Commit graph

81 commits

Author SHA1 Message Date
WBHarry
ad153b3596 Fixed ActiveEffectConfig not opening because NPC was not excluded. Fixed active effects not being appliable to NPCs because they lack system.rules 2026-05-31 23:21:28 +02:00
WBHarry
bfd483698b
Changed so that EffectField applyEffect doesn't run EmitAsGM (#1953) 2026-05-31 22:58:08 +02:00
WBHarry
f1a530f57f
[Feature] Full Rerolls (#1928)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Initial

* Removed damage dialogs

* Fixed DamageReroll

* Fixed d20 modifiers

* Fixed

* Fixed DiceSoNice multiple damageType reroll

* Added triggerChatRollFx

* Fixed dice.denomination being lost on damage reroll
2026-05-29 12:19:08 +02:00
WBHarry
f7f1bdce2b
Fixed so that we are not looking at the now non-existing metadata.isQuantifiable anymore (#1922) 2026-05-24 17:15:17 +02:00
WBHarry
edbf5aa55f
[Fix] Player Created Regions (#1855)
* Fixed so that creating regions without behaviors work for players. Fixed so that creating regions with behaviors works via GmEmit for players

* Updated previous uses of emitAsGM to emitGMUpdate

* Fixed linting

* Update module/documents/chatMessage.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-05-02 22:34:53 +02:00
WBHarry
3eda3c4c05
[Feature] Action Areas (#1815)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Functioning setup

* .

* Fixes

* Completed

* Apply suggestions from code review

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* using function.call instead of function.bind

* Run lint fix on action areas PR (#1820)

* .

* .

* Restructured getTemplateShape to be a lot more readable

* .

* .

* Changed from 'area' to 'areas'

* .

* Moved the areas button to the left

* Fix regression with actions list

* Updated all SRD adversaries

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-04-21 22:27:52 +02:00
Carlos Fernandez
3cbc18f42b
Add eslint and run linter in workflow (#1819)
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Project CI / build (24.x) (push) Waiting to run
2026-04-21 10:15:39 +10:00
WBHarry
7d5cdeb09d
[Feature] Active Party (#1803) 2026-04-15 20:26:39 -04:00
WBHarry
3ec013ff50
Reworked summon action and clowncar functionality to work with levels (#1791) 2026-04-12 00:25:43 +02:00
WBHarry
8a0b1b8e22
[Fix] Translation Fixes (#1789)
* Fixed translations

* .
2026-04-11 22:55:26 +02:00
WBHarry
97636fa134 Fixed Countdown Actions not actually setting their DefaultOwnership. Fixed GMs not always getting Ownership of a countdown 2026-04-11 02:53:51 +02:00
WBHarry
ae480157d1
[Feature] 1766 - Group Attack (#1770)
* Implemented group attack logic

* Updated all minions in the SRD to use the group attack functionality

* .

* Renamed groupAttack.nr to groupAttack.numAttackers

* Moved the flag vs global setting logic to documents/scene

* .
2026-04-09 22:07:51 +02:00
WBHarry
0f1ac406df Fixed adding a new damage instance to an action default to prof, which doesn't work for adversaries 2026-04-02 12:22:31 +02:00
Carlos Fernandez
2a55e317fc Fix adversary damage rolls 2026-04-01 16:56:44 -04:00
Carlos Fernandez
29734c5fb5
Fix rolling critical damage after rerolling into a crit (#1761) 2026-04-01 09:47:20 +02:00
WBHarry
2a294684d4
Remade branch (#1754) 2026-03-28 00:38:50 +01:00
WBHarry
aa1d117c43
[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks

* Fixed effect stacking

* Improved token overlay spacing

* Compendium updaetes

* Simplify effect click event (#1748)

* Fixed a bunch of deprecations

* Corrected AgileScout Beastform json data

* Updated TokenHUD to the new v14

* Removed DestroyOnEmpty from consumables

* Fixed so that tooltips don't get stuck (#1745)

* [Feature] TagTeam Partial Rendering (#1735)

* I done did it, I think

* Think I fixed the partial rendering bug for gm->player

* [V14] 1743 - Damage Update Error (#1746)

* Fixed DamageParts causing errors on update

* Fixed ActionBaseConfig error when no damage present on the action

* Fix removal of damage field

* Removed unneccessary default value function for parts

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Simplify effect click event

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>

* Fixed stacking-value pointer event

* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing

* Made baseEffect.stacking nullable instead of having an enabled property

* .

* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-03-25 13:54:14 +01:00
WBHarry
3031531b14
[V14] TagTeamRoll Rework (#1732)
* Initial rolls working

* Fixed reroll

* more

* More work

* Added results section

* .

* Visual improvements

* .

* Removed traces of old TagTeamRoll

* Added initiator handling

* Added updating for other players

* Fixed sync start

* Completed finish method

* Damage reroll

* Fixed localization

* Fixed crit damage

* Fixes

* Added visual of advantage and disadvantage dice
2026-03-16 09:31:15 +01:00
WBHarry
b87e630a0a Merged main 2026-03-13 00:25:50 +01:00
WBHarry
4282933dcf Fixed so that TransformActions don't make a new actor when transforming into another world actor 2026-03-11 18:08:49 +01:00
WBHarry
a42d708f15
[Feature] Phase Transform (#1710)
* Added transform action to handle phased adversaries

* Added support for keeping currently marked hitPoints/stress when transforming

* Minor fixes

* Compendium update

* Added consideration for an active combatant
2026-03-08 14:34:22 +01:00
WBHarry
5a4bbc91f5
[Feature] Damage Iterrable Rework (#1685)
* Initial

* More

* Fixed current actionConfig damage

* Reworked ActionConfig damage ui

* .

* Updated all Adversary compendium damage entries

* more

* The rest

* Fixed misses

* .

* .

* Also migrate sub fields of MappingField

* Removed MappingField

* Fix regression with re-tiering adversaries when dealing non-hp damage

* Allow iterable object to be detected as an object by foundry

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-08 00:58:24 +01:00
WBHarry
1b09b44d6c
[Fix] 1676 - Horde Damage Fix (#1678)
* Fixed so that horde damage reduction is only applied to the standard attack

* Changed to just adding 'isStandardAttack' in adversary data prep

* .
2026-02-26 11:32:05 +01:00
WBHarry
5e7201bfe9
[Fix]Environment Attack Error (#1647)
* Fixed so that environment attacks don't error

* Fixed for companion aswell
2026-02-08 17:59:08 +01:00
WBHarry
735ed4c214
[Fix] RollMessage Order (#1626)
* Fixed so that the description message always comes first with the action workflow

* Changed to instead render the description in the roll message

* Made the action config title not get changed in d20rolldialog if it's not a trait roll

* Initial chat message description design change

* Revert "Initial chat message description design change"

This reverts commit f4f5fd6c24.

* .
2026-02-04 07:11:18 +01:00
WBHarry
22d446f360
Fixed so that homebrew downtime move actions can have effects (#1615) 2026-01-31 19:34:37 +01:00
WBHarry
fdb6412c8c
[Feature] HP DamageMultiplier (#1567)
* Added a hpDamageMultiplier rule active effects can modify to multiply the total damage an actor deals

* Added a hpDamageTkenMultiplier rule active effects can modify to multiply the total damage an actor takes from others

* .
2026-01-24 20:24:26 +01:00
WBHarry
9473250f0c Fixed critical threshold applying to reactions 2026-01-13 20:47:43 +01:00
WBHarry
d282a81594
[Feature] Summon Action Implementation (#1514)
* Schema definition for DHSummonAction

* Will reimplement

* HBS idea formed. Need to recheck drag drop implementation

* Tried to refine drag drop

* drag drop implemented (css tbd)

* phase 1 complete

* tbd work on summon action type

* Improved Schema and now it works

* .

* Dialog created. Tokens not dragged(tbd).

* Bare minimum implementation

* Finalized functionality

* Cleanup

* .

* Added optional summon render to chat message

* Updated SRD

* bugfix: fix title lines not rendering in chat messages

* Added summon actions to the easily doable environments in the SRD

* Update module/data/fields/action/summonField.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 10:36:29 +01:00
Nick Salyzyn
3b7b6258a1
[PR] Adding the ability to target downtime actions. (#1475)
* Adding the ability to target downtime actions.

* No longer using an arbitrary 100 healing. Changing the action's parent
2025-12-29 21:55:13 +01:00
WBHarry
c070c6cc2d
[Fix] Evolved Beastform Wildcard (#1486)
* Fixed so picking an evolved beastform will properly handle wildcard images

* .
2025-12-29 04:44:49 +01:00
WBHarry
7e2b144bf4
Fixed so that the reaction rolls from chat messages work with diceSoNice (#1465) 2025-12-23 18:11:01 -05:00
WBHarry
8178fa5738
[PR][Feature] Actor Sizes (#1433)
* Added support for adversary actor sizes

* .

* .

* Finished token implementation

* Fixed token-config

* Updated SRD adversaries

* .

* Added size to Beastform tokenData

* Fixed sizing for evolved beastforms

* Beastform compendium update

* .
2025-12-22 16:58:53 +01:00
WBHarry
659f73116a
[Fix] 1453 - Async Resource Generation Errors (#1454)
* Fixed so that we do not run separate actor.modifyResource calls during actions and dice rolls

* .

* Simplified resourcemap
2025-12-22 07:56:49 -05:00
Nick Salyzyn
148c9c019a
[PR] Use the token name in the chat message targets window (#1441) 2025-12-20 17:04:36 -05:00
WBHarry
8f917c3640
Fixed so that AttackActions with a save will not stop the workflow of the fields if save automation is not on (#1353) 2025-12-01 15:41:47 +01:00
WBHarry
44b805d0df
[Fix] Party And Effect Minifixes (#1337)
* .

* Added migration to remove ghosts from the TagTeamDialog
2025-11-25 23:20:07 +01:00
WBHarry
d137e33c3d
[Feature] Countdown Rols And Randomzie (#1329)
* .

* .

* .

* Raised system version
2025-11-25 00:36:43 +01:00
WBHarry
b9508e19e8
[Feature] Become Unstoppable (#1321)
* Added implementation of unstoppable

* Forgot to add the updated Unstoppable Feature itself

* Added immunity for hidden and SRD additions for immunity
2025-11-23 15:23:52 +01:00
WBHarry
87643dc662
Fixed so that effects applied to self will work again (#1320) 2025-11-22 15:24:11 +01:00
WBHarry
207220ff7b
[Feature] Countdown Actions (#1302)
* Added countdown actions

* Added a CountdownAutomation setting to enable/disable countdown automation

* Added Looping

* Added characterSpotlight automation

* Countdown max as formula to enable random countdowns

* Updated compendiums with countdowns

* .

* Fixed lightmode colouration

* Raised system version

* Added automation for ActionRolls on countdowns

* Added automation on fear to countdowns

* Corrected attackAction countdown automation

* Added initial countdown upon creating a CountdownAction

* Improved ActionCountdown initial name to be 'Start Countdown'
2025-11-20 11:46:00 +01:00
WBHarry
b9d67e44da
[Fix] Downtime Actions (#1295)
* Fixed so downtime actiosn can be used again

* Update module/data/fields/action/targetField.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* .

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2025-11-17 10:17:22 +01:00
WBHarry
fcb9c032ef
[Fix] Beastform Fixes (#1288)
* Fixed Beastforms getting stuck

* Made the wildcard image select dialog scrollable

* Beastform button shifts to cancelBeastform
2025-11-15 11:51:01 -05:00
WBHarry
7055591a76
[PR] [Feature] Beastform Wildcards (#1247)
* Added support for wildcard paths in beastform token paths

* Fixed browse dataSource
2025-11-10 16:30:04 +01:00
WBHarry
66961d7fea
. (#1252) 2025-11-10 08:02:44 -05:00
WBHarry
ff79dd19bf
[Feature] 946 - Damage/Effect ChatMessages (#1089)
* Initial damage message

* Added hover functionality to adversary damage cards

* Added effect message

* enhance chat messages styles

* .

* Fixed promise lockup

* .

* Fixed token path for message

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-10-29 13:56:37 -04:00
Chris Ryan
f1b5c80a53
Null check metadata (#1145)
* Null check metadata

* Fix d20RollDialog action find

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-09-18 22:28:25 +02:00
WBHarry
2c6aabb97a Merged with main 2025-09-07 01:01:53 +02:00
WBHarry
f1b6d3851d
[PR] [Feature] 590 - Daggerheart Menu (#1007)
* Added menu with refresh tools

* Replaced menu icon
2025-09-07 08:30:29 +10:00
Dapoulp
f04619f73b
Fix/1144 fix experiences roll use costs (#1150)
* Temp ActionField attack type missing

* Move missing attack type to getModel

* Fix costs object being updated during getRealCosts
2025-09-05 10:45:05 +10:00