mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-07-21 18:09:54 +02:00
Merge branch 'main' into feature/combo-dice-modifier
This commit is contained in:
commit
0779443d4a
421 changed files with 2867 additions and 4508 deletions
|
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@ -315,15 +315,15 @@ export default class BeastformDialog extends HandlebarsApplicationMixin(Applicat
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|||
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||||
const beastformEffect = selected.effects.find(x => x.type === 'beastform');
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for (const traitBonus of app.modifications.traitBonuses) {
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||||
const existingChange = beastformEffect.changes.find(
|
||||
const existingChange = beastformEffect.system.changes.find(
|
||||
x => x.key === `system.traits.${traitBonus.trait}.value`
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||||
);
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if (existingChange) {
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||||
existingChange.value = Number.parseInt(existingChange.value) + traitBonus.bonus;
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} else {
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beastformEffect.changes.push({
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beastformEffect.system.changes.push({
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key: `system.traits.${traitBonus.trait}.value`,
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mode: 2,
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type: 'add',
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priority: null,
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value: traitBonus.bonus
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});
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||||
|
|
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|||
|
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@ -139,13 +139,15 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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name: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.name'),
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description: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.description'),
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img: CONFIG.DH.GENERAL.deathMoves.blazeOfGlory.img,
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changes: [
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{
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key: 'system.rules.roll.guaranteedCritical',
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mode: 2,
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value: 'true'
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}
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||||
]
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system: {
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changes: [
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{
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key: 'system.rules.roll.guaranteedCritical',
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type: 'add',
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||||
value: 'true'
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||||
}
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]
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}
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}
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]);
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|
|
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@ -1,7 +1,7 @@
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import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
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import { shouldUseHopeFearAutomation } from '../../helpers/utils.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import Party from '../sheets/actors/party.mjs';
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import PartySheet from '../sheets/actors/party.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -11,7 +11,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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this.party = party;
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this.partyMembers = party.system.partyMembers
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.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
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.filter(x => PartySheet.DICE_ROLL_ACTOR_TYPES.includes(x.type))
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.map(member => ({
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...member.toObject(),
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uuid: member.uuid,
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|
|
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@ -2,7 +2,7 @@ import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
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import { MemberData } from '../../data/tagTeamData.mjs';
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import { getCritDamageBonus, shouldUseHopeFearAutomation } from '../../helpers/utils.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import Party from '../sheets/actors/party.mjs';
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import PartySheet from '../sheets/actors/party.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -13,7 +13,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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this.usesTagTeamHopeCost = true;
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this.party = party;
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this.partyMembers = party.system.partyMembers
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.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
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.filter(x => PartySheet.DICE_ROLL_ACTOR_TYPES.includes(x.type))
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.map(member => ({
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...member.toObject(),
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uuid: member.uuid,
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@ -208,6 +208,16 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const rollOptions = [];
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const damageRollOptions = [];
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|
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if (actor?.system.usedUnarmed) {
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damageRollOptions.push({
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||||
value: actor.system.attack.uuid,
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label: actor.system.usedUnarmed.name,
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group: actor.name,
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||||
baseAction: actor.system.attack
|
||||
});
|
||||
}
|
||||
|
||||
for (const item of actor?.items ?? []) {
|
||||
if (!item.system.metadata.hasActions) continue;
|
||||
const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])];
|
||||
|
|
|
|||
|
|
@ -155,6 +155,10 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
|||
.querySelector('.stacking-change-checkbox')
|
||||
?.addEventListener('change', this.stackingChangeToggle.bind(this));
|
||||
|
||||
htmlElement
|
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.querySelector('.range-dependence-change-checkbox')
|
||||
?.addEventListener('change', this.rangeDependenceChangeToggle.bind(this));
|
||||
|
||||
htmlElement
|
||||
.querySelector('.armor-change-checkbox')
|
||||
?.addEventListener('change', this.armorChangeToggle.bind(this));
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||||
|
|
@ -224,6 +228,20 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
|||
return this.submit({ updateData: { system: systemData } });
|
||||
}
|
||||
|
||||
rangeDependenceChangeToggle(event) {
|
||||
const rangeFields = this.document.system.schema.fields.rangeDependence.fields;
|
||||
const systemData = {
|
||||
rangeDependence: event.target.checked
|
||||
? _replace({
|
||||
type: rangeFields.type.initial,
|
||||
target: rangeFields.target.initial,
|
||||
range: rangeFields.range.initial
|
||||
})
|
||||
: null
|
||||
};
|
||||
return this.submit({ updateData: { system: systemData } });
|
||||
}
|
||||
|
||||
armorChangeToggle(event) {
|
||||
if (event.target.checked) {
|
||||
this.addArmorChange();
|
||||
|
|
|
|||
10
module/applications/sheets/actors/_types.d.ts
vendored
10
module/applications/sheets/actors/_types.d.ts
vendored
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|
@ -1,8 +1,18 @@
|
|||
import DhCompanion from '../../../data/actor/companion.mjs';
|
||||
import DhParty from '../../../data/actor/party.mjs';
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||||
import DhpActor from '../../../documents/actor.mjs';
|
||||
|
||||
declare module './companion.mjs' {
|
||||
export default interface DhCompanionSheet {
|
||||
actor: DhpActor<DhCompanion>;
|
||||
document: DhpActor<DhCompanion>;
|
||||
}
|
||||
}
|
||||
|
||||
declare module './party.mjs' {
|
||||
export default interface PartySheet {
|
||||
actor: DhpActor<DhParty>;
|
||||
document: DhpActor<DhParty>;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -914,7 +914,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
const doc = await getDocFromElement(button);
|
||||
const { available } = this.document.system.loadoutSlot;
|
||||
if (doc.system.inVault && !available && !doc.system.loadoutIgnore) {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
|
||||
return ui.notifications.warn('DAGGERHEART.UI.Notifications.loadoutMaxReached', { localize: true });
|
||||
}
|
||||
|
||||
await doc?.update({ 'system.inVault': !doc.system.inVault });
|
||||
|
|
@ -1206,10 +1206,22 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
if (!confirmed) return;
|
||||
}
|
||||
|
||||
if (this.document.uuid === item.parent?.uuid) {
|
||||
// Check for same actor drag/drop attempts
|
||||
const isSameActor = this.document.uuid === item.parent?.uuid;
|
||||
const loadoutFieldset = event.target.closest('[data-in-vault]');
|
||||
const vaulting = loadoutFieldset?.dataset.inVault === 'true';
|
||||
if (isSameActor && loadoutFieldset && item.type === 'domainCard' && vaulting !== item.system.inVault) {
|
||||
// This is likely an attempt to vault or unvault an item
|
||||
const { available } = this.document.system.loadoutSlot;
|
||||
if (!vaulting && !available && !item.system.loadoutIgnore) {
|
||||
return ui.notifications.warn('DAGGERHEART.UI.Notifications.loadoutMaxReached', { localize: true });
|
||||
}
|
||||
return item.update({ 'system.inVault': vaulting });
|
||||
} else if (isSameActor) {
|
||||
return super._onDropItem(event, item);
|
||||
}
|
||||
|
||||
// Handle beastforms
|
||||
if (item.type === 'beastform') {
|
||||
if (this.document.effects.find(x => x.type === 'beastform')) {
|
||||
return ui.notifications.warn(
|
||||
|
|
|
|||
|
|
@ -6,7 +6,9 @@ import DaggerheartMenu from '../../sidebar/tabs/daggerheartMenu.mjs';
|
|||
import { socketEvent } from '../../../systemRegistration/socket.mjs';
|
||||
import DhpActor from '../../../documents/actor.mjs';
|
||||
|
||||
export default class Party extends DHBaseActorSheet {
|
||||
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
|
||||
|
||||
export default class PartySheet extends DHBaseActorSheet {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
|
|
@ -24,17 +26,17 @@ export default class Party extends DHBaseActorSheet {
|
|||
resizable: true
|
||||
},
|
||||
actions: {
|
||||
openDocument: Party.#openDocument,
|
||||
deletePartyMember: Party.#deletePartyMember,
|
||||
toggleHope: Party.#toggleHope,
|
||||
toggleHitPoints: Party.#toggleHitPoints,
|
||||
toggleStress: Party.#toggleStress,
|
||||
toggleArmorSlot: Party.#toggleArmorSlot,
|
||||
tempBrowser: Party.#tempBrowser,
|
||||
refeshActions: Party.#refeshActions,
|
||||
triggerRest: Party.#triggerRest,
|
||||
tagTeamRoll: Party.#tagTeamRoll,
|
||||
groupRoll: Party.#groupRoll
|
||||
openDocument: PartySheet.#onOpenDocument,
|
||||
deletePartyMember: PartySheet.#onDeletePartyMember,
|
||||
toggleHope: PartySheet.#onToggleHope,
|
||||
toggleHitPoints: PartySheet.#onToggleHitPoints,
|
||||
toggleStress: PartySheet.#onToggleStress,
|
||||
toggleArmorSlot: PartySheet.#onToggleArmorSlot,
|
||||
tempBrowser: PartySheet.#onTempBrowser,
|
||||
refreshActions: PartySheet.#onRefreshActions,
|
||||
triggerRest: PartySheet.#onTriggerRest,
|
||||
tagTeamRoll: PartySheet.#onTagTeamRoll,
|
||||
groupRoll: PartySheet.#onGroupRoll
|
||||
},
|
||||
dragDrop: [{ dragSelector: '[data-item-id]', dropSelector: null }]
|
||||
};
|
||||
|
|
@ -72,6 +74,23 @@ export default class Party extends DHBaseActorSheet {
|
|||
this._createSearchFilter();
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
_toggleDisabled(disabled) {
|
||||
// Overriden to only disable text inputs by default if the user is a member
|
||||
const isMember = this.actor.system.partyMembers.some(
|
||||
m => m.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||
);
|
||||
if (!isMember) return super._toggleDisabled(disabled);
|
||||
|
||||
const form = this.form;
|
||||
for (const input of form.querySelectorAll('input:not([type=search]), .editor.prosemirror')) {
|
||||
input.disabled = disabled;
|
||||
}
|
||||
for (const element of form.querySelectorAll('.input[contenteditable]')) {
|
||||
element.classList.toggle('disabled', disabled);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Prepare Context */
|
||||
/* -------------------------------------------- */
|
||||
|
|
@ -198,8 +217,16 @@ export default class Party extends DHBaseActorSheet {
|
|||
};
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Event handlers */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
static async #openDocument(_, target) {
|
||||
/**
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onOpenDocument(_, target) {
|
||||
const uuid = target.dataset.uuid;
|
||||
const document = await foundry.utils.fromUuid(uuid);
|
||||
document?.sheet?.render(true);
|
||||
|
|
@ -207,9 +234,10 @@ export default class Party extends DHBaseActorSheet {
|
|||
|
||||
/**
|
||||
* Toggles a hope resource value.
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleHope(_, target) {
|
||||
static async #onToggleHope(_, target) {
|
||||
const hopeValue = Number.parseInt(target.dataset.value);
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const newValue = actor.system.resources.hope.value >= hopeValue ? hopeValue - 1 : hopeValue;
|
||||
|
|
@ -219,9 +247,10 @@ export default class Party extends DHBaseActorSheet {
|
|||
|
||||
/**
|
||||
* Toggles a hp resource value.
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleHitPoints(_, target) {
|
||||
static async #onToggleHitPoints(_, target) {
|
||||
const hitPointsValue = Number.parseInt(target.dataset.value);
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const newValue = actor.system.resources.hitPoints.value >= hitPointsValue ? hitPointsValue - 1 : hitPointsValue;
|
||||
|
|
@ -231,9 +260,10 @@ export default class Party extends DHBaseActorSheet {
|
|||
|
||||
/**
|
||||
* Toggles a stress resource value.
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleStress(_, target) {
|
||||
static async #onToggleStress(_, target) {
|
||||
const stressValue = Number.parseInt(target.dataset.value);
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const newValue = actor.system.resources.stress.value >= stressValue ? stressValue - 1 : stressValue;
|
||||
|
|
@ -243,9 +273,10 @@ export default class Party extends DHBaseActorSheet {
|
|||
|
||||
/**
|
||||
* Toggles a armor slot resource value.
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleArmorSlot(_, target) {
|
||||
static async #onToggleArmorSlot(_, target) {
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const { value, max } = actor.system.armorScore;
|
||||
const inputValue = Number.parseInt(target.dataset.value);
|
||||
|
|
@ -258,12 +289,19 @@ export default class Party extends DHBaseActorSheet {
|
|||
|
||||
/**
|
||||
* Opens Compedium Browser
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #tempBrowser(_, target) {
|
||||
static async #onTempBrowser(_, target) {
|
||||
new ItemBrowser().render({ force: true });
|
||||
}
|
||||
|
||||
static async #refeshActions() {
|
||||
/**
|
||||
* @todo Is this unused?
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onRefreshActions() {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: 'New Section',
|
||||
|
|
@ -281,7 +319,11 @@ export default class Party extends DHBaseActorSheet {
|
|||
if (!confirmed) return;
|
||||
}
|
||||
|
||||
static async #triggerRest(_, button) {
|
||||
/**
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onTriggerRest(_, button) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Downtime.${button.dataset.type}.title`),
|
||||
|
|
@ -304,6 +346,30 @@ export default class Party extends DHBaseActorSheet {
|
|||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onDeletePartyMember(event, target) {
|
||||
const doc = await foundry.utils.fromUuid(target.closest('[data-uuid]')?.dataset.uuid);
|
||||
if (!event.shiftKey) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.format('DAGGERHEART.ACTORS.Party.RemoveConfirmation.title', {
|
||||
name: doc.name
|
||||
})
|
||||
},
|
||||
content: game.i18n.format('DAGGERHEART.ACTORS.Party.RemoveConfirmation.text', { name: doc.name })
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
}
|
||||
|
||||
const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
|
||||
const newMembersList = currentMembers.filter(uuid => uuid !== doc.uuid);
|
||||
await this.document.update({ 'system.partyMembers': newMembersList });
|
||||
}
|
||||
|
||||
static async downtimeMoveQuery({ actorId, downtimeType }) {
|
||||
const actor = await foundry.utils.fromUuid(actorId);
|
||||
if (!actor || !actor?.isOwner) return;
|
||||
|
|
@ -312,11 +378,19 @@ export default class Party extends DHBaseActorSheet {
|
|||
});
|
||||
}
|
||||
|
||||
static async #tagTeamRoll() {
|
||||
/**
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onTagTeamRoll() {
|
||||
new game.system.api.applications.dialogs.TagTeamDialog(this.document).render({ force: true });
|
||||
}
|
||||
|
||||
static async #groupRoll(_params) {
|
||||
/**
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onGroupRoll(_params) {
|
||||
new game.system.api.applications.dialogs.GroupRollDialog(this.document).render({ force: true });
|
||||
}
|
||||
|
||||
|
|
@ -460,11 +534,10 @@ export default class Party extends DHBaseActorSheet {
|
|||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritdoc */
|
||||
async _onDropActor(event, document) {
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
|
||||
if (document instanceof DhpActor && Party.ALLOWED_ACTOR_TYPES.includes(document.type)) {
|
||||
if (document instanceof DhpActor && PartySheet.ALLOWED_ACTOR_TYPES.includes(document.type)) {
|
||||
const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
|
||||
if (currentMembers.includes(data.uuid)) {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.duplicateCharacter'));
|
||||
|
|
@ -477,24 +550,4 @@ export default class Party extends DHBaseActorSheet {
|
|||
|
||||
return null;
|
||||
}
|
||||
|
||||
static async #deletePartyMember(event, target) {
|
||||
const doc = await foundry.utils.fromUuid(target.closest('[data-uuid]')?.dataset.uuid);
|
||||
if (!event.shiftKey) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.format('DAGGERHEART.ACTORS.Party.RemoveConfirmation.title', {
|
||||
name: doc.name
|
||||
})
|
||||
},
|
||||
content: game.i18n.format('DAGGERHEART.ACTORS.Party.RemoveConfirmation.text', { name: doc.name })
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
}
|
||||
|
||||
const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
|
||||
const newMembersList = currentMembers.filter(uuid => uuid !== doc.uuid);
|
||||
await this.document.update({ 'system.partyMembers': newMembersList });
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -90,18 +90,20 @@ export const BPModifiers = {
|
|||
name: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.name',
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.description',
|
||||
img: 'icons/magic/control/buff-flight-wings-red.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.physical.dice',
|
||||
mode: 2,
|
||||
value: '1d4'
|
||||
},
|
||||
{
|
||||
key: 'system.bonuses.damage.magical.dice',
|
||||
mode: 2,
|
||||
value: '1d4'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.physical.dice',
|
||||
type: 'add',
|
||||
value: '1d4'
|
||||
},
|
||||
{
|
||||
key: 'system.bonuses.damage.magical.dice',
|
||||
type: 'add',
|
||||
value: '1d4'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,13 +37,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.channeling.effects.channeling.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.channeling.effects.channeling.description',
|
||||
img: 'icons/magic/symbols/rune-sigil-horned-blue.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.roll.spellcast',
|
||||
mode: 2,
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.roll.spellcast',
|
||||
type: 'add',
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -55,43 +57,45 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.difficult.effects.difficult.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.difficult.effects.difficult.description',
|
||||
img: 'icons/magic/control/buff-flight-wings-red.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.agility.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.strength.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.finesse.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.instinct.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.presence.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.knowledge.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.agility.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.strength.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.finesse.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.instinct.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.presence.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.knowledge.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -103,13 +107,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.flexible.effects.flexible.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.flexible.effects.flexible.description',
|
||||
img: 'icons/magic/movement/abstract-ribbons-red-orange.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -121,13 +127,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.fortified.effects.fortified.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.fortified.effects.fortified.description',
|
||||
img: 'icons/magic/defensive/shield-barrier-glowing-blue.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.rules.damageReduction.increasePerArmorMark',
|
||||
mode: 5,
|
||||
value: '2'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.rules.damageReduction.increasePerArmorMark',
|
||||
type: 'override',
|
||||
value: '2'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -139,13 +147,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.gilded.effects.gilded.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.gilded.effects.gilded.description',
|
||||
img: 'icons/magic/control/control-influence-crown-gold.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.presence.value',
|
||||
mode: 2,
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.presence.value',
|
||||
type: 'add',
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -157,13 +167,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.heavy.effects.heavy.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.heavy.effects.heavy.description',
|
||||
img: 'icons/commodities/metal/ingot-worn-iron.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -212,13 +224,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.magical.effects.magical.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.magical.effects.magical.description',
|
||||
img: 'icons/magic/defensive/barrier-shield-dome-blue-purple.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.rules.damageReduction.magical',
|
||||
mode: 5,
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.rules.damageReduction.magical',
|
||||
type: 'override',
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -249,13 +263,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.physical.effects.physical.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.physical.effects.physical.description',
|
||||
img: 'icons/commodities/stone/ore-pile-tan.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.rules.damageReduction.physical',
|
||||
mode: 5,
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.rules.damageReduction.physical',
|
||||
type: 'override',
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -280,18 +296,20 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.effects.reinforced.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.effects.reinforced.description',
|
||||
img: 'icons/magic/defensive/shield-barrier-glowing-triangle-green.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bunuses.damageThresholds.major',
|
||||
mode: 2,
|
||||
value: '2'
|
||||
},
|
||||
{
|
||||
key: 'system.bunuses.damageThresholds.severe',
|
||||
mode: 2,
|
||||
value: '2'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bunuses.damageThresholds.major',
|
||||
type: 'add',
|
||||
value: '2'
|
||||
},
|
||||
{
|
||||
key: 'system.bunuses.damageThresholds.severe',
|
||||
type: 'add',
|
||||
value: '2'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -326,18 +344,20 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.effects.sharp.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.effects.sharp.description',
|
||||
img: 'icons/magic/defensive/shield-barrier-glowing-triangle-green.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.dice',
|
||||
mode: 2,
|
||||
value: '1d4'
|
||||
},
|
||||
{
|
||||
key: 'system.bonuses.damage.secondaryWeapon.dice',
|
||||
mode: 2,
|
||||
value: '1d4'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.dice',
|
||||
type: 'add',
|
||||
value: '1d4'
|
||||
},
|
||||
{
|
||||
key: 'system.bonuses.damage.secondaryWeapon.dice',
|
||||
type: 'add',
|
||||
value: '1d4'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -408,18 +428,20 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.veryHeavy.effects.veryHeavy.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.veryHeavy.effects.veryHeavy.description',
|
||||
img: 'icons/commodities/metal/ingot-stamped-steel.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-2'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.agility.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-2'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.agility.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -431,14 +453,16 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.warded.effects.warded.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.warded.effects.warded.description',
|
||||
img: 'icons/magic/defensive/barrier-shield-dome-pink.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.resistance.magical.reduction',
|
||||
mode: 2,
|
||||
value: '@system.armorScore',
|
||||
priority: 21
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.resistance.magical.reduction',
|
||||
type: 'add',
|
||||
value: '@system.armorScore',
|
||||
priority: 21
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -488,21 +512,23 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.description',
|
||||
img: 'icons/skills/melee/shield-block-bash-blue.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'Armor',
|
||||
type: 'armor',
|
||||
typeData: {
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'Armor',
|
||||
type: 'armor',
|
||||
max: 'ITEM.@system.tier + 1'
|
||||
typeData: {
|
||||
type: 'armor',
|
||||
max: 'ITEM.@system.tier + 1'
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -514,13 +540,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.bonded.effects.damage.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.bonded.effects.damage.description',
|
||||
img: 'icons/magic/symbols/chevron-elipse-circle-blue.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
mode: 2,
|
||||
value: '@system.levelData.level.current'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
type: 'add',
|
||||
value: '@system.levelData.level.current'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -553,18 +581,20 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.brave.effects.brave.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.brave.effects.brave.description',
|
||||
img: 'icons/magic/life/heart-cross-strong-flame-purple-orange.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.damageThresholds.severe',
|
||||
mode: 2,
|
||||
value: 'ITEM.@system.tier'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.damageThresholds.severe',
|
||||
type: 'add',
|
||||
value: 'ITEM.@system.tier'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -618,13 +648,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.charged.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.charged.description',
|
||||
img: 'icons/magic/lightning/claws-unarmed-strike-teal.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.proficiency',
|
||||
mode: 2,
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.proficiency',
|
||||
type: 'add',
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -660,13 +692,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.cumbersome.effects.cumbersome.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.cumbersome.effects.cumbersome.description',
|
||||
img: 'icons/commodities/metal/mail-plate-steel.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.finesse.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.finesse.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -707,14 +741,16 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.effects.deflecting.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.effects.deflecting.description',
|
||||
img: 'icons/skills/melee/hand-grip-sword-strike-orange.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '@system.armorScore',
|
||||
priority: 21
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '@system.armorScore',
|
||||
priority: 21
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -754,13 +790,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.effects.agility',
|
||||
img: 'icons/skills/melee/strike-flail-spiked-pink.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.agility.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.agility.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -791,14 +829,14 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description',
|
||||
img: 'icons/skills/melee/sword-shield-stylized-white.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
mode: 2,
|
||||
value: '1'
|
||||
}
|
||||
],
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
type: 'add',
|
||||
value: '1'
|
||||
}
|
||||
],
|
||||
rangeDependence: {
|
||||
enabled: true,
|
||||
range: 'melee',
|
||||
|
|
@ -902,13 +940,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.actions.greed.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.actions.greed.description',
|
||||
img: 'icons/commodities/currency/coins-crown-stack-gold.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.proficiency',
|
||||
mode: 2,
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.proficiency',
|
||||
type: 'add',
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -951,13 +991,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.heavy.effects.heavy.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.heavy.effects.heavy.description',
|
||||
img: 'icons/commodities/metal/ingot-worn-iron.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -1066,13 +1108,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.massive.effects.massive.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.massive.effects.massive.description',
|
||||
img: 'icons/skills/melee/strike-flail-destructive-yellow.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -1103,14 +1147,14 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.paired.effects.paired.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.paired.effects.paired.description',
|
||||
img: 'icons/skills/melee/weapons-crossed-swords-yellow-teal.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
mode: 2,
|
||||
value: 'ITEM.@system.tier + 1'
|
||||
}
|
||||
],
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
type: 'add',
|
||||
value: 'ITEM.@system.tier + 1'
|
||||
}
|
||||
],
|
||||
rangeDependence: {
|
||||
enabled: true,
|
||||
range: 'melee',
|
||||
|
|
@ -1158,13 +1202,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.effects.persuasive.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.effects.persuasive.description',
|
||||
img: 'icons/magic/control/hypnosis-mesmerism-eye.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.presence.value',
|
||||
mode: 2,
|
||||
value: '2'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.presence.value',
|
||||
type: 'add',
|
||||
value: '2'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -1203,17 +1249,20 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.protective.effects.protective.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.protective.effects.protective.description',
|
||||
img: 'icons/skills/melee/shield-block-gray-orange.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'Armor',
|
||||
type: 'armor',
|
||||
value: 0,
|
||||
typeData: {
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'Armor',
|
||||
type: 'armor',
|
||||
max: 'ITEM.@system.tier'
|
||||
value: 0,
|
||||
typeData: {
|
||||
type: 'armor',
|
||||
max: 'ITEM.@system.tier'
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
||||
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -1244,13 +1293,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.reliable.effects.reliable.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.reliable.effects.reliable.description',
|
||||
img: 'icons/skills/melee/strike-sword-slashing-red.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.roll.primaryWeapon.bonus',
|
||||
mode: 2,
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.roll.primaryWeapon.bonus',
|
||||
type: 'add',
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -1341,7 +1392,7 @@ export const weaponFeatures = {
|
|||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
mode: 2,
|
||||
type: 'add',
|
||||
value: '@system.traits.agility.value',
|
||||
priority: 21
|
||||
}
|
||||
|
|
|
|||
|
|
@ -57,11 +57,6 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
|||
description: new fields.HTMLField({ label: 'DAGGERHEART.GENERAL.description' })
|
||||
}),
|
||||
rangeDependence: new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.enabled'
|
||||
}),
|
||||
type: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.GENERAL.rangeInclusion,
|
||||
|
|
@ -80,7 +75,7 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
|||
initial: CONFIG.DH.GENERAL.range.melee.id,
|
||||
label: 'DAGGERHEART.GENERAL.range'
|
||||
})
|
||||
}),
|
||||
}, { nullable: true, initial: null }),
|
||||
stacking: new fields.SchemaField(
|
||||
{
|
||||
value: new fields.NumberField({
|
||||
|
|
@ -146,14 +141,8 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
|||
description: '',
|
||||
transfer: options.transfer,
|
||||
statuses: [],
|
||||
changes: [],
|
||||
system: {
|
||||
rangeDependence: {
|
||||
enabled: false,
|
||||
type: CONFIG.DH.GENERAL.rangeInclusion.withinRange.id,
|
||||
target: CONFIG.DH.GENERAL.otherTargetTypes.hostile.id,
|
||||
range: CONFIG.DH.GENERAL.range.melee.id
|
||||
}
|
||||
changes: []
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -185,4 +174,12 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
|||
if (this.parent.actor && options.scrollingTextData)
|
||||
this.parent.actor.queueScrollText(options.scrollingTextData);
|
||||
}
|
||||
|
||||
static migrateData(source) {
|
||||
if (source.rangeDependence?.enabled === false) {
|
||||
source.rangeDependence = null;
|
||||
}
|
||||
|
||||
return super.migrateData(source);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,8 @@ export default class DHArmor extends AttachableItem {
|
|||
type: 'armor',
|
||||
hasDescription: true,
|
||||
isInventoryItem: true,
|
||||
hasActions: true
|
||||
hasActions: true,
|
||||
hasResource: true
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -185,8 +185,10 @@ export default class D20Roll extends DHRoll {
|
|||
return changeKeys;
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
const data = super.postEvaluate(roll, config);
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
await super.buildEvaluate(roll, config, message);
|
||||
|
||||
const data = config.roll;
|
||||
data.type = config.actionType;
|
||||
data.difficulty = config.roll.difficulty;
|
||||
if (config.targets?.length) {
|
||||
|
|
@ -222,7 +224,6 @@ export default class D20Roll extends DHRoll {
|
|||
};
|
||||
});
|
||||
data.modifierTotal = roll.modifierTotal;
|
||||
return data;
|
||||
}
|
||||
|
||||
resetFormula() {
|
||||
|
|
|
|||
|
|
@ -13,32 +13,38 @@ export default class DamageRoll extends DHRoll {
|
|||
|
||||
static DefaultDialog = DamageDialog;
|
||||
|
||||
/** @inheritdoc */
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
if (config.dialog.configure === false) roll.constructFormula(config);
|
||||
if (config.evaluate !== false) for (const roll of config.roll) await roll.roll.evaluate();
|
||||
for (const roll of config.roll) await roll.roll.evaluate();
|
||||
|
||||
roll._evaluated = true;
|
||||
|
||||
const parts = [];
|
||||
for (const roll of config.roll) {
|
||||
parts.push(this.postEvaluate(roll));
|
||||
roll.roll = JSON.stringify(roll.roll.toJSON());
|
||||
for (const rollData of config.roll) {
|
||||
const roll = rollData.roll;
|
||||
parts.push({
|
||||
...rollData,
|
||||
...roll.options.roll,
|
||||
total: roll.total,
|
||||
formula: roll.formula,
|
||||
dice: roll.dice.map(d => ({
|
||||
dice: d.denomination,
|
||||
total: d.total,
|
||||
formula: d.formula,
|
||||
results: d.results
|
||||
})),
|
||||
damageTypes: [...(rollData.damageTypes ?? [])],
|
||||
roll,
|
||||
type: config.type,
|
||||
modifierTotal: this.calculateTotalModifiers(roll)
|
||||
});
|
||||
rollData.roll = JSON.stringify(roll.toJSON());
|
||||
}
|
||||
|
||||
config.damage = this.unifyDamageRoll(parts);
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
return {
|
||||
...roll,
|
||||
...super.postEvaluate(roll.roll, config),
|
||||
damageTypes: [...(roll.damageTypes ?? [])],
|
||||
roll: roll.roll,
|
||||
type: config.type,
|
||||
modifierTotal: this.calculateTotalModifiers(roll.roll)
|
||||
};
|
||||
}
|
||||
|
||||
static async buildPost(roll, config, message) {
|
||||
const chatMessage = config.source?.message
|
||||
? ui.chat.collection.get(config.source.message)
|
||||
|
|
|
|||
|
|
@ -33,7 +33,9 @@ export default class DHRoll extends Roll {
|
|||
|
||||
if (config.skips?.createMessage) config.messageRoll = roll;
|
||||
|
||||
await this.buildEvaluate(roll, config, (message = {}));
|
||||
if (config.evaluate !== false) {
|
||||
await this.buildEvaluate(roll, config, (message = {}));
|
||||
}
|
||||
await this.buildPost(roll, config, (message = {}));
|
||||
return config;
|
||||
}
|
||||
|
|
@ -72,27 +74,14 @@ export default class DHRoll extends Roll {
|
|||
return roll;
|
||||
}
|
||||
|
||||
/**
|
||||
* Evaluates the roll and assigns roll data into the config.
|
||||
* This is only called if config.evaluate is not set to false
|
||||
* @protected
|
||||
*/
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
if (config.evaluate !== false) {
|
||||
await roll.evaluate();
|
||||
config.roll = this.postEvaluate(roll, config);
|
||||
}
|
||||
}
|
||||
|
||||
static async buildPost(roll, config, message) {
|
||||
for (const hook of config.hooks) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postRoll${hook.capitalize()}`, config, message) === false) return null;
|
||||
}
|
||||
|
||||
if (config.skips?.createMessage) {
|
||||
await triggerChatRollFx([roll]);
|
||||
} else if (!config.source?.message) {
|
||||
config.message = await this.toMessage(roll, config);
|
||||
}
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
return {
|
||||
await roll.evaluate();
|
||||
config.roll = {
|
||||
...roll.options.roll,
|
||||
total: roll.total,
|
||||
formula: roll.formula,
|
||||
|
|
@ -105,6 +94,22 @@ export default class DHRoll extends Roll {
|
|||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs any post configuration events that need to happen towards the end, such as hooks and dice so nice
|
||||
* @protected
|
||||
*/
|
||||
static async buildPost(roll, config, message) {
|
||||
for (const hook of config.hooks) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postRoll${hook.capitalize()}`, config, message) === false) return null;
|
||||
}
|
||||
|
||||
if (config.skips?.createMessage) {
|
||||
await triggerChatRollFx([roll]);
|
||||
} else if (!config.source?.message) {
|
||||
config.message = await this.toMessage(roll, config);
|
||||
}
|
||||
}
|
||||
|
||||
static async toMessage(roll, config) {
|
||||
const item = config.data.parent?.items?.get?.(config.source.item) ?? null;
|
||||
const action = item ? item.system.actions.get(config.source.action) : null;
|
||||
|
|
|
|||
|
|
@ -232,22 +232,10 @@ export default class DualityRoll extends D20Roll {
|
|||
return changeKeys;
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
await super.buildEvaluate(roll, config, message);
|
||||
|
||||
await setDiceSoNiceForDualityRoll(
|
||||
roll,
|
||||
config.roll.advantage.type,
|
||||
config.roll.hope.dice,
|
||||
config.roll.fear.dice,
|
||||
config.roll.advantage.dice
|
||||
);
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
const data = super.postEvaluate(roll, config);
|
||||
|
||||
data.hope = {
|
||||
config.roll.hope = {
|
||||
dice: roll.dHope.denomination,
|
||||
value: this.guaranteedCritical ? 0 : roll.dHope.total,
|
||||
rerolled: {
|
||||
|
|
@ -255,7 +243,7 @@ export default class DualityRoll extends D20Roll {
|
|||
rerolls: roll.dHope.results.filter(x => x.rerolled)
|
||||
}
|
||||
};
|
||||
data.fear = {
|
||||
config.roll.fear = {
|
||||
dice: roll.dFear.denomination,
|
||||
value: this.guaranteedCritical ? 0 : roll.dFear.total,
|
||||
rerolled: {
|
||||
|
|
@ -263,11 +251,11 @@ export default class DualityRoll extends D20Roll {
|
|||
rerolls: roll.dFear.results.filter(x => x.rerolled)
|
||||
}
|
||||
};
|
||||
data.rally = {
|
||||
config.roll.rally = {
|
||||
dice: roll.dRally?.denomination,
|
||||
value: roll.dRally?.total
|
||||
};
|
||||
data.result = {
|
||||
config.roll.result = {
|
||||
duality: roll.withHope ? 1 : roll.withFear ? -1 : 0,
|
||||
total: this.guaranteedCritical ? 0 : roll.dHope.total + roll.dFear.total,
|
||||
label: roll.totalLabel
|
||||
|
|
@ -275,11 +263,18 @@ export default class DualityRoll extends D20Roll {
|
|||
|
||||
if (roll._rallyIndex && roll.data?.parent)
|
||||
roll.data.parent.deleteEmbeddedDocuments('ActiveEffect', [roll._rallyIndex]);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
/** @inheritdoc */
|
||||
static async buildPost(roll, config, message) {
|
||||
await setDiceSoNiceForDualityRoll(
|
||||
roll,
|
||||
config.roll.advantage.type,
|
||||
config.roll.hope.dice,
|
||||
config.roll.fear.dice,
|
||||
config.roll.advantage.dice
|
||||
);
|
||||
|
||||
await super.buildPost(roll, config, message);
|
||||
|
||||
await DualityRoll.dualityUpdate(config);
|
||||
|
|
|
|||
|
|
@ -75,25 +75,23 @@ export default class FateRoll extends D20Roll {
|
|||
this.terms[0] = new foundry.dice.terms.Die({ faces: 12 });
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
await super.buildEvaluate(roll, config, message);
|
||||
config.roll.fate = {
|
||||
dice: roll.fateDie === 'Hope' ? roll.dHope.denomination : roll.dFear.denomination,
|
||||
value: roll.fateDie === 'Hope' ? roll.dHope.total : roll.dFear.total,
|
||||
fateDie: roll.fateDie
|
||||
};
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
static async buildPost(roll, config, message) {
|
||||
if (roll.fateDie === 'Hope') {
|
||||
await setDiceSoNiceForHopeFateRoll(roll, config.roll.fate.dice);
|
||||
} else {
|
||||
await setDiceSoNiceForFearFateRoll(roll, config.roll.fate.dice);
|
||||
}
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
const data = super.postEvaluate(roll, config);
|
||||
|
||||
data.fate = {
|
||||
dice: roll.fateDie === 'Hope' ? roll.dHope.denomination : roll.dFear.denomination,
|
||||
value: roll.fateDie === 'Hope' ? roll.dHope.total : roll.dFear.total,
|
||||
fateDie: roll.fateDie
|
||||
};
|
||||
|
||||
return data;
|
||||
return super.buildPost(roll, config, message);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -622,22 +622,30 @@ export default class DhpActor extends Actor {
|
|||
return rollData;
|
||||
}
|
||||
|
||||
#canReduceDamage(hpDamage, type) {
|
||||
const { stressDamageReduction, disabledArmor } = this.system.rules.damageReduction;
|
||||
#canReduceDamage(hpDamage, types) {
|
||||
const { stressDamageReduction, disabledArmor, reduceSeverity, thresholdImmunities } =
|
||||
this.system.rules.damageReduction;
|
||||
if (disabledArmor) return false;
|
||||
|
||||
const availableStress = this.system.resources.stress.max - this.system.resources.stress.value;
|
||||
|
||||
const canUseArmor =
|
||||
this.system.armorScore.value < this.system.armorScore.max &&
|
||||
type.every(t => this.system.armorApplicableDamageTypes[t] === true);
|
||||
types.every(t => this.system.armorApplicableDamageTypes[t] === true);
|
||||
|
||||
const canUseStress = Object.keys(stressDamageReduction).reduce((acc, x) => {
|
||||
const rule = stressDamageReduction[x];
|
||||
if (damageKeyToNumber(x) <= hpDamage) return acc || (rule.enabled && availableStress >= rule.cost);
|
||||
return acc;
|
||||
}, false);
|
||||
|
||||
return canUseArmor || canUseStress;
|
||||
const hasReduceSeverity = types.some(t => reduceSeverity[t]);
|
||||
|
||||
const hasThresholdImmunity = Object.entries(thresholdImmunities)
|
||||
.filter(([key, value]) => Boolean(value) && damageKeyToNumber(key) === hpDamage)
|
||||
.length;
|
||||
|
||||
return canUseArmor || canUseStress || hasReduceSeverity || hasThresholdImmunity;
|
||||
}
|
||||
|
||||
async takeDamage(damages, isDirect = false) {
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ export const renderMeasuredTemplate = async event => {
|
|||
if (!type || !range || !game.canvas.scene) return;
|
||||
|
||||
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({
|
||||
shapetype: type,
|
||||
shapeType: type,
|
||||
angle,
|
||||
range,
|
||||
direction,
|
||||
|
|
|
|||
|
|
@ -35,23 +35,24 @@ export const enricherConfig = [
|
|||
];
|
||||
|
||||
export const enricherRenderSetup = element => {
|
||||
const clickWrapper = func => event => {
|
||||
event.stopPropagation();
|
||||
func(event);
|
||||
};
|
||||
|
||||
element
|
||||
.querySelectorAll('.enriched-damage-button')
|
||||
.forEach(element => element.addEventListener('click', renderDamageButton));
|
||||
.forEach(element => element.addEventListener('click', clickWrapper(renderDamageButton)));
|
||||
|
||||
element
|
||||
.querySelectorAll('.duality-roll-button')
|
||||
.forEach(element => element.addEventListener('click', renderDualityButton));
|
||||
.forEach(element => element.addEventListener('click', clickWrapper(renderDualityButton)));
|
||||
|
||||
element
|
||||
.querySelectorAll('.fate-roll-button')
|
||||
.forEach(element => element.addEventListener('click', renderFateButton));
|
||||
.forEach(element => element.addEventListener('click', clickWrapper(renderFateButton)));
|
||||
|
||||
element
|
||||
.querySelectorAll('.measured-template-button')
|
||||
.forEach(element => element.addEventListener('click', renderMeasuredTemplate));
|
||||
|
||||
// element
|
||||
// .querySelectorAll('.enriched-effect')
|
||||
// .forEach(element => element.addEventListener('dragstart', dragEnrichedEffect));
|
||||
.forEach(element => element.addEventListener('click', clickWrapper(renderMeasuredTemplate)));
|
||||
};
|
||||
|
|
|
|||
38
module/systemRegistration/migration-handlers/2_5_2.mjs
Normal file
38
module/systemRegistration/migration-handlers/2_5_2.mjs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
import { MigrationHandlerBase } from './base.mjs';
|
||||
|
||||
export class Migration_2_5_2 extends MigrationHandlerBase {
|
||||
version = '2.5.2';
|
||||
|
||||
/** @inheritdoc */
|
||||
async updateActiveEffectSource(effectSource, item) {
|
||||
let shouldUpdate = false;
|
||||
const newChanges = [];
|
||||
const srdItem = item?._stats.compendiumSource ?
|
||||
await foundry.utils.fromUuid(item?._stats.compendiumSource) :
|
||||
null;
|
||||
for (let i = 0; i < effectSource.system.changes.length; i++) {
|
||||
const change = effectSource.system.changes[i];
|
||||
const srdEffect = srdItem?.effects.find(x => x.name === effectSource.name);
|
||||
if (change.type === 'custom') {
|
||||
const srdChange = srdEffect ? srdEffect.system.changes[i] : null;
|
||||
if (
|
||||
change.key === srdChange.key &&
|
||||
change.value === srdChange.value &&
|
||||
change.type !== srdChange.type
|
||||
) {
|
||||
shouldUpdate = true;
|
||||
newChanges.push(srdChange);
|
||||
}
|
||||
} else {
|
||||
newChanges.push(change);
|
||||
}
|
||||
}
|
||||
|
||||
if (shouldUpdate) {
|
||||
return {
|
||||
_id: effectSource._id,
|
||||
system: { changes: newChanges }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
77
module/systemRegistration/migration-handlers/base.mjs
Normal file
77
module/systemRegistration/migration-handlers/base.mjs
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
/**
|
||||
* @import DHItem from "../../documents/item.mjs";
|
||||
*/
|
||||
|
||||
/**
|
||||
* The base class of an async migration.
|
||||
* These are generally run between versions for things that require compendiums or must be done in post.
|
||||
* The migrate() functions calls the various updateXSource() functions.
|
||||
* Generally a subclass will override the version and the updateXSource() functions.
|
||||
*/
|
||||
export class MigrationHandlerBase {
|
||||
version = null;
|
||||
|
||||
/**
|
||||
* Gets change data for an active effect's source, or null if no changes
|
||||
* @param {object} effectSource
|
||||
* @param {DHItem} item
|
||||
* @returns {Promise<object>}
|
||||
* @protected
|
||||
*/
|
||||
async updateActiveEffectSource(effectSource, item) {
|
||||
return null;
|
||||
}
|
||||
|
||||
async migrate() {
|
||||
// todo: handle more than just migrating effects. Right now this can only migrate effects
|
||||
// NOTE: the preload is hardcoded, we should not hardcode it
|
||||
|
||||
const numActors = game.actors.size;
|
||||
const numItems = game.items.size;
|
||||
const finalUpdateProgress = 5;
|
||||
const DhProgress = game.system.api.applications.ui.DhProgress;
|
||||
const preRunProgress = game.packs.size;
|
||||
|
||||
const progress = DhProgress.createMigrationProgress(
|
||||
preRunProgress + numActors + numItems + finalUpdateProgress
|
||||
);
|
||||
|
||||
// Preload. Avoid hardcoding in the future
|
||||
for (const pack of game.packs) {
|
||||
await pack.getDocuments();
|
||||
progress.advance();
|
||||
}
|
||||
|
||||
const batch = [];
|
||||
|
||||
const updateItem = async item => {
|
||||
const itemUpdates = [];
|
||||
for (const effect of item.effects) {
|
||||
const changes = await this.updateActiveEffectSource(effect.toObject(), item);
|
||||
if (changes) itemUpdates.push(changes);
|
||||
}
|
||||
if (itemUpdates.length) {
|
||||
batch.push({
|
||||
action: 'update',
|
||||
documentName: 'ActiveEffect',
|
||||
updates: itemUpdates,
|
||||
parent: item
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
for (const actor of game.actors) {
|
||||
for (const item of actor.items) {
|
||||
await updateItem(item);
|
||||
}
|
||||
progress.advance();
|
||||
}
|
||||
for (const item of game.items) {
|
||||
await updateItem(item);
|
||||
progress.advance();
|
||||
}
|
||||
|
||||
await foundry.documents.modifyBatch(batch);
|
||||
progress.advance({ by: finalUpdateProgress });
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,5 @@
|
|||
import { defaultRestOptions } from '../config/generalConfig.mjs';
|
||||
import { Migration_2_5_2 } from './migration-handlers/2_5_2.mjs';
|
||||
|
||||
export async function runMigrations() {
|
||||
let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion);
|
||||
|
|
@ -320,7 +321,19 @@ export async function runMigrations() {
|
|||
|
||||
lastMigrationVersion = '2.1.0';
|
||||
}
|
||||
//#endregion
|
||||
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* New Style migrations below this point */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
const migrations = [
|
||||
new Migration_2_5_2()
|
||||
].filter(m => m.version && foundry.utils.isNewerVersion(m.version, lastMigrationVersion));
|
||||
|
||||
for (const handler of migrations) {
|
||||
await handler.migrate();
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, handler.version);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
|
||||
import Party from '../applications/sheets/actors/party.mjs';
|
||||
import PartySheet from '../applications/sheets/actors/party.mjs';
|
||||
|
||||
export function handleSocketEvent({ action = null, data = {} } = {}) {
|
||||
switch (action) {
|
||||
|
|
@ -16,7 +16,7 @@ export function handleSocketEvent({ action = null, data = {} } = {}) {
|
|||
Hooks.call(socketEvent.Refresh, data);
|
||||
break;
|
||||
case socketEvent.DowntimeTrigger:
|
||||
Party.downtimeMoveQuery(data);
|
||||
PartySheet.downtimeMoveQuery(data);
|
||||
break;
|
||||
case socketEvent.TagTeamStart:
|
||||
Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, data);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue