159 - Companion (#224)

* Initial datamodel

* Fixed attack

* Temp

* Fixed normal levelup

* Fixed showing summary of new experiences

* Touchups

* level sync fixes

* Reworked Action storage

* Companions now take stress when damaged

* Fixed Feature flow

* Removed retroactive companion levelup

* Restored delevel on partner removal

* PR fixes

* Added a check for card duplicates on character
This commit is contained in:
WBHarry 2025-07-01 17:19:41 +02:00 committed by GitHub
parent 6f1529fefe
commit b7e4169079
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57 changed files with 1682 additions and 1012 deletions

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@ -1,4 +1,5 @@
export { default as DhCharacterSheet } from './sheets/character.mjs';
export { default as DhCompanionSheet } from './sheets/companion.mjs';
export { default as DhpAdversarySheet } from './sheets/adversary.mjs';
export { default as DhpClassSheet } from './sheets/items/class.mjs';
export { default as DhpSubclass } from './sheets/items/subclass.mjs';

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@ -143,7 +143,7 @@ export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(
}
static _onEditImage() {
const fp = new FilePicker({
const fp = new foundry.applications.apps.FilePicker.implementation({
current: this.data.ancestryInfo.img,
type: 'image',
redirectToRoot: ['icons/svg/mystery-man.svg'],

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@ -1,4 +1,4 @@
export default class DhContextMenu extends ContextMenu {
export default class DhContextMenu extends foundry.applications.ux.ContextMenu.implementation {
constructor(container, selector, menuItems, options) {
super(container, selector, menuItems, options);
@ -26,10 +26,16 @@ export default class DhContextMenu extends ContextMenu {
event.preventDefault();
event.stopPropagation();
const { clientX, clientY } = event;
const selector = "[data-item-id]";
const selector = '[data-item-id]';
const target = event.target.closest(selector) ?? event.currentTarget.closest(selector);
target?.dispatchEvent(new PointerEvent("contextmenu", {
view: window, bubbles: true, cancelable: true, clientX, clientY
}));
target?.dispatchEvent(
new PointerEvent('contextmenu', {
view: window,
bubbles: true,
cancelable: true,
clientX,
clientY
})
);
}
}

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@ -160,7 +160,7 @@ class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
static onEditImage(_, target) {
const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
const current = setting.countdowns[target.dataset.countdown].img;
const fp = new FilePicker({
const fp = new foundry.applications.apps.FilePicker.implementation({
current,
type: 'image',
callback: async path => this.updateImage.bind(this)(path, target.dataset.countdown),

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@ -0,0 +1,383 @@
import LevelUpBase from './levelup.mjs';
import { DhLevelup } from '../../data/levelup.mjs';
import { domains } from '../../config/domainConfig.mjs';
import { abilities } from '../../config/actorConfig.mjs';
export default class DhCharacterLevelUp extends LevelUpBase {
constructor(actor) {
super(actor);
this.levelTiers = this.addBonusChoices(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers));
const playerLevelupData = actor.system.levelData;
this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData));
}
async _preparePartContext(partId, context) {
await super._preparePartContext(partId, context);
const currentLevel = this.levelup.levels[this.levelup.currentLevel];
switch (partId) {
case 'selections':
const advancementChoices = Object.keys(currentLevel.choices).reduce((acc, choiceKey) => {
Object.keys(currentLevel.choices[choiceKey]).forEach(checkboxNr => {
const checkbox = currentLevel.choices[choiceKey][checkboxNr];
const data = {
...checkbox,
path: `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}`,
level: this.levelup.currentLevel
};
if (!acc[choiceKey]) acc[choiceKey] = [];
acc[choiceKey].push(data);
});
return acc;
}, {});
const traits = Object.values(advancementChoices.trait ?? {});
const traitValues = traits.filter(trait => trait.data.length > 0).flatMap(trait => trait.data);
context.traits = {
values: traitValues,
active: traits.length > 0,
progress: {
selected: traitValues.length,
max: traits.reduce((acc, exp) => acc + exp.amount, 0)
}
};
const experienceIncreases = Object.values(advancementChoices.experience ?? {});
const experienceIncreaseValues = experienceIncreases
.filter(exp => exp.data.length > 0)
.flatMap(exp =>
exp.data.map(data => {
const experience = Object.keys(this.actor.system.experiences).find(x => x === data);
return this.actor.system.experiences[experience].name;
})
);
context.experienceIncreases = {
values: experienceIncreaseValues,
active: experienceIncreases.length > 0,
progress: {
selected: experienceIncreaseValues.length,
max: experienceIncreases.reduce((acc, exp) => acc + exp.amount, 0)
}
};
context.newExperiences = Object.keys(currentLevel.achievements.experiences).map(key => {
const experience = currentLevel.achievements.experiences[key];
return {
...experience,
level: this.levelup.currentLevel,
key: key
};
});
const allDomainCards = {
...advancementChoices.domainCard,
...currentLevel.achievements.domainCards
};
const allDomainCardKeys = Object.keys(allDomainCards);
const classDomainsData = this.actor.system.class.value.system.domains.map(domain => ({
domain,
multiclass: false
}));
const multiclassDomainsData = (this.actor.system.multiclass?.value?.system?.domains ?? []).map(
domain => ({ domain, multiclass: true })
);
const domainsData = [...classDomainsData, ...multiclassDomainsData];
const multiclassDomain = this.levelup.classUpgradeChoices?.multiclass?.domain;
if (multiclassDomain) {
if (!domainsData.some(x => x.domain === multiclassDomain))
domainsData.push({ domain: multiclassDomain, multiclass: true });
}
context.domainCards = [];
for (var key of allDomainCardKeys) {
const domainCard = allDomainCards[key];
if (domainCard.level > this.levelup.endLevel) continue;
const uuid = domainCard.data?.length > 0 ? domainCard.data[0] : domainCard.uuid;
const card = uuid ? await foundry.utils.fromUuid(uuid) : {};
context.domainCards.push({
...(card.toObject?.() ?? card),
emptySubtexts: domainsData.map(domain => {
const levelBase = domain.multiclass
? Math.ceil(this.levelup.currentLevel / 2)
: this.levelup.currentLevel;
const levelMax = domainCard.secondaryData?.limit
? Math.min(domainCard.secondaryData.limit, levelBase)
: levelBase;
return game.i18n.format('DAGGERHEART.Application.LevelUp.Selections.emptyDomainCardHint', {
domain: game.i18n.localize(domains[domain.domain].label),
level: levelMax
});
}),
path: domainCard.data
? `${domainCard.path}.data`
: `levels.${domainCard.level}.achievements.domainCards.${key}.uuid`,
limit: domainCard.secondaryData?.limit ?? null,
compendium: 'domains'
});
}
const subclassSelections = advancementChoices.subclass?.flatMap(x => x.data) ?? [];
const possibleSubclasses = [this.actor.system.class.subclass];
if (this.actor.system.multiclass?.subclass) {
possibleSubclasses.push(this.actor.system.multiclass.subclass);
}
context.subclassCards = [];
if (advancementChoices.subclass?.length > 0) {
const featureStateIncrease = Object.values(this.levelup.levels).reduce((acc, level) => {
acc += Object.values(level.choices).filter(choice => {
return Object.values(choice).every(checkbox => checkbox.type === 'subclass');
}).length;
return acc;
}, 0);
for (var subclass of possibleSubclasses) {
const choice =
advancementChoices.subclass.find(x => x.data[0] === subclass.uuid) ??
advancementChoices.subclass.find(x => x.data.length === 0);
const featureState = subclass.system.featureState + featureStateIncrease;
const data = await foundry.utils.fromUuid(subclass.uuid);
context.subclassCards.push({
...data.toObject(),
path: choice?.path,
uuid: data.uuid,
selected: subclassSelections.includes(subclass.uuid),
featureState: featureState,
featureLabel: game.i18n.localize(subclassFeatureLabels[featureState]),
isMulticlass: subclass.system.isMulticlass ? 'true' : 'false'
});
}
}
const multiclasses = Object.values(advancementChoices.multiclass ?? {});
if (multiclasses?.[0]) {
const data = multiclasses[0];
const multiclass = data.data.length > 0 ? await foundry.utils.fromUuid(data.data[0]) : {};
context.multiclass = {
...data,
...(multiclass.toObject?.() ?? multiclass),
uuid: multiclass.uuid,
domains:
multiclass?.system?.domains.map(key => {
const domain = domains[key];
const alreadySelected = this.actor.system.class.value.system.domains.includes(key);
return {
...domain,
selected: key === data.secondaryData.domain,
disabled:
(data.secondaryData.domain && key !== data.secondaryData.domain) ||
alreadySelected
};
}) ?? [],
subclasses:
multiclass?.system?.subclasses.map(subclass => ({
...subclass,
uuid: subclass.uuid,
selected: data.secondaryData.subclass === subclass.uuid,
disabled: data.secondaryData.subclass && data.secondaryData.subclass !== subclass.uuid
})) ?? [],
compendium: 'classes',
limit: 1
};
}
break;
case 'summary':
const { current: currentActorLevel, changed: changedActorLevel } = this.actor.system.levelData.level;
const actorArmor = this.actor.system.armor;
const levelKeys = Object.keys(this.levelup.levels);
let achivementProficiency = 0;
const achievementCards = [];
let achievementExperiences = [];
for (var levelKey of levelKeys) {
const level = this.levelup.levels[levelKey];
if (Number(levelKey) < this.levelup.startLevel) continue;
achivementProficiency += level.achievements.proficiency ?? 0;
const cards = level.achievements.domainCards ? Object.values(level.achievements.domainCards) : null;
if (cards) {
for (var card of cards) {
const itemCard = await foundry.utils.fromUuid(card.uuid);
achievementCards.push(itemCard);
}
}
achievementExperiences = level.achievements.experiences
? Object.values(level.achievements.experiences).reduce((acc, experience) => {
if (experience.name) acc.push(experience);
return acc;
}, [])
: [];
}
context.achievements = {
proficiency: {
old: this.actor.system.proficiency.total,
new: this.actor.system.proficiency.total + achivementProficiency,
shown: achivementProficiency > 0
},
damageThresholds: {
major: {
old: this.actor.system.damageThresholds.major,
new: this.actor.system.damageThresholds.major + changedActorLevel - currentActorLevel
},
severe: {
old: this.actor.system.damageThresholds.severe,
new:
this.actor.system.damageThresholds.severe +
(actorArmor
? changedActorLevel - currentActorLevel
: (changedActorLevel - currentActorLevel) * 2)
},
unarmored: !actorArmor
},
domainCards: {
values: achievementCards,
shown: achievementCards.length > 0
},
experiences: {
values: achievementExperiences,
shown: achievementExperiences.length > 0
}
};
const advancement = {};
for (var levelKey of levelKeys) {
const level = this.levelup.levels[levelKey];
if (Number(levelKey) < this.levelup.startLevel) continue;
for (var choiceKey of Object.keys(level.choices)) {
const choice = level.choices[choiceKey];
for (var checkbox of Object.values(choice)) {
switch (choiceKey) {
case 'proficiency':
case 'hitPoint':
case 'stress':
case 'evasion':
advancement[choiceKey] = advancement[choiceKey]
? advancement[choiceKey] + Number(checkbox.value)
: Number(checkbox.value);
break;
case 'trait':
if (!advancement[choiceKey]) advancement[choiceKey] = {};
for (var traitKey of checkbox.data) {
if (!advancement[choiceKey][traitKey]) advancement[choiceKey][traitKey] = 0;
advancement[choiceKey][traitKey] += 1;
}
break;
case 'domainCard':
if (!advancement[choiceKey]) advancement[choiceKey] = [];
if (checkbox.data.length === 1) {
const choiceItem = await foundry.utils.fromUuid(checkbox.data[0]);
advancement[choiceKey].push(choiceItem.toObject());
}
break;
case 'experience':
if (!advancement[choiceKey]) advancement[choiceKey] = [];
const data = checkbox.data.map(data => {
const experience = Object.keys(this.actor.system.experiences).find(
x => x === data
);
return this.actor.system.experiences[experience]?.description ?? '';
});
advancement[choiceKey].push({ data: data, value: checkbox.value });
break;
case 'subclass':
if (checkbox.data[0]) {
const subclassItem = await foundry.utils.fromUuid(checkbox.data[0]);
if (!advancement[choiceKey]) advancement[choiceKey] = [];
advancement[choiceKey].push({
...subclassItem.toObject(),
featureLabel: game.i18n.localize(
subclassFeatureLabels[Number(checkbox.secondaryData.featureState)]
)
});
}
break;
case 'multiclass':
const multiclassItem = await foundry.utils.fromUuid(checkbox.data[0]);
const subclass = multiclassItem
? await foundry.utils.fromUuid(checkbox.secondaryData.subclass)
: null;
advancement[choiceKey] = multiclassItem
? {
...multiclassItem.toObject(),
domain: checkbox.secondaryData.domain
? game.i18n.localize(domains[checkbox.secondaryData.domain].label)
: null,
subclass: subclass ? subclass.name : null
}
: {};
break;
}
}
}
}
context.advancements = {
statistics: {
proficiency: {
old: context.achievements.proficiency.new,
new: context.achievements.proficiency.new + (advancement.proficiency ?? 0)
},
hitPoints: {
old: this.actor.system.resources.hitPoints.maxTotal,
new: this.actor.system.resources.hitPoints.maxTotal + (advancement.hitPoint ?? 0)
},
stress: {
old: this.actor.system.resources.stress.maxTotal,
new: this.actor.system.resources.stress.maxTotal + (advancement.stress ?? 0)
},
evasion: {
old: this.actor.system.evasion.total,
new: this.actor.system.evasion.total + (advancement.evasion ?? 0)
}
},
traits: Object.keys(this.actor.system.traits).reduce((acc, traitKey) => {
if (advancement.trait?.[traitKey]) {
if (!acc) acc = {};
acc[traitKey] = {
label: game.i18n.localize(abilities[traitKey].label),
old: this.actor.system.traits[traitKey].total,
new: this.actor.system.traits[traitKey].total + advancement.trait[traitKey]
};
}
return acc;
}, null),
domainCards: advancement.domainCard ?? [],
experiences:
advancement.experience?.flatMap(x => x.data.map(data => ({ name: data, modifier: x.value }))) ??
[],
multiclass: advancement.multiclass,
subclass: advancement.subclass
};
context.advancements.statistics.proficiency.shown =
context.advancements.statistics.proficiency.new > context.advancements.statistics.proficiency.old;
context.advancements.statistics.hitPoints.shown =
context.advancements.statistics.hitPoints.new > context.advancements.statistics.hitPoints.old;
context.advancements.statistics.stress.shown =
context.advancements.statistics.stress.new > context.advancements.statistics.stress.old;
context.advancements.statistics.evasion.shown =
context.advancements.statistics.evasion.new > context.advancements.statistics.evasion.old;
context.advancements.statistics.shown =
context.advancements.statistics.proficiency.shown ||
context.advancements.statistics.hitPoints.shown ||
context.advancements.statistics.stress.shown ||
context.advancements.statistics.evasion.shown;
break;
}
return context;
}
}

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@ -0,0 +1,163 @@
import BaseLevelUp from './levelup.mjs';
import { defaultCompanionTier, LevelOptionType } from '../../data/levelTier.mjs';
import { DhLevelup } from '../../data/levelup.mjs';
import { diceTypes, range } from '../../config/generalConfig.mjs';
export default class DhCompanionLevelUp extends BaseLevelUp {
constructor(actor) {
super(actor);
this.levelTiers = this.addBonusChoices(defaultCompanionTier);
const playerLevelupData = actor.system.levelData;
this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData));
}
async _preparePartContext(partId, context) {
await super._preparePartContext(partId, context);
const currentLevel = this.levelup.levels[this.levelup.currentLevel];
switch (partId) {
case 'selections':
const advancementChoices = Object.keys(currentLevel.choices).reduce((acc, choiceKey) => {
Object.keys(currentLevel.choices[choiceKey]).forEach(checkboxNr => {
const checkbox = currentLevel.choices[choiceKey][checkboxNr];
const data = {
...checkbox,
path: `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}`,
level: this.levelup.currentLevel
};
if (!acc[choiceKey]) acc[choiceKey] = [];
acc[choiceKey].push(data);
});
return acc;
}, {});
const experienceIncreases = Object.values(advancementChoices.experience ?? {});
const experienceIncreaseValues = experienceIncreases
.filter(exp => exp.data.length > 0)
.flatMap(exp =>
exp.data.map(data => {
const experience = Object.keys(this.actor.system.experiences).find(x => x === data);
return this.actor.system.experiences[experience].name;
})
);
context.experienceIncreases = {
values: experienceIncreaseValues,
active: experienceIncreases.length > 0,
progress: {
selected: experienceIncreaseValues.length,
max: experienceIncreases.reduce((acc, exp) => acc + exp.amount, 0)
}
};
context.newExperiences = Object.keys(currentLevel.achievements.experiences).map(key => {
const experience = currentLevel.achievements.experiences[key];
return {
...experience,
level: this.levelup.currentLevel,
key: key
};
});
context.vicious = advancementChoices.vicious ? Object.values(advancementChoices.vicious) : null;
context.viciousChoices = {
damage: game.i18n.localize('DAGGERHEART.Application.LevelUp.Selections.viciousDamage'),
range: game.i18n.localize('DAGGERHEART.Application.LevelUp.Selections.viciousRange')
};
break;
case 'summary':
const levelKeys = Object.keys(this.levelup.levels);
const actorDamageDice = this.actor.system.attack.damage.parts[0].value.dice;
const actorRange = this.actor.system.attack.range;
const advancement = {};
for (var levelKey of levelKeys) {
const level = this.levelup.levels[levelKey];
if (Number(levelKey) < this.levelup.startLevel) continue;
for (var choiceKey of Object.keys(level.choices)) {
const choice = level.choices[choiceKey];
for (var checkbox of Object.values(choice)) {
switch (choiceKey) {
case 'stress':
case 'evasion':
advancement[choiceKey] = advancement[choiceKey]
? advancement[choiceKey] + Number(checkbox.value)
: Number(checkbox.value);
break;
case 'experience':
if (!advancement[choiceKey]) advancement[choiceKey] = [];
const data = checkbox.data.map(data => {
const experience = Object.keys(this.actor.system.experiences).find(
x => x === data
);
return this.actor.system.experiences[experience]?.name ?? '';
});
advancement[choiceKey].push({ data: data, value: checkbox.value });
break;
case 'vicious':
if (!advancement[choiceKey]) advancement[choiceKey] = { damage: null, range: null };
const isDamage = checkbox.data[0] === 'damage';
const options = isDamage ? diceTypes : range;
const keys = Object.keys(options);
const actorKey = keys.indexOf(isDamage ? actorDamageDice : actorRange);
const currentIndex = advancement[choiceKey][checkbox.data[0]]
? keys.indexOf(advancement[choiceKey][checkbox.data[0]])
: actorKey;
advancement[choiceKey][checkbox.data[0]] =
options[keys[Math.min(currentIndex + 1, keys.length - 1)]];
default:
if (!advancement.simple) advancement.simple = {};
advancement.simple[choiceKey] = game.i18n.localize(
LevelOptionType[checkbox.type].label
);
break;
}
}
}
}
context.advancements = {
statistics: {
stress: {
old: this.actor.system.resources.stress.maxTotal,
new: this.actor.system.resources.stress.maxTotal + (advancement.stress ?? 0)
},
evasion: {
old: this.actor.system.evasion.total,
new: this.actor.system.evasion.total + (advancement.evasion ?? 0)
}
},
experiences:
advancement.experience?.flatMap(x => x.data.map(data => ({ name: data, modifier: x.value }))) ??
[],
vicious: {
damage: advancement.vicious?.damage
? {
old: actorDamageDice,
new: advancement.vicious.damage
}
: null,
range: advancement.vicious?.range
? {
old: game.i18n.localize(`DAGGERHEART.Range.${actorRange}.name`),
new: game.i18n.localize(advancement.vicious.range.label)
}
: null
},
simple: advancement.simple ?? {}
};
context.advancements.statistics.stress.shown =
context.advancements.statistics.stress.new > context.advancements.statistics.stress.old;
context.advancements.statistics.evasion.shown =
context.advancements.statistics.evasion.new > context.advancements.statistics.evasion.old;
context.advancements.statistics.shown =
context.advancements.statistics.stress.shown || context.advancements.statistics.evasion.shown;
}
return context;
}
}

View file

@ -1,7 +1,6 @@
import { abilities, subclassFeatureLabels } from '../config/actorConfig.mjs';
import { domains } from '../config/domainConfig.mjs';
import { DhLevelup } from '../data/levelup.mjs';
import { getDeleteKeys, tagifyElement } from '../helpers/utils.mjs';
import { abilities, subclassFeatureLabels } from '../../config/actorConfig.mjs';
import { domains } from '../../config/domainConfig.mjs';
import { getDeleteKeys, tagifyElement } from '../../helpers/utils.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -10,10 +9,6 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
super({});
this.actor = actor;
this.levelTiers = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers);
const playerLevelupData = actor.system.levelData;
this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData, actor.system.level));
this._dragDrop = this._createDragDropHandlers();
this.tabGroups.primary = 'advancements';
@ -81,6 +76,21 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
}
};
addBonusChoices(levelTiers) {
for (var tierKey in levelTiers.tiers) {
const tier = levelTiers.tiers[tierKey];
tier.maxSelections = [...Array(tier.levels.end - tier.levels.start + 1).keys()].reduce((acc, index) => {
const level = tier.levels.start + index;
const bonus = this.actor.system.levelData.level.bonuses[level];
acc[level] = tier.availableOptions + (bonus ?? 0);
return acc;
}, {});
}
return levelTiers;
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.levelup = this.levelup;
@ -118,181 +128,6 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
context.tabs.advancements.progress = { selected: selections, max: currentLevel.maxSelections };
context.showTabs = this.tabGroups.primary !== 'summary';
break;
case 'selections':
const advancementChoices = Object.keys(currentLevel.choices).reduce((acc, choiceKey) => {
Object.keys(currentLevel.choices[choiceKey]).forEach(checkboxNr => {
const checkbox = currentLevel.choices[choiceKey][checkboxNr];
const data = {
...checkbox,
path: `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}`,
level: this.levelup.currentLevel
};
if (!acc[choiceKey]) acc[choiceKey] = [];
acc[choiceKey].push(data);
});
return acc;
}, {});
const traits = Object.values(advancementChoices.trait ?? {});
const traitValues = traits.filter(trait => trait.data.length > 0).flatMap(trait => trait.data);
context.traits = {
values: traitValues,
active: traits.length > 0,
progress: {
selected: traitValues.length,
max: traits.reduce((acc, exp) => acc + exp.amount, 0)
}
};
const experienceIncreases = Object.values(advancementChoices.experience ?? {});
const experienceIncreaseValues = experienceIncreases
.filter(exp => exp.data.length > 0)
.flatMap(exp =>
exp.data.map(data => {
const experience = Object.keys(this.actor.system.experiences).find(x => x === data);
return this.actor.system.experiences[experience].description;
})
);
context.experienceIncreases = {
values: experienceIncreaseValues,
active: experienceIncreases.length > 0,
progress: {
selected: experienceIncreaseValues.length,
max: experienceIncreases.reduce((acc, exp) => acc + exp.amount, 0)
}
};
context.newExperiences = Object.keys(currentLevel.achievements.experiences).map(key => {
const experience = currentLevel.achievements.experiences[key];
return {
...experience,
level: this.levelup.currentLevel,
key: key
};
});
const allDomainCards = {
...advancementChoices.domainCard,
...currentLevel.achievements.domainCards
};
const allDomainCardKeys = Object.keys(allDomainCards);
const classDomainsData = this.actor.system.class.value.system.domains.map(domain => ({
domain,
multiclass: false
}));
const multiclassDomainsData = (this.actor.system.multiclass?.value?.system?.domains ?? []).map(
domain => ({ domain, multiclass: true })
);
const domainsData = [...classDomainsData, ...multiclassDomainsData];
const multiclassDomain = this.levelup.classUpgradeChoices?.multiclass?.domain;
if (multiclassDomain) {
if (!domainsData.some(x => x.domain === multiclassDomain))
domainsData.push({ domain: multiclassDomain, multiclass: true });
}
context.domainCards = [];
for (var key of allDomainCardKeys) {
const domainCard = allDomainCards[key];
if (domainCard.level > this.levelup.endLevel) continue;
const uuid = domainCard.data?.length > 0 ? domainCard.data[0] : domainCard.uuid;
const card = uuid ? await foundry.utils.fromUuid(uuid) : {};
context.domainCards.push({
...(card.toObject?.() ?? card),
emptySubtexts: domainsData.map(domain => {
const levelBase = domain.multiclass
? Math.ceil(this.levelup.currentLevel / 2)
: this.levelup.currentLevel;
const levelMax = domainCard.secondaryData?.limit
? Math.min(domainCard.secondaryData.limit, levelBase)
: levelBase;
return game.i18n.format('DAGGERHEART.Application.LevelUp.Selections.emptyDomainCardHint', {
domain: game.i18n.localize(domains[domain.domain].label),
level: levelMax
});
}),
path: domainCard.data
? `${domainCard.path}.data`
: `levels.${domainCard.level}.achievements.domainCards.${key}.uuid`,
limit: domainCard.secondaryData?.limit ?? null,
compendium: 'domains'
});
}
const subclassSelections = advancementChoices.subclass?.flatMap(x => x.data) ?? [];
const possibleSubclasses = [this.actor.system.class.subclass];
if (this.actor.system.multiclass?.subclass) {
possibleSubclasses.push(this.actor.system.multiclass.subclass);
}
context.subclassCards = [];
if (advancementChoices.subclass?.length > 0) {
const featureStateIncrease = Object.values(this.levelup.levels).reduce((acc, level) => {
acc += Object.values(level.choices).filter(choice => {
return Object.values(choice).every(checkbox => checkbox.type === 'subclass');
}).length;
return acc;
}, 0);
for (var subclass of possibleSubclasses) {
const choice =
advancementChoices.subclass.find(x => x.data[0] === subclass.uuid) ??
advancementChoices.subclass.find(x => x.data.length === 0);
const featureState = subclass.system.featureState + featureStateIncrease;
const data = await foundry.utils.fromUuid(subclass.uuid);
context.subclassCards.push({
...data.toObject(),
path: choice?.path,
uuid: data.uuid,
selected: subclassSelections.includes(subclass.uuid),
featureState: featureState,
featureLabel: game.i18n.localize(subclassFeatureLabels[featureState]),
isMulticlass: subclass.system.isMulticlass ? 'true' : 'false'
});
}
}
const multiclasses = Object.values(advancementChoices.multiclass ?? {});
if (multiclasses?.[0]) {
const data = multiclasses[0];
const multiclass = data.data.length > 0 ? await foundry.utils.fromUuid(data.data[0]) : {};
context.multiclass = {
...data,
...(multiclass.toObject?.() ?? multiclass),
uuid: multiclass.uuid,
domains:
multiclass?.system?.domains.map(key => {
const domain = domains[key];
const alreadySelected = this.actor.system.class.value.system.domains.includes(key);
return {
...domain,
selected: key === data.secondaryData.domain,
disabled:
(data.secondaryData.domain && key !== data.secondaryData.domain) ||
alreadySelected
};
}) ?? [],
subclasses:
multiclass?.system?.subclasses.map(subclass => ({
...subclass,
uuid: subclass.uuid,
selected: data.secondaryData.subclass === subclass.uuid,
disabled: data.secondaryData.subclass && data.secondaryData.subclass !== subclass.uuid
})) ?? [],
compendium: 'classes',
limit: 1
};
}
break;
case 'summary':
const { current: currentActorLevel, changed: changedActorLevel } = this.actor.system.levelData.level;
const actorArmor = this.actor.system.armor;
const levelKeys = Object.keys(this.levelup.levels);
@ -516,7 +351,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
experienceIncreaseTagify,
Object.keys(this.actor.system.experiences).reduce((acc, id) => {
const experience = this.actor.system.experiences[id];
acc[id] = { label: experience.description };
acc[id] = { label: experience.name };
return acc;
}, {}),
@ -594,20 +429,20 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
return;
}
if (
Object.values(this.levelup.levels).some(level => {
const achievementExists = Object.values(level.achievements.domainCards).some(
card => card.uuid === item.uuid
);
const advancementExists = Object.keys(level.choices).some(choiceKey => {
if (choiceKey !== 'domainCard') return false;
const choice = level.choices[choiceKey];
return Object.values(choice).some(checkbox => checkbox.data.includes(item.uuid));
});
const cardExistsInCharacter = this.actor.items.find(x => x.name === item.name); // Any other way to check? The item is a copy so different ids
const cardExistsInLevelup = Object.values(this.levelup.levels).some(level => {
const achievementExists = Object.values(level.achievements.domainCards).some(
card => card.uuid === item.uuid
);
const advancementExists = Object.keys(level.choices).some(choiceKey => {
if (choiceKey !== 'domainCard') return false;
const choice = level.choices[choiceKey];
return Object.values(choice).some(checkbox => checkbox.data.includes(item.uuid));
});
return achievementExists || advancementExists;
})
) {
return achievementExists || advancementExists;
});
if (cardExistsInCharacter || cardExistsInLevelup) {
ui.notifications.error(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardDuplicate')
);

View file

@ -29,7 +29,7 @@ export class DHRoll extends Roll {
for (const hook of config.hooks) {
if (Hooks.call(`${SYSTEM.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
}
this.applyKeybindings(config);
let roll = new this(config.roll.formula, config.data, config);
@ -39,7 +39,7 @@ export class DHRoll extends Roll {
const configDialog = await DialogClass.configure(roll, config, message);
if (!configDialog) return;
}
for (const hook of config.hooks) {
if (Hooks.call(`${SYSTEM.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false)
return [];
@ -66,7 +66,7 @@ export class DHRoll extends Roll {
}
static postEvaluate(roll, config = {}) {
if(!config.roll) config.roll = {};
if (!config.roll) config.roll = {};
config.roll.total = roll.total;
config.roll.formula = roll.formula;
config.roll.dice = [];
@ -98,7 +98,7 @@ export class DHRoll extends Roll {
constructFormula(config) {
// const formula = Roll.replaceFormulaData(this.options.roll.formula, config.data);
this.terms = Roll.parse(this.options.roll.formula, config.data)
this.terms = Roll.parse(this.options.roll.formula, config.data);
return (this._formula = this.constructor.getFormula(this.terms));
}
}
@ -195,7 +195,7 @@ export class D20Roll extends DHRoll {
this.applyAdvantage();
// this.options.roll.modifiers = [];
this.applyBaseBonus();
this.options.experiences?.forEach(m => {
if (this.options.data.experiences?.[m])
this.options.roll.modifiers.push({
@ -225,10 +225,12 @@ export class D20Roll extends DHRoll {
}
applyBaseBonus() {
this.options.roll.modifiers = [{
label : 'Bonus to Hit',
value: Roll.replaceFormulaData('@attackBonus', this.data)
}];
this.options.roll.modifiers = [
{
label: 'Bonus to Hit',
value: Roll.replaceFormulaData('@attackBonus', this.data)
}
];
}
static postEvaluate(roll, config = {}) {
@ -238,7 +240,8 @@ export class D20Roll extends DHRoll {
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
target.hit = this.isCritical || roll.total >= difficulty;
});
} else if (config.roll.difficulty) config.roll.success = roll.isCritical || roll.total >= config.roll.difficulty;
} else if (config.roll.difficulty)
config.roll.success = roll.isCritical || roll.total >= config.roll.difficulty;
config.roll.advantage = {
type: config.advantage,
dice: roll.dAdvantage?.denomination,
@ -350,7 +353,7 @@ export class DualityRoll extends D20Roll {
bardRallyFaces = this.hasBarRally,
advDie = new foundry.dice.terms.Die({ faces: dieFaces });
if (this.hasAdvantage || this.hasDisadvantage || bardRallyFaces)
this.terms.push(new foundry.dice.terms.OperatorTerm({ operator: (this.hasDisadvantage ? '-' : '+') }));
this.terms.push(new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }));
if (bardRallyFaces) {
const rallyDie = new foundry.dice.terms.Die({ faces: bardRallyFaces });
if (this.hasAdvantage) {
@ -367,10 +370,12 @@ export class DualityRoll extends D20Roll {
}
applyBaseBonus() {
this.options.roll.modifiers = [{
label : `DAGGERHEART.Abilities.${this.options.roll.trait}.name`,
value: Roll.replaceFormulaData(`@traits.${this.options.roll.trait}.total`, this.data)
}];
this.options.roll.modifiers = [
{
label: `DAGGERHEART.Abilities.${this.options.roll.trait}.name`,
value: Roll.replaceFormulaData(`@traits.${this.options.roll.trait}.total`, this.data)
}
];
}
static postEvaluate(roll, config = {}) {
@ -388,7 +393,7 @@ export class DualityRoll extends D20Roll {
total: roll.dHope.total + roll.dFear.total,
label: roll.totalLabel
};
console.log(roll, config)
console.log(roll, config);
}
}

View file

@ -81,7 +81,7 @@ export default class DhSettingsActionView extends HandlebarsApplicationMixin(App
}
static onEditImage() {
const fp = new FilePicker({
const fp = new foundry.applications.apps.FilePicker.implementation({
current: this.img,
type: 'image',
callback: async path => {

View file

@ -46,19 +46,18 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
switch (partId) {
case 'description':
const value = foundry.utils.getProperty(this.document, "system.description") ?? "";
const value = foundry.utils.getProperty(this.document, 'system.description') ?? '';
context.enrichedDescription = await TextEditor.enrichHTML(value, {
relativeTo: this.item,
rollData: this.item.getRollData(),
secrets: this.item.isOwner
})
});
break;
}
return context;
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */
@ -70,11 +69,11 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
*/
static async selectActionType() {
const content = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/views/actionType.hbs',
{ types: SYSTEM.ACTIONS.actionTypes }
),
title = 'Select Action Type'
'systems/daggerheart/templates/views/actionType.hbs',
{ types: SYSTEM.ACTIONS.actionTypes }
),
title = 'Select Action Type';
return foundry.applications.api.DialogV2.prompt({
window: { title },
content,
@ -92,7 +91,7 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
*/
static async #addAction(_event, _button) {
const actionType = await DHBaseItemSheet.selectActionType();
if(!actionType) return;
if (!actionType) return;
try {
const cls = actionsTypes[actionType] ?? actionsTypes.attack,
action = new cls(
@ -134,9 +133,7 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
event.stopPropagation();
const actionIndex = button.closest('[data-index]').dataset.index;
await this.document.update({
'system.actions': this.document.system.actions.filter(
(_, index) => index !== Number.parseInt(actionIndex)
)
'system.actions': this.document.system.actions.filter((_, index) => index !== Number.parseInt(actionIndex))
});
}
}

View file

@ -4,7 +4,7 @@ import DhpDowntime from '../downtime.mjs';
import AncestrySelectionDialog from '../ancestrySelectionDialog.mjs';
import DaggerheartSheet from './daggerheart-sheet.mjs';
import { abilities } from '../../config/actorConfig.mjs';
import DhlevelUp from '../levelup.mjs';
import DhCharacterlevelUp from '../levelup/characterLevelup.mjs';
import DhCharacterCreation from '../characterCreation.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
@ -303,8 +303,11 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
}
getItem(element) {
const itemId = (element.target ?? element).closest('[data-item-id]').dataset.itemId,
item = this.document.items.get(itemId);
const listElement = (element.target ?? element).closest('[data-item-id]');
const document = listElement.dataset.companion ? this.document.system.companion : this.document;
const itemId = listElement.dataset.itemId,
item = document.items.get(itemId);
return item;
}
@ -313,7 +316,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
}
static _onEditImage() {
const fp = new FilePicker({
const fp = new foundry.applications.apps.FilePicker.implementation({
current: this.document.img,
type: 'image',
redirectToRoot: ['icons/svg/mystery-man.svg'],
@ -328,25 +331,8 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.tabs = super._getTabs(this.constructor.TABS);
context.config = SYSTEM;
const selectedAttributes = Object.values(this.document.system.traits).map(x => x.base);
context.abilityScoreArray = await game.settings
.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew)
.traitArray.reduce((acc, x) => {
const selectedIndex = selectedAttributes.indexOf(x);
if (selectedIndex !== -1) {
selectedAttributes.splice(selectedIndex, 1);
} else {
acc.push({ name: x, value: x });
}
return acc;
}, []);
if (!context.abilityScoreArray.includes(0)) context.abilityScoreArray.push({ name: 0, value: 0 });
context.abilityScoresFinished = context.abilityScoreArray.every(x => x.value === 0);
context.attributes = Object.keys(this.document.system.traits).reduce((acc, key) => {
acc[key] = {
...this.document.system.traits[key],
@ -357,67 +343,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
return acc;
}, {});
const ancestry = await this.mapFeatureType(
this.document.system.ancestry ? [this.document.system.ancestry] : [],
SYSTEM.GENERAL.objectTypes
);
const community = await this.mapFeatureType(
this.document.system.community ? [this.document.system.community] : [],
SYSTEM.GENERAL.objectTypes
);
const foundation = {
ancestry: ancestry[0],
community: community[0],
advancement: {}
};
const nrLoadoutCards = this.document.system.domainCards.loadout.length;
const loadout = await this.mapFeatureType(this.document.system.domainCards.loadout, SYSTEM.DOMAIN.cardTypes);
const vault = await this.mapFeatureType(this.document.system.domainCards.vault, SYSTEM.DOMAIN.cardTypes);
context.abilities = {
foundation: foundation,
loadout: {
top: loadout.slice(0, Math.min(2, nrLoadoutCards)),
bottom: nrLoadoutCards > 2 ? loadout.slice(2, Math.min(5, nrLoadoutCards)) : [],
nrTotal: nrLoadoutCards,
listView: game.user.getFlag(SYSTEM.id, SYSTEM.FLAGS.displayDomainCardsAsList)
},
vault: vault.map(x => ({
...x,
uuid: x.uuid,
sendToLoadoutDisabled: this.document.system.domainCards.loadout.length >= 5
}))
};
context.inventory = {
consumable: {
titles: {
name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.ConsumableTitle'),
quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
},
items: this.document.items.filter(x => x.type === 'consumable')
},
miscellaneous: {
titles: {
name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.MiscellaneousTitle'),
quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
},
items: this.document.items.filter(x => x.type === 'miscellaneous')
},
weapons: {
titles: {
name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.WeaponsTitle'),
quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
},
items: this.document.items.filter(x => x.type === 'weapon')
},
armor: {
titles: {
name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.ArmorsTitle'),
quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
},
items: this.document.items.filter(x => x.type === 'armor')
},
currency: {
title: game.i18n.localize('DAGGERHEART.Sheets.PC.Gold.Title'),
coins: game.i18n.localize('DAGGERHEART.Sheets.PC.Gold.Coins'),
@ -536,28 +462,6 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
}
}
/* -------------------------------------------- */
async mapFeatureType(data, configType) {
return await Promise.all(
data.map(async x => {
const abilities = x.system.abilities
? await Promise.all(x.system.abilities.map(async x => await fromUuid(x.uuid)))
: [];
return {
...x,
uuid: x.uuid,
system: {
...x.system,
abilities: abilities,
type: game.i18n.localize(configType[x.system.type ?? x.type].label)
}
};
})
);
}
static async rollAttribute(event, button) {
const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label);
const config = {
@ -643,7 +547,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
return;
}
new DhlevelUp(this.document).render(true);
new DhCharacterlevelUp(this.document).render(true);
}
static async useDomainCard(event, button) {
@ -709,15 +613,22 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
static async useItem(event, button) {
const item = this.getItem(button);
if (!item) return;
const wasUsed = await item.use(event);
if (wasUsed && item.type === 'weapon') {
Hooks.callAll(SYSTEM.HOOKS.characterAttack, {});
// Should dandle its actions. Or maybe they'll be separate buttons as per an Issue on the board
if (item.type === 'feature') {
item.toChat();
} else {
const wasUsed = await item.use(event);
if (wasUsed && item.type === 'weapon') {
Hooks.callAll(SYSTEM.HOOKS.characterAttack, {});
}
}
}
static async viewObject(event, button) {
static async viewObject(event) {
const item = this.getItem(event);
if (!item) return;
item.sheet.render(true);
}
@ -771,9 +682,10 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
this.render();
}
static async deleteItem(event, button) {
static async deleteItem(event) {
const item = this.getItem(event);
if (!item) return;
await item.delete();
}

View file

@ -0,0 +1,86 @@
import { GMUpdateEvent, socketEvent } from '../../helpers/socket.mjs';
import DhCompanionlevelUp from '../levelup/companionLevelup.mjs';
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
export default class DhCompanionSheet extends DaggerheartSheet(ActorSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'companion'],
position: { width: 700, height: 1000 },
actions: {
attackRoll: this.attackRoll,
levelUp: this.levelUp
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
}
};
static PARTS = {
sidebar: { template: 'systems/daggerheart/templates/sheets/actors/companion/tempMain.hbs' }
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelector('.partner-value')?.addEventListener('change', this.onPartnerChange.bind(this));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.playerCharacters = game.actors
.filter(
x =>
x.type === 'character' &&
(x.ownership.default === 3 ||
x.ownership[game.user.id] === 3 ||
this.document.system.partner?.uuid === x.uuid)
)
.map(x => ({ key: x.uuid, name: x.name }));
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object);
this.render();
}
async onPartnerChange(event) {
const partnerDocument = event.target.value
? await foundry.utils.fromUuid(event.target.value)
: this.document.system.partner;
const partnerUpdate = { 'system.companion': event.target.value ? this.document.uuid : null };
if (!partnerDocument.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) {
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: partnerDocument.uuid,
update: update
}
});
} else {
await partnerDocument.update(partnerUpdate);
}
await this.document.update({ 'system.partner': event.target.value });
if (!event.target.value) {
await this.document.updateLevel(1);
}
}
static async attackRoll(event) {
this.actor.system.attack.use(event);
}
static async levelUp() {
new DhCompanionlevelUp(this.document).render(true);
}
}

View file

@ -38,7 +38,7 @@ export default function DhpApplicationMixin(Base) {
const attr = target.dataset.edit;
const current = foundry.utils.getProperty(this.document, attr);
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {};
const fp = new FilePicker({
const fp = new foundry.applications.apps.FilePicker.implementation({
current,
type: 'image',
redirectToRoot: img ? [img] : [],

View file

@ -6,11 +6,7 @@ export default class FeatureSheet extends DHBaseItemSheet {
id: 'daggerheart-feature',
classes: ['feature'],
position: { height: 600 },
window: { resizable: true },
actions: {
addEffect: this.addEffect,
removeEffect: this.removeEffect
}
window: { resizable: true }
};
/**@override */
@ -22,27 +18,16 @@ export default class FeatureSheet extends DHBaseItemSheet {
template: 'systems/daggerheart/templates/sheets/global/tabs/tab-actions.hbs',
scrollable: ['.actions']
},
settings: {
template: 'systems/daggerheart/templates/sheets/items/feature/settings.hbs',
scrollable: ['.settings']
},
effects: {
template: 'systems/daggerheart/templates/sheets/items/feature/effects.hbs',
template: 'systems/daggerheart/templates/sheets/global/tabs/tab-effects.hbs',
scrollable: ['.effects']
}
};
/**
* Internally tracks the selected effect type from the select.
* @type {String}
* @private
*/
_selectedEffectType;
/**@override */
static TABS = {
primary: {
tabs: [{ id: 'description' }, { id: 'actions' }, { id: 'settings' }, { id: 'effects' }],
tabs: [{ id: 'description' }, { id: 'actions' }, { id: 'effects' }],
initial: 'description',
labelPrefix: 'DAGGERHEART.Sheets.TABS'
}
@ -50,68 +35,10 @@ export default class FeatureSheet extends DHBaseItemSheet {
/* -------------------------------------------- */
/**@inheritdoc*/
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
if (partId === 'effects')
htmlElement.querySelector('.effect-select')?.addEventListener('change', this._effectSelect.bind(this));
}
/**
* Handles selection of a new effect type.
* @param {Event} event - Change Event
*/
_effectSelect(event) {
const value = event.currentTarget.value;
this._selectedEffectType = value;
this.render({ parts: ['effects'] });
}
/* -------------------------------------------- */
/**@inheritdoc */
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.properties = CONFIG.daggerheart.ACTOR.featureProperties;
context.dice = CONFIG.daggerheart.GENERAL.diceTypes;
context.effectConfig = CONFIG.daggerheart.EFFECTS;
context.selectedEffectType = this._selectedEffectType;
return context;
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */
/**
* Adds a new effect to the item, based on the selected effect type.
* @param {PointerEvent} _event - The originating click event
* @param {HTMLElement} _target - The capturing HTML element which defines the [data-action]
* @returns
*/
static async addEffect(_event, _target) {
const type = this._selectedEffectType;
if (!type) return;
const { id, name, ...rest } = CONFIG.daggerheart.EFFECTS.effectTypes[type];
await this.item.update({
[`system.effects.${foundry.utils.randomID()}`]: {
type,
value: '',
...rest
}
});
}
/**
* Removes an effect from the item.
* @param {PointerEvent} _event - The originating click event
* @param {HTMLElement} target - The capturing HTML element which defines the [data-action]
* @returns
*/
static async removeEffect(_event, target) {
const path = `system.effects.-=${target.dataset.effect}`;
await this.item.update({ [path]: null });
}
}

View file

@ -76,7 +76,7 @@ export const damageOnSave = {
label: 'Full damage',
mod: 1
}
}
};
export const diceCompare = {
below: {
@ -104,4 +104,4 @@ export const diceCompare = {
label: 'Above',
operator: '>'
}
}
};

View file

@ -261,48 +261,6 @@ export const tiers = {
}
};
export const objectTypes = {
character: {
name: 'TYPES.Actor.character'
},
npc: {
name: 'TYPES.Actor.npc'
},
adversary: {
name: 'TYPES.Actor.adversary'
},
ancestry: {
name: 'TYPES.Item.ancestry'
},
community: {
name: 'TYPES.Item.community'
},
class: {
name: 'TYPES.Item.class'
},
subclass: {
name: 'TYPES.Item.subclass'
},
feature: {
name: 'TYPES.Item.feature'
},
domainCard: {
name: 'TYPES.Item.domainCard'
},
consumable: {
name: 'TYPES.Item.consumable'
},
miscellaneous: {
name: 'TYPES.Item.miscellaneous'
},
weapon: {
name: 'TYPES.Item.weapon'
},
armor: {
name: 'TYPES.Item.armor'
}
};
export const diceTypes = {
d4: 'd4',
d6: 'd6',
@ -325,7 +283,7 @@ export const diceSetNumbers = {
cast: 'Spellcast',
scale: 'Cost Scaling',
flat: 'Flat'
}
};
export const getDiceSoNicePresets = () => {
const { diceSoNice } = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance);

View file

@ -73,7 +73,10 @@ export class DHBaseAction extends foundry.abstract.DataModel {
save: new fields.SchemaField({
trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
difficulty: new fields.NumberField({ nullable: true, initial: 10, integer: true, min: 0 }),
damageMod: new fields.StringField({ initial: SYSTEM.ACTIONS.damageOnSave.none.id, choices: SYSTEM.ACTIONS.damageOnSave })
damageMod: new fields.StringField({
initial: SYSTEM.ACTIONS.damageOnSave.none.id,
choices: SYSTEM.ACTIONS.damageOnSave
})
}),
target: new fields.SchemaField({
type: new fields.StringField({
@ -98,9 +101,12 @@ export class DHBaseAction extends foundry.abstract.DataModel {
initial: SYSTEM.GENERAL.healingTypes.hitPoints.id,
label: 'Healing'
}),
resultBased: new fields.BooleanField({ initial: false, label: "DAGGERHEART.Actions.Settings.ResultBased.label" }),
resultBased: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.Actions.Settings.ResultBased.label'
}),
value: new fields.EmbeddedDataField(DHActionDiceData),
valueAlt: new fields.EmbeddedDataField(DHActionDiceData),
valueAlt: new fields.EmbeddedDataField(DHActionDiceData)
})
},
extraSchemas = {};
@ -124,7 +130,11 @@ export class DHBaseAction extends foundry.abstract.DataModel {
}
get actor() {
return this.item instanceof DhpActor ? this.item : this.item?.actor;
return this.item instanceof DhpActor
? this.item
: this.item?.parent instanceof DhpActor
? this.item.parent
: this.item?.actor;
}
get chatTemplate() {
@ -153,7 +163,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
return updateSource;
}
getRollData(data={}) {
getRollData(data = {}) {
const actorData = this.actor.getRollData(false);
// Remove when included directly in Actor getRollData
@ -166,11 +176,11 @@ export class DHBaseAction extends foundry.abstract.DataModel {
return a;
}, {})
: 1; */
actorData.scale = data.costs?.length // Right now only return the first scalable cost.
? (data.costs.find(c => c.scalable)?.total ?? 1)
: 1;
actorData.scale = data.costs?.length // Right now only return the first scalable cost.
? (data.costs.find(c => c.scalable)?.total ?? 1)
: 1;
actorData.roll = {};
return actorData;
}
@ -191,12 +201,14 @@ export class DHBaseAction extends foundry.abstract.DataModel {
// Prepare Costs
const costsConfig = this.prepareCost();
if(isFastForward && !this.hasCost(costsConfig)) return ui.notifications.warn("You don't have the resources to use that action.");
if (isFastForward && !this.hasCost(costsConfig))
return ui.notifications.warn("You don't have the resources to use that action.");
// config = this.prepareUseCost(config)
// Prepare Uses
const usesConfig = this.prepareUse();
if(isFastForward && !this.hasUses(usesConfig)) return ui.notifications.warn("That action doesn't have remaining uses.");
if (isFastForward && !this.hasUses(usesConfig))
return ui.notifications.warn("That action doesn't have remaining uses.");
// config = this.prepareUseCost(config)
// Prepare Roll Data
@ -209,24 +221,24 @@ export class DHBaseAction extends foundry.abstract.DataModel {
costs: costsConfig,
uses: usesConfig,
data: actorData
}
if ( Hooks.call(`${SYSTEM.id}.preUseAction`, this, config) === false ) return;
};
if (Hooks.call(`${SYSTEM.id}.preUseAction`, this, config) === false) return;
// Display configuration window if necessary
if ( config.dialog?.configure && this.requireConfigurationDialog(config) ) {
if (config.dialog?.configure && this.requireConfigurationDialog(config)) {
config = await D20RollDialog.configure(config);
if (!config) return;
}
if ( this.hasRoll ) {
if (this.hasRoll) {
const rollConfig = this.prepareRoll(config);
config.roll = rollConfig;
config = await this.actor.diceRoll(config);
if (!config) return;
}
if( this.hasSave ) {
if (this.hasSave) {
/* config.targets.forEach((t) => {
if(t.hit) {
const target = game.canvas.tokens.get(t.id),
@ -258,16 +270,16 @@ export class DHBaseAction extends foundry.abstract.DataModel {
}) */
}
if ( this.doFollowUp() ) {
if(this.rollDamage) await this.rollDamage(event, config);
if(this.rollHealing) await this.rollHealing(event, config);
if(this.trigger) await this.trigger(event, config);
if (this.doFollowUp()) {
if (this.rollDamage) await this.rollDamage(event, config);
if (this.rollHealing) await this.rollHealing(event, config);
if (this.trigger) await this.trigger(event, config);
}
// Consume resources
await this.consume(config);
if ( Hooks.call(`${SYSTEM.id}.postUseAction`, this, config) === false ) return;
if (Hooks.call(`${SYSTEM.id}.postUseAction`, this, config) === false) return;
return config;
}
@ -287,7 +299,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
hasHealing: !!this.healing,
hasEffect: !!this.effects?.length,
hasSave: this.hasSave
}
};
}
requireConfigurationDialog(config) {
@ -317,7 +329,6 @@ export class DHBaseAction extends foundry.abstract.DataModel {
}
targets = targets.map(t => this.formatTarget(t));
return targets;
}
prepareRange() {
@ -326,7 +337,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
}
prepareRoll() {
const roll = {
const roll = {
modifiers: [],
trait: this.roll?.trait,
label: 'Attack',
@ -334,8 +345,8 @@ export class DHBaseAction extends foundry.abstract.DataModel {
difficulty: this.roll?.difficulty,
formula: this.roll.getFormula()
};
if(this.roll?.type === 'diceSet') roll.lite = true;
if (this.roll?.type === 'diceSet') roll.lite = true;
return roll;
}
@ -344,12 +355,14 @@ export class DHBaseAction extends foundry.abstract.DataModel {
}
async consume(config) {
const resources = config.costs.filter(c => c.enabled !== false).map(c => {
return { type: c.type, value: (c.total ?? c.value) * -1 };
});
const resources = config.costs
.filter(c => c.enabled !== false)
.map(c => {
return { type: c.type, value: (c.total ?? c.value) * -1 };
});
await this.actor.modifyResource(resources);
if(config.uses?.enabled) {
if (config.uses?.enabled) {
const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject());
newActions[this.index].uses.value++;
await this.item.update({ [`system.${this.systemPath}`]: newActions });
@ -388,13 +401,16 @@ export class DHBaseAction extends foundry.abstract.DataModel {
hasCost(costs) {
const realCosts = this.getRealCosts(costs);
return realCosts.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true);
return realCosts.reduce(
(a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value),
true
);
}
/* COST */
/* USES */
calcUses(uses) {
if(!uses) return null;
if (!uses) return null;
return {
...uses,
enabled: uses.hasOwnProperty('enabled') ? uses.enabled : true
@ -402,7 +418,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
}
hasUses(uses) {
if(!uses) return true;
if (!uses) return true;
return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= uses.max;
}
/* USES */
@ -432,7 +448,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
/* TARGET */
/* RANGE */
/* RANGE */
/* EFFECTS */
@ -441,10 +457,10 @@ export class DHBaseAction extends foundry.abstract.DataModel {
let effects = this.effects;
data.system.targets.forEach(async token => {
if (!token.hit && !force) return;
if(this.hasSave && token.saved.success === true) {
effects = this.effects.filter(e => e.onSave === true)
if (this.hasSave && token.saved.success === true) {
effects = this.effects.filter(e => e.onSave === true);
}
if(!effects.length) return;
if (!effects.length) return;
effects.forEach(async e => {
const actor = canvas.tokens.get(token.id)?.actor,
effect = this.item.effects.get(e._id);
@ -479,35 +495,42 @@ export class DHBaseAction extends foundry.abstract.DataModel {
/* SAVE */
async rollSave(target, event, message) {
if(!target?.actor) return;
target.actor.diceRoll({
event,
title: 'Roll Save',
roll: {
trait: this.save.trait,
difficulty: this.save.difficulty,
type: "reaction"
},
data: target.actor.getRollData()
}).then(async (result) => {
if(result) this.updateChatMessage(message, target.id, {result: result.roll.total, success: result.roll.success});
})
if (!target?.actor) return;
target.actor
.diceRoll({
event,
title: 'Roll Save',
roll: {
trait: this.save.trait,
difficulty: this.save.difficulty,
type: 'reaction'
},
data: target.actor.getRollData()
})
.then(async result => {
if (result)
this.updateChatMessage(message, target.id, {
result: result.roll.total,
success: result.roll.success
});
});
}
async updateChatMessage(message, targetId, changes, chain=true) {
async updateChatMessage(message, targetId, changes, chain = true) {
setTimeout(async () => {
const chatMessage = ui.chat.collection.get(message._id),
msgTargets = chatMessage.system.targets,
msgTarget = msgTargets.find(mt => mt.id === targetId);
msgTarget.saved = changes;
await chatMessage.update({'system.targets': msgTargets});
},100);
if(chain) {
if(message.system.source.message) this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
await chatMessage.update({ 'system.targets': msgTargets });
}, 100);
if (chain) {
if (message.system.source.message)
this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
relatedChatMessages.forEach(c => {
this.updateChatMessage(c, targetId, changes, false);
})
});
}
}
/* SAVE */
@ -525,7 +548,7 @@ export class DHDamageAction extends DHBaseAction {
getFormulaValue(part, data) {
let formulaValue = part.value;
if(this.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt;
if (this.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt;
return formulaValue;
}
@ -535,19 +558,19 @@ export class DHDamageAction extends DHBaseAction {
if (!formula || formula == '') return;
let roll = { formula: formula, total: formula },
bonusDamage = [];
if(isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(data.system ?? data));
if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(data.system ?? data));
const config = {
title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
roll: {formula},
targets: (data.system?.targets.filter(t => t.hit) ?? data.targets),
roll: { formula },
targets: data.system?.targets.filter(t => t.hit) ?? data.targets,
hasSave: this.hasSave,
source: data.system?.source,
event
};
if(this.hasSave) config.onSave = this.save.damageMod;
if(data.system) {
if (this.hasSave) config.onSave = this.save.damageMod;
if (data.system) {
config.source.message = data._id;
config.directDamage = false;
}
@ -597,7 +620,8 @@ export class DHHealingAction extends DHBaseAction {
getFormulaValue(data) {
let formulaValue = this.healing.value;
if(this.hasRoll && this.healing.resultBased && data.system.roll.result.duality === -1) return this.healing.valueAlt;
if (this.hasRoll && this.healing.resultBased && data.system.roll.result.duality === -1)
return this.healing.valueAlt;
return formulaValue;
}
@ -608,12 +632,12 @@ export class DHHealingAction extends DHBaseAction {
if (!formula || formula == '') return;
let roll = { formula: formula, total: formula },
bonusDamage = [];
const config = {
title: game.i18n.format('DAGGERHEART.Chat.HealingRoll.Title', {
healing: game.i18n.localize(SYSTEM.GENERAL.healingTypes[this.healing.type].label)
}),
roll: {formula},
roll: { formula },
targets: (data.system?.targets ?? data.targets).filter(t => t.hit),
messageType: 'healing',
type: this.healing.type,

View file

@ -25,17 +25,20 @@ export class DHActionRollData extends foundry.abstract.DataModel {
initial: 'above',
label: 'Should be'
}),
treshold: new fields.NumberField({ initial: 1, integer: true, min: 1, label: 'Treshold' }),
treshold: new fields.NumberField({ initial: 1, integer: true, min: 1, label: 'Treshold' })
})
};
}
getFormula() {
if(!this.type) return;
if (!this.type) return;
let formula = '';
switch (this.type) {
case 'diceSet':
const multiplier = this.diceRolling.multiplier === 'flat' ? this.diceRolling.flatMultiplier : `@${this.diceRolling.multiplier}`;
const multiplier =
this.diceRolling.multiplier === 'flat'
? this.diceRolling.flatMultiplier
: `@${this.diceRolling.multiplier}`;
formula = `${multiplier}${this.diceRolling.dice}cs${SYSTEM.ACTIONS.diceCompare[this.diceRolling.compare].operator}${this.diceRolling.treshold}`;
break;
default:
@ -75,9 +78,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
: `${multiplier ?? 1}${this.dice}${this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : ''}`; */
const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : `@${this.multiplier}`,
bonus = this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : '';
return this.custom.enabled
? this.custom.formula
: `${multiplier ?? 1}${this.dice}${bonus}`;
return this.custom.enabled ? this.custom.formula : `${multiplier ?? 1}${this.dice}${bonus}`;
}
}
@ -105,9 +106,12 @@ export class DHDamageData extends foundry.abstract.DataModel {
nullable: false,
required: true
}),
resultBased: new fields.BooleanField({ initial: false, label: "DAGGERHEART.Actions.Settings.ResultBased.label" }),
resultBased: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.Actions.Settings.ResultBased.label'
}),
value: new fields.EmbeddedDataField(DHActionDiceData),
valueAlt: new fields.EmbeddedDataField(DHActionDiceData),
valueAlt: new fields.EmbeddedDataField(DHActionDiceData)
};
}
}

View file

@ -1,11 +1,13 @@
import DhCharacter from './character.mjs';
import DhCompanion from './companion.mjs';
import DhAdversary from './adversary.mjs';
import DhEnvironment from './environment.mjs';
export { DhCharacter, DhAdversary, DhEnvironment };
export { DhCharacter, DhCompanion, DhAdversary, DhEnvironment };
export const config = {
character: DhCharacter,
companion: DhCompanion,
adversary: DhAdversary,
environment: DhEnvironment
};

View file

@ -1,6 +1,7 @@
import { burden } from '../../config/generalConfig.mjs';
import ActionField from '../fields/actionField.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import { LevelOptionType } from '../levelTier.mjs';
import DhLevelData from '../levelData.mjs';
import BaseDataActor from './base.mjs';
const attributeField = () =>
@ -96,7 +97,8 @@ export default class DhCharacter extends BaseDataActor {
value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
}),
levelData: new fields.EmbeddedDataField(DhPCLevelData),
actions: new fields.ArrayField(new ActionField()),
levelData: new fields.EmbeddedDataField(DhLevelData),
bonuses: new fields.SchemaField({
armorScore: new fields.NumberField({ integer: true, initial: 0 }),
damageThresholds: new fields.SchemaField({
@ -115,6 +117,7 @@ export default class DhCharacter extends BaseDataActor {
magic: new fields.NumberField({ integer: true, initial: 0 })
})
}),
companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
rules: new fields.SchemaField({
maxArmorMarked: new fields.SchemaField({
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
@ -154,10 +157,25 @@ export default class DhCharacter extends BaseDataActor {
return this.parent.items.find(x => x.type === 'community') ?? null;
}
get features() {
return this.parent.items.filter(x => x.type === 'feature') ?? [];
}
get companionFeatures() {
return this.companion ? this.companion.items.filter(x => x.type === 'feature') : [];
}
get needsCharacterSetup() {
return !this.class.value || !this.class.subclass;
}
get spellcastingModifiers() {
return {
main: this.class.subclass?.system?.spellcastingTrait,
multiclass: this.multiclass.subclass?.system?.spellcastingTrait
};
}
get domains() {
const classDomains = this.class.value ? this.class.value.system.domains : [];
const multiclassDomains = this.multiclass.value ? this.multiclass.value.system.domains : [];
@ -197,6 +215,12 @@ export default class DhCharacter extends BaseDataActor {
: null;
}
get deathMoveViable() {
return (
this.resources.hitPoints.maxTotal > 0 && this.resources.hitPoints.value >= this.resources.hitPoints.maxTotal
);
}
static async unequipBeforeEquip(itemToEquip) {
const primary = this.primaryWeapon,
secondary = this.secondaryWeapon;
@ -307,58 +331,10 @@ export default class DhCharacter extends BaseDataActor {
level: this.levelData.level.current
};
}
}
class DhPCLevelData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
level: new fields.SchemaField({
current: new fields.NumberField({ required: true, integer: true, initial: 1 }),
changed: new fields.NumberField({ required: true, integer: true, initial: 1 })
}),
levelups: new fields.TypedObjectField(
new fields.SchemaField({
achievements: new fields.SchemaField(
{
experiences: new fields.TypedObjectField(
new fields.SchemaField({
name: new fields.StringField({ required: true }),
modifier: new fields.NumberField({ required: true, integer: true })
})
),
domainCards: new fields.ArrayField(
new fields.SchemaField({
uuid: new fields.StringField({ required: true }),
itemUuid: new fields.StringField({ required: true })
})
),
proficiency: new fields.NumberField({ integer: true })
},
{ nullable: true, initial: null }
),
selections: new fields.ArrayField(
new fields.SchemaField({
tier: new fields.NumberField({ required: true, integer: true }),
level: new fields.NumberField({ required: true, integer: true }),
optionKey: new fields.StringField({ required: true }),
type: new fields.StringField({ required: true, choices: LevelOptionType }),
checkboxNr: new fields.NumberField({ required: true, integer: true }),
value: new fields.NumberField({ integer: true }),
minCost: new fields.NumberField({ integer: true }),
amount: new fields.NumberField({ integer: true }),
data: new fields.ArrayField(new fields.StringField({ required: true })),
secondaryData: new fields.TypedObjectField(new fields.StringField({ required: true })),
itemUuid: new fields.StringField({ required: true })
})
)
})
)
};
}
get canLevelUp() {
return this.level.current < this.level.changed;
async _preDelete() {
if (this.companion) {
this.companion.updateLevel(1);
}
}
}

View file

@ -0,0 +1,139 @@
import BaseDataActor from './base.mjs';
import DhLevelData from '../levelData.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import ActionField from '../fields/actionField.mjs';
import { adjustDice, adjustRange } from '../../helpers/utils.mjs';
export default class DhCompanion extends BaseDataActor {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Sheets.Companion'];
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
label: 'TYPES.Actor.companion',
type: 'companion'
});
}
static defineSchema() {
const fields = foundry.data.fields;
return {
partner: new ForeignDocumentUUIDField({ type: 'Actor' }),
resources: new fields.SchemaField({
stress: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
max: new fields.NumberField({ initial: 3, integer: true })
}),
hope: new fields.NumberField({ initial: 0, integer: true })
}),
evasion: new fields.SchemaField({
value: new fields.NumberField({ required: true, min: 1, initial: 10, integer: true }),
bonus: new fields.NumberField({ initial: 0, integer: true })
}),
experiences: new fields.TypedObjectField(
new fields.SchemaField({
name: new fields.StringField({}),
value: new fields.NumberField({ integer: true, initial: 0 }),
bonus: new fields.NumberField({ integer: true, initial: 0 })
}),
{
initial: {
experience1: { value: 2 },
experience2: { value: 2 }
}
}
),
attack: new ActionField({
initial: {
name: 'Attack',
_id: foundry.utils.randomID(),
systemPath: 'attack',
type: 'attack',
range: 'melee',
target: {
type: 'any',
amount: 1
},
roll: {
type: 'weapon',
bonus: 0
},
damage: {
parts: [
{
multiplier: 'flat',
value: {
dice: 'd6',
multiplier: 'flat'
}
}
]
}
}
}),
actions: new fields.ArrayField(new ActionField()),
levelData: new fields.EmbeddedDataField(DhLevelData)
};
}
get attackBonus() {
return this.attack.roll.bonus ?? 0;
}
prepareBaseData() {
const partnerSpellcastingModifier = this.partner?.system?.spellcastingModifiers?.main;
const spellcastingModifier = this.partner?.system?.traits?.[partnerSpellcastingModifier]?.total;
this.attack.roll.bonus = spellcastingModifier ?? 0; // Needs to expand on which modifier it is that should be used because of multiclassing;
for (let levelKey in this.levelData.levelups) {
const level = this.levelData.levelups[levelKey];
for (let selection of level.selections) {
switch (selection.type) {
case 'hope':
this.resources.hope += selection.value;
break;
case 'vicious':
if (selection.data[0] === 'damage') {
this.attack.damage.parts[0].value.dice = adjustDice(this.attack.damage.parts[0].value.dice);
} else {
this.attack.range = adjustRange(this.attack.range);
}
break;
case 'stress':
this.resources.stress.bonus += selection.value;
break;
case 'evasion':
this.evasion.bonus += selection.value;
break;
case 'experience':
Object.keys(this.experiences).forEach(key => {
const experience = this.experiences[key];
experience.bonus += selection.value;
});
break;
}
}
}
}
prepareDerivedData() {
for (var experienceKey in this.experiences) {
var experience = this.experiences[experienceKey];
experience.total = experience.value + experience.bonus;
}
if (this.partner) {
this.partner.system.resources.hope.max += this.resources.hope;
}
this.resources.stress.maxTotal = this.resources.stress.max + this.resources.stress.bonus;
this.evasion.total = this.evasion.value + this.evasion.bonus;
}
async _preDelete() {
if (this.partner) {
await this.partner.update({ 'system.companion': null });
}
}
}

View file

@ -10,7 +10,7 @@ export default class DHArmor extends BaseDataItem {
type: 'armor',
hasDescription: true,
isQuantifiable: true,
isInventoryItem: true,
isInventoryItem: true
});
}

View file

@ -20,7 +20,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
type: 'base',
hasDescription: false,
isQuantifiable: false,
isInventoryItem: false,
isInventoryItem: false
};
}
@ -54,9 +54,9 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
const data = { ...actorRollData, item: { ...this } };
return data;
}
async _preCreate(data, options, user) {
if(!this.constructor.metadata.hasInitialAction || !foundry.utils.isEmpty(this.actions)) return;
if (!this.constructor.metadata.hasInitialAction || !foundry.utils.isEmpty(this.actions)) return;
const actionType = {
weapon: 'attack'
}[this.constructor.metadata.type],
@ -72,6 +72,6 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
parent: this.parent
}
);
this.updateSource({actions: [action]});
this.updateSource({ actions: [action] });
}
}

View file

@ -9,7 +9,7 @@ export default class DHConsumable extends BaseDataItem {
type: 'consumable',
hasDescription: true,
isQuantifiable: true,
isInventoryItem: true,
isInventoryItem: true
});
}

View file

@ -1,4 +1,3 @@
import { getTier } from '../../helpers/utils.mjs';
import BaseDataItem from './base.mjs';
import ActionField from '../fields/actionField.mjs';
@ -17,135 +16,7 @@ export default class DHFeature extends BaseDataItem {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
//A type of feature seems unnecessary
type: new fields.StringField({ choices: SYSTEM.ITEM.featureTypes }),
//TODO: remove actionType field
actionType: new fields.StringField({
choices: SYSTEM.ITEM.actionTypes,
initial: SYSTEM.ITEM.actionTypes.passive.id
}),
//TODO: remove featureType field
featureType: new fields.SchemaField({
type: new fields.StringField({
choices: SYSTEM.ITEM.valueTypes,
initial: Object.keys(SYSTEM.ITEM.valueTypes).find(x => x === 'normal')
}),
data: new fields.SchemaField({
value: new fields.StringField({}),
property: new fields.StringField({
choices: SYSTEM.ACTOR.featureProperties,
initial: Object.keys(SYSTEM.ACTOR.featureProperties).find(x => x === 'spellcastingTrait')
}),
max: new fields.NumberField({ initial: 1, integer: true }),
numbers: new fields.TypedObjectField(
new fields.SchemaField({
value: new fields.NumberField({ integer: true }),
used: new fields.BooleanField({ initial: false })
})
)
})
}),
refreshData: new fields.SchemaField(
{
type: new fields.StringField({ choices: SYSTEM.GENERAL.refreshTypes }),
uses: new fields.NumberField({ initial: 1, integer: true }),
//TODO: remove refreshed field
refreshed: new fields.BooleanField({ initial: true })
},
{ nullable: true, initial: null }
),
//TODO: remove refreshed field
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true }),
disabled: new fields.BooleanField({ initial: false }),
//TODO: re do it completely or just remove it
effects: new fields.TypedObjectField(
new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.EFFECTS.effectTypes }),
valueType: new fields.StringField({ choices: SYSTEM.EFFECTS.valueTypes }),
parseType: new fields.StringField({ choices: SYSTEM.EFFECTS.parseTypes }),
initiallySelected: new fields.BooleanField({ initial: true }),
options: new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({}),
value: new fields.StringField({})
}),
{ nullable: true, initial: null }
),
dataField: new fields.StringField({}),
appliesOn: new fields.StringField(
{
choices: SYSTEM.EFFECTS.applyLocations
},
{ nullable: true, initial: null }
),
applyLocationChoices: new fields.TypedObjectField(new fields.StringField({}), {
nullable: true,
initial: null
}),
valueData: new fields.SchemaField({
value: new fields.StringField({}),
fromValue: new fields.StringField({ initial: null, nullable: true }),
type: new fields.StringField({ initial: null, nullable: true }),
hopeIncrease: new fields.StringField({ initial: null, nullable: true })
})
})
),
actions: new fields.ArrayField(new ActionField())
};
}
get multiclassTier() {
return getTier(this.multiclass);
}
async refresh() {
if (this.refreshData) {
if (this.featureType.type === SYSTEM.ITEM.valueTypes.dice.id) {
const update = { 'system.refreshData.refreshed': true };
Object.keys(this.featureType.data.numbers).forEach(
x => (update[`system.featureType.data.numbers.-=${x}`] = null)
);
await this.parent.update(update);
} else {
await this.parent.update({ 'system.refreshData.refreshed': true });
}
}
}
get effectData() {
const effectValues = Object.values(this.effects);
const effectCategories = Object.keys(SYSTEM.EFFECTS.effectTypes).reduce((acc, effectType) => {
acc[effectType] = effectValues.reduce((acc, effect) => {
if (effect.type === effectType) {
acc.push({ ...effect, valueData: this.#parseValues(effect.parseType, effect.valueData) });
}
return acc;
}, []);
return acc;
}, {});
return effectCategories;
}
#parseValues(parseType, values) {
return Object.keys(values).reduce((acc, prop) => {
acc[prop] = this.#parseValue(parseType, values[prop]);
return acc;
}, {});
}
#parseValue(parseType, value) {
switch (parseType) {
case SYSTEM.EFFECTS.parseTypes.number.id:
return Number.parseInt(value);
default:
return value;
}
}
}

View file

@ -9,7 +9,7 @@ export default class DHMiscellaneous extends BaseDataItem {
type: 'miscellaneous',
hasDescription: true,
isQuantifiable: true,
isInventoryItem: true,
isInventoryItem: true
});
}

View file

@ -2,7 +2,7 @@ import BaseDataItem from './base.mjs';
import FormulaField from '../fields/formulaField.mjs';
import ActionField from '../fields/actionField.mjs';
import { weaponFeatures } from '../../config/itemConfig.mjs';
import { actionsTypes } from '../action/_module.mjs';
import { actionsTypes } from '../action/_module.mjs';
export default class DHWeapon extends BaseDataItem {
/** @inheritDoc */
@ -13,7 +13,7 @@ export default class DHWeapon extends BaseDataItem {
hasDescription: true,
isQuantifiable: true,
isInventoryItem: true,
hasInitialAction: true,
hasInitialAction: true
});
}

61
module/data/levelData.mjs Normal file
View file

@ -0,0 +1,61 @@
import { LevelOptionType } from './levelTier.mjs';
export default class DhLevelData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
level: new fields.SchemaField({
current: new fields.NumberField({ required: true, integer: true, initial: 1 }),
changed: new fields.NumberField({ required: true, integer: true, initial: 1 }),
bonuses: new fields.TypedObjectField(new fields.NumberField({ integer: true, nullable: false }))
}),
levelups: new fields.TypedObjectField(
new fields.SchemaField({
achievements: new fields.SchemaField(
{
experiences: new fields.TypedObjectField(
new fields.SchemaField({
name: new fields.StringField({ required: true }),
modifier: new fields.NumberField({ required: true, integer: true })
})
),
domainCards: new fields.ArrayField(
new fields.SchemaField({
uuid: new fields.StringField({ required: true }),
itemUuid: new fields.StringField({ required: true })
})
),
proficiency: new fields.NumberField({ integer: true })
},
{ nullable: true, initial: null }
),
selections: new fields.ArrayField(
new fields.SchemaField({
tier: new fields.NumberField({ required: true, integer: true }),
level: new fields.NumberField({ required: true, integer: true }),
optionKey: new fields.StringField({ required: true }),
type: new fields.StringField({ required: true, choices: LevelOptionType }),
checkboxNr: new fields.NumberField({ required: true, integer: true }),
value: new fields.NumberField({ integer: true }),
minCost: new fields.NumberField({ integer: true }),
amount: new fields.NumberField({ integer: true }),
data: new fields.ArrayField(new fields.StringField({ required: true })),
secondaryData: new fields.TypedObjectField(new fields.StringField({ required: true })),
itemUuid: new fields.DocumentUUIDField({ required: true }),
featureIds: new fields.ArrayField(new fields.StringField())
})
)
})
)
};
}
get actions() {
return Object.values(this.levelups).flatMap(level => level.selections.flatMap(s => s.actions));
}
get canLevelUp() {
return this.level.current < this.level.changed;
}
}

View file

@ -58,6 +58,58 @@ class DhLevelOption extends foundry.abstract.DataModel {
}
}
export const CompanionLevelOptionType = {
hope: {
id: 'hope',
label: 'Light In The Dark'
},
creatureComfort: {
id: 'creatureComfort',
label: 'Creature Comfort',
features: [
{
name: 'DAGGERHEART.LevelUp.Actions.CreatureComfort.Name',
img: 'icons/magic/life/heart-cross-purple-orange.webp',
description: 'DAGGERHEART.LevelUp.Actions.CreatureComfort.Description'
}
]
},
armored: {
id: 'armored',
label: 'Armored',
features: [
{
name: 'DAGGERHEART.LevelUp.Actions.Armored.Name',
img: 'icons/equipment/shield/kite-wooden-oak-glow.webp',
description: 'DAGGERHEART.LevelUp.Actions.Armored.Description'
}
]
},
vicious: {
id: 'vicious',
label: 'Viscious'
},
resilient: {
id: 'resilient',
label: 'Resilient'
},
bonded: {
id: 'bonded',
label: 'Bonded',
features: [
{
name: 'DAGGERHEART.LevelUp.Actions.Bonded.Name',
img: 'icons/magic/life/heart-red-blue.webp',
description: 'DAGGERHEART.LevelUp.Actions.Bonded.Description'
}
]
},
aware: {
id: 'aware',
label: 'Aware'
}
};
export const LevelOptionType = {
trait: {
id: 'trait',
@ -106,7 +158,8 @@ export const LevelOptionType = {
multiclass: {
id: 'multiclass',
label: 'Multiclass'
}
},
...CompanionLevelOptionType
};
export const defaultLevelTiers = {
@ -338,3 +391,80 @@ export const defaultLevelTiers = {
}
}
};
export const defaultCompanionTier = {
tiers: {
2: {
tier: 2,
name: 'Companion Choices',
levels: {
start: 2,
end: 10
},
initialAchievements: {},
availableOptions: 1,
domainCardByLevel: 0,
options: {
experience: {
label: 'DAGGERHEART.LevelUp.Options.intelligent',
checkboxSelections: 3,
minCost: 1,
type: LevelOptionType.experience.id,
value: 1,
amount: 1
},
hope: {
label: 'DAGGERHEART.LevelUp.Options.lightInTheDark',
checkboxSelections: 1,
minCost: 1,
type: CompanionLevelOptionType.hope.id,
value: 1
},
creatureComfort: {
label: 'DAGGERHEART.LevelUp.Options.creatureComfort',
checkboxSelections: 1,
minCost: 1,
type: CompanionLevelOptionType.creatureComfort.id,
value: 1
},
armored: {
label: 'DAGGERHEART.LevelUp.Options.armored',
checkboxSelections: 1,
minCost: 1,
type: CompanionLevelOptionType.armored.id,
value: 1
},
vicious: {
label: 'DAGGERHEART.LevelUp.Options.vicious',
checkboxSelections: 3,
minCost: 1,
type: CompanionLevelOptionType.vicious.id,
value: 1,
amount: 1
},
stress: {
label: 'DAGGERHEART.LevelUp.Options.resilient',
checkboxSelections: 3,
minCost: 1,
type: LevelOptionType.stress.id,
value: 1
},
bonded: {
label: 'DAGGERHEART.LevelUp.Options.bonded',
checkboxSelections: 1,
minCost: 1,
type: CompanionLevelOptionType.bonded.id,
value: 1
},
evasion: {
label: 'DAGGERHEART.LevelUp.Options.aware',
checkboxSelections: 3,
minCost: 1,
type: LevelOptionType.evasion.id,
value: 2,
amount: 1
}
}
}
}
};

View file

@ -32,7 +32,7 @@ export class DhLevelup extends foundry.abstract.DataModel {
return acc;
}, {});
levels[i] = DhLevelupLevel.initializeData(pcLevelData.levelups[i], tier.availableOptions, {
levels[i] = DhLevelupLevel.initializeData(pcLevelData.levelups[i], tier.maxSelections[i], {
...initialAchievements,
experiences,
domainCards
@ -46,7 +46,7 @@ export class DhLevelup extends foundry.abstract.DataModel {
name: tier.name,
belongingLevels: belongingLevels,
options: Object.keys(tier.options).reduce((acc, key) => {
acc[key] = tier.options[key].toObject();
acc[key] = tier.options[key].toObject?.() ?? tier.options[key];
return acc;
}, {})
};
@ -98,6 +98,7 @@ export class DhLevelup extends foundry.abstract.DataModel {
case 'experience':
case 'domainCard':
case 'subclass':
case 'vicious':
return checkbox.data.length === (checkbox.amount ?? 1);
case 'multiclass':
const classSelected = checkbox.data.length === 1;

View file

@ -96,7 +96,10 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
} else {
this.config.experiences = [...this.config.experiences, button.dataset.key];
} */
this.config.experiences = this.config.experiences.indexOf(button.dataset.key) > -1 ? this.config.experiences.filter(x => x !== button.dataset.key) : [...this.config.experiences, button.dataset.key];
this.config.experiences =
this.config.experiences.indexOf(button.dataset.key) > -1
? this.config.experiences.filter(x => x !== button.dataset.key)
: [...this.config.experiences, button.dataset.key];
this.render();
}
@ -109,7 +112,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
if (!options.submitted) this.config = false;
}
static async configure(roll, config = {}, options={}) {
static async configure(roll, config = {}, options = {}) {
return new Promise(resolve => {
const app = new this(roll, config, options);
app.addEventListener('close', () => resolve(app.config), { once: true });

View file

@ -1,7 +1,7 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class DamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(roll, config={}, options={}) {
constructor(roll, config = {}, options = {}) {
super(options);
this.roll = roll;
@ -42,19 +42,19 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
}
static async submitRoll() {
await this.close({ submitted: true });
await this.close({ submitted: true });
}
/** @override */
_onClose(options={}) {
if ( !options.submitted ) this.config = false;
_onClose(options = {}) {
if (!options.submitted) this.config = false;
}
static async configure(roll, config={}) {
static async configure(roll, config = {}) {
return new Promise(resolve => {
const app = new this(roll, config);
app.addEventListener("close", () => resolve(app.config), { once: true });
app.addEventListener('close', () => resolve(app.config), { once: true });
app.render({ force: true });
});
}
}
}

View file

@ -1,6 +1,8 @@
import DamageSelectionDialog from '../applications/damageSelectionDialog.mjs';
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
import DamageReductionDialog from '../applications/damageReductionDialog.mjs';
import { LevelOptionType } from '../data/levelTier.mjs';
import DHFeature from '../data/item/feature.mjs';
export default class DhpActor extends Actor {
async _preCreate(data, options, user) {
@ -8,7 +10,7 @@ export default class DhpActor extends Actor {
// Configure prototype token settings
const prototypeToken = {};
if (this.type === 'character')
if (['character', 'companion'].includes(this.type))
Object.assign(prototypeToken, {
sight: { enabled: true },
actorLink: true,
@ -18,7 +20,7 @@ export default class DhpActor extends Actor {
}
async updateLevel(newLevel) {
if (this.type !== 'character' || newLevel === this.system.levelData.level.changed) return;
if (!['character', 'companion'].includes(this.type) || newLevel === this.system.levelData.level.changed) return;
if (newLevel > this.system.levelData.level.current) {
const maxLevel = Object.values(
@ -41,6 +43,7 @@ export default class DhpActor extends Actor {
return acc;
}, {});
const featureIds = [];
const domainCards = [];
const experiences = [];
const subclassFeatureState = { class: null, multiclass: null };
@ -53,6 +56,7 @@ export default class DhpActor extends Actor {
const advancementCards = level.selections.filter(x => x.type === 'domainCard').map(x => x.itemUuid);
domainCards.push(...achievementCards, ...advancementCards);
experiences.push(...Object.keys(level.achievements.experiences));
featureIds.push(...level.selections.flatMap(x => x.featureIds));
const subclass = level.selections.find(x => x.type === 'subclass');
if (subclass) {
@ -66,13 +70,21 @@ export default class DhpActor extends Actor {
multiclass = level.selections.find(x => x.type === 'multiclass');
});
for (let featureId of featureIds) {
this.items.get(featureId).delete();
}
if (experiences.length > 0) {
this.update({
const getUpdate = () => ({
'system.experiences': experiences.reduce((acc, key) => {
acc[`-=${key}`] = null;
return acc;
}, {})
});
this.update(getUpdate());
if (this.system.companion) {
this.system.companion.update(getUpdate());
}
}
if (subclassFeatureState.class) {
@ -114,10 +126,15 @@ export default class DhpActor extends Actor {
}
}
});
if (this.system.companion) {
this.system.companion.updateLevel(newLevel);
}
}
}
async levelUp(levelupData) {
const actions = [];
const levelups = {};
for (var levelKey of Object.keys(levelupData)) {
const level = levelupData[levelKey];
@ -126,13 +143,23 @@ export default class DhpActor extends Actor {
const experience = level.achievements.experiences[experienceKey];
await this.update({
[`system.experiences.${experienceKey}`]: {
description: experience.name,
name: experience.name,
value: experience.modifier
}
});
if (this.system.companion) {
await this.system.companion.update({
[`system.experiences.${experienceKey}`]: {
name: '',
value: experience.modifier
}
});
}
}
let multiclass = null;
const featureAdditions = [];
const domainCards = [];
const subclassFeatureState = { class: null, multiclass: null };
const selections = [];
@ -141,7 +168,18 @@ export default class DhpActor extends Actor {
for (var checkboxNr of Object.keys(selection)) {
const checkbox = selection[checkboxNr];
if (checkbox.type === 'multiclass') {
const tierOption = LevelOptionType[checkbox.type];
if (tierOption.features?.length > 0) {
featureAdditions.push({
checkbox: {
...checkbox,
level: Number(levelKey),
optionKey: optionKey,
checkboxNr: Number(checkboxNr)
},
features: tierOption.features
});
} else if (checkbox.type === 'multiclass') {
multiclass = {
...checkbox,
level: Number(levelKey),
@ -174,6 +212,28 @@ export default class DhpActor extends Actor {
}
}
for (var addition of featureAdditions) {
for (var featureData of addition.features) {
const feature = new DHFeature({
...featureData,
description: game.i18n.localize(featureData.description)
});
const embeddedItem = await this.createEmbeddedDocuments('Item', [
{
...featureData,
name: game.i18n.localize(featureData.name),
type: 'feature',
system: feature
}
]);
addition.checkbox.featureIds = !addition.checkbox.featureIds
? [embeddedItem[0].id]
: [...addition.checkbox.featureIds, embeddedItem[0].id];
}
selections.push(addition.checkbox);
}
if (multiclass) {
const subclassItem = await foundry.utils.fromUuid(multiclass.secondaryData.subclass);
const subclassData = subclassItem.toObject();
@ -238,6 +298,7 @@ export default class DhpActor extends Actor {
await this.update({
system: {
actions: [...this.system.actions, ...actions],
levelData: {
level: {
current: this.system.levelData.level.changed
@ -246,6 +307,10 @@ export default class DhpActor extends Actor {
}
}
});
if (this.system.companion) {
this.system.companion.updateLevel(this.system.levelData.level.changed);
}
}
/**
@ -266,7 +331,7 @@ export default class DhpActor extends Actor {
* @param {object} [config.costs]
*/
async diceRoll(config) {
config.source = {...(config.source ?? {}), actor: this.uuid};
config.source = { ...(config.source ?? {}), actor: this.uuid };
config.data = this.getRollData();
const rollClass = config.roll.lite ? CONFIG.Dice.daggerheart['DHRoll'] : this.rollClass;
return await rollClass.build(config);
@ -364,6 +429,11 @@ export default class DhpActor extends Actor {
}
async takeDamage(damage, type) {
if (this.type === 'companion') {
await this.modifyResource([{ value: 1, type: 'stress' }]);
return;
}
const hpDamage =
damage >= this.system.damageThresholds.severe
? 3
@ -422,14 +492,17 @@ export default class DhpActor extends Actor {
break;
default:
updates.actor.resources[`system.resources.${r.type}.value`] = Math.max(
Math.min(this.system.resources[r.type].value + r.value, (this.system.resources[r.type].maxTotal ?? this.system.resources[r.type].max)),
Math.min(
this.system.resources[r.type].value + r.value,
this.system.resources[r.type].maxTotal ?? this.system.resources[r.type].max
),
0
);
break;
}
});
Object.values(updates).forEach(async u => {
console.log(updates, u)
console.log(updates, u);
if (Object.keys(u.resources).length > 0) {
if (game.user.isGM) {
await u.target.update(u.resources);

View file

@ -55,8 +55,8 @@ export default class DHItem extends foundry.documents.Item {
isInventoryItem === true
? 'Inventory Items'
: isInventoryItem === false
? 'Character Items'
: 'Other';
? 'Character Items'
: 'Other';
return { value: type, label, group };
}
@ -83,13 +83,14 @@ export default class DHItem extends foundry.documents.Item {
{ actions: this.system.actions }
),
title = 'Select Action';
return foundry.applications.api.DialogV2.prompt({
window: { title },
content,
ok: {
label: title,
callback: (event, button, dialog) => this.system.actions.find(a => a._id === button.form.elements.actionId.value)
callback: (event, button, dialog) =>
this.system.actions.find(a => a._id === button.form.elements.actionId.value)
}
});
}
@ -115,7 +116,9 @@ export default class DHItem extends foundry.documents.Item {
this.type === 'ancestry'
? game.i18n.localize('DAGGERHEART.Chat.FoundationCard.AncestryTitle')
: this.type === 'community'
? game.i18n.localize('DAGGERHEART.Chat.FoundationCard.CommunityTitle')
? game.i18n.localize('DAGGERHEART.Chat.FoundationCard.CommunityTitle')
: this.type === 'feature'
? game.i18n.localize('TYPES.Item.feature')
: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
origin: origin,
img: this.img,

View file

@ -1,4 +1,4 @@
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
import { diceTypes, getDiceSoNicePresets, range } from '../config/generalConfig.mjs';
import Tagify from '@yaireo/tagify';
export const loadCompendiumOptions = async compendiums => {
@ -225,10 +225,10 @@ export const getDeleteKeys = (property, innerProperty, innerPropertyDefaultValue
// Fix on Foundry native formula replacement for DH
const nativeReplaceFormulaData = Roll.replaceFormulaData;
Roll.replaceFormulaData = function (formula, data={}, { missing, warn = false } = {}) {
Roll.replaceFormulaData = function (formula, data = {}, { missing, warn = false } = {}) {
const terms = Object.keys(SYSTEM.GENERAL.multiplierTypes).map(type => {
return { term: type, default: 1}
})
return { term: type, default: 1 };
});
formula = terms.reduce((a, c) => a.replaceAll(`@${c.term}`, data[c.term] ?? c.default), formula);
return nativeReplaceFormulaData(formula, data, { missing, warn });
};
@ -258,3 +258,17 @@ export const damageKeyToNumber = key => {
return 0;
}
};
export const adjustDice = (dice, decrease) => {
const diceKeys = Object.keys(diceTypes);
const index = diceKeys.indexOf(dice);
const newIndex = decrease ? Math.max(index - 1, 0) : Math.min(index + 1, diceKeys.length - 1);
return diceTypes[diceKeys[newIndex]];
};
export const adjustRange = (rangeVal, decrease) => {
const rangeKeys = Object.keys(range);
const index = rangeKeys.indexOf(rangeVal);
const newIndex = decrease ? Math.max(index - 1, 0) : Math.min(index + 1, rangeKeys.length - 1);
return range[rangeKeys[newIndex]];
};

View file

@ -154,14 +154,16 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
? message.system.targets.map(target => game.canvas.tokens.get(target.id))
: Array.from(game.user.targets);
if(message.system.onSave && event.currentTarget.dataset.targetHit) {
const pendingingSaves = message.system.targets.filter(target => target.hit && target.saved.success === null);
if(pendingingSaves.length) {
if (message.system.onSave && event.currentTarget.dataset.targetHit) {
const pendingingSaves = message.system.targets.filter(
target => target.hit && target.saved.success === null
);
if (pendingingSaves.length) {
const confirm = await foundry.applications.api.DialogV2.confirm({
window: {title: "Pending Reaction Rolls found"},
window: { title: 'Pending Reaction Rolls found' },
content: `<p>Some Tokens still need to roll their Reaction Roll.</p><p>Are you sure you want to continue ?</p><p><i>Undone reaction rolls will be considered as failed</i></p>`
});
if ( !confirm ) return;
if (!confirm) return;
}
}
@ -169,8 +171,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
for (let target of targets) {
let damage = message.system.roll.total;
if(message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true) damage = Math.ceil(damage * (SYSTEM.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1));
if (message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true)
damage = Math.ceil(damage * (SYSTEM.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1));
await target.actor.takeDamage(damage, message.system.roll.type);
}
};
@ -181,7 +184,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
if (targets.length === 0)
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
for (var target of targets) {
await target.actor.takeHealing([{ value: message.system.roll.total, type: message.system.roll.type }]);
}