mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-14 04:31:07 +01:00
Some localization, style and smaller changes
This commit is contained in:
parent
a554ec0e4d
commit
048510074c
9 changed files with 137 additions and 151 deletions
10
lang/en.json
10
lang/en.json
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@ -1009,7 +1009,7 @@
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},
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"blazeOfGlory": {
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"name": "Blaze Of Glory",
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"description": " Your character embraces death and goes out in a blaze of glory. Take one final action. It automatically critically succeeds (with GM approval), and then you cross through the veil of death. NOTE: A Blaze of Glory effect has been added to your character. Any Duality Roll will automatically be a critical."
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"description": "Your character embraces death and goes out in a blaze of glory. Take one final action. It automatically critically succeeds (with GM approval), and then you cross through the veil of death. NOTE: A Blaze of Glory effect has been added to your character. Any Duality Roll will automatically be a critical."
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}
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},
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"DomainCardTypes": {
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@ -2605,7 +2605,13 @@
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"currentTarget": "Current"
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},
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"deathMove": {
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"title": "Death Move"
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"title": "Death Move",
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"gainScar": "You gained a scar",
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"avoidScar": "You have avoided a new scar",
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"journeysEnd": "You have {scars} Scars and have crossed out your last Hope slot. Your character's journey ends.",
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"riskItAllCritical": "Critical Rolled, clearing all marked Stress and Hit Points",
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"riskItAllFailure": "The fear die rolled higher. You have crossed through the veil of death.",
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"blazeOfGlory": "Blaze of Glory Effect Added!"
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},
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"dicePool": {
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"title": "Dice Pool"
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@ -1,9 +1,7 @@
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import { enrichedFateRoll } from '../../enrichers/FateRollEnricher.mjs';
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import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actor) {
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super({});
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@ -46,46 +44,44 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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const target = this.actor.uuid;
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const config = await enrichedFateRoll({
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target,
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title: "Avoid Death Hope Fate Roll",
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title: 'Avoid Death Hope Fate Roll',
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label: 'test',
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fateType: "Hope"
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fateType: 'Hope'
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});
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if (config.roll.fate.value <= this.actor.system.levelData.level.current) {
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// apply scarring - for now directly apply - later add a button.
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const newScarAmount = this.actor.system.scars + 1;
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await this.actor.update(
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{
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system: {
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scars: newScarAmount
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}
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await this.actor.update({
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system: {
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scars: newScarAmount
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}
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);
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});
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if (newScarAmount >= this.actor.system.resources.hope.max) {
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return "You have " + newScarAmount + " Scars and have crossed out your last Hope slot. Your character's journey ends."
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return game.i18n.format('DAGGERHEART.UI.Chat.deathMove.journeysEnd', { scars: newScarAmount });
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}
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return "You have a new scar, total scars: " + newScarAmount;
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return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.gainScar');
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}
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return "You have avoided a new scar.";
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return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.avoidScar');
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}
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async clearAllStressAndHitpoints() {
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await this.actor.update(
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{
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system: {
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resources: {
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hitPoints: {
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value: 0
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},
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stress: {
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value: 0
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}
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await this.actor.update({
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system: {
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resources: {
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hitPoints: {
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value: 0
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},
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stress: {
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value: 0
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}
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}
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}
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);
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});
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}
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async handleRiskItAll() {
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@ -94,7 +90,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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traitValue: null,
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target: null,
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difficulty: null,
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title: "Risk It All",
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title: 'Risk It All',
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label: 'test',
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actionType: null,
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advantage: null
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@ -102,25 +98,25 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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if (config.roll.isCritical) {
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this.clearAllStressAndHitpoints();
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return "Critical Rolled, clearing all marked Stress and Hit Points";
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return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.riskItAllCritical');
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}
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// Hope
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if (config.roll.result.duality == 1) {
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console.log("Need to clear up Stress and HP up to hope value");
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console.log("Hope rolled", config.roll.hope.value);
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if (config.roll.hope.value >= (this.actor.system.resources.hitPoints.value + this.actor.system.resources.stress.value)) {
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console.log('Need to clear up Stress and HP up to hope value');
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console.log('Hope rolled', config.roll.hope.value);
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if (
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config.roll.hope.value >=
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this.actor.system.resources.hitPoints.value + this.actor.system.resources.stress.value
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) {
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this.clearAllStressAndHitpoints();
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return "Hope roll value is more than the marked Stress and Hit Points, clearing both.";
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return 'Hope roll value is more than the marked Stress and Hit Points, clearing both.';
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}
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return "TODO - need to clear Stress and/or Hit Points up to: " + config.roll.hope.value;
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return 'TODO - need to clear Stress and/or Hit Points up to: ' + config.roll.hope.value;
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}
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//Fear
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if (config.roll.result.duality == -1) {
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return "Fear rolled higher, you have died...";
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return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.riskItAllFailure');
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}
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}
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async handleBlazeOfGlory() {
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@ -133,13 +129,13 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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{
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key: 'system.rules.roll.guaranteedCritical',
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mode: 2,
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value: "true"
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value: 'true'
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}
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]
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}
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]);
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return "Blaze of Glory Effect Added!";
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return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.blazeOfGlory');
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}
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static selectMove(_, button) {
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@ -150,10 +146,9 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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}
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static async takeMove() {
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this.close();
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let result = "";
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let result = '';
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if (CONFIG.DH.GENERAL.deathMoves.blazeOfGlory === this.selectedMove) {
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result = await this.handleBlazeOfGlory();
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@ -167,11 +162,10 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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result = await this.handleRiskItAll();
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}
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const autoExpandDescription = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.appearance
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).expandRollMessage?.desc;
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const autoExpandDescription = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
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.expandRollMessage?.desc;
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const cls = getDocumentClass('ChatMessage');
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const msg = {
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user: game.user.id,
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content: await foundry.applications.handlebars.renderTemplate(
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@ -188,9 +182,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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chevron: autoExpandDescription ? 'fa-chevron-up' : 'fa-chevron-down'
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}
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),
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title: game.i18n.localize(
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'DAGGERHEART.UI.Chat.deathMove.title'
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),
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title: game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.title'),
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speaker: cls.getSpeaker(),
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flags: {
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daggerheart: {
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@ -686,10 +686,10 @@ export default class DhCharacter extends BaseDataActor {
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const newHopeMax = this.system.resources.hope.max + diff;
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const newHopeValue = Math.min(newHopeMax, this.system.resources.hope.value);
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if (newHopeValue != this.system.resources.hope.value) {
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changes.system.resources = {
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hope: {
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value: newHopeValue
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}
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if (!changes.system.resources) changes.system.resources = { hope: { value: 0 } };
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changes.system.resources.hope = {
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...changes.system.resources.hope,
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value: changes.system.resources.hope.value + newHopeValue
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};
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}
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}
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@ -710,7 +710,7 @@ export default class DhCharacter extends BaseDataActor {
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}
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static migrateData(source) {
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if (typeof (source.scars) === 'object') source.scars = 0;
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if (typeof source.scars === 'object') source.scars = 0;
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return super.migrateData(source);
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}
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}
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@ -85,9 +85,7 @@ export default class DualityRoll extends D20Roll {
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}
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get isCritical() {
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if (this.guaranteedCritical) {
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return true;
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}
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if (this.guaranteedCritical) return true;
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if (!this.dHope._evaluated || !this.dFear._evaluated) return;
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return this.dHope.total === this.dFear.total;
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}
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@ -103,9 +101,13 @@ export default class DualityRoll extends D20Roll {
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}
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get totalLabel() {
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const label = this.guaranteedCritical ? 'DAGGERHEART.GENERAL.guaranteedCriticalSuccess' :
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this.isCritical ? 'DAGGERHEART.GENERAL.criticalSuccess' :
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this.withHope ? 'DAGGERHEART.GENERAL.hope' : 'DAGGERHEART.GENERAL.fear';
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const label = this.guaranteedCritical
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? 'DAGGERHEART.GENERAL.guaranteedCriticalSuccess'
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: this.isCritical
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? 'DAGGERHEART.GENERAL.criticalSuccess'
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: this.withHope
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? 'DAGGERHEART.GENERAL.hope'
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: 'DAGGERHEART.GENERAL.fear';
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return game.i18n.localize(label);
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}
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@ -117,8 +119,9 @@ export default class DualityRoll extends D20Roll {
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/** @inheritDoc */
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static fromData(data) {
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if (data.options.guaranteedCritical) {
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console.log("TODO: set the max values for Hope and Fear here?");
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console.log('TODO: set the max values for Hope and Fear here?');
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}
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data.terms[0].class = foundry.dice.terms.Die.name;
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data.terms[2].class = foundry.dice.terms.Die.name;
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return super.fromData(data);
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@ -176,7 +179,7 @@ export default class DualityRoll extends D20Roll {
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config.dialog ??= {};
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config.guaranteedCritical = config.data?.parent?.appliedEffects.reduce((a, c) => {
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const change = c.changes.find(ch => ch.key === 'system.rules.roll.guaranteedCritical');
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if (change) a = true;
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if (change) a = true;
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return a;
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}, false);
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@ -187,7 +190,6 @@ export default class DualityRoll extends D20Roll {
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return super.buildConfigure(config, message);
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}
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static async buildEvaluate(roll, config = {}, message = {}) {
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await super.buildEvaluate(roll, config, message);
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@ -3,7 +3,7 @@ import D20Roll from './d20Roll.mjs';
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import { setDiceSoNiceForHopeFateRoll, setDiceSoNiceForFearFateRoll } from '../helpers/utils.mjs';
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export default class FateRoll extends D20Roll {
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constructor(formula, data = {}, options = {}) {
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constructor(formula, data = {}, options = {}) {
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super(formula, data, options);
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}
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@ -12,42 +12,33 @@ export default class FateRoll extends D20Roll {
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static DefaultDialog = D20RollDialog;
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get title() {
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return game.i18n.localize(
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`DAGGERHEART.GENERAL.fateRoll`
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);
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return game.i18n.localize(`DAGGERHEART.GENERAL.fateRoll`);
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}
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get dHope() {
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// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
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if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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return this.dice[0];
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// return this.#hopeDice;
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}
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set dHope(faces) {
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if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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this.dice[0].faces = this.getFaces(faces);
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// this.#hopeDice = `d${face}`;
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}
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get dFear() {
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// if ( !(this.terms[1] instanceof foundry.dice.terms.Die) ) return;
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if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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return this.dice[0];
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// return this.#fearDice;
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}
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set dFear(faces) {
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if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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this.dice[0].faces = this.getFaces(faces);
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// this.#fearDice = `d${face}`;
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}
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get isCritical() {
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return false;
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}
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get fateDie() {
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return this.data.fateType;
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}
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@ -73,16 +64,10 @@ export default class FateRoll extends D20Roll {
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static async buildEvaluate(roll, config = {}, message = {}) {
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await super.buildEvaluate(roll, config, message);
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if (roll.fateDie === "Hope") {
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await setDiceSoNiceForHopeFateRoll(
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roll,
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config.roll.fate.dice
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);
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if (roll.fateDie === 'Hope') {
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await setDiceSoNiceForHopeFateRoll(roll, config.roll.fate.dice);
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} else {
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await setDiceSoNiceForFearFateRoll(
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roll,
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config.roll.fate.dice
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);
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await setDiceSoNiceForFearFateRoll(roll, config.roll.fate.dice);
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}
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}
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@ -90,12 +75,11 @@ export default class FateRoll extends D20Roll {
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const data = super.postEvaluate(roll, config);
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data.fate = {
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dice: roll.fateDie === "Hope" ? roll.dHope.denomination : roll.dFear.denomination,
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value: roll.fateDie === "Hope" ? roll.dHope.total : roll.dFear.total,
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dice: roll.fateDie === 'Hope' ? roll.dHope.denomination : roll.dFear.denomination,
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value: roll.fateDie === 'Hope' ? roll.dHope.total : roll.dFear.total,
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fateDie: roll.fateDie
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};
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return data;
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}
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}
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@ -1,55 +1,56 @@
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@import '../../utils/spacing.less';
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@import '../../utils/colors.less';
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@import '../../utils/fonts.less';
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.daggerheart.dh-style.dialog.death-move {
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.death-move-container {
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display: flex;
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flex-direction: column;
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gap: 5px;
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.moves-list {
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.move-item {
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display: flex;
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align-items: center;
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gap: 5px;
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&:hover {
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background-color: light-dark(@soft-shadow, @soft-white-shadow);
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cursor: pointer;
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}
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padding: 5px;
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border-radius: 5px;
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transition: background-color 0.3s ease-in-out;
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.label {
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display: flex;
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align-items: center;
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gap: 10px;
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cursor: pointer;
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flex: 1;
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i {
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text-align: center;
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width: 30px;
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}
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}
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input[type='radio'] {
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margin-left: auto;
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}
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}
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}
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}
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footer {
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margin-top: 8px;
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display: flex;
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gap: 8px;
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button {
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flex: 1;
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height: 40px;
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font-weight: 600;
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}
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}
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}
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@import '../../utils/spacing.less';
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@import '../../utils/colors.less';
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@import '../../utils/fonts.less';
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.daggerheart.dh-style.dialog.death-move {
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.death-move-container {
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display: flex;
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flex-direction: column;
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gap: 5px;
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.moves-list {
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.move-item {
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display: flex;
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align-items: center;
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gap: 5px;
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padding: 5px;
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border-radius: 5px;
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transition: background-color 0.3s ease-in-out;
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height: 37px;
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&:hover {
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background-color: light-dark(@soft-shadow, @soft-white-shadow);
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cursor: pointer;
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}
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.label {
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display: flex;
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align-items: center;
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gap: 10px;
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cursor: pointer;
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flex: 1;
|
||||
i {
|
||||
text-align: center;
|
||||
width: 30px;
|
||||
}
|
||||
}
|
||||
|
||||
input[type='radio'] {
|
||||
margin-left: auto;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
footer {
|
||||
margin-top: 8px;
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
|
||||
button {
|
||||
flex: 1;
|
||||
height: 40px;
|
||||
font-weight: 600;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
@import '../../utils/spacing.less';
|
||||
|
||||
#interface.theme-light {
|
||||
.daggerheart.chat.deathmoves {
|
||||
.daggerheart.chat.death-moves {
|
||||
.death-moves-list .death-move {
|
||||
&:hover {
|
||||
background: @dark-blue-10;
|
||||
|
|
@ -36,7 +36,7 @@
|
|||
}
|
||||
|
||||
.daggerheart.chat {
|
||||
&.deathmoves {
|
||||
&.death-moves {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
|
|
@ -101,17 +101,13 @@
|
|||
.description {
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
.result {
|
||||
padding: 8px;
|
||||
}
|
||||
}
|
||||
|
||||
.action-use-button-parent {
|
||||
width: 100%;
|
||||
|
||||
.action-use-target {
|
||||
display:flex;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 4px;
|
||||
|
|
@ -135,7 +131,11 @@
|
|||
font-weight: 600;
|
||||
height: 40px;
|
||||
}
|
||||
}
|
||||
|
||||
.result {
|
||||
padding: 8px;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
@import './chat/effect-summary.less';
|
||||
@import './chat/group-roll.less';
|
||||
@import './chat/refresh-message.less';
|
||||
@import './chat/deathmoves.less';
|
||||
@import './chat/sheet.less';
|
||||
|
||||
@import './combat-sidebar/combat-sidebar.less';
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<div class="daggerheart chat deathmoves">
|
||||
<div class="daggerheart chat death-moves">
|
||||
<ul class="death-moves-list">
|
||||
<details class="death-move" {{this.open}}>
|
||||
<summary class="death-label">
|
||||
|
|
@ -12,9 +12,9 @@
|
|||
<div class="description">
|
||||
{{{this.description}}}
|
||||
</div>
|
||||
<div class="result">
|
||||
{{{this.result}}}
|
||||
</div>
|
||||
</details>
|
||||
</ul>
|
||||
<div class="result">
|
||||
{{{this.result}}}
|
||||
</div>
|
||||
</div>
|
||||
Loading…
Add table
Add a link
Reference in a new issue