Fixed so that the reaction rolls from chat messages work with diceSoNice (#1465)

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WBHarry 2025-12-24 00:11:01 +01:00 committed by GitHub
parent 1b7893324a
commit 7e2b144bf4
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@ -124,29 +124,21 @@ export default class SaveField extends fields.SchemaField {
*/
static async updateSaveMessage(result, message, targetId) {
if (!result) return;
const updateMsg = async function (message, targetId, result) {
// setTimeout(async () => {
const chatMessage = ui.chat.collection.get(message._id),
changes = {
flags: {
[game.system.id]: {
reactionRolls: {
[targetId]: {
result: result.roll.total,
success: result.roll.success
}
const chatMessage = ui.chat.collection.get(message._id),
changes = {
flags: {
[game.system.id]: {
reactionRolls: {
[targetId]: {
result: result.roll.total,
success: result.roll.success
}
}
}
};
await chatMessage.update(changes);
// }, 100);
};
if (game.modules.get('dice-so-nice')?.active)
game.dice3d
.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id)
.then(async () => await updateMsg(message, targetId, result));
else await updateMsg(message, targetId, result);
}
};
await chatMessage.update(changes);
}
/**