[Feature] ActiveEffect Autocomplete (#338)

* Fixed translation of TrackedAttributeChoices

* Styling improvements

* Added hints

* fix autocomplete style, fix tagify style, fix magical and physical tag style and fix lang in details adversary settings

* Removed commented out code

* Some companion fixes

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
This commit is contained in:
WBHarry 2025-07-15 15:55:45 +02:00 committed by GitHub
parent 37c1d7ad88
commit 0dd5b53313
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31 changed files with 501 additions and 171 deletions

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@ -61,6 +61,14 @@ Hooks.once('init', () => {
CONFIG.Dice.rolls = [...CONFIG.Dice.rolls, ...[DHRoll, DualityRoll, D20Roll, DamageRoll]];
CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate;
const { DocumentSheetConfig } = foundry.applications.apps;
CONFIG.Token.documentClass = documents.DhToken;
CONFIG.Token.prototypeSheetClass = applications.sheetConfigs.DhPrototypeTokenConfig;
DocumentSheetConfig.unregisterSheet(TokenDocument, 'core', foundry.applications.sheets.TokenConfig);
DocumentSheetConfig.registerSheet(TokenDocument, 'dnd5e', applications.sheetConfigs.DhTokenConfig, {
makeDefault: true
});
CONFIG.Item.documentClass = documents.DHItem;
//Registering the Item DataModel
@ -98,12 +106,12 @@ Hooks.once('init', () => {
CONFIG.ActiveEffect.documentClass = documents.DhActiveEffect;
CONFIG.ActiveEffect.dataModels = models.activeEffects.config;
foundry.applications.apps.DocumentSheetConfig.unregisterSheet(
DocumentSheetConfig.unregisterSheet(
CONFIG.ActiveEffect.documentClass,
'core',
foundry.applications.sheets.ActiveEffectConfig
);
foundry.applications.apps.DocumentSheetConfig.registerSheet(
DocumentSheetConfig.registerSheet(
CONFIG.ActiveEffect.documentClass,
SYSTEM.id,
applications.sheetConfigs.ActiveEffectConfig,

View file

@ -1011,23 +1011,36 @@
"severe": "Severe",
"major": "Major",
"minor": "Minor",
"none": "None"
"none": "None",
"allDamage": "All Damage",
"physicalDamage": "Physical Damage",
"magicalDamage": "Magical Damage",
"primaryWeapon": "Primary Weapon Damage",
"secondaryWeapon": "Secondary Weapon Damage"
},
"DamageResistance": {
"none": "None",
"resistance": "Resistance",
"immunity": "Immunity"
"immunity": "Immunity",
"physicalReduction": "Physical Damage Reduction",
"magicalReduction": "Magical Damage Reduction"
},
"DamageThresholds": {
"title": "Damage Thresholds",
"minor": "Minor",
"major": "Major",
"severe": "Severe"
"severe": "Severe",
"majorThreshold": "Major Damage Threshold",
"severeThreshold": "Severe Damage Threshold"
},
"Dice": {
"single": "Die",
"plural": "Dice"
},
"Difficulty": {
"all": "Difficulty: all",
"reaction": "Difficulty: reaction"
},
"Disadvantage": {
"full": "Disadvantage",
"short": "Dis"
@ -1037,39 +1050,39 @@
"plural": "Domains",
"arcana": {
"label": "Arcana",
"Description": "This is the domain of the innate or instinctual use of magic. Those who walk this path tap into the raw, enigmatic forces of the realms to manipulate both the elements and their own energy. Arcana offers wielders a volatile power, but it is incredibly potent when correctly channeled."
"description": "This is the domain of the innate or instinctual use of magic. Those who walk this path tap into the raw, enigmatic forces of the realms to manipulate both the elements and their own energy. Arcana offers wielders a volatile power, but it is incredibly potent when correctly channeled."
},
"blade": {
"label": "Blade",
"Description": "This is the domain of those who dedicate their lives to the mastery of weapons. Whether by blade, bow, or perhaps a more specialized arm, those who follow this path have the skill to cut short the lives of others. Blade requires study and dedication from its followers, in exchange for inexorable power over death."
"description": "This is the domain of those who dedicate their lives to the mastery of weapons. Whether by blade, bow, or perhaps a more specialized arm, those who follow this path have the skill to cut short the lives of others. Blade requires study and dedication from its followers, in exchange for inexorable power over death."
},
"bone": {
"label": "Bone",
"Description": "This is the domain of mastery of swiftness and tactical mastery. Practitioners of this domain have an uncanny control over their own physical abilities, and an eye for predicting the behaviors of others in combat. Bone grants its adherents unparalleled understanding of bodies and their movements in exchange for diligent training."
"description": "This is the domain of mastery of swiftness and tactical mastery. Practitioners of this domain have an uncanny control over their own physical abilities, and an eye for predicting the behaviors of others in combat. Bone grants its adherents unparalleled understanding of bodies and their movements in exchange for diligent training."
},
"codex": {
"label": "Codex",
"Description": "This is the domain of intensive magical study. Those who seek magical knowledge turn to the recipes of power recorded in books, on scrolls, etched into walls, or tattooed on bodies. Codex offers a commanding and versatile understanding of magic to those devotees who are willing to seek beyond the common knowledge."
"description": "This is the domain of intensive magical study. Those who seek magical knowledge turn to the recipes of power recorded in books, on scrolls, etched into walls, or tattooed on bodies. Codex offers a commanding and versatile understanding of magic to those devotees who are willing to seek beyond the common knowledge."
},
"grace": {
"label": "Grace",
"Description": "This is the domain of charisma. Through rapturous storytelling, clever charm, or a shroud of lies, those who channel this power define the realities of their adversaries, bending perception to their will. Grace offers its wielders raw magnetism and mastery over language."
"description": "This is the domain of charisma. Through rapturous storytelling, clever charm, or a shroud of lies, those who channel this power define the realities of their adversaries, bending perception to their will. Grace offers its wielders raw magnetism and mastery over language."
},
"midnight": {
"label": "Midnight",
"Description": "This is the domain of shadows and secrecy. Whether by clever tricks, or cloak of night those who channel these forces are practiced in that art of obscurity and there is nothing hidden they cannot reach. Midnight offers practitioners the incredible power to control and create enigmas."
"description": "This is the domain of shadows and secrecy. Whether by clever tricks, or cloak of night those who channel these forces are practiced in that art of obscurity and there is nothing hidden they cannot reach. Midnight offers practitioners the incredible power to control and create enigmas."
},
"sage": {
"label": "Sage",
"Description": "This is the domain of the natural world. Those who walk this path tap into the unfettered power of the earth and its creatures to unleash raw magic. Sage grants its adherents the vitality of a blooming flower and ferocity of a hungry predator."
"description": "This is the domain of the natural world. Those who walk this path tap into the unfettered power of the earth and its creatures to unleash raw magic. Sage grants its adherents the vitality of a blooming flower and ferocity of a hungry predator."
},
"splendor": {
"label": "Splendor",
"Description": "This is the domain of life. Through this magic, followers gain the ability to heal, though such power also grants the wielder some control over death. Splendor offers its disciples the magnificent ability to both give and end life."
"description": "This is the domain of life. Through this magic, followers gain the ability to heal, though such power also grants the wielder some control over death. Splendor offers its disciples the magnificent ability to both give and end life."
},
"valor": {
"label": "Valor",
"Description": "This is the domain of protection. Whether through attack or defense, those who choose this discipline channel formidable strength to protect their allies in battle. Valor offers great power to those who raise their shield in defense of others."
"description": "This is the domain of protection. Whether through attack or defense, those who choose this discipline channel formidable strength to protect their allies in battle. Valor offers great power to those who raise their shield in defense of others."
}
},
"Effect": {
@ -1080,10 +1093,18 @@
"single": "Experience",
"plural": "Experiences"
},
"Healing": {
"healingAmount": "Healing Amount"
},
"Neutral": {
"full": "None",
"short": "no"
},
"Range": {
"other": "Range Increase: Other",
"spell": "Range Increase: Spell",
"weapon": "Range Increase: Weapon"
},
"RefreshType": {
"session": "Session",
"shortrest": "Short Rest",
@ -1093,6 +1114,42 @@
"single": "Resource",
"plural": "Resources"
},
"Roll": {
"attack": "Attack Roll",
"primaryWeaponAttack": "Primary Weapon Attack Roll",
"secondaryWeaponAttack": "Secondary Weapon Attack Roll",
"spellcast": "Spellcast Roll",
"trait": "Trait Roll",
"action": "Action Roll",
"reaction": "Reaction Roll"
},
"Rules": {
"damageReduction": {
"increasePerArmorMark": {
"label": "Damage Reduction per Armor Slot",
"hint": "A used armor slot normally reduces damage by one step. This value increases the number of steps damage is reduced by."
},
"maxArmorMarkedBonus": "Max Armor Used",
"maxArmorMarkedStress": {
"label": "Max Armor Used With Stress",
"hint": "If this value is set you can use up to that much stress to spend additional Armor Marks beyond your normal maximum."
},
"stress": {
"severe": {
"label": "Stress Damage Reduction: Severe",
"hint": "The cost in stress you can pay to reduce severe damage down to major."
},
"major": {
"label": "Stress Damage Reduction: Major",
"hint": "The cost in stress you can pay to reduce major damage down to minor."
},
"minor": {
"label": "Stress Damage Reduction: Minor",
"hint": "The cost in stress you can pay to reduce minor damage to none."
}
}
}
},
"Tabs": {
"details": "Details",
"attack": "Attack",
@ -1137,6 +1194,7 @@
"single": "Trait",
"plural": "Traits"
},
"armorScore": "Armor Score",
"activeEffects": "Active Effects",
"armorSlots": "Armor Slots",
"attack": "Attack",
@ -1152,10 +1210,15 @@
"dualityRoll": "Duality Roll",
"enabled": "Enabled",
"evasion": "Evasion",
"experience": {
"single": "Experience",
"plural": "Experiences"
},
"fear": "Fear",
"features": "Features",
"hitPoints": "Hit Points",
"hope": "Hope",
"hordeHp": "Horde HP",
"inactiveEffects": "Inactive Effects",
"inventory": "Inventory",
"level": "Level",
@ -1163,6 +1226,8 @@
"modifier": "Modifier",
"multiclass": "Multiclass",
"none": "None",
"partner": "Partner",
"proficiency": "Proficiency",
"quantity": "Quantity",
"range": "Range",
"recovery": "Recovery",

View file

@ -3,3 +3,5 @@ export { default as AdversarySettings } from './adversary-settings.mjs';
export { default as CompanionSettings } from './companion-settings.mjs';
export { default as EnvironmentSettings } from './environment-settings.mjs';
export { default as ActiveEffectConfig } from './activeEffectConfig.mjs';
export { default as DhTokenConfig } from './token-config.mjs';
export { default as DhPrototypeTokenConfig } from './prototype-token-config.mjs';

View file

@ -1,4 +1,24 @@
import autocomplete from 'autocompleter';
export default class DhActiveEffectConfig extends foundry.applications.sheets.ActiveEffectConfig {
constructor(options) {
super(options);
const ignoredActorKeys = ['config', 'DhEnvironment'];
this.changeChoices = Object.keys(game.system.api.models.actors).reduce((acc, key) => {
if (!ignoredActorKeys.includes(key)) {
const model = game.system.api.models.actors[key];
const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model);
const group = game.i18n.localize(model.metadata.label);
const choices = CONFIG.Token.documentClass
.getTrackedAttributeChoices(attributes, model)
.map(x => ({ ...x, group: group }));
acc.push(...choices);
}
return acc;
}, []);
}
static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'sheet', 'dh-style']
};
@ -27,36 +47,59 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
const changeChoices = this.changeChoices;
htmlElement.querySelectorAll('.effect-change-input').forEach(element => {
autocomplete({
input: element,
fetch: function (text, update) {
if (!text) {
update(changeChoices);
} else {
text = text.toLowerCase();
var suggestions = changeChoices.filter(n => n.label.toLowerCase().includes(text));
update(suggestions);
}
},
render: function (item, search) {
const label = game.i18n.localize(item.label);
const matchIndex = label.toLowerCase().indexOf(search);
const beforeText = label.slice(0, matchIndex);
const matchText = label.slice(matchIndex, matchIndex + search.length);
const after = label.slice(matchIndex + search.length, label.length);
const element = document.createElement('li');
element.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
if (item.hint) {
element.dataset.tooltip = game.i18n.localize(item.hint);
}
return element;
},
renderGroup: function (label) {
const itemElement = document.createElement('div');
itemElement.textContent = game.i18n.localize(label);
return itemElement;
},
onSelect: function (item) {
element.value = `system.${item.value}`;
},
click: e => e.fetch(),
minLength: 0
});
});
}
async _preparePartContext(partId, context) {
const partContext = await super._preparePartContext(partId, context);
switch (partId) {
case 'changes':
const fieldPaths = [];
const validFieldPath = fieldPath => this.validFieldPath(fieldPath, this.#unapplicablePaths);
context.document.parent.system.schema.apply(function () {
if (!(this instanceof foundry.data.fields.SchemaField)) {
if (validFieldPath(this.fieldPath)) {
fieldPaths.push(this.fieldPath);
}
}
});
context.fieldPaths = fieldPaths;
break;
}
return partContext;
}
#unapplicablePaths = ['story', 'pronouns', 'description'];
validFieldPath(fieldPath, unapplicablePaths) {
const splitPath = fieldPath.split('.');
if (splitPath.length > 1 && unapplicablePaths.includes(splitPath[1])) return false;
/* The current value of a resource should not be modified */
if (new RegExp(/resources.*\.value/).exec(fieldPath)) return false;
return true;
}
}

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@ -0,0 +1,20 @@
export default class DhPrototypeTokenConfig extends foundry.applications.sheets.PrototypeTokenConfig {
/** @inheritDoc */
async _prepareResourcesTab() {
const token = this.token;
const usesTrackableAttributes = !foundry.utils.isEmpty(CONFIG.Actor.trackableAttributes);
const attributeSource =
this.actor?.system instanceof foundry.abstract.DataModel && usesTrackableAttributes
? this.actor?.type
: this.actor?.system;
const TokenDocument = foundry.utils.getDocumentClass('Token');
const attributes = TokenDocument.getTrackedAttributes(attributeSource);
return {
barAttributes: TokenDocument.getTrackedAttributeChoices(attributes, attributeSource),
bar1: token.getBarAttribute?.('bar1'),
bar2: token.getBarAttribute?.('bar2'),
turnMarkerModes: DhPrototypeTokenConfig.TURN_MARKER_MODES,
turnMarkerAnimations: CONFIG.Combat.settings.turnMarkerAnimations
};
}
}

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@ -0,0 +1,20 @@
export default class DhTokenConfig extends foundry.applications.sheets.TokenConfig {
/** @inheritDoc */
async _prepareResourcesTab() {
const token = this.token;
const usesTrackableAttributes = !foundry.utils.isEmpty(CONFIG.Actor.trackableAttributes);
const attributeSource =
this.actor?.system instanceof foundry.abstract.DataModel && usesTrackableAttributes
? this.actor?.type
: this.actor?.system;
const TokenDocument = foundry.utils.getDocumentClass('Token');
const attributes = TokenDocument.getTrackedAttributes(attributeSource);
return {
barAttributes: TokenDocument.getTrackedAttributeChoices(attributes, attributeSource),
bar1: token.getBarAttribute?.('bar1'),
bar2: token.getBarAttribute?.('bar2'),
turnMarkerModes: DhTokenConfig.TURN_MARKER_MODES,
turnMarkerAnimations: CONFIG.Combat.settings.turnMarkerAnimations
};
}
}

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@ -103,7 +103,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
htmlElement.querySelectorAll('.inventory-item-quantity').forEach(element => {
element.addEventListener('change', this.updateItemQuantity.bind(this));
});
// Add listener for armor marks input
htmlElement.querySelectorAll('.armor-marks-input').forEach(element => {
element.addEventListener('change', this.updateArmorMarks.bind(this));

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@ -3,55 +3,55 @@ export const domains = {
id: 'arcana',
label: 'DAGGERHEART.GENERAL.Domain.arcana.label',
src: 'systems/daggerheart/assets/icons/domains/arcana.svg',
description: 'DAGGERHEART.GENERAL.Domain.Arcana'
description: 'DAGGERHEART.GENERAL.Domain.arcana.description'
},
blade: {
id: 'blade',
label: 'DAGGERHEART.GENERAL.Domain.blade.label',
src: 'systems/daggerheart/assets/icons/domains/blade.svg',
description: 'DAGGERHEART.GENERAL.Domain.Blade'
description: 'DAGGERHEART.GENERAL.Domain.blade.description'
},
bone: {
id: 'bone',
label: 'DAGGERHEART.GENERAL.Domain.bone.label',
src: 'systems/daggerheart/assets/icons/domains/bone.svg',
description: 'DAGGERHEART.GENERAL.Domain.Bone'
description: 'DAGGERHEART.GENERAL.Domain.bone.description'
},
codex: {
id: 'codex',
label: 'DAGGERHEART.GENERAL.Domain.codex.label',
src: 'systems/daggerheart/assets/icons/domains/codex.svg',
description: 'DAGGERHEART.GENERAL.Domain.Codex'
description: 'DAGGERHEART.GENERAL.Domain.codex.description'
},
grace: {
id: 'grace',
label: 'DAGGERHEART.GENERAL.Domain.grace.label',
src: 'systems/daggerheart/assets/icons/domains/grace.svg',
description: 'DAGGERHEART.GENERAL.Domain.Grace'
description: 'DAGGERHEART.GENERAL.Domain.grace.description'
},
midnight: {
id: 'midnight',
label: 'DAGGERHEART.GENERAL.Domain.midnight.label',
src: 'systems/daggerheart/assets/icons/domains/midnight.svg',
description: 'DAGGERHEART.GENERAL.Domain.Midnight'
description: 'DAGGERHEART.GENERAL.Domain.midnight.description'
},
sage: {
id: 'sage',
label: 'DAGGERHEART.GENERAL.Domain.sage.label',
src: 'systems/daggerheart/assets/icons/domains/sage.svg',
description: 'DAGGERHEART.GENERAL.Domain.Sage'
description: 'DAGGERHEART.GENERAL.Domain.sage.description'
},
splendor: {
id: 'splendor',
label: 'DAGGERHEART.GENERAL.Domain.splendor.label',
src: 'systems/daggerheart/assets/icons/domains/splendor.svg',
description: 'DAGGERHEART.GENERAL.Domain.Splendor'
description: 'DAGGERHEART.GENERAL.Domain.splendor.description'
},
valor: {
id: 'valor',
label: 'DAGGERHEART.GENERAL.Domain.valor.label',
src: 'systems/daggerheart/assets/icons/domains/valor.svg',
description: 'DAGGERHEART.GENERAL.Domain.Valor'
description: 'DAGGERHEART.GENERAL.Domain.valor.description'
}
};

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@ -364,7 +364,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
}
get modifiers() {
if(!this.actor) return [];
if (!this.actor) return [];
const modifiers = [];
/** Placeholder for specific bonuses **/
return modifiers;

View file

@ -31,14 +31,29 @@ export default class DhpAdversary extends BaseDataActor {
motivesAndTactics: new fields.StringField(),
notes: new fields.HTMLField(),
difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
hordeHp: new fields.NumberField({ required: true, initial: 1, integer: true }),
hordeHp: new fields.NumberField({
required: true,
initial: 1,
integer: true,
label: 'DAGGERHEART.GENERAL.hordeHp'
}),
damageThresholds: new fields.SchemaField({
major: new fields.NumberField({ required: true, initial: 0, integer: true }),
severe: new fields.NumberField({ required: true, initial: 0, integer: true })
major: new fields.NumberField({
required: true,
initial: 0,
integer: true,
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
}),
severe: new fields.NumberField({
required: true,
initial: 0,
integer: true,
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
})
}),
resources: new fields.SchemaField({
hitPoints: resourceField(0, true),
stress: resourceField(0, true)
hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints', true),
stress: resourceField(0, 'DAGGERHEART.GENERAL.stress', true)
}),
attack: new ActionField({
initial: {
@ -75,13 +90,13 @@ export default class DhpAdversary extends BaseDataActor {
),
bonuses: new fields.SchemaField({
roll: new fields.SchemaField({
attack: bonusField(),
action: bonusField(),
reaction: bonusField()
attack: bonusField('DAGGERHEART.GENERAL.Roll.attack'),
action: bonusField('DAGGERHEART.GENERAL.Roll.action'),
reaction: bonusField('DAGGERHEART.GENERAL.Roll.reaction')
}),
damage: new fields.SchemaField({
physical: bonusField(),
magical: bonusField()
physical: bonusField('DAGGERHEART.GENERAL.Damage.physicalDamage'),
magical: bonusField('DAGGERHEART.GENERAL.Damage.magicalDamage')
})
})
};

View file

@ -1,10 +1,10 @@
import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs';
const resistanceField = () =>
const resistanceField = reductionLabel =>
new foundry.data.fields.SchemaField({
resistance: new foundry.data.fields.BooleanField({ initial: false }),
immunity: new foundry.data.fields.BooleanField({ initial: false }),
reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0 })
reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0, label: reductionLabel })
});
/**
@ -40,8 +40,8 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
if (this.metadata.isNPC) schema.description = new fields.HTMLField({ required: true, nullable: true });
if (this.metadata.hasResistances)
schema.resistance = new fields.SchemaField({
physical: resistanceField(),
magical: resistanceField()
physical: resistanceField('DAGGERHEART.GENERAL.DamageResistance.physicalReduction'),
magical: resistanceField('DAGGERHEART.GENERAL.DamageResistance.magicalReduction')
});
return schema;
}

View file

@ -5,6 +5,8 @@ import BaseDataActor from './base.mjs';
import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
export default class DhCharacter extends BaseDataActor {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Character'];
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
label: 'TYPES.Actor.character',
@ -19,24 +21,36 @@ export default class DhCharacter extends BaseDataActor {
return {
...super.defineSchema(),
resources: new fields.SchemaField({
hitPoints: resourceField(0, true),
stress: resourceField(6, true),
hope: resourceField(6)
hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints', true),
stress: resourceField(6, 'DAGGERHEART.GENERAL.stress', true),
hope: resourceField(6, 'DAGGERHEART.GENERAL.hope')
}),
traits: new fields.SchemaField({
agility: attributeField(),
strength: attributeField(),
finesse: attributeField(),
instinct: attributeField(),
presence: attributeField(),
knowledge: attributeField()
agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
strength: attributeField('DAGGERHEART.CONFIG.Traits.strength.name'),
finesse: attributeField('DAGGERHEART.CONFIG.Traits.finesse.name'),
instinct: attributeField('DAGGERHEART.CONFIG.Traits.instinct.name'),
presence: attributeField('DAGGERHEART.CONFIG.Traits.presence.name'),
knowledge: attributeField('DAGGERHEART.CONFIG.Traits.knowledge.name')
}),
proficiency: new fields.NumberField({ initial: 1, integer: true }),
evasion: new fields.NumberField({ initial: 0, integer: true }),
armorScore: new fields.NumberField({ integer: true, initial: 0 }),
proficiency: new fields.NumberField({
initial: 1,
integer: true,
label: 'DAGGERHEART.GENERAL.proficiency'
}),
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
armorScore: new fields.NumberField({ integer: true, initial: 0, label: 'DAGGERHEART.GENERAL.armorScore' }),
damageThresholds: new fields.SchemaField({
severe: new fields.NumberField({ integer: true, initial: 0 }),
major: new fields.NumberField({ integer: true, initial: 0 })
severe: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
}),
major: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
})
}),
experiences: new fields.TypedObjectField(
new fields.SchemaField({
@ -76,25 +90,37 @@ export default class DhCharacter extends BaseDataActor {
levelData: new fields.EmbeddedDataField(DhLevelData),
bonuses: new fields.SchemaField({
roll: new fields.SchemaField({
attack: bonusField(),
spellcast: bonusField(),
trait: bonusField(),
action: bonusField(),
reaction: bonusField(),
primaryWeapon: bonusField(),
secondaryWeapon: bonusField()
attack: bonusField('DAGGERHEART.GENERAL.Roll.attack'),
spellcast: bonusField('DAGGERHEART.GENERAL.Roll.spellcast'),
trait: bonusField('DAGGERHEART.GENERAL.Roll.trait'),
action: bonusField('DAGGERHEART.GENERAL.Roll.action'),
reaction: bonusField('DAGGERHEART.GENERAL.Roll.reaction'),
primaryWeapon: bonusField('DAGGERHEART.GENERAL.Roll.primaryWeaponAttack'),
secondaryWeapon: bonusField('DAGGERHEART.GENERAL.Roll.secondaryWeaponAttack')
}),
damage: new fields.SchemaField({
physical: bonusField(),
magical: bonusField(),
primaryWeapon: bonusField(),
secondaryWeapon: bonusField()
physical: bonusField('DAGGERHEART.GENERAL.Damage.physicalDamage'),
magical: bonusField('DAGGERHEART.GENERAL.Damage.magicalDamage'),
primaryWeapon: bonusField('DAGGERHEART.GENERAL.Damage.primaryWeapon'),
secondaryWeapon: bonusField('DAGGERHEART.GENERAL.Damage.primaryWeapon')
}),
healing: bonusField(),
healing: bonusField('DAGGERHEART.GENERAL.Healing.healingAmount'),
range: new fields.SchemaField({
weapon: new fields.NumberField({ integer: true, initial: 0 }),
spell: new fields.NumberField({ integer: true, initial: 0 }),
other: new fields.NumberField({ integer: true, initial: 0 })
weapon: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.Range.weapon'
}),
spell: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.Range.spell'
}),
other: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.Range.other'
})
})
}),
companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
@ -102,25 +128,34 @@ export default class DhCharacter extends BaseDataActor {
damageReduction: new fields.SchemaField({
maxArmorMarked: new fields.SchemaField({
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
bonus: new fields.NumberField({
required: true,
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedBonus'
}),
stressExtra: new fields.NumberField({
required: true,
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.label',
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.hint'
})
}),
stressDamageReduction: new fields.SchemaField({
severe: stressDamageReductionRule(),
major: stressDamageReductionRule(),
minor: stressDamageReductionRule()
severe: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'),
major: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.major'),
minor: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.minor')
}),
increasePerArmorMark: new fields.NumberField({
integer: true,
initial: 1,
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.label',
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
}),
increasePerArmorMark: new fields.NumberField({ integer: true, initial: 1 }),
magical: new fields.BooleanField({ initial: false }),
physical: new fields.BooleanField({ initial: false })
}),
strangePatterns: new fields.NumberField({
integer: true,
min: 1,
max: 12,
nullable: true,
initial: null
}),
weapon: new fields.SchemaField({
/* Unimplemented
-> Should remove the lowest damage dice from weapon damage

View file

@ -24,10 +24,16 @@ export default class DhCompanion extends BaseDataActor {
...super.defineSchema(),
partner: new ForeignDocumentUUIDField({ type: 'Actor' }),
resources: new fields.SchemaField({
stress: resourceField(3, true),
hope: new fields.NumberField({ initial: 0, integer: true })
stress: resourceField(3, 'DAGGERHEART.GENERAL.stress', true),
hope: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.hope' })
}),
evasion: new fields.NumberField({
required: true,
min: 1,
initial: 10,
integer: true,
label: 'DAGGERHEART.GENERAL.evasion'
}),
evasion: new fields.NumberField({ required: true, min: 1, initial: 10, integer: true }),
experiences: new fields.TypedObjectField(
new fields.SchemaField({
name: new fields.StringField({}),
@ -74,8 +80,8 @@ export default class DhCompanion extends BaseDataActor {
levelData: new fields.EmbeddedDataField(DhLevelData),
bonuses: new fields.SchemaField({
damage: new fields.SchemaField({
physical: bonusField(),
magical: bonusField()
physical: bonusField('DAGGERHEART.GENERAL.Damage.physicalDamage'),
magical: bonusField('DAGGERHEART.GENERAL.Damage.magicalDamage')
})
})
};

View file

@ -1,28 +1,32 @@
const fields = foundry.data.fields;
const attributeField = () =>
const attributeField = label =>
new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true, label }),
tierMarked: new fields.BooleanField({ initial: false })
});
const resourceField = (max = 0, reverse = false) =>
const resourceField = (max = 0, label, reverse = false) =>
new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true, label }),
max: new fields.NumberField({ initial: max, integer: true }),
isReversed: new fields.BooleanField({ initial: reverse })
});
const stressDamageReductionRule = () =>
const stressDamageReductionRule = localizationPath =>
new fields.SchemaField({
enabled: new fields.BooleanField({ required: true, initial: false }),
cost: new fields.NumberField({ integer: true })
cost: new fields.NumberField({
integer: true,
label: `${localizationPath}.label`,
hint: `${localizationPath}.hint`
})
});
const bonusField = () =>
const bonusField = label =>
new fields.SchemaField({
bonus: new fields.NumberField({ integer: true, initial: 0 }),
bonus: new fields.NumberField({ integer: true, initial: 0, label }),
dice: new fields.ArrayField(new fields.StringField())
})
});
export { attributeField, resourceField, stressDamageReductionRule, bonusField };
export { attributeField, resourceField, stressDamageReductionRule, bonusField };

View file

@ -102,7 +102,7 @@ export default class D20Roll extends DHRoll {
value: this.options.data.experiences[m].value
});
});
this.addModifiers();
if (this.options.extraFormula) {
this.terms.push(
@ -123,15 +123,17 @@ export default class D20Roll extends DHRoll {
applyBaseBonus() {
const modifiers = [];
if(this.options.roll.bonus)
if (this.options.roll.bonus)
modifiers.push({
label: 'Bonus to Hit',
value: this.options.roll.bonus
});
modifiers.push(...this.getBonus(`roll.${this.options.type}`, `${this.options.type.capitalize()} Bonus`));
modifiers.push(...this.getBonus(`roll.${this.options.roll.type}`, `${this.options.roll.type.capitalize()} Bonus`));
modifiers.push(
...this.getBonus(`roll.${this.options.roll.type}`, `${this.options.roll.type.capitalize()} Bonus`)
);
return modifiers;
}

View file

@ -34,16 +34,16 @@ export default class DamageRoll extends DHRoll {
});
const weapons = ['primaryWeapon', 'secondaryWeapon'];
weapons.forEach(w => {
if(this.options.source.item && this.options.source.item === this.data[w]?.id)
if (this.options.source.item && this.options.source.item === this.data[w]?.id)
modifiers.push(...this.getBonus(`${type}.${w}`, 'Weapon Bonus'));
});
return modifiers;
}
constructFormula(config) {
super.constructFormula(config);
if (config.isCritical) {
const tmpRoll = new Roll(this._formula)._evaluateSync({ maximize: true }),
criticalBonus = tmpRoll.total - this.constructor.calculateTotalModifiers(tmpRoll);

View file

@ -4,7 +4,7 @@ export default class DHRoll extends Roll {
baseTerms = [];
constructor(formula, data, options) {
super(formula, data, options);
if(!this.data || !Object.keys(this.data).length) this.data = options.data;
if (!this.data || !Object.keys(this.data).length) this.data = options.data;
}
static messageType = 'adversaryRoll';
@ -100,7 +100,7 @@ export default class DHRoll extends Roll {
}
formatModifier(modifier) {
if(Array.isArray(modifier)) {
if (Array.isArray(modifier)) {
return [
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...this.constructor.parse(modifier.join(' + '), this.options.data)
@ -127,12 +127,12 @@ export default class DHRoll extends Roll {
getBonus(path, label) {
const bonus = foundry.utils.getProperty(this.data.bonuses, path),
modifiers = [];
if(bonus?.bonus)
if (bonus?.bonus)
modifiers.push({
label: label,
value: bonus?.bonus
});
if(bonus?.dice?.length)
if (bonus?.dice?.length)
modifiers.push({
label: label,
value: bonus?.dice

View file

@ -121,7 +121,7 @@ export default class DualityRoll extends D20Roll {
applyBaseBonus() {
const modifiers = super.applyBaseBonus();
if(this.options.roll.trait && this.data.traits[this.options.roll.trait])
if (this.options.roll.trait && this.data.traits[this.options.roll.trait])
modifiers.unshift({
label: `DAGGERHEART.CONFIG.Traits.${this.options.roll.trait}.name`,
value: this.data.traits[this.options.roll.trait].value
@ -129,7 +129,7 @@ export default class DualityRoll extends D20Roll {
const weapons = ['primaryWeapon', 'secondaryWeapon'];
weapons.forEach(w => {
if(this.options.source.item && this.options.source.item === this.data[w]?.id)
if (this.options.source.item && this.options.source.item === this.data[w]?.id)
modifiers.push(...this.getBonus(`roll.${w}`, 'Weapon Bonus'));
});

View file

@ -3,4 +3,5 @@ export { default as DHItem } from './item.mjs';
export { default as DhpCombat } from './combat.mjs';
export { default as DhActiveEffect } from './activeEffect.mjs';
export { default as DhChatMessage } from './chatMessage.mjs';
export { default as DhToken } from './token.mjs';
export { default as DhTooltipManager } from './tooltipManager.mjs';

View file

@ -0,0 +1,35 @@
export default class DHToken extends TokenDocument {
/**
* Inspect the Actor data model and identify the set of attributes which could be used for a Token Bar.
* @param {object} attributes The tracked attributes which can be chosen from
* @returns {object} A nested object of attribute choices to display
*/
static getTrackedAttributeChoices(attributes, model) {
attributes = attributes || this.getTrackedAttributes();
const barGroup = game.i18n.localize('TOKEN.BarAttributes');
const valueGroup = game.i18n.localize('TOKEN.BarValues');
const bars = attributes.bar.map(v => {
const a = v.join('.');
const modelLabel = model ? game.i18n.localize(model.schema.getField(`${a}.value`).label) : null;
return { group: barGroup, value: a, label: modelLabel ? modelLabel : a };
});
bars.sort((a, b) => a.label.compare(b.label));
const invalidAttributes = ['gold', 'levelData', 'rules.damageReduction.maxArmorMarked.value'];
const values = attributes.value.reduce((acc, v) => {
const a = v.join('.');
if (invalidAttributes.some(x => a.startsWith(x))) return acc;
const field = model ? model.schema.getField(a) : null;
const modelLabel = field ? game.i18n.localize(field.label) : null;
const hint = field ? game.i18n.localize(field.hint) : null;
acc.push({ group: valueGroup, value: a, label: modelLabel ? modelLabel : a, hint: hint });
return acc;
}, []);
values.sort((a, b) => a.label.compare(b.label));
return bars.concat(values);
}
}

6
package-lock.json generated
View file

@ -6,6 +6,7 @@
"": {
"dependencies": {
"@yaireo/tagify": "^4.17.9",
"autocompleter": "^9.3.2",
"gulp": "^5.0.0",
"gulp-less": "^5.0.0",
"rollup": "^4.40.0"
@ -608,6 +609,11 @@
"node": ">= 10.13.0"
}
},
"node_modules/autocompleter": {
"version": "9.3.2",
"resolved": "https://registry.npmjs.org/autocompleter/-/autocompleter-9.3.2.tgz",
"integrity": "sha512-rLbf2TLGOD7y+gOS36ksrZdIsvoHa2KXc2A7503w+NBRPrcF73zzFeYBxEcV/iMPjaBH3jFhNIYObZ7zt1fkCQ=="
},
"node_modules/available-typed-arrays": {
"version": "1.0.7",
"resolved": "https://registry.npmjs.org/available-typed-arrays/-/available-typed-arrays-1.0.7.tgz",

View file

@ -1,6 +1,7 @@
{
"dependencies": {
"@yaireo/tagify": "^4.17.9",
"autocompleter": "^9.3.2",
"gulp": "^5.0.0",
"gulp-less": "^5.0.0",
"rollup": "^4.40.0"

View file

@ -38,7 +38,7 @@
input[type='checkbox'],
input[type='radio'] {
&:checked::after {
color: light-dark(@dark-40, @golden);
color: light-dark(@dark, @golden);
}
&:checked::before {
color: light-dark(@dark-40, @golden-40);
@ -112,22 +112,17 @@
margin: 5px;
height: inherit;
.tag {
box-shadow: 0 0 0 1.1em @beige inset;
vertical-align: top;
box-sizing: border-box;
max-width: 100%;
padding: 0.3em 0 0.3em 0.5em;
color: black;
padding: 0.3rem 0.5rem;
color: light-dark(@dark-blue, @golden);
background-color: light-dark(@dark-blue-10, @golden-40);
font-family: @font-body;
border-radius: 3px;
white-space: nowrap;
transition: 0.13s ease-out;
height: 22px;
font-size: 0.9rem;
gap: 0.5em;
gap: 0.5rem;
z-index: 1;
.remove {
font-size: 10px;
margin-inline: auto 4.6666666667px;
}
}
}
@ -434,6 +429,34 @@
border: 1px solid light-dark(@dark, @beige);
height: 34px;
// tagify rule styles
--tags-disabled-bg: none;
--tags-border-color: none;
--tags-hover-border-color: none;
--tags-focus-border-color: none;
--tag-border-radius: 3px;
--tag-bg: light-dark(@dark-blue, @golden);
--tag-remove-btn-color: light-dark(@dark-blue, @golden);
--tag-hover: light-dark(@dark-blue, @golden);
--tag-text-color: light-dark(@beige, @dark);
--tag-text-color--edit: light-dark(@beige, @dark);
--tag-pad: 0.3em 0.5em;
--tag-inset-shadow-size: 1.2em;
--tag-invalid-color: #d39494;
--tag-invalid-bg: rgba(211, 148, 148, 0.5);
--tag--min-width: 1ch;
--tag--max-width: 100%;
--tag-hide-transition: 0.3s;
--tag-remove-bg: light-dark(@dark-blue-40, @golden-40);
--tag-remove-btn-color: light-dark(@beige, @dark);
--tag-remove-btn-bg: none;
--tag-remove-btn-bg--hover: light-dark(@beige, @dark);
--input-color: inherit;
--placeholder-color: light-dark(@beige-15, @dark-15);
--placeholder-color-focus: light-dark(@beige-15, @dark-15);
--loader-size: 0.8em;
--readonly-striped: 1;
border-radius: 3px;
margin-right: 1px;
@ -459,30 +482,27 @@
.tagify__dropdown {
border: 1px solid light-dark(@dark, @beige) !important;
font-family: @font-body;
color: light-dark(@dark, @beige);
.tagify__dropdown__wrapper {
background-image: url(../assets/parchments/dh-parchment-dark.png);
background-color: transparent;
border: 0;
color: light-dark(@dark, @beige);
.tagify__dropdown__item--active {
background-color: light-dark(@dark, @beige);
color: var(--color-dark-3);
color: light-dark(@beige, @dark);
}
}
}
&.theme-light {
.tagify__dropdown {
color: black;
.tagify__dropdown__wrapper {
background-image: url(../assets/parchments/dh-parchment-light.png);
}
.tagify__dropdown__item--active {
color: @beige;
}
}
}
}

View file

@ -3,7 +3,8 @@
.application.sheet.daggerheart.actor.dh-style.companion {
.partner-section,
.attack-section {
.attack-section,
.experience-list {
display: flex;
flex-direction: column;
align-items: center;
@ -12,6 +13,7 @@
display: flex;
gap: 15px;
align-items: center;
width: 100%;
h3 {
font-size: 20px;

View file

@ -0,0 +1,44 @@
.theme-light .autocomplete {
background-image: url('../assets/parchments/dh-parchment-light.png');
color: black;
}
.autocomplete {
padding: 2px;
border-width: 0 1px 1px 1px;
border-style: solid;
border-color: light-dark(@dark, @beige);
border-radius: 6px;
background-image: url('../assets/parchments/dh-parchment-dark.png');
z-index: 200;
max-height: 400px !important;
width: fit-content !important;
overflow-y: auto;
font-family: @font-body;
display: flex;
flex-direction: column;
gap: 2px;
scrollbar-color: light-dark(@dark-blue, @golden) transparent;
.group {
font-weight: bold;
font-size: 14px;
padding-left: 8px;
}
li[role='option'] {
font-size: 14px;
padding-left: 10px;
cursor: pointer;
&:hover {
background-color: light-dark(@dark, @beige);
color: light-dark(@beige, var(--color-dark-3));
}
> div {
white-space: nowrap;
}
}
}

View file

@ -1 +1,2 @@
@import './tooltip/tooltip.less';
@import './autocomplete/autocomplete.less';

View file

@ -264,7 +264,7 @@
"applyEffect": {}
}
},
"primaryTokenAttribute": "resources.health",
"primaryTokenAttribute": "resources.hitPoints",
"secondaryTokenAttribute": "resources.stress",
"url": "https://your/hosted/system/repo/",
"manifest": "https://your/hosted/system/repo/system.json",

View file

@ -20,19 +20,19 @@
<div class="fieldsets-section">
<fieldset class="flex">
<legend>{{localize "DAGGERHEART.GENERAL.hitPoints"}}</legend>
{{formGroup systemFields.resources.fields.hitPoints.fields.value value=document.system.resources.hitPoints.value}}
{{formGroup systemFields.resources.fields.hitPoints.fields.value value=document.system.resources.hitPoints.value label=(localize "DAGGERHEART.ACTORS.Adversary.FIELDS.resources.hitPoints.value.label")}}
{{formGroup systemFields.resources.fields.hitPoints.fields.max value=document.system.resources.hitPoints.max}}
</fieldset>
<fieldset class="flex">
<legend>{{localize "DAGGERHEART.GENERAL.stress"}}</legend>
{{formGroup systemFields.resources.fields.stress.fields.value value=document.system.resources.stress.value}}
{{formGroup systemFields.resources.fields.stress.fields.value value=document.system.resources.stress.value label=(localize "DAGGERHEART.ACTORS.Adversary.FIELDS.resources.stress.value.label")}}
{{formGroup systemFields.resources.fields.stress.fields.max value=document.system.resources.stress.max}}
</fieldset>
</div>
<fieldset class="flex">
<legend>{{localize "DAGGERHEART.GENERAL.DamageThresholds.title"}}</legend>
{{formGroup systemFields.damageThresholds.fields.major value=document.system.damageThresholds.major}}
{{formGroup systemFields.damageThresholds.fields.severe value=document.system.damageThresholds.severe}}
{{formGroup systemFields.damageThresholds.fields.major value=document.system.damageThresholds.major label=(localize "DAGGERHEART.GENERAL.DamageThresholds.majorThreshold")}}
{{formGroup systemFields.damageThresholds.fields.severe value=document.system.damageThresholds.severe label=(localize "DAGGERHEART.GENERAL.DamageThresholds.severeThreshold")}}
</fieldset>
</section>

View file

@ -11,13 +11,13 @@
{{formGroup systemFields.resources.fields.stress.fields.max value=document.system.resources.stress.max label='Max Stress'}}
</div>
<div class="form-group">
<div class="form-fields">
<label>{{localize "DAGGERHEART.ACTORS.Companion.FIELDS.partner.label"}}</label>
<select class="partner-value" name="system.partner">
{{selectOptions playerCharacters selected=document.system.partner.uuid labelAttr="name" valueAttr="key" blank=""}}
</select>
<div class="form-fields">
<label>{{localize "DAGGERHEART.ACTORS.Companion.FIELDS.partner.label"}}</label>
<select class="partner-value" name="system.partner">
{{selectOptions playerCharacters selected=document.system.partner.uuid labelAttr="name" valueAttr="key" blank=""}}
</select>
</div>
</div>
</div>
</fieldset>
<button type="button" data-action="levelUp" {{#if (not document.system.levelData.canLevelUp)}}disabled{{/if}}>Level Up</button>
</section>

View file

@ -11,12 +11,7 @@
{{#with ../fields.changes.element.fields as |changeFields|}}
<li data-index="{{i}}">
<div class="key">
<input type="text" name="{{concat "changes." i ".key"}}" value="{{change.key}}" list="change-fields" />
<datalist id="change-fields">
{{#each @root.fieldPaths}}
<option value="{{this}}">{{this}}</option>
{{/each}}
</datalist>
<input type="text" class="effect-change-input" name="{{concat "changes." i ".key"}}" value="{{change.key}}" />
</div>
<div class="mode">
{{formInput changeFields.mode name=(concat "changes." i ".mode") value=change.mode choices=@root.modes}}

View file

@ -6,7 +6,7 @@
<div class="partner-section">
<div class="title">
<side-line-div class="invert"></side-line-div>
<h3>Partner</h3>
<h3>{{localize "DAGGERHEART.GENERAL.partner"}}</h3>
<side-line-div></side-line-div>
</div>
{{#if document.system.partner}}
@ -20,7 +20,7 @@
<div class="attack-section">
<div class="title">
<side-line-div class="invert"></side-line-div>
<h3>Attack</h3>
<h3>{{localize "DAGGERHEART.GENERAL.attack"}}</h3>
<side-line-div></side-line-div>
</div>
<ul class="item-list">
@ -28,6 +28,11 @@
</ul>
</div>
<div class="experience-list">
<div class="title">
<side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.experience.plural"}}</h3>
<side-line-div></side-line-div>
</div>
{{#each source.system.experiences as |experience id|}}
<div class="experience-row">
<div class="experience-value">