) {
|
||||
const featureUpdates = {};
|
||||
for (let f of this.features) {
|
||||
const fBase = f.item ?? f;
|
||||
const feature = fBase.system ? fBase : await foundry.utils.fromUuid(fBase.uuid);
|
||||
|
|
@ -134,14 +135,26 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
system: {
|
||||
originItemType: this.parent.type,
|
||||
originId: data._id,
|
||||
identifier: feature.identifier,
|
||||
subType: feature.item ? feature.type : undefined
|
||||
identifier: this.isMulticlass ? 'multiclass' : null
|
||||
}
|
||||
},
|
||||
{ inplace: false }
|
||||
);
|
||||
await this.actor.createEmbeddedDocuments('Item', [createData]);
|
||||
const [doc] = await this.actor.createEmbeddedDocuments('Item', [createData]);
|
||||
|
||||
if (!featureUpdates.features)
|
||||
featureUpdates.features = this.features.map(x => (x.item ? { ...x, item: x.item.uuid } : x.uuid));
|
||||
|
||||
if (f.item) {
|
||||
const existingFeature = featureUpdates.features.find(x => x.item === f.item.uuid);
|
||||
existingFeature.item = doc.uuid;
|
||||
} else {
|
||||
const replaceIndex = featureUpdates.features.findIndex(x => x === f.uuid);
|
||||
featureUpdates.features.splice(replaceIndex, 1, doc.uuid);
|
||||
}
|
||||
}
|
||||
|
||||
await this.updateSource(featureUpdates);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -62,16 +62,37 @@ export default class DHClass extends BaseDataItem {
|
|||
}
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
const allowed = await super._preCreate(data, options, user);
|
||||
if (allowed === false) return;
|
||||
|
||||
if (this.actor?.type === 'character') {
|
||||
const path = data.system.isMulticlass ? 'system.multiclass.value' : 'system.class.value';
|
||||
if (foundry.utils.getProperty(this.actor, path)) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.classAlreadySelected'));
|
||||
return false;
|
||||
const levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
|
||||
if (levelupAuto) {
|
||||
const path = data.system.isMulticlass ? 'system.multiclass.value' : 'system.class.value';
|
||||
if (foundry.utils.getProperty(this.actor, path)) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.classAlreadySelected'));
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (this.actor.system.class.value) {
|
||||
if (this.actor.system.multiclass.value) {
|
||||
ui.notifications.warn(
|
||||
game.i18n.localize('DAGGERHEART.UI.Notifications.multiclassAlreadyPresent')
|
||||
);
|
||||
return false;
|
||||
} else {
|
||||
const selectedDomain =
|
||||
await game.system.api.applications.dialogs.MulticlassChoiceDialog.configure(
|
||||
this.actor,
|
||||
this
|
||||
);
|
||||
if (!selectedDomain) return false;
|
||||
|
||||
await this.updateSource({ isMulticlass: true, domains: [selectedDomain] });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const allowed = await super._preCreate(data, options, user);
|
||||
if (allowed === false) return;
|
||||
}
|
||||
|
||||
_onCreate(data, options, userId) {
|
||||
|
|
|
|||
|
|
@ -23,7 +23,6 @@ export default class DHFeature extends BaseDataItem {
|
|||
nullable: true,
|
||||
initial: null
|
||||
}),
|
||||
subType: new fields.StringField({ choices: CONFIG.DH.ITEM.featureSubTypes, nullable: true, initial: null }),
|
||||
originId: new fields.StringField({ nullable: true, initial: null }),
|
||||
identifier: new fields.StringField()
|
||||
};
|
||||
|
|
|
|||
|
|
@ -41,27 +41,48 @@ export default class DHSubclass extends BaseDataItem {
|
|||
}
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
const allowed = await super._preCreate(data, options, user);
|
||||
if (allowed === false) return;
|
||||
|
||||
if (this.actor?.type === 'character') {
|
||||
const classData = this.actor.items.find(
|
||||
x => x.type === 'class' && x.system.isMulticlass === data.system.isMulticlass
|
||||
);
|
||||
const subclassData = this.actor.items.find(
|
||||
x => x.type === 'subclass' && x.system.isMulticlass === data.system.isMulticlass
|
||||
);
|
||||
if (!classData) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClass'));
|
||||
return false;
|
||||
} else if (subclassData) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassAlreadySelected'));
|
||||
return false;
|
||||
} else if (classData.system.subclasses.every(x => x.uuid !== (data.uuid ?? `Item.${data._id}`))) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
|
||||
return false;
|
||||
if (this.actor.system.class.subclass) {
|
||||
if (this.actor.system.multiclass.subclass) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent'));
|
||||
return false;
|
||||
} else {
|
||||
if (!this.actor.system.multiclass.value) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingMulticlass'));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (
|
||||
this.actor.system.multiclass.value.system.subclasses.every(
|
||||
x => x.uuid !== (data.uuid ?? `Item.${data._id}`)
|
||||
)
|
||||
) {
|
||||
ui.notifications.error(
|
||||
game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInMulticlass')
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
await this.updateSource({ isMulticlass: true });
|
||||
}
|
||||
} else {
|
||||
if (!this.actor.system.class.value) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClass'));
|
||||
return false;
|
||||
}
|
||||
if (
|
||||
this.actor.system.class.value.system.subclasses.every(
|
||||
x => x.uuid !== (data.uuid ?? `Item.${data._id}`)
|
||||
)
|
||||
) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const allowed = await super._preCreate(data, options, user);
|
||||
if (allowed === false) return;
|
||||
}
|
||||
|
||||
_onCreate(data, options, userId) {
|
||||
|
|
|
|||
|
|
@ -14,6 +14,11 @@ export default class DhAutomation extends foundry.abstract.DataModel {
|
|||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.players.label'
|
||||
})
|
||||
}),
|
||||
levelupAuto: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: true,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.levelupAuto.label'
|
||||
}),
|
||||
actionPoints: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
|
|
|
|||
|
|
@ -172,26 +172,30 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
|
||||
async levelUp(levelupData) {
|
||||
const levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
|
||||
|
||||
const levelups = {};
|
||||
for (var levelKey of Object.keys(levelupData)) {
|
||||
const level = levelupData[levelKey];
|
||||
|
||||
for (var experienceKey in level.achievements.experiences) {
|
||||
const experience = level.achievements.experiences[experienceKey];
|
||||
await this.update({
|
||||
[`system.experiences.${experienceKey}`]: {
|
||||
name: experience.name,
|
||||
value: experience.modifier
|
||||
}
|
||||
});
|
||||
|
||||
if (this.system.companion) {
|
||||
await this.system.companion.update({
|
||||
if (levelupAuto) {
|
||||
for (var experienceKey in level.achievements.experiences) {
|
||||
const experience = level.achievements.experiences[experienceKey];
|
||||
await this.update({
|
||||
[`system.experiences.${experienceKey}`]: {
|
||||
name: '',
|
||||
name: experience.name,
|
||||
value: experience.modifier
|
||||
}
|
||||
});
|
||||
|
||||
if (this.system.companion) {
|
||||
await this.system.companion.update({
|
||||
[`system.experiences.${experienceKey}`]: {
|
||||
name: '',
|
||||
value: experience.modifier
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -250,74 +254,86 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
|
||||
for (var addition of featureAdditions) {
|
||||
for (var featureData of addition.features) {
|
||||
const feature = new DHFeature({
|
||||
...featureData,
|
||||
description: game.i18n.localize(featureData.description)
|
||||
});
|
||||
|
||||
const document = featureData.toPartner && this.system.partner ? this.system.partner : this;
|
||||
const embeddedItem = await document.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
if (levelupAuto) {
|
||||
for (var featureData of addition.features) {
|
||||
const feature = new DHFeature({
|
||||
...featureData,
|
||||
name: game.i18n.localize(featureData.name),
|
||||
type: 'feature',
|
||||
system: feature
|
||||
}
|
||||
]);
|
||||
const newFeature = {
|
||||
onPartner: Boolean(featureData.toPartner && this.system.partner),
|
||||
id: embeddedItem[0].id
|
||||
};
|
||||
addition.checkbox.features = !addition.checkbox.features
|
||||
? [newFeature]
|
||||
: [...addition.checkbox.features, newFeature];
|
||||
description: game.i18n.localize(featureData.description)
|
||||
});
|
||||
|
||||
const document = featureData.toPartner && this.system.partner ? this.system.partner : this;
|
||||
const embeddedItem = await document.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
...featureData,
|
||||
name: game.i18n.localize(featureData.name),
|
||||
type: 'feature',
|
||||
system: feature
|
||||
}
|
||||
]);
|
||||
const newFeature = {
|
||||
onPartner: Boolean(featureData.toPartner && this.system.partner),
|
||||
id: embeddedItem[0].id
|
||||
};
|
||||
addition.checkbox.features = !addition.checkbox.features
|
||||
? [newFeature]
|
||||
: [...addition.checkbox.features, newFeature];
|
||||
}
|
||||
}
|
||||
|
||||
selections.push(addition.checkbox);
|
||||
}
|
||||
|
||||
if (multiclass) {
|
||||
const subclassItem = await foundry.utils.fromUuid(multiclass.secondaryData.subclass);
|
||||
const subclassData = subclassItem.toObject();
|
||||
const multiclassItem = await foundry.utils.fromUuid(multiclass.data[0]);
|
||||
const multiclassData = multiclassItem.toObject();
|
||||
if (levelupAuto) {
|
||||
const subclassItem = await foundry.utils.fromUuid(multiclass.secondaryData.subclass);
|
||||
const subclassData = subclassItem.toObject();
|
||||
const multiclassItem = await foundry.utils.fromUuid(multiclass.data[0]);
|
||||
const multiclassData = multiclassItem.toObject();
|
||||
|
||||
const embeddedItem = await this.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
...multiclassData,
|
||||
system: {
|
||||
...multiclassData.system,
|
||||
domains: [multiclass.secondaryData.domain],
|
||||
isMulticlass: true
|
||||
const embeddedItem = await this.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
...multiclassData,
|
||||
system: {
|
||||
...multiclassData.system,
|
||||
domains: [multiclass.secondaryData.domain],
|
||||
isMulticlass: true
|
||||
}
|
||||
}
|
||||
}
|
||||
]);
|
||||
]);
|
||||
|
||||
await this.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
...subclassData,
|
||||
system: {
|
||||
...subclassData.system,
|
||||
isMulticlass: true
|
||||
await this.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
...subclassData,
|
||||
system: {
|
||||
...subclassData.system,
|
||||
isMulticlass: true
|
||||
}
|
||||
}
|
||||
}
|
||||
]);
|
||||
selections.push({ ...multiclass, itemUuid: embeddedItem[0].uuid });
|
||||
]);
|
||||
selections.push({ ...multiclass, itemUuid: embeddedItem[0].uuid });
|
||||
} else {
|
||||
selections.push({ ...multiclass });
|
||||
}
|
||||
}
|
||||
|
||||
for (var domainCard of domainCards) {
|
||||
const item = await foundry.utils.fromUuid(domainCard.data[0]);
|
||||
const embeddedItem = await this.createEmbeddedDocuments('Item', [item.toObject()]);
|
||||
selections.push({ ...domainCard, itemUuid: embeddedItem[0].uuid });
|
||||
if (levelupAuto) {
|
||||
const item = await foundry.utils.fromUuid(domainCard.data[0]);
|
||||
const embeddedItem = await this.createEmbeddedDocuments('Item', [item.toObject()]);
|
||||
selections.push({ ...domainCard, itemUuid: embeddedItem[0].uuid });
|
||||
} else {
|
||||
selections.push({ ...domainCard });
|
||||
}
|
||||
}
|
||||
|
||||
const achievementDomainCards = [];
|
||||
for (var card of Object.values(level.achievements.domainCards)) {
|
||||
const item = await foundry.utils.fromUuid(card.uuid);
|
||||
const embeddedItem = await this.createEmbeddedDocuments('Item', [item.toObject()]);
|
||||
card.itemUuid = embeddedItem[0].uuid;
|
||||
achievementDomainCards.push(card);
|
||||
if (levelupAuto) {
|
||||
for (var card of Object.values(level.achievements.domainCards)) {
|
||||
const item = await foundry.utils.fromUuid(card.uuid);
|
||||
const embeddedItem = await this.createEmbeddedDocuments('Item', [item.toObject()]);
|
||||
card.itemUuid = embeddedItem[0].uuid;
|
||||
achievementDomainCards.push(card);
|
||||
}
|
||||
}
|
||||
|
||||
if (subclassFeatureState.class) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue