* Implemented group attack logic
* Updated all minions in the SRD to use the group attack functionality
* .
* Renamed groupAttack.nr to groupAttack.numAttackers
* Moved the flag vs global setting logic to documents/scene
* .
* Added the ability for effects to have stacks
* Fixed effect stacking
* Improved token overlay spacing
* Compendium updaetes
* Simplify effect click event (#1748)
* Fixed a bunch of deprecations
* Corrected AgileScout Beastform json data
* Updated TokenHUD to the new v14
* Removed DestroyOnEmpty from consumables
* Fixed so that tooltips don't get stuck (#1745)
* [Feature] TagTeam Partial Rendering (#1735)
* I done did it, I think
* Think I fixed the partial rendering bug for gm->player
* [V14] 1743 - Damage Update Error (#1746)
* Fixed DamageParts causing errors on update
* Fixed ActionBaseConfig error when no damage present on the action
* Fix removal of damage field
* Removed unneccessary default value function for parts
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Simplify effect click event
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
* Fixed stacking-value pointer event
* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing
* Made baseEffect.stacking nullable instead of having an enabled property
* .
* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Added transform action to handle phased adversaries
* Added support for keeping currently marked hitPoints/stress when transforming
* Minor fixes
* Compendium update
* Added consideration for an active combatant
* Initial
* More
* Fixed current actionConfig damage
* Reworked ActionConfig damage ui
* .
* Updated all Adversary compendium damage entries
* more
* The rest
* Fixed misses
* .
* .
* Also migrate sub fields of MappingField
* Removed MappingField
* Fix regression with re-tiering adversaries when dealing non-hp damage
* Allow iterable object to be detected as an object by foundry
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Fixed so that the description message always comes first with the action workflow
* Changed to instead render the description in the roll message
* Made the action config title not get changed in d20rolldialog if it's not a trait roll
* Initial chat message description design change
* Revert "Initial chat message description design change"
This reverts commit f4f5fd6c24.
* .
* Added a hpDamageMultiplier rule active effects can modify to multiply the total damage an actor deals
* Added a hpDamageTkenMultiplier rule active effects can modify to multiply the total damage an actor takes from others
* .
* Schema definition for DHSummonAction
* Will reimplement
* HBS idea formed. Need to recheck drag drop implementation
* Tried to refine drag drop
* drag drop implemented (css tbd)
* phase 1 complete
* tbd work on summon action type
* Improved Schema and now it works
* .
* Dialog created. Tokens not dragged(tbd).
* Bare minimum implementation
* Finalized functionality
* Cleanup
* .
* Added optional summon render to chat message
* Updated SRD
* bugfix: fix title lines not rendering in chat messages
* Added summon actions to the easily doable environments in the SRD
* Update module/data/fields/action/summonField.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Added implementation of unstoppable
* Forgot to add the updated Unstoppable Feature itself
* Added immunity for hidden and SRD additions for immunity
* Added countdown actions
* Added a CountdownAutomation setting to enable/disable countdown automation
* Added Looping
* Added characterSpotlight automation
* Countdown max as formula to enable random countdowns
* Updated compendiums with countdowns
* .
* Fixed lightmode colouration
* Raised system version
* Added automation for ActionRolls on countdowns
* Added automation on fear to countdowns
* Corrected attackAction countdown automation
* Added initial countdown upon creating a CountdownAction
* Improved ActionCountdown initial name to be 'Start Countdown'
* Fixed so downtime actiosn can be used again
* Update module/data/fields/action/targetField.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* .
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Temp ActionField attack type missing
* Move missing attack type to getModel
* Damage/Healing fields nullable fix
* Fix TargetField null value
* Other fixes
* Fix Action type to be not nullable