mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Combat and CombatTracker (#108)
* Added Combat and CombatTracker * Some cleneaup * Fixing and cleaning up * Added categories for combatants * Style improvements * Layout change
This commit is contained in:
parent
32730b3aac
commit
aa8fe6a7a1
23 changed files with 730 additions and 684 deletions
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
/**
|
||||
|
|
@ -10,101 +9,101 @@ const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
|||
*/
|
||||
|
||||
export default class Resources extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(options={}) {
|
||||
super(options);
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
static DEFAULT_OPTIONS = {
|
||||
id: "resources",
|
||||
classes: [],
|
||||
tag: "div",
|
||||
window: {
|
||||
frame: true,
|
||||
title: "Fear",
|
||||
positioned: true,
|
||||
resizable: true,
|
||||
minimizable: false
|
||||
},
|
||||
actions: {
|
||||
setFear: Resources.setFear,
|
||||
increaseFear: Resources.increaseFear
|
||||
},
|
||||
position: {
|
||||
width: 222,
|
||||
height: 222,
|
||||
// top: "200px",
|
||||
// left: "120px"
|
||||
constructor(options = {}) {
|
||||
super(options);
|
||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
resources: {
|
||||
root: true,
|
||||
template: "systems/daggerheart/templates/views/resources.hbs"
|
||||
// template: "templates/ui/players.hbs"
|
||||
/** @inheritDoc */
|
||||
static DEFAULT_OPTIONS = {
|
||||
id: 'resources',
|
||||
classes: [],
|
||||
tag: 'div',
|
||||
window: {
|
||||
frame: true,
|
||||
title: 'Fear',
|
||||
positioned: true,
|
||||
resizable: true,
|
||||
minimizable: false
|
||||
},
|
||||
actions: {
|
||||
setFear: Resources.setFear,
|
||||
increaseFear: Resources.increaseFear
|
||||
},
|
||||
position: {
|
||||
width: 222,
|
||||
height: 222
|
||||
// top: "200px",
|
||||
// left: "120px"
|
||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
resources: {
|
||||
root: true,
|
||||
template: 'systems/daggerheart/templates/views/resources.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
get currentFear() {
|
||||
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
}
|
||||
};
|
||||
|
||||
get currentFear() {
|
||||
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
}
|
||||
get maxFear() {
|
||||
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.MaxFear);
|
||||
}
|
||||
|
||||
get maxFear() {
|
||||
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.MaxFear);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
/* Rendering */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Rendering */
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
async _prepareContext(_options) {
|
||||
const display = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.DisplayFear),
|
||||
current = this.currentFear,
|
||||
max = this.maxFear,
|
||||
percent = (current / max) * 100,
|
||||
isGM = game.user.isGM;
|
||||
// Return the data for rendering
|
||||
return { display, current, max, percent, isGM };
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext(_options) {
|
||||
const display = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.DisplayFear),
|
||||
current = this.currentFear,
|
||||
max = this.maxFear,
|
||||
percent = (current / max) * 100,
|
||||
isGM = game.user.isGM;
|
||||
// Return the data for rendering
|
||||
return {display, current, max, percent, isGM};
|
||||
}
|
||||
/** @override */
|
||||
async _preFirstRender(context, options) {
|
||||
options.position = game.user.getFlag(SYSTEM.id, 'app.resources.position') ?? Resources.DEFAULT_OPTIONS.position;
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preFirstRender(context, options) {
|
||||
options.position = game.user.getFlag(SYSTEM.id, 'app.resources.position') ?? Resources.DEFAULT_OPTIONS.position;
|
||||
}
|
||||
/** @override */
|
||||
async _preRender(context, options) {
|
||||
if (this.currentFear > this.maxFear)
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, this.maxFear);
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preRender(context, options) {
|
||||
if(this.currentFear > this.maxFear) await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, this.maxFear);
|
||||
}
|
||||
_onPosition(position) {
|
||||
game.user.setFlag(SYSTEM.id, 'app.resources.position', position);
|
||||
}
|
||||
|
||||
_onPosition(position) {
|
||||
game.user.setFlag(SYSTEM.id, 'app.resources.position', position);
|
||||
}
|
||||
async close(options = {}) {
|
||||
if (!options.allowed) return;
|
||||
else super.close(options);
|
||||
}
|
||||
|
||||
async close(options={}) {
|
||||
if(!options.allowed) return;
|
||||
else super.close(options);
|
||||
}
|
||||
static async setFear(event, target) {
|
||||
if (!game.user.isGM) return;
|
||||
const fearCount = Number(target.dataset.index ?? 0);
|
||||
await this.updateFear(this.currentFear === fearCount + 1 ? fearCount : fearCount + 1);
|
||||
}
|
||||
|
||||
static async setFear(event, target) {
|
||||
if(!game.user.isGM) return;
|
||||
const fearCount = Number(target.dataset.index ?? 0);
|
||||
await this.updateFear(this.currentFear === fearCount + 1 ? fearCount : fearCount + 1);
|
||||
}
|
||||
static async increaseFear(event, target) {
|
||||
let value = target.dataset.increment ?? 0,
|
||||
operator = value.split('')[0] ?? null;
|
||||
value = Number(value);
|
||||
await this.updateFear(operator ? this.currentFear + value : value);
|
||||
}
|
||||
|
||||
static async increaseFear(event, target) {
|
||||
let value = target.dataset.increment ?? 0,
|
||||
operator = value.split('')[0] ?? null;
|
||||
value = Number(value);
|
||||
await this.updateFear(operator ? this.currentFear + value : value);
|
||||
}
|
||||
|
||||
async updateFear(value) {
|
||||
if(!game.user.isGM) return;
|
||||
value = Math.max(0, Math.min(this.maxFear, value));
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, value);
|
||||
}
|
||||
}
|
||||
async updateFear(value) {
|
||||
if (!game.user.isGM) return;
|
||||
value = Math.max(0, Math.min(this.maxFear, value));
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, value);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
import DhAppearance from '../data/settings/Appearance.mjs';
|
||||
import DHAppearanceSettings from './settings/appearanceSettings.mjs';
|
||||
import DhVariantRules from '../data/settings/VariantRules.mjs';
|
||||
import DHVariantRuleSettings from './settings/variantRuleSettings.mjs';
|
||||
|
||||
class DhpAutomationSettings extends FormApplication {
|
||||
constructor(object = {}, options = {}) {
|
||||
|
|
@ -181,7 +183,8 @@ export const registerDHSettings = () => {
|
|||
type: Number,
|
||||
default: 0,
|
||||
onChange: () => {
|
||||
if(ui.resources) ui.resources.render({force: true});
|
||||
if (ui.resources) ui.resources.render({ force: true });
|
||||
ui.combat.render({ force: true });
|
||||
}
|
||||
});
|
||||
|
||||
|
|
@ -193,7 +196,7 @@ export const registerDHSettings = () => {
|
|||
type: Number,
|
||||
default: 12,
|
||||
onChange: () => {
|
||||
if(ui.resources) ui.resources.render({force: true});
|
||||
if (ui.resources) ui.resources.render({ force: true });
|
||||
}
|
||||
});
|
||||
|
||||
|
|
@ -204,15 +207,15 @@ export const registerDHSettings = () => {
|
|||
config: true,
|
||||
type: String,
|
||||
choices: {
|
||||
'token': 'Tokens',
|
||||
'bar': 'Bar',
|
||||
'hide': 'Hide'
|
||||
token: 'Tokens',
|
||||
bar: 'Bar',
|
||||
hide: 'Hide'
|
||||
},
|
||||
default: 'token',
|
||||
onChange: value => {
|
||||
if(ui.resources) {
|
||||
if(value === 'hide') ui.resources.close({allowed: true});
|
||||
else ui.resources.render({force: true});
|
||||
if (ui.resources) {
|
||||
if (value === 'hide') ui.resources.close({ allowed: true });
|
||||
else ui.resources.render({ force: true });
|
||||
}
|
||||
}
|
||||
});
|
||||
|
|
@ -251,6 +254,13 @@ export const registerDHSettings = () => {
|
|||
}
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: DhVariantRules,
|
||||
default: DhVariantRules.defaultSchema
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
|
||||
scope: 'client',
|
||||
config: false,
|
||||
|
|
@ -291,4 +301,13 @@ export const registerDHSettings = () => {
|
|||
type: DHAppearanceSettings,
|
||||
restricted: false
|
||||
});
|
||||
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.VariantRules.Name, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.title'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.hint'),
|
||||
icon: SYSTEM.SETTINGS.menu.VariantRules.Icon,
|
||||
type: DHVariantRuleSettings,
|
||||
restricted: false
|
||||
});
|
||||
};
|
||||
|
|
|
|||
59
module/applications/settings/variantRuleSettings.mjs
Normal file
59
module/applications/settings/variantRuleSettings.mjs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
import DhVariantRules from '../../data/settings/VariantRules.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DHVariantRuleSettings extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor() {
|
||||
super({});
|
||||
|
||||
this.settings = new DhVariantRules(
|
||||
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules).toObject()
|
||||
);
|
||||
}
|
||||
|
||||
get title() {
|
||||
return game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.name');
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: 'daggerheart-appearance-settings',
|
||||
classes: ['daggerheart', 'setting', 'dh-style'],
|
||||
position: { width: '600', height: 'auto' },
|
||||
actions: {
|
||||
reset: this.reset,
|
||||
save: this.save
|
||||
},
|
||||
form: { handler: this.updateData, submitOnChange: true }
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: 'systems/daggerheart/templates/settings/variant-rules.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.settingFields = this.settings;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateData(event, element, formData) {
|
||||
const updatedSettings = foundry.utils.expandObject(formData.object);
|
||||
|
||||
await this.settings.updateSource(updatedSettings);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async reset() {
|
||||
this.settings = new DhVariantRules();
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async save() {
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules, this.settings.toObject());
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
|
@ -10,6 +10,10 @@ export const menu = {
|
|||
Range: {
|
||||
Name: 'GameSettingsRange',
|
||||
Icon: 'fa-solid fa-ruler'
|
||||
},
|
||||
VariantRules: {
|
||||
Name: 'GameSettingsVariantrules',
|
||||
Icon: 'fa-solid fa-scale-balanced'
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -27,5 +31,6 @@ export const gameSettings = {
|
|||
AbilityArray: 'AbilityArray',
|
||||
RangeMeasurement: 'RangeMeasurement'
|
||||
},
|
||||
appearance: 'Appearance'
|
||||
appearance: 'Appearance',
|
||||
variantRules: 'VariantRules'
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
export { default as DhpPC } from './pc.mjs';
|
||||
export { default as DhpClass } from './class.mjs';
|
||||
export { default as DhpSubclass } from './subclass.mjs';
|
||||
export { default as DhpCombat } from './combat.mjs';
|
||||
export { default as DhpCombatant } from './combatant.mjs';
|
||||
export { default as DhCombat } from './combat.mjs';
|
||||
export { default as DhCombatant } from './combatant.mjs';
|
||||
export { default as DhpAdversary } from './adversary.mjs';
|
||||
export { default as DhpFeature } from './feature.mjs';
|
||||
export { default as DhpDomainCard } from './domainCard.mjs';
|
||||
|
|
|
|||
|
|
@ -1,9 +1,6 @@
|
|||
export default class DhpCombat extends foundry.abstract.TypeDataModel {
|
||||
export default class DhCombat extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
actions: new fields.NumberField({ initial: 0, integer: true }),
|
||||
activeCombatant: new fields.StringField({})
|
||||
};
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,11 @@
|
|||
export default class DhpCombatant extends foundry.abstract.TypeDataModel {
|
||||
export default class DhCombatant extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
active: new fields.BooleanField({ initial: false })
|
||||
spotlight: new fields.SchemaField({
|
||||
requesting: new fields.BooleanField({ required: true, initial: false })
|
||||
}),
|
||||
actionTokens: new fields.NumberField({ required: true, integer: true, initial: 3 })
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
13
module/data/settings/VariantRules.mjs
Normal file
13
module/data/settings/VariantRules.mjs
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
export default class DhVariantRules extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
actionTokens: new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({ required: true, initial: false }),
|
||||
tokens: new fields.NumberField({ required: true, integer: true, initial: 3 })
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
static defaultSchema = {};
|
||||
}
|
||||
|
|
@ -1,44 +1,19 @@
|
|||
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
|
||||
|
||||
export default class DhpCombat extends Combat {
|
||||
_sortCombatants(a, b) {
|
||||
if (a.isNPC !== b.isNPC) {
|
||||
const aVal = a.isNPC ? 0 : 1;
|
||||
const bVal = b.isNPC ? 0 : 1;
|
||||
async startCombat() {
|
||||
this._playCombatSound('startEncounter');
|
||||
const updateData = { round: 1, turn: null };
|
||||
Hooks.callAll('combatStart', this, updateData);
|
||||
await this.update(updateData);
|
||||
return this;
|
||||
}
|
||||
|
||||
return aVal - bVal;
|
||||
_sortCombatants(a, b) {
|
||||
const aNPC = Number(a.isNPC);
|
||||
const bNPC = Number(b.isNPC);
|
||||
if (aNPC !== bNPC) {
|
||||
return aNPC - bNPC;
|
||||
}
|
||||
|
||||
return a.name.localeCompare(b.name);
|
||||
}
|
||||
|
||||
async useActionToken(combatantId) {
|
||||
const automateActionPoints = await game.settings.get(
|
||||
SYSTEM.id,
|
||||
SYSTEM.SETTINGS.gameSettings.Automation.ActionPoints
|
||||
);
|
||||
|
||||
if (game.user.isGM) {
|
||||
if (this.system.actions < 1) return;
|
||||
|
||||
const update = automateActionPoints
|
||||
? { 'system.activeCombatant': combatantId, 'system.actions': Math.max(this.system.actions - 1, 0) }
|
||||
: { 'system.activeCombatant': combatantId };
|
||||
|
||||
await this.update(update);
|
||||
} else {
|
||||
const update = automateActionPoints
|
||||
? { 'system.activeCombatant': combatantId, 'system.actions': this.system.actions + 1 }
|
||||
: { 'system.activeCombatant': combatantId };
|
||||
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateDocument,
|
||||
uuid: this.uuid,
|
||||
update: update
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,199 +1,100 @@
|
|||
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
|
||||
|
||||
export default class DhpCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
|
||||
constructor(data, context) {
|
||||
super(data, context);
|
||||
|
||||
Hooks.on(socketEvent.DhpFearUpdate, this.onFearUpdate);
|
||||
}
|
||||
|
||||
get template() {
|
||||
return 'systems/daggerheart/templates/ui/combatTracker.hbs';
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
html.on('click', '.token-action-tokens .use-action-token', this.useActionToken.bind(this));
|
||||
html.on('click', '.encounter-gm-resources .trade-actions', this.tradeActions.bind(this));
|
||||
html.on('click', '.encounter-gm-resources .trade-fear', this.tradeFear.bind(this));
|
||||
html.on('click', '.encounter-gm-resources .icon-button.up', this.increaseResource.bind(this));
|
||||
html.on('click', '.encounter-gm-resources .icon-button.down', this.decreaseResource.bind(this));
|
||||
}
|
||||
|
||||
async useActionToken(event) {
|
||||
event.stopPropagation();
|
||||
const combatant = event.currentTarget.dataset.combatant;
|
||||
await game.combat.useActionToken(combatant);
|
||||
}
|
||||
|
||||
async tradeActions(event) {
|
||||
if (event.currentTarget.classList.contains('disabled')) return;
|
||||
|
||||
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = currentFear + 1;
|
||||
|
||||
if (value <= 6) {
|
||||
Hooks.callAll(socketEvent.GMUpdate, GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value }
|
||||
});
|
||||
await game.combat.update({ 'system.actions': game.combat.system.actions - 2 });
|
||||
export default class DhCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
|
||||
static DEFAULT_OPTIONS = {
|
||||
actions: {
|
||||
requestSpotlight: this.requestSpotlight,
|
||||
toggleSpotlight: this.toggleSpotlight,
|
||||
setActionTokens: this.setActionTokens
|
||||
}
|
||||
}
|
||||
|
||||
async tradeFear() {
|
||||
if (event.currentTarget.classList.contains('disabled')) return;
|
||||
|
||||
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = currentFear - 1;
|
||||
if (value >= 0) {
|
||||
Hooks.callAll(socketEvent.GMUpdate, GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value }
|
||||
});
|
||||
await game.combat.update({ 'system.actions': game.combat.system.actions + 2 });
|
||||
}
|
||||
}
|
||||
|
||||
async increaseResource(event) {
|
||||
if (event.currentTarget.dataset.type === 'action') {
|
||||
await game.combat.update({ 'system.actions': game.combat.system.actions + 1 });
|
||||
}
|
||||
|
||||
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = currentFear + 1;
|
||||
if (event.currentTarget.dataset.type === 'fear' && value <= 6) {
|
||||
Hooks.callAll(socketEvent.GMUpdate, GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value }
|
||||
});
|
||||
}
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
async decreaseResource(event) {
|
||||
if (event.currentTarget.dataset.type === 'action' && game.combat.system.actions - 1 >= 0) {
|
||||
await game.combat.update({ 'system.actions': game.combat.system.actions - 1 });
|
||||
}
|
||||
|
||||
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = currentFear - 1;
|
||||
if (event.currentTarget.dataset.type === 'fear' && value >= 0) {
|
||||
Hooks.callAll(socketEvent.GMUpdate, GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value }
|
||||
});
|
||||
}
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
async getData(options = {}) {
|
||||
let context = await super.getData(options);
|
||||
|
||||
// Get the combat encounters possible for the viewed Scene
|
||||
const combat = this.viewed;
|
||||
const hasCombat = combat !== null;
|
||||
const combats = this.combats;
|
||||
const currentIdx = combats.findIndex(c => c === combat);
|
||||
const previousId = currentIdx > 0 ? combats[currentIdx - 1].id : null;
|
||||
const nextId = currentIdx < combats.length - 1 ? combats[currentIdx + 1].id : null;
|
||||
const settings = game.settings.get('core', Combat.CONFIG_SETTING);
|
||||
|
||||
// Prepare rendering data
|
||||
context = foundry.utils.mergeObject(context, {
|
||||
combats: combats,
|
||||
currentIndex: currentIdx + 1,
|
||||
combatCount: combats.length,
|
||||
hasCombat: hasCombat,
|
||||
combat,
|
||||
turns: [],
|
||||
previousId,
|
||||
nextId,
|
||||
started: this.started,
|
||||
control: false,
|
||||
settings,
|
||||
linked: combat?.scene !== null,
|
||||
labels: {}
|
||||
});
|
||||
context.labels.scope = game.i18n.localize(`COMBAT.${context.linked ? 'Linked' : 'Unlinked'}`);
|
||||
if (!hasCombat) return context;
|
||||
|
||||
// Format information about each combatant in the encounter
|
||||
let hasDecimals = false;
|
||||
const turns = [];
|
||||
for (let [i, combatant] of combat.turns.entries()) {
|
||||
if (!combatant.visible) continue;
|
||||
|
||||
// Prepare turn data
|
||||
const resource =
|
||||
combatant.permission >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER ? combatant.resource : null;
|
||||
const turn = {
|
||||
id: combatant.id,
|
||||
name: combatant.name,
|
||||
img: await this._getCombatantThumbnail(combatant),
|
||||
active: combatant.id === combat.system.activeCombatant,
|
||||
owner: combatant.isOwner,
|
||||
defeated: combatant.isDefeated,
|
||||
hidden: combatant.hidden,
|
||||
initiative: combatant.initiative,
|
||||
hasRolled: combatant.initiative !== null,
|
||||
hasResource: resource !== null,
|
||||
resource: resource,
|
||||
canPing: combatant.sceneId === canvas.scene?.id && game.user.hasPermission('PING_CANVAS'),
|
||||
playerCharacter: game.user?.character?.id === combatant.actor.id,
|
||||
ownedByPlayer: combatant.hasPlayerOwner
|
||||
};
|
||||
if (turn.initiative !== null && !Number.isInteger(turn.initiative)) hasDecimals = true;
|
||||
turn.css = [turn.active ? 'active' : '', turn.hidden ? 'hidden' : '', turn.defeated ? 'defeated' : '']
|
||||
.join(' ')
|
||||
.trim();
|
||||
|
||||
// Actor and Token status effects
|
||||
turn.effects = new Set();
|
||||
if (combatant.token) {
|
||||
combatant.token.effects.forEach(e => turn.effects.add(e));
|
||||
if (combatant.token.overlayEffect) turn.effects.add(combatant.token.overlayEffect);
|
||||
}
|
||||
if (combatant.actor) {
|
||||
for (const effect of combatant.actor.temporaryEffects) {
|
||||
if (effect.statuses.has(CONFIG.specialStatusEffects.DEFEATED)) turn.defeated = true;
|
||||
else if (effect.icon) turn.effects.add(effect.icon);
|
||||
}
|
||||
}
|
||||
turns.push(turn);
|
||||
}
|
||||
|
||||
// Format initiative numeric precision
|
||||
const precision = CONFIG.Combat.initiative.decimals;
|
||||
turns.forEach(t => {
|
||||
if (t.initiative !== null) t.initiative = t.initiative.toFixed(hasDecimals ? precision : 0);
|
||||
});
|
||||
|
||||
const fear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
|
||||
// Merge update data for rendering
|
||||
return foundry.utils.mergeObject(context, {
|
||||
round: combat.round,
|
||||
turn: combat.turn,
|
||||
turns: turns,
|
||||
control: combat.combatant?.players?.includes(game.user),
|
||||
fear: fear
|
||||
});
|
||||
}
|
||||
|
||||
onFearUpdate = async () => {
|
||||
this.render(true);
|
||||
};
|
||||
|
||||
async close(options) {
|
||||
Hooks.off(socketEvent.DhpFearUpdate, this.onFearUpdate);
|
||||
static PARTS = {
|
||||
header: {
|
||||
template: 'systems/daggerheart/templates/ui/combat/combatTrackerHeader.hbs'
|
||||
},
|
||||
tracker: {
|
||||
template: 'systems/daggerheart/templates/ui/combat/combatTracker.hbs'
|
||||
},
|
||||
footer: {
|
||||
template: 'systems/daggerheart/templates/ui/combat/combatTrackerFooter.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
return super.close(options);
|
||||
async _prepareCombatContext(context, options) {
|
||||
await super._prepareCombatContext(context, options);
|
||||
|
||||
Object.assign(context, {
|
||||
fear: game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear)
|
||||
});
|
||||
}
|
||||
|
||||
async _prepareTrackerContext(context, options) {
|
||||
await super._prepareTrackerContext(context, options);
|
||||
|
||||
const adversaries = context.turns.filter(x => x.isNPC);
|
||||
const characters = context.turns.filter(x => !x.isNPC);
|
||||
|
||||
Object.assign(context, {
|
||||
actionTokens: game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules).actionTokens,
|
||||
adversaries,
|
||||
characters
|
||||
});
|
||||
}
|
||||
|
||||
async _prepareTurnContext(combat, combatant, index) {
|
||||
const turn = await super._prepareTurnContext(combat, combatant, index);
|
||||
return { ...turn, isNPC: combatant.isNPC, system: combatant.system.toObject() };
|
||||
}
|
||||
|
||||
_getCombatContextOptions() {
|
||||
return [
|
||||
{
|
||||
name: 'COMBAT.ClearMovementHistories',
|
||||
icon: '<i class="fa-solid fa-shoe-prints"></i>',
|
||||
condition: () => game.user.isGM && this.viewed?.combatants.size > 0,
|
||||
callback: () => this.viewed.clearMovementHistories()
|
||||
},
|
||||
{
|
||||
name: 'COMBAT.Delete',
|
||||
icon: '<i class="fa-solid fa-trash"></i>',
|
||||
condition: () => game.user.isGM && !!this.viewed,
|
||||
callback: () => this.viewed.endCombat()
|
||||
}
|
||||
];
|
||||
}
|
||||
|
||||
static async requestSpotlight(_, target) {
|
||||
const { combatantId } = target.closest('[data-combatant-id]')?.dataset ?? {};
|
||||
const combatant = this.viewed.combatants.get(combatantId);
|
||||
await combatant.update({
|
||||
'system.spotlight': {
|
||||
requesting: !combatant.system.spotlight.requesting
|
||||
}
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async toggleSpotlight(_, target) {
|
||||
const { combatantId } = target.closest('[data-combatant-id]')?.dataset ?? {};
|
||||
const combatant = this.viewed.combatants.get(combatantId);
|
||||
|
||||
const toggleTurn = this.viewed.combatants.contents
|
||||
.sort(this.viewed._sortCombatants)
|
||||
.map(x => x.id)
|
||||
.indexOf(combatantId);
|
||||
|
||||
await this.viewed.update({ turn: this.viewed.turn === toggleTurn ? null : toggleTurn });
|
||||
await combatant.update({ 'system.spotlight.requesting': false });
|
||||
}
|
||||
|
||||
static async setActionTokens(_, target) {
|
||||
const { combatantId, tokenIndex } = target.closest('[data-combatant-id]')?.dataset ?? {};
|
||||
|
||||
const combatant = this.viewed.combatants.get(combatantId);
|
||||
const changeIndex = Number(tokenIndex);
|
||||
const newIndex = combatant.system.actionTokens > changeIndex ? changeIndex : changeIndex + 1;
|
||||
|
||||
await combatant.update({ 'system.actionTokens': newIndex });
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,53 +0,0 @@
|
|||
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
|
||||
|
||||
export default class DhpPlayers extends foundry.applications.ui.Players {
|
||||
constructor(data, context) {
|
||||
super(data, context);
|
||||
|
||||
Hooks.on(socketEvent.DhpFearUpdate, this.onFearUpdate);
|
||||
}
|
||||
|
||||
get template() {
|
||||
return 'systems/daggerheart/templates/ui/players.hbs';
|
||||
}
|
||||
|
||||
async getData(options = {}) {
|
||||
const context = super.getData(options);
|
||||
context.fear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
context.user = game.user;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
// Toggle online/offline
|
||||
html.find('.players-mode').click(this._onToggleOfflinePlayers.bind(this));
|
||||
html.find('.fear-control.up').click(async event => await this.updateFear(event, 1));
|
||||
html.find('.fear-control.down').click(async event => await this.updateFear(event, -1));
|
||||
|
||||
// Context menu
|
||||
const contextOptions = this._getUserContextOptions();
|
||||
Hooks.call('getUserContextOptions', html, contextOptions);
|
||||
new ContextMenu(html, '.player', contextOptions);
|
||||
}
|
||||
|
||||
async updateFear(_, change) {
|
||||
const fear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
||||
const value = Math.max(Math.min(fear + change, 6), 0);
|
||||
Hooks.callAll(socketEvent.GMUpdate, GMUpdateEvent.UpdateFear, null, value);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: { action: GMUpdateEvent.UpdateFear, update: value }
|
||||
});
|
||||
}
|
||||
|
||||
onFearUpdate = async () => {
|
||||
this.render(true);
|
||||
};
|
||||
|
||||
async close(options) {
|
||||
Hooks.off(socketEvent.DhpFearUpdate, this.onFearUpdate);
|
||||
|
||||
return super.close(options);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue