mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
[Feature] Encounter Battlepoints (#1346)
* Added BP calculation and tooltip breakdown of BP sources * Added Modifiers * Fixed automatic battleToggles * Corrected 'NoToughies' conditional * Fixed GM-only visibility * Fixed combatant isNPC
This commit is contained in:
parent
c3cb9121af
commit
451bef4c92
21 changed files with 712 additions and 141 deletions
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@ -43,6 +43,7 @@ CONFIG.ActiveEffect.dataModels = models.activeEffects.config;
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CONFIG.Combat.documentClass = documents.DhpCombat;
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CONFIG.Combat.dataModels = { base: models.DhCombat };
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CONFIG.Combatant.documentClass = documents.DHCombatant;
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CONFIG.Combatant.dataModels = { base: models.DhCombatant };
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CONFIG.ChatMessage.dataModels = models.chatMessages.config;
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32
lang/en.json
32
lang/en.json
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@ -682,6 +682,14 @@
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"description": "Enemies that enhance their allies and/or disrupt their opponents."
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}
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},
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"AdversaryTypeCost": {
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"minion": "for each group of Minions equal to the size of the party.",
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"support": "for each Social or Support adversary.",
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"standard": "for each Horde, Ranged, Skulk, or Standard adversary.",
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"leader": "for each Leader adversary.",
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"bruiser": "for each Bruiser adversary.",
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"solo": "for each Solo adversary."
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},
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"ArmorFeature": {
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"burning": {
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"name": "Burning",
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@ -905,6 +913,30 @@
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"evolved": "Evolved",
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"hybrid": "Hybrid"
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},
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"BPModifiers": {
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"increaseDamage": {
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"description": "if you add +1d4 (or a static +2) to all adversaries' damage rolls (to increase the challenge without lengthening the battle)",
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"effect": {
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"name": "Increase Damage",
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"description": "Add 1d4 to damage"
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}
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},
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"lessDifficult": {
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"description": "if the fight should be less difficult or shorter."
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},
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"lowerTier": {
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"description": "if you choose an adversary from a lower tier."
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},
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"manySolos": {
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"description": "if you're using 2 or more Solo adversaries."
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},
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"moreDangerous": {
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"description": "if the fight should be more dangerous or last longer"
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},
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"noToughies": {
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"description": "if you don't include any Bruisers, Hordes, Leaders, or Solos"
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}
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},
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"Burden": {
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"oneHanded": "One-Handed",
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"twoHanded": "Two-Handed"
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@ -1,3 +1,5 @@
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import { AdversaryBPPerEncounter } from '../../config/encounterConfig.mjs';
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export default class DhCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
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static DEFAULT_OPTIONS = {
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actions: {
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@ -20,11 +22,33 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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}
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};
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/** @inheritDoc */
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async _preparePartContext(_partId, context, _options) {
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return context;
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}
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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await this._prepareTrackerContext(context, options);
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await this._prepareCombatContext(context, options);
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return context;
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}
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async _prepareCombatContext(context, options) {
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await super._prepareCombatContext(context, options);
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const modifierBP =
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this.combats
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.find(x => x.active)
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?.system?.extendedBattleToggles?.reduce((acc, toggle) => acc + toggle.category, 0) ?? 0;
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const maxBP = CONFIG.DH.ENCOUNTER.BaseBPPerEncounter(context.characters.length) + modifierBP;
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const currentBP = AdversaryBPPerEncounter(context.adversaries, context.characters);
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Object.assign(context, {
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fear: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
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fear: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
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battlepoints: { max: maxBP, current: currentBP, hasModifierBP: Boolean(modifierBP) }
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});
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}
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@ -99,6 +123,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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resource,
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active: index === combat.turn,
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canPing: combatant.sceneId === canvas.scene?.id && game.user.hasPermission('PING_CANVAS'),
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type: combatant.actor.system.type,
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img: await this._getCombatantThumbnail(combatant)
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};
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@ -2,6 +2,7 @@ export * as actionConfig from './actionConfig.mjs';
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export * as actorConfig from './actorConfig.mjs';
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export * as domainConfig from './domainConfig.mjs';
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export * as effectConfig from './effectConfig.mjs';
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export * as encounterConfig from './encounterConfig.mjs';
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export * as flagsConfig from './flagsConfig.mjs';
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export * as generalConfig from './generalConfig.mjs';
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export * as hooksConfig from './hooksConfig.mjs';
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@ -108,52 +108,64 @@ export const adversaryTypes = {
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bruiser: {
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id: 'bruiser',
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label: 'DAGGERHEART.CONFIG.AdversaryType.bruiser.label',
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description: 'DAGGERHEART.ACTORS.Adversary.bruiser.description'
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description: 'DAGGERHEART.ACTORS.Adversary.bruiser.description',
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bpCost: 4
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},
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horde: {
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id: 'horde',
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label: 'DAGGERHEART.CONFIG.AdversaryType.horde.label',
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description: 'DAGGERHEART.ACTORS.Adversary.horde.description'
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description: 'DAGGERHEART.ACTORS.Adversary.horde.description',
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bpCost: 2
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},
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leader: {
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id: 'leader',
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label: 'DAGGERHEART.CONFIG.AdversaryType.leader.label',
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description: 'DAGGERHEART.ACTORS.Adversary.leader.description'
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description: 'DAGGERHEART.ACTORS.Adversary.leader.description',
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bpCost: 3,
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bpDescription: 'DAGGERHEART.CONFIG.AdversaryType.leader.'
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},
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minion: {
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id: 'minion',
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label: 'DAGGERHEART.CONFIG.AdversaryType.minion.label',
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description: 'DAGGERHEART.ACTORS.Adversary.minion.description'
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description: 'DAGGERHEART.ACTORS.Adversary.minion.description',
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bpCost: 1,
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partyAmountPerBP: true
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},
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ranged: {
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id: 'ranged',
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label: 'DAGGERHEART.CONFIG.AdversaryType.ranged.label',
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description: 'DAGGERHEART.ACTORS.Adversary.ranged.description'
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description: 'DAGGERHEART.ACTORS.Adversary.ranged.description',
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bpCost: 2
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},
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skulk: {
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id: 'skulk',
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label: 'DAGGERHEART.CONFIG.AdversaryType.skulk.label',
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description: 'DAGGERHEART.ACTORS.Adversary.skulk.description'
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description: 'DAGGERHEART.ACTORS.Adversary.skulk.description',
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bpCost: 2
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},
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social: {
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id: 'social',
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label: 'DAGGERHEART.CONFIG.AdversaryType.social.label',
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description: 'DAGGERHEART.ACTORS.Adversary.social.description'
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description: 'DAGGERHEART.ACTORS.Adversary.social.description',
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bpCost: 1
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},
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solo: {
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id: 'solo',
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label: 'DAGGERHEART.CONFIG.AdversaryType.solo.label',
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description: 'DAGGERHEART.ACTORS.Adversary.solo.description'
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description: 'DAGGERHEART.ACTORS.Adversary.solo.description',
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bpCost: 5
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},
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standard: {
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id: 'standard',
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label: 'DAGGERHEART.CONFIG.AdversaryType.standard.label',
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description: 'DAGGERHEART.ACTORS.Adversary.standard.description'
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description: 'DAGGERHEART.ACTORS.Adversary.standard.description',
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bpCost: 2
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},
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support: {
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id: 'support',
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label: 'DAGGERHEART.CONFIG.AdversaryType.support.label',
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description: 'DAGGERHEART.ACTORS.Adversary.support.description'
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description: 'DAGGERHEART.ACTORS.Adversary.support.description',
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bpCost: 1
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}
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};
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145
module/config/encounterConfig.mjs
Normal file
145
module/config/encounterConfig.mjs
Normal file
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@ -0,0 +1,145 @@
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export const BaseBPPerEncounter = nrCharacters => 3 * nrCharacters + 2;
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export const AdversaryBPPerEncounter = (adversaries, characters) => {
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const adversaryTypes = CONFIG.DH.ACTOR.allAdversaryTypes();
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return adversaries
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.reduce((acc, adversary) => {
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const existingEntry = acc.find(
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x => x.adversary.name === adversary.name && x.adversary.type === adversary.type
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);
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if (existingEntry) {
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existingEntry.nr += 1;
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} else {
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acc.push({ adversary, nr: 1 });
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}
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return acc;
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}, [])
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.reduce((acc, entry) => {
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const adversary = entry.adversary;
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const type = adversaryTypes[adversary.type];
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const bpCost = type.bpCost ?? 0;
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if (type.partyAmountPerBP) {
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acc += characters.length === 0 ? 0 : Math.ceil(entry.nr / characters.length);
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} else {
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acc += bpCost;
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}
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return acc;
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}, 0);
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};
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export const adversaryTypeCostBrackets = {
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1: [
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{
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sort: 1,
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types: ['minion'],
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description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.minion'
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},
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{
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sort: 2,
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types: ['social', 'support'],
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description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.support'
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}
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],
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2: [
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{
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sort: 1,
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types: ['horde', 'ranged', 'skulk', 'standard'],
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description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.standard'
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}
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],
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3: [
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{
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sort: 1,
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types: ['leader'],
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description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.leader'
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}
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],
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4: [
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{
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sort: 1,
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types: ['bruiser'],
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description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.bruiser'
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}
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],
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5: [
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{
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sort: 1,
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types: ['solo'],
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description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.solo'
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}
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]
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};
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export const BPModifiers = {
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[-2]: {
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manySolos: {
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sort: 1,
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description: 'DAGGERHEART.CONFIG.BPModifiers.manySolos.description',
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automatic: true,
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conditional: (_combat, adversaries) => {
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return adversaries.filter(x => x.system.type === 'solo').length > 1;
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}
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},
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increaseDamage: {
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sort: 2,
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description: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.description',
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effects: [
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{
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name: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.name',
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description: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.description',
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img: 'icons/magic/control/buff-flight-wings-red.webp',
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changes: [
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{
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key: 'system.bonuses.damage.physical.dice',
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mode: 2,
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value: '1d4'
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},
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{
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key: 'system.bonuses.damage.magical.dice',
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mode: 2,
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value: '1d4'
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}
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]
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}
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]
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}
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},
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[-1]: {
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lessDifficult: {
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sort: 2,
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description: 'DAGGERHEART.CONFIG.BPModifiers.lessDifficult.description'
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}
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},
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1: {
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lowerTier: {
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sort: 1,
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description: 'DAGGERHEART.CONFIG.BPModifiers.lowerTier.description',
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automatic: true,
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conditional: (_combat, adversaries, characters) => {
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const characterMaxTier = characters.reduce((maxTier, character) => {
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return character.system.tier > maxTier ? character.system.tier : maxTier;
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}, 1);
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return adversaries.some(adversary => adversary.system.tier < characterMaxTier);
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}
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},
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noToughies: {
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sort: 2,
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description: 'DAGGERHEART.CONFIG.BPModifiers.noToughies.description',
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automatic: true,
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conditional: (_combat, adversaries) => {
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const toughyTypes = ['bruiser', 'horde', 'leader', 'solo'];
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return (
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adversaries.length > 0 &&
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!adversaries.some(adversary => toughyTypes.includes(adversary.system.type))
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);
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}
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}
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},
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2: {
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moreDangerous: {
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sort: 2,
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description: 'DAGGERHEART.CONFIG.BPModifiers.moreDangerous.description'
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}
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}
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};
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@ -26,3 +26,5 @@ export const userFlags = {
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welcomeMessage: 'welcome-message',
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countdownMode: 'countdown-mode'
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};
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export const combatToggle = 'combat-toggle-origin';
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@ -1,5 +1,6 @@
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import * as GENERAL from './generalConfig.mjs';
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import * as DOMAIN from './domainConfig.mjs';
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import * as ENCOUNTER from './encounterConfig.mjs';
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import * as ACTOR from './actorConfig.mjs';
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import * as ITEM from './itemConfig.mjs';
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import * as SETTINGS from './settingsConfig.mjs';
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@ -13,6 +14,7 @@ export const SYSTEM_ID = 'daggerheart';
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export const SYSTEM = {
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id: SYSTEM_ID,
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ENCOUNTER,
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GENERAL,
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DOMAIN,
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ACTOR,
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@ -1,6 +1,39 @@
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export default class DhCombat extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {};
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return {
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battleToggles: new fields.ArrayField(
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new fields.SchemaField({
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category: new fields.NumberField({ required: true, integer: true }),
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grouping: new fields.StringField({ required: true })
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})
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)
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};
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}
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/** Includes automatic BPModifiers */
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get extendedBattleToggles() {
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const modifiers = CONFIG.DH.ENCOUNTER.BPModifiers;
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const adversaries =
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this.parent.turns?.filter(x => x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
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const characters = this.parent.turns?.filter(x => !x.isNPC) ?? [];
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const activeAutomatic = Object.keys(modifiers).reduce((acc, categoryKey) => {
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const category = modifiers[categoryKey];
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acc.push(
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...Object.keys(category).reduce((acc, groupingKey) => {
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const grouping = category[groupingKey];
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if (grouping.automatic && grouping.conditional?.(this.parent, adversaries, characters)) {
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acc.push({ category: Number(categoryKey), grouping: groupingKey });
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}
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return acc;
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}, [])
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);
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return acc;
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}, []);
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return [...this.battleToggles, ...activeAutomatic];
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}
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}
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@ -1,6 +1,7 @@
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export { default as DhpActor } from './actor.mjs';
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export { default as DHItem } from './item.mjs';
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export { default as DhpCombat } from './combat.mjs';
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export { default as DHCombatant } from './combatant.mjs';
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export { default as DhActiveEffect } from './activeEffect.mjs';
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export { default as DhChatMessage } from './chatMessage.mjs';
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export { default as DhToken } from './token.mjs';
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|
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@ -16,4 +16,57 @@ export default class DhpCombat extends Combat {
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return a.name.localeCompare(b.name);
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}
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async toggleModifierEffects(add, actors, category, groupingKey) {
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const effectData = category && groupingKey ? [{ category, grouping: groupingKey }] : this.system.battleToggles;
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if (add) {
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const effects = effectData.reduce((acc, toggle) => {
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const grouping = CONFIG.DH.ENCOUNTER.BPModifiers[toggle.category]?.[toggle.grouping];
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if (!grouping?.effects?.length) return acc;
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acc.push(
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...grouping.effects.map(effect => ({
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...effect,
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name: game.i18n.localize(effect.name),
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description: game.i18n.localize(effect.description),
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flags: {
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[`${CONFIG.DH.id}.${CONFIG.DH.FLAGS.combatToggle}`]: {
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category: toggle.category,
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grouping: toggle.grouping
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}
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}
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}))
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);
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return acc;
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}, []);
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if (!effects.length) return;
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for (let actor of actors) {
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await actor.createEmbeddedDocuments(
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'ActiveEffect',
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effects.map(effect => ({
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...effect,
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name: game.i18n.localize(effect.name),
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description: game.i18n.localize(effect.description)
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}))
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);
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}
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} else {
|
||||
for (let actor of actors) {
|
||||
await actor.deleteEmbeddedDocuments(
|
||||
'ActiveEffect',
|
||||
actor.effects
|
||||
.filter(x => {
|
||||
const flag = x.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.combatToggle);
|
||||
if (!flag) return false;
|
||||
return effectData.some(
|
||||
data => flag.category == data.category && flag.grouping === data.grouping
|
||||
);
|
||||
})
|
||||
.map(x => x.id)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
6
module/documents/combatant.mjs
Normal file
6
module/documents/combatant.mjs
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
export default class DhCombatant extends Combatant {
|
||||
/**@inheritdoc */
|
||||
get isNPC() {
|
||||
return this.actor?.isNPC ?? (!this.actor || !this.hasPlayerOwner);
|
||||
}
|
||||
}
|
||||
|
|
@ -72,8 +72,32 @@ export default class DHToken extends TokenDocument {
|
|||
}
|
||||
return attributes;
|
||||
}
|
||||
|
||||
|
||||
_shouldRecordMovementHistory() {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
static async createCombatants(tokens, combat) {
|
||||
combat ??= game.combats.viewed;
|
||||
if (combat?.system?.battleToggles?.length) {
|
||||
await combat.toggleModifierEffects(
|
||||
true,
|
||||
tokens.map(x => x.actor)
|
||||
);
|
||||
}
|
||||
super.createCombatants(tokens, combat ?? {});
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
static async deleteCombatants(tokens, { combat } = {}) {
|
||||
combat ??= game.combats.viewed;
|
||||
if (combat?.system?.battleToggles?.length) {
|
||||
await combat.toggleModifierEffects(
|
||||
false,
|
||||
tokens.map(x => x.actor)
|
||||
);
|
||||
}
|
||||
super.deleteCombatants(tokens, combat ?? {});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,29 @@
|
|||
import { AdversaryBPPerEncounter, BaseBPPerEncounter } from '../config/encounterConfig.mjs';
|
||||
|
||||
export default class DhTooltipManager extends foundry.helpers.interaction.TooltipManager {
|
||||
#wide = false;
|
||||
#bordered = false;
|
||||
|
||||
async activate(element, options = {}) {
|
||||
const { TextEditor } = foundry.applications.ux;
|
||||
|
||||
let html = options.html;
|
||||
if (element.dataset.tooltip?.startsWith('#battlepoints#')) {
|
||||
this.#wide = true;
|
||||
|
||||
html = await this.getBattlepointHTML(element.dataset.combatId);
|
||||
options.direction = this._determineItemTooltipDirection(element);
|
||||
super.activate(element, { ...options, html: html });
|
||||
|
||||
const lockedTooltip = this.lockTooltip();
|
||||
lockedTooltip.querySelectorAll('.battlepoint-toggle-container input').forEach(element => {
|
||||
element.addEventListener('input', this.toggleModifier.bind(this));
|
||||
});
|
||||
return;
|
||||
} else {
|
||||
this.#wide = false;
|
||||
}
|
||||
|
||||
if (element.dataset.tooltip === '#effect-display#') {
|
||||
this.#bordered = true;
|
||||
let effect = {};
|
||||
|
|
@ -220,4 +239,128 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
_setStyle(position = {}) {
|
||||
super._setStyle(position);
|
||||
|
||||
if (this.#wide) {
|
||||
this.tooltip.classList.add('wide');
|
||||
}
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
lockTooltip() {
|
||||
const clone = super.lockTooltip();
|
||||
clone.classList.add('wide');
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
||||
/** Get HTML for Battlepoints tooltip */
|
||||
async getBattlepointHTML(combatId) {
|
||||
const combat = game.combats.get(combatId);
|
||||
const adversaries =
|
||||
combat.turns?.filter(x => x.actor?.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
|
||||
const characters = combat.turns?.filter(x => !x.isNPC) ?? [];
|
||||
|
||||
const nrCharacters = characters.length;
|
||||
const currentBP = AdversaryBPPerEncounter(adversaries, characters);
|
||||
const maxBP = combat.system.extendedBattleToggles.reduce(
|
||||
(acc, toggle) => acc + toggle.category,
|
||||
BaseBPPerEncounter(nrCharacters)
|
||||
);
|
||||
|
||||
const categories = combat.combatants.reduce((acc, combatant) => {
|
||||
if (combatant.actor.type === 'adversary') {
|
||||
const keyData = Object.keys(acc).reduce((identifiers, categoryKey) => {
|
||||
if (identifiers) return identifiers;
|
||||
const category = acc[categoryKey];
|
||||
const groupingIndex = category.findIndex(grouping =>
|
||||
grouping.types.includes(combatant.actor.system.type)
|
||||
);
|
||||
if (groupingIndex !== -1) identifiers = { categoryKey, groupingIndex };
|
||||
|
||||
return identifiers;
|
||||
}, null);
|
||||
if (keyData) {
|
||||
const { categoryKey, groupingIndex } = keyData;
|
||||
const grouping = acc[categoryKey][groupingIndex];
|
||||
const partyAmount = CONFIG.DH.ACTOR.adversaryTypes[combatant.actor.system.type].partyAmountPerBP;
|
||||
grouping.individuals = (grouping.individuals ?? 0) + 1;
|
||||
|
||||
const currentNr = grouping.nr ?? 0;
|
||||
grouping.nr = partyAmount ? Math.ceil(grouping.individuals / (nrCharacters ?? 0)) : currentNr + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, foundry.utils.deepClone(CONFIG.DH.ENCOUNTER.adversaryTypeCostBrackets));
|
||||
|
||||
const extendedBattleToggles = combat.system.extendedBattleToggles;
|
||||
const toggles = Object.keys(CONFIG.DH.ENCOUNTER.BPModifiers)
|
||||
.reduce((acc, categoryKey) => {
|
||||
const category = CONFIG.DH.ENCOUNTER.BPModifiers[categoryKey];
|
||||
acc.push(
|
||||
...Object.keys(category).reduce((acc, toggleKey) => {
|
||||
const grouping = category[toggleKey];
|
||||
acc.push({
|
||||
...grouping,
|
||||
categoryKey: Number(categoryKey),
|
||||
toggleKey,
|
||||
checked: extendedBattleToggles.find(
|
||||
x => x.category == categoryKey && x.grouping === toggleKey
|
||||
),
|
||||
disabled: grouping.automatic
|
||||
});
|
||||
|
||||
return acc;
|
||||
}, [])
|
||||
);
|
||||
return acc;
|
||||
}, [])
|
||||
.sort((a, b) => {
|
||||
if (a.categoryKey < b.categoryKey) return -1;
|
||||
if (a.categoryKey > b.categoryKey) return 1;
|
||||
else return a.toggleKey.localeCompare(b.toggleKey);
|
||||
});
|
||||
|
||||
return await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/battlepoints.hbs`,
|
||||
{
|
||||
combatId: combat.id,
|
||||
nrCharacters,
|
||||
currentBP,
|
||||
maxBP,
|
||||
categories,
|
||||
toggles
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/** Enable/disable a BP modifier */
|
||||
async toggleModifier(event) {
|
||||
const { combatId, category, grouping } = event.target.dataset;
|
||||
const combat = game.combats.get(combatId);
|
||||
await combat.update({
|
||||
system: {
|
||||
battleToggles: combat.system.battleToggles.some(x => x.category == category && x.grouping === grouping)
|
||||
? combat.system.battleToggles.filter(x => x.category != category && x.grouping !== grouping)
|
||||
: [...combat.system.battleToggles, { category: Number(category), grouping }]
|
||||
}
|
||||
});
|
||||
|
||||
await combat.toggleModifierEffects(
|
||||
event.target.checked,
|
||||
combat.combatants.filter(x => x.actor.type === 'adversary').map(x => x.actor),
|
||||
category,
|
||||
grouping
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = await this.getBattlepointHTML(combatId);
|
||||
const lockedTooltip = this.lockTooltip();
|
||||
lockedTooltip.querySelectorAll('.battlepoint-toggle-container input').forEach(element => {
|
||||
element.addEventListener('input', this.toggleModifier.bind(this));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,6 +4,12 @@
|
|||
|
||||
.encounter-title {
|
||||
text-align: left;
|
||||
flex: none;
|
||||
}
|
||||
|
||||
.encounter-battlepoints {
|
||||
display: flex;
|
||||
cursor: help;
|
||||
}
|
||||
|
||||
.inner-controls {
|
||||
|
|
|
|||
|
|
@ -31,4 +31,4 @@
|
|||
font-size: var(--font-size-12);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
@import './tooltip/tooltip.less';
|
||||
@import './tooltip/battlepoints.less';
|
||||
@import './tooltip/bordered-tooltip.less';
|
||||
@import './autocomplete/autocomplete.less';
|
||||
|
|
|
|||
42
styles/less/ux/tooltip/battlepoints.less
Normal file
42
styles/less/ux/tooltip/battlepoints.less
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
.daggerheart.dh-style.tooltip {
|
||||
.battlepoint-categories-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
margin-bottom: 16px;
|
||||
|
||||
.battlepoint-grouping-container {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
|
||||
.unselected-grouping {
|
||||
opacity: 0.4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.battlepoint-toggles-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
|
||||
.battlepoint-toggle-container {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
|
||||
&.inactive {
|
||||
opacity: 0.4;
|
||||
}
|
||||
|
||||
.grouping-lock {
|
||||
font-size: 17.5px;
|
||||
margin: 0 5px;
|
||||
color: @golden;
|
||||
}
|
||||
|
||||
input {
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,140 +1,147 @@
|
|||
.daggerheart.dh-style.tooltip {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
border-width: 0;
|
||||
|
||||
.tooltip-title-container {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 16px;
|
||||
|
||||
.tooltip-image {
|
||||
height: 40px;
|
||||
width: 40px;
|
||||
border-radius: 6px;
|
||||
border: 1px solid @golden;
|
||||
}
|
||||
#tooltip,
|
||||
.locked-tooltip {
|
||||
&.wide {
|
||||
max-width: 480px;
|
||||
}
|
||||
|
||||
.tooltip-title {
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.tooltip-image {
|
||||
height: 180px;
|
||||
width: 180px;
|
||||
}
|
||||
|
||||
.tooltip-description {
|
||||
font-style: italic;
|
||||
text-align: start;
|
||||
}
|
||||
|
||||
.simple-info {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.tooltip-sub-title {
|
||||
margin: 0;
|
||||
color: light-dark(@dark-blue, @beige);
|
||||
}
|
||||
|
||||
.tooltip-information-section {
|
||||
width: 100%;
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 4px;
|
||||
|
||||
&.spaced {
|
||||
margin-top: 8px;
|
||||
}
|
||||
|
||||
&.triple {
|
||||
grid-template-columns: 1fr 1fr 1fr;
|
||||
}
|
||||
|
||||
.tooltip-information {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 2px;
|
||||
|
||||
&.full-width {
|
||||
grid-column: span 2;
|
||||
}
|
||||
|
||||
label {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
label,
|
||||
div {
|
||||
white-space: nowrap;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.tooltip-chips {
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
flex-wrap: wrap;
|
||||
gap: 8px;
|
||||
|
||||
.tooltip-chip {
|
||||
font-size: var(--font-size-18);
|
||||
padding: 2px 4px;
|
||||
border: 1px solid light-dark(@dark-blue, @golden);
|
||||
border-radius: 6px;
|
||||
color: light-dark(@dark, @beige);
|
||||
background-image: url(../assets/parchments/dh-parchment-dark.png);
|
||||
}
|
||||
}
|
||||
|
||||
.tooltip-tags {
|
||||
width: 100%;
|
||||
.daggerheart.dh-style.tooltip {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
border-width: 0;
|
||||
|
||||
.tooltip-tag {
|
||||
.tooltip-title-container {
|
||||
width: 100%;
|
||||
display: grid;
|
||||
grid-template-columns: 80px 1fr;
|
||||
align-items: start;
|
||||
gap: 8px;
|
||||
padding: 4px;
|
||||
border: 1px solid light-dark(@dark-blue, @golden);
|
||||
border-radius: 6px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 16px;
|
||||
|
||||
.tooltip-tag-label-container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
flex-direction: column;
|
||||
gap: 2px;
|
||||
|
||||
.tooltip-tag-image {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
}
|
||||
|
||||
.tooltip-tag-label {
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.tooltip-tag-description {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
.tooltip-image {
|
||||
height: 40px;
|
||||
width: 40px;
|
||||
border-radius: 6px;
|
||||
border: 1px solid @golden;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.spaced {
|
||||
margin-bottom: 4px;
|
||||
.tooltip-title {
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.tooltip-image {
|
||||
height: 180px;
|
||||
width: 180px;
|
||||
}
|
||||
|
||||
.tooltip-description {
|
||||
font-style: italic;
|
||||
text-align: start;
|
||||
}
|
||||
|
||||
.simple-info {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.tooltip-sub-title {
|
||||
margin: 0;
|
||||
color: light-dark(@dark-blue, @beige);
|
||||
}
|
||||
|
||||
.tooltip-information-section {
|
||||
width: 100%;
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 4px;
|
||||
|
||||
&.spaced {
|
||||
margin-top: 8px;
|
||||
}
|
||||
|
||||
&.triple {
|
||||
grid-template-columns: 1fr 1fr 1fr;
|
||||
}
|
||||
|
||||
.tooltip-information {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 2px;
|
||||
|
||||
&.full-width {
|
||||
grid-column: span 2;
|
||||
}
|
||||
|
||||
label {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
label,
|
||||
div {
|
||||
white-space: nowrap;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.tooltip-chips {
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
flex-wrap: wrap;
|
||||
gap: 8px;
|
||||
|
||||
.tooltip-chip {
|
||||
font-size: var(--font-size-18);
|
||||
padding: 2px 4px;
|
||||
border: 1px solid light-dark(@dark-blue, @golden);
|
||||
border-radius: 6px;
|
||||
color: light-dark(@dark, @beige);
|
||||
background-image: url(../assets/parchments/dh-parchment-dark.png);
|
||||
}
|
||||
}
|
||||
|
||||
.tooltip-tags {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
|
||||
.tooltip-tag {
|
||||
width: 100%;
|
||||
display: grid;
|
||||
grid-template-columns: 80px 1fr;
|
||||
align-items: start;
|
||||
gap: 8px;
|
||||
padding: 4px;
|
||||
border: 1px solid light-dark(@dark-blue, @golden);
|
||||
border-radius: 6px;
|
||||
|
||||
.tooltip-tag-label-container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
flex-direction: column;
|
||||
gap: 2px;
|
||||
|
||||
.tooltip-tag-image {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
}
|
||||
|
||||
.tooltip-tag-label {
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.tooltip-tag-description {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.spaced {
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -64,6 +64,12 @@
|
|||
{{/if}}
|
||||
</strong>
|
||||
|
||||
{{#if (and combats.length user.isGM)}}
|
||||
<div class="encounter-battlepoints" data-tooltip="#battlepoints#" data-combat-id="{{combat.id}}">
|
||||
{{battlepoints.current}}/{{battlepoints.max}} BP{{#if battlepoints.hasModifierBP}}*{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Combat Controls --}}
|
||||
<div class="inner-controls">
|
||||
{{#if hasCombat}}
|
||||
|
|
|
|||
29
templates/ui/tooltip/battlepoints.hbs
Normal file
29
templates/ui/tooltip/battlepoints.hbs
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
<div class="daggerheart dh-style tooltip">
|
||||
<div class="battlepoint-categories-container">
|
||||
<h3>{{localize "Adversaries"}} ({{currentBP}}/{{maxBP}})</h3>
|
||||
{{#each categories as |category key|}}
|
||||
{{#each category as |grouping index|}}
|
||||
<div class="battlepoint-grouping-container">
|
||||
{{#if grouping.nr}}
|
||||
<label>{{key}} BP: {{concat (localize grouping.description) ' ' '('grouping.nr 'x)'}}</label>
|
||||
{{else}}
|
||||
<label class="unselected-grouping">{{key}} BP - {{localize grouping.description}}</label>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
</div>
|
||||
<div class="battlepoint-toggles-container">
|
||||
<h3>{{localize "Modifiers"}}</h3>
|
||||
{{#each toggles as |toggle|}}
|
||||
<div class="battlepoint-toggle-container {{#if (and toggle.disabled (not toggle.checked))}}inactive{{/if}}">
|
||||
{{#if toggle.disabled}}
|
||||
<i class="grouping-lock fa-solid {{#if toggle.checked}}fa-lock{{else}}fa-unlock{{/if}}"></i>
|
||||
{{else}}
|
||||
<input type="checkbox" data-combat-id="{{@root.combatId}}" data-category="{{toggle.categoryKey}}" data-grouping="{{toggle.toggleKey}}" {{checked toggle.checked}} />
|
||||
{{/if}}
|
||||
<label class="unselected-grouping">{{toggle.categoryKey}} BP: {{localize toggle.description}}</label>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
Loading…
Add table
Add a link
Reference in a new issue