mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
152 - Improve Rest Options (#154)
* Fixed up downtime dialogs and data model * Added homebrew settings without action handling for now * Added NrChoices to homebrew
This commit is contained in:
parent
f6e077b290
commit
3464717958
19 changed files with 799 additions and 123 deletions
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@ -297,6 +297,7 @@ const preloadHandlebarsTemplates = async function () {
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'systems/daggerheart/templates/views/actionTypes/roll.hbs',
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'systems/daggerheart/templates/views/actionTypes/cost.hbs',
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'systems/daggerheart/templates/views/actionTypes/range-target.hbs',
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'systems/daggerheart/templates/views/actionTypes/effect.hbs'
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'systems/daggerheart/templates/views/actionTypes/effect.hbs',
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'systems/daggerheart/templates/settings/components/settings-item-line.hbs'
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]);
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};
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69
lang/en.json
69
lang/en.json
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@ -87,6 +87,11 @@
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}
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},
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"Homebrew": {
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"NewDowntimeMove": "Downtime Move",
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"DowntimeMoves": "Downtime Moves",
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"NrChoices": "# Moves Per Rest",
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"ResetMovesTitle": "Reset {type} Downtime Moves",
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"ResetMovesText": "Are you sure you want to reset?",
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"FIELDS": {
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"maxFear": { "label": "Max Fear" },
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"traitArray": { "label": "Initial Trait Modifiers" }
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@ -499,29 +504,51 @@
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}
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},
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"Downtime": {
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"TendToWounds": {
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"Name": "Tend to Wounds",
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"Description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead."
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"DowntimeHeader": "Downtime Moves ({current}/{max})",
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"ShortRest": {
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"title": "Short Rest",
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"TendToWounds": {
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"Name": "Tend to Wounds",
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"Description": "Describe how you hastily patch yourself up, then clear a number of Hit Points equal to 1d4 + your tier. You can do this to an ally instead."
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},
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"ClearStress": {
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"Name": "Clear Stress",
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"Description": "Describe how you blow off steam or pull yourself together, then clear a number of Stress equal to 1d4 + your tier."
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},
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"RepairArmor": {
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"Name": "Repair Armor",
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"Description": "Describe how you quickly repair your armor, then clear a number of Armor Slots equal to 1d4 + your tier. You can do this to an ally's armor instead."
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},
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"Prepare": {
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"Name": "Prepare",
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"Description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope."
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}
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},
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"ClearStress": {
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"Name": "Clear Stress",
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"Description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress."
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"LongRest": {
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"title": "Long Rest",
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"TendToWounds": {
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"Name": "Tend to Wounds",
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"Description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead."
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},
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"ClearStress": {
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"Name": "Clear Stress",
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"Description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress."
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},
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"RepairArmor": {
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"Name": "Repair Armor",
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"Description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead."
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},
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"Prepare": {
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"Name": "Prepare",
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"Description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope."
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},
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"WorkOnAProject": {
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"Name": "Work on a Project",
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"Description": "Establish or continue work on a project."
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}
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},
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"RepairArmor": {
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"Name": "Repair Armor",
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"Description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally’s armor instead."
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},
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"Prepare": {
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"Name": "Prepare",
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"Description": "Describe how you are preparing for the next day’s adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope."
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},
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"WorkOnAProject": {
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"Name": "Work on a Project",
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"Description": "Establish or continue work on a project. The GM might ask for a roll to determine how much to tick down on the completion track."
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},
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"Custom": {
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"NamePlaceholder": "Custom Activity...",
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"Placeholder": "A custom downtime activity description..."
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"Notifications": {
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"NoMoreMoves": "You cannot select any more downtime moves"
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}
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},
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"DeathMoves": {
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@ -1,3 +1,5 @@
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import { actionsTypes } from '../data/_module.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV2) {
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@ -5,25 +7,25 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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super({});
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this.actor = actor;
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this.selectedActivity = null;
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this.shortrest = shortrest;
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this.customActivity = SYSTEM.GENERAL.downtime.custom;
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const options = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew).restMoves;
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this.moveData = shortrest ? options.shortRest : options.longRest;
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}
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get title() {
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return `${this.actor.name} - ${this.shortrest ? 'Short Rest' : 'Long Rest'}`;
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return '';
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'downtime'],
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position: { width: 800, height: 'auto' },
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position: { width: 680, height: 'auto' },
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actions: {
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selectActivity: this.selectActivity,
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selectMove: this.selectMove,
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takeDowntime: this.takeDowntime
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},
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form: { handler: this.updateData, submitOnChange: true }
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form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
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};
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static PARTS = {
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@ -33,51 +35,63 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement
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.querySelectorAll('.activity-image')
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.forEach(element => element.addEventListener('contextmenu', this.deselectMove.bind(this)));
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.selectedActivity = this.selectedActivity;
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context.options = this.shortrest ? SYSTEM.GENERAL.downtime.shortRest : SYSTEM.GENERAL.downtime.longRest;
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context.customActivity = this.customActivity;
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context.disabledDowntime =
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!this.selectedActivity ||
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(this.selectedActivity.id === this.customActivity.id &&
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(!this.customActivity.name || !this.customActivity.description));
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context.moveData = this.moveData;
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context.nrCurrentChoices = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
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context.disabledDowntime = context.nrCurrentChoices < context.moveData.nrChoices;
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return context;
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}
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static selectActivity(_, button) {
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const activity = button.dataset.activity;
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this.selectedActivity =
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activity === this.customActivity.id
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? this.customActivity
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: this.shortrest
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? SYSTEM.GENERAL.downtime.shortRest[activity]
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: SYSTEM.GENERAL.downtime.longRest[activity];
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static selectMove(_, button) {
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const nrSelected = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
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if (nrSelected === this.moveData.nrChoices) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Downtime.Notifications.NoMoreMoves'));
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return;
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}
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const move = button.dataset.move;
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this.moveData.moves[move].selected = this.moveData.moves[move].selected
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? this.moveData.moves[move].selected + 1
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: 1;
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this.render();
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}
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deselectMove(event) {
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const move = event.currentTarget.dataset.move;
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this.moveData.moves[move].selected = this.moveData.moves[move].selected
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? this.moveData.moves[move].selected - 1
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: 0;
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this.render();
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}
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static async takeDowntime() {
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const refreshedFeatures = this.shortrest
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? this.actor.system.refreshableFeatures.shortRest
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: [...this.actor.system.refreshableFeatures.shortRest, ...this.actor.system.refreshableFeatures.longRest];
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for (var feature of refreshedFeatures) {
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await feature.system.refresh();
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}
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const moves = Object.values(this.moveData.moves).filter(x => x.selected);
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const cls = getDocumentClass('ChatMessage');
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const msg = new cls({
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user: game.user.id,
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system: {
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moves: moves,
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actor: this.actor.uuid
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},
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/chat/downtime.hbs',
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{
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player: this.actor.name,
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title: game.i18n.localize(this.selectedActivity.name),
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img: this.selectedActivity.img,
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description: game.i18n.localize(this.selectedActivity.description),
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refreshedFeatures: refreshedFeatures
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title: `${this.actor.name} - ${game.i18n.localize(`DAGGERHEART.Downtime.${this.shortRest ? 'ShortRest' : 'LongRest'}.title`)}`,
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moves: moves
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}
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)
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});
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144
module/applications/settings/components/settingsActionsView.mjs
Normal file
144
module/applications/settings/components/settingsActionsView.mjs
Normal file
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@ -0,0 +1,144 @@
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import { actionsTypes } from '../../../data/_module.mjs';
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import DHActionConfig from '../../config/Action.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhSettingsActionView extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(resolve, reject, title, name, img, description, actions) {
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super({});
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this.resolve = resolve;
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this.reject = reject;
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this.viewTitle = title;
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this.name = name;
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this.img = img;
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this.description = description;
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this.actions = actions;
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}
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get title() {
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return this.viewTitle;
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'setting', 'dh-style'],
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position: { width: '400', height: 'auto' },
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actions: {
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editImage: this.onEditImage,
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addItem: this.addItem,
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editItem: this.editItem,
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removeItem: this.removeItem,
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resetMoves: this.resetMoves,
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saveForm: this.saveForm
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},
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form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
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};
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static PARTS = {
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header: { template: 'systems/daggerheart/templates/settings/components/action-view-header.hbs' },
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main: {
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template: 'systems/daggerheart/templates/settings/components/action-view.hbs'
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},
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footer: { template: 'systems/daggerheart/templates/settings/components/action-view-footer.hbs' }
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.name = this.name;
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context.img = this.img;
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context.description = this.description;
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context.enrichedDescription = await foundry.applications.ux.TextEditor.enrichHTML(context.description);
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context.actions = this.actions;
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return context;
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}
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static async updateData(event, element, formData) {
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const { name, img, description } = foundry.utils.expandObject(formData.object);
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this.name = name;
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this.description = description;
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this.render();
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}
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static async saveForm(event) {
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this.resolve({
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name: this.name,
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img: this.img,
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description: this.description,
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actions: this.actions
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});
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this.close(true);
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}
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static close(fromSave) {
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if (!fromSave) {
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this.reject();
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}
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super.close();
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}
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static onEditImage() {
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const fp = new FilePicker({
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current: this.img,
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type: 'image',
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callback: async path => {
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this.img = path;
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this.render();
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},
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top: this.position.top + 40,
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left: this.position.left + 10
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});
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return fp.browse();
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}
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async selectActionType() {
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const content = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/views/actionType.hbs',
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{ types: SYSTEM.ACTIONS.actionTypes }
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),
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title = 'Select Action Type',
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type = 'form',
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data = {};
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return Dialog.prompt({
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title,
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label: title,
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content,
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type,
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callback: html => {
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const form = html[0].querySelector('form'),
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fd = new foundry.applications.ux.FormDataExtended(form);
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foundry.utils.mergeObject(data, fd.object, { inplace: true });
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return data;
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},
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rejectClose: false
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});
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}
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static async addItem() {
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const actionType = await this.selectActionType();
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const cls = actionsTypes[actionType?.type] ?? actionsTypes.attack,
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action = new cls({
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_id: foundry.utils.randomID(),
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type: actionType.type,
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name: game.i18n.localize(SYSTEM.ACTIONS.actionTypes[actionType.type].name),
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...cls.getSourceConfig(this.document)
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});
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this.actions.push(action);
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this.render();
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}
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static async editItem(_, button) {
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await new DHActionConfig(this.actions[button.dataset.id]).render(true);
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}
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static removeItem(event, button) {
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this.actions = this.actions.filter((_, index) => index !== Number.parseInt(button.dataset.id));
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this.render();
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}
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static resetMoves() {}
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}
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@ -1,8 +1,9 @@
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import { DhHomebrew } from '../../data/settings/_module.mjs';
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import DhSettingsActionView from './components/settingsActionsView.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhAutomationSettings extends HandlebarsApplicationMixin(ApplicationV2) {
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export default class DhHomebrewSettings extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor() {
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super({});
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@ -19,7 +20,10 @@ export default class DhAutomationSettings extends HandlebarsApplicationMixin(App
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classes: ['daggerheart', 'setting', 'dh-style'],
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position: { width: '600', height: 'auto' },
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actions: {
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reset: this.reset,
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addItem: this.addItem,
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editItem: this.editItem,
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removeItem: this.removeItem,
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resetMoves: this.resetMoves,
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save: this.save
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},
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form: { handler: this.updateData, submitOnChange: true }
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@ -48,8 +52,101 @@ export default class DhAutomationSettings extends HandlebarsApplicationMixin(App
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this.render();
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}
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static async reset() {
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this.settings = new DhHomebrew();
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static async addItem(_, target) {
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await this.settings.updateSource({
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[`restMoves.${target.dataset.type}.moves.${foundry.utils.randomID()}`]: {
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name: game.i18n.localize('DAGGERHEART.Settings.Homebrew.NewDowntimeMove'),
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img: 'icons/magic/life/cross-worn-green.webp',
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description: '',
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actions: []
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}
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});
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this.render();
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}
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static async editItem(_, target) {
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const move = this.settings.restMoves[target.dataset.type].moves[target.dataset.id];
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new Promise((resolve, reject) => {
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new DhSettingsActionView(
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resolve,
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reject,
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game.i18n.localize('DAGGERHEART.Settings.Homebrew.DowntimeMoves'),
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move.name,
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move.img,
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move.description,
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move.actions
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).render(true);
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}).then(data => this.updateAction.bind(this)(data, target.dataset.type, target.dataset.id));
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}
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async updateAction(data, type, id) {
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await this.settings.updateSource({
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[`restMoves.${type}.moves.${id}`]: {
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name: data.name,
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img: data.img,
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description: data.description
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}
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});
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this.render();
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}
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static async removeItem(_, target) {
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await this.settings.updateSource({
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[`restMoves.${target.dataset.type}.moves.-=${target.dataset.id}`]: null
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});
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this.render();
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}
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static async resetMoves(_, target) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.format('DAGGERHEART.Settings.Homebrew.ResetMovesTitle', {
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type: game.i18n.localize(
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`DAGGERHEART.Downtime.${target.dataset.type === 'shortRest' ? 'ShortRest' : 'LongRest'}.title`
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)
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})
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},
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||||
content: game.i18n.localize('DAGGERHEART.Settings.Homebrew.ResetMovesText')
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
|
||||
const fields = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew).schema.fields;
|
||||
|
||||
const removeUpdate = Object.keys(this.settings.restMoves[target.dataset.type].moves).reduce((acc, key) => {
|
||||
acc[`-=${key}`] = null;
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const updateBase =
|
||||
target.dataset.type === 'shortRest'
|
||||
? fields.restMoves.fields.shortRest.fields
|
||||
: fields.restMoves.fields.longRest.fields;
|
||||
const update = {
|
||||
nrChoices: updateBase.nrChoices.initial,
|
||||
moves: Object.keys(updateBase.moves.initial).reduce((acc, key) => {
|
||||
const move = updateBase.moves.initial[key];
|
||||
acc[key] = {
|
||||
...move,
|
||||
name: game.i18n.localize(move.name),
|
||||
description: game.i18n.localize(move.description)
|
||||
};
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
|
||||
await this.settings.updateSource({
|
||||
[`restMoves.${target.dataset.type}`]: {
|
||||
...update,
|
||||
moves: {
|
||||
...removeUpdate,
|
||||
...update.moves
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -101,65 +101,99 @@ export const conditions = {
|
|||
}
|
||||
};
|
||||
|
||||
export const downtime = {
|
||||
shortRest: {
|
||||
export const defaultRestOptions = {
|
||||
shortRest: () => ({
|
||||
tendToWounds: {
|
||||
id: 'tendToWounds',
|
||||
name: 'DAGGERHEART.Downtime.TendToWounds.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Name'),
|
||||
img: 'icons/magic/life/cross-worn-green.webp',
|
||||
description: 'DAGGERHEART.Downtime.TendToWounds.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Description'),
|
||||
actions: [
|
||||
{
|
||||
type: 'healing',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Name'),
|
||||
img: 'icons/magic/life/cross-worn-green.webp',
|
||||
actionType: 'action',
|
||||
healing: {
|
||||
type: 'health',
|
||||
value: {
|
||||
custom: {
|
||||
enabled: true,
|
||||
formula: '1d4 + 1' // should be 1d4 + {tier}. How to use the roll param?
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
clearStress: {
|
||||
id: 'clearStress',
|
||||
name: 'DAGGERHEART.Downtime.ClearStress.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Name'),
|
||||
img: 'icons/magic/perception/eye-ringed-green.webp',
|
||||
description: 'DAGGERHEART.Downtime.ClearStress.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Description'),
|
||||
actions: [
|
||||
{
|
||||
type: 'healing',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Name'),
|
||||
img: 'icons/magic/perception/eye-ringed-green.webp',
|
||||
actionType: 'action',
|
||||
healing: {
|
||||
type: 'stress',
|
||||
value: {
|
||||
custom: {
|
||||
enabled: true,
|
||||
formula: '1d4 + 1' // should be 1d4 + {tier}. How to use the roll param?
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
repairArmor: {
|
||||
id: 'repairArmor',
|
||||
name: 'DAGGERHEART.Downtime.RepairArmor.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.RepairArmor.Name'),
|
||||
img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
|
||||
description: 'DAGGERHEART.Downtime.RepairArmor.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.RepairArmor.Description')
|
||||
},
|
||||
prepare: {
|
||||
id: 'prepare',
|
||||
name: 'DAGGERHEART.Downtime.Prepare.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.Prepare.Name'),
|
||||
img: 'icons/skills/trades/academics-merchant-scribe.webp',
|
||||
description: 'DAGGERHEART.Downtime.Prepare.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.Prepare.Description')
|
||||
}
|
||||
},
|
||||
longRest: {
|
||||
}),
|
||||
longRest: () => ({
|
||||
tendToWounds: {
|
||||
id: 'tendToWounds',
|
||||
name: 'DAGGERHEART.Downtime.TendToWounds.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.TendToWounds.Name'),
|
||||
img: 'icons/magic/life/cross-worn-green.webp',
|
||||
description: 'DAGGERHEART.Downtime.TendToWounds.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.TendToWounds.Description')
|
||||
},
|
||||
clearStress: {
|
||||
id: 'clearStress',
|
||||
name: 'DAGGERHEART.Downtime.ClearStress.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.ClearStress.Name'),
|
||||
img: 'icons/magic/perception/eye-ringed-green.webp',
|
||||
description: 'DAGGERHEART.Downtime.ClearStress.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.ClearStress.Description')
|
||||
},
|
||||
repairArmor: {
|
||||
id: 'repairArmor',
|
||||
name: 'DAGGERHEART.Downtime.RepairArmor.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.RepairArmor.Name'),
|
||||
img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
|
||||
description: 'DAGGERHEART.Downtime.RepairArmor.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.RepairArmor.Description')
|
||||
},
|
||||
prepare: {
|
||||
id: 'prepare',
|
||||
name: 'DAGGERHEART.Downtime.Prepare.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.Prepare.Name'),
|
||||
img: 'icons/skills/trades/academics-merchant-scribe.webp',
|
||||
description: 'DAGGERHEART.Downtime.Prepare.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.Prepare.Description')
|
||||
},
|
||||
workOnAProject: {
|
||||
id: 'workOnAProject',
|
||||
name: 'DAGGERHEART.Downtime.WorkOnAProject.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.WorkOnAProject.Name'),
|
||||
img: 'icons/skills/social/thumbsup-approval-like.webp',
|
||||
description: 'DAGGERHEART.Downtime.WorkOnAProject.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.WorkOnAProject.Description')
|
||||
}
|
||||
},
|
||||
}),
|
||||
custom: {
|
||||
id: 'customActivity',
|
||||
name: '',
|
||||
|
|
|
|||
|
|
@ -87,6 +87,14 @@ export default class DhCharacter extends BaseDataActor {
|
|||
};
|
||||
}
|
||||
|
||||
get tier() {
|
||||
return this.levelData.level.current === 1
|
||||
? 1
|
||||
: Object.values(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers).tiers).find(
|
||||
tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
|
||||
).tier;
|
||||
}
|
||||
|
||||
get ancestry() {
|
||||
return this.parent.items.find(x => x.type === 'ancestry') ?? null;
|
||||
}
|
||||
|
|
@ -134,19 +142,6 @@ export default class DhCharacter extends BaseDataActor {
|
|||
: null;
|
||||
}
|
||||
|
||||
get refreshableFeatures() {
|
||||
return this.parent.items.reduce(
|
||||
(acc, x) => {
|
||||
if (x.type === 'feature' && x.system.refreshData?.type === 'feature' && x.system.refreshData?.type) {
|
||||
acc[x.system.refreshData.type].push(x);
|
||||
}
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ shortRest: [], longRest: [] }
|
||||
);
|
||||
}
|
||||
|
||||
static async unequipBeforeEquip(itemToEquip) {
|
||||
const primary = this.primaryWeapon,
|
||||
secondary = this.secondaryWeapon;
|
||||
|
|
@ -242,6 +237,14 @@ export default class DhCharacter extends BaseDataActor {
|
|||
this.evasion.total = (this.class?.evasion ?? 0) + this.evasion.bonus;
|
||||
this.proficiency.total = this.proficiency.value + this.proficiency.bonus;
|
||||
}
|
||||
|
||||
getRollData() {
|
||||
const data = super.getRollData();
|
||||
return {
|
||||
...data,
|
||||
tier: this.tier
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class DhPCLevelData extends foundry.abstract.DataModel {
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import { defaultRestOptions } from '../../config/generalConfig.mjs';
|
||||
|
||||
export default class DhHomebrew extends foundry.abstract.DataModel {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Settings.Homebrew']; // Doesn't work for some reason
|
||||
|
||||
|
|
@ -13,6 +15,40 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
|
|||
}),
|
||||
traitArray: new fields.ArrayField(new fields.NumberField({ required: true, integer: true }), {
|
||||
initial: () => [2, 1, 1, 0, 0, -1]
|
||||
}),
|
||||
restMoves: new fields.SchemaField({
|
||||
longRest: new fields.SchemaField({
|
||||
nrChoices: new fields.NumberField({ required: true, integer: true, min: 1, initial: 2 }),
|
||||
moves: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
img: new fields.FilePathField({
|
||||
initial: 'icons/magic/life/cross-worn-green.webp',
|
||||
categories: ['IMAGE'],
|
||||
base64: false
|
||||
}),
|
||||
description: new fields.HTMLField(),
|
||||
actions: new fields.ArrayField(new fields.ObjectField())
|
||||
}),
|
||||
{ initial: defaultRestOptions.longRest() }
|
||||
)
|
||||
}),
|
||||
shortRest: new fields.SchemaField({
|
||||
nrChoices: new fields.NumberField({ required: true, integer: true, min: 1, initial: 2 }),
|
||||
moves: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
img: new fields.FilePathField({
|
||||
initial: 'icons/magic/life/cross-worn-green.webp',
|
||||
categories: ['IMAGE'],
|
||||
base64: false
|
||||
}),
|
||||
description: new fields.HTMLField(),
|
||||
actions: new fields.ArrayField(new fields.ObjectField())
|
||||
}),
|
||||
{ initial: defaultRestOptions.shortRest() }
|
||||
)
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import { actionsTypes } from '../data/_module.mjs';
|
||||
|
||||
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
|
||||
constructor() {
|
||||
super();
|
||||
|
|
@ -38,6 +40,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
html.querySelectorAll('.ability-use-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.abilityUseButton.bind(this)(event, data.message))
|
||||
);
|
||||
html.querySelectorAll('.action-use-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.actionUseButton.bind(this)(event, data.message))
|
||||
);
|
||||
};
|
||||
|
||||
setupHooks() {
|
||||
|
|
@ -137,4 +142,16 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
const actor = game.actors.get(message.system.origin);
|
||||
await actor.useAction(action);
|
||||
};
|
||||
|
||||
actionUseButton = async (_, message) => {
|
||||
const parent = await foundry.utils.fromUuid(message.system.actor);
|
||||
const testAction = Object.values(message.system.moves)[0].actions[0];
|
||||
const cls = actionsTypes[testAction.type];
|
||||
const action = new cls(
|
||||
{ ...testAction, _id: foundry.utils.randomID(), name: game.i18n.localize(testAction.name) },
|
||||
{ parent: parent }
|
||||
);
|
||||
|
||||
action.use();
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -134,6 +134,12 @@ div.daggerheart.views.multiclass {
|
|||
}
|
||||
|
||||
.downtime-container {
|
||||
.downtime-header {
|
||||
margin: 0;
|
||||
color: light-dark(@dark-blue, @golden);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.activity-container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
|
@ -150,12 +156,32 @@ div.daggerheart.views.multiclass {
|
|||
}
|
||||
|
||||
.activity-image {
|
||||
width: 120px;
|
||||
width: 80px;
|
||||
position: relative;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin-right: 8px;
|
||||
border: 2px solid black;
|
||||
border-radius: 50%;
|
||||
margin-right: 8px;
|
||||
cursor: pointer;
|
||||
|
||||
.activity-select-label {
|
||||
position: absolute;
|
||||
top: -9px;
|
||||
font-size: 14px;
|
||||
border: 1px solid light-dark(@dark-blue, @golden);
|
||||
border-radius: 6px;
|
||||
color: light-dark(@beige, @dark);
|
||||
background-image: url(../assets/parchments/dh-parchment-light.png);
|
||||
padding: 0 8px;
|
||||
line-height: 1;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
img {
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
&:hover,
|
||||
&.selected {
|
||||
filter: drop-shadow(0 0 6px gold);
|
||||
|
|
|
|||
|
|
@ -1887,6 +1887,11 @@ div.daggerheart.views.multiclass {
|
|||
.daggerheart.views.levelup .levelup-section .levelup-container .levelup-inner-container .levelup-posttext {
|
||||
padding: 8px 0;
|
||||
}
|
||||
.daggerheart.views .downtime-container .downtime-header {
|
||||
margin: 0;
|
||||
color: light-dark(#18162e, #f3c267);
|
||||
text-align: center;
|
||||
}
|
||||
.daggerheart.views .downtime-container .activity-container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
|
@ -1902,12 +1907,30 @@ div.daggerheart.views.multiclass {
|
|||
font-weight: bold;
|
||||
}
|
||||
.daggerheart.views .downtime-container .activity-container .activity-title .activity-image {
|
||||
width: 120px;
|
||||
width: 80px;
|
||||
position: relative;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin-right: 8px;
|
||||
border: 2px solid black;
|
||||
border-radius: 50%;
|
||||
margin-right: 8px;
|
||||
cursor: pointer;
|
||||
}
|
||||
.daggerheart.views .downtime-container .activity-container .activity-title .activity-image .activity-select-label {
|
||||
position: absolute;
|
||||
top: -9px;
|
||||
font-size: 14px;
|
||||
border: 1px solid light-dark(#18162e, #f3c267);
|
||||
border-radius: 6px;
|
||||
color: light-dark(#efe6d8, #222);
|
||||
background-image: url(../assets/parchments/dh-parchment-light.png);
|
||||
padding: 0 8px;
|
||||
line-height: 1;
|
||||
font-weight: bold;
|
||||
}
|
||||
.daggerheart.views .downtime-container .activity-container .activity-title .activity-image img {
|
||||
border-radius: 50%;
|
||||
}
|
||||
.daggerheart.views .downtime-container .activity-container .activity-title .activity-image:hover,
|
||||
.daggerheart.views .downtime-container .activity-container .activity-title .activity-image.selected {
|
||||
filter: drop-shadow(0 0 6px gold);
|
||||
|
|
@ -3155,6 +3178,83 @@ div.daggerheart.views.multiclass {
|
|||
#resources:has(.fear-bar) {
|
||||
min-width: 200px;
|
||||
}
|
||||
.daggerheart.dh-style.setting fieldset {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
||||
.daggerheart.dh-style.setting fieldset.two-columns {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 2fr;
|
||||
gap: 10px;
|
||||
}
|
||||
.daggerheart.dh-style.setting fieldset.two-columns.even {
|
||||
grid-template-columns: 1fr 1fr;
|
||||
}
|
||||
.daggerheart.dh-style.setting .setting-group-field {
|
||||
white-space: nowrap;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
.daggerheart.dh-style.setting .settings-items {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
.daggerheart.dh-style.setting .settings-items .settings-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
border: 1px solid;
|
||||
border-radius: 8px;
|
||||
padding: 0 8px 0 0;
|
||||
}
|
||||
.daggerheart.dh-style.setting .settings-items .settings-item .settings-sub-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
.daggerheart.dh-style.setting .settings-items .settings-item .settings-sub-item img {
|
||||
width: 60px;
|
||||
border-radius: 8px 0 0 8px;
|
||||
}
|
||||
.daggerheart.dh-style.setting .settings-items .settings-item .settings-sub-item i {
|
||||
font-size: 18px;
|
||||
}
|
||||
.daggerheart.dh-style.setting .settings-item-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.daggerheart.dh-style.setting .settings-item-header .profile {
|
||||
height: 100px;
|
||||
width: 100px;
|
||||
object-fit: cover;
|
||||
box-sizing: border-box;
|
||||
cursor: pointer;
|
||||
}
|
||||
.daggerheart.dh-style.setting .settings-item-header .item-info {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
text-align: center;
|
||||
width: 80%;
|
||||
}
|
||||
.daggerheart.dh-style.setting .settings-item-header .item-info .item-name input[type='text'] {
|
||||
font-size: 32px;
|
||||
height: 42px;
|
||||
text-align: center;
|
||||
width: 90%;
|
||||
transition: all 0.3s ease;
|
||||
outline: 2px solid transparent;
|
||||
border: 1px solid transparent;
|
||||
}
|
||||
.daggerheart.dh-style.setting .settings-item-header .item-info .item-name input[type='text']:hover[type='text'],
|
||||
.daggerheart.dh-style.setting .settings-item-header .item-info .item-name input[type='text']:focus[type='text'] {
|
||||
box-shadow: none;
|
||||
outline: 2px solid light-dark(#18162e, #f3c267);
|
||||
}
|
||||
.daggerheart.dh-style.setting .settings-col {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,95 @@
|
|||
.daggerheart.dh-style.setting {
|
||||
fieldset {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
|
||||
&.two-columns {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 2fr;
|
||||
gap: 10px;
|
||||
|
||||
&.even {
|
||||
grid-template-columns: 1fr 1fr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.setting-group-field {
|
||||
white-space: nowrap;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.settings-items {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
|
||||
.settings-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
border: 1px solid;
|
||||
border-radius: 8px;
|
||||
padding: 0 8px 0 0;
|
||||
|
||||
.settings-sub-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
|
||||
img {
|
||||
width: 60px;
|
||||
border-radius: 8px 0 0 8px;
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: 18px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.settings-item-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
.profile {
|
||||
height: 100px;
|
||||
width: 100px;
|
||||
object-fit: cover;
|
||||
box-sizing: border-box;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.item-info {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
text-align: center;
|
||||
width: 80%;
|
||||
|
||||
.item-name input[type='text'] {
|
||||
font-size: 32px;
|
||||
height: 42px;
|
||||
text-align: center;
|
||||
width: 90%;
|
||||
transition: all 0.3s ease;
|
||||
outline: 2px solid transparent;
|
||||
border: 1px solid transparent;
|
||||
|
||||
&:hover[type='text'],
|
||||
&:focus[type='text'] {
|
||||
box-shadow: none;
|
||||
outline: 2px solid light-dark(@dark-blue, @golden);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.settings-col {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
|
|
|||
|
|
@ -1,16 +1,11 @@
|
|||
<div class="daggerheart chat downtime">
|
||||
<h2 class="downtime-title-container">
|
||||
<div>{{this.player}} {{localize "DAGGERHEART.Chat.Downtime.Title"}}</div>
|
||||
<div class="downtime-subtitle">{{this.title}}</div>
|
||||
<div>{{title}}</div>
|
||||
</h2>
|
||||
<img class="downtime-image" src="{{this.img}}" />
|
||||
<div>{{{this.description}}}</div>
|
||||
<div class="downtime-refresh-container">
|
||||
<div class="refresh-title">Refreshed Features</div>
|
||||
{{#each this.refreshedFeatures}}
|
||||
<div class="refresh-inner-container">
|
||||
<div>{{this.name}}</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{#each moves}}
|
||||
<strong>{{this.name}}</strong>
|
||||
<img class="downtime-image" src="{{this.img}}" />
|
||||
<div>{{{this.description}}}</div>
|
||||
{{#if (gt this.actions.length 0)}}<button class="action-use-button">{{localize "Action"}}</button>{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
3
templates/settings/components/action-view-footer.hbs
Normal file
3
templates/settings/components/action-view-footer.hbs
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
<section class='tab-form-footer'>
|
||||
<button data-action="saveForm"><i class="fa-solid fa-floppy-disk"></i> {{localize "Save"}}</button>
|
||||
</section>
|
||||
6
templates/settings/components/action-view-header.hbs
Normal file
6
templates/settings/components/action-view-header.hbs
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
<header class='settings-item-header'>
|
||||
<img class='profile' src='{{this.img}}' data-action='editImage' data-edit='img' />
|
||||
<div class='item-info'>
|
||||
<h1 class='item-name'><input type='text' name='name' value='{{this.name}}' /></h1>
|
||||
</div>
|
||||
</header>
|
||||
18
templates/settings/components/action-view.hbs
Normal file
18
templates/settings/components/action-view.hbs
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
<div>
|
||||
<fieldset>
|
||||
<legend>{{localize "Description"}}</legend>
|
||||
|
||||
<prose-mirror name="description" value="{{description}}" toggled=true>
|
||||
{{{ enrichedDescription }}}
|
||||
</prose-mirror>
|
||||
</fieldset>
|
||||
{{!-- <fieldset>
|
||||
<legend>{{localize "Actions"}} <a data-action="addItem"><i class="fa-solid fa-plus"></i></a></legend>
|
||||
|
||||
<div class="settings-items">
|
||||
{{#each this.actions as |action index|}}
|
||||
{{> "systems/daggerheart/templates/settings/components/settings-item-line.hbs" action type="actions" id=index }}
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset> --}}
|
||||
</div>
|
||||
22
templates/settings/components/settings-item-line.hbs
Normal file
22
templates/settings/components/settings-item-line.hbs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
<div class="settings-item">
|
||||
<div class="settings-sub-item">
|
||||
<img src="{{this.img}}" />
|
||||
<div>{{this.name}}</div>
|
||||
</div>
|
||||
<div class="settings-sub-item">
|
||||
<a
|
||||
data-action="editItem"
|
||||
data-type="{{this.type}}"
|
||||
data-id="{{this.id}}"
|
||||
>
|
||||
<i class="fa-solid fa-globe"></i>
|
||||
</a>
|
||||
<a
|
||||
data-action="removeItem"
|
||||
data-type="{{this.type}}"
|
||||
data-id="{{this.id}}"
|
||||
>
|
||||
<i class='fas fa-trash'></i>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
|
|
@ -10,6 +10,52 @@
|
|||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<fieldset class="two-columns even">
|
||||
<legend>{{localize "DAGGERHEART.Settings.Homebrew.DowntimeMoves"}}</legend>
|
||||
|
||||
<fieldset>
|
||||
<legend>
|
||||
{{localize "DAGGERHEART.Downtime.LongRest.title"}}
|
||||
<a data-action="addItem" data-type="longRest"><i class="fa-solid fa-plus"></i></a>
|
||||
<a data-action="resetMoves" data-type="longRest"><i class="fa-solid fa-arrow-rotate-left"></i></a>
|
||||
</legend>
|
||||
|
||||
<div class="form-group setting-group-field">
|
||||
<label>{{localize "DAGGERHEART.Settings.Homebrew.NrChoices"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" name="restMoves.longRest.nrChoices" value="{{settingFields._source.restMoves.longRest.nrChoices}}" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-items">
|
||||
{{#each settingFields._source.restMoves.longRest.moves as |move id|}}
|
||||
{{> "systems/daggerheart/templates/settings/components/settings-item-line.hbs" this type="longRest" id=id }}
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>
|
||||
{{localize "DAGGERHEART.Downtime.ShortRest.title"}}
|
||||
<a data-action="addItem" data-type="shortRest"><i class="fa-solid fa-plus"></i></a>
|
||||
<a data-action="resetMoves" data-type="shortRest"><i class="fa-solid fa-arrow-rotate-left"></i></a>
|
||||
</legend>
|
||||
|
||||
<div class="form-group setting-group-field">
|
||||
<label>{{localize "DAGGERHEART.Settings.Homebrew.NrChoices"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" name="restMoves.shortRest.nrChoices" value="{{settingFields._source.restMoves.shortRest.nrChoices}}" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-items">
|
||||
{{#each settingFields._source.restMoves.shortRest.moves as |move id|}}
|
||||
{{> "systems/daggerheart/templates/settings/components/settings-item-line.hbs" this type="shortRest" id=id }}
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
|
||||
<footer class="form-footer">
|
||||
<button data-action="reset">
|
||||
|
|
|
|||
|
|
@ -1,9 +1,14 @@
|
|||
<div>
|
||||
<div class="downtime-container">
|
||||
{{#each this.options as |option key|}}
|
||||
<h2 class="downtime-header">{{localize "DAGGERHEART.Downtime.DowntimeHeader" current=nrCurrentChoices max=moveData.nrChoices}}</h2>
|
||||
{{#each moveData.moves as |move key|}}
|
||||
<div class="activity-container">
|
||||
<div class="activity-title">
|
||||
<img class="activity-image {{#if (eq ../selectedActivity.id key)}}selected{{/if}}" src="{{option.img}}" data-action="selectActivity" data-activity="{{key}}" />
|
||||
<div class="activity-image {{#if this.selected}}selected{{/if}}" data-action="selectMove" data-move="{{key}}">
|
||||
{{#if this.selected}}<div class="activity-select-label">{{move.selected}}</div>{{/if}}
|
||||
<img src="{{move.img}}" />
|
||||
</div>
|
||||
|
||||
<span class="activity-title-text">{{localize this.name}}</span>
|
||||
</div>
|
||||
<div class="activity-body">
|
||||
|
|
@ -11,18 +16,9 @@
|
|||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
<div class="activity-container">
|
||||
<div class="activity-title">
|
||||
<img class="activity-image {{#if (eq selectedActivity this.customActivity)}}selected{{/if}}" src="{{this.customActivity.img}}" data-action="selectActivity" data-activity="{{this.customActivity.id}}" />
|
||||
<input class="custom-name-input" type="text" name="name" value="{{this.customActivity.name}}" placeholder="{{localize this.customActivity.namePlaceholder}}" />
|
||||
</div>
|
||||
<div class="activity-body">
|
||||
<textarea class="activity-text-area" name="description" placeholder="{{localize this.customActivity.placeholder}}">{{this.customActivity.description}}</textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<footer class="flexrow">
|
||||
<button data-action="takeDowntime" {{#if this.disabledDowntime}}disabled{{/if}}>{{localize "DAGGERHEART.Application.Downtime.TakeDowntime"}}</button>
|
||||
<button data-action="close">{{localize "DAGGERHEART.Application.Cancel"}}</button>
|
||||
<button type="button" data-action="close">{{localize "DAGGERHEART.Application.Cancel"}}</button>
|
||||
<button type="button" data-action="takeDowntime" {{#if this.disabledDowntime}}disabled{{/if}}>{{localize "DAGGERHEART.Application.Downtime.TakeDowntime"}}</button>
|
||||
</footer>
|
||||
</div>
|
||||
Loading…
Add table
Add a link
Reference in a new issue