WBHarry
4a25ffb456
Fixed so that compoundCombo denomination increases are used for all subsequent results
2026-07-20 11:10:04 +02:00
WBHarry
a285b3f4dc
Added handling for ComboDice single dice reroll
2026-07-20 03:29:41 +02:00
WBHarry
2d6c442421
Merged with main
2026-07-19 03:07:30 +02:00
WBHarry
effab8db0c
[Rework] ChatMessage Damage ( #2079 )
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Project CI / build (24.x) (push) Waiting to run
* Initial rework
* Removed unneeded method
* Removed outcommented code
* Added migration
* Fixed DamageActions
* Semi-corrected reroll of one of multiple results on a die
* Code improvement
* Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping
* TagTeamDialog somewhat working
* Added migration for TagTeamData
* Fix for mean tagTeamDialog.finish
* .
* Improved migration
* Internalised ChatDamageData.prepareRolls to its own constructor
* Moved DamageTypes to roll.options
* TagTeamDialog fixes to accomodate new flat damage.types structure
* Changed so all default rolls become BaseRolls to access convenience functions and getters
* .
* Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.
* Critical damage fixes
* Corrected TagTeamDialog rerender logic when selecting a roll
* Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog
* Removed some remaining types.<>.roll references
* [Rework] Damage and Damage Resource split (#2094 )
* Changed the label of ActionSheet damage.resources to Mark Resources
* Fix assigning includeBase
* Localize add resource
* Maybe simplify API
* Fix onRollSimple
* Handle erroring action update differently
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-19 03:02:57 +02:00
Carlos Fernandez
4b651836ff
Start supporting flat damage without custom formulas ( #2077 )
Project CI / build (24.x) (push) Waiting to run
2026-07-18 18:33:19 +02:00
Carlos Fernandez
c181a47cc2
Swap item macro tooltip with system item tooltips ( #2092 )
2026-07-18 18:28:42 +02:00
Carlos Fernandez
79d6522614
[Feature] Add support for GM Notes ( #2082 )
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Project CI / build (24.x) (push) Has been cancelled
* Add support for GM Notes
* Localize GM Notes header label
* Fix active editor height and menu auto sizing
* Add tooltip to add gm note button
2026-07-14 14:39:53 +02:00
Carlos Fernandez
4974df16d0
Preserve description expand state on re-render ( #2089 )
2026-07-14 14:35:02 +02:00
Carlos Fernandez
02a73d774a
Add guard for null placedData ( #2087 )
2026-07-14 00:31:42 +02:00
WBHarry
450287e4d0
[Fix] Summon Wildcard Handling ( #2086 )
2026-07-13 16:57:43 -04:00
WBHarry
d3d9ddfb41
Fixed an issue with the 2.5.2 migration
2026-07-13 17:02:26 +02:00
Carlos Fernandez
3faf588e6c
Fix chat messages with list items or weapon/armor features ( #2081 )
Project CI / build (24.x) (push) Waiting to run
2026-07-13 02:43:56 +02:00
WBHarry
0779443d4a
Merge branch 'main' into feature/combo-dice-modifier
2026-07-12 19:57:21 +02:00
WBHarry
76ee777985
[Fix] ActiveEffect Mode OneTime Migration ( #2078 )
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* Migrations for ActiveEffect Mode
* Start on migration handlers
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-12 00:37:02 +02:00
WBHarry
c6411ef0fe
Cleaned up uses of 'mode' for activeEffects in configs ( #2076 )
2026-07-11 16:51:44 -04:00
WBHarry
780aaf216c
Fixed a typo in getTemplateShape and added stopPropagaton when clicking enriched buttons ( #2074 )
Project CI / build (24.x) (push) Waiting to run
2026-07-11 15:05:15 -04:00
Carlos Fernandez
0fbfe388b0
Remove postEvaluate static method ( #2073 )
Project CI / build (24.x) (push) Waiting to run
2026-07-11 01:52:50 +02:00
WBHarry
1e30ea42ba
Fixed beastform basic attack being available ( #2072 )
Project CI / build (24.x) (push) Waiting to run
2026-07-09 22:56:47 -04:00
Carlos Fernandez
e55ef9fd9e
Support vaulting and unvaulting domain cards via dragdrop ( #2070 )
Project CI / build (24.x) (push) Has been cancelled
2026-07-08 14:57:10 -04:00
WBHarry
b2eeed7bb7
[Fix] Cleanup RangeDependant ( #2039 )
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* Made the RangeDependent setting for ActiveEffects Nullable
* Removed all RangeDependent data from SRD where enabled was false before
* Fixed random flickerfly SRD
2026-07-07 00:20:48 +02:00
Carlos Fernandez
2782b62793
Fix some issues involving party in observer view ( #2067 )
2026-07-06 23:52:43 +02:00
WBHarry
e6f26deab9
Corrected ot Higher or Equal to for combo to continue
2026-07-06 22:22:05 +02:00
WBHarry
3b87e1d4a8
Added a warning notification if comboDice modifiers are used on anything but a pair of dice
2026-07-06 21:03:59 +02:00
WBHarry
f977163534
Swapped to registering two modifiers, c for comboStrike and cc for compoundComboStrike
2026-07-06 21:00:00 +02:00
WBHarry
4b5550a097
Added Resource capability to armor items ( #2060 )
2026-07-06 20:08:44 +02:00
WBHarry
67b0d036a1
Fixed so that a character having ReduceSeverity or ThresholdImmunity rules are considered for popping the DamageReductionDialog ( #2064 )
2026-07-06 20:06:08 +02:00
WBHarry
7ab7cc9787
Fixed so things are awaited properly if there are more dice to be rolled
2026-07-06 20:03:51 +02:00
WBHarry
9fba339230
Fixed DiceSoNice using the upgraded DiceSizes for 2d4c1
2026-07-06 19:52:15 +02:00
WBHarry
e25cf0c4cd
Fixed so that dice css uses specific results.denomation if available
2026-07-06 16:00:49 +02:00
WBHarry
de0d4ef9b4
.
2026-07-03 23:35:33 +02:00
WBHarry
bc7060ce36
Added ComboDice modifier for dice rolls
2026-07-03 23:23:45 +02:00
Carlos Fernandez
eccab6ad64
[UI] Make sheet tab scrollsbars stable, remove fieldsets, and adjust padding ( #1944 )
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Project CI / build (24.x) (push) Has been cancelled
* Remove certain fieldsets and adjust scrollsbars
* Also remove fieldset for npc features and fix padding issue in full screen notes
2026-07-03 11:32:51 +02:00
WBHarry
98fedf3990
[Feature] Transform Linked Actors ( #2046 )
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* Added ability to transform linked actors
* Updated to use the utils getWorldActor function
* Animate change and fix error when converting to unlinked
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-03 11:14:25 +02:00
Gergely Bräutigam
44dd3bd2e1
[Feature] add resources to weapons ( #2058 )
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* feat: add resources to weapons
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
* remove sidebar resource view
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
---------
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
2026-07-03 11:05:28 +02:00
Carlos Fernandez
b3d96c25d9
Fix adjusting tiers of higher level creatures and an error that may occur with hordes ( #2059 )
2026-07-03 10:37:43 +02:00
Carlos Fernandez
e718c6b7b8
Fix item expand state not being retained across rerenders ( #2056 )
Project CI / build (24.x) (push) Waiting to run
2026-07-02 10:33:16 +02:00
WBHarry
cdf6e7fdd0
[Feature] ActiveEffect Auras ( #2049 )
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Project CI / build (24.x) (push) Waiting to run
* Added Attached type to action areas
* Added functionality to Elemental Aura
2026-07-02 01:00:36 +02:00
Carlos Fernandez
d36c141d36
Tweak retrieving world actor ( #2052 )
2026-07-02 00:48:07 +02:00
Carlos Fernandez
489f62a379
[UI/UX] Reduce width of adversary sidebar ( #2055 )
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* Reduce width of adversary sidebar
* Fix pips
2026-07-02 00:46:29 +02:00
Carlos Fernandez
1af86d87bb
Refactor styling of sidebar resources ( #2050 )
Project CI / build (24.x) (push) Waiting to run
2026-07-01 13:39:16 +02:00
WBHarry
70388dbd73
[Fix] SummonAction Actor Choice ( #2045 )
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Project CI / build (24.x) (push) Waiting to run
* Fixed logic for picking which actor to summon
* Moved getWorldActor function to utils and updated logic
* .
* Improved logic
2026-06-30 13:05:35 +02:00
WBHarry
9c58f7058e
[Fix] V13 Migration Fixes ( #2044 )
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* Fixed so that damageParts without an applyTo field is assumed to be hitPoints
* Added the applyTo field to the basic attack for Adversaries and Companions
* Tentative blindfix to issues of entities being null. Can't replicate it
* Added some safety for missing things if someone was on a REALLY old system version and then updated all the way
* Moved v13 countdown migration over to a migrateData
* .
2026-06-29 14:22:12 +02:00
Carlos Fernandez
1ebbad4797
[Fix] quirks involving expanding items and hovering over them ( #2033 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-24 17:37:00 -04:00
WBHarry
ca82cbcf66
. ( #2041 )
2026-06-23 23:28:04 +02:00
Carlos Fernandez
07b7c82094
Fetch origin fetch when in compendium ( #2042 )
2026-06-23 23:26:53 +02:00
Carlos Fernandez
958eaa310c
Simplify ActiveEffect sheet tags ( #2037 )
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Project CI / build (24.x) (push) Waiting to run
* Simplify ActiveEffect sheet tags
* Show origin actor and exclude tag if it is a top level actor tag without origin
2026-06-23 12:22:03 +02:00
Carlos Fernandez
9f29229c94
Fix resolving formulas in weapon change effects ( #2035 )
2026-06-23 08:57:22 +02:00
WBHarry
8e93025947
[Fix] Weapon Spellcasting Active Effects ( #2032 )
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* .
* .
* Apply suggestion from @CarlosFdez
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:24:33 +02:00
WBHarry
1492491998
[Fix] Reroll Countdown Automation ( #2031 )
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* Fixed so that automated countdowns reverse progress from Fear when rerolling dice if the duality result changes
* .
* Removed overprep
* Apply suggestion from @CarlosFdez
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:14:40 +02:00
Carlos Fernandez
cc16a726bf
[Feature] In setting sheets, split by feature type and include descriptions ( #2026 )
2026-06-21 17:53:41 -04:00