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fix dr command roll bug (#241)
* swap to use the DualityRoll not base roll * update command to use new dice roll. * reinstate DhpActor in action (which causes circular reference) * fix additional dr options
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5 changed files with 96 additions and 83 deletions
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@ -213,46 +213,27 @@ Hooks.on('chatMessage', (_, message) => {
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})
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: game.i18n.localize('DAGGERHEART.General.Duality');
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const hopeAndFearRoll = `1${rollCommand.hope ?? 'd12'}+1${rollCommand.fear ?? 'd12'}`;
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const advantageRoll = `${advantageState === true ? '+d6' : advantageState === false ? '-d6' : ''}`;
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const attributeRoll = `${trait?.value ? `${trait.value > 0 ? `+${trait.value}` : `${trait.value}`}` : ''}`;
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const roll = await Roll.create(`${hopeAndFearRoll}${advantageRoll}${attributeRoll}`).evaluate();
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setDiceSoNiceForDualityRoll(roll, advantageState);
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resolve({
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roll,
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trait: trait
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? {
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value: trait.value,
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label: `${game.i18n.localize(abilities[traitValue].label)} ${trait.value >= 0 ? `+` : ``}${trait.value}`
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}
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: undefined,
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title
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});
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}).then(async ({ roll, trait, title }) => {
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const cls = getDocumentClass('ChatMessage');
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const systemData = new DHDualityRoll({
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const config = {
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title: title,
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origin: target?.id,
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roll: roll,
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modifiers: trait ? [trait] : [],
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hope: { dice: rollCommand.hope ?? 'd12', value: roll.dice[0].total },
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fear: { dice: rollCommand.fear ?? 'd12', value: roll.dice[1].total },
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advantage: advantageState !== null ? { dice: 'd6', value: roll.dice[2].total } : undefined,
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advantageState
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});
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const msgData = {
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type: 'dualityRoll',
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sound: CONFIG.sounds.dice,
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system: systemData,
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user: game.user.id,
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content: 'systems/daggerheart/templates/chat/duality-roll.hbs',
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rolls: [roll]
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roll: {
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trait: traitValue
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},
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data: {
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traits: {
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[traitValue]: trait
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}
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},
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source: target,
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hasSave: false,
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dialog: { configure: false },
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evaluate: true,
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advantage: rollCommand.advantage == true,
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disadvantage: rollCommand.disadvantage == true
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};
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cls.create(msgData);
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await CONFIG.Dice.daggerheart['DualityRoll'].build(config);
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resolve();
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});
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}
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