mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Feature: add methods for generate tags and labels for documents and actions (#499)
* FEAT: getTags and getLabels for weapons items * FEAT: add _gettags and _getLabels to armor, domainCard, weapons and ActiveEffect * define tags for actions --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
This commit is contained in:
parent
9d025bf105
commit
a27ee1578e
8 changed files with 237 additions and 165 deletions
|
|
@ -345,4 +345,17 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a list of localized tags for this action.
|
||||
* @returns {string[]} An array of localized tag strings.
|
||||
*/
|
||||
_getTags() {
|
||||
const tags = [
|
||||
game.i18n.localize(`DAGGERHEART.ACTIONS.TYPES.${this.type}.name`),
|
||||
game.i18n.localize(`DAGGERHEART.CONFIG.ActionType.${this.actionType}`)
|
||||
];
|
||||
|
||||
return tags;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -117,4 +117,26 @@ export default class DHArmor extends AttachableItem {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a list of localized tags based on this item's type-specific properties.
|
||||
* @returns {string[]} An array of localized tag strings.
|
||||
*/
|
||||
_getTags() {
|
||||
const tags = [
|
||||
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`,
|
||||
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}`
|
||||
];
|
||||
|
||||
return tags;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a localized label array for this item subtype.
|
||||
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
|
||||
*/
|
||||
_getLabels() {
|
||||
const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`];
|
||||
return labels;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
import BaseDataItem from './base.mjs';
|
||||
import { ActionField } from '../fields/actionField.mjs';
|
||||
|
||||
export default class DHDomainCard extends BaseDataItem {
|
||||
/** @inheritDoc */
|
||||
|
|
@ -34,6 +33,7 @@ export default class DHDomainCard extends BaseDataItem {
|
|||
};
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async _preCreate(data, options, user) {
|
||||
const allowed = await super._preCreate(data, options, user);
|
||||
if (allowed === false) return;
|
||||
|
|
@ -55,4 +55,35 @@ export default class DHDomainCard extends BaseDataItem {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a list of localized tags based on this item's type-specific properties.
|
||||
* @returns {string[]} An array of localized tag strings.
|
||||
*/
|
||||
_getTags() {
|
||||
const tags = [
|
||||
game.i18n.localize(`DAGGERHEART.CONFIG.DomainCardTypes.${this.type}`),
|
||||
game.i18n.localize(`DAGGERHEART.GENERAL.Domain.${this.domain}.label`),
|
||||
`${game.i18n.localize('DAGGERHEART.ITEMS.DomainCard.recallCost')}: ${this.recallCost}`
|
||||
];
|
||||
|
||||
return tags;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a localized label array for this item subtype.
|
||||
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
|
||||
*/
|
||||
_getLabels() {
|
||||
const labels = [
|
||||
game.i18n.localize(`DAGGERHEART.CONFIG.DomainCardTypes.${this.type}`),
|
||||
game.i18n.localize(`DAGGERHEART.GENERAL.Domain.${this.domain}.label`),
|
||||
{
|
||||
value: `${this.recallCost}`, //converts the number to a string
|
||||
icons: ['fa-bolt']
|
||||
}
|
||||
];
|
||||
|
||||
return labels;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -167,4 +167,64 @@ export default class DHWeapon extends AttachableItem {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a list of localized tags based on this item's type-specific properties.
|
||||
* @returns {string[]} An array of localized tag strings.
|
||||
*/
|
||||
_getTags() {
|
||||
const { attack, burden } = this;
|
||||
const tags = [
|
||||
game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${attack.roll.trait}.name`),
|
||||
game.i18n.localize(`DAGGERHEART.CONFIG.Range.${attack.range}.name`),
|
||||
game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`)
|
||||
];
|
||||
|
||||
for (const { value, type } of attack.damage.parts) {
|
||||
const parts = [value.dice];
|
||||
if (value.bonus) parts.push(value.bonus.signedString());
|
||||
|
||||
if (type.size > 0) {
|
||||
const typeTags = Array.from(type)
|
||||
.map(t => game.i18n.localize(`DAGGERHEART.CONFIG.DamageType.${t}.abbreviation`))
|
||||
.join(' | ');
|
||||
parts.push(` (${typeTags})`); // Add a space in front and put it inside a ().
|
||||
}
|
||||
|
||||
tags.push(parts.join(''));
|
||||
}
|
||||
|
||||
return tags;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a localized label array for this item subtype.
|
||||
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
|
||||
*/
|
||||
_getLabels() {
|
||||
const { roll, range, damage } = this.attack;
|
||||
|
||||
const labels = [
|
||||
game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`),
|
||||
game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`)
|
||||
];
|
||||
|
||||
for (const { value, type } of damage.parts) {
|
||||
const str = [value.dice];
|
||||
if (value.bonus) str.push(value.bonus.signedString());
|
||||
|
||||
const icons = Array.from(type)
|
||||
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
|
||||
.filter(Boolean);
|
||||
|
||||
const labelValue = str.join('');
|
||||
if (icons.length === 0) {
|
||||
labels.push(labelValue);
|
||||
} else {
|
||||
labels.push({ value: labelValue, icons });
|
||||
}
|
||||
}
|
||||
|
||||
return labels;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,12 @@
|
|||
import { itemAbleRollParse } from '../helpers/utils.mjs';
|
||||
|
||||
export default class DhActiveEffect extends ActiveEffect {
|
||||
export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Properties */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**@override */
|
||||
get isSuppressed() {
|
||||
// If this is a copied effect from an attachment, never suppress it
|
||||
// (These effects have attachmentSource metadata)
|
||||
|
|
@ -41,14 +47,11 @@ export default class DhActiveEffect extends ActiveEffect {
|
|||
});
|
||||
}
|
||||
|
||||
get localizedStatuses() {
|
||||
const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status.name]));
|
||||
return this.statuses.map(x => ({
|
||||
key: x,
|
||||
name: game.i18n.localize(statusMap.get(x))
|
||||
}));
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
/* Event Handlers */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**@inheritdoc*/
|
||||
async _preCreate(data, options, user) {
|
||||
const update = {};
|
||||
if (!data.img) {
|
||||
|
|
@ -62,13 +65,22 @@ export default class DhActiveEffect extends ActiveEffect {
|
|||
await super._preCreate(data, options, user);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Methods */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**@inheritdoc*/
|
||||
static applyField(model, change, field) {
|
||||
const evalValue = this.effectSafeEval(itemAbleRollParse(change.value, model, change.effect.parent));
|
||||
change.value = evalValue ?? change.value;
|
||||
super.applyField(model, change, field);
|
||||
}
|
||||
|
||||
/* Altered Foundry safeEval to allow non-numeric returns */
|
||||
/**
|
||||
* Altered Foundry safeEval to allow non-numeric return
|
||||
* @param {string} expression
|
||||
* @returns
|
||||
*/
|
||||
static effectSafeEval(expression) {
|
||||
let result;
|
||||
try {
|
||||
|
|
@ -82,6 +94,24 @@ export default class DhActiveEffect extends ActiveEffect {
|
|||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a list of localized tags based on this item's type-specific properties.
|
||||
* @returns {string[]} An array of localized tag strings.
|
||||
*/
|
||||
_getTags() {
|
||||
const tags = [
|
||||
`${game.i18n.localize(this.parent.system.metadata.label)}: ${this.parent.name}`,
|
||||
game.i18n.localize(this.isTemporary ? 'DAGGERHEART.EFFECTS.Duration.temporary' : 'DAGGERHEART.EFFECTS.Duration.passive')
|
||||
];
|
||||
|
||||
for (const statusId of this.statuses) {
|
||||
const status = CONFIG.statusEffects.find(s => s.id === statusId);
|
||||
tags.push(game.i18n.localize(status.name));
|
||||
}
|
||||
|
||||
return tags;
|
||||
}
|
||||
|
||||
async toChat(origin) {
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
|
|
|
|||
|
|
@ -74,8 +74,8 @@ export default class DHItem extends foundry.documents.Item {
|
|||
isInventoryItem === true
|
||||
? 'Inventory Items' //TODO localize
|
||||
: isInventoryItem === false
|
||||
? 'Character Items' //TODO localize
|
||||
: 'Other'; //TODO localize
|
||||
? 'Character Items' //TODO localize
|
||||
: 'Other'; //TODO localize
|
||||
|
||||
return { value: type, label, group };
|
||||
}
|
||||
|
|
@ -96,6 +96,28 @@ export default class DHItem extends foundry.documents.Item {
|
|||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Generate an array of localized tag.
|
||||
* @returns {string[]} An array of localized tag strings.
|
||||
*/
|
||||
getTags() {
|
||||
const tags = [];
|
||||
if (this.system.getTags) tags.push(...this.system.getTags());
|
||||
return tags;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a localized label array for this item.
|
||||
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
|
||||
*/
|
||||
getLabels() {
|
||||
const labels = [];
|
||||
if (this.system.getLabels) labels.push(...this.system.getLabels());
|
||||
return labels;
|
||||
}
|
||||
|
||||
async use(event) {
|
||||
const actions = new Set(this.system.actionsList);
|
||||
if (actions?.size) {
|
||||
|
|
@ -115,10 +137,10 @@ export default class DHItem extends foundry.documents.Item {
|
|||
this.type === 'ancestry'
|
||||
? game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.ancestryTitle')
|
||||
: this.type === 'community'
|
||||
? game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.communityTitle')
|
||||
: this.type === 'feature'
|
||||
? game.i18n.localize('TYPES.Item.feature')
|
||||
: game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.subclassFeatureTitle'),
|
||||
? game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.communityTitle')
|
||||
: this.type === 'feature'
|
||||
? game.i18n.localize('TYPES.Item.feature')
|
||||
: game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.subclassFeatureTitle'),
|
||||
origin: origin,
|
||||
img: this.img,
|
||||
name: this.name,
|
||||
|
|
|
|||
|
|
@ -240,7 +240,7 @@ export const updateActorTokens = async (actor, update) => {
|
|||
* Retrieves a Foundry document associated with the nearest ancestor element
|
||||
* that has a `data-item-uuid` attribute.
|
||||
* @param {HTMLElement} element - The DOM element to start the search from.
|
||||
* @returns {foundry.abstract.Document|null} The resolved document, or null if not found or invalid.
|
||||
* @returns {Promise<foundry.abstract.Document|null>} The resolved document, or null if not found or invalid.
|
||||
*/
|
||||
export async function getDocFromElement(element) {
|
||||
const target = element.closest('[data-item-uuid]');
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue