WBHarry
82d45cd5fb
Merge branch 'main' into v14
2026-07-03 11:33:27 +02:00
WBHarry
ea3ad2fa11
Merge branch 'v14' of https://github.com/Foundryborne/daggerheart into v14
2026-07-03 11:33:13 +02:00
Carlos Fernandez
eccab6ad64
[UI] Make sheet tab scrollsbars stable, remove fieldsets, and adjust padding ( #1944 )
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Project CI / build (24.x) (push) Has been cancelled
* Remove certain fieldsets and adjust scrollsbars
* Also remove fieldset for npc features and fix padding issue in full screen notes
2026-07-03 11:32:51 +02:00
WBHarry
8b8f741b74
Merge branch 'main' into v13
2026-07-03 11:17:22 +02:00
WBHarry
1dcfc92a03
Raised version
2026-07-03 11:16:55 +02:00
WBHarry
98fedf3990
[Feature] Transform Linked Actors ( #2046 )
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* Added ability to transform linked actors
* Updated to use the utils getWorldActor function
* Animate change and fix error when converting to unlinked
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-03 11:14:25 +02:00
Gergely Bräutigam
44dd3bd2e1
[Feature] add resources to weapons ( #2058 )
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* feat: add resources to weapons
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
* remove sidebar resource view
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
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Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
2026-07-03 11:05:28 +02:00
Carlos Fernandez
b3d96c25d9
Fix adjusting tiers of higher level creatures and an error that may occur with hordes ( #2059 )
2026-07-03 10:37:43 +02:00
Carlos Fernandez
b73c70aeb8
Also remove fieldset for npc features and fix padding issue in full screen notes
2026-07-03 01:42:34 -04:00
Carlos Fernandez
7409a577f6
Remove certain fieldsets and adjust scrollsbars
2026-07-03 00:58:48 -04:00
Carlos Fernandez
53ed9fc792
More preliminary sheet work and refactors ( #2057 )
Project CI / build (24.x) (push) Waiting to run
2026-07-03 01:17:59 +02:00
Carlos Fernandez
e718c6b7b8
Fix item expand state not being retained across rerenders ( #2056 )
Project CI / build (24.x) (push) Waiting to run
2026-07-02 10:33:16 +02:00
WBHarry
cdf6e7fdd0
[Feature] ActiveEffect Auras ( #2049 )
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Project CI / build (24.x) (push) Waiting to run
* Added Attached type to action areas
* Added functionality to Elemental Aura
2026-07-02 01:00:36 +02:00
Carlos Fernandez
d36c141d36
Tweak retrieving world actor ( #2052 )
2026-07-02 00:48:07 +02:00
Carlos Fernandez
489f62a379
[UI/UX] Reduce width of adversary sidebar ( #2055 )
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* Reduce width of adversary sidebar
* Fix pips
2026-07-02 00:46:29 +02:00
WBHarry
c25c4d63f7
Changed so that chat messages never show the actor name, instead using alias ( #2054 )
2026-07-01 22:17:03 +02:00
Carlos Fernandez
1af86d87bb
Refactor styling of sidebar resources ( #2050 )
Project CI / build (24.x) (push) Waiting to run
2026-07-01 13:39:16 +02:00
WBHarry
70388dbd73
[Fix] SummonAction Actor Choice ( #2045 )
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Project CI / build (24.x) (push) Waiting to run
* Fixed logic for picking which actor to summon
* Moved getWorldActor function to utils and updated logic
* .
* Improved logic
2026-06-30 13:05:35 +02:00
Carlos Fernandez
2cc52fae1f
Remove fieldset from top level notes ( #2048 )
2026-06-30 11:18:13 +02:00
WBHarry
2b725e8760
Merge branch 'main' into v13
2026-06-29 14:25:25 +02:00
WBHarry
8c6a470d84
Raised version
Project CI / build (24.x) (push) Waiting to run
2026-06-29 14:25:16 +02:00
WBHarry
9c58f7058e
[Fix] V13 Migration Fixes ( #2044 )
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* Fixed so that damageParts without an applyTo field is assumed to be hitPoints
* Added the applyTo field to the basic attack for Adversaries and Companions
* Tentative blindfix to issues of entities being null. Can't replicate it
* Added some safety for missing things if someone was on a REALLY old system version and then updated all the way
* Moved v13 countdown migration over to a migrateData
* .
2026-06-29 14:22:12 +02:00
WBHarry
f02e97f0cd
Revert "Moved v13 countdown migration over to a migrateData"
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This reverts commit c5308617e1 .
2026-06-27 23:10:33 +02:00
WBHarry
c5308617e1
Moved v13 countdown migration over to a migrateData
2026-06-27 22:31:36 +02:00
Carlos Fernandez
1ebbad4797
[Fix] quirks involving expanding items and hovering over them ( #2033 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-24 17:37:00 -04:00
WBHarry
2c1f52413d
Raised verison
Project CI / build (24.x) (push) Waiting to run
2026-06-23 23:33:29 +02:00
WBHarry
ca82cbcf66
. ( #2041 )
2026-06-23 23:28:04 +02:00
Carlos Fernandez
07b7c82094
Fetch origin fetch when in compendium ( #2042 )
2026-06-23 23:26:53 +02:00
Carlos Fernandez
958eaa310c
Simplify ActiveEffect sheet tags ( #2037 )
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Project CI / build (24.x) (push) Waiting to run
* Simplify ActiveEffect sheet tags
* Show origin actor and exclude tag if it is a top level actor tag without origin
2026-06-23 12:22:03 +02:00
Carlos Fernandez
f5fa59b3bd
Make prosemirror editor look a bit nicer ( #2034 )
2026-06-23 09:40:12 +02:00
Carlos Fernandez
9f29229c94
Fix resolving formulas in weapon change effects ( #2035 )
2026-06-23 08:57:22 +02:00
WBHarry
329d820aab
Raised version
Project CI / build (24.x) (push) Has been cancelled
2026-06-22 00:26:24 +02:00
WBHarry
8e93025947
[Fix] Weapon Spellcasting Active Effects ( #2032 )
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* .
* .
* Apply suggestion from @CarlosFdez
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:24:33 +02:00
WBHarry
1492491998
[Fix] Reroll Countdown Automation ( #2031 )
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* Fixed so that automated countdowns reverse progress from Fear when rerolling dice if the duality result changes
* .
* Removed overprep
* Apply suggestion from @CarlosFdez
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:14:40 +02:00
Carlos Fernandez
cc16a726bf
[Feature] In setting sheets, split by feature type and include descriptions ( #2026 )
2026-06-21 17:53:41 -04:00
WBHarry
0d59e37a80
[Fix] Trigger Error Info ( #2030 )
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* Made trigger errors more informative
* .
2026-06-21 23:35:38 +02:00
WBHarry
f385982987
[Fix] Action Uses Not Spent ( #2029 )
2026-06-21 17:04:28 -04:00
Carlos Fernandez
3840f39c97
Fade environment adversaries and notes tabs when empty ( #2028 )
Project CI / build (24.x) (push) Waiting to run
2026-06-21 11:34:49 +02:00
Carlos Fernandez
7237a3651d
Fix svg sizing on firefox ( #2027 )
2026-06-21 11:29:07 +02:00
WBHarry
08b95e48d6
[Fix] TagTag/GroupRoll Resource Handling ( #2022 )
2026-06-20 22:50:09 -04:00
WBHarry
29be8c1395
Removed the unused ResourceMap total property ( #2024 )
Project CI / build (24.x) (push) Waiting to run
2026-06-21 00:13:45 +02:00
Carlos Fernandez
6b80a6243c
Support drag resort on features in actor setting sheets ( #2023 )
2026-06-20 19:55:51 +02:00
Carlos Fernandez
6f1da42735
Make dragging features work more seamlessly ( #2016 )
2026-06-20 19:48:12 +02:00
Carlos Fernandez
b64e600a6b
Fix old armorscore AEs clobbering data ( #2018 )
2026-06-20 19:44:39 +02:00
Carlos Fernandez
0b7ae8a76c
Increase size of pause image and text ( #2012 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-19 10:46:20 +02:00
Carlos Fernandez
961e124ef2
Fade adversary notes tab when notes are empty ( #2015 )
Project CI / build (24.x) (push) Waiting to run
2026-06-19 01:05:26 +02:00
Carlos Fernandez
9e25b7eff0
Tweak spacing of adversary header elements ( #2011 )
2026-06-18 17:04:57 -04:00
WBHarry
975c655828
[Feature] Improved Countdown Animations ( #2010 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-16 18:13:18 -04:00
WBHarry
d2e87e4eb9
[Feature] CountdownsType Split ( #1990 )
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* Toggle pills
* Finished animation framework
* .
* Fixed localization
* Fixed iconOnly
* Updated SRD Action Countdown types
* feat: add shimmer animation when change countdown value
* Fixed so that hidden countdowns don't take up space
* Fixed countdowns.hbs part using wrong context for iconOnly
* Restored glow animation for category chip
* Changed back to a single sheen effect
* [Review] Move visible countdown types to getter (#1999 )
* Move visible countdown types to getter
* Punchier shimmer animation
* Restored encounter/narrative
* Lang cleanup
* .
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Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-16 22:23:13 +02:00
Iohan R. Trézze
3a3aa17a1c
Fix adversary type not updating in actor directory ( #2009 )
Project CI / build (24.x) (push) Waiting to run
2026-06-16 07:06:48 -04:00