[Fix] 1453 - Async Resource Generation Errors (#1454)

* Fixed so that we do not run separate actor.modifyResource calls during actions and dice rolls

* .

* Simplified resourcemap
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WBHarry 2025-12-22 13:56:49 +01:00 committed by GitHub
parent e8dd38fbfa
commit 659f73116a
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7 changed files with 153 additions and 96 deletions

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@ -17,7 +17,6 @@ import {
socketRegistration
} from './module/systemRegistration/_module.mjs';
import { placeables } from './module/canvas/_module.mjs';
import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
import './node_modules/@yaireo/tagify/dist/tagify.css';
import TemplateManager from './module/documents/templateManager.mjs';
@ -177,7 +176,6 @@ Hooks.on('ready', async () => {
ui.compendiumBrowser = new applications.ui.ItemBrowser();
socketRegistration.registerSocketHooks();
registerRollDiceHooks();
socketRegistration.registerUserQueries();
if (!game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.welcomeMessage)) {