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Action Save difficulty (#427)
* Action Save difficulty * Unequipped item icon opacity * Fix sheet header
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commit
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13 changed files with 20 additions and 12 deletions
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@ -110,6 +110,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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context.costOptions = this.getCostOptions();
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context.disableOption = this.disableOption.bind(this);
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context.isNPC = this.action.actor?.isNPC;
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context.baseSaveDifficulty = this.action.actor?.baseSaveDifficulty;
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context.hasRoll = this.action.hasRoll;
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const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
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@ -311,7 +311,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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icon: 'fa-solid fa-hands',
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condition: target => {
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const doc = getDocFromElementSync(target);
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return doc && system.equipped;
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return doc && doc.system.equipped;
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},
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callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
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}
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@ -305,7 +305,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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title: 'Roll Save',
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roll: {
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trait: this.save.trait,
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difficulty: this.save.difficulty,
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difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
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type: 'reaction'
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},
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data: target.actor.getRollData()
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@ -8,7 +8,7 @@ export default class SaveField extends fields.SchemaField {
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initial: null,
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choices: CONFIG.DH.ACTOR.abilities
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}),
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difficulty: new fields.NumberField({ nullable: true, initial: 10, integer: true, min: 0 }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
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damageMod: new fields.StringField({
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initial: CONFIG.DH.ACTIONS.damageOnSave.none.id,
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choices: CONFIG.DH.ACTIONS.damageOnSave
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@ -6,8 +6,7 @@ export default class TargetField extends fields.SchemaField {
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type: new fields.StringField({
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choices: CONFIG.DH.ACTIONS.targetTypes,
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initial: CONFIG.DH.ACTIONS.targetTypes.any.id,
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nullable: true,
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initial: null
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nullable: true
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}),
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amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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};
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@ -385,6 +385,10 @@ export default class DhpActor extends Actor {
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return CONFIG.Dice.daggerheart[['character', 'companion'].includes(this.type) ? 'DualityRoll' : 'D20Roll'];
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}
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get baseSaveDifficulty() {
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return this.system.difficulty ?? 10;
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}
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getRollData() {
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const rollData = super.getRollData();
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rollData.system = this.system.getRollData();
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