Commit graph

52 commits

Author SHA1 Message Date
Dapoulp
0632a8c6bb
Refactor/actions v2 (#402)
* Action Refactor Part #1

* Fixed Weapon/Armor features. Fixed Feature actions

* f

* Action Refactor Part #2

* Fixes

* Remove ActionsField from Companion

* Fixes

* Localization fix

* BaseDataItem hasActions false

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-25 01:10:49 +02:00
WBHarry
6301e575e3
[Feature] Allow Dice Reroll in ChatMessage (#395)
* Troubleshooting

Created test button in 'duality-roll.hbs' and functionality in chatLog.mjs

* Updated functionality

dialog recheck.

* Update duality-roll.hbs

testing toggle on specific areas so only tooltip is triggered.

Rest of CSS functionality not affected.

* Redoing Dice Reroll functionality

Attempting something new

* The rise of NaNs

Resolved Dice Parsing Errors, now dealing with parsing errors from system values.

* Forcing string evaluation for testing

* Fixed rerolling of duality dice

* Fixed message.rolls not being updated

* Added support for d20 rolls

* PR fixes

---------

Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-07-23 01:01:21 +02:00
WBHarry
3d723e7d8c
[Feature] Roll Difficulty Support (#393)
* Added difficulty support in rollDialog/rollMessage and [[/dr]]

* Fixed /dr chat command
2025-07-21 20:51:49 -03:00
WBHarry
42a705a870
[Feature] Beastform Types (#372)
* Temp

* Finished Evolved

* Fixed hybrid

* Changed generalConfig.tiers to be number based

* Weaponhandling while in beastform

* Added unarmed strike in sidebar

* Added DamageEnricher

* Added effect enricher

* Corrected downtime buttons and actions

* Added BeastformTooltip

* Split the BeastformDialog into parts with tabs

* Added temp beastform features

* rollData change

* Improvement

* character.getRollData cleanup
2025-07-20 21:56:22 +02:00
joaquinpereyra98
b8930b18a4
Bug/103 enrich htmlfield content before its used in applications (#369)
* FIX: Add enritch to HTMLField
FIX: Remove no-HTMLField from Manifest
FIX: Convert Scar's HTMLField to StringField
FIX: Remove unused HTMLField

* REMOVE unused hanldebars helpers

* FEAT: add inventory-fieldset-items-V2 and inventory-item-V2  partials for Actors

* FIX showLabels to hideTags

* FEAT: add template to items sheet

* FEAT: add effects tabs on ItemSheet

* FEAT: add context menus for all inventory-items

* FEAT: add resources to inventory-item template

* FEAT: add enritch on inventory-item description
FEAT: add extensible behavior on inventory-item-content
FEAT: add fade effect on item-img to roll-itmg

* FEAT: add eritch to NPC description
FIX: missing htmlFieldss on manfiest
FIX: add misisng localizations

* FIX_ minor fixes

* Little resource fix. Noone will notice ._.

* FIX: remove default list styles
FIX: .extended css reduce max-height, shorten animation duration to 0.5s, and set overflow to auto.
FIX: set enriched=notes.enriche on notes.hbs
FIX: set experience.value on sidebar.hbs
FIX: move tooltip from item-img to img-portrait on inventory-item-V2.hbs
REMOVE: unused files

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-19 22:21:46 +02:00
WBHarry
f15483c722
Feature/349 items actions macro use (#356)
* Added itemUse macro on drag to hotbar

* Fixed item.type logic

* Added support for actionMacro drag from items

* Added MacroDrag for Attacks

* Fixed so UseItem macros get the img set
2025-07-17 14:03:54 -03:00
WBHarry
b40d053201
[Feature/Fixes] Adversary Touchups (#359)
* Added support for automatic horde damage

* Active effects are shown on the token

* Fixed logic

* Fixed d20 dice lightmode color
2025-07-16 15:17:34 -03:00
WBHarry
5635bcaf7b
[Bug] Companion Trait Useage (#357)
* Removed trait useage for companion attack

* Fixes companion attack.roll.bonus

* More fixes

* Corrected companion resource change on duality

* .

* Added Dead/Unconcious
2025-07-16 01:53:37 +02:00
WBHarry
f2176c6238
[Fix] Include Tagify.css file (#353)
* Added tagify.css to the deploy script

* Added tagify.css as a static css file

* Delete styles/tagify.css

* Fix

* Merge fix

* Fixed path
2025-07-15 13:24:04 -03:00
WBHarry
aa2714e021
[Fix] Automation Fixes (#342)
* Initial

* Split HopeFear automation by GM and Players

* Fixed ActionToken automation
2025-07-15 10:59:01 -03:00
WBHarry
0dd5b53313
[Feature] ActiveEffect Autocomplete (#338)
* Fixed translation of TrackedAttributeChoices

* Styling improvements

* Added hints

* fix autocomplete style, fix tagify style, fix magical and physical tag style and fix lang in details adversary settings

* Removed commented out code

* Some companion fixes

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-07-15 10:55:45 -03:00
WBHarry
5b9db88d50
Added a separation of system effects and generic effects on token status effects. Can be turned off in settings. (#317) 2025-07-11 16:53:22 -03:00
WBHarry
e6ec486072
In Front Template (#299)
* Added confirm dialogs to delete

* Localization fix

* Changed Cone template to be 'In Front', acting as a 180 degree cone

* Changed to keep the original Cone function
2025-07-08 21:40:24 -03:00
Dapoulp
059b814fdf
Feature/armor stack uses on damage (#300)
* ArmorStack use as User query

* Remove unnecessart args

* Fixes
2025-07-08 21:06:46 +02:00
Dapoulp
52be430eff
Feature/247 auto add yope fear clear stress (#285)
* cleanup

* test

* Step 1

* #2

* Fix Effect Action & Add Hope tumation settings to hook

* remove circular dependency

* Snuck in some localization fixes I noticed

* Remove success condition for duality roll gain

* Changed config.roll.type logic

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-07 01:38:39 +02:00
WBHarry
488844603a
Language Organization (#281)
* Organized language

* Organized high level folders

* Some deeper organization

* More org. That's enough ._.

* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00
joaquinpereyra98
eac58c1386
Bug/153 undeploy jquery (#270)
* REFACTOR: remove unnecessary handlebars

* REFACTOR: add jsdoc to DHContextMenu class

* remove jquery cont ChatLog class

* FIX error on create weapons

* REFACTOR:make more legible  _preCreate

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-05 15:10:49 -03:00
WBHarry
9d76405221
File Structure Rework (#262)
* Restructured all the files

* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less

* Restored build/ folder

* Mvoed config out form under application

* Moved roll.mjs to module/dice and renamed to dhRolls.mjs

* Update module/canvas/placeables/_module.mjs

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>

* Le massive export update

* Removed unncessary import

---------

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00
WBHarry
d071fadf7d
Feature/200 beastform (#255)
* Temp

* Dialog setup

* Fixed basic beastform

* Reworked beastform to hold it's data entirely in the beastformEffect

* UpdateActorTokens fix

* Removed hardcoded tierlimit on beastform

* PR fixes
2025-07-04 02:02:14 +02:00
IrkTheImp
9fb9a4af55
fix dr command roll bug (#241)
* swap to use the DualityRoll not base roll

* update command to use new dice roll.

* reinstate DhpActor in action (which causes circular reference)

* fix additional dr options
2025-07-03 00:02:20 +02:00
WBHarry
ee8a48f73d
Added DhTooltipManager aswell as placeholder rendering for Armor/Weapon/DomainCard (#245) 2025-07-02 18:21:02 -03:00
WBHarry
eb647f1e31
Removed non-existing template preload (#244) 2025-07-02 09:42:35 -04:00
Dapoulp
8b834036fa
Feature/165 action save (#231)
* Roll All Save button + Merge Attack & Roll Chat message

* Fix conflicts again
2025-07-01 19:04:53 +02:00
WBHarry
b7e4169079
159 - Companion (#224)
* Initial datamodel

* Fixed attack

* Temp

* Fixed normal levelup

* Fixed showing summary of new experiences

* Touchups

* level sync fixes

* Reworked Action storage

* Companions now take stress when damaged

* Fixed Feature flow

* Removed retroactive companion levelup

* Restored delevel on partner removal

* PR fixes

* Added a check for card duplicates on character
2025-07-01 17:19:41 +02:00
joaquinpereyra98
7135716da9
Feature/178 searchbar logic to items in character sheet (#209)
* REFACTOR: remove DhpApplicationMixin
REFACTOR: remove getEmbeddedDocument method from Item class
REFACTOR: remove prepareData method from Actor class
REFACTOR: remove _preUpdate method from Actor class

* REFACTOR: rename dhpItem to DHItem
REFACTOR: improvement Item#isInventoryItem getter
REFACTOR: simplify Item's createDialog static method.
REFACTOR: remove documentCreate template

* FEAT: add SearchFilter for character-sheet Inventory and DomainCards
FEAT: simplify the preparetion of inventory context

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-06-28 23:44:57 -03:00
Dapoulp
3593f44612
Feature/112 items use action datamodel (#194)
* Fix action for items

* Cost & Range #1

* remove log

* actions

* Split methods

* Roll classes

* Begin damage

* g

* Actions

* before main merge

* Fix d20RollDialog costs check

* Fix submit on close

* Add uses in action dialog

* Adversary Attack

* 166 - Damage Reduction (#180)

* Temp

* Fixed Stress Reductions

* Changed from index based to object

* Fixed stress resources management for DamageReduction

* Fix Adversary attack multiplier

* Auto add Attack action to newly created weapon

* Few fixes

* 164 - Add Hope/Fear formula

* 163 - Actor Sub Datas (#182)

* Added rules/bonuses for all classes and subclasses

* More

* Add Save

* Fix delete action button

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2025-06-28 19:01:08 +02:00
WBHarry
1f5b5f9915
Bug/fixed character attack (#192)
* Fixed weapon useage in Character

* Added DHContextMenu to pass on the event from clicking a contextmenuitem
2025-06-28 14:00:53 +02:00
Murilo Brito
56c4a2805f
[FEATURE] #149 - New style for character sheets (#172)
* new style for character sheets

* Added nowrap on level label

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-06-24 15:59:31 +02:00
WBHarry
c15d55a505
120 - Countdowns (#158)
* Added the shell of the Countdown application

* Added countdown automation

* Fixed overflow layout and added confirmation on countdown removal

* Added ownership to countdowns
2025-06-21 21:37:22 +02:00
WBHarry
3464717958
152 - Improve Rest Options (#154)
* Fixed up downtime dialogs and data model

* Added homebrew settings without action handling for now

* Added NrChoices to homebrew
2025-06-20 16:36:09 +02:00
WBHarry
f6e077b290
148 - Character Setup (#151)
* Added a character setup dialog

* Added optional equipment tab

* Removed temp button to open character setup

* Cleaned up footer from commented code
2025-06-18 20:57:32 +02:00
WBHarry
96ed90b5fc
146 - Measured Templates (#147)
* Added DhMeasuredTemplate

* Added TemplateEnricher for Template buttons in text
2025-06-15 20:33:34 +02:00
WBHarry
7802d18a4d
144 - Update System Settings (#145)
* Updated SystemSettings to V2 and organized some

* Corrected distance measuring labels

* Raised system.json foundry version
2025-06-15 17:01:59 +02:00
WBHarry
f80a849b73
140/141 - Class/Subclass Actions/Effects (#142)
* Added Actions and effects

* Added class hopeFeatures and classFeatures
2025-06-15 13:19:48 +02:00
Dapoulp
6adbb4e49b
Enhancement/merge duality chat tpl (#134)
* h

* j

* Before PR

* Remove discarded class from duality roll
2025-06-14 21:44:32 +02:00
WBHarry
187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00
Dapoulp
90bc2dc488
Fix FearTracker being rendered on load even if hidden (#130) 2025-06-13 09:01:52 +02:00
WBHarry
bc3525c970
Active Effects (#123)
* Added Dh classes to ActiveEffect/ActiveEffectConfig with some initial logic

* TabFormFooter styling update

* Lowered tab-form-footer padding
2025-06-12 20:53:47 +02:00
WBHarry
a92221778e
Levelup Remake (#100)
* Set up DhLevelTier datamodel

* Added Levelup data model and started at the render

* Fixed data handling in the LevelUp view

* Added back the save function

* Finalised levelup selections and propagating to PC

* Added level advancement selection data

* Added DomainCard selection

* Css merge commit

* Added PC level/delevel benefits of leveling up

* Fixed sticky previous selections on continous leveling

* Fixed up Summary. Fixed multiclass/subclass blocking on selection

* Removed unused level.hbs

* Fixed attribute base for PC

* Improved naming of attribute properties

* Renamed/structured resources/evasion/proficiency

* Improved trait marking

* Rework to level up once at a time

* Added markers

* Removed tabs when in Summary

* Fixed multilevel buttons

* Improved multiclass/subclass recognition

* Fixed tagify error on selection

* Review fixes
2025-06-07 01:50:50 +02:00
WBHarry
aa8fe6a7a1
Combat and CombatTracker (#108)
* Added Combat and CombatTracker

* Some cleneaup

* Fixing and cleaning up

* Added categories for combatants

* Style improvements

* Layout change
2025-06-07 00:06:54 +02:00
Dapoulp
d30ae91109
Feature/89 gm fear display (#90)
* fear display
2025-06-01 02:48:14 +02:00
Dapoulp
485f8bcd51
Update Compendium Class (#93) 2025-05-31 18:19:56 +02:00
WBHarry
407b70b662 Css cleanup. Added styling for tagify dropdown 2025-05-30 15:50:43 +02:00
Murilo Brito
c34c923406
enhance card items (#75) 2025-05-29 12:07:09 +02:00
WBHarry
c4a03b2d54
Duality Roll Followup (#65)
* Moved the roll total to bottom right. A bunch of label fixes
* Fixed broken attack-roll damage button
* Added AppearanceMenu allowing modification of DiceSoNice Duality presets
2025-05-27 20:07:47 +02:00
WBHarry
d1a0a9ab24
Embedding Duality Rolls (#52)
* Added DualityRoll direct rolls in chat
* Added button render to renderJournalEntryPageProseMirrorSheet and renderHandlebarsApplication
* Hope and Fear dice totals are now properly added together
* Added Colorful/Normal DualityRoll color settings
2025-05-26 16:34:32 +02:00
WBHarry
cf51153432
Review Inventory (#55)
* Weapons and Armor are now stored like any other item on the PC. Added equip/unequip logic.

* Changed so that equip attempts always go through and the neccessary weapons are unequipped to fascilitate it

* Fixed drag equip and extracted unequipBeforeEquip logic
2025-05-26 15:43:04 +02:00
WBHarry
5a3bb25e53 Merged with main 2025-05-24 10:36:36 +02:00
WBHarry
faab60b45b Updated attack rolls and damage rolls for adversaries 2025-05-24 10:25:40 +02:00
IrkTheImp
2d832e74d4
modify ruler and token ruler to show distance ranges (#40) 2025-05-24 01:19:37 +02:00