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Avoid fate scars update in place, with scars migrating to an integer value.
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parent
25646e30d6
commit
d2caa5f6d9
2 changed files with 13 additions and 26 deletions
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@ -57,28 +57,15 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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if (config.roll.fate.value <= this.actor.system.levelData.level.current) {
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// apply scarring - for now directly apply - later add a button.
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console.log("Adding a scar...", this.actor.system.scars);
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const scar = {
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[foundry.utils.randomID()]: {
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name: "A scar " + this.actor.system.scars.length,
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description: "A description"
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}
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}
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console.log("scar", scar);
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const newScarAmount = this.actor.system.scars + 1;
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console.log('something goes here to update the scars data...');
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await this.actor.update(
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{
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system: {
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scars: {
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scar
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await this.actor.update(
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{
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system: {
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scars: newScarAmount
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}
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}
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},
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{ overwrite: true }
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);
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);
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console.log("Adding a scar result", this.actor.system.scars);
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}
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@ -78,12 +78,7 @@ export default class DhCharacter extends BaseDataActor {
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bags: new fields.NumberField({ initial: 0, integer: true }),
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chests: new fields.NumberField({ initial: 0, integer: true })
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}),
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scars: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({}),
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description: new fields.StringField()
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})
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),
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scars: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.scars' }),
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biography: new fields.SchemaField({
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background: new fields.HTMLField(),
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connections: new fields.HTMLField(),
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@ -633,7 +628,7 @@ export default class DhCharacter extends BaseDataActor {
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? armor.system.baseThresholds.severe + this.levelData.level.current
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: this.levelData.level.current * 2
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};
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this.resources.hope.max -= Object.keys(this.scars).length;
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this.resources.hope.max -= this.scars;
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this.resources.hitPoints.max += this.class.value?.system?.hitPoints ?? 0;
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}
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@ -705,4 +700,9 @@ export default class DhCharacter extends BaseDataActor {
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t => !!t
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);
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}
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static migrateData(source) {
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if (typeof (source.scars) === 'object') source.scars = 0;
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return super.migrateData(source);
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}
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}
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