Fixed so that dice css uses specific results.denomation if available

This commit is contained in:
WBHarry 2026-07-06 16:00:49 +02:00
parent de0d4ef9b4
commit e25cf0c4cd
3 changed files with 26 additions and 2 deletions

View file

@ -30,4 +30,23 @@ export default class BaseDie extends foundry.dice.terms.Die {
return this.continueCombo();
}
/** @override */
getResultCSS(result) {
const hasSuccess = result.success !== undefined;
const hasFailure = result.failure !== undefined;
const isMax = result.result === this.faces;
const isMin = result.result === 1;
return [
this.constructor.name.toLowerCase(),
result.denomination ?? this.denomination, // Accomodating ComboDie as a result can have a different denomination than the die as a whole
result.success ? 'success' : null,
result.failure ? 'failure' : null,
result.rerolled ? 'rerolled' : null,
result.exploded ? 'exploded' : null,
result.discarded ? 'discarded' : null,
!(hasSuccess || hasFailure) && isMin ? 'min' : null,
!(hasSuccess || hasFailure) && isMax ? 'max' : null
];
}
}