daggerheart/module/data/fields/action
WBHarry 5a4bbc91f5
[Feature] Damage Iterrable Rework (#1685)
* Initial

* More

* Fixed current actionConfig damage

* Reworked ActionConfig damage ui

* .

* Updated all Adversary compendium damage entries

* more

* The rest

* Fixed misses

* .

* .

* Also migrate sub fields of MappingField

* Removed MappingField

* Fix regression with re-tiering adversaries when dealing non-hp damage

* Allow iterable object to be detected as an object by foundry

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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-08 00:58:24 +01:00
..
_module.mjs [Feature] Summon Action Implementation (#1514) 2026-01-13 10:36:29 +01:00
beastformField.mjs [Fix] Evolved Beastform Wildcard (#1486) 2025-12-29 04:44:49 +01:00
costField.mjs [Fix] 1453 - Async Resource Generation Errors (#1454) 2025-12-22 07:56:49 -05:00
countdownField.mjs [Feature] Countdown Rols And Randomzie (#1329) 2025-11-25 00:36:43 +01:00
damageField.mjs [Feature] Damage Iterrable Rework (#1685) 2026-03-08 00:58:24 +01:00
effectsField.mjs Fixed so that homebrew downtime move actions can have effects (#1615) 2026-01-31 19:34:37 +01:00
macroField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00
rangeField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00
rollField.mjs Fixed critical threshold applying to reactions 2026-01-13 20:47:43 +01:00
saveField.mjs Fixed so that the reaction rolls from chat messages work with diceSoNice (#1465) 2025-12-23 18:11:01 -05:00
summonField.mjs [Feature] Summon Action Implementation (#1514) 2026-01-13 10:36:29 +01:00
targetField.mjs [PR] Adding the ability to target downtime actions. (#1475) 2025-12-29 21:55:13 +01:00
usesField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00