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Fixed a lot of cases where we expected a combatant to have an attached actor (#1520)
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9 changed files with 41 additions and 17 deletions
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@ -316,7 +316,7 @@ const updateActorsRangeDependentEffects = async token => {
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CONFIG.DH.SETTINGS.gameSettings.variantRules
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).rangeMeasurement;
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for (let effect of token.actor.allApplicableEffects()) {
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for (let effect of token.actor?.allApplicableEffects() ?? []) {
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if (!effect.system.rangeDependence?.enabled) continue;
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const { target, range, type } = effect.system.rangeDependence;
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