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Irk/83 homebrew currency (#193)
* add homebrew options to rename currency names * add title. remove localization from settings file since it didn't work. * use enabled toggle to use localized initial label values. * cleanup
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parent
778e569037
commit
b25e1cec78
8 changed files with 121 additions and 23 deletions
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@ -24,14 +24,16 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
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editItem: this.editItem,
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removeItem: this.removeItem,
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resetMoves: this.resetMoves,
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save: this.save
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save: this.save,
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reset: this.reset
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},
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form: { handler: this.updateData, submitOnChange: true }
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};
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static PARTS = {
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main: {
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template: 'systems/daggerheart/templates/settings/homebrew-settings.hbs'
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template: 'systems/daggerheart/templates/settings/homebrew-settings.hbs',
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scrollable: ['']
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}
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};
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@ -154,4 +156,27 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew, this.settings.toObject());
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this.close();
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}
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static async reset() {
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const resetSettings = new DhHomebrew();
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let localizedSettings = this.localizeObject(resetSettings);
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this.settings.updateSource(localizedSettings);
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this.render();
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}
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localizeObject(obj) {
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for (let key in obj) {
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if (obj.hasOwnProperty(key)) {
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const value = obj[key];
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if (typeof value === 'object' && value !== null) {
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obj[key] = this.localizeObject(value);
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} else {
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if (typeof value === 'string' && value.startsWith('DAGGERHEART.')) {
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obj[key] = game.i18n.localize(value);
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}
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}
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}
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}
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return obj;
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}
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}
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@ -409,9 +409,21 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
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},
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items: this.document.items.filter(x => x.type === 'armor')
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},
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currency: {
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title: game.i18n.localize('DAGGERHEART.Sheets.PC.Gold.Title'),
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coins: game.i18n.localize('DAGGERHEART.Sheets.PC.Gold.Coins'),
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handfulls: game.i18n.localize('DAGGERHEART.Sheets.PC.Gold.Handfulls'),
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bags: game.i18n.localize('DAGGERHEART.Sheets.PC.Gold.Bags'),
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chests: game.i18n.localize('DAGGERHEART.Sheets.PC.Gold.Chests')
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}
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};
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const homebrewCurrency = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew).currency;
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if (homebrewCurrency.enabled) {
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context.inventory.currency = homebrewCurrency;
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}
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if (context.inventory.length === 0) {
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context.inventory = Array(1).fill(Array(5).fill([]));
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}
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@ -163,13 +163,15 @@ export const defaultRestOptions = {
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id: 'repairArmor',
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name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.RepairArmor.Name'),
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.RepairArmor.Description')
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description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.RepairArmor.Description'),
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actions: []
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},
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prepare: {
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id: 'prepare',
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name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.Prepare.Name'),
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.Prepare.Description')
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description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.Prepare.Description'),
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actions: []
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}
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}),
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longRest: () => ({
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@ -177,31 +179,36 @@ export const defaultRestOptions = {
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id: 'tendToWounds',
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name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.TendToWounds.Name'),
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img: 'icons/magic/life/cross-worn-green.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.TendToWounds.Description')
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.TendToWounds.Description'),
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actions: []
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},
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clearStress: {
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id: 'clearStress',
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name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.ClearStress.Name'),
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img: 'icons/magic/perception/eye-ringed-green.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.ClearStress.Description')
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.ClearStress.Description'),
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actions: []
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},
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repairArmor: {
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id: 'repairArmor',
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name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.RepairArmor.Name'),
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.RepairArmor.Description')
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.RepairArmor.Description'),
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actions: []
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},
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prepare: {
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id: 'prepare',
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name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.Prepare.Name'),
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.Prepare.Description')
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.Prepare.Description'),
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actions: []
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},
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workOnAProject: {
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id: 'workOnAProject',
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name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.WorkOnAProject.Name'),
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img: 'icons/skills/social/thumbsup-approval-like.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.WorkOnAProject.Description')
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.WorkOnAProject.Description'),
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actions: []
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}
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}),
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custom: {
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@ -16,6 +16,38 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
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traitArray: new fields.ArrayField(new fields.NumberField({ required: true, integer: true }), {
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initial: () => [2, 1, 1, 0, 0, -1]
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}),
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currency: new fields.SchemaField({
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enabled: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.Settings.Homebrew.Currency.enabled'
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}),
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title: new fields.StringField({
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required: true,
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initial: 'Gold',
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label: 'DAGGERHEART.Settings.Homebrew.Currency.currencyName'
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}),
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coins: new fields.StringField({
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required: true,
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initial: 'Coins',
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label: 'DAGGERHEART.Settings.Homebrew.Currency.coinName'
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}),
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handfulls: new fields.StringField({
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required: true,
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initial: 'Handfulls',
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label: 'DAGGERHEART.Settings.Homebrew.Currency.handfullName'
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}),
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bags: new fields.StringField({
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required: true,
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initial: 'Bags',
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label: 'DAGGERHEART.Settings.Homebrew.Currency.bagName'
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}),
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chests: new fields.StringField({
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required: true,
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initial: 'Chests',
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label: 'DAGGERHEART.Settings.Homebrew.Currency.chestName'
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})
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}),
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restMoves: new fields.SchemaField({
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longRest: new fields.SchemaField({
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nrChoices: new fields.NumberField({ required: true, integer: true, min: 1, initial: 2 }),
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