[Feature] 460 - Reaction Rolls (#481)

* Added a toggle in D20RollDialog for ReactionRolls

* DualityRollEnrichment can now use reaction

* Added flavor for DualityRollEnrichment
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WBHarry 2025-07-31 03:27:48 +02:00 committed by GitHub
parent 243630878b
commit e168e3e7ec
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GPG key ID: B5690EEEBB952194
10 changed files with 103 additions and 31 deletions

View file

@ -7,6 +7,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.roll = roll;
this.config = config;
this.config.experiences = [];
this.reactionOverride = config.roll.type === 'reaction';
if (config.source?.action) {
this.item = config.data.parent.items.get(config.source.item) ?? config.data.parent;
@ -30,6 +31,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
actions: {
updateIsAdvantage: this.updateIsAdvantage,
selectExperience: this.selectExperience,
toggleReaction: this.toggleReaction,
submitRoll: this.submitRoll
},
form: {
@ -103,6 +105,9 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.isLite = this.config.roll?.lite;
context.extraFormula = this.config.extraFormula;
context.formula = this.roll.constructFormula(this.config);
context.showReaction = !context.rollConfig.type && context.rollType === 'DualityRoll';
context.reactionOverride = this.reactionOverride;
}
return context;
}
@ -141,7 +146,19 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.render();
}
static toggleReaction() {
if (this.config.roll) {
this.reactionOverride = !this.reactionOverride;
this.render();
}
}
static async submitRoll() {
this.config.roll.type = this.reactionOverride
? CONFIG.DH.ITEM.actionTypes.reaction.id
: this.config.roll.type === CONFIG.DH.ITEM.actionTypes.reaction.id
? null
: this.config.roll.type;
await this.close({ submitted: true });
}

View file

@ -69,6 +69,7 @@ export default class DHRoll extends Roll {
static postEvaluate(roll, config = {}) {
return {
type: config.roll.type,
total: roll.total,
formula: roll.formula,
dice: roll.dice.map(d => ({

View file

@ -2,22 +2,23 @@ import { abilities } from '../config/actorConfig.mjs';
import { getCommandTarget, rollCommandToJSON } from '../helpers/utils.mjs';
export default function DhDualityRollEnricher(match, _options) {
const roll = rollCommandToJSON(match[1]);
const roll = rollCommandToJSON(match[1], match[0]);
if (!roll) return match[0];
return getDualityMessage(roll);
return getDualityMessage(roll.result, roll.flavor);
}
function getDualityMessage(roll) {
const traitLabel =
roll.trait && abilities[roll.trait]
? game.i18n.format('DAGGERHEART.GENERAL.check', {
check: game.i18n.localize(abilities[roll.trait].label)
})
: null;
function getDualityMessage(roll, flavor) {
const trait = roll.trait && abilities[roll.trait] ? game.i18n.localize(abilities[roll.trait].label) : null;
const label =
flavor ??
(roll.trait
? game.i18n.format('DAGGERHEART.GENERAL.rollWith', { roll: trait })
: roll.reaction
? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
: game.i18n.localize('DAGGERHEART.GENERAL.duality'));
const label = traitLabel ?? game.i18n.localize('DAGGERHEART.GENERAL.duality');
const dataLabel = traitLabel
const dataLabel = trait
? game.i18n.localize(abilities[roll.trait].label)
: game.i18n.localize('DAGGERHEART.GENERAL.duality');
@ -38,6 +39,7 @@ function getDualityMessage(roll) {
<button class="duality-roll-button"
data-title="${label}"
data-label="${dataLabel}"
data-reaction="${roll.reaction ? 'true' : 'false'}"
data-hope="${roll.hope ?? 'd12'}"
data-fear="${roll.fear ?? 'd12'}"
${advantage ? `data-advantage="${advantage}"` : ''}
@ -46,9 +48,9 @@ function getDualityMessage(roll) {
${roll.advantage ? 'data-advantage="true"' : ''}
${roll.disadvantage ? 'data-disadvantage="true"' : ''}
>
<i class="fa-solid fa-circle-half-stroke"></i>
${roll.reaction ? '<i class="fa-solid fa-reply"></i>' : '<i class="fa-solid fa-circle-half-stroke"></i>'}
${label}
${roll.difficulty || advantageLabel ? `(${[roll.difficulty, advantageLabel ? game.i18n.localize(`DAGGERHEART.GENERAL.${advantageLabel}.short`) : null].filter(x => x).join(' ')})` : ''}
${!flavor && (roll.difficulty || advantageLabel) ? `(${[roll.difficulty, advantageLabel ? game.i18n.localize(`DAGGERHEART.GENERAL.${advantageLabel}.short`) : null].filter(x => x).join(' ')})` : ''}
</button>
`;
@ -57,6 +59,7 @@ function getDualityMessage(roll) {
export const renderDualityButton = async event => {
const button = event.currentTarget,
reaction = button.dataset.reaction === 'true',
traitValue = button.dataset.trait?.toLowerCase(),
target = getCommandTarget({ allowNull: true }),
difficulty = button.dataset.difficulty,
@ -64,12 +67,12 @@ export const renderDualityButton = async event => {
await enrichedDualityRoll(
{
reaction,
traitValue,
target,
difficulty,
title: button.dataset.title,
label: button.dataset.label,
actionType: button.dataset.actionType,
advantage
},
event
@ -77,7 +80,7 @@ export const renderDualityButton = async event => {
};
export const enrichedDualityRoll = async (
{ traitValue, target, difficulty, title, label, actionType, advantage },
{ reaction, traitValue, target, difficulty, title, label, advantage },
event
) => {
const config = {
@ -88,7 +91,7 @@ export const enrichedDualityRoll = async (
label: label,
difficulty: difficulty,
advantage,
type: actionType ?? null // Need check,
type: reaction ? 'reaction' : null
},
chatMessage: {
template: 'systems/daggerheart/templates/ui/chat/duality-roll.hbs'

View file

@ -7,19 +7,19 @@ export { DhDamageEnricher, DhDualityRollEnricher, DhEffectEnricher, DhTemplateEn
export const enricherConfig = [
{
pattern: /^@Damage\[(.*)\]$/g,
pattern: /^@Damage\[(.*)\]({.*})?$/g,
enricher: DhDamageEnricher
},
{
pattern: /\[\[\/dr\s?(.*?)\]\]/g,
pattern: /\[\[\/dr\s?(.*?)\]\]({.*})?/g,
enricher: DhDualityRollEnricher
},
{
pattern: /^@Effect\[(.*)\]$/g,
pattern: /^@Effect\[(.*)\]({.*})?$/g,
enricher: DhEffectEnricher
},
{
pattern: /^@Template\[(.*)\]$/g,
pattern: /^@Template\[(.*)\]({.*})?$/g,
enricher: DhTemplateEnricher
}
];

View file

@ -5,9 +5,12 @@ export const capitalize = string => {
return string.charAt(0).toUpperCase() + string.slice(1);
};
export function rollCommandToJSON(text) {
export function rollCommandToJSON(text, raw) {
if (!text) return {};
const flavorMatch = raw?.match(/{(.*)}$/);
const flavor = flavorMatch ? flavorMatch[1] : null;
// Match key="quoted string" OR key=unquotedValue
const PAIR_RE = /(\w+)=("(?:[^"\\]|\\.)*"|\S+)/g;
const result = {};
@ -28,7 +31,7 @@ export function rollCommandToJSON(text) {
}
result[key] = value;
}
return Object.keys(result).length > 0 ? result : null;
return Object.keys(result).length > 0 ? { result, flavor } : null;
}
export const getCommandTarget = (options = {}) => {