Commit graph

174 commits

Author SHA1 Message Date
WBHarry
ac998adaa6 Merged with development 2026-02-04 00:25:58 +01:00
WBHarry
c17020c2c8 Fixed ActiveEffect.getChangeValue not expecting a number as change.value 2026-02-02 20:00:15 +01:00
WBHarry
491d921a9b
Made sure item.toChat enriches descriptions (#1625) 2026-02-02 00:40:09 +01:00
WBHarry
578b090f08
[V14] 1605 - Template Migration (#1621)
* Fixed so that our templates make use of SceneRegions instead

* Fixed visibility
2026-02-01 17:21:56 +01:00
WBHarry
57e51ee841 Added in comments about Beastform failing 2026-02-01 00:25:40 +01:00
WBHarry
307af5b990 Merged with development 2026-01-31 19:35:46 +01:00
WBHarry
cd52aa8f9c Updated from special database update syntax to DataFieldOperators 2026-01-31 18:31:10 +01:00
WBHarry
2c36da8433 Raised v14 version and fixed startup warnings 2026-01-31 01:46:24 +01:00
WBHarry
94efbeada3
Fixed a silly error with Hexgrid (#1608) 2026-01-30 16:05:11 +01:00
WBHarry
1a928e950c Initial v14 fixes 2026-01-29 18:46:39 +01:00
WBHarry
bae9470a4f
[Fix] 1.6.0 Roundup (#1581)
* Fixed sceneEnvironments possibly being undfined

* Fixed companion

* Removed Ferocity trigger
2026-01-25 17:07:25 +01:00
WBHarry
ce96ffa0a3
[Feature] 1383 - Companion Bonus Levelups (#1565)
* Fixed so that companions can get bonus levelupchoices from their partner

* Fixed collection prep order

* Added ActiveEffects to Beastbound features

* Corrected styling

* Added migration for overleveled companions

* Raised version

* Moved migration to 1.6.0. Sillyness
2026-01-25 15:21:06 +01:00
WBHarry
a78ef1f70c
[Feature] RollTable Improvements (#1552)
* Initial - Branch Test

* reorganized path for better usage

* something to mess with

* registration things

* .

* root-template error

* pushing in for the day

* hook?

* help?

* .

* implementation initial

* updated comment

* overcomplicated it

* .

* Added Formula select to view mode

* .

* Prettied up roll-results template

* Removed SRD table descriptions

* Improved draw result description css

* Fallback for default dark dice

* .

---------

Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2026-01-24 20:26:37 +01:00
WBHarry
bdb8997324
[Feature] 1543 - SceneEnvironment Trigger Registration (#1564)
* Added trigger Registration/Unregistration for scene environments

* Fixed so that saving throw damage mitigation works again (#1555)

* . (#1563)

* Fixed DowntimeMoves and ItemFeatures reset functions (#1568)

* Fixed an error where a player having their token initially selected caused an error in effectsDisplay.mjs (#1569)

* [Fix] Damage Rerolls (#1566)

* Fixed so that damage rerolls work again

* Set default data for a roll instead and fix title (#1570)

* Set default data for a roll instead and fix title

* Ensure same options object is used

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* Fixed when users drag in compendium environments to the sceneEnvironments (#1573)

* .

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-24 11:15:07 +01:00
WBHarry
68b35970f2 Merge branch 'main' into development 2026-01-22 20:59:32 +01:00
WBHarry
6e5d7fb34c
Fixed so that saving throw damage mitigation works again (#1555) 2026-01-21 11:52:42 +10:00
WBHarry
cc998bffa7
[Feature] DeathMove Condition Improvement (#1562)
* Added DeathMove condition and automated changing to the correct condition depending on the result of death moves

* .

* Update module/data/settings/Automation.mjs

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>

* Update lang/en.json

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>

* Fixed DefeatedCondition localizations

---------

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
2026-01-20 20:03:52 +10:00
Chris Ryan
9d75157e17
[Feature] Death moves and Fate rolls (#1463)
* Update the death move descriptions

* Renamed to DhDeathMove

* Partial Fate Roll creation and Fate Roll Enricher (/fr)

* Hide stuff not required for fate roll

* Hide formula display; code removal; start to add Fear die as a choice for Fate roll

* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll

* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope

* Fixed DSN rolling; removed console messages; chat message clean up

* Add localisation entry

* Trying to sort out the button for the fate roll

* Style the fate message based on Hope/Fear colors.

* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong

* Fixed enricher button; localization fixes; debug cleanup

* Error checking for the fate type parsing in all potential problem locations

* Added localization for the fate type parsing error

* Start on Avoid Death death move

* debug stuff

* More death moves setup/testing

* Avoid fate scars update in place, with scars migrating to an integer value.

* Remove some debug code; add Blaze Of Glory shell

* Start on Guaranteed Critical for Blaze of Glory

* Partial implementation of Blaze of Glory

* Dice/critical checks/tests

* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code

* Remove debug

* Update Blaze of Glory effect description

* Risk It All - critical roll - clear all stress and HP

* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.

* Display the Death Move description in chat expanded if the appropriate config setting is on

* Made the Blaze of Glory ActiveEffect image use configured version

* Update the current Hope value if the scar value change affects it

* Scars management in the Character details editor

* Separate less file for the Death Moves instead of reusing Downtime

* Added result messages to the Death Move chat output and removed debug statements

* Some localization, style and smaller changes

* Fixed RiskItAll resource handling method

* Risk It All success chat message start

* [Add] Hope/Scar Interplay (#1531)

* Migrated character.maxHope to homebrew settings

* Added a visual for scars

* .

* .

* Pass the hope value in the button data; skeleton risk it all dialog to fill out.

* Start on risk it dialog

* More dialog stuff

* Remove non-existent field

* Dialog templating and logic

* .

* Ensure effect is Applied to Actor (#1547)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* [Fix] 1548 - Standalone Item Add Actions (#1549)

* Fixed so that items not on an actor don't error out on creating actions

* Fixed deletion of items error

* Raised version

* Fix the sliders to do the correct maximums

* Pass the actor id through the button; fix /dr and /fr flavor text

* Remove debug message

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2026-01-17 15:11:50 +01:00
WBHarry
07bdd48199
[Fix] 1548 - Standalone Item Add Actions (#1549)
* Fixed so that items not on an actor don't error out on creating actions

* Fixed deletion of items error
2026-01-16 21:37:04 +01:00
WBHarry
d626285a88
. (#1545) 2026-01-16 10:05:38 +01:00
WBHarry
822c522f61
[Fix] 1535 - Toggle Bonuses (#1538)
* Fixed all SRD instances of Powerful and Massive

* Fixed suppressed effects being added to roll formula options

* Fixed weapon effects being presented when it's no the weapon itself

* .

* .

* Fixed secondary weapons effects

* Raised system version

* Update module/data/action/baseAction.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* Update module/documents/chatMessage.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-16 09:35:02 +01:00
WBHarry
fad09a1b3a
[Feature] 1541 - Trigger Improvements (#1542)
* Improved registration and unregistration of triggers

* Added logging

* Fixed Feature level unregistration

* Fixed action deletion unregistration

* SceneEnvironment stub

* Update module/data/registeredTriggers.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-16 07:43:25 +01:00
WBHarry
c958acabe6
[Fix] Release Fixes (#1530)
* Various fixes

* .

* .

* .
2026-01-13 19:12:50 +01:00
WBHarry
d282a81594
[Feature] Summon Action Implementation (#1514)
* Schema definition for DHSummonAction

* Will reimplement

* HBS idea formed. Need to recheck drag drop implementation

* Tried to refine drag drop

* drag drop implemented (css tbd)

* phase 1 complete

* tbd work on summon action type

* Improved Schema and now it works

* .

* Dialog created. Tokens not dragged(tbd).

* Bare minimum implementation

* Finalized functionality

* Cleanup

* .

* Added optional summon render to chat message

* Updated SRD

* bugfix: fix title lines not rendering in chat messages

* Added summon actions to the easily doable environments in the SRD

* Update module/data/fields/action/summonField.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 10:36:29 +01:00
WBHarry
d823501d91
[Feature] Advanced Effect Settings (#1523)
* Added VaultActive and LoadoutIgnore

* Added DomainTouched support

* Naming change

* .

* Improved labels
2026-01-13 10:32:16 +01:00
WBHarry
27b7758f7d
[Feature] Roll Effect Toggles (#1510)
* Initial

* .

* .

* Update module/dice/dhRoll.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 01:15:00 +01:00
WBHarry
883aaeec02
[Feature] Armor/Weapon Features In Description (#1521)
* ItemFeatures are now prepended to the description

* .

* Better separation of concerns

* .

* .
2026-01-12 14:16:19 +01:00
WBHarry
8de12551ad
[Feature] Scene Environments (#1499)
* Initial

* Remade to array structure

* Fixed context menu for multiples

* .

* Cleanup

* .

* Fixed so that users can access sceneEnvironments if they have permissions

* Update module/documents/scene.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* .

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-12 00:26:27 +01:00
WBHarry
454507ba7b
[Feature] Trigger System (#1500)
* Initial

* .

* Added StrangePattern trigger

* Set command codeblock to expandable

* Added automation setting

* Added ferocity trigger

* Improved StrangePatterns trigger to handle multiple matches
2026-01-11 11:51:05 +01:00
WBHarry
0b343c9f52
Fixed a lot of cases where we expected a combatant to have an attached actor (#1520) 2026-01-10 00:21:44 +01:00
WBHarry
e8c541c002
Added damage reduction rules (#1491) 2025-12-29 14:00:40 +01:00
WBHarry
d0e55aeb8d
Resource Generation Fix 2025-12-28 21:16:24 +01:00
WBHarry
ab7ea03d84
[Fix] Actor Roll Data (#1477)
* .

* .
2025-12-27 18:15:56 +01:00
WBHarry
8178fa5738
[PR][Feature] Actor Sizes (#1433)
* Added support for adversary actor sizes

* .

* .

* Finished token implementation

* Fixed token-config

* Updated SRD adversaries

* .

* Added size to Beastform tokenData

* Fixed sizing for evolved beastforms

* Beastform compendium update

* .
2025-12-22 16:58:53 +01:00
WBHarry
659f73116a
[Fix] 1453 - Async Resource Generation Errors (#1454)
* Fixed so that we do not run separate actor.modifyResource calls during actions and dice rolls

* .

* Simplified resourcemap
2025-12-22 07:56:49 -05:00
Nick Salyzyn
0508bf4188
[PR] Removing refreshables the user doesn't have during rest actions (#1449)
* Marking up the places that need changing for bug #1160

* Creating a shared method called isItemAvailable and using it in downtime

* Explicitely adding the false value rather than relying on undefined returns. Oops

* Removing spaces

* Removing a needless return line

* Adding missing semicolon
2025-12-20 22:00:16 +01:00
WBHarry
27fe83d906
Fixed so effects are only applied to correct tokens (#1439) 2025-12-18 17:55:25 -05:00
Nick Salyzyn
0936b46926
[PR] Avoid getRollData adding side effects to the system data (#1436) 2025-12-18 17:00:02 -05:00
Nikhil Nagarajan
d5b8431f88
Massive Damage incoming. Over 9000. (#1419) 2025-12-13 16:38:07 +01:00
Nick Salyzyn
7a50d77952
Pulling out hope method and always updating the resources. (#1417)
Making sure stress decreases on critical.
2025-12-13 15:18:21 +01:00
Josh Q.
360b903437
domain lookup fix for tooltipo (#1420) 2025-12-12 20:42:44 -08:00
WBHarry
8eae1c0763
Loosened checks on statuses to make module compatible (#1407) 2025-12-09 22:43:36 +01:00
WBHarry
2b1535333a . 2025-12-08 21:01:29 +01:00
WBHarry
451bef4c92
[Feature] Encounter Battlepoints (#1346)
* Added BP calculation and tooltip breakdown of BP sources

* Added Modifiers

* Fixed automatic battleToggles

* Corrected 'NoToughies' conditional

* Fixed GM-only visibility

* Fixed combatant isNPC
2025-12-06 21:11:34 +01:00
WBHarry
c3cb9121af
[Fix] Beastform Effect Size Issue (#1368)
* Fixed so beastform effects handle actors being smaller than 1

* .
2025-12-06 21:08:08 +01:00
Carlos Fernandez
b57e98071f
[Feature] Sortable inventories and adversary/environment drag/drop (#1357)
* Add ability to sort inventories in player and party sheets

* Format base actor sheet

* Check item validity when creating on an actor

* Block dragdrop on adversaries and environments

* Support drag and drop in adversary and environment sheets

* Fix regression with dropping to character sheet

* Move vault when created handling to domain card preCreate
2025-12-06 15:05:10 +01:00
WBHarry
165068a9ee
[Feature] EffectsDisplay (#1340)
* Merged with main

* Added the display

* .

* Removed unused override function

* Fixed layout for generic effects

* feat: add basic style to effects tooltip

* Corrected distancing

* Use CSS based solution for shifting the countdowns

* Centered tooltip header

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2025-11-30 18:30:57 +01:00
WBHarry
cd5b8e9c75
[Fix] Levelup/Delevel fixes (#1342)
* .

* .
2025-11-26 02:42:42 +01:00
WBHarry
b9508e19e8
[Feature] Become Unstoppable (#1321)
* Added implementation of unstoppable

* Forgot to add the updated Unstoppable Feature itself

* Added immunity for hidden and SRD additions for immunity
2025-11-23 15:23:52 +01:00
WBHarry
b9d67e44da
[Fix] Downtime Actions (#1295)
* Fixed so downtime actiosn can be used again

* Update module/data/fields/action/targetField.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* .

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2025-11-17 10:17:22 +01:00