daggerheart/module/data/fields/action
WBHarry aa1d117c43
[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks

* Fixed effect stacking

* Improved token overlay spacing

* Compendium updaetes

* Simplify effect click event (#1748)

* Fixed a bunch of deprecations

* Corrected AgileScout Beastform json data

* Updated TokenHUD to the new v14

* Removed DestroyOnEmpty from consumables

* Fixed so that tooltips don't get stuck (#1745)

* [Feature] TagTeam Partial Rendering (#1735)

* I done did it, I think

* Think I fixed the partial rendering bug for gm->player

* [V14] 1743 - Damage Update Error (#1746)

* Fixed DamageParts causing errors on update

* Fixed ActionBaseConfig error when no damage present on the action

* Fix removal of damage field

* Removed unneccessary default value function for parts

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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Simplify effect click event

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Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>

* Fixed stacking-value pointer event

* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing

* Made baseEffect.stacking nullable instead of having an enabled property

* .

* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated

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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-03-25 13:54:14 +01:00
..
_module.mjs [Feature] Phase Transform (#1710) 2026-03-08 14:34:22 +01:00
beastformField.mjs [Fix] Evolved Beastform Wildcard (#1486) 2025-12-29 04:44:49 +01:00
costField.mjs [Fix] 1453 - Async Resource Generation Errors (#1454) 2025-12-22 07:56:49 -05:00
countdownField.mjs [Feature] Countdown Rols And Randomzie (#1329) 2025-11-25 00:36:43 +01:00
damageField.mjs [V14] TagTeamRoll Rework (#1732) 2026-03-16 09:31:15 +01:00
effectsField.mjs [V14] Effect Stacking (#1667) 2026-03-25 13:54:14 +01:00
macroField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00
rangeField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00
rollField.mjs Fixed critical threshold applying to reactions 2026-01-13 20:47:43 +01:00
saveField.mjs [V14] TagTeamRoll Rework (#1732) 2026-03-16 09:31:15 +01:00
summonField.mjs [Feature] Summon Action Implementation (#1514) 2026-01-13 10:36:29 +01:00
targetField.mjs [PR] Adding the ability to target downtime actions. (#1475) 2025-12-29 21:55:13 +01:00
transformField.mjs Fixed so that TransformActions don't make a new actor when transforming into another world actor 2026-03-11 18:08:49 +01:00
usesField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00