mirror of
https://github.com/Foundryborne/daggerheart.git
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Merge pull request #69 from Foundryborne/feature/enhance-armor-and-weapon-sheet
Enhance armor and weapon sheet
This commit is contained in:
commit
b31d19a772
20 changed files with 364 additions and 379 deletions
139
lang/en.json
139
lang/en.json
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@ -154,52 +154,58 @@
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"Reaction": "Reaction"
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},
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||||
"Abilities": {
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"Agility": {
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||||
"Name": "Agility",
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||||
"Verb": {
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||||
"Sprint": "Sprint",
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||||
"Leap": "Leap",
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||||
"Maneuver": "Maneuver"
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||||
"agility": {
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"name": "Agility",
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||||
"short": "AGI",
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||||
"verb": {
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"sprint": "Sprint",
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||||
"leap": "Leap",
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||||
"maneuver": "Maneuver"
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||||
}
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},
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||||
"Strength": {
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"Name": "Strength",
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||||
"Verb": {
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||||
"Lift": "Lift",
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||||
"Smash": "Smash",
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||||
"Grapple": "Grapple"
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"strength": {
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"name": "Strength",
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"short": "STR",
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"verb": {
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||||
"lift": "Lift",
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||||
"smash": "Smash",
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"grapple": "Grapple"
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}
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},
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"Finesse": {
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"Name": "Finesse",
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"Verb": {
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"Control": "Control",
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"Hide": "Hide",
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"Tinker": "Tinker"
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"finesse": {
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"name": "Finesse",
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"short": "FIN",
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"verb": {
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"control": "Control",
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"hide": "Hide",
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||||
"tinker": "Tinker"
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}
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},
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"Instinct": {
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"Name": "Instinct",
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"Verb": {
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"Perceive": "Perceive",
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"Sense": "Sense",
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"Navigate": "Navigate"
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"instinct": {
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"name": "Instinct",
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"short": "INS",
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"verb": {
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"perceive": "Perceive",
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"sense": "Sense",
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"navigate": "Navigate"
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}
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},
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"Presence": {
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"Name": "Presence",
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"Verb": {
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"Charm": "Charm",
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"Perform": "Perform",
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"Deceive": "Deceive"
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"presence": {
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"name": "Presence",
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"short": "PRE",
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"verb": {
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"charm": "Charm",
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"perform": "Perform",
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"deceive": "Deceive"
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}
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},
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"Knowledge": {
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"Name": "Knowledge",
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"Verb": {
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"Recall": "Recall",
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"Analyze": "Analyze",
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"Comprehend": "Comprehend"
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"knowledge": {
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"name": "Knowledge",
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"short": "KNO",
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"verb": {
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"recall": "Recall",
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"analyze": "Analyze",
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"comprehend": "Comprehend"
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}
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}
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},
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@ -394,39 +400,39 @@
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}
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},
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"Burden": {
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"OneHanded": "One-Handed",
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"TwoHanded": "Two-Handed"
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"oneHanded": "One-Handed",
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"twoHanded": "Two-Handed"
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},
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"Range": {
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"Melee": {
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"Name": "Melee",
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"Description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs."
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"melee": {
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"name": "Melee",
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"description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs."
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},
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"VeryClose": {
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"Name": "Very Close",
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"Description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything that’s very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close."
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"veryClose": {
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"name": "Very Close",
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"description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything that’s very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close."
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},
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"Close": {
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"Name": "Close",
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"Description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything that’s close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close."
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"close": {
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"name": "Close",
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"description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything that’s close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close."
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},
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"Far": {
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"Name": "Far",
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"Description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far."
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"far": {
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"name": "Far",
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"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far."
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},
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"VeryFar": {
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"Name": "Very Far",
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"Description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far."
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"veryFar": {
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"name": "Very Far",
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"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far."
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}
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},
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"DamageType": {
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"Physical": {
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"Name": "Physical",
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"Abbreviation": "Phy"
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"physical": {
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"name": "Physical",
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"abbreviation": "Phy"
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},
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"Magical": {
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"Name": "Magical",
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"Abbreviation": "Mag"
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"magical": {
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"name": "Magical",
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"abbreviation": "Mag"
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}
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},
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"HealingType": {
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@ -934,13 +940,13 @@
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"NewFeature": "New Feature"
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},
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"Armor": {
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"BaseScore": "Base Score",
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"Feature": "Feature",
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"Description": "Description",
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"BaseThresholds": {
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"Base": "Base Thresholds",
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"Major": "Major Threshold",
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"Severe": "Severe Threshold"
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"baseScore": "Base Score",
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"feature": "Feature",
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"description": "Description",
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"baseThresholds": {
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"base": "Base Thresholds",
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"major": "Major Threshold",
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"severe": "Severe Threshold"
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}
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},
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"Class": {
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@ -1062,6 +1068,7 @@
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}
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},
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"Weapon": {
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"PrimaryWeapon": "Primary Weapon",
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"SecondaryWeapon": "Secondary Weapon",
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"Trait": "Trait",
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"Range": "Range",
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@ -8,7 +8,7 @@ export { default as DhpAncestry } from './sheets/ancestry.mjs';
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export { default as DhpCommunity } from './sheets/community.mjs';
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export { default as DhpMiscellaneous } from './sheets/items/miscellaneous.mjs';
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export { default as DhpConsumable } from './sheets/items/consumable.mjs';
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export { default as DhpWeapon } from './sheets/weapon.mjs';
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export { default as DhpArmor } from './sheets/armor.mjs';
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export { default as DhpWeapon } from './sheets/items/weapon.mjs';
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export { default as DhpArmor } from './sheets/items/armor.mjs';
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export { default as DhpChatMessage } from './chatMessage.mjs';
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export { default as DhpEnvironment } from './sheets/environment.mjs';
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@ -1,63 +0,0 @@
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// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
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// export default class ArmorSheet extends DhpApplicationMixin(ItemSheet) {
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// static documentType = "armor";
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// /** @override */
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// static get defaultOptions() {
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// return foundry.utils.mergeObject(super.defaultOptions, {
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// classes: ["daggerheart", "sheet", "armor"],
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// width: 400,
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// height: 'auto',
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// });
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// }
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// /** @override */
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// getData() {
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// const context = super.getData();
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// context.config = CONFIG.daggerheart;
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||||
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// return context;
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// }
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||||
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||||
// async _handleAction(action, event, button) {
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// switch(action){
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||||
// }
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// }
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// }
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import DaggerheartSheet from './daggerheart-sheet.mjs';
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const { ItemSheetV2 } = foundry.applications.sheets;
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export default class ArmorSheet extends DaggerheartSheet(ItemSheetV2) {
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'sheet', 'armor'],
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position: { width: 400 },
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form: {
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handler: this.updateForm,
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submitOnChange: true,
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closeOnSubmit: false
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},
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dragDrop: [{ dragSelector: null, dropSelector: null }]
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};
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static PARTS = {
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form: {
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id: 'feature',
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template: 'systems/daggerheart/templates/sheets/armor.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.document = this.document;
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context.config = CONFIG.daggerheart;
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||||
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return context;
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||||
}
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static async updateForm(event, _, formData) {
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await this.document.update(formData.object);
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this.render();
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||||
}
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}
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59
module/applications/sheets/items/armor.mjs
Normal file
59
module/applications/sheets/items/armor.mjs
Normal file
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@ -0,0 +1,59 @@
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import DaggerheartSheet from '../daggerheart-sheet.mjs';
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const { ItemSheetV2 } = foundry.applications.sheets;
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export default class ArmorSheet extends DaggerheartSheet(ItemSheetV2) {
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'sheet', 'dh-style', 'armor'],
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position: { width: 600 },
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||||
form: {
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||||
handler: this.updateForm,
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||||
submitOnChange: true,
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||||
closeOnSubmit: false
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||||
},
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||||
dragDrop: [{ dragSelector: null, dropSelector: null }]
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};
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||||
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static PARTS = {
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||||
header: { template: 'systems/daggerheart/templates/sheets/items/armor/header.hbs' },
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||||
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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||||
description: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-description.hbs' },
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||||
settings: {
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||||
template: 'systems/daggerheart/templates/sheets/items/armor/settings.hbs',
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scrollable: ['.settings']
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||||
}
|
||||
};
|
||||
|
||||
static TABS = {
|
||||
description: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'description',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.Sheets.Feature.Tabs.Description'
|
||||
},
|
||||
settings: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'settings',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.Sheets.Feature.Tabs.Settings'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.config = CONFIG.daggerheart;
|
||||
context.tabs = super._getTabs(this.constructor.TABS);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
58
module/applications/sheets/items/weapon.mjs
Normal file
58
module/applications/sheets/items/weapon.mjs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
import DaggerheartSheet from '../daggerheart-sheet.mjs';
|
||||
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
export default class WeaponSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'sheet', 'dh-style', 'weapon'],
|
||||
position: { width: 600 },
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
header: { template: 'systems/daggerheart/templates/sheets/items/weapon/header.hbs' },
|
||||
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||
description: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-description.hbs' },
|
||||
settings: {
|
||||
template: 'systems/daggerheart/templates/sheets/items/weapon/settings.hbs',
|
||||
scrollable: ['.settings']
|
||||
}
|
||||
};
|
||||
|
||||
static TABS = {
|
||||
description: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'description',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.Sheets.Feature.Tabs.Description'
|
||||
},
|
||||
settings: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'settings',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.Sheets.Feature.Tabs.Settings'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.config = CONFIG.daggerheart;
|
||||
context.tabs = super._getTabs(this.constructor.TABS);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,63 +0,0 @@
|
|||
// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
|
||||
|
||||
// export default class WeaponSheet extends DhpApplicationMixin(ItemSheet) {
|
||||
// static documentType = "weapon";
|
||||
|
||||
// /** @override */
|
||||
// static get defaultOptions() {
|
||||
// return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
// classes: ["daggerheart", "sheet", "weapon"],
|
||||
// width: 400,
|
||||
// height: 'auto',
|
||||
// });
|
||||
// }
|
||||
|
||||
// /** @override */
|
||||
// getData() {
|
||||
// const context = super.getData();
|
||||
// context.config = CONFIG.daggerheart;
|
||||
|
||||
// return context;
|
||||
// }
|
||||
|
||||
// async _handleAction(action, event, button) {
|
||||
// switch(action){
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
export default class WeaponSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'sheet', 'weapon'],
|
||||
position: { width: 400 },
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/weapon.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.config = CONFIG.daggerheart;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,77 +1,77 @@
|
|||
export const abilities = {
|
||||
agility: {
|
||||
label: 'DAGGERHEART.Abilities.Agility.Name',
|
||||
label: 'DAGGERHEART.Abilities.agility.name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Agility.Verb.Sprint',
|
||||
'DAGGERHEART.Abilities.Agility.Verb.Leap',
|
||||
'DAGGERHEART.Abilities.Agility.Verb.Maneuver'
|
||||
'DAGGERHEART.Abilities.agility.verb.sprint',
|
||||
'DAGGERHEART.Abilities.agility.verb.leap',
|
||||
'DAGGERHEART.Abilities.agility.verb.maneuver'
|
||||
]
|
||||
},
|
||||
strength: {
|
||||
label: 'DAGGERHEART.Abilities.Strength.Name',
|
||||
label: 'DAGGERHEART.Abilities.strength.name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Strength.Verb.Lift',
|
||||
'DAGGERHEART.Abilities.Strength.Verb.Smash',
|
||||
'DAGGERHEART.Abilities.Strength.Verb.Grapple'
|
||||
'DAGGERHEART.Abilities.strength.verb.lift',
|
||||
'DAGGERHEART.Abilities.strength.verb.smash',
|
||||
'DAGGERHEART.Abilities.strength.verb.grapple'
|
||||
]
|
||||
},
|
||||
finesse: {
|
||||
label: 'DAGGERHEART.Abilities.Finesse.Name',
|
||||
label: 'DAGGERHEART.Abilities.finesse.name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Finesse.Verb.Control',
|
||||
'DAGGERHEART.Abilities.Finesse.Verb.Hide',
|
||||
'DAGGERHEART.Abilities.Finesse.Verb.Tinker'
|
||||
'DAGGERHEART.Abilities.finesse.verb.control',
|
||||
'DAGGERHEART.Abilities.finesse.verb.hide',
|
||||
'DAGGERHEART.Abilities.finesse.verb.tinker'
|
||||
]
|
||||
},
|
||||
instinct: {
|
||||
label: 'DAGGERHEART.Abilities.Instinct.Name',
|
||||
label: 'DAGGERHEART.Abilities.instinct.name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Instinct.Verb.Perceive',
|
||||
'DAGGERHEART.Abilities.Instinct.Verb.Sense',
|
||||
'DAGGERHEART.Abilities.Instinct.Verb.Navigate'
|
||||
'DAGGERHEART.Abilities.instinct.verb.perceive',
|
||||
'DAGGERHEART.Abilities.instinct.verb.sense',
|
||||
'DAGGERHEART.Abilities.instinct.verb.navigate'
|
||||
]
|
||||
},
|
||||
presence: {
|
||||
label: 'DAGGERHEART.Abilities.Presence.Name',
|
||||
label: 'DAGGERHEART.Abilities.presence.name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Presence.Verb.Charm',
|
||||
'DAGGERHEART.Abilities.Presence.Verb.Perform',
|
||||
'DAGGERHEART.Abilities.Presence.Verb.Deceive'
|
||||
'DAGGERHEART.Abilities.presence.verb.charm',
|
||||
'DAGGERHEART.Abilities.presence.verb.perform',
|
||||
'DAGGERHEART.Abilities.presence.verb.deceive'
|
||||
]
|
||||
},
|
||||
knowledge: {
|
||||
label: 'DAGGERHEART.Abilities.Knowledge.Name',
|
||||
label: 'DAGGERHEART.Abilities.knowledge.name',
|
||||
verbs: [
|
||||
'DAGGERHEART.Abilities.Knowledge.Verb.Recall',
|
||||
'DAGGERHEART.Abilities.Knowledge.Verb.Analyze',
|
||||
'DAGGERHEART.Abilities.Knowledge.Verb.Comprehend'
|
||||
'DAGGERHEART.Abilities.knowledge.verb.recall',
|
||||
'DAGGERHEART.Abilities.knowledge.verb.analyze',
|
||||
'DAGGERHEART.Abilities.knowledge.verb.comprehend'
|
||||
]
|
||||
}
|
||||
};
|
||||
|
||||
export const featureProperties = {
|
||||
agility: {
|
||||
name: 'DAGGERHEART.Abilities.Agility.Name',
|
||||
name: 'DAGGERHEART.Abilities.agility.name',
|
||||
path: actor => actor.system.attributes.agility.data.value
|
||||
},
|
||||
strength: {
|
||||
name: 'DAGGERHEART.Abilities.Strength.Name',
|
||||
name: 'DAGGERHEART.Abilities.strength.name',
|
||||
path: actor => actor.system.attributes.strength.data.value
|
||||
},
|
||||
finesse: {
|
||||
name: 'DAGGERHEART.Abilities.Finesse.Name',
|
||||
name: 'DAGGERHEART.Abilities.finesse.name',
|
||||
path: actor => actor.system.attributes.finesse.data.value
|
||||
},
|
||||
instinct: {
|
||||
name: 'DAGGERHEART.Abilities.Instinct.Name',
|
||||
name: 'DAGGERHEART.Abilities.instinct.name',
|
||||
path: actor => actor.system.attributes.instinct.data.value
|
||||
},
|
||||
presence: {
|
||||
name: 'DAGGERHEART.Abilities.Presence.Name',
|
||||
name: 'DAGGERHEART.Abilities.presence.name',
|
||||
path: actor => actor.system.attributes.presence.data.value
|
||||
},
|
||||
knowledge: {
|
||||
name: 'DAGGERHEART.Abilities.Knowledge.Name',
|
||||
name: 'DAGGERHEART.Abilities.knowledge.name',
|
||||
path: actor => actor.system.attributes.knowledge.data.value
|
||||
},
|
||||
spellcastingTrait: {
|
||||
|
|
|
|||
|
|
@ -1,27 +1,27 @@
|
|||
export const range = {
|
||||
melee: {
|
||||
label: 'DAGGERHEART.Range.Melee.Name',
|
||||
description: 'DAGGERHEART.Range.Melee.Description',
|
||||
label: 'DAGGERHEART.Range.melee.name',
|
||||
description: 'DAGGERHEART.Range.melee.description',
|
||||
distance: 1
|
||||
},
|
||||
veryClose: {
|
||||
label: 'DAGGERHEART.Range.VeryClose.Name',
|
||||
description: 'DAGGERHEART.Range.VeryClose.Description',
|
||||
label: 'DAGGERHEART.Range.veryClose.name',
|
||||
description: 'DAGGERHEART.Range.veryClose.description',
|
||||
distance: 3
|
||||
},
|
||||
close: {
|
||||
label: 'DAGGERHEART.Range.Close.Name',
|
||||
description: 'DAGGERHEART.Range.Close.Description',
|
||||
label: 'DAGGERHEART.Range.close.name',
|
||||
description: 'DAGGERHEART.Range.close.description',
|
||||
distance: 10
|
||||
},
|
||||
far: {
|
||||
label: 'DAGGERHEART.Range.Far.Name',
|
||||
description: 'DAGGERHEART.Range.Far.Description',
|
||||
label: 'DAGGERHEART.Range.far.name',
|
||||
description: 'DAGGERHEART.Range.far.description',
|
||||
distance: 20
|
||||
},
|
||||
veryFar: {
|
||||
label: 'DAGGERHEART.Range.VeryFar.Name',
|
||||
description: 'DAGGERHEART.Range.VeryFar.Description',
|
||||
label: 'DAGGERHEART.Range.veryFar.name',
|
||||
description: 'DAGGERHEART.Range.veryFar.description',
|
||||
distance: 30
|
||||
}
|
||||
};
|
||||
|
|
@ -29,24 +29,24 @@ export const range = {
|
|||
export const burden = {
|
||||
oneHanded: {
|
||||
value: 'oneHanded',
|
||||
label: 'DAGGERHEART.Burden.OneHanded'
|
||||
label: 'DAGGERHEART.Burden.oneHanded'
|
||||
},
|
||||
twoHanded: {
|
||||
value: 'twoHanded',
|
||||
label: 'DAGGERHEART.Burden.TwoHanded'
|
||||
label: 'DAGGERHEART.Burden.twoHanded'
|
||||
}
|
||||
};
|
||||
|
||||
export const damageTypes = {
|
||||
physical: {
|
||||
id: 'physical',
|
||||
label: 'DAGGERHEART.DamageType.Physical.Name',
|
||||
abbreviation: 'DAGGERHEART.DamageType.Physical.Abbreviation'
|
||||
label: 'DAGGERHEART.DamageType.physical.name',
|
||||
abbreviation: 'DAGGERHEART.DamageType.physical.abbreviation'
|
||||
},
|
||||
magical: {
|
||||
id: 'magical',
|
||||
label: 'DAGGERHEART.DamageType.Magical.Name',
|
||||
abbreviation: 'DAGGERHEART.DamageType.Magical.Abbreviation'
|
||||
label: 'DAGGERHEART.DamageType.magical.name',
|
||||
abbreviation: 'DAGGERHEART.DamageType.magical.abbreviation'
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ export default class DhpArmor extends foundry.abstract.TypeDataModel {
|
|||
const fields = foundry.data.fields;
|
||||
return {
|
||||
equipped: new fields.BooleanField({ initial: false }),
|
||||
baseScore: new fields.NumberField({ initial: 1, integer: true }),
|
||||
baseScore: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
feature: new fields.StringField({
|
||||
choices: SYSTEM.ITEM.armorFeatures,
|
||||
integer: false,
|
||||
|
|
@ -14,10 +14,10 @@ export default class DhpArmor extends foundry.abstract.TypeDataModel {
|
|||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
baseThresholds: new fields.SchemaField({
|
||||
major: new fields.NumberField({ initial: 0, integer: true }),
|
||||
severe: new fields.NumberField({ initial: 0, integer: true })
|
||||
major: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
severe: new fields.NumberField({ integer: true, initial: 0 })
|
||||
}),
|
||||
quantity: new fields.NumberField({ initial: 1, integer: true }),
|
||||
quantity: new fields.NumberField({ integer: true, initial: 1 }),
|
||||
description: new fields.HTMLField({})
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,13 +5,17 @@ export default class DhpWeapon extends foundry.abstract.TypeDataModel {
|
|||
equipped: new fields.BooleanField({ initial: false }),
|
||||
inventoryWeapon: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
secondary: new fields.BooleanField({ initial: false }),
|
||||
trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false }),
|
||||
range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false }),
|
||||
trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false, initial: 'agility' }),
|
||||
range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false, initial: 'melee' }),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, integer: false })
|
||||
value: new fields.StringField({ initial: 'd6' }),
|
||||
type: new fields.StringField({
|
||||
choices: SYSTEM.GENERAL.damageTypes,
|
||||
integer: false,
|
||||
initial: 'physical'
|
||||
})
|
||||
}),
|
||||
burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false }),
|
||||
burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false, initial: 'oneHanded' }),
|
||||
feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, integer: false, blank: true }),
|
||||
quantity: new fields.NumberField({ initial: 1, integer: true }),
|
||||
description: new fields.HTMLField({})
|
||||
|
|
|
|||
|
|
@ -3075,6 +3075,11 @@ div.daggerheart.views.multiclass {
|
|||
align-items: center;
|
||||
gap: 5px;
|
||||
}
|
||||
.application.sheet.dh-style fieldset .form-group label {
|
||||
font-family: 'Montserrat', sans-serif;
|
||||
font-weight: bold;
|
||||
font-size: smaller;
|
||||
}
|
||||
.application.sheet.dh-style line-div {
|
||||
display: block;
|
||||
height: 1px;
|
||||
|
|
@ -3177,6 +3182,7 @@ div.daggerheart.views.multiclass {
|
|||
}
|
||||
.application.sheet.daggerheart.dh-style .item-sheet-header .item-info .item-description {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
}
|
||||
.application.sheet.daggerheart.dh-style .item-sheet-header .item-info h3 {
|
||||
|
|
|
|||
|
|
@ -132,6 +132,14 @@
|
|||
align-items: center;
|
||||
gap: 5px;
|
||||
}
|
||||
|
||||
.form-group {
|
||||
label {
|
||||
font-family: @font-body;
|
||||
font-weight: bold;
|
||||
font-size: smaller;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
line-div {
|
||||
|
|
|
|||
|
|
@ -41,6 +41,7 @@
|
|||
|
||||
.item-description {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,42 +0,0 @@
|
|||
<div>
|
||||
<header class="flexcol">
|
||||
<div class="title-container">
|
||||
<img class="flex0" src="{{document.img}}" data-edit="img" data-action="onEditImage" title="{{document.name}}" height="64" width="64"/>
|
||||
<div class="title-name">
|
||||
{{formInput fields.name value=source.name rootId=partId}}
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<section class="sheet-body">
|
||||
{{formField systemFields.baseScore value=source.system.baseScore label=(localize "DAGGERHEART.Sheets.Armor.BaseScore") }}
|
||||
{{formField systemFields.feature value=source.system.feature label=(localize "DAGGERHEART.Sheets.Armor.Feature") localize=true blank=""}}
|
||||
<div class="armor-thresholds">
|
||||
<h2>{{localize "DAGGERHEART.Sheets.Armor.BaseThresholds.Base"}}</h2>
|
||||
{{ formField systemFields.baseThresholds.fields.major value=source.system.baseThresholds.major label=(localize "DAGGERHEART.Sheets.Armor.BaseThresholds.Major") }}/
|
||||
{{ formField systemFields.baseThresholds.fields.severe value=source.system.baseThresholds.severe label=(localize "DAGGERHEART.Sheets.Armor.BaseThresholds.Severe") }}
|
||||
</div>
|
||||
<div class="feature-description">
|
||||
<h2>{{localize "DAGGERHEART.Sheets.Armor.Description"}}</h2>
|
||||
{{formInput systemFields.description value=source.system.description enriched=source.system.description localize=true toggled=true}}
|
||||
</div>
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Armor.BaseScore"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" name="system.baseScore" value={{item.system.baseScore}} data-dtype="Number" />
|
||||
</div>
|
||||
</div> --}}
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Armor.Feature"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="system.feature">
|
||||
{{selectOptions config.ITEM.armorFeatures selected=item.system.feature labelAttr="name" localize=true blank="" }}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="feature-description">
|
||||
<h2>{{localize "DAGGERHEART.Sheets.Armor.Description"}}</h2>
|
||||
{{editor item.system.description target="system.description" button=true}}
|
||||
</div> --}}
|
||||
</section>
|
||||
</div>
|
||||
|
|
@ -80,13 +80,13 @@
|
|||
</legend>
|
||||
|
||||
<div class="form-group flexrow">
|
||||
<label>{{localize "DAGGERHEART.Abilities.Agility.Name"}}</label>
|
||||
<label>{{localize "DAGGERHEART.Abilities.agility.name"}}</label>
|
||||
<div class="form-fields flex0 trait-input">
|
||||
<input type="text" name="system.characterGuide.suggestedTraits.agility" value="{{source.system.characterGuide.suggestedTraits.agility}}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group flexrow">
|
||||
<label>{{localize "DAGGERHEART.Abilities.Strength.Name"}}</label>
|
||||
<label>{{localize "DAGGERHEART.Abilities.strength.Name"}}</label>
|
||||
<div class="form-fields flex0 trait-input">
|
||||
<input type="text" name="system.characterGuide.suggestedTraits.strength" value="{{source.system.characterGuide.suggestedTraits.strength}}" />
|
||||
</div>
|
||||
|
|
|
|||
21
templates/sheets/items/armor/header.hbs
Normal file
21
templates/sheets/items/armor/header.hbs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
<header class='item-sheet-header'>
|
||||
<img class='profile' src='{{source.img}}' data-action='editImage' data-edit='img' />
|
||||
<div class='item-info'>
|
||||
<line-div></line-div>
|
||||
<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
|
||||
<div class='item-description'>
|
||||
<h3>
|
||||
{{localize 'TYPES.Item.armor'}}
|
||||
</h3>
|
||||
<h3>
|
||||
{{localize "DAGGERHEART.Sheets.Armor.baseScore"}}:
|
||||
{{source.system.baseScore}}
|
||||
<span>-</span>
|
||||
{{localize "DAGGERHEART.Sheets.Armor.baseThresholds.base"}}:
|
||||
{{source.system.baseThresholds.major}}
|
||||
<span>/</span>
|
||||
{{source.system.baseThresholds.severe}}
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
21
templates/sheets/items/armor/settings.hbs
Normal file
21
templates/sheets/items/armor/settings.hbs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
<section
|
||||
class='tab {{tabs.settings.cssClass}} {{tabs.settings.id}}'
|
||||
data-tab='{{tabs.settings.id}}'
|
||||
data-group='{{tabs.settings.group}}'
|
||||
>
|
||||
|
||||
<fieldset class="two-columns">
|
||||
<legend>{{localize tabs.settings.label}}</legend>
|
||||
<span>{{localize "DAGGERHEART.Sheets.Armor.baseScore"}}</span>
|
||||
{{formField systemFields.baseScore value=source.system.baseScore}}
|
||||
|
||||
<span>{{localize "DAGGERHEART.Sheets.Armor.feature"}}</span>
|
||||
{{formField systemFields.feature value=source.system.feature localize=true blank=""}}
|
||||
|
||||
<span>{{localize "DAGGERHEART.Sheets.Armor.baseThresholds.base"}}</span>
|
||||
<div class="nest-inputs">
|
||||
{{ formField systemFields.baseThresholds.fields.major value=source.system.baseThresholds.major label=(localize "DAGGERHEART.Sheets.Armor.baseThresholds.major") }}
|
||||
{{ formField systemFields.baseThresholds.fields.severe value=source.system.baseThresholds.severe label=(localize "DAGGERHEART.Sheets.Armor.baseThresholds.severe") }}
|
||||
</div>
|
||||
</fieldset>
|
||||
</section>
|
||||
24
templates/sheets/items/weapon/header.hbs
Normal file
24
templates/sheets/items/weapon/header.hbs
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
<header class='item-sheet-header'>
|
||||
<img class='profile' src='{{source.img}}' data-action='editImage' data-edit='img' />
|
||||
<div class='item-info'>
|
||||
<line-div></line-div>
|
||||
<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
|
||||
<div class='item-description'>
|
||||
{{#if source.system.secondary}}
|
||||
<h3>{{localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon"}}</h3>
|
||||
{{else}}
|
||||
<h3>{{localize "DAGGERHEART.Sheets.Weapon.PrimaryWeapon"}}</h3>
|
||||
{{/if}}
|
||||
<h3>
|
||||
{{localize (concat 'DAGGERHEART.Abilities.' source.system.trait '.short')}}
|
||||
<span>-</span>
|
||||
{{localize (concat 'DAGGERHEART.Range.' source.system.range '.name')}}
|
||||
<span>-</span>
|
||||
{{source.system.damage.value}}
|
||||
({{localize (concat 'DAGGERHEART.DamageType.' source.system.damage.type '.abbreviation')}})
|
||||
<span>-</span>
|
||||
{{localize (concat 'DAGGERHEART.Burden.' source.system.burden)}}
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
30
templates/sheets/items/weapon/settings.hbs
Normal file
30
templates/sheets/items/weapon/settings.hbs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
<section
|
||||
class='tab {{tabs.settings.cssClass}} {{tabs.settings.id}}'
|
||||
data-tab='{{tabs.settings.id}}'
|
||||
data-group='{{tabs.settings.group}}'
|
||||
>
|
||||
<fieldset class="two-columns">
|
||||
<legend>{{localize tabs.settings.label}}</legend>
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon"}}</span>
|
||||
{{formField systemFields.secondary value=source.system.secondary}}
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Trait"}}</span>
|
||||
{{formField systemFields.trait value=source.system.trait localize=true}}
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Range"}}</span>
|
||||
{{formField systemFields.range value=source.system.range localize=true}}
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Burden"}}</span>
|
||||
{{formField systemFields.burden value=source.system.burden localize=true}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="two-columns">
|
||||
<legend>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Title"}}</legend>
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Value"}}</span>
|
||||
{{formGroup systemFields.damage.fields.value value=source.system.damage.value}}
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Type"}}</span>
|
||||
{{formGroup systemFields.damage.fields.type value=source.system.damage.type localize=true}}
|
||||
</fieldset>
|
||||
<fieldset class="two-columns">
|
||||
<legend>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</legend>
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</span>
|
||||
{{formField systemFields.feature value=source.system.feature localize=true}}
|
||||
</fieldset>
|
||||
</section>
|
||||
|
|
@ -1,86 +0,0 @@
|
|||
<div>
|
||||
<header class="flexcol">
|
||||
{{!-- <div class="flexrow">
|
||||
<img class="flex0" src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
||||
<div class="title-name">
|
||||
<h2><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h2>
|
||||
</div>
|
||||
</div> --}}
|
||||
<div class="title-container">
|
||||
<img class="flex0" src="{{document.img}}" data-edit="img" data-action="onEditImage" title="{{document.name}}" height="64" width="64"/>
|
||||
<div class="title-name">
|
||||
{{formInput fields.name value=source.name rootId=partId}}
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<section class="sheet-body">
|
||||
{{formField systemFields.secondary value=source.system.secondary label=(localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon") }}
|
||||
{{formField systemFields.trait value=source.system.trait label=(localize "DAGGERHEART.Sheets.Weapon.Trait") localize=true }}
|
||||
{{formField systemFields.range value=source.system.range label=(localize "DAGGERHEART.Sheets.Weapon.Range") localize=true }}
|
||||
<div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Title"}}</label>
|
||||
<div class="form-fields">
|
||||
{{formGroup systemFields.damage.fields.value value=source.system.damage.value label=(localize "DAGGERHEART.Sheets.Weapon.Damage.Value") }}
|
||||
{{formGroup systemFields.damage.fields.type value=source.system.damage.type label=(localize "DAGGERHEART.Sheets.Weapon.Damage.Type") localize=true }}
|
||||
</div>
|
||||
</div>
|
||||
{{formField systemFields.burden value=source.system.burden label=(localize "DAGGERHEART.Sheets.Weapon.Burden") localize=true }}
|
||||
{{formField systemFields.feature value=source.system.feature label=(localize "DAGGERHEART.Sheets.Weapon.Feature") localize=true }}
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="checkbox" name="system.secondary" {{checked item.system.secondary}} />
|
||||
</div>
|
||||
</div> --}}
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Trait"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="system.trait">
|
||||
{{selectOptions config.ACTOR.abilities selected=item.system.trait labelAttr="name" localize=true }}
|
||||
</select>
|
||||
</div>
|
||||
</div> --}}
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Range"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="system.range">
|
||||
{{selectOptions config.GENERAL.range selected=item.system.range labelAttr="name" localize=true }}
|
||||
</select>
|
||||
</div>
|
||||
</div> --}}
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Title"}}</label>
|
||||
<div class="form-fields">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Value"}}</label>
|
||||
<input type="text" name="system.damage.value" value="{{item.system.damage.value}}" />
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Type"}}</label>
|
||||
<select name="system.damage.type">
|
||||
{{selectOptions config.GENERAL.damageTypes selected=item.system.damage.type labelAttr="name" localize=true }}
|
||||
</select>
|
||||
</div>
|
||||
</div> --}}
|
||||
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Burden"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="system.burden">
|
||||
{{selectOptions config.GENERAL.burden selected=item.system.burden localize=true }}
|
||||
</select>
|
||||
</div>
|
||||
</div> --}}
|
||||
{{!-- <div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="system.feature">
|
||||
{{selectOptions config.ITEM.weaponFeatures selected=item.system.feature labelAttr="name" localize=true blank="" }}
|
||||
</select>
|
||||
</div>
|
||||
</div> --}}
|
||||
<div class="feature-description">
|
||||
<h2>{{localize "DAGGERHEART.Sheets.Weapon.Description"}}</h2>
|
||||
{{formInput systemFields.description value=source.system.description enriched=source.system.description localize=true toggled=true}}
|
||||
{{!-- {{editor item.system.description target="system.description" button=true}} --}}
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
Loading…
Add table
Add a link
Reference in a new issue