Chris Ryan
18bea6420c
More dialog stuff
2026-01-16 21:16:38 +10:00
Chris Ryan
cfc3bbdabb
Start on risk it dialog
2026-01-16 20:29:33 +10:00
Chris Ryan
3447afc213
Merge branch 'main' into feature/death-moves
2026-01-16 17:17:41 +10:00
WBHarry
d94eb9dcbd
Fixed so that reaction button is shown again ( #1540 )
2026-01-16 00:12:41 +01:00
Chris Ryan
d414b464b5
Pass the hope value in the button data; skeleton risk it all dialog to fill out.
2026-01-15 23:39:44 +10:00
Chris Ryan
70f4e5f4e5
Risk It All success chat message start
2026-01-14 22:01:13 +10:00
WBHarry
89ba240998
Fixed RiskItAll resource handling method
2026-01-13 23:10:28 +01:00
WBHarry
c32e812803
Merged with development
2026-01-13 16:30:08 +01:00
WBHarry
048510074c
Some localization, style and smaller changes
2026-01-13 15:37:05 +01:00
Chris Ryan
a554ec0e4d
Added result messages to the Death Move chat output and removed debug statements
2026-01-13 23:13:12 +10:00
WBHarry
d282a81594
[Feature] Summon Action Implementation ( #1514 )
...
* Schema definition for DHSummonAction
* Will reimplement
* HBS idea formed. Need to recheck drag drop implementation
* Tried to refine drag drop
* drag drop implemented (css tbd)
* phase 1 complete
* tbd work on summon action type
* Improved Schema and now it works
* .
* Dialog created. Tokens not dragged(tbd).
* Bare minimum implementation
* Finalized functionality
* Cleanup
* .
* Added optional summon render to chat message
* Updated SRD
* bugfix: fix title lines not rendering in chat messages
* Added summon actions to the easily doable environments in the SRD
* Update module/data/fields/action/summonField.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 10:36:29 +01:00
WBHarry
27b7758f7d
[Feature] Roll Effect Toggles ( #1510 )
...
* Initial
* .
* .
* Update module/dice/dhRoll.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 01:15:00 +01:00
Chris Ryan
248f7b41e7
Safety check for experiences ( #1515 )
...
Co-authored-by: Chris Ryan <chrisr@blackhole>
2026-01-09 15:55:16 +01:00
Chris Ryan
fae7efd023
Made the Blaze of Glory ActiveEffect image use configured version
2026-01-09 11:50:28 +10:00
Chris Ryan
df84d0e117
Display the Death Move description in chat expanded if the appropriate config setting is on
2026-01-09 11:32:12 +10:00
Chris Ryan
e2fe184833
Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.
2026-01-09 07:41:36 +10:00
Chris Ryan
47f161a19b
Risk It All - critical roll - clear all stress and HP
2026-01-06 21:17:32 +10:00
Chris Ryan
ef6afc6e66
Update Blaze of Glory effect description
2026-01-06 21:04:24 +10:00
Chris Ryan
a5d2aa510b
Merge branch 'main' into feature/death-moves
2026-01-06 20:31:47 +10:00
WBHarry
9564edb244
.
2026-01-05 13:45:03 +01:00
Chris Ryan
702de3d42a
Merge branch 'main' into feature/death-moves
2026-01-03 11:28:29 +10:00
Nick Salyzyn
3b7b6258a1
[PR] Adding the ability to target downtime actions. ( #1475 )
...
* Adding the ability to target downtime actions.
* No longer using an arbitrary 100 healing. Changing the action's parent
2025-12-29 21:55:13 +01:00
WBHarry
c070c6cc2d
[Fix] Evolved Beastform Wildcard ( #1486 )
...
* Fixed so picking an evolved beastform will properly handle wildcard images
* .
2025-12-29 04:44:49 +01:00
Chris Ryan
3a7fd0eb8b
Partial implementation of Blaze of Glory
2025-12-28 14:26:41 +10:00
Chris Ryan
0bf5f4a9d8
Merge branch 'main' into feature/death-moves
2025-12-25 22:58:15 +10:00
WBHarry
92b31b71a7
[PR][Fix] Cleaned Up Countdown Ownership View ( #1459 )
...
* Removed the disabled default ownership select in the ownership view. Added a fallback text incase there are no players added yet
* Corrected noPlayers condition
2025-12-24 01:09:51 +01:00
WBHarry
0806c2d1ac
[Fix] Levelup New Experience Increase ( #1461 )
...
* Fixed so you can select a newly gained experience to increase
* .
* Exchanged forEach with for..of. The future is now
2025-12-24 01:00:24 +01:00
Chris Ryan
53c18d2313
Remove some debug code; add Blaze Of Glory shell
2025-12-23 22:04:36 +10:00
Chris Ryan
d2caa5f6d9
Avoid fate scars update in place, with scars migrating to an integer value.
2025-12-23 21:46:28 +10:00
Chris Ryan
25646e30d6
More death moves setup/testing
2025-12-23 14:53:57 +10:00
Chris Ryan
9a3355175b
Merge branch 'main' into feature/death-moves
2025-12-23 11:17:37 +10:00
Carlos Fernandez
99d0eab5bd
[PR] [Feature] Support drag dropping currencies to actor sheets ( #1431 )
...
* Support drag dropping currencies to actor sheets
* Adjust sizing and spacing
* Restore ItemTransferDialog subclass for module use
* Bigger is better
2025-12-21 17:37:00 +01:00
WBHarry
f786ee5f06
Fixed actionType constants
2025-12-21 15:39:05 +01:00
Nick Salyzyn
b8e08fccd1
[PR] Removing a potential reference error when creating a tag team roll ( #1430 )
2025-12-20 17:14:23 -05:00
Nick Salyzyn
0508bf4188
[PR] Removing refreshables the user doesn't have during rest actions ( #1449 )
...
* Marking up the places that need changing for bug #1160
* Creating a shared method called isItemAvailable and using it in downtime
* Explicitely adding the false value rather than relying on undefined returns. Oops
* Removing spaces
* Removing a needless return line
* Adding missing semicolon
2025-12-20 22:00:16 +01:00
Chris Ryan
3f4c36f862
debug stuff
2025-12-20 16:51:37 +10:00
Chris Ryan
e166a408f1
Start on Avoid Death death move
2025-12-10 22:41:34 +10:00
Chris Ryan
a11a2d4e30
Merge from main, with conflict fixes
2025-12-08 21:07:44 +10:00
WBHarry
f680ade1da
Corrected downtime prep from error state ( #1390 )
2025-12-08 01:53:58 +01:00
WBHarry
14ac8977af
Standardized what gets refreshed by which refreshType ( #1374 )
2025-12-07 00:53:33 +01:00
WBHarry
2a622a7363
[Fix] TagTeamRoll Critical Damage ( #1371 )
...
* Made some handlign for the damage when a tagTeamRoll crits
* Fixed so hope is taken from the initiator if the roll is with fear
* Raised verison
2025-12-07 00:03:18 +01:00
WBHarry
c846c5bc85
. ( #1373 )
2025-12-06 23:06:31 +01:00
Chris Ryan
fda1581c51
Merge branch 'main' into feature/death-moves
2025-12-03 20:31:44 +10:00
WBHarry
f41f0b20b7
Fixed so that attribute rolls for characters are set as Action type ( #1347 )
2025-11-30 00:37:25 +01:00
Chris Ryan
54996e7e12
Partial Fate Roll creation and Fate Roll Enricher (/fr)
2025-11-26 23:06:53 +10:00
Chris Ryan
04f8793f20
Renamed to DhDeathMove
2025-11-26 20:53:21 +10:00
Chris Ryan
162c74f3ae
Update the death move descriptions
2025-11-25 21:44:40 +10:00
WBHarry
b9508e19e8
[Feature] Become Unstoppable ( #1321 )
...
* Added implementation of unstoppable
* Forgot to add the updated Unstoppable Feature itself
* Added immunity for hidden and SRD additions for immunity
2025-11-23 15:23:52 +01:00
WBHarry
e6a242ba43
. ( #1322 )
2025-11-23 15:20:04 +01:00
WBHarry
2920ead81a
[Fix] Inventory Item Transfer ( #1316 )
...
* Fixed so items from the inventory tab of the Party sheet can be dragged out
* Added transfer logic
* Added translation
* Improved item transfer dialog title
* Simplified title
* Updated image
* Simplified the handlebars templates for itemTransfer
* Improved item-identicial check
* Slight improved rendering
* .
2025-11-23 15:04:42 +01:00