mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Feature/165 action save (#231)
* Roll All Save button + Merge Attack & Roll Chat message * Fix conflicts again
This commit is contained in:
parent
b7e4169079
commit
8b834036fa
18 changed files with 369 additions and 140 deletions
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@ -1,3 +1,4 @@
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import DHDamageRoll from '../data/chat-message/damageRoll.mjs';
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import D20RollDialog from '../dialogs/d20RollDialog.mjs';
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import DamageDialog from '../dialogs/damageDialog.mjs';
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@ -53,12 +54,13 @@ export class DHRoll extends Roll {
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}
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static async buildPost(roll, config, message) {
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console.log(config)
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for (const hook of config.hooks) {
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if (Hooks.call(`${SYSTEM.id}.postRoll${hook.capitalize()}`, config, message) === false) return null;
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}
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// Create Chat Message
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if (message.data) {
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if (config.source?.message) {
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} else {
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const messageData = {};
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config.message = await this.toMessage(roll, config);
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@ -393,7 +395,6 @@ export class DualityRoll extends D20Roll {
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total: roll.dHope.total + roll.dFear.total,
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label: roll.totalLabel
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};
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console.log(roll, config);
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}
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}
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@ -409,5 +410,9 @@ export class DamageRoll extends DHRoll {
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static async postEvaluate(roll, config = {}) {
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super.postEvaluate(roll, config);
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config.roll.type = config.type;
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if(config.source?.message) {
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const chatMessage = ui.chat.collection.get(config.source.message);
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chatMessage.update({'system.damage': config});
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}
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}
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}
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@ -342,39 +342,53 @@ export const refreshTypes = {
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export const abilityCosts = {
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hope: {
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id: 'hope',
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label: 'Hope'
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label: 'Hope',
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group: 'TYPES.Actor.character'
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},
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stress: {
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id: 'stress',
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label: 'DAGGERHEART.HealingType.Stress.Name'
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label: 'DAGGERHEART.HealingType.Stress.Name',
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group: 'TYPES.Actor.character'
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},
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armor: {
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id: 'armor',
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label: 'Armor Stack'
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label: 'Armor Stack',
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group: 'TYPES.Actor.character'
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},
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hp: {
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id: 'hp',
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label: 'DAGGERHEART.HealingType.HitPoints.Name'
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label: 'DAGGERHEART.HealingType.HitPoints.Name',
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group: 'TYPES.Actor.character'
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},
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prayer: {
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id: 'prayer',
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label: 'Prayer Dice'
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label: 'Prayer Dice',
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group: 'TYPES.Actor.character'
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},
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favor: {
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id: 'favor',
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label: 'Favor Points'
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label: 'Favor Points',
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group: 'TYPES.Actor.character'
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},
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slayer: {
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id: 'slayer',
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label: 'Slayer Dice'
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label: 'Slayer Dice',
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group: 'TYPES.Actor.character'
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},
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tide: {
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id: 'tide',
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label: 'Tide'
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label: 'Tide',
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group: 'TYPES.Actor.character'
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},
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chaos: {
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id: 'chaos',
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label: 'Chaos'
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label: 'Chaos',
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group: 'TYPES.Actor.character'
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},
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fear: {
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id: 'fear',
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label: 'Fear',
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group: 'TYPES.Actor.adversary'
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}
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};
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@ -320,14 +320,14 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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prepareTarget() {
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let targets;
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if (this.target?.type === SYSTEM.ACTIONS.targetTypes.self.id)
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targets = this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
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targets = this.constructor.formatTarget(this.actor.token ?? this.actor.prototypeToken);
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targets = Array.from(game.user.targets);
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// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
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if (this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
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targets = targets.filter(t => this.isTargetFriendly(t));
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if (this.target.amount && targets.length > this.target.amount) targets = [];
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}
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targets = targets.map(t => this.formatTarget(t));
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targets = targets.map(t => this.constructor.formatTarget(t));
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return targets;
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}
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@ -400,11 +400,13 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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}
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hasCost(costs) {
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const realCosts = this.getRealCosts(costs);
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return realCosts.reduce(
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(a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value),
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true
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);
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const realCosts = this.getRealCosts(costs),
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hasFearCost = realCosts.findIndex(c => c.type === 'fear');
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if(hasFearCost > -1) {
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const fearCost = realCosts.splice(hasFearCost, 1);
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if(!game.user.isGM || fearCost[0].total > game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear)) return false;
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}
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return realCosts.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true);
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}
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/* COST */
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@ -435,7 +437,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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);
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}
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formatTarget(actor) {
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static formatTarget(actor) {
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return {
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id: actor.id,
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actorId: actor.actor.uuid,
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@ -452,10 +454,11 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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/* RANGE */
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/* EFFECTS */
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async applyEffects(event, data, force = false) {
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if (!this.effects?.length || !data.system.targets.length) return;
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async applyEffects(event, data, targets) {
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targets ??= data.system.targets;
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if (!this.effects?.length || !targets.length) return;
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let effects = this.effects;
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data.system.targets.forEach(async token => {
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targets.forEach(async token => {
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if (!token.hit && !force) return;
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if (this.hasSave && token.saved.success === true) {
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effects = this.effects.filter(e => e.onSave === true);
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@ -495,25 +498,19 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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/* SAVE */
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async rollSave(target, event, message) {
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if (!target?.actor) return;
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target.actor
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.diceRoll({
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event,
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title: 'Roll Save',
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roll: {
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trait: this.save.trait,
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difficulty: this.save.difficulty,
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type: 'reaction'
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},
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data: target.actor.getRollData()
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})
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.then(async result => {
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if (result)
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this.updateChatMessage(message, target.id, {
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result: result.roll.total,
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success: result.roll.success
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});
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});
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if(!target?.actor) return;
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return target.actor.diceRoll({
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event,
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title: 'Roll Save',
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roll: {
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trait: this.save.trait,
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difficulty: this.save.difficulty,
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type: "reaction"
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},
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data: target.actor.getRollData()
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}).then(async (result) => {
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if(result) this.updateChatMessage(message, target.id, {result: result.roll.total, success: result.roll.success});
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})
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}
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async updateChatMessage(message, targetId, changes, chain = true) {
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@ -539,13 +536,6 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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export class DHDamageAction extends DHBaseAction {
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static extraSchemas = ['damage', 'target', 'effects'];
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/* async use(event, ...args) {
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const config = await super.use(event, args);
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if (!config || ['error', 'warning'].includes(config.type)) return;
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if (!this.directDamage) return;
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return await this.rollDamage(event, config);
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} */
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getFormulaValue(part, data) {
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let formulaValue = part.value;
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if (this.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt;
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@ -1,7 +1,9 @@
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import { DHBaseAction } from "../action/action.mjs";
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const fields = foundry.data.fields;
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export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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title: new fields.StringField(),
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roll: new fields.DataField(),
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@ -20,6 +22,7 @@ export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
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})
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})
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),
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targetSelection: new fields.BooleanField({ initial: true }),
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hasDamage: new fields.BooleanField({ initial: false }),
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hasHealing: new fields.BooleanField({ initial: false }),
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hasEffect: new fields.BooleanField({ initial: false }),
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@ -28,11 +31,17 @@ export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
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actor: new fields.StringField(),
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item: new fields.StringField(),
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action: new fields.StringField()
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})
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}),
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damage: new fields.ObjectField()
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};
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}
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get messageTemplate() {
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return 'systems/daggerheart/templates/chat/adversary-roll.hbs';
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}
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prepareDerivedData() {
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this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
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this.currentTargets = this.targetSelection !== true ? Array.from(game.user.targets).map(t => DHBaseAction.formatTarget(t)) : this.targets;
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}
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}
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@ -19,6 +19,7 @@ export default class DHDamageRoll extends foundry.abstract.TypeDataModel {
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})
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})
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),
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targetSelection: new fields.BooleanField({ initial: true }),
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hasSave: new fields.BooleanField({ initial: false }),
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onSave: new fields.StringField(),
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source: new fields.SchemaField({
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@ -34,4 +35,9 @@ export default class DHDamageRoll extends foundry.abstract.TypeDataModel {
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get messageTemplate() {
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return `systems/daggerheart/templates/chat/${this.messageType}-roll.hbs`;
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}
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prepareDerivedData() {
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this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
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this.currentTargets = this.targetSelection !== true ? Array.from(game.user.targets).map(t => DHBaseAction.formatTarget(t)) : this.targets;
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}
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}
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@ -1,44 +1,6 @@
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const fields = foundry.data.fields;
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export default class DHDualityRoll extends foundry.abstract.TypeDataModel {
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static dualityResult = {
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hope: 1,
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fear: 2,
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critical: 3
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};
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static defineSchema() {
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return {
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title: new fields.StringField(),
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roll: new fields.DataField({}),
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targets: new fields.ArrayField(
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new fields.SchemaField({
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id: new fields.StringField({}),
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actorId: new fields.StringField({}),
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name: new fields.StringField({}),
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img: new fields.StringField({}),
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difficulty: new fields.NumberField({ integer: true, nullable: true }),
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evasion: new fields.NumberField({ integer: true }),
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hit: new fields.BooleanField({ initial: false }),
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saved: new fields.SchemaField({
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result: new fields.NumberField(),
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success: new fields.BooleanField({ nullable: true, initial: null })
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})
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})
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),
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costs: new fields.ArrayField(new fields.ObjectField()),
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hasDamage: new fields.BooleanField({ initial: false }),
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hasHealing: new fields.BooleanField({ initial: false }),
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hasEffect: new fields.BooleanField({ initial: false }),
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hasSave: new fields.BooleanField({ initial: false }),
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source: new fields.SchemaField({
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actor: new fields.StringField(),
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item: new fields.StringField(),
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action: new fields.StringField()
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})
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};
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}
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import DHAdversaryRoll from "./adversaryRoll.mjs";
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export default class DHDualityRoll extends DHAdversaryRoll {
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get messageTemplate() {
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return 'systems/daggerheart/templates/chat/duality-roll.hbs';
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}
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0
module/data/chat-message/hitRoll.mjs
Normal file
0
module/data/chat-message/hitRoll.mjs
Normal file
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@ -484,6 +484,9 @@ export default class DhpActor extends Actor {
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let updates = { actor: { target: this, resources: {} }, armor: { target: this.system.armor, resources: {} } };
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resources.forEach(r => {
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switch (r.type) {
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case 'fear':
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ui.resources.updateFear(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear) + r.value);
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break;
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case 'armorStack':
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updates.armor.resources['system.marks.value'] = Math.max(
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Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore),
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@ -502,7 +505,6 @@ export default class DhpActor extends Actor {
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}
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});
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Object.values(updates).forEach(async u => {
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console.log(updates, u);
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if (Object.keys(u.resources).length > 0) {
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if (game.user.isGM) {
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await u.target.update(u.resources);
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@ -25,6 +25,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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html.querySelectorAll('.target-save-container').forEach(element =>
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element.addEventListener('click', event => this.onRollSave(event, data.message))
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);
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html.querySelectorAll('.roll-all-save-button').forEach(element =>
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element.addEventListener('click', event => this.onRollAllSave(event, data.message))
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);
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html.querySelectorAll('.duality-action-effect').forEach(element =>
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element.addEventListener('click', event => this.onApplyEffect(event, data.message))
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);
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@ -33,6 +36,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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element.addEventListener('mouseleave', this.unhoverTarget);
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element.addEventListener('click', this.clickTarget);
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});
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html.querySelectorAll('.button-target-selection').forEach(element => {
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element.addEventListener('click', event => this.onTargetSelection(event, data.message))
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});
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html.querySelectorAll('.damage-button').forEach(element =>
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element.addEventListener('click', event => this.onDamage(event, data.message))
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);
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@ -107,7 +113,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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tokenId = event.target.closest('[data-token]')?.dataset.token,
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token = game.canvas.tokens.get(tokenId);
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if (!token?.actor || !token.isOwner) return true;
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console.log(token.actor.canUserModify(game.user, 'update'));
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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if (!action || !action?.hasSave) return;
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@ -115,6 +120,14 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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};
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onRollAllSave = async (event, message) => {
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event.stopPropagation();
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const targets = event.target.parentElement.querySelectorAll('.target-section > [data-token] .target-save-container');
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targets.forEach((el) => {
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el.dispatchEvent(new PointerEvent("click", { shiftKey: true}))
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})
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}
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onApplyEffect = async (event, message) => {
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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@ -122,10 +135,30 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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if (!action || !action?.applyEffects) return;
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await action.applyEffects(event, message);
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const { isHit, targets } = this.getTargetList(event, message);
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if (targets.length === 0)
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ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
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await action.applyEffects(event, message, targets);
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}
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};
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onTargetSelection = async (event, message) => {
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event.stopPropagation();
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const targetSelection = Boolean(event.target.dataset.targetHit),
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msg = ui.chat.collection.get(message._id);
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if(msg.system.targetSelection === targetSelection) return;
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if(targetSelection !== true && !Array.from(game.user.targets).length) return ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
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msg.system.targetSelection = targetSelection;
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msg.system.prepareDerivedData();
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ui.chat.updateMessage(msg);
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}
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getTargetList = (event, message) => {
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const targetSelection = event.target.closest('.message-content').querySelector('.button-target-selection.target-selected'),
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isHit = Boolean(targetSelection.dataset.targetHit);
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return {isHit, targets: isHit ? message.system.targets.filter(t => t.hit === true).map(target => game.canvas.tokens.get(target.id)) : Array.from(game.user.targets)};
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}
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hoverTarget = event => {
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event.stopPropagation();
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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@ -150,15 +183,11 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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onDamage = async (event, message) => {
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event.stopPropagation();
|
||||
const targets = event.currentTarget.dataset.targetHit
|
||||
? message.system.targets.map(target => game.canvas.tokens.get(target.id))
|
||||
: Array.from(game.user.targets);
|
||||
const { isHit, targets } = this.getTargetList(event, message);
|
||||
|
||||
if (message.system.onSave && event.currentTarget.dataset.targetHit) {
|
||||
const pendingingSaves = message.system.targets.filter(
|
||||
target => target.hit && target.saved.success === null
|
||||
);
|
||||
if (pendingingSaves.length) {
|
||||
if(message.system.onSave && isHit) {
|
||||
const pendingingSaves = message.system.targets.filter(target => target.hit && target.saved.success === null);
|
||||
if(pendingingSaves.length) {
|
||||
const confirm = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: 'Pending Reaction Rolls found' },
|
||||
content: `<p>Some Tokens still need to roll their Reaction Roll.</p><p>Are you sure you want to continue ?</p><p><i>Undone reaction rolls will be considered as failed</i></p>`
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue