WBHarry
0c2d257871
Raised version
2026-07-14 14:36:56 +02:00
Carlos Fernandez
4974df16d0
Preserve description expand state on re-render ( #2089 )
2026-07-14 14:35:02 +02:00
Carlos Fernandez
3a5529f1dc
Cleanup secret block styling ( #2088 )
Project CI / build (24.x) (push) Waiting to run
2026-07-14 00:56:34 +02:00
Carlos Fernandez
02a73d774a
Add guard for null placedData ( #2087 )
2026-07-14 00:31:42 +02:00
WBHarry
450287e4d0
[Fix] Summon Wildcard Handling ( #2086 )
2026-07-13 16:57:43 -04:00
WBHarry
81e264a477
Raised version
Project CI / build (24.x) (push) Waiting to run
2026-07-13 17:04:27 +02:00
WBHarry
d3d9ddfb41
Fixed an issue with the 2.5.2 migration
2026-07-13 17:02:26 +02:00
WBHarry
7b35feb36d
Corrected translation for damageReductionOnlyMagical ( #2084 )
2026-07-13 15:01:03 +02:00
Carlos Fernandez
6e0d0b4e2c
Adjust styling of secret blocks ( #2080 )
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* Adjust styling of secret blocks
* Only show button when hovering over the secret section
2026-07-13 14:57:55 +02:00
Carlos Fernandez
3de9c2f909
Remove duplicate action descriptions in environments ( #2083 )
2026-07-13 14:56:49 +02:00
Carlos Fernandez
3faf588e6c
Fix chat messages with list items or weapon/armor features ( #2081 )
Project CI / build (24.x) (push) Waiting to run
2026-07-13 02:43:56 +02:00
WBHarry
783505da0a
Raised verison
Project CI / build (24.x) (push) Waiting to run
2026-07-12 00:37:37 +02:00
WBHarry
76ee777985
[Fix] ActiveEffect Mode OneTime Migration ( #2078 )
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* Migrations for ActiveEffect Mode
* Start on migration handlers
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-12 00:37:02 +02:00
WBHarry
c6411ef0fe
Cleaned up uses of 'mode' for activeEffects in configs ( #2076 )
2026-07-11 16:51:44 -04:00
WBHarry
2c98070836
Fixed so that the v13/v14 change from mode to type is fixed in SRD ( #2075 )
2026-07-11 16:27:38 -04:00
WBHarry
780aaf216c
Fixed a typo in getTemplateShape and added stopPropagaton when clicking enriched buttons ( #2074 )
Project CI / build (24.x) (push) Waiting to run
2026-07-11 15:05:15 -04:00
Carlos Fernandez
0fbfe388b0
Remove postEvaluate static method ( #2073 )
Project CI / build (24.x) (push) Waiting to run
2026-07-11 01:52:50 +02:00
WBHarry
7a01793f67
Raised version
2026-07-11 01:47:16 +02:00
WBHarry
1e30ea42ba
Fixed beastform basic attack being available ( #2072 )
Project CI / build (24.x) (push) Waiting to run
2026-07-09 22:56:47 -04:00
Carlos Fernandez
e55ef9fd9e
Support vaulting and unvaulting domain cards via dragdrop ( #2070 )
Project CI / build (24.x) (push) Has been cancelled
2026-07-08 14:57:10 -04:00
Carlos Fernandez
6cd19ada8a
Minor tweaks to tooltip card styling ( #2069 )
Project CI / build (24.x) (push) Waiting to run
2026-07-08 16:46:28 +02:00
Carlos Fernandez
b03772b633
Fix missing group roll hint message ( #2068 )
Project CI / build (24.x) (push) Has been cancelled
2026-07-07 03:14:20 +02:00
WBHarry
b2eeed7bb7
[Fix] Cleanup RangeDependant ( #2039 )
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* Made the RangeDependent setting for ActiveEffects Nullable
* Removed all RangeDependent data from SRD where enabled was false before
* Fixed random flickerfly SRD
2026-07-07 00:20:48 +02:00
Carlos Fernandez
2782b62793
Fix some issues involving party in observer view ( #2067 )
2026-07-06 23:52:43 +02:00
WBHarry
4b5550a097
Added Resource capability to armor items ( #2060 )
2026-07-06 20:08:44 +02:00
Carlos Fernandez
7e6fc03230
Fix padding of party sheet inventory ( #2066 )
2026-07-06 20:08:22 +02:00
WBHarry
67b0d036a1
Fixed so that a character having ReduceSeverity or ThresholdImmunity rules are considered for popping the DamageReductionDialog ( #2064 )
2026-07-06 20:06:08 +02:00
WBHarry
5889476b64
[Fix] SRD Towering Stalk Fix ( #2063 )
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* Removed a faulty research cost on the attack action of Towering Stalk
* .
2026-07-06 20:05:16 +02:00
WBHarry
cb43ffed9b
Corrected the description of the vicious maul action ( #2065 )
Project CI / build (24.x) (push) Waiting to run
2026-07-06 00:36:05 +02:00
Carlos Fernandez
eccab6ad64
[UI] Make sheet tab scrollsbars stable, remove fieldsets, and adjust padding ( #1944 )
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Project CI / build (24.x) (push) Has been cancelled
* Remove certain fieldsets and adjust scrollsbars
* Also remove fieldset for npc features and fix padding issue in full screen notes
2026-07-03 11:32:51 +02:00
WBHarry
1dcfc92a03
Raised version
2026-07-03 11:16:55 +02:00
WBHarry
98fedf3990
[Feature] Transform Linked Actors ( #2046 )
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* Added ability to transform linked actors
* Updated to use the utils getWorldActor function
* Animate change and fix error when converting to unlinked
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-03 11:14:25 +02:00
Gergely Bräutigam
44dd3bd2e1
[Feature] add resources to weapons ( #2058 )
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* feat: add resources to weapons
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
* remove sidebar resource view
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
---------
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
2026-07-03 11:05:28 +02:00
Carlos Fernandez
b3d96c25d9
Fix adjusting tiers of higher level creatures and an error that may occur with hordes ( #2059 )
2026-07-03 10:37:43 +02:00
Carlos Fernandez
53ed9fc792
More preliminary sheet work and refactors ( #2057 )
Project CI / build (24.x) (push) Waiting to run
2026-07-03 01:17:59 +02:00
Carlos Fernandez
e718c6b7b8
Fix item expand state not being retained across rerenders ( #2056 )
Project CI / build (24.x) (push) Waiting to run
2026-07-02 10:33:16 +02:00
WBHarry
cdf6e7fdd0
[Feature] ActiveEffect Auras ( #2049 )
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Project CI / build (24.x) (push) Waiting to run
* Added Attached type to action areas
* Added functionality to Elemental Aura
2026-07-02 01:00:36 +02:00
Carlos Fernandez
d36c141d36
Tweak retrieving world actor ( #2052 )
2026-07-02 00:48:07 +02:00
Carlos Fernandez
489f62a379
[UI/UX] Reduce width of adversary sidebar ( #2055 )
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* Reduce width of adversary sidebar
* Fix pips
2026-07-02 00:46:29 +02:00
WBHarry
c25c4d63f7
Changed so that chat messages never show the actor name, instead using alias ( #2054 )
2026-07-01 22:17:03 +02:00
Carlos Fernandez
1af86d87bb
Refactor styling of sidebar resources ( #2050 )
Project CI / build (24.x) (push) Waiting to run
2026-07-01 13:39:16 +02:00
WBHarry
70388dbd73
[Fix] SummonAction Actor Choice ( #2045 )
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Project CI / build (24.x) (push) Waiting to run
* Fixed logic for picking which actor to summon
* Moved getWorldActor function to utils and updated logic
* .
* Improved logic
2026-06-30 13:05:35 +02:00
Carlos Fernandez
2cc52fae1f
Remove fieldset from top level notes ( #2048 )
2026-06-30 11:18:13 +02:00
WBHarry
8c6a470d84
Raised version
Project CI / build (24.x) (push) Waiting to run
2026-06-29 14:25:16 +02:00
WBHarry
9c58f7058e
[Fix] V13 Migration Fixes ( #2044 )
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* Fixed so that damageParts without an applyTo field is assumed to be hitPoints
* Added the applyTo field to the basic attack for Adversaries and Companions
* Tentative blindfix to issues of entities being null. Can't replicate it
* Added some safety for missing things if someone was on a REALLY old system version and then updated all the way
* Moved v13 countdown migration over to a migrateData
* .
2026-06-29 14:22:12 +02:00
Carlos Fernandez
1ebbad4797
[Fix] quirks involving expanding items and hovering over them ( #2033 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-24 17:37:00 -04:00
WBHarry
2c1f52413d
Raised verison
Project CI / build (24.x) (push) Waiting to run
2026-06-23 23:33:29 +02:00
WBHarry
ca82cbcf66
. ( #2041 )
2026-06-23 23:28:04 +02:00
Carlos Fernandez
07b7c82094
Fetch origin fetch when in compendium ( #2042 )
2026-06-23 23:26:53 +02:00
Carlos Fernandez
958eaa310c
Simplify ActiveEffect sheet tags ( #2037 )
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Project CI / build (24.x) (push) Waiting to run
* Simplify ActiveEffect sheet tags
* Show origin actor and exclude tag if it is a top level actor tag without origin
2026-06-23 12:22:03 +02:00