mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
* Merged with main * Added the display * . * Removed unused override function * Fixed layout for generic effects * feat: add basic style to effects tooltip * Corrected distancing * Use CSS based solution for shifting the countdowns * Centered tooltip header --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
221 lines
7.7 KiB
JavaScript
221 lines
7.7 KiB
JavaScript
import { itemAbleRollParse } from '../helpers/utils.mjs';
|
||
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
|
||
|
||
export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
||
/* -------------------------------------------- */
|
||
/* Properties */
|
||
/* -------------------------------------------- */
|
||
|
||
/**@override */
|
||
get isSuppressed() {
|
||
// If this is a copied effect from an attachment, never suppress it
|
||
// (These effects have attachmentSource metadata)
|
||
if (this.flags?.daggerheart?.attachmentSource) {
|
||
return false;
|
||
}
|
||
|
||
// Then apply the standard suppression rules
|
||
if (['weapon', 'armor'].includes(this.parent?.type)) {
|
||
return !this.parent.system.equipped;
|
||
}
|
||
|
||
if (this.parent?.type === 'domainCard') {
|
||
return this.parent.system.inVault;
|
||
}
|
||
|
||
return super.isSuppressed;
|
||
}
|
||
|
||
/**
|
||
* Check if the parent item is currently attached to another item
|
||
* @returns {boolean}
|
||
*/
|
||
get isAttached() {
|
||
if (!this.parent || !this.parent.parent) return false;
|
||
|
||
// Check if this item's UUID is in any actor's armor or weapon attachment lists
|
||
const actor = this.parent.parent;
|
||
if (!actor || !actor.items) return false;
|
||
|
||
return actor.items.some(item => {
|
||
return (
|
||
(item.type === 'armor' || item.type === 'weapon') &&
|
||
item.system?.attached &&
|
||
Array.isArray(item.system.attached) &&
|
||
item.system.attached.includes(this.parent.uuid)
|
||
);
|
||
});
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
/* Event Handlers */
|
||
/* -------------------------------------------- */
|
||
|
||
/**@inheritdoc*/
|
||
async _preCreate(data, options, user) {
|
||
const update = {};
|
||
if (!data.img) {
|
||
update.img = 'icons/magic/life/heart-cross-blue.webp';
|
||
}
|
||
|
||
const immuneStatuses =
|
||
data.statuses?.filter(
|
||
status =>
|
||
this.parent.system.rules?.conditionImmunities &&
|
||
this.parent.system.rules.conditionImmunities[status]
|
||
) ?? [];
|
||
if (immuneStatuses.length > 0) {
|
||
update.statuses = data.statuses.filter(x => !immuneStatuses.includes(x));
|
||
const conditions = CONFIG.DH.GENERAL.conditions();
|
||
const scrollingTexts = immuneStatuses.map(status => ({
|
||
text: game.i18n.format('DAGGERHEART.ACTIVEEFFECT.immuneStatusText', {
|
||
status: game.i18n.localize(conditions[status].name)
|
||
})
|
||
}));
|
||
if (update.statuses.length > 0) {
|
||
setTimeout(() => scrollingTexts, 500);
|
||
} else {
|
||
this.parent.queueScrollText(scrollingTexts);
|
||
}
|
||
}
|
||
|
||
if (Object.keys(update).length > 0) {
|
||
await this.updateSource(update);
|
||
}
|
||
|
||
await super._preCreate(data, options, user);
|
||
}
|
||
|
||
/** @inheritdoc */
|
||
_onCreate(data, options, userId) {
|
||
super._onCreate(data, options, userId);
|
||
|
||
Hooks.callAll(RefreshType.EffectsDisplay);
|
||
}
|
||
|
||
/** @inheritdoc */
|
||
_onDelete(data, options, userId) {
|
||
super._onDelete(data, options, userId);
|
||
|
||
Hooks.callAll(RefreshType.EffectsDisplay);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
/* Methods */
|
||
/* -------------------------------------------- */
|
||
|
||
/**@inheritdoc*/
|
||
static applyField(model, change, field) {
|
||
const isOriginTarget = change.value.toLowerCase().includes('origin.@');
|
||
let parseModel = model;
|
||
if (isOriginTarget && change.effect.origin) {
|
||
change.value = change.value.replaceAll(/origin\.@/gi, '@');
|
||
try {
|
||
const effect = foundry.utils.fromUuidSync(change.effect.origin);
|
||
const doc =
|
||
effect.parent?.parent instanceof game.system.api.documents.DhpActor
|
||
? effect.parent
|
||
: effect.parent.parent;
|
||
if (doc) parseModel = doc;
|
||
} catch (_) {}
|
||
}
|
||
|
||
const evalValue = this.effectSafeEval(itemAbleRollParse(change.value, parseModel, change.effect.parent));
|
||
change.value = evalValue ?? change.value;
|
||
super.applyField(model, change, field);
|
||
}
|
||
|
||
/**
|
||
* Altered Foundry safeEval to allow non-numeric return
|
||
* @param {string} expression
|
||
* @returns
|
||
*/
|
||
static effectSafeEval(expression) {
|
||
let result;
|
||
try {
|
||
// eslint-disable-next-line no-new-func
|
||
const evl = new Function('sandbox', `with (sandbox) { return ${expression}}`);
|
||
result = evl(Roll.MATH_PROXY);
|
||
} catch (err) {
|
||
return expression;
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
/**
|
||
* Generates a list of localized tags based on this item's type-specific properties.
|
||
* @returns {string[]} An array of localized tag strings.
|
||
*/
|
||
_getTags() {
|
||
const tags = [
|
||
`${game.i18n.localize(this.parent.system.metadata.label)}: ${this.parent.name}`,
|
||
game.i18n.localize(
|
||
this.isTemporary ? 'DAGGERHEART.EFFECTS.Duration.temporary' : 'DAGGERHEART.EFFECTS.Duration.passive'
|
||
)
|
||
];
|
||
|
||
for (const statusId of this.statuses) {
|
||
const status = CONFIG.statusEffects.find(s => s.id === statusId);
|
||
if (status) tags.push(game.i18n.localize(status.name));
|
||
}
|
||
|
||
return tags;
|
||
}
|
||
|
||
/**
|
||
* Create a new ChatMessage to display this document’s data.
|
||
* @param {String} origin - uuid of a document. TODO: This needs to be reviewed.
|
||
*/
|
||
async toChat(origin) {
|
||
/**@type {foundry.documents.ChatMessage} */
|
||
const cls = getDocumentClass('ChatMessage');
|
||
const speaker = cls.getSpeaker();
|
||
const actor = cls.getSpeakerActor(speaker);
|
||
const systemData = {
|
||
action: { img: this.img, name: this.name },
|
||
actor: { name: actor?.name, img: actor?.img },
|
||
speaker,
|
||
origin,
|
||
description: this.description,
|
||
actions: []
|
||
};
|
||
const msg = {
|
||
title: game.i18n.localize('DAGGERHEART.GENERAL.Effect.single'),
|
||
user: game.user.id,
|
||
system: systemData,
|
||
content: await foundry.applications.handlebars.renderTemplate(
|
||
'systems/daggerheart/templates/ui/chat/action.hbs',
|
||
systemData
|
||
)
|
||
};
|
||
|
||
cls.create(msg);
|
||
}
|
||
|
||
prepareDerivedData() {
|
||
/* Preventing subclass features from transferring to actor if they do not have the right subclass advancement */
|
||
if (this.parent?.type === 'feature') {
|
||
const origSubclassParent = this.parent.system.originItemType === 'subclass';
|
||
if (origSubclassParent) {
|
||
const subclass = this.parent.parent.items.find(
|
||
x =>
|
||
x.type === 'subclass' &&
|
||
x.system.isMulticlass === (this.parent.system.identifier === 'multiclass')
|
||
);
|
||
|
||
if (subclass) {
|
||
const featureState = subclass.system.featureState;
|
||
|
||
if (
|
||
(this.parent.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization &&
|
||
featureState < 2) ||
|
||
(this.parent.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && featureState < 3)
|
||
) {
|
||
this.transfer = false;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|