mirror of
https://github.com/Foundryborne/daggerheart.git
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[UI/UX] Reduce width of adversary sidebar (#2055)
* Reduce width of adversary sidebar * Fix pips
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parent
c25c4d63f7
commit
489f62a379
6 changed files with 136 additions and 138 deletions
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@ -7,7 +7,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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classes: ['adversary'],
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position: { width: 660, height: 766 },
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position: { width: 645, height: 760 },
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window: { resizable: true },
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actions: {
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toggleHitPoints: AdversarySheet.#toggleHitPoints,
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@ -59,7 +59,6 @@
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.slot-value {
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display: flex;
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flex-direction: column;
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padding: 0 5px;
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font-size: 1.5rem;
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align-items: center;
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justify-content: center;
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@ -1,7 +1,6 @@
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@import './sheet.less';
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@import './features.less';
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@import './header.less';
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@import './sheet.less';
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@import './sidebar.less';
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@import './effects.less';
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@import './notes.less';
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@ -2,35 +2,37 @@
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@import '../../../utils/fonts.less';
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.application.sheet.daggerheart.actor.dh-style.adversary {
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--sidebar-width: 260px;
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.window-content {
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display: grid;
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grid-template-columns: 275px 1fr;
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grid-template-columns: var(--sidebar-width) 1fr;
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grid-template-rows: auto 1fr;
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height: 100%;
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width: 100%;
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padding-bottom: 0;
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}
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.adversary-sidebar-sheet {
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grid-row: 1 / span 2;
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grid-column: 1;
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.adversary-sidebar-sheet {
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grid-row: 1 / span 2;
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grid-column: 1;
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overflow: hidden;
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display: flex;
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flex-direction: column;
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}
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.adversary-header-sheet {
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grid-row: 1;
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grid-column: 2;
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}
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.tab {
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grid-row: 2;
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grid-column: 2;
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&.active {
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overflow: hidden;
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display: flex;
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flex-direction: column;
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}
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.adversary-header-sheet {
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grid-row: 1;
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grid-column: 2;
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}
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.tab {
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grid-row: 2;
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grid-column: 2;
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&.active {
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overflow: hidden;
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display: flex;
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flex-direction: column;
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}
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}
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}
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}
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}
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@ -22,8 +22,8 @@
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.application.sheet.daggerheart.actor.dh-style.adversary {
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.adversary-sidebar-sheet {
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width: 275px;
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min-width: 275px;
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width: var(--sidebar-width);
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min-width: var(--sidebar-width);
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border-right: 1px solid light-dark(@dark-blue, @golden);
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.portrait {
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@ -52,7 +52,7 @@
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}
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img {
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height: 275px;
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height: var(--sidebar-width);
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}
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.death-roll-btn {
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@ -63,7 +63,7 @@
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.threshold-section {
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position: relative;
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display: flex;
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gap: 10px;
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gap: 7px;
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background-color: light-dark(transparent, @dark-blue);
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color: @color-text-emphatic;
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padding: 5px 10px;
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@ -107,7 +107,7 @@
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flex-direction: column;
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top: -20px;
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gap: 10px;
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margin-bottom: -10px;
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margin-bottom: -16px;
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&.pip-display {
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top: -15px;
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@ -185,8 +185,8 @@
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.shortcut-items-section {
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overflow-y: hidden;
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padding-top: 10px;
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padding-bottom: 20px;
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padding: 10px 0;
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flex: 1;
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scrollbar-gutter: stable;
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.with-scroll-shadows();
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@ -214,8 +214,6 @@
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}
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.experience-section {
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margin-bottom: 20px;
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.title {
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display: flex;
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gap: 15px;
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@ -232,21 +230,21 @@
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gap: 5px;
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width: 100%;
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margin-top: 10px;
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align-items: center;
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align-items: stretch;
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padding: 0 4px 0 12px;
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.experience-row {
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display: flex;
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gap: 5px;
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width: 250px;
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align-items: center;
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justify-content: space-between;
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.experience-name {
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width: 180px;
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display: flex;
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align-items: center;
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text-align: start;
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font-size: var(--font-size-14);
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flex: 1;
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color: light-dark(@dark, @beige);
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line-height: 1;
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}
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@ -271,9 +269,7 @@
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.reaction-section {
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display: flex;
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padding: 0 10px;
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margin-top: 20px;
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width: 100%;
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margin: 10px;
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button {
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height: 40px;
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@ -1,100 +1,102 @@
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<aside class="adversary-sidebar-sheet">
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<div class="portrait {{#if (and source.system.resources.hitPoints.max (gte source.system.resources.hitPoints.value source.system.resources.hitPoints.max))}}death-roll{{/if}}">
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<img src="{{source.img}}" alt="{{source.name}}" data-action='editImage' data-edit="img">
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<a class="death-roll-btn"><i class="fa-solid fa-skull death-save"></i></a>
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</div>
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<div class="info-section {{#if useResourcePips}}pip-display{{/if}}">
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<div class="resources-section">
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.hitPoints label="DAGGERHEART.GENERAL.HitPoints.short" key="system.resources.hitPoints.value" action="toggleHitPoints" }}
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }}
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</div>
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<div class="status-section">
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<div class="status-number">
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<div class='status-value armor-slots'>
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{{#if source.system.difficulty}}
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<p>{{source.system.difficulty}}</p>
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{{else}}
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<p>-</p>
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{{/if}}
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</div>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.difficulty"}}</h4>
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</div>
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</div>
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<div class="status-number">
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<div class='status-value armor-slots'>
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{{#if source.system.attack.roll.bonus includeZero=true}}
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<p>{{numberFormat source.system.attack.roll.bonus sign=true}}</p>
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{{else}}
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<p>-</p>
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{{/if}}
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</div>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.attack"}}</h4>
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</div>
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</div>
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{{#if (lt source.system.criticalThreshold 20)}}
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<div class="status-number">
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<div class='status-value armor-slots'>
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<p>{{source.system.criticalThreshold}}+</p>
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</div>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.criticalShort"}}</h4>
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</div>
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</div>
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{{/if}}
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</div>
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<div class="status-section">
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<div class="threshold-section">
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
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<h4 class="threshold-value">{{document.system.damageThresholds.major}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
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<h4 class="threshold-value">{{document.system.damageThresholds.severe}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
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</div>
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</div>
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</div>
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<div class="shortcut-items-section">
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<div class="attack-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>{{localize "DAGGERHEART.GENERAL.attack"}}</h3>
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<side-line-div></side-line-div>
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</div>
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<ul class="items-sidebar-list">
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{{> 'daggerheart.inventory-item-compact'
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item=document.system.attack
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type='attack'
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noCompendiumEdit=true
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}}
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</ul>
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</div>
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<div class="experience-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>{{localize "DAGGERHEART.GENERAL.experience.plural"}}</h3>
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<side-line-div></side-line-div>
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</div>
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<div class="experience-list">
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{{#each source.system.experiences as |experience id|}}
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<div class="experience-row" data-tooltip-text="{{experience.description}}">
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<span class="experience-value">
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+{{experience.value}}
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</span>
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<span class="experience-name">{{experience.name}}</span>
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<div class="controls">
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<a data-action="sendExpToChat" data-id="{{id}}">
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<i class="fa-regular fa-message"></i>
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</a>
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</div>
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</div>
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{{/each}}
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</div>
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</div>
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<line-div></line-div>
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<div class="reaction-section">
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<button type="button" data-action="reactionRoll">{{localize "DAGGERHEART.GENERAL.Roll.reaction"}}</button>
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</div>
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</div>
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<aside class="adversary-sidebar-sheet">
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<div class="portrait {{#if (and source.system.resources.hitPoints.max (gte source.system.resources.hitPoints.value source.system.resources.hitPoints.max))}}death-roll{{/if}}">
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<img src="{{source.img}}" alt="{{source.name}}" data-action='editImage' data-edit="img">
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<a class="death-roll-btn"><i class="fa-solid fa-skull death-save"></i></a>
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</div>
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<div class="info-section {{#if useResourcePips}}pip-display{{/if}}">
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<div class="resources-section">
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.hitPoints label="DAGGERHEART.GENERAL.HitPoints.short" key="system.resources.hitPoints.value" action="toggleHitPoints" }}
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }}
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</div>
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<div class="status-section">
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<div class="status-number">
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<div class='status-value armor-slots'>
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{{#if source.system.difficulty}}
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<p>{{source.system.difficulty}}</p>
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{{else}}
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<p>-</p>
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{{/if}}
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</div>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.difficulty"}}</h4>
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</div>
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</div>
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<div class="status-number">
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<div class='status-value armor-slots'>
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{{#if source.system.attack.roll.bonus includeZero=true}}
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<p>{{numberFormat source.system.attack.roll.bonus sign=true}}</p>
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{{else}}
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<p>-</p>
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{{/if}}
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</div>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.attack"}}</h4>
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</div>
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</div>
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{{#if (lt source.system.criticalThreshold 20)}}
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<div class="status-number">
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<div class='status-value armor-slots'>
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<p>{{source.system.criticalThreshold}}+</p>
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</div>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.criticalShort"}}</h4>
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</div>
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</div>
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{{/if}}
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</div>
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<div class="status-section">
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<div class="threshold-section">
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
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<h4 class="threshold-value">{{document.system.damageThresholds.major}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
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<h4 class="threshold-value">{{document.system.damageThresholds.severe}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
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</div>
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</div>
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</div>
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<div class="shortcut-items-section">
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<div class="attack-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>{{localize "DAGGERHEART.GENERAL.attack"}}</h3>
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<side-line-div></side-line-div>
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</div>
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<ul class="items-sidebar-list">
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{{> 'daggerheart.inventory-item-compact'
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item=document.system.attack
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type='attack'
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noCompendiumEdit=true
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}}
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</ul>
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</div>
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<div class="experience-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>{{localize "DAGGERHEART.GENERAL.experience.plural"}}</h3>
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<side-line-div></side-line-div>
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</div>
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<div class="experience-list">
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{{#each source.system.experiences as |experience id|}}
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<div class="experience-row" data-tooltip-text="{{experience.description}}">
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<span class="experience-value">
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+{{experience.value}}
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</span>
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<span class="experience-name">{{experience.name}}</span>
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<div class="controls">
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<a data-action="sendExpToChat" data-id="{{id}}">
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<i class="fa-regular fa-message"></i>
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</a>
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</div>
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</div>
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{{/each}}
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</div>
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</div>
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</div>
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<div class="reaction-section">
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<button type="button" data-action="reactionRoll">
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<i class="fa-solid fa-dice"></i>
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{{localize "DAGGERHEART.GENERAL.Roll.reaction"}}
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</button>
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</div>
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</aside>
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