mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-07-21 18:09:54 +02:00
[Feature] Transform Linked Actors (#2046)
* Added ability to transform linked actors * Updated to use the utils getWorldActor function * Animate change and fix error when converting to unlinked --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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9 changed files with 101 additions and 32 deletions
23
daggerheart.d.ts
vendored
23
daggerheart.d.ts
vendored
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@ -4,6 +4,15 @@ import '@common/primitives/global.mjs';
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import Canvas from '@client/canvas/board.mjs';
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import { ResourceUpdateMap } from './module/data/action/baseAction.mjs';
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import * as applications from './module/applications/_module.mjs';
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import * as data from './module/data/_module.mjs';
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import * as models from './module/data/_module.mjs';
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import * as documents from './module/documents/_module.mjs';
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import { macros } from './module/_module.mjs';
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import * as dice from './module/dice/_module.mjs';
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import * as fields from './module/data/fields/_module.mjs';
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// Foundry's use of `Object.assign(globalThis) means many globally available objects are not read as such
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// This declare global hopefully fixes that
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// Note: eslint is not aware of these, whatever is added here should go in the eslint's globals list
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@ -80,3 +89,17 @@ declare global {
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damageOptions: object;
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}
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}
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declare module '@client/packages/system.mjs' {
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export default interface System {
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api: {
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applications: typeof applications,
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data: typeof data,
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models: typeof models,
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documents: typeof documents,
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macros: typeof macros,
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dice: typeof dice,
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fields: typeof fields
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};
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}
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}
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@ -84,6 +84,7 @@
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"transformActorMissing": "The assigned actor to transform into does not exist. It was probably deleted or moved in/out of a compendium",
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"canvasError": "There is no active scene.",
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"prototypeError": "You can only use a transform action from a Token",
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"linkedSelectedError": "To transform a linked actor there either needs to be only a single token of it on the canvas, or you need to left-click select only one of them.",
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"actorLinkError": "You cannot transform a token with Actor Link set to true"
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}
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},
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@ -39,6 +39,12 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
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}
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};
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/**
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* Debounce and slightly delayed request to re-render this panel. Necessary for situations where it is not possible
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* to properly wait for promises to resolve before refreshing the UI.
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*/
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refresh = foundry.utils.debounce(this.render.bind(this), 50);
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get element() {
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return document.body.querySelector('.daggerheart.dh-style.effects-display');
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}
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@ -114,7 +114,10 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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return this._id;
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}
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/** Returns true if the current user is the owner of the containing item */
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/**
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* Returns true if the current user is the owner of the containing item.
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* @returns {boolean}
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*/
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get isOwner() {
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return this.item?.isOwner ?? true;
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}
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@ -143,6 +146,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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/**
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* Return the first Actor parent found.
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* @returns {DhpActor | null}
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*/
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get actor() {
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return this.item instanceof DhpActor
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@ -155,6 +159,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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/**
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* Returns true if the action is usable.
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* An action is usable on any actor type. For example, an adversary might have a base attack action.
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* @returns {boolean}
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*/
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get usable() {
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const actor = this.actor;
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@ -1,5 +1,11 @@
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import { getWorldActor } from '../../../helpers/utils.mjs';
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const fields = foundry.data.fields;
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/**
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* @import DHSummonAction from '../../action/summonAction.mjs'
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*/
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export default class DHSummonField extends fields.SchemaField {
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/**
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* Action Workflow order
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@ -20,6 +26,11 @@ export default class DHSummonField extends fields.SchemaField {
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super(transformFields, options, context);
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}
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/**
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* Runs the execute. This is run on behalf of DHSummonAction.
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* @todo move this function to be on the summon action.
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* @this DHSummonAction
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*/
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static async execute() {
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if (!this.transform.actorUUID) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.noTransformActor'));
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@ -37,26 +48,37 @@ export default class DHSummonField extends fields.SchemaField {
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return false;
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}
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if (this.actor.prototypeToken.actorLink) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.actorLinkError'));
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const activeTokens = this.actor.getActiveTokens(false, true);
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const controlledMatchingTokens = canvas.tokens.controlled
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.filter(x => x.actor && x.actor.uuid === this.actor.uuid)
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.map(x => x.document);
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/** @type {typeof game.system.api.documents.DhToken | null} */
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const token = this.actor.token ?? (
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activeTokens.length === 1 ? activeTokens[0] :
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(controlledMatchingTokens.length === 1 ? controlledMatchingTokens[0] : null)
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);
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if (!this.actor.token && !token) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.linkedSelectedError'));
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return false;
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}
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if (!this.actor.token) {
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if (!token) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.prototypeError'));
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return false;
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}
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const actor = await DHSummonField.getWorldActor(baseActor);
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const actor = await getWorldActor(baseActor);
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const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
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const tokenSize = actor?.system.metadata.usesSize ? tokenSizes[actor.system.size] : actor.prototypeToken.width;
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await this.actor.token.update(
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{ ...actor.prototypeToken.toJSON(), actorId: actor.id, width: tokenSize, height: tokenSize },
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{ diff: false, recursive: false, noHook: true }
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// Update token. Avoid using recursive: false, since that prevents animations
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await token.update(
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{ ...actor.prototypeToken.toObject(), actorId: actor.id, width: tokenSize, height: tokenSize },
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{ diff: false, noHook: true }
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);
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if (this.actor.token.combatant) {
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if (token.combatant) {
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this.actor.token.combatant.update({ actorId: actor.id, img: actor.prototypeToken.texture.src });
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}
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@ -64,17 +86,17 @@ export default class DHSummonField extends fields.SchemaField {
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if (!this.transform.resourceRefresh.hitPoints) {
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marks.hitPoints = Math.min(
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this.actor.system.resources.hitPoints.value,
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this.actor.token.actor.system.resources.hitPoints.max - 1
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token.actor.system.resources.hitPoints.max - 1
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);
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}
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if (!this.transform.resourceRefresh.stress) {
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marks.stress = Math.min(
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this.actor.system.resources.stress.value,
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this.actor.token.actor.system.resources.stress.max - 1
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token.actor.system.resources.stress.max - 1
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);
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}
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if (marks.hitPoints || marks.stress) {
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this.actor.token.actor.update({
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token.actor.update({
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'system.resources': {
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hitPoints: { value: marks.hitPoints },
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stress: { value: marks.stress }
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@ -84,20 +106,9 @@ export default class DHSummonField extends fields.SchemaField {
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const prevPosition = { ...this.actor.sheet.position };
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this.actor.sheet.close();
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this.actor.token.actor.sheet.render({ force: true, position: prevPosition });
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}
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/* Check for any available instances of the actor present in the world, or create a world actor based on compendium */
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static async getWorldActor(baseActor) {
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if (!baseActor.inCompendium) return baseActor;
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const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`];
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if (dataType && baseActor.img === dataType.DEFAULT_ICON) {
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const worldActorCopy = game.actors.find(x => x.name === baseActor.name);
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if (worldActorCopy) return worldActorCopy;
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token.actor.sheet.render({ force: true, position: prevPosition });
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if (token.object.controlled) {
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ui.effectsDisplay.refresh();
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}
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const worldActor = await game.system.api.documents.DhpActor.create(baseActor.toObject());
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return worldActor;
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}
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}
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13
module/documents/_types.d.ts
vendored
13
module/documents/_types.d.ts
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@ -3,17 +3,26 @@ import DHItem from './item.mjs';
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import BaseDataItem from '../data/item/base.mjs';
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import DhActiveEffect from './activeEffect.mjs';
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import EmbeddedCollection from '@common/abstract/embedded-collection.mjs';
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import DHToken from './token.mjs';
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import Actor from '@client/documents/actor.mjs';
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import Item from '@client/documents/item.mjs';
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declare module './actor.mjs' {
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export default interface DhpActor<T extends BaseDataActor = BaseDataActor> {
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export default interface DhpActor<T extends BaseDataActor = BaseDataActor> extends Actor {
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system: T;
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items: EmbeddedCollection<DHItem>;
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effects: EmbeddedCollection<DhActiveEffect>;
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get token(): DHToken | null;
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/** @inheritdoc */
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getActiveTokens(linked?: boolean, document?: boolean): (DHToken | foundry.canvas.placeables.Token)[];
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getActiveTokens(linked?: boolean, document: true): DHToken[];
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getActiveTokens(linked?: boolean, document: false): foundry.canvas.placeables.Token[];
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}
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}
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declare module './item.mjs' {
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export default interface DHItem<T extends BaseDataItem = BaseDataItem> {
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export default interface DHItem<T extends BaseDataItem = BaseDataItem> extends Item {
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parent: DhpActor;
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actor: DhpActor;
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system: T;
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@ -34,12 +34,14 @@ export default class DhpActor extends Actor {
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super.prepareData();
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// Update effects if it is the user's character or is controlled
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if (canvas.ready) {
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// A timeout avoids an infinite loop when accessing token actors before the delta is finished constructing
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window.setTimeout(() => {
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if (!canvas.ready) return;
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const controlled = canvas.tokens.controlled.some(t => t.actor === this);
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if (game.user.character === this || controlled) {
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ui.effectsDisplay.render();
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ui.effectsDisplay.refresh();
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}
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}
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}, 0);
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}
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/* -------------------------------------------- */
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@ -38,7 +38,8 @@ export default class DHToken extends CONFIG.Token.documentClass {
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tokens.filter(x => x.actor).map(x => x.actor)
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);
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}
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super.createCombatants(tokens, combat ?? {});
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await super.createCombatants(tokens, combat ?? {});
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}
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/**@inheritdoc */
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@ -1,6 +1,10 @@
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import { diceTypes, getDiceSoNicePresets, getDiceSoNicePreset, range } from '../config/generalConfig.mjs';
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import Tagify from '@yaireo/tagify';
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/**
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* @import DhpActor from '../documents/actor.mjs';
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*/
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export const capitalize = string => {
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return string.charAt(0).toUpperCase() + string.slice(1);
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};
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@ -891,6 +895,13 @@ export function shouldUseHopeFearAutomation(options = { gmAsPlayer: true }) {
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return (!game.user.isGM || options.gmAsPlayer) ? hopeFear.players : hopeFear.gm;
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}
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/**
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* Returns the given actor if its a world actor,
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* finds a world actor equivalent,
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* or imports the actor and returns the imported actor.
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* @param {DhpActor} baseActor
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* @returns {Promise<DhpActor>} a world actor
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*/
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export async function getWorldActor(baseActor) {
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if (baseActor.inCompendium) {
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const worldActorCandidates = game.actors.filter(x =>
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