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https://github.com/Foundryborne/daggerheart.git
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[Feature] Countdown Rols And Randomzie (#1329)
* . * . * . * Raised system version
This commit is contained in:
parent
9e0bc3cff1
commit
d137e33c3d
37 changed files with 281 additions and 87 deletions
14
lang/en.json
14
lang/en.json
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@ -344,7 +344,8 @@
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"progress": {
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"current": { "label": "Current" },
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"looping": { "label": "Looping" },
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"max": { "label": "Max" },
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"start": { "label": "Start" },
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"startFormula": { "label": "Start Formula" },
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"type": {
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"label": { "label": "Label", "hint": "Used for custom" },
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"value": { "label": "Value" }
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@ -372,12 +373,13 @@
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"newCountdown": "New Countdown",
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"removeCountdownTitle": "Remove Countdown",
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"removeCountdownText": "Are you sure you want to remove the countdown: {name}?",
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"current": "Current",
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"max": "Max",
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"currentCountdownValue": "Current: {value}",
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"currentCountdownMax": "Max: {value}",
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"current": "Current Value",
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"start": "Start Value",
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"startFormula": "Randomized Start Value Formula",
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"currentCountdownCurrent": "Current: {value}",
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"currentCountdownStart": "Start: {value}",
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"category": "Category",
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"progressionType": "Progression Type",
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"progressionType": "Progression",
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"decreasing": "Decreasing",
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"looping": "Looping",
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"defaultOwnershipTooltip": "The default player ownership of countdowns",
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@ -1,4 +1,5 @@
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import { DhCountdown } from '../../data/countdowns.mjs';
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import { waitForDiceSoNice } from '../../helpers/utils.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -26,6 +27,7 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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toggleCountdownEdit: CountdownEdit.#toggleCountdownEdit,
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editCountdownImage: CountdownEdit.#editCountdownImage,
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editCountdownOwnership: CountdownEdit.#editCountdownOwnership,
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randomiseCountdownStart: CountdownEdit.#randomiseCountdownStart,
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removeCountdown: CountdownEdit.#removeCountdown
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},
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form: { handler: this.updateData, submitOnChange: true }
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@ -57,6 +59,7 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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? 'DAGGERHEART.UI.Countdowns.decreasingLoop'
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: 'DAGGERHEART.UI.Countdowns.loop'
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: null;
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const randomizeValid = !new Roll(countdown.progress.startFormula ?? '').isDeterministic;
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acc[key] = {
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...countdown,
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typeName: game.i18n.localize(CONFIG.DH.GENERAL.countdownBaseTypes[countdown.type].label),
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@ -67,6 +70,7 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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)
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},
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editing: this.editingCountdowns.has(key),
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randomizeValid,
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loopTooltip
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};
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@ -123,18 +127,26 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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// Sync current and max if max is changing and they were equal before
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for (const [id, countdown] of Object.entries(settingsData.countdowns ?? {})) {
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const existing = this.data.countdowns[id];
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const wasEqual = existing && existing.progress.current === existing.progress.max;
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if (wasEqual && countdown.progress.max !== existing.progress.max) {
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countdown.progress.current = countdown.progress.max;
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} else {
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countdown.progress.current = Math.min(countdown.progress.current, countdown.progress.max);
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}
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countdown.progress.current = this.getMatchingCurrentValue(
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existing,
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countdown.progress.start,
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countdown.progress.current
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);
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}
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this.hideNewCountdowns = hideNewCountdowns;
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this.updateSetting(settingsData);
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}
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getMatchingCurrentValue(oldCount, newStart, newCurrent) {
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const wasEqual = oldCount && oldCount.progress.current === oldCount.progress.start;
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if (wasEqual && newStart !== oldCount.progress.start) {
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return newStart;
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} else {
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return Math.min(newCurrent, newStart);
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}
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}
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async gmSetSetting(data) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data),
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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@ -190,6 +202,21 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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this.updateSetting({ [`countdowns.${button.dataset.countdownId}`]: data });
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}
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static async #randomiseCountdownStart(_, button) {
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const countdown = this.data.countdowns[button.dataset.countdownId];
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const roll = await new Roll(countdown.progress.startFormula).roll();
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const message = await roll.toMessage({ title: 'Countdown' });
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await waitForDiceSoNice(message);
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await this.updateSetting({
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[`countdowns.${button.dataset.countdownId}.progress`]: {
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start: roll.total,
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current: this.getMatchingCurrentValue(countdown, roll.total, countdown.progress.current)
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}
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});
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this.render();
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}
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static async #removeCountdown(event, button) {
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const { countdownId } = button.dataset;
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@ -1,3 +1,4 @@
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import { waitForDiceSoNice } from '../../helpers/utils.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -123,13 +124,14 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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: 'DAGGERHEART.UI.Countdowns.loop'
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: null;
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const loopDisabled =
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!countdownEditable || (isLooping && (countdown.progress.current > 0 || countdown.progress.max === '0'));
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!countdownEditable ||
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(isLooping && (countdown.progress.current > 0 || countdown.progress.start === '0'));
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acc[key] = {
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...countdown,
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editable: countdownEditable,
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noPlayerAccess: nonGmPlayers.length && playersWithAccess.length === 0,
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shouldLoop: isLooping && countdown.progress.current === 0 && countdown.progress.max > 0,
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shouldLoop: isLooping && countdown.progress.current === 0 && countdown.progress.start > 0,
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loopDisabled: isLooping ? loopDisabled : null,
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loopTooltip: isLooping && game.i18n.localize(loopTooltip)
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};
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@ -182,16 +184,27 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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const countdown = settings.countdowns[target.id];
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let progressMax = countdown.progress.start;
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let message = null;
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if (countdown.progress.startFormula) {
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const roll = await new Roll(countdown.progress.startFormula).evaluate();
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progressMax = roll.total;
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message = await roll.toMessage();
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}
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const newMax =
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countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.increasing.id
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? Number(countdown.progress.max) + 1
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? Number(progressMax) + 1
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: countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.decreasing.id
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? Math.max(Number(countdown.progress.max) - 1, 0)
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: countdown.progress.max;
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? Math.max(Number(progressMax) - 1, 0)
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: progressMax;
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await waitForDiceSoNice(message);
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await settings.updateSource({
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[`countdowns.${target.id}.progress`]: {
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current: newMax,
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max: newMax
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start: newMax
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}
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});
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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@ -205,7 +218,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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const countdown = settings.countdowns[target.id];
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const newCurrent = increase
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? Math.min(countdown.progress.current + 1, countdown.progress.max)
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? Math.min(countdown.progress.current + 1, countdown.progress.start)
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: Math.max(countdown.progress.current - 1, 0);
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await settings.updateSource({ [`countdowns.${target.id}.progress.current`]: newCurrent });
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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@ -8,7 +8,10 @@ export default class DhCountdownAction extends DHBaseAction {
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...super.defaultValues,
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countdown: {
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name: this.parent.parent.name,
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img: this.img
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img: this.img,
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progress: {
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startFormula: '1'
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}
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}
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};
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}
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@ -21,10 +24,26 @@ export default class DhCountdownAction extends DHBaseAction {
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{
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...game.system.api.data.countdowns.DhCountdown.defaultCountdown(),
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name: parent.parent.name,
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img: parent.parent.img
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img: parent.parent.img,
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progress: {
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startFormula: '1'
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}
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}
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];
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return updateSource;
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}
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/** @inheritDoc */
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static migrateData(source) {
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for (const countdown of source.countdown) {
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if (countdown.progress.max) {
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countdown.progress.startFormula = countdown.progress.max;
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countdown.progress.start = 1;
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countdown.progress.max = null;
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}
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}
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return super.migrateData(source);
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}
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}
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@ -167,10 +167,15 @@ export class DhCountdown extends foundry.abstract.DataModel {
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initial: 1,
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label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.current.label'
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}),
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max: new FormulaField({
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start: new fields.NumberField({
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required: true,
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integer: true,
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initial: 1,
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label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.max.label',
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label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.start.label',
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deterministic: false
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}),
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startFormula: new FormulaField({
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label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.startFormula.label',
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deterministic: false
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}),
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looping: new fields.StringField({
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@ -206,7 +211,7 @@ export class DhCountdown extends foundry.abstract.DataModel {
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ownership: ownership,
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progress: {
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current: 1,
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max: 1
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start: 1
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}
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};
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}
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@ -225,4 +230,15 @@ export class DhCountdown extends foundry.abstract.DataModel {
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return acc;
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}, {});
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}
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/** @inheritDoc */
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static migrateData(source) {
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if (source.progress.max) {
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source.progress.start = Number(source.progress.max);
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source.progress.max = null;
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source.progress.startFormula = null;
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}
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return super.migrateData(source);
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}
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}
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@ -40,18 +40,40 @@ export default class CountdownField extends fields.ArrayField {
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}
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const data = { countdowns: {} };
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const countdownMessages = [];
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for (let countdown of config.countdowns) {
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const { total: max } = await new Roll(countdown.progress.max).evaluate();
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let startFormula = countdown.progress.startFormula ? countdown.progress.startFormula : null;
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let countdownStart = startFormula ?? '1';
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if (startFormula) {
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const roll = await new Roll(startFormula).roll();
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if (roll.dice.length > 0) {
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countdownStart = roll.total;
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const message = await roll.toMessage();
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countdownMessages.push(message);
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} else {
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startFormula = null;
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}
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}
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data.countdowns[foundry.utils.randomID()] = {
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...countdown,
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progress: {
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...countdown.progress,
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current: max,
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max: max
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current: countdownStart,
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start: countdownStart,
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startFormula
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}
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};
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}
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if (game.modules.get('dice-so-nice')?.active) {
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await Promise.all(
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countdownMessages.map(message => {
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return game.dice3d.waitFor3DAnimationByMessageID(message.id);
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})
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);
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}
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await emitAsGM(
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GMUpdateEvent.UpdateCountdowns,
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async () => {
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@ -445,3 +445,9 @@ export function itemIsIdentical(a, b) {
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return compendiumSource && name & description;
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}
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export async function waitForDiceSoNice(message) {
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if (message && game.modules.get('dice-so-nice')?.active) {
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await game.dice3d.waitFor3DAnimationByMessageID(message.id);
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}
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}
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@ -738,7 +738,8 @@
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"progress": {
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"looping": "looping",
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"type": "actionRoll",
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"max": "1d6",
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"start": 1,
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"startFormula": "1d6",
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"current": 1
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},
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"ownership": {}
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@ -794,7 +794,8 @@
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"progress": {
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"looping": "looping",
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"type": "actionRoll",
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"max": "2d6",
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"start": 1,
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"startFormula": "2d6",
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"current": 1
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},
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"ownership": {}
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@ -476,7 +476,8 @@
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"progress": {
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"looping": "looping",
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"type": "custom",
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"max": "6",
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"start": 1,
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"startFormula": "6",
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"current": 1
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},
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"ownership": {}
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@ -579,7 +579,8 @@
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"progress": {
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"looping": "looping",
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"type": "actionRoll",
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"max": "2d6",
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"start": 1,
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"startFormula": "2d6",
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"current": 1
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},
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"ownership": {}
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@ -623,7 +623,8 @@
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"progress": {
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"looping": "decreasing",
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"type": "actionRoll",
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"max": "8",
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"start": 1,
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"startFormula": "8",
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"current": 1
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},
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"ownership": {}
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@ -634,7 +634,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "actionRoll",
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"max": "1d8",
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"start": 1,
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"startFormula": "1d8",
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"current": 1
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},
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"ownership": {}
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@ -630,7 +630,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"max": "4",
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"start": 1,
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"startFormula": "4",
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"current": 1
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},
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"ownership": {}
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@ -361,7 +361,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "characterAttack",
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"max": "5",
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"start": 1,
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"startFormula": "5",
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"current": 1
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},
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"ownership": {}
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@ -640,7 +640,8 @@
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"progress": {
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"looping": "looping",
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"type": "actionRoll",
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"max": "1d6",
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"start": 1,
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"startFormula": "1d6",
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"current": 1
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},
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"ownership": {}
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@ -376,7 +376,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"max": "8",
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"start": 1,
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"startFormula": "8",
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"current": 1
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},
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"ownership": {}
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@ -625,7 +625,8 @@
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"progress": {
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"looping": "looping",
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"type": "actionRoll",
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"max": "1d6",
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"start": 1,
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"startFormula": "1d6",
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"current": 1
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},
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"ownership": {}
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@ -488,7 +488,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"max": "6",
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"start": 1,
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"startFormula": "6",
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"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -543,7 +543,8 @@
|
|||
"progress": {
|
||||
"looping": "noLooping",
|
||||
"type": "custom",
|
||||
"max": "8",
|
||||
"start": 1,
|
||||
"startFormula": "8",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -862,7 +862,8 @@
|
|||
"progress": {
|
||||
"looping": "noLooping",
|
||||
"type": "fear",
|
||||
"max": "1d12",
|
||||
"start": 1,
|
||||
"startFormula": "1d12",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -63,7 +63,8 @@
|
|||
"progress": {
|
||||
"looping": "noLooping",
|
||||
"type": "custom",
|
||||
"max": "8",
|
||||
"start": 1,
|
||||
"startFormula": "8",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -545,7 +545,8 @@
|
|||
"progress": {
|
||||
"looping": "looping",
|
||||
"type": "actionRoll",
|
||||
"max": "6",
|
||||
"start": 1,
|
||||
"startFormula": "6",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -291,7 +291,8 @@
|
|||
"progress": {
|
||||
"looping": "noLooping",
|
||||
"type": "custom",
|
||||
"max": "6",
|
||||
"start": 1,
|
||||
"startFormula": "6",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
@ -304,7 +305,8 @@
|
|||
"progress": {
|
||||
"looping": "noLooping",
|
||||
"type": "custom",
|
||||
"max": "4",
|
||||
"start": 1,
|
||||
"startFormula": "4",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -283,7 +283,8 @@
|
|||
"progress": {
|
||||
"looping": "noLooping",
|
||||
"type": "custom",
|
||||
"max": "6",
|
||||
"start": 1,
|
||||
"startFormula": "6",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -225,7 +225,8 @@
|
|||
"progress": {
|
||||
"looping": "noLooping",
|
||||
"type": "custom",
|
||||
"max": "8",
|
||||
"start": 1,
|
||||
"startFormula": "8",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
@ -341,7 +342,7 @@
|
|||
"progress": {
|
||||
"looping": "looping",
|
||||
"type": "actionRoll",
|
||||
"max": "4",
|
||||
"startValue": "4",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -174,7 +174,8 @@
|
|||
"progress": {
|
||||
"looping": "noLooping",
|
||||
"type": "custom",
|
||||
"max": "12",
|
||||
"start": 1,
|
||||
"startFormula": "12",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -374,7 +374,8 @@
|
|||
"progress": {
|
||||
"looping": "noLooping",
|
||||
"type": "fear",
|
||||
"max": "6",
|
||||
"start": 1,
|
||||
"startFormula": "6",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -197,7 +197,8 @@
|
|||
"progress": {
|
||||
"looping": "noLooping",
|
||||
"type": "custom",
|
||||
"max": "8",
|
||||
"start": 1,
|
||||
"startFormula": "8",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
@ -607,7 +608,7 @@
|
|||
"progress": {
|
||||
"looping": "noLooping",
|
||||
"type": "custom",
|
||||
"max": "10",
|
||||
"startValue": "10",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -361,7 +361,8 @@
|
|||
"progress": {
|
||||
"looping": "noLooping",
|
||||
"type": "custom",
|
||||
"max": "5",
|
||||
"start": 1,
|
||||
"startFormula": "5",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -404,7 +404,8 @@
|
|||
"progress": {
|
||||
"looping": "looping",
|
||||
"type": "actionRoll",
|
||||
"max": "4",
|
||||
"start": 1,
|
||||
"startFormula": "4",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -183,7 +183,8 @@
|
|||
"progress": {
|
||||
"looping": "noLooping",
|
||||
"type": "custom",
|
||||
"max": "4",
|
||||
"start": 1,
|
||||
"startFormula": "4",
|
||||
"current": 1
|
||||
},
|
||||
"ownership": {}
|
||||
|
|
|
|||
|
|
@ -129,12 +129,20 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
.countdown-edit-subrow {
|
||||
|
||||
.countdown-edit-row-container {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
flex-direction: column;
|
||||
gap: 2px;
|
||||
|
||||
.countdown-edit-subrow {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
}
|
||||
}
|
||||
|
||||
.countdown-edit-input {
|
||||
position: relative;
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
|
@ -151,11 +159,56 @@
|
|||
|
||||
&.tiny {
|
||||
flex: 0;
|
||||
|
||||
label {
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
input {
|
||||
min-width: 2.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
.countdown-random-input {
|
||||
padding-right: var(--input-height);
|
||||
}
|
||||
|
||||
.countdown-random-button {
|
||||
position: absolute;
|
||||
right: 0px;
|
||||
bottom: 0px;
|
||||
border-radius: 0 6px 6px 0;
|
||||
height: var(--input-height);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 0 8px;
|
||||
|
||||
&[disabled] {
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: 18px;
|
||||
}
|
||||
}
|
||||
|
||||
// .countdown-random-container {
|
||||
// width: 100%;
|
||||
// display: flex;
|
||||
|
||||
// input {
|
||||
// border-radius: 6px 0 0 6px;
|
||||
// border-right: 0;
|
||||
// }
|
||||
|
||||
// button {
|
||||
// border-radius: 0 6px 6px 0;
|
||||
// height: var(--input-height);
|
||||
// border: 1px solid white;
|
||||
// }
|
||||
// }
|
||||
|
||||
input,
|
||||
select {
|
||||
background: light-dark(@beige, @dark-blue);
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
"id": "daggerheart",
|
||||
"title": "Daggerheart",
|
||||
"description": "An unofficial implementation of the Daggerheart system",
|
||||
"version": "1.2.5",
|
||||
"version": "1.2.6",
|
||||
"compatibility": {
|
||||
"minimum": "13",
|
||||
"verified": "13.351",
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@
|
|||
<div class="nest-inputs">
|
||||
{{formField ../fields.progress.fields.looping value=countdown.progress.looping name=(concat "countdown." index ".progress.looping") localize=true}}
|
||||
{{formField ../fields.progress.fields.type value=countdown.progress.type name=(concat "countdown." index ".progress.type") localize=true}}
|
||||
{{formField ../fields.progress.fields.max value=countdown.progress.max name=(concat "countdown." index ".progress.max") localize=true}}
|
||||
{{formField ../fields.progress.fields.startFormula value=countdown.progress.startFormula name=(concat "countdown." index ".progress.startFormula") label="DAGGERHEART.APPLICATIONS.CountdownEdit.start" localize=true}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</fieldset>
|
||||
|
|
@ -29,8 +29,8 @@
|
|||
<div class="countdown-edit-text">
|
||||
<h4>{{countdown.name}}</h4>
|
||||
<div class="countdown-edit-subtext">
|
||||
<div class="countdown-edit-sub-tag">{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.currentCountdownValue" value=countdown.progress.current}}</div>
|
||||
<div class="countdown-edit-sub-tag">{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.currentCountdownMax" value=countdown.progress.max}}</div>
|
||||
<div class="countdown-edit-sub-tag">{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.currentCountdownCurrent" value=countdown.progress.current}}</div>
|
||||
<div class="countdown-edit-sub-tag">{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.currentCountdownStart" value=countdown.progress.start}}</div>
|
||||
<div class="countdown-edit-sub-tag">{{countdown.typeName}}</div>
|
||||
<div class="countdown-edit-sub-tag">{{countdown.progress.typeName}}</div>
|
||||
|
||||
|
|
@ -59,32 +59,42 @@
|
|||
</div>
|
||||
</div>
|
||||
{{#if countdown.editing}}
|
||||
<div class="countdown-edit-subrow">
|
||||
<div class="countdown-edit-input tiny">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.current"}}</label>
|
||||
<input type="number" name="{{concat "countdowns." id ".progress.current"}}" value="{{countdown.progress.current}}" />
|
||||
<div class="countdown-edit-row-container">
|
||||
<div class="countdown-edit-subrow">
|
||||
<div class="countdown-edit-input tiny">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.current"}}</label>
|
||||
<input type="number" name="{{concat "countdowns." id ".progress.current"}}" value="{{countdown.progress.current}}" />
|
||||
</div>
|
||||
<div class="countdown-edit-input tiny">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.start"}}</label>
|
||||
<input type="number" name="{{concat "countdowns." id ".progress.start"}}" value="{{countdown.progress.start}}" />
|
||||
</div>
|
||||
<div class="countdown-edit-input">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.startFormula"}}</label>
|
||||
<input class="countdown-random-input" type="text" name="{{concat "countdowns." id ".progress.startFormula"}}" value="{{countdown.progress.startFormula}}" />
|
||||
<a class="countdown-random-button" data-action="randomiseCountdownStart" data-countdown-id="{{id}}" {{#unless countdown.randomizeValid}}disabled{{/unless}}><i class="fa-solid fa-dice fa-fw"></i></a>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div class="countdown-edit-input tiny">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.max"}}</label>
|
||||
<input type="number" name="{{concat "countdowns." id ".progress.max"}}" value="{{countdown.progress.max}}" />
|
||||
</div>
|
||||
<div class="countdown-edit-input tiny type-input">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.category"}}</label>
|
||||
<select name="{{concat "countdowns." id ".type"}}">
|
||||
{{selectOptions ../countdownBaseTypes selected=countdown.type localize=true}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="countdown-edit-input">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.progressionType"}}</label>
|
||||
<select name="{{concat "countdowns." id ".progress.type"}}">
|
||||
{{selectOptions ../countdownProgressionTypes selected=countdown.progress.type localize=true}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="countdown-edit-input looping-input tiny">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.looping"}}</label>
|
||||
<select name="{{concat "countdowns." id ".progress.looping"}}">
|
||||
{{selectOptions ../countdownLoopingTypes selected=countdown.progress.looping localize=true}}
|
||||
</select>
|
||||
<div class="countdown-edit-subrow">
|
||||
<div class="countdown-edit-input tiny type-input">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.category"}}</label>
|
||||
<select name="{{concat "countdowns." id ".type"}}">
|
||||
{{selectOptions ../countdownBaseTypes selected=countdown.type localize=true}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="countdown-edit-input">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.progressionType"}}</label>
|
||||
<select name="{{concat "countdowns." id ".progress.type"}}">
|
||||
{{selectOptions ../countdownProgressionTypes selected=countdown.progress.type localize=true}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="countdown-edit-input looping-input tiny">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.looping"}}</label>
|
||||
<select name="{{concat "countdowns." id ".progress.looping"}}">
|
||||
{{selectOptions ../countdownLoopingTypes selected=countdown.progress.looping localize=true}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
<div class="countdown-tool-controls">
|
||||
{{#if countdown.editable}}<a data-action="decreaseCountdown" id="{{id}}"><i class="fa-solid fa-minus"></i></a>{{/if}}
|
||||
<div class="progress-tag">
|
||||
{{countdown.progress.current}}/{{countdown.progress.max}}
|
||||
{{countdown.progress.current}}/{{countdown.progress.start}}
|
||||
</div>
|
||||
{{#if countdown.editable}}<a data-action="increaseCountdown" id="{{id}}"><i class="fa-solid fa-plus"></i></a>{{/if}}
|
||||
</div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue