* Marking up the places that need changing for bug #1160
* Creating a shared method called isItemAvailable and using it in downtime
* Explicitely adding the false value rather than relying on undefined returns. Oops
* Removing spaces
* Removing a needless return line
* Adding missing semicolon
* Merged with main
* Added the display
* .
* Removed unused override function
* Fixed layout for generic effects
* feat: add basic style to effects tooltip
* Corrected distancing
* Use CSS based solution for shifting the countdowns
* Centered tooltip header
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Added implementation of unstoppable
* Forgot to add the updated Unstoppable Feature itself
* Added immunity for hidden and SRD additions for immunity
* Updated the background image for the system
* Fixed so Weapon/Armor features are added again
* Fixed so fear is available as a resource to be deducted by actions (#757)
* Changed to use the config labels and src
* Updated Weapons
* Fixed so the decrease button of simple fear tracker is not visible when not hovered
* Fixed so armor preUpdate doesn't fail if no system changes are made
* Updated .gitignore and author details (#777)
* Add author details and name mapping for chrisryan10 (#773)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Add build to ignore for my linux dev (#775)
Co-authored-by: Chris Ryan <chrisr@blackhole>
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Corrected sneak attack active effect (#780)
* Fixed a spelling error (#779)
* Fix bardic rally showing in damage dialog when it should not (#783)
* update spelling (#786)
* Translating inventory descriptions (#782)
* updated credits for 1.0.1 release (#797)
* updated credits for 1.0.1 release
* further updated artwork credits
* Chagned handlebarhelper rollparsed to be more defensive (#794)
* Added missing scene refreshType (#790)
* Remove ability use buttons for not owned abilities (#795)
* [Fix] PrayerDice Fixed (#799)
* Fixed prayer dice, and wheelchair images
* Fixed -settings data sources
* Dragging features from one adversary to another (#788)
* [Fix] Levelup Fixes (#787)
* Fixed crash on experience selection. Fixed subclass error on multiclassing
* Fixed so multiclasses do not gain the hope feature for the class
* Fixed so Class/Subclass features are properly deleted on delevel
* Removed automatic deletion of features on delevel when not using levelup auto
* Fixed so custom domains can be selected in levelup when multiclassing
* Changed so encounter countdowns is a button (#804)
* Fixed so that dropping on class/subclass...creates the item on the character (#803)
* [BUG] - Importing All Adversaries/Environments (#814)
Fixes#774
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Bug/671 reaction roll chat title (#809)
* Update Reaction Roll Chat Message Title
* Removed console log
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Improve Trait tooltip display (#817)
Fixes#806
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* [BUG] - Combat Tracker d12 logo not found (#812)
Fixes#764
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Compendium Browser (#821)
* Corrected timbending description localization (#816)
* [Fix] Compendium Item (#810)
* Corrected Emberwoven Armor
* Fixed subclass regression
* Fixed so character's with wildcard images don't break beastform (#815)
* Fix roll result based duality damage (#822)
* Impproved Adversary Sheet Data Display (#751)
* Impproved Adversary Sheet Data Display
Fixes#604
* FIX: formula lables for attacks and weapons
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Fixed so exp increases can be selected normally (#835)
* Update localization of rollSelection.hbs (#841)
The Fear label lacked a localization path
* renamed .md files (#834)
* Removed the unintended icons that came from merge conflicts (#838)
* Sheet image position (#861)
* Remove extra result text from reaction chat message (#860)
* Remove extra result text from reaction chat message
* Remove log
* [Fix] 850 - Downtime Refreshes (#859)
* Fixed the filtering of refreshable features
* Raised version
* [Fix] 691 - CharacterCreation Improvement (#863)
* Removed main creation tab. Added equipment to remaining tab
* Fixed MixedAncestry name setting
* Fixed tab after first creation
* Fix/857 generic roll buttons (#866)
* Action Macro working again
* Remove buttons from generic roll for non-gm
* Update sidebar.less Armor Slots label padding, for translations (#872)
Equalizes the vertical and horizontal padding on the Armor Slots status label, to allow for more (much needed) room for the upcoming French translation (and others in the future).
Doesn't change anything for the display in English.
* Hid item attachments for now (#876)
* Fixed so effects supposed to use item data use the model directly, since items have no rolldata (#883)
* Made sure the beastform user isn't moved onto other duplicate actors. Fixed scrolling text duplication (#882)
* Change the critical damage max calculation (#890)
* Change the critical damage max calculation to avoid setting the rolled portion to maximum all the time.
* Change to the more neater code
* Restored package.json
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Fix movement (#885)
* Changed so companion can level up on its own (#879)
* Fix the missing ancestries in the SRD (#888)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Removed the old, now unused companion levelup button (#893)
* Fixed so custom downtime moves will display their descriptions in the tooltip (#894)
* Made coinflip icons in chat round (#895)
* Fixed undefined case (#898)
* Fix/877 hope update order (#896)
* Action Macro working again
* k
* Fix Hope gain on Duality Roll
* [Feature] Descriptions enhancements (#887)
* add style to hover items and add start setting to features be expanded by default
* REFACTOR:
now prepare description onRender and simply the other methods
* add setting to extend description from items and add molilo contacts in system.json
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Fixed traits container styling in light-mode (#899)
* [BUG] - Movement Button selector not showing current mode (#912)
Fixes#910
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Fix/864 chat targeting (#911)
* Fix targeting
* Fix chat target selection
* Uncomment chatDisplay
* Removed unessecary arg
* [Feature] 648 - Mark Defeated Actors (#914)
* Improved death marking styling
* Added automation for defeated status
* Fixed so the tracker recognises and sets the correct defeated statuses depending on type
* Fixed so missing statuses doesn't cause crashes
* Increased companion sheet width by 40 pixels
* Added missing inheritDoc
* Removed fas
* FIX: use img instead of icons con statusEffectConfigns (#917)
Authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
---------
Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com>
Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com>
Co-authored-by: Josh Q. <jshqntnr13@gmail.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: SunnySunSun <snysun@pm.me>
Co-authored-by: Murilo Brito <91566541+moliloo@users.noreply.github.com>
* style items and action chat messages
* enhance death move chat message and fix border bottom from title actions
* fix padding bottom
* Added basic chat-message.hbs
* .
* style remaing chat messages
* style action messages
* remove console log
* add colapsable descriptions in chat messages
* inital style for message rolls
* fix deal damage button style
* add new partchments
* Roll Chat message new design template
* j
* l
* p
* y
* fix _getTags type error and add a alias label for non base messages
* Fix damage & healing roll
* Fix conflict
* Deleting old templates
* Good for now
* fix labels in duality rolls messages and style experience and effects messages
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: Dapoolp <elcatnet@gmail.com>
* FEAT: getTags and getLabels for weapons items
* FEAT: add _gettags and _getLabels to armor, domainCard, weapons and ActiveEffect
* define tags for actions
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Fixed so genericStatuses aren't shown in activeEffectConfig if turned off. Fixed localization of genericStatuses in Inventory-ItemV2.
* Effects with statuses on them will now add them as full additional effects so they show up on the token.
* Revert "Effects with statuses on them will now add them as full additional effects so they show up on the token."
This reverts commit 5afd7ae686.
* Redid it a better way
* Fixed so multiple statuses on an effect are still treated as active
* Initial
* Resource setup finished
* Fixed so that costs can be used
* Corrected standard resources
* Actions can only use item resources from their parent item
* Fixed up dice
* Fixed resource dice positioning
* Fixed parsing of resource.max
* Fixed styling on settings tab
* Added manual input for Dice Resources
* Lightmode fixes
* Fixed Feature spellcasting modifier
* Bugfix for item input to resourceDiceDialog
* Item fix for TokenInput
* PR Fixes
* add basic drag drop window
* add better field
* make effects copy onto actor on attachment
* make items from inventory draggable
* working drop from inventory
* remove duplication issue
* add attachment only flag and logic
* add weapons to attachables
* remove debug logs
* try to make it drier
* remove unecessary try catch
* remove extra configs
* remove superfluous comments
* remove spurious defenses
* make drier
* remove unecessary code
* deduplicate and simplify
* its a desert
* standardize to be more similar to class item code
* fix bug of duplicate effects being created
* fix localization string
* fix bug of item equiping and un equiping
* remove this since were not going to be using attachmentonly
* update attachment tab with comments
* remove attachment only logic in favor of just transfer
* change flags
* change armor and weapon to be attachableItem
* change armor and weapon to be attachableItem
* change weapon to use mixin
* add mixin to armor
* move everything to mixin sheet
* refactor code for review comments
* cleanup and somehow git is ignoring some changes
* see if this picks up the changes now
* Import/Export updates
---------
Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Added parsing of effect values from Item data model. Almost finished with itemConfig.
* Added the last to itemConfig
* Fixed armor
* ContextMenu localization fixes
* Better tooltips for tagify
* Corrected resource logic
* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
* Restructured all the files
* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less
* Restored build/ folder
* Mvoed config out form under application
* Moved roll.mjs to module/dice and renamed to dhRolls.mjs
* Update module/canvas/placeables/_module.mjs
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Le massive export update
* Removed unncessary import
---------
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>