* Removed the disabled default ownership select in the ownership view. Added a fallback text incase there are no players added yet
* Corrected noPlayers condition
* Adding styles to make the text div take up the full area of the inventory items
* Moving the draggable spots to internal divs and images
* For better visuals in dragDrop, always make the drag image the first image selected
* Fixing the dragDrop behavior on the sidebar, which still uses the classic layout
* Fixing other uses of dragDrop to handle the layout change
* Moving the draggable attribute to the parent img-portrait from img directly
* Switching to the less pretty version of the drag drop in case of currency problems
* Reverting how the dragSelector DEFAULT_OPTION is set and only modifying a few
* Removing extra space in styles/less/global/inventory-item.less
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Fixing up the character sheet to once again allow selecting the text areas
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Add support for configurable currency icons
* Remove unused plain style
* Changed so that icons don't have to have an icon
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Merged with main
* Added the display
* .
* Removed unused override function
* Fixed layout for generic effects
* feat: add basic style to effects tooltip
* Corrected distancing
* Use CSS based solution for shifting the countdowns
* Centered tooltip header
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Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Show subtitles for various actor types in actor directory
* Show adversary and environment type
* Update companion subtitles
* Fallback adversay and environment label to item type label
* Added implementation of unstoppable
* Forgot to add the updated Unstoppable Feature itself
* Added immunity for hidden and SRD additions for immunity
* Fixed so items from the inventory tab of the Party sheet can be dragged out
* Added transfer logic
* Added translation
* Improved item transfer dialog title
* Simplified title
* Updated image
* Simplified the handlebars templates for itemTransfer
* Improved item-identicial check
* Slight improved rendering
* .
* Added countdown actions
* Added a CountdownAutomation setting to enable/disable countdown automation
* Added Looping
* Added characterSpotlight automation
* Countdown max as formula to enable random countdowns
* Updated compendiums with countdowns
* .
* Fixed lightmode colouration
* Raised system version
* Added automation for ActionRolls on countdowns
* Added automation on fear to countdowns
* Corrected attackAction countdown automation
* Added initial countdown upon creating a CountdownAction
* Improved ActionCountdown initial name to be 'Start Countdown'
* Fixed so that the countdown Ui positions itself well when RCT video is enabled
* Removed hooks and just placing the Ui Countdowns in the UI-Right-column-1 placement
* Fixed so downtime actiosn can be used again
* Update module/data/fields/action/targetField.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* .
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Fixed deletion of characters in the world locking up the party actor
* .
* Fixed so leader in group roll gains resourcse
* Fixed so party.inventory has the right controls
* Corrected for added character purning
* .
* start development
* finish party members tab
* start resources tab
* finish resources tab
* finish inventory tab and add inital template to projects tab
* add resource buttons actions methods
* add group roll dialog
* Main implementation
* Fixed costs
* Minor fixes and tweaks for the party sheet (#1239)
* Minor fixes and tweaks for the party sheet
* Fix scroll restoration for party sheet tabs
* Finished GroupRoll
* Removed/commented-out not yet implemented things
* Commented out Difficulty since it's not used yet
* Re-render party when members update (#1242)
* Fixed so style applies in preview chat message
* Added the clown car
* Fixed so items can be dropped into the Party sheet
* Added delete icon to inventory
* Fixed TokenHUD token property useage. Fixed skipping roll message
* Added visible modifier to GroupRoll leader result
* Leader roll displays the large result display right away after rolling
* Corrected tokenHUD for non-player-tokens
* Fixed clowncar tokenData
* Fixed TagTeam roll message and sound
* Removed final TagTeamRoll roll sound
* [PR] [Party Sheets] Sidebar character sheet changes (#1249)
* Something experimenting
* I am silly (wearning Dunce hat)
* Stressful task
* Armor functional to be hit
* CSS Changes to accomadate pip boy
* last minute change to resource section for better visual feeling
* restoring old css for toggle
* Added setting to toggle pip/number display
* toggle functionality added
* Fixed light-mode in characterSheet
* Fixed multi-row resource pips display for character
* Fixed separators
* Added pip-display to Adversary and Companion. Some fixing on armor display
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Fixed party height and resource armor update
* Fixed deletebutton padding
* Only showing expand-me icon on InventoryItem if there is a description to show
* .
* Fixed menu icon to be beige instead of white in dark mode
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Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Added CountdownEdit view
* Added countdowns UI element
* .
* Fixed migration of countdowns
* .
* .
* style countdown interface, application and ownership dialog
* fix buttons height in ownsership selection
* .
* Added coloured pips to UI cooldowns to signify player visibility if not every player has it
* .
* Added max-height and overflow
* Sync countdown current with max when equal (#1221)
* Update module/applications/ui/countdownEdit.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* .
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Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Remove item description fieldset
* Move styling to tab description and reduce tab specific overrides
* Move artist attribution style back to tab description
* Roll back editor menu changes
* Use 2d12 as hover icon for player rolls
* SVG test files added
Try to manipulate the fills and stroke of the SVG files as needed. I have made hope and fear based vectors to easily identify between them.
* Updated SVG path
Fear path fixed
* Use b&w duality and only show roll img if there are usable actions
* Switch to SVG and change colors
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Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>