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[Fix] V13 Migration Fixes (#2044)
* Fixed so that damageParts without an applyTo field is assumed to be hitPoints * Added the applyTo field to the basic attack for Adversaries and Companions * Tentative blindfix to issues of entities being null. Can't replicate it * Added some safety for missing things if someone was on a REALLY old system version and then updated all the way * Moved v13 countdown migration over to a migrateData * .
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1ebbad4797
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6 changed files with 61 additions and 51 deletions
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@ -451,7 +451,15 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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static migrateData(source) {
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if (source.damage?.parts && Array.isArray(source.damage.parts)) {
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let hitPointsExists = source.damage.parts.some(x => x.applyTo === 'hitPoints');
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source.damage.parts = source.damage.parts.reduce((acc, part) => {
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if (!part.applyTo && hitPointsExists) return acc;
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if (!part.applyTo) {
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hitPointsExists = true;
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part.applyTo = 'hitPoints';
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}
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acc[part.applyTo] = part;
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return acc;
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}, {});
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@ -87,6 +87,7 @@ export default class DhpAdversary extends DhCreature {
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parts: {
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hitPoints: {
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type: ['physical'],
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applyTo: 'hitPoints',
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value: {
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multiplier: 'flat'
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}
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@ -107,6 +107,7 @@ export default class DhCharacter extends DhCreature {
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parts: {
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hitPoints: {
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type: ['physical'],
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applyTo: 'hitPoints',
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value: {
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custom: {
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enabled: true,
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@ -102,6 +102,7 @@ export default class DhCompanion extends DhCreature {
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parts: {
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hitPoints: {
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type: ['physical'],
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applyTo: 'hitPoints',
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value: {
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dice: 'd6',
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multiplier: 'prof'
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@ -28,6 +28,39 @@ export default class DhCountdowns extends foundry.abstract.DataModel {
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for (const countdownKey of changedCountdowns)
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foundry.ui.countdowns.changedCountdownsForAnimation.add(countdownKey);
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}
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static migrateData(source) {
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const migrateOldCountdowns = (data, type) => {
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for (const key of Object.keys(data.countdowns)) {
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const countdown = data.countdowns[key];
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source.countdowns[key] = {
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...countdown,
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type: type,
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ownership: Object.keys(countdown.ownership.players).reduce((acc, key) => {
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acc[key] =
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countdown.ownership.players[key].type === 1 ? 2 : countdown.ownership.players[key].type;
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return acc;
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}, {}),
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progress: {
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...countdown.progress,
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type: countdown.progress.type.value
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}
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};
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}
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source[type] = null;
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};
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if (source.narrative) {
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migrateOldCountdowns(source.narrative, 'narrative');
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}
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if (source.encounter) {
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migrateOldCountdowns(source.encounter, 'encounter');
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}
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return super.migrateData(source);
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}
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}
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export class DhCountdown extends foundry.abstract.DataModel {
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@ -1,5 +1,4 @@
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import { defaultRestOptions } from '../config/generalConfig.mjs';
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import { RefreshType, socketEvent } from './socket.mjs';
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export async function runMigrations() {
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let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion);
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@ -153,61 +152,26 @@ export async function runMigrations() {
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await pack.configure({ locked: true });
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}
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/* Migrate old countdown structure */
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const countdownSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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const getCountdowns = (data, type) => {
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return Object.keys(data.countdowns).reduce((acc, key) => {
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const countdown = data.countdowns[key];
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acc[key] = {
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...countdown,
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type: type,
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ownership: Object.keys(countdown.ownership.players).reduce((acc, key) => {
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acc[key] =
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countdown.ownership.players[key].type === 1 ? 2 : countdown.ownership.players[key].type;
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return acc;
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}, {}),
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progress: {
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...countdown.progress,
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type: countdown.progress.type.value
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}
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};
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return acc;
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}, {});
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};
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await countdownSettings.updateSource({
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countdowns: {
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...getCountdowns(countdownSettings.narrative, 'narrative'),
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...getCountdowns(countdownSettings.encounter, 'encounter')
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}
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});
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, countdownSettings);
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.Countdown }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
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lastMigrationVersion = '1.2.0';
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}
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if (foundry.utils.isNewerVersion('1.2.7', lastMigrationVersion)) {
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const tagTeam = game.settings.get(CONFIG.DH.id, 'TagTeamRoll');
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const initatorMissing = tagTeam.initiator && !game.actors.some(actor => actor.id === tagTeam.initiator);
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const missingMembers = Object.keys(tagTeam.members).reduce((acc, id) => {
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if (!game.actors.some(actor => actor.id === id)) {
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acc[id] = _del;
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}
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return acc;
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}, {});
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try {
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const tagTeam = game.settings.get(CONFIG.DH.id, 'TagTeamRoll');
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const initatorMissing = tagTeam.initiator && !game.actors.some(actor => actor.id === tagTeam.initiator);
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const missingMembers = Object.keys(tagTeam.members).reduce((acc, id) => {
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if (!game.actors.some(actor => actor.id === id)) {
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acc[id] = _del;
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}
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return acc;
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}, {});
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await tagTeam.updateSource({
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initiator: initatorMissing ? null : tagTeam.initiator,
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members: missingMembers
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});
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await game.settings.set(CONFIG.DH.id, 'TagTeamRoll', tagTeam);
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await tagTeam.updateSource({
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initiator: initatorMissing ? null : tagTeam.initiator,
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members: missingMembers
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});
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await game.settings.set(CONFIG.DH.id, 'TagTeamRoll', tagTeam);
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} catch { }
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lastMigrationVersion = '1.2.7';
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}
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@ -303,6 +267,8 @@ export async function runMigrations() {
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/* Migrate existing effects modifying armor, creating new Armor Effects instead */
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const migrateEffects = async entity => {
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if (!entity?.effects) return;
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for (const effect of entity.effects) {
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if (effect.system.changes.every(x => x.key !== 'system.armorScore')) continue;
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