* Added parsing of effect values from Item data model. Almost finished with itemConfig.
* Added the last to itemConfig
* Fixed armor
* ContextMenu localization fixes
* Better tooltips for tagify
* Corrected resource logic
* Added confirm dialogs to delete
* Localization fix
* Changed Cone template to be 'In Front', acting as a 180 degree cone
* Changed to keep the original Cone function
* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
* Removed action fields on Adversary/Environment in favor of using Feature Items
* Added drag/drop for features onto adversary/environment settings
* Added Drag of features from Adversary/Environment settings to anywhere in Foundry
* Updated all item types except Class/Subclass
* Added for Class/Subclass
* Items now copy over their features to Character
* Corrected back to actions for right items
* Fixed adversary/environment features display
* PR Fixes
* Restructured all the files
* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less
* Restored build/ folder
* Mvoed config out form under application
* Moved roll.mjs to module/dice and renamed to dhRolls.mjs
* Update module/canvas/placeables/_module.mjs
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Le massive export update
* Removed unncessary import
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Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* new companion sheet templates
* Data fixes
* Changed from evasion.value to evasion.total in display
* add attack config and disable experience value input
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* FEAT: create FilterMenu class
FEAT: add FilterMenu to CharacterSheet
* FEAT: filter menu style
* FIX: file's names and import
* FEAT: add filters getters on FilterMenu class
* REFACTOR: prettier
* FIX: add again the Filter Menu implementation
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Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* swap to use the DualityRoll not base roll
* update command to use new dice roll.
* reinstate DhpActor in action (which causes circular reference)
* fix additional dr options
* rework new environment template sheet, add environment-settings sheet, improve adversary-settings sheet and delete legacy actor sheet templates
* Potential Adversaries can be dragged out of the sheet onto canvas
* Added ToChat and UseItem
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* add homebrew options to rename currency names
* add title. remove localization from settings file since it didn't work.
* use enabled toggle to use localized initial label values.
* cleanup
* Fix action for items
* Cost & Range #1
* remove log
* actions
* Split methods
* Roll classes
* Begin damage
* g
* Actions
* before main merge
* Fix d20RollDialog costs check
* Fix submit on close
* Add uses in action dialog
* Adversary Attack
* 166 - Damage Reduction (#180)
* Temp
* Fixed Stress Reductions
* Changed from index based to object
* Fixed stress resources management for DamageReduction
* Fix Adversary attack multiplier
* Auto add Attack action to newly created weapon
* Few fixes
* 164 - Add Hope/Fear formula
* 163 - Actor Sub Datas (#182)
* Added rules/bonuses for all classes and subclasses
* More
* Add Save
* Fix delete action button
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>