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[Fix] ActiveEffect Mode OneTime Migration (#2078)
* Migrations for ActiveEffect Mode * Start on migration handlers --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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38
module/systemRegistration/migration-handlers/2_5_2.mjs
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38
module/systemRegistration/migration-handlers/2_5_2.mjs
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@ -0,0 +1,38 @@
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import { MigrationHandlerBase } from './base.mjs';
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export class Migration_2_5_2 extends MigrationHandlerBase {
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version = '2.5.2';
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/** @inheritdoc */
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async updateActiveEffectSource(effectSource, item) {
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let shouldUpdate = false;
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const newChanges = [];
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const srdItem = item?._stats.compendiumSource ?
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await foundry.utils.fromUuid(item?._stats.compendiumSource) :
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null;
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for (let i = 0; i < effectSource.system.changes.length; i++) {
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const change = effectSource.system.changes[i];
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const srdEffect = srdItem?.effects.find(x => x.name === effectSource.name);
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if (change.type === 'custom') {
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const srdChange = srdEffect ? srdEffect.system.changes[i] : null;
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if (
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change.key === srdChange.key &&
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change.value === srdChange.value &&
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change.type !== srdChange.type
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) {
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shouldUpdate = true;
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newChanges.push(srdChange);
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}
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} else {
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newChanges.push(change);
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}
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}
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if (shouldUpdate) {
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return {
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_id: effectSource._id,
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system: { changes: newChanges }
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}
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}
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}
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}
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77
module/systemRegistration/migration-handlers/base.mjs
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77
module/systemRegistration/migration-handlers/base.mjs
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@ -0,0 +1,77 @@
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/**
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* @import DHItem from "../../documents/item.mjs";
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*/
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/**
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* The base class of an async migration.
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* These are generally run between versions for things that require compendiums or must be done in post.
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* The migrate() functions calls the various updateXSource() functions.
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* Generally a subclass will override the version and the updateXSource() functions.
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*/
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export class MigrationHandlerBase {
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version = null;
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/**
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* Gets change data for an active effect's source, or null if no changes
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* @param {object} effectSource
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* @param {DHItem} item
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* @returns {Promise<object>}
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* @protected
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*/
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async updateActiveEffectSource(effectSource, item) {
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return null;
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}
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async migrate() {
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// todo: handle more than just migrating effects. Right now this can only migrate effects
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// NOTE: the preload is hardcoded, we should not hardcode it
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const numActors = game.actors.size;
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const numItems = game.items.size;
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const finalUpdateProgress = 5;
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const DhProgress = game.system.api.applications.ui.DhProgress;
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const preRunProgress = game.packs.size;
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const progress = DhProgress.createMigrationProgress(
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preRunProgress + numActors + numItems + finalUpdateProgress
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);
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// Preload. Avoid hardcoding in the future
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for (const pack of game.packs) {
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await pack.getDocuments();
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progress.advance();
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}
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const batch = [];
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const updateItem = async item => {
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const itemUpdates = [];
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for (const effect of item.effects) {
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const changes = await this.updateActiveEffectSource(effect.toObject(), item);
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if (changes) itemUpdates.push(changes);
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}
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if (itemUpdates.length) {
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batch.push({
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action: 'update',
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documentName: 'ActiveEffect',
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updates: itemUpdates,
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parent: item
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});
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}
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};
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for (const actor of game.actors) {
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for (const item of actor.items) {
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await updateItem(item);
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}
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progress.advance();
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}
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for (const item of game.items) {
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await updateItem(item);
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progress.advance();
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}
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await foundry.documents.modifyBatch(batch);
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progress.advance({ by: finalUpdateProgress });
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}
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}
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@ -1,4 +1,5 @@
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import { defaultRestOptions } from '../config/generalConfig.mjs';
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import { Migration_2_5_2 } from './migration-handlers/2_5_2.mjs';
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export async function runMigrations() {
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let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion);
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@ -320,7 +321,19 @@ export async function runMigrations() {
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lastMigrationVersion = '2.1.0';
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}
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//#endregion
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
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/* -------------------------------------------- */
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/* New Style migrations below this point */
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/* -------------------------------------------- */
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const migrations = [
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new Migration_2_5_2()
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].filter(m => m.version && foundry.utils.isNewerVersion(m.version, lastMigrationVersion));
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for (const handler of migrations) {
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await handler.migrate();
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, handler.version);
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}
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}
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