mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Duality Roll Followup (#65)
* Moved the roll total to bottom right. A bunch of label fixes * Fixed broken attack-roll damage button * Added AppearanceMenu allowing modification of DiceSoNice Duality presets
This commit is contained in:
parent
6fcfce227a
commit
c4a03b2d54
18 changed files with 685 additions and 400 deletions
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@ -1,5 +1,5 @@
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import { DualityRollColor } from '../config/settingsConfig.mjs';
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import DhpDualityRoll from '../data/dualityRoll.mjs';
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import { DualityRollColor } from '../data/settings/Appearance.mjs';
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export default class DhpChatMesssage extends ChatMessage {
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async renderHTML() {
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@ -16,7 +16,7 @@ export default class DhpChatMesssage extends ChatMessage {
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const html = await super.renderHTML();
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if (
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this.type === 'dualityRoll' &&
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor) ===
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
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DualityRollColor.colorful.value
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) {
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html.classList.add('duality');
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@ -1,4 +1,5 @@
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import { DualityRollColor } from '../config/settingsConfig.mjs';
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import DhAppearance from '../data/settings/Appearance.mjs';
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import DHAppearanceSettings from './settings/appearanceSettings.mjs';
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class DhpAutomationSettings extends FormApplication {
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constructor(object = {}, options = {}) {
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@ -160,7 +161,7 @@ class DhpRangeSettings extends FormApplication {
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}
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}
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export const registerDHPSettings = () => {
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export const registerDHSettings = () => {
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// const debouncedReload = foundry.utils.debounce(() => window.location.reload(), 100);
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game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray, {
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@ -215,14 +216,11 @@ export const registerDHPSettings = () => {
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}
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});
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game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor, {
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name: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Name'),
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hint: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Hint'),
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scope: 'world',
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config: true,
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type: Number,
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choices: Object.values(DualityRollColor),
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default: DualityRollColor.colorful.value
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game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
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scope: 'client',
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config: false,
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type: DhAppearance,
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default: DhAppearance.defaultSchema
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});
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game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Automation.Name, {
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@ -249,53 +247,13 @@ export const registerDHPSettings = () => {
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type: DhpRangeSettings,
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restricted: true
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});
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game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
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name: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.title'),
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label: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.label'),
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hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.hint'),
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icon: 'fa-solid fa-palette',
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type: DHAppearanceSettings,
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restricted: false
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});
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};
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// const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
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// export default class DhpSettings extends HandlebarsApplicationMixin(ApplicationV2) {
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// constructor(actor, shortrest){
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// super({});
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// this.actor = actor;
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// this.selectedActivity = null;
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// this.shortrest = shortrest;
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// this.customActivity = SYSTEM.GENERAL.downtime.custom;
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// }
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// get title(){
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// return game.i18n.localize("DAGGERHEART.Application.Settings.Title");
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// }
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// static DEFAULT_OPTIONS = {
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// tag: 'form',
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// classes: ["daggerheart", "application", "settings"],
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// position: { width: 800, height: 'auto' },
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// actions: {
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// selectActivity: this.selectActivity,
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// },
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// form: { handler: this.updateData }
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// };
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// static PARTS = {
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// application: {
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// id: "settings",
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// template: "systems/daggerheart/templates/application/settings.hbs"
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// }
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// }
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// async _prepareContext(_options) {
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// const context = await super._prepareContext(_options);
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// return context;
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// }
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// static async updateData(event, element, formData){
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// this.render();
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// }
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// static close(){
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// super.close();
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// }
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// }
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59
module/applications/settings/appearanceSettings.mjs
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59
module/applications/settings/appearanceSettings.mjs
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@ -0,0 +1,59 @@
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import DhAppearance from '../../data/settings/Appearance.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DHAppearanceSettings extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor() {
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super({});
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this.settings = new DhAppearance(
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).toObject()
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);
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}
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get title() {
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return game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.name');
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'daggerheart-appearance-settings',
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classes: ['daggerheart', 'setting', 'dh-style'],
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position: { width: '600', height: 'auto' },
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actions: {
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reset: this.reset,
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save: this.save
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},
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form: { handler: this.updateData, submitOnChange: true }
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};
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static PARTS = {
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main: {
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template: 'systems/daggerheart/templates/settings/appearance-settings.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.settingFields = this.settings;
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return context;
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}
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static async updateData(event, element, formData) {
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const updatedSettings = foundry.utils.expandObject(formData.object);
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await this.settings.updateSource(updatedSettings);
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this.render();
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}
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static async reset() {
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this.settings = new DhAppearance();
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this.render();
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}
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static async save() {
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, this.settings.toObject());
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this.close();
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}
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}
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@ -489,7 +489,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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static async rollAttribute(event, button) {
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const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll(
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{ title: 'Attribute Bonus', value: button.dataset.value },
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{ title: game.i18n.localize(abilities[button.dataset.attribute].label), value: button.dataset.value },
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event.shiftKey
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);
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@ -247,6 +247,45 @@ export const diceTypes = {
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d20: 'd20'
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};
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export const getDiceSoNicePresets = () => {
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const { diceSoNice } = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance);
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return {
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hope: {
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...diceSoNice.hope,
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colorset: 'inspired',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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},
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fear: {
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...diceSoNice.fear,
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colorset: 'bloodmoon',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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},
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advantage: {
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...diceSoNice.advantage,
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colorset: 'bloodmoon',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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},
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disadvantage: {
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...diceSoNice.disadvantage,
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colorset: 'bloodmoon',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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}
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};
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};
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export const refreshTypes = {
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session: {
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id: 'session',
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@ -25,16 +25,5 @@ export const gameSettings = {
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AbilityArray: 'AbilityArray',
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RangeMeasurement: 'RangeMeasurement'
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},
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DualityRollColor: 'DualityRollColor'
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};
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export const DualityRollColor = {
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colorful: {
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value: 0,
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label: 'DAGGERHEART.Settings.DualityRollColor.Options.Colorful'
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},
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normal: {
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value: 1,
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label: 'DAGGERHEART.Settings.DualityRollColor.Options.Normal'
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}
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appearance: 'Appearance'
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};
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import { DualityRollColor } from '../config/settingsConfig.mjs';
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import { DualityRollColor } from './settings/Appearance.mjs';
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const fields = foundry.data.fields;
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const diceField = () =>
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@ -81,7 +81,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
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const total = this.modifiers.reduce((acc, x) => acc + x.value, 0);
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return {
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value: total,
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label: total > 0 ? `+${total}` : total < 0 ? `-${total}` : ''
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label: total > 0 ? `+${total}` : total < 0 ? `${total}` : ''
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};
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}
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@ -106,7 +106,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
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get colorful() {
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return (
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor) ===
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
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DualityRollColor.colorful.value
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);
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}
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51
module/data/settings/Appearance.mjs
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51
module/data/settings/Appearance.mjs
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@ -0,0 +1,51 @@
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export default class DhAppearance extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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dualityColorScheme: new fields.StringField({
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required: true,
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choices: DualityRollColor,
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initial: DualityRollColor.normal.value
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}),
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diceSoNice: new fields.SchemaField({
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hope: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
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background: new fields.ColorField({ required: true, initial: '#ffe760' }),
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outline: new fields.ColorField({ required: true, initial: '#000000' }),
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edge: new fields.ColorField({ required: true, initial: '#ffffff' })
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}),
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fear: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#000000' }),
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background: new fields.ColorField({ required: true, initial: '#0032b1' }),
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outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
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edge: new fields.ColorField({ required: true, initial: '#000000' })
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}),
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advantage: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
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background: new fields.ColorField({ required: true, initial: '#008000' }),
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outline: new fields.ColorField({ required: true, initial: '#000000' }),
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edge: new fields.ColorField({ required: true, initial: '#ffffff' })
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}),
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disadvantage: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#000000' }),
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background: new fields.ColorField({ required: true, initial: '#b30000' }),
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outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
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edge: new fields.ColorField({ required: true, initial: '#000000' })
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})
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})
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};
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}
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static defaultSchema = {};
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}
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export const DualityRollColor = {
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colorful: {
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value: 'colorful',
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label: 'DAGGERHEART.Settings.DualityRollColor.Options.Colorful'
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},
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normal: {
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value: 'normal',
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label: 'DAGGERHEART.Settings.DualityRollColor.Options.Normal'
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}
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};
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@ -2,6 +2,7 @@ import DamageSelectionDialog from '../applications/damageSelectionDialog.mjs';
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import NpcRollSelectionDialog from '../applications/npcRollSelectionDialog.mjs';
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import RollSelectionDialog from '../applications/rollSelectionDialog.mjs';
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import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
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import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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export default class DhpActor extends Actor {
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_preCreate(data, changes, user) {
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@ -116,16 +117,19 @@ export default class DhpActor extends Actor {
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disadvantageDice = null,
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bonusDamageString = '';
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const modifiers = [
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{
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value: modifier.value ? Number.parseInt(modifier.value) : 0,
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label:
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modifier.value >= 0
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? `${modifier.title} +${modifier.value}`
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: `${modifier.title} -${modifier.value}`,
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title: modifier.title
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}
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];
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const modifiers =
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modifier.value !== null
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? [
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{
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value: modifier.value ? Number.parseInt(modifier.value) : 0,
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label:
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modifier.value >= 0
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? `${modifier.title} +${modifier.value}`
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: `${modifier.title} ${modifier.value}`,
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title: modifier.title
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}
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]
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: [];
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if (!shiftKey) {
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const dialogClosed = new Promise((resolve, _) => {
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new RollSelectionDialog(
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@ -161,53 +165,7 @@ export default class DhpActor extends Actor {
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`1${hopeDice} + 1${fearDice}${advantageDice ? ` + 1${advantageDice}` : disadvantageDice ? ` - 1${disadvantageDice}` : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`
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);
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let rollResult = await roll.evaluate();
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rollResult.dice[0].options.appearance = {
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colorset: 'inspired',
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foreground: '#FFFFFF',
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background: '#008080',
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outline: '#000000',
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edge: '#806400',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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};
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if (advantageDice || disadvantageDice) {
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rollResult.dice[1].options.appearance = {
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colorset: 'inspired',
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foreground: disadvantageDice ? '#b30000' : '#FFFFFF',
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background: '#008080',
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outline: disadvantageDice ? '#000000' : '#000000',
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edge: '#806400',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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};
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rollResult.dice[2].options.appearance = {
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colorset: 'bloodmoon',
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foreground: '#000000',
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background: '#430070',
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outline: '#b30000',
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edge: '#000000',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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};
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} else {
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rollResult.dice[1].options.appearance = {
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colorset: 'bloodmoon',
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foreground: '#000000',
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background: '#430070',
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outline: '#b30000',
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edge: '#000000',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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};
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}
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setDiceSoNiceForDualityRoll(rollResult, advantageDice, disadvantageDice);
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const hope = rollResult.dice[0].results[0].result;
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const fear = rollResult.dice[1].results[0].result;
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@ -1,3 +1,5 @@
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import { diceSoNicePresets, getDiceSoNicePresets } from '../config/generalConfig.mjs';
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export const loadCompendiumOptions = async compendiums => {
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const compendiumValues = [];
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@ -118,3 +120,14 @@ export const getCommandTarget = () => {
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return target;
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};
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export const setDiceSoNiceForDualityRoll = (rollResult, advantage, disadvantage) => {
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const diceSoNicePresets = getDiceSoNicePresets();
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rollResult.dice[0].options.appearance = diceSoNicePresets.hope;
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rollResult.dice[1].options.appearance = diceSoNicePresets.fear;
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if (advantage) {
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rollResult.dice[2].options.appearance = diceSoNicePresets.advantage;
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} else if (disadvantage) {
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rollResult.dice[2].options.appearance = diceSoNicePresets.disadvantage;
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}
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};
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