[Feature] 1541 - Trigger Improvements (#1542)

* Improved registration and unregistration of triggers

* Added logging

* Fixed Feature level unregistration

* Fixed action deletion unregistration

* SceneEnvironment stub

* Update module/data/registeredTriggers.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
WBHarry 2026-01-16 07:43:25 +01:00 committed by GitHub
parent 4cd6fe58da
commit fad09a1b3a
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GPG key ID: B5690EEEBB952194
8 changed files with 226 additions and 66 deletions

View file

@ -78,6 +78,7 @@ CONFIG.ux.ContextMenu = applications.ux.DHContextMenu;
CONFIG.ux.TooltipManager = documents.DhTooltipManager;
CONFIG.ux.TemplateManager = new TemplateManager();
CONFIG.ux.TokenManager = new TokenManager();
CONFIG.debug.triggers = false;
Hooks.once('init', () => {
game.system.api = {
@ -89,7 +90,7 @@ Hooks.once('init', () => {
fields
};
game.system.registeredTriggers = new RegisteredTriggers();
game.system.registeredTriggers = new game.system.api.data.RegisteredTriggers();
const { DocumentSheetConfig } = foundry.applications.apps;
DocumentSheetConfig.unregisterSheet(TokenDocument, 'core', foundry.applications.sheets.TokenConfig);
@ -389,49 +390,12 @@ Hooks.on('refreshToken', (_, options) => {
Hooks.on('renderCompendiumDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
Hooks.on('renderDocumentDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
class RegisteredTriggers extends Map {
constructor() {
super();
}
/* Non actor-linked Actors should unregister the triggers of their tokens if a scene's token layer is torn down */
Hooks.on('canvasTearDown', canvas => {
game.system.registeredTriggers.unregisterSceneTriggers(canvas.scene);
});
async registerTriggers(trigger, actor, triggeringActorType, uuid, commands) {
const existingTrigger = this.get(trigger);
if (!existingTrigger) this.set(trigger, new Map());
this.get(trigger).set(uuid, { actor, triggeringActorType, commands });
}
async runTrigger(trigger, currentActor, ...args) {
const updates = [];
const triggerSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).triggers;
if (!triggerSettings.enabled) return updates;
const dualityTrigger = this.get(trigger);
if (dualityTrigger) {
for (let { actor, triggeringActorType, commands } of dualityTrigger.values()) {
const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
if (triggerData.usesActor && triggeringActorType !== 'any') {
if (triggeringActorType === 'self' && currentActor?.uuid !== actor) continue;
else if (triggeringActorType === 'other' && currentActor?.uuid === actor) continue;
}
for (let command of commands) {
try {
const result = await command(...args);
if (result?.updates?.length) updates.push(...result.updates);
} catch (_) {
const triggerName = game.i18n.localize(triggerData.label);
ui.notifications.error(
game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerError', {
trigger: triggerName,
actor: currentActor?.name
})
);
}
}
}
}
return updates;
}
}
/* Non actor-linked Actors should register the triggers of their tokens on a readied scene */
Hooks.on('canvasReady', canas => {
game.system.registeredTriggers.registerSceneTriggers(canvas.scene);
});

View file

@ -2710,6 +2710,9 @@
"rerollDamage": "Reroll Damage",
"assignTagRoll": "Assign as Tag Roll"
},
"ConsoleLogs": {
"triggerRun": "DH TRIGGER | Item '{item}' on actor '{actor}' ran a '{trigger}' trigger."
},
"Countdowns": {
"title": "Countdowns",
"toggleIconMode": "Toggle Icon Only",

View file

@ -1,6 +1,7 @@
export { default as DhCombat } from './combat.mjs';
export { default as DhCombatant } from './combatant.mjs';
export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
export { default as RegisteredTriggers } from './registeredTriggers.mjs';
export * as countdowns from './countdowns.mjs';
export * as actions from './action/_module.mjs';

View file

@ -164,26 +164,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
prepareBaseData() {
super.prepareBaseData();
for (const action of this.actions ?? []) {
if (!action.actor) continue;
const actionsToRegister = [];
for (let i = 0; i < action.triggers.length; i++) {
const trigger = action.triggers[i];
const { args } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
const fn = new foundry.utils.AsyncFunction(...args, `{${trigger.command}\n}`);
actionsToRegister.push(fn.bind(action));
if (i === action.triggers.length - 1)
game.system.registeredTriggers.registerTriggers(
trigger.trigger,
action.actor?.uuid,
trigger.triggeringActorType,
this.parent.uuid,
actionsToRegister
);
}
}
game.system.registeredTriggers.registerItemTriggers(this.parent);
}
async _preCreate(data, options, user) {
@ -246,6 +227,28 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
const armorData = getScrollTextData(this.parent.parent.system.resources, changed.system.marks, 'armor');
options.scrollingTextData = [armorData];
}
if (changed.system?.actions) {
const triggersToRemove = Object.keys(changed.system.actions).reduce((acc, key) => {
if (!changed.system.actions[key]) {
const strippedKey = key.replace('-=', '');
acc.push(...this.actions.get(strippedKey).triggers.map(x => x.trigger));
}
return acc;
}, []);
game.system.registeredTriggers.unregisterTriggers(triggersToRemove, this.parent.uuid);
if (!(this.parent.parent.token instanceof game.system.api.documents.DhToken)) {
for (const token of this.parent.parent.getActiveTokens()) {
game.system.registeredTriggers.unregisterTriggers(
triggersToRemove,
`${token.document.uuid}.${this.parent.uuid}`
);
}
}
}
}
_onUpdate(changed, options, userId) {

View file

@ -0,0 +1,154 @@
export default class RegisteredTriggers extends Map {
constructor() {
super();
}
registerTriggers(triggers, actor, uuid) {
for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
const match = triggers[triggerKey];
const existingTrigger = this.get(triggerKey);
if (!match) {
if (existingTrigger?.get(uuid)) this.get(triggerKey).delete(uuid);
} else {
const { trigger, triggeringActorType, commands } = match;
if (!existingTrigger) this.set(trigger, new Map());
this.get(trigger).set(uuid, { actor, triggeringActorType, commands });
}
}
}
registerItemTriggers(item, registerOverride) {
for (const action of item.system.actions ?? []) {
if (!action.actor) continue;
/* Non actor-linked should only prep synthetic actors so they're not registering triggers unless they're on the canvas */
if (
!registerOverride &&
!action.actor.prototypeToken.actorLink &&
(!(action.actor.parent instanceof game.system.api.documents.DhToken) || !action.actor.parent?.uuid)
)
continue;
const triggers = {};
for (const trigger of action.triggers) {
const { args } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
const fn = new foundry.utils.AsyncFunction(...args, `{${trigger.command}\n}`);
if (!triggers[trigger.trigger])
triggers[trigger.trigger] = {
trigger: trigger.trigger,
triggeringActorType: trigger.triggeringActorType,
commands: []
};
triggers[trigger.trigger].commands.push(fn.bind(action));
}
this.registerTriggers(triggers, action.actor?.uuid, item.uuid);
}
}
unregisterTriggers(triggerKeys, uuid) {
for (const triggerKey of triggerKeys) {
const existingTrigger = this.get(triggerKey);
if (!existingTrigger) return;
existingTrigger.delete(uuid);
}
}
unregisterItemTriggers(items) {
for (const item of items) {
if (!item.system.actions.size) continue;
const triggers = (item.system.actions ?? []).reduce((acc, action) => {
acc.push(...action.triggers.map(x => x.trigger));
return acc;
}, []);
this.unregisterTriggers(triggers, item.uuid);
}
}
unregisterSceneTriggers(scene) {
for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
const existingTrigger = this.get(triggerKey);
if (!existingTrigger) continue;
const filtered = new Map();
for (const [uuid, data] of existingTrigger.entries()) {
if (!uuid.startsWith(scene.uuid)) filtered.set(uuid, data);
}
this.set(triggerKey, filtered);
}
}
registerSceneTriggers(scene) {
/* TODO: Finish sceneEnvironment registration and unreg */
// const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
// for (const environment of systemData.sceneEnvironments) {
// for (const feature of environment.system.features) {
// if(feature) this.registerItemTriggers(feature, true);
// }
// }
for (const actor of scene.tokens.filter(x => x.actor).map(x => x.actor)) {
if (actor.prototypeToken.actorLink) continue;
for (const item of actor.items) {
this.registerItemTriggers(item);
}
}
}
async runTrigger(trigger, currentActor, ...args) {
const updates = [];
const triggerSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).triggers;
if (!triggerSettings.enabled) return updates;
const dualityTrigger = this.get(trigger);
if (dualityTrigger) {
const tokenBoundActors = ['adversary', 'environment'];
const triggerActors = ['character', ...tokenBoundActors];
for (let [itemUuid, { actor: actorUuid, triggeringActorType, commands }] of dualityTrigger.entries()) {
const actor = await foundry.utils.fromUuid(actorUuid);
if (!actor || !triggerActors.includes(actor.type)) continue;
if (tokenBoundActors.includes(actor.type) && !actor.getActiveTokens().length) continue;
const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
if (triggerData.usesActor && triggeringActorType !== 'any') {
if (triggeringActorType === 'self' && currentActor?.uuid !== actorUuid) continue;
else if (triggeringActorType === 'other' && currentActor?.uuid === actorUuid) continue;
}
for (const command of commands) {
try {
if (CONFIG.debug.triggers) {
const item = await foundry.utils.fromUuid(itemUuid);
console.log(
game.i18n.format('DAGGERHEART.UI.ConsoleLogs.triggerRun', {
actor: actor.name ?? '<Missing Actor>',
item: item?.name ?? '<Missing Item>',
trigger: game.i18n.localize(triggerData.label)
})
);
}
const result = await command(...args);
if (result?.updates?.length) updates.push(...result.updates);
} catch (_) {
const triggerName = game.i18n.localize(triggerData.label);
ui.notifications.error(
game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerError', {
trigger: triggerName,
actor: currentActor?.name
})
);
}
}
}
}
return updates;
}
}

View file

@ -104,6 +104,16 @@ export default class DhpActor extends Actor {
}
}
async _preDelete() {
if (this.prototypeToken.actorLink) {
game.system.registeredTriggers.unregisterItemTriggers(this.items);
} else {
for (const token of this.getActiveTokens()) {
game.system.registeredTriggers.unregisterItemTriggers(token.actor.items);
}
}
}
_onDelete(options, userId) {
super._onDelete(options, userId);
for (const party of this.parties) {

View file

@ -208,4 +208,23 @@ export default class DHItem extends foundry.documents.Item {
cls.create(msg);
}
deleteTriggers() {
const actions = Array.from(this.system.actions ?? []);
if (!actions.length) return;
const triggerKeys = actions.flatMap(action => action.triggers.map(x => x.trigger));
game.system.registeredTriggers.unregisterTriggers(triggerKeys, this.uuid);
if (!(this.actor.parent instanceof game.system.api.documents.DhToken)) {
for (const token of this.actor.getActiveTokens()) {
game.system.registeredTriggers.unregisterTriggers(triggerKeys, `${token.document.uuid}.${this.uuid}`);
}
}
}
async _preDelete() {
this.deleteTriggers();
}
}

View file

@ -536,4 +536,10 @@ export default class DHToken extends CONFIG.Token.documentClass {
};
}
//#endregion
async _preDelete() {
if (this.actor && !this.actor.prototypeToken?.actorLink) {
game.system.registeredTriggers.unregisterItemTriggers(this.actor.items);
}
}
}