Merged with main

This commit is contained in:
WBHarry 2026-02-09 15:44:54 +01:00
commit 063ff3d999
57 changed files with 1074 additions and 285 deletions

View file

@ -240,6 +240,38 @@ Hooks.on('setup', () => {
systemEffect: true
}))
];
const actorCommon = {
bar: ['resources.stress'],
value: []
};
const damageThresholds = ['damageThresholds.major', 'damageThresholds.severe'];
const traits = Object.keys(game.system.api.data.actors.DhCharacter.schema.fields.traits.fields).map(
trait => `traits.${trait}.value`
);
CONFIG.Actor.trackableAttributes = {
character: {
bar: [...actorCommon.bar, 'resources.hitPoints', 'resources.hope'],
value: [
...actorCommon.value,
...traits,
...damageThresholds,
'proficiency',
'evasion',
'armorScore',
'scars',
'levelData.level.current'
]
},
adversary: {
bar: [...actorCommon.bar, 'resources.hitPoints'],
value: [...actorCommon.value, ...damageThresholds, 'criticalThreshold']
},
companion: {
bar: [...actorCommon.bar],
value: [...actorCommon.value, 'evasion', 'levelData.level.current']
}
};
});
Hooks.on('ready', async () => {