daggerheart/module/documents
WBHarry 454507ba7b
[Feature] Trigger System (#1500)
* Initial

* .

* Added StrangePattern trigger

* Set command codeblock to expandable

* Added automation setting

* Added ferocity trigger

* Improved StrangePatterns trigger to handle multiple matches
2026-01-11 11:51:05 +01:00
..
_module.mjs [PR][Feature] Actor Sizes (#1433) 2025-12-22 16:58:53 +01:00
activeEffect.mjs [PR] Removing refreshables the user doesn't have during rest actions (#1449) 2025-12-20 22:00:16 +01:00
actor.mjs [Feature] Trigger System (#1500) 2026-01-11 11:51:05 +01:00
chatMessage.mjs [Fix] Downtime Actions (#1295) 2025-11-17 10:17:22 +01:00
combat.mjs Fixed so effects are only applied to correct tokens (#1439) 2025-12-18 17:55:25 -05:00
combatant.mjs [Feature] Encounter Battlepoints (#1346) 2025-12-06 21:11:34 +01:00
item.mjs [Feature] Sortable inventories and adversary/environment drag/drop (#1357) 2025-12-06 15:05:10 +01:00
scene.mjs [PR][Feature] Actor Sizes (#1433) 2025-12-22 16:58:53 +01:00
templateManager.mjs Add extra features to the Temple Enricher and fix the mousewheel issues with the Template Manager (#1147) 2025-09-07 01:27:46 +02:00
token.mjs Fixed a lot of cases where we expected a combatant to have an attached actor (#1520) 2026-01-10 00:21:44 +01:00
tooltipManager.mjs Fixed a lot of cases where we expected a combatant to have an attached actor (#1520) 2026-01-10 00:21:44 +01:00