* Initial
* .
* Improvements
* .
* Renamed 'Main Charater' to 'Leader'
* Localization fixes
* .
* Fixed roll sound coming when canceling a roll. Fixed the leader PART not being disabled when the player isn't the leader
* Update duality and fate chat commands for v14
* FateRoll withfear/withHope wasn't working after merging with v14-Dev. Fixed
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Basic rework to the roll data in messages
* .
* Fixed advantage/disadvantage
* .
* .
* Fixed TagTeamDialog
* Reuse getter in faces setter
* Simplify fate roll type css class
* Add more caution to the dualityRoll fromData function
* Apply suggestion from @CarlosFdez
* Compute modifiers using deterministic terms (#1758)
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Initial
* progress
* Working armor application
* .
* Added a updateArmorValue function that updates armoreffects according to an auto order
* .
* Added createDialog
* .
* Updated Armor SRD
* .
* Fixed character sheet armor update
* Updated itemconfig
* Actions now use createDialog for effects
* .
* .
* Fixed ArmorEffect max being a string
* Fixed SRD armor effects
* Finally finished the migration ._.
* SRD finalization
* Added ArmoreEffect.armorInteraction option
* Added ArmorManagement menu
* Fixed DamageReductionDialog
* Fixed ArmorManagement pip syle
* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location
* .
* Removed tooltip on manageArmor
* Fixes
* Fixed Downtime armor repair
* Removed ArmorScore from character data model and instead adding it in basePrep
* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)
* Initial
* .
* Single armor rework start
* More fixes
* Fixed DamageReductionDialog
* Removed last traces of ArmorEffect
* .
* Corrected the SRD to use base effects again
* Removed bare bones armor item
* [V14] Refactor ArmorChange schema and fix some bugs (#1742)
* Refactor ArmorChange schema and fix some bugs
* Add current back to schema
* Fixed so changing armor values and taking damage works again
* Fixed so that scrolltexts for armor changes work again
* Removed old marks on armor.system
* Restored damageReductionDialog armorScore.value
* Use toggle for css class addition/removal
* Fix armor change type choices
* Added ArmorChange DamageThresholds
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* [V14] Armor System ArmorScore (#1744)
* Readded so that armor items have their system defined armor instead of using an ActiveEffect
* Consolidate armor source retrieval
* Fix regression with updating armor when sources are disabled
* Simplify armor pip update
* Use helper in damage reduction dialog
* .
* Corrected SRD Armor Items
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Updated migrations
* Migrations are now not horrible =D
---------
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Initial
* .
* Fixed positioning
* .
* Only showing the menu if there are extra resources
* Improved resourceManager clickable
* .
* Changed variable name
* Refactor resources selection and data prep (#1721)
* Move resources select to scrolly text and accept actor object
* Convert isReversed to prepared data and add label
* Removed unused imports
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Naming
* [Feature] Custom Homebrew Resources (#1718)
* Added resources to the Homebrew Menu
* Fixed translations
* .
* Inverted from isImage to isIcon. Should be more logical for users
* Removed testing resources
* Refactor resource settings to not be a method (#1723)
* Fix editing homebrew resources with a custom ResourcesField
* Fix removing homebrew resources
* Remove vestigial code
* Use custom config for module data instead of including in all (#1724)
* Use custom config for module data instead of including in all
* More simple
* base highest priority
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Support elevation in token distance hovering
* Reduce diffs
* Refine elevation check to handle stacked tokens
* Fix issue with overlapping tokens
* Fix tooltip reporting very close for adjacent diagonal tokens
* Improved the autocomplete typing experience
* Made it work. But I hate it.
* Revert "Made it work. But I hate it."
This reverts commit d2fc9fd648.
* Actually nice solution instead O_O
* Added an automation setting for chat command resources
* Added automation settings for wether to have deathmove automation
* .
* Flattened automation structure
* Fixed so that companions can get bonus levelupchoices from their partner
* Fixed collection prep order
* Added ActiveEffects to Beastbound features
* Corrected styling
* Added migration for overleveled companions
* Raised version
* Moved migration to 1.6.0. Sillyness
* Update the death move descriptions
* Renamed to DhDeathMove
* Partial Fate Roll creation and Fate Roll Enricher (/fr)
* Hide stuff not required for fate roll
* Hide formula display; code removal; start to add Fear die as a choice for Fate roll
* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll
* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope
* Fixed DSN rolling; removed console messages; chat message clean up
* Add localisation entry
* Trying to sort out the button for the fate roll
* Style the fate message based on Hope/Fear colors.
* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong
* Fixed enricher button; localization fixes; debug cleanup
* Error checking for the fate type parsing in all potential problem locations
* Added localization for the fate type parsing error
* Start on Avoid Death death move
* debug stuff
* More death moves setup/testing
* Avoid fate scars update in place, with scars migrating to an integer value.
* Remove some debug code; add Blaze Of Glory shell
* Start on Guaranteed Critical for Blaze of Glory
* Partial implementation of Blaze of Glory
* Dice/critical checks/tests
* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code
* Remove debug
* Update Blaze of Glory effect description
* Risk It All - critical roll - clear all stress and HP
* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.
* Display the Death Move description in chat expanded if the appropriate config setting is on
* Made the Blaze of Glory ActiveEffect image use configured version
* Update the current Hope value if the scar value change affects it
* Scars management in the Character details editor
* Separate less file for the Death Moves instead of reusing Downtime
* Added result messages to the Death Move chat output and removed debug statements
* Some localization, style and smaller changes
* Fixed RiskItAll resource handling method
* Risk It All success chat message start
* [Add] Hope/Scar Interplay (#1531)
* Migrated character.maxHope to homebrew settings
* Added a visual for scars
* .
* .
* Pass the hope value in the button data; skeleton risk it all dialog to fill out.
* Start on risk it dialog
* More dialog stuff
* Remove non-existent field
* Dialog templating and logic
* .
* Ensure effect is Applied to Actor (#1547)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* [Fix] 1548 - Standalone Item Add Actions (#1549)
* Fixed so that items not on an actor don't error out on creating actions
* Fixed deletion of items error
* Raised version
* Fix the sliders to do the correct maximums
* Pass the actor id through the button; fix /dr and /fr flavor text
* Remove debug message
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
* Schema definition for DHSummonAction
* Will reimplement
* HBS idea formed. Need to recheck drag drop implementation
* Tried to refine drag drop
* drag drop implemented (css tbd)
* phase 1 complete
* tbd work on summon action type
* Improved Schema and now it works
* .
* Dialog created. Tokens not dragged(tbd).
* Bare minimum implementation
* Finalized functionality
* Cleanup
* .
* Added optional summon render to chat message
* Updated SRD
* bugfix: fix title lines not rendering in chat messages
* Added summon actions to the easily doable environments in the SRD
* Update module/data/fields/action/summonField.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Initial
* Remade to array structure
* Fixed context menu for multiples
* .
* Cleanup
* .
* Fixed so that users can access sceneEnvironments if they have permissions
* Update module/documents/scene.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* .
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Include item effects when applying rangeDependence
* Creating a new method to update range dependent effects that uses the players targets
* Using debouncing to fix an issue with selected and unselecting targets
* Using token destinations instead of their current location for calculation range
* Merged with main
* Added the display
* .
* Removed unused override function
* Fixed layout for generic effects
* feat: add basic style to effects tooltip
* Corrected distancing
* Use CSS based solution for shifting the countdowns
* Centered tooltip header
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Show subtitles for various actor types in actor directory
* Show adversary and environment type
* Update companion subtitles
* Fallback adversay and environment label to item type label
* start development
* finish party members tab
* start resources tab
* finish resources tab
* finish inventory tab and add inital template to projects tab
* add resource buttons actions methods
* add group roll dialog
* Main implementation
* Fixed costs
* Minor fixes and tweaks for the party sheet (#1239)
* Minor fixes and tweaks for the party sheet
* Fix scroll restoration for party sheet tabs
* Finished GroupRoll
* Removed/commented-out not yet implemented things
* Commented out Difficulty since it's not used yet
* Re-render party when members update (#1242)
* Fixed so style applies in preview chat message
* Added the clown car
* Fixed so items can be dropped into the Party sheet
* Added delete icon to inventory
* Fixed TokenHUD token property useage. Fixed skipping roll message
* Added visible modifier to GroupRoll leader result
* Leader roll displays the large result display right away after rolling
* Corrected tokenHUD for non-player-tokens
* Fixed clowncar tokenData
* Fixed TagTeam roll message and sound
* Removed final TagTeamRoll roll sound
* [PR] [Party Sheets] Sidebar character sheet changes (#1249)
* Something experimenting
* I am silly (wearning Dunce hat)
* Stressful task
* Armor functional to be hit
* CSS Changes to accomadate pip boy
* last minute change to resource section for better visual feeling
* restoring old css for toggle
* Added setting to toggle pip/number display
* toggle functionality added
* Fixed light-mode in characterSheet
* Fixed multi-row resource pips display for character
* Fixed separators
* Added pip-display to Adversary and Companion. Some fixing on armor display
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Fixed party height and resource armor update
* Fixed deletebutton padding
* Only showing expand-me icon on InventoryItem if there is a description to show
* .
* Fixed menu icon to be beige instead of white in dark mode
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Added CountdownEdit view
* Added countdowns UI element
* .
* Fixed migration of countdowns
* .
* .
* style countdown interface, application and ownership dialog
* fix buttons height in ownsership selection
* .
* Added coloured pips to UI cooldowns to signify player visibility if not every player has it
* .
* Added max-height and overflow
* Sync countdown current with max when equal (#1221)
* Update module/applications/ui/countdownEdit.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* .
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>