mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Feature/233 234 235 (#246)
* #233 #234 #235 + Fixes * Fix reaction roll
This commit is contained in:
parent
eb647f1e31
commit
750282aeec
24 changed files with 355 additions and 192 deletions
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@ -1,3 +1,5 @@
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/** NOT USED ANYMORE - TO BE DELETED **/
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class NpcRollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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@ -8,6 +8,7 @@ import DamageDialog from '../dialogs/damageDialog.mjs';
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*/
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export class DHRoll extends Roll {
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baseTerms = [];
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constructor(formula, data, options) {
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super(formula, data, options);
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}
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@ -37,6 +38,7 @@ export class DHRoll extends Roll {
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if (config.dialog.configure !== false) {
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// Open Roll Dialog
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const DialogClass = config.dialog?.class ?? this.DefaultDialog;
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console.log(roll, config)
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const configDialog = await DialogClass.configure(roll, config, message);
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if (!configDialog) return;
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}
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@ -98,9 +100,27 @@ export class DHRoll extends Roll {
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config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
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}
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formatModifier(modifier) {
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const numTerm = modifier < 0 ? '-' : '+';
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return [
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new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
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new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
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];
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}
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getFaces(faces) {
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return Number((faces.startsWith('d') ? faces.replace('d', '') : faces));
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}
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constructFormula(config) {
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// const formula = Roll.replaceFormulaData(this.options.roll.formula, config.data);
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this.terms = Roll.parse(this.options.roll.formula, config.data);
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if (this.options.extraFormula) {
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this.terms.push(
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new foundry.dice.terms.OperatorTerm({ operator: '+' }),
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...this.constructor.parse(this.options.extraFormula, this.options.data)
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);
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}
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return (this._formula = this.constructor.getFormula(this.terms));
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}
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}
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@ -112,12 +132,9 @@ export class DualityDie extends foundry.dice.terms.Die {
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}
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export class D20Roll extends DHRoll {
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constructor(formula, data = {}, options = {}) {
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super(formula, data, options);
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// this.createBaseDice();
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// this.configureModifiers();
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// this._formula = this.resetFormula();
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this.constructFormula();
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}
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@ -140,7 +157,7 @@ export class D20Roll extends DHRoll {
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set d20(faces) {
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if (!(this.terms[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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this.terms[0].faces = faces;
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this.terms[0].faces = this.getFaces(faces);
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}
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get dAdvantage() {
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@ -153,11 +170,11 @@ export class D20Roll extends DHRoll {
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}
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get hasAdvantage() {
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return this.options.advantage === this.constructor.ADV_MODE.ADVANTAGE;
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return this.options.roll.advantage === this.constructor.ADV_MODE.ADVANTAGE;
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}
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get hasDisadvantage() {
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return this.options.advantage === this.constructor.ADV_MODE.DISADVANTAGE;
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return this.options.roll.advantage === this.constructor.ADV_MODE.DISADVANTAGE;
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}
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static applyKeybindings(config) {
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@ -171,18 +188,55 @@ export class D20Roll extends DHRoll {
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config.dialog.configure ??= !Object.values(keys).some(k => k);
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// Determine advantage mode
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const advantage = config.advantage || keys.advantage;
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const disadvantage = config.disadvantage || keys.disadvantage;
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if (advantage && !disadvantage) config.advantage = this.ADV_MODE.ADVANTAGE;
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else if (!advantage && disadvantage) config.advantage = this.ADV_MODE.DISADVANTAGE;
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else config.advantage = this.ADV_MODE.NORMAL;
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const advantage = config.roll.advantage === this.ADV_MODE.ADVANTAGE || keys.advantage;
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const disadvantage = config.roll.advantage === this.ADV_MODE.DISADVANTAGE || keys.disadvantage;
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if (advantage && !disadvantage) config.roll.advantage = this.ADV_MODE.ADVANTAGE;
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else if (!advantage && disadvantage) config.roll.advantage = this.ADV_MODE.DISADVANTAGE;
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else config.roll.advantage = this.ADV_MODE.NORMAL;
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}
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constructFormula(config) {
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// this.terms = [];
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this.createBaseDice();
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this.configureModifiers();
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this.resetFormula();
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return this._formula;
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}
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createBaseDice() {
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if (this.terms[0] instanceof foundry.dice.terms.Die) return;
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if (this.terms[0] instanceof foundry.dice.terms.Die) {
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this.terms = [this.terms[0]];
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return;
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}
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this.terms[0] = new foundry.dice.terms.Die({ faces: 20 });
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}
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configureModifiers() {
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this.applyAdvantage();
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this.applyBaseBonus();
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this.options.experiences?.forEach(m => {
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if (this.options.data.experiences?.[m])
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this.options.roll.modifiers.push({
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label: this.options.data.experiences[m].name,
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value: this.options.data.experiences[m].total ?? this.options.data.experiences[m].value
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});
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});
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this.options.roll.modifiers?.forEach(m => {
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this.terms.push(...this.formatModifier(m.value));
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});
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this.baseTerms = foundry.utils.deepClone(this.terms);
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if (this.options.extraFormula) {
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this.terms.push(
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new foundry.dice.terms.OperatorTerm({ operator: '+' }),
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...this.constructor.parse(this.options.extraFormula, this.options.data)
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);
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}
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}
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applyAdvantage() {
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this.d20.modifiers.findSplice(m => ['kh', 'kl'].includes(m));
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if (!this.hasAdvantage && !this.hasDisadvantage) this.number = 1;
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@ -192,47 +246,16 @@ export class D20Roll extends DHRoll {
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}
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}
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// Trait bonus != Adversary
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configureModifiers() {
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this.applyAdvantage();
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// this.options.roll.modifiers = [];
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this.applyBaseBonus();
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this.options.experiences?.forEach(m => {
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if (this.options.data.experiences?.[m])
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this.options.roll.modifiers.push({
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label: this.options.data.experiences[m].name,
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value: this.options.data.experiences[m].total ?? this.options.data.experiences[m].value
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});
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});
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this.options.roll.modifiers?.forEach(m => {
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this.terms.push(...this.formatModifier(m.value));
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});
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if (this.options.extraFormula) {
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this.terms.push(
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new foundry.dice.terms.OperatorTerm({ operator: '+' }),
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...this.constructor.parse(this.options.extraFormula, this.getRollData())
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);
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}
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// this.resetFormula();
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}
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constructFormula(config) {
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this.terms = [];
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this.createBaseDice();
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this.configureModifiers();
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this.resetFormula();
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return this._formula;
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}
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applyBaseBonus() {
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this.options.roll.modifiers = [
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this.options.roll.modifiers = [];
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if(!this.options.roll.bonus) return;
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this.options.roll.modifiers.push(
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{
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label: 'Bonus to Hit',
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value: Roll.replaceFormulaData('@attackBonus', this.data)
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value: this.options.roll.bonus
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// value: Roll.replaceFormulaData('@attackBonus', this.data)
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}
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];
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);
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}
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static postEvaluate(roll, config = {}) {
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@ -242,26 +265,22 @@ export class D20Roll extends DHRoll {
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const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
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target.hit = this.isCritical || roll.total >= difficulty;
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});
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} else if (config.roll.difficulty)
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config.roll.success = roll.isCritical || roll.total >= config.roll.difficulty;
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} else if (config.roll.difficulty) config.roll.success = roll.isCritical || roll.total >= config.roll.difficulty;
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config.roll.advantage = {
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type: config.advantage,
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type: config.roll.advantage,
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dice: roll.dAdvantage?.denomination,
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value: roll.dAdvantage?.total
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};
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config.roll.modifierTotal = config.roll.modifiers.reduce((a, c) => a + Number(c.value), 0);
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}
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getRollData() {
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return this.options.data;
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}
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formatModifier(modifier) {
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const numTerm = modifier < 0 ? '-' : '+';
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return [
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new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
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new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
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];
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config.roll.extra = roll.dice.filter(d => !roll.baseTerms.includes(d)).map(d => {
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return {
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dice: d.denomination,
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value: d.total
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}
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})
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config.roll.modifierTotal = 0;
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for(let i = 0; i < roll.terms.length; i++) {
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if(roll.terms[i] instanceof foundry.dice.terms.NumericTerm && !!roll.terms[i-1] && roll.terms[i-1] instanceof foundry.dice.terms.OperatorTerm) config.roll.modifierTotal += Number(`${roll.terms[i-1].operator}${roll.terms[i].total}`);
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}
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}
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resetFormula() {
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@ -270,6 +289,8 @@ export class D20Roll extends DHRoll {
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}
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export class DualityRoll extends D20Roll {
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_advantageFaces = 6;
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constructor(formula, data = {}, options = {}) {
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super(formula, data, options);
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}
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@ -287,7 +308,7 @@ export class DualityRoll extends D20Roll {
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set dHope(faces) {
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if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
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this.terms[0].faces = faces;
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this.terms[0].faces = this.getFaces(faces);
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// this.#hopeDice = `d${face}`;
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}
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@ -300,7 +321,7 @@ export class DualityRoll extends D20Roll {
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set dFear(faces) {
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if (!(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
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this.dice[1].faces = faces;
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this.dice[1].faces = this.getFaces(faces);
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// this.#fearDice = `d${face}`;
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}
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@ -308,6 +329,14 @@ export class DualityRoll extends D20Roll {
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return this.dice[2];
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}
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get advantageFaces() {
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return this._advantageFaces;
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}
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set advantageFaces(faces) {
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this._advantageFaces = this.getFaces(faces);
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}
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get isCritical() {
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if (!this.dHope._evaluated || !this.dFear._evaluated) return;
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return this.dHope.total === this.dFear.total;
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@ -337,25 +366,25 @@ export class DualityRoll extends D20Roll {
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return game.i18n.localize(label);
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}
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updateFormula() {
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}
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createBaseDice() {
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if (
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this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie &&
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this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie
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)
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if (this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie && this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) {
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this.terms = [this.terms[0], this.terms[1], this.terms[2]];
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return;
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if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie))
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this.terms[0] = new CONFIG.Dice.daggerheart.DualityDie();
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}
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this.terms[0] = new CONFIG.Dice.daggerheart.DualityDie();
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this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
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if (!(this.dice[2] instanceof CONFIG.Dice.daggerheart.DualityDie))
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this.terms[2] = new CONFIG.Dice.daggerheart.DualityDie();
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this.terms[2] = new CONFIG.Dice.daggerheart.DualityDie();
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}
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applyAdvantage() {
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const dieFaces = 6,
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const dieFaces = this.advantageFaces,
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bardRallyFaces = this.hasBarRally,
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advDie = new foundry.dice.terms.Die({ faces: dieFaces });
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if (this.hasAdvantage || this.hasDisadvantage || bardRallyFaces)
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this.terms.push(new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }));
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if (this.hasAdvantage || this.hasDisadvantage || bardRallyFaces) this.terms.push(new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }));
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if (bardRallyFaces) {
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const rallyDie = new foundry.dice.terms.Die({ faces: bardRallyFaces });
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if (this.hasAdvantage) {
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@ -372,12 +401,14 @@ export class DualityRoll extends D20Roll {
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}
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applyBaseBonus() {
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this.options.roll.modifiers = [
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this.options.roll.modifiers = [];
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if(!this.options.roll.trait) return;
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this.options.roll.modifiers.push(
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{
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label: `DAGGERHEART.Abilities.${this.options.roll.trait}.name`,
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value: Roll.replaceFormulaData(`@traits.${this.options.roll.trait}.total`, this.data)
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}
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];
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);
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}
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static postEvaluate(roll, config = {}) {
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@ -1,3 +1,5 @@
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/** NOT USED ANYMORE - TO BE DELETED **/
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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@ -87,7 +87,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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event: event,
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title: `${this.actor.name} - Reaction Roll`,
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roll: {
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modifier: null,
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// modifier: null,
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type: 'reaction'
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},
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chatMessage: {
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@ -103,6 +103,7 @@ export default class DHAdversarySettings extends HandlebarsApplicationMixin(Appl
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context.systemFields = this.actor.system.schema.fields;
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context.systemFields.attack.fields = this.actor.system.attack.schema.fields;
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context.isNPC = true;
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console.log(context)
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return context;
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}
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@ -105,3 +105,18 @@ export const diceCompare = {
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operator: '>'
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}
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};
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export const advandtageState = {
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disadvantage: {
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label: 'DAGGERHEART.General.Disadvantage.Full',
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value: -1
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},
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neutral: {
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label: 'DAGGERHEART.General.Neutral.Full',
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value: 0
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},
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advantage: {
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label: 'DAGGERHEART.General.Advantage.Full',
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value: 1
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}
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}
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@ -1,4 +1,3 @@
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import CostSelectionDialog from '../../applications/costSelectionDialog.mjs';
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import { DHActionDiceData, DHActionRollData, DHDamageData, DHDamageField } from './actionDice.mjs';
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import DhpActor from '../../documents/actor.mjs';
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import D20RollDialog from '../../dialogs/d20RollDialog.mjs';
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@ -343,7 +342,9 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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label: 'Attack',
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type: this.actionType,
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difficulty: this.roll?.difficulty,
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formula: this.roll.getFormula()
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formula: this.roll.getFormula(),
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bonus: this.roll.bonus,
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advantage: SYSTEM.ACTIONS.advandtageState[this.roll.advState].value
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};
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if (this.roll?.type === 'diceSet') roll.lite = true;
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@ -372,7 +373,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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/* ROLL */
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get hasRoll() {
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return !!this.roll?.type;
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return !!this.roll?.type || !!this.roll?.bonus;
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}
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/* ROLL */
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@ -11,7 +11,8 @@ export class DHActionRollData extends foundry.abstract.DataModel {
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type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
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trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
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bonus: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
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bonus: new fields.NumberField({ nullable: true, initial: null, integer: true }),
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advState: new fields.StringField({ choices: SYSTEM.ACTIONS.advandtageState, initial: 'neutral' }),
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diceRolling: new fields.SchemaField({
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multiplier: new fields.StringField({
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choices: SYSTEM.GENERAL.diceSetNumbers,
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@ -62,7 +63,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
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label: 'Multiplier'
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}),
|
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flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
|
||||
dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6', label: 'Formula' }),
|
||||
dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6', label: 'Dice' }),
|
||||
bonus: new fields.NumberField({ nullable: true, initial: null, label: 'Bonus' }),
|
||||
custom: new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({ label: 'Custom Formula' }),
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
import { actionsTypes } from '../action/_module.mjs';
|
||||
// import { actionsTypes } from '../action/_module.mjs';
|
||||
|
||||
// Temporary Solution
|
||||
export default class ActionField extends foundry.data.fields.ObjectField {
|
||||
getModel(value) {
|
||||
return actionsTypes[value.type] ?? actionsTypes.attack;
|
||||
return game.system.api.models.actionsTypes[value.type] ?? game.system.api.models.actionsTypes.attack;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { actionsTypes } from '../action/_module.mjs';
|
||||
// import { actionsTypes } from '../action/_module.mjs';
|
||||
|
||||
/**
|
||||
* Describes metadata about the item data model type
|
||||
|
|
@ -60,7 +60,8 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
const actionType = {
|
||||
weapon: 'attack'
|
||||
}[this.constructor.metadata.type],
|
||||
cls = actionsTypes.attack,
|
||||
cls = game.system.api.models.actionsTypes[actionType],
|
||||
// cls = actionsTypes.attack,
|
||||
action = new cls(
|
||||
{
|
||||
_id: foundry.utils.randomID(),
|
||||
|
|
|
|||
|
|
@ -9,7 +9,8 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
this.config.experiences = [];
|
||||
|
||||
if (config.source?.action) {
|
||||
this.item = config.data.parent.items.get(config.source.item);
|
||||
console.log(config)
|
||||
this.item = config.data.parent.items.get(config.source.item) ?? config.data.parent;
|
||||
this.action =
|
||||
config.data.attack?._id == config.source.action
|
||||
? config.data.attack
|
||||
|
|
@ -50,15 +51,18 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
console.log(this.config, this.roll)
|
||||
const context = await super._prepareContext(_options);
|
||||
context.hasRoll = !!this.config.roll;
|
||||
context.roll = this.roll;
|
||||
context.rollType = this.roll?.constructor.name;
|
||||
context.experiences = Object.keys(this.config.data.experiences).map(id => ({
|
||||
id,
|
||||
...this.config.data.experiences[id]
|
||||
}));
|
||||
context.selectedExperiences = this.config.experiences;
|
||||
context.advantage = this.config.advantage;
|
||||
/* context.diceOptions = this.diceOptions; */
|
||||
context.advantage = this.config.roll?.advantage;
|
||||
context.diceOptions = SYSTEM.GENERAL.diceTypes;
|
||||
context.canRoll = true;
|
||||
context.isLite = this.config.roll?.lite;
|
||||
if (this.config.costs?.length) {
|
||||
|
|
@ -71,7 +75,9 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
context.uses = this.action.calcUses(this.config.uses);
|
||||
context.canRoll = context.canRoll && this.action.hasUses(context.uses);
|
||||
}
|
||||
context.extraFormula = this.config.extraFormula;
|
||||
context.formula = this.roll.constructFormula(this.config);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
|
|
@ -81,12 +87,18 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
this.config.costs = foundry.utils.mergeObject(this.config.costs, rest.costs);
|
||||
}
|
||||
if (this.config.uses) this.config.uses = foundry.utils.mergeObject(this.config.uses, rest.uses);
|
||||
if(rest.roll?.dice) {
|
||||
Object.entries(rest.roll.dice).forEach(([key, value]) => {
|
||||
this.roll[key] = value;
|
||||
})
|
||||
}
|
||||
this.config.extraFormula = rest.extraFormula;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static updateIsAdvantage(_, button) {
|
||||
const advantage = Number(button.dataset.advantage);
|
||||
this.config.advantage = this.config.advantage === advantage ? 0 : advantage;
|
||||
this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage;
|
||||
this.render();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -37,10 +37,17 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
|
|||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.title = this.config.title;
|
||||
context.formula = this.config.roll.formula;
|
||||
context.extraFormula = this.config.extraFormula;
|
||||
context.formula = this.roll.constructFormula(this.config);;
|
||||
return context;
|
||||
}
|
||||
|
||||
static updateRollConfiguration(event, _, formData) {
|
||||
const { ...rest } = foundry.utils.expandObject(formData.object);
|
||||
this.config.extraFormula = rest.extraFormula;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async submitRoll() {
|
||||
await this.close({ submitted: true });
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue