Commit graph

69 commits

Author SHA1 Message Date
WBHarry
d8c9073f8b Corrected distance measuring labels 2025-06-15 16:57:22 +02:00
WBHarry
3cfa1d19c9 Updated SystemSettings to V2 and organized some 2025-06-15 16:52:13 +02:00
WBHarry
f80a849b73
140/141 - Class/Subclass Actions/Effects (#142)
* Added Actions and effects

* Added class hopeFeatures and classFeatures
2025-06-15 13:19:48 +02:00
WBHarry
0fbba51ad7
Added actions and effects to Ancestry and Community (#143) 2025-06-15 13:18:52 +02:00
WBHarry
5b94675db1
Feature/132 weapon armor features (#136)
* Added effects for Weapon and Armor traits

* Fixed so @ strings can be parsed as active effect values

* Added actions
2025-06-15 13:18:36 +02:00
Dapoulp
6adbb4e49b
Enhancement/merge duality chat tpl (#134)
* h

* j

* Before PR

* Remove discarded class from duality roll
2025-06-14 21:44:32 +02:00
Dapoulp
b7ea925276
Fix action for items (#135) 2025-06-13 23:59:20 +02:00
WBHarry
187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00
WBHarry
bc3525c970
Active Effects (#123)
* Added Dh classes to ActiveEffect/ActiveEffectConfig with some initial logic

* TabFormFooter styling update

* Lowered tab-form-footer padding
2025-06-12 20:53:47 +02:00
WBHarry
a92221778e
Levelup Remake (#100)
* Set up DhLevelTier datamodel

* Added Levelup data model and started at the render

* Fixed data handling in the LevelUp view

* Added back the save function

* Finalised levelup selections and propagating to PC

* Added level advancement selection data

* Added DomainCard selection

* Css merge commit

* Added PC level/delevel benefits of leveling up

* Fixed sticky previous selections on continous leveling

* Fixed up Summary. Fixed multiclass/subclass blocking on selection

* Removed unused level.hbs

* Fixed attribute base for PC

* Improved naming of attribute properties

* Renamed/structured resources/evasion/proficiency

* Improved trait marking

* Rework to level up once at a time

* Added markers

* Removed tabs when in Summary

* Fixed multilevel buttons

* Improved multiclass/subclass recognition

* Fixed tagify error on selection

* Review fixes
2025-06-07 01:50:50 +02:00
WBHarry
47a6abddfb CombatTracker was throwing an error when there were no combatants 2025-06-07 00:26:21 +02:00
WBHarry
aa8fe6a7a1
Combat and CombatTracker (#108)
* Added Combat and CombatTracker

* Some cleneaup

* Fixing and cleaning up

* Added categories for combatants

* Style improvements

* Layout change
2025-06-07 00:06:54 +02:00
Dapoulp
32730b3aac
Feature/89 gm fear display (#104)
* gm fear display

* clean up

* Make Fear Panel resizable

* Update for evil light mode

* Fix clients fear update

* minimizable false

* hover animation

* fix
2025-06-04 00:46:05 +02:00
WBHarry
43b0c626c4 Restored ChatMessage functionality 2025-06-02 21:34:10 +02:00
Dapoulp
6bfb25325f
Feature/89 gm fear display (#102)
* gm fear display

* clean up

* Make Fear Panel resizable

* Update for evil light mode

* Fix clients fear update
2025-06-01 23:40:10 +02:00
joaquinpereyra98
879299b661
#98 jsconfig and symlink setup (#99)
* FEAT: add jsconfig.json file

* FEAT: add new script createSymlink
FEAT: add new file tools/create-symlink.mjs
FEAT: add d.ts files
FIX: add new foundry symlink to .gitignore

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-06-01 02:54:45 +02:00
Dapoulp
d30ae91109
Feature/89 gm fear display (#90)
* fear display
2025-06-01 02:48:14 +02:00
Dapoulp
58e912d641
Fix PC actorLink (#92) 2025-05-31 10:56:16 +02:00
IrkTheImp
d34272a301
finding and fixing bugs. (#88) 2025-05-31 10:53:47 +02:00
Murilo Brito
e57db2fdc8
Merge pull request #82 from Foundryborne/feature/71-enhance-class-and-subclass-sheet
Feature: Enhance class and subclass sheets
2025-05-30 11:34:47 -03:00
WBHarry
407b70b662 Css cleanup. Added styling for tagify dropdown 2025-05-30 15:50:43 +02:00
IrkTheImp
7c792f409f
Issue 80 Chatmessage fix (#81)
* fix chatmessage to render the template in constructor. Update namespaces.

* update all chat messages to render templates
2025-05-30 11:13:08 +02:00
moliloo
128178847b enhance class and subclass sheets 2025-05-30 00:11:28 -03:00
Murilo Brito
c34c923406
enhance card items (#75) 2025-05-29 12:07:09 +02:00
Murilo Brito
b31d19a772
Merge pull request #69 from Foundryborne/feature/enhance-armor-and-weapon-sheet
Enhance armor and weapon sheet
2025-05-28 09:12:28 -03:00
WBHarry
66b800ea51 Removed duplicate 'initial' properties on armor 2025-05-28 13:36:53 +02:00
IrkTheImp
00a19d4840
fixed action dialog to save actions. (#72) 2025-05-28 13:24:34 +02:00
moliloo
dc2a74b26f remove form partial in weapon sheet 2025-05-27 22:39:11 -03:00
moliloo
ef4652ab1a enhance armor and weapon sheet 2025-05-27 21:49:28 -03:00
WBHarry
c4a03b2d54
Duality Roll Followup (#65)
* Moved the roll total to bottom right. A bunch of label fixes
* Fixed broken attack-roll damage button
* Added AppearanceMenu allowing modification of DiceSoNice Duality presets
2025-05-27 20:07:47 +02:00
Murilo Brito
6fcfce227a
enhance consumable and miscellaneous sheets (#68) 2025-05-27 13:46:12 +02:00
IrkTheImp
c306c95e6b
Issue 64 (#67)
* fix pc sheet backend actions
2025-05-26 20:31:54 +02:00
Emilio Jimenez
63274d67ce
fix(class): remove damage thresholds (#66)
Co-authored-by: JimCanE <6275508-jimcane@users.noreply.gitlab.com>
2025-05-26 19:28:34 +02:00
Murilo Brito
307af1fd77
Merge pull request #59 from Foundryborne/feature/49-enhace-feature-sheet
Enhace feature sheet and apply new standard style to applications
2025-05-26 12:42:35 -03:00
molilo
3c948ca1b7 enhace feature sheet and apply new standard style to applications
fix unexpected missed padding

requested changes
2025-05-26 12:39:59 -03:00
WBHarry
d1a0a9ab24
Embedding Duality Rolls (#52)
* Added DualityRoll direct rolls in chat
* Added button render to renderJournalEntryPageProseMirrorSheet and renderHandlebarsApplication
* Hope and Fear dice totals are now properly added together
* Added Colorful/Normal DualityRoll color settings
2025-05-26 16:34:32 +02:00
WBHarry
cf51153432
Review Inventory (#55)
* Weapons and Armor are now stored like any other item on the PC. Added equip/unequip logic.

* Changed so that equip attempts always go through and the neccessary weapons are unequipped to fascilitate it

* Fixed drag equip and extracted unequipBeforeEquip logic
2025-05-26 15:43:04 +02:00
Emilio Jimenez
e135a44222
feat(subclassFeatures): fix adding abilities (#54)
* feat(subclassFeatures): fix adding abilities

* fix(subclassFeatures): fix tabs names

---------

Co-authored-by: JimCanE <6275508-jimcane@users.noreply.gitlab.com>
2025-05-25 21:30:40 +02:00
IrkTheImp
71319f2b74
remove id from sheets to allow multiple instances. Added id to roller dialog to enforce only one instance. (#50) 2025-05-25 12:16:01 +02:00
IrkTheImp
98a76aec48
fix height issue, missing text, and red color for Feature (#51)
* fix height issue, missing text, and red color

* Update module/applications/sheets/feature.mjs

Co-authored-by: Emilio Jimenez <19908114+emiliojc@users.noreply.github.com>

---------

Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
Co-authored-by: Emilio Jimenez <19908114+emiliojc@users.noreply.github.com>
2025-05-25 12:14:25 +02:00
IrkTheImp
a108c55d7c
fix weapon feature labels and descriptions (#46) 2025-05-25 01:41:20 +02:00
Murilo Brito
ad1e968888
Merge pull request #42 from Foundryborne/#24/Updating-Adversaries
Updating adversaries
2025-05-24 17:37:24 -03:00
Emilio Jimenez
6572ad571b
chore: add author + missing TextEditor (#41)
Co-authored-by: JimCanE <6275508-jimcane@users.noreply.gitlab.com>
2025-05-24 22:31:45 +02:00
WBHarry
b696ba2ebc PR-Fixes 2025-05-24 22:25:54 +02:00
WBHarry
0c50233da3 Merge branch 'main' into #24/Updating-Adversaries 2025-05-24 22:24:44 +02:00
WBHarry
e53922fc51
Replaced MappingField with FoundryCore TypedObjectField. Raised system foundry version to 13.344. Added styles/daggerheart.css to .prettierignore (#45) 2025-05-24 21:09:39 +02:00
Murilo Brito
7a03e4146c
Merge pull request #33 from Foundryborne/issue/23-use-new-damage-thresholds
feat(damageThresholds): PCs use armor base + current level
2025-05-24 16:01:39 -03:00
WBHarry
76674f0bf5 Cleaned up rollSelectionDialog.mjs 2025-05-24 17:08:27 +02:00
WBHarry
5a501d6769 Fixed Check Rolls, Attack Rolls and Damage Rolls for PCs 2025-05-24 16:56:01 +02:00
WBHarry
707e47bc1b Updated NpcRollSelectionDialog.mjs to ApplicationV2 2025-05-24 12:00:52 +02:00