[Fix] ActiveEffect Mode OneTime Migration (#2078)

* Migrations for ActiveEffect Mode
* Start on migration handlers

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
WBHarry 2026-07-12 00:37:02 +02:00 committed by GitHub
parent c6411ef0fe
commit 76ee777985
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 129 additions and 1 deletions

View file

@ -0,0 +1,38 @@
import { MigrationHandlerBase } from './base.mjs';
export class Migration_2_5_2 extends MigrationHandlerBase {
version = '2.5.2';
/** @inheritdoc */
async updateActiveEffectSource(effectSource, item) {
let shouldUpdate = false;
const newChanges = [];
const srdItem = item?._stats.compendiumSource ?
await foundry.utils.fromUuid(item?._stats.compendiumSource) :
null;
for (let i = 0; i < effectSource.system.changes.length; i++) {
const change = effectSource.system.changes[i];
const srdEffect = srdItem?.effects.find(x => x.name === effectSource.name);
if (change.type === 'custom') {
const srdChange = srdEffect ? srdEffect.system.changes[i] : null;
if (
change.key === srdChange.key &&
change.value === srdChange.value &&
change.type !== srdChange.type
) {
shouldUpdate = true;
newChanges.push(srdChange);
}
} else {
newChanges.push(change);
}
}
if (shouldUpdate) {
return {
_id: effectSource._id,
system: { changes: newChanges }
}
}
}
}

View file

@ -0,0 +1,77 @@
/**
* @import DHItem from "../../documents/item.mjs";
*/
/**
* The base class of an async migration.
* These are generally run between versions for things that require compendiums or must be done in post.
* The migrate() functions calls the various updateXSource() functions.
* Generally a subclass will override the version and the updateXSource() functions.
*/
export class MigrationHandlerBase {
version = null;
/**
* Gets change data for an active effect's source, or null if no changes
* @param {object} effectSource
* @param {DHItem} item
* @returns {Promise<object>}
* @protected
*/
async updateActiveEffectSource(effectSource, item) {
return null;
}
async migrate() {
// todo: handle more than just migrating effects. Right now this can only migrate effects
// NOTE: the preload is hardcoded, we should not hardcode it
const numActors = game.actors.size;
const numItems = game.items.size;
const finalUpdateProgress = 5;
const DhProgress = game.system.api.applications.ui.DhProgress;
const preRunProgress = game.packs.size;
const progress = DhProgress.createMigrationProgress(
preRunProgress + numActors + numItems + finalUpdateProgress
);
// Preload. Avoid hardcoding in the future
for (const pack of game.packs) {
await pack.getDocuments();
progress.advance();
}
const batch = [];
const updateItem = async item => {
const itemUpdates = [];
for (const effect of item.effects) {
const changes = await this.updateActiveEffectSource(effect.toObject(), item);
if (changes) itemUpdates.push(changes);
}
if (itemUpdates.length) {
batch.push({
action: 'update',
documentName: 'ActiveEffect',
updates: itemUpdates,
parent: item
});
}
};
for (const actor of game.actors) {
for (const item of actor.items) {
await updateItem(item);
}
progress.advance();
}
for (const item of game.items) {
await updateItem(item);
progress.advance();
}
await foundry.documents.modifyBatch(batch);
progress.advance({ by: finalUpdateProgress });
}
}

View file

@ -1,4 +1,5 @@
import { defaultRestOptions } from '../config/generalConfig.mjs';
import { Migration_2_5_2 } from './migration-handlers/2_5_2.mjs';
export async function runMigrations() {
let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion);
@ -320,7 +321,19 @@ export async function runMigrations() {
lastMigrationVersion = '2.1.0';
}
//#endregion
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
/* -------------------------------------------- */
/* New Style migrations below this point */
/* -------------------------------------------- */
const migrations = [
new Migration_2_5_2()
].filter(m => m.version && foundry.utils.isNewerVersion(m.version, lastMigrationVersion));
for (const handler of migrations) {
await handler.migrate();
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, handler.version);
}
}