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WBHarry 2025-05-22 16:53:39 +02:00
commit aa4021d1a2
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export { default as DhpPCSheet } from './sheets/pc.mjs';
export { default as DhpAdversarySheet } from './sheets/adversary.mjs';
export { default as DhpClassSheet } from './sheets/class.mjs';
export { default as DhpSubclass } from './sheets/subclass.mjs';
export { default as DhpFeatureSheet } from './sheets/feature.mjs';
export { default as DhpDomainCardSheet } from './sheets/domainCard.mjs';
export { default as DhpAncestry } from './sheets/ancestry.mjs';
export { default as DhpCommunity } from './sheets/community.mjs';
export { default as DhpMiscellaneous } from './sheets/miscellaneous.mjs';
export { default as DhpConsumable } from './sheets/consumable.mjs';
export { default as DhpWeapon } from './sheets/weapon.mjs';
export { default as DhpArmor } from './sheets/armor.mjs';
export { default as DhpChatMessage } from './chatMessage.mjs';
export { default as DhpEnvironment } from './sheets/environment.mjs';

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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class AncestrySelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(resolve){
super({});
this.resolve = resolve;
this.data = {
ancestries: [],
features: [],
ancestryInfo: {
name: '',
img: null,
customImg: 'icons/svg/mystery-man.svg',
description: '',
},
};
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ["daggerheart", "views", "ancestry-selection"],
position: {
width: 800,
height: "auto"
},
actions: {
selectAncestry: this.selectAncestry,
selectFeature: this.selectFeature,
viewItem: this.viewItem,
selectImage: this.selectImage,
editImage: this._onEditImage,
saveAncestry: this.saveAncestry,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
}
};
/** @override */
static PARTS = {
damageSelection: {
id: "ancestrySelection",
template: "systems/daggerheart/templates/views/ancestrySelection.hbs"
}
}
/* -------------------------------------------- */
/** @inheritDoc */
get title() {
return `Ancestry Selection`;
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
const ancestryNameInput = $(htmlElement).find(".ancestry-name");
if(ancestryNameInput.length > 0){
ancestryNameInput.on("change", this.setName.bind(this));
$(htmlElement).find(".ancestry-description").on("change", this.setDescription.bind(this));
}
// $(htmlElement).find(".ancestry-image").on("change", this.selectImage.bind(this));
}
async _prepareContext(_options) {
const systemAncestries = Array.from((await game.packs.get('daggerheart.playtest-ancestries')).index).map(x => ({
...x,
selected: this.data.ancestries.some(selected => selected.uuid === x.uuid),
}));
const customAncestries = game.items.reduce((acc, x) => {
if(x.type === 'ancestry'){
acc.push({ ...x, uuid: x.uuid, selected: this.data.ancestries.some(selected => selected.uuid === x.uuid) });
}
return acc;
}, []);
const ancestryFeatures = this.data.ancestries.flatMap(x =>
x.system.abilities.map(x => ({ ...x, selected: this.data.features.some(selected => selected.uuid === x.uuid) }))
);
return {
systemAncestries,
customAncestries,
ancestryFeatures,
selectedAncestries: this.data.ancestries,
selectedFeatures: this.data.features,
ancestryInfo: this.data.ancestryInfo,
};
}
static async selectAncestry(_, button) {
const newAncestries = [...this.data.ancestries];
if(!newAncestries.findSplice(x => x.uuid === button.dataset.uuid) && this.data.ancestries.length < 2){
const ancestry = await fromUuid(button.dataset.uuid);
newAncestries.push(ancestry);
}
this.data.ancestries = newAncestries;
this.data.features = newAncestries.length === 1 ? newAncestries[0].system.abilities : [];
this.render(true);
}
static async selectFeature(_, button) {
const newFeatures = [...this.data.features];
if(!newFeatures.findSplice(x => x.uuid === button.dataset.uuid) && this.data.features.length < 2){
const feature = await fromUuid(button.dataset.uuid);
newFeatures.push(feature);
}
this.data.features = newFeatures;
this.render(true);
}
static async viewItem(_, button) {
(await fromUuid(button.dataset.uuid)).sheet.render(true);
}
setName(event) {
this.data.ancestryInfo.name = event.currentTarget.value;
this.render(true);
}
setDescription(event) {
this.data.ancestryInfo.description = event.currentTarget.value;
this.render(true);
}
static selectImage(_, button) {
this.data.ancestryInfo.img = button.dataset.img;
this.render(true);
}
static _onEditImage() {
const fp = new FilePicker({
current: this.data.ancestryInfo.img,
type: "image",
redirectToRoot: ['icons/svg/mystery-man.svg'],
callback: async path => this._updateImage.bind(this)(path),
top: this.position.top + 40,
left: this.position.left + 10
});
return fp.browse();
}
_updateImage(path){
this.data.ancestryInfo.customImg = path;
this.data.ancestryInfo.img = path;
this.render(true);
}
static async saveAncestry(_, button) {
if(this.data.ancestries.length === 2){
const { name, img, description } = this.data.ancestryInfo;
this.resolve({ data: { name: name, img: img, type: "ancestry", system: { description: description, abilities: this.data.features.map(x => ({ name: x.name, img: x.img, uuid: x.uuid, subclassLevel: '' })) }}});
} else {
this.resolve({ data: this.data.ancestries[0].toObject() });
}
this.close();
}
}
// export default class DamageSelectionDialog extends FormApplication {
// constructor(rollString, bonusDamage, resolve){
// super({}, {});
// this.data = {
// rollString,
// bonusDamage: bonusDamage.map(x => ({
// ...x,
// hopeUses: 0
// })),
// }
// this.resolve = resolve;
// }
// get title (){
// return 'Damage Options';
// }
// static get defaultOptions() {
// const defaults = super.defaultOptions;
// const overrides = {
// height: 'auto',
// width: 400,
// id: 'damage-selection',
// template: 'systems/daggerheart/templates/views/damageSelection.hbs',
// closeOnSubmit: false,
// classes: ["daggerheart", "views", "damage-selection"],
// };
// const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
// return mergedOptions;
// }
// async getData(){
// const context = super.getData();
// context.rollString = this.data.rollString;
// context.bonusDamage = this.data.bonusDamage;
// return context;
// }
// activateListeners(html) {
// super.activateListeners(html);
// html.find('.roll-button').click(this.finish.bind(this));
// html.find('.').change();
// }
// // async _updateObject(_, formData) {
// // const data = foundry.utils.expandObject(formData);
// // this.data = foundry.utils.mergeObject(this.data, data);
// // this.render(true);
// // }
// finish(){
// this.resolve(this.data);
// this.close();
// }
// }

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export default class DhpChatMesssage extends ChatMessage {
async renderHTML() {
if(this.type === 'dualityRoll' || this.type === 'adversaryRoll' || this.type === 'abilityUse'){
this.content = await renderTemplate(this.content, this.system);
}
return super.renderHTML();
}
}

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import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs';
const {ApplicationV2} = foundry.applications.api;
export default class DaggerheartActionConfig extends DaggerheartSheet(ApplicationV2) {
constructor(action){
super({});
this.action = action;
this.openSection = null;
}
// get title(){
// return `Action - ${this.action.name}`;
// }
static DEFAULT_OPTIONS = {
tag: 'form',
id: "daggerheart-action",
classes: ["daggerheart", "views", "action"],
position: { width: 600, height: 'auto' },
actions: {
toggleSection: this.toggleSection,
},
form: {
handler: this.updateForm,
closeOnSubmit: true,
},
};
static PARTS = {
form: {
id: "action",
template: "systems/daggerheart/templates/views/action.hbs"
}
}
_getTabs() {
const tabs = {
effects: { active: true, cssClass: '', group: 'primary', id: 'effects', icon: null, label: 'Effects' },
useage: { active: false, cssClass: '', group: 'primary', id: 'useage', icon: null, label: 'Useage' },
conditions: { active: false, cssClass: '', group: 'primary', id: 'conditions', icon: null, label: 'Conditions' },
}
for ( const v of Object.values(tabs) ) {
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
v.cssClass = v.active ? "active" : "";
}
return tabs;
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options, 'action');
context.openSection = this.openSection;
context.tabs = this._getTabs();
return context;
}
static toggleSection(_, button) {
this.openSection = button.dataset.section === this.openSection ? null : button.dataset.section;
this.render(true);
}
static async updateForm(event, _, formData) {
const data = foundry.utils.expandObject(foundry.utils.mergeObject(this.action.toObject(), formData.object));
const newActions = this.action.parent.actions.map(x => x.toObject());
if(!newActions.findSplice(x => x.id === data.id, data)){
newActions.push(data);
}
await this.action.parent.parent.update({ "system.actions": newActions });
}
}

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export default function DhpApplicationMixin(Base) {
return class DhpSheet extends Base {
static applicationType = "sheets";
static documentType = "";
static get defaultOptions() {
return Object.assign(super.defaultOptions, {
classes: ["daggerheart", "sheet", this.documentType],
template: `systems/${SYSTEM.id}/templates/${this.applicationType}/${this.documentType}.hbs`,
height: "auto",
submitOnChange: true,
submitOnClose: false,
width: 450
});
}
/** @override */
get title() {
const {documentName, type, name} = this.object;
// const typeLabel = game.i18n.localize(CONFIG[documentName].typeLabels[type]);
const typeLabel = documentName;
return `[${typeLabel}] ${name}`;
}
// async _renderOuter() {
// const html = await super._renderOuter();
// // const overlaySrc = "systems/amia/assets/ThePrimordial.png";
// const overlay = `<div class="outer-render"></div>`
// $(html).find('.window-header').prepend(overlay);
// return html;
// }
activateListeners(html) {
super.activateListeners(html);
html.on("click", "[data-action]", this.#onClickAction.bind(this));
}
async #onClickAction(event) {
event.preventDefault();
const button = event.currentTarget;
const action = button.dataset.action;
return this._handleAction(action, event, button);
}
async _handleAction(action, event, button) {}
}
}

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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class DamageSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(rollString, bonusDamage, hope, resolve){
super({});
this.data = {
rollString,
bonusDamage: bonusDamage.reduce((acc, x) => {
if(x.appliesOn === SYSTEM.EFFECTS.applyLocations.damageRoll.id){
acc.push(({
...x,
hopeUses: 0
}));
}
return acc;
}, []),
hope,
}
this.resolve = resolve;
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ["daggerheart", "views", "damage-selection"],
position: {
width: 400,
height: "auto"
},
actions: {
decreaseHopeUse: this.decreaseHopeUse,
increaseHopeUse: this.increaseHopeUse,
rollDamage: this.rollDamage,
},
form: {
handler: this.updateSelection,
submitOnChange: true,
closeOnSubmit: false,
}
};
/** @override */
static PARTS = {
damageSelection: {
id: "damageSelection",
template: "systems/daggerheart/templates/views/damageSelection.hbs"
}
}
/* -------------------------------------------- */
/** @inheritDoc */
get title() {
return `Damage Options`;
}
async _prepareContext(_options) {
return {
rollString: this.getRollString(),
bonusDamage: this.data.bonusDamage,
hope: this.data.hope+1,
hopeUsed: this.getHopeUsed(),
}
}
static updateSelection(event, _, formData){
const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
for(var index in bonusDamage){
this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
if(bonusDamage[index].hopeUses){
const value = Number.parseInt(bonusDamage[index].hopeUses);
if(!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
}
}
this.data = foundry.utils.mergeObject(this.data, rest);
this.render(true);
}
getRollString(){
return this.data.rollString.concat(this.data.bonusDamage.reduce((acc, x) => {
if(x.initiallySelected){
const nr = 1+x.hopeUses;
const baseDamage = x.value;
return acc.concat(` + ${nr}${baseDamage}`);
}
return acc;
}, ""));
}
getHopeUsed(){
return this.data.bonusDamage.reduce((acc, x) => acc+x.hopeUses, 0);
}
static decreaseHopeUse(_, button){
const index = Number.parseInt(button.dataset.index);
if(this.data.bonusDamage[index].hopeUses - 1 >= 0) {
this.data.bonusDamage[index].hopeUses -= 1;
this.render(true);
}
}
static increaseHopeUse(_, button){
const index = Number.parseInt(button.dataset.index);
if(this.data.bonusDamage[index].hopeUses <= this.data.hope+1) {
this.data.bonusDamage[index].hopeUses += 1;
this.render(true);
}
}
static rollDamage(){
this.resolve({ rollString: this.getRollString(), bonusDamage: this.data.bonusDamage, hopeUsed: this.getHopeUsed() });
this.close();
}
}
// export default class DamageSelectionDialog extends FormApplication {
// constructor(rollString, bonusDamage, resolve){
// super({}, {});
// this.data = {
// rollString,
// bonusDamage: bonusDamage.map(x => ({
// ...x,
// hopeUses: 0
// })),
// }
// this.resolve = resolve;
// }
// get title (){
// return 'Damage Options';
// }
// static get defaultOptions() {
// const defaults = super.defaultOptions;
// const overrides = {
// height: 'auto',
// width: 400,
// id: 'damage-selection',
// template: 'systems/daggerheart/templates/views/damageSelection.hbs',
// closeOnSubmit: false,
// classes: ["daggerheart", "views", "damage-selection"],
// };
// const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
// return mergedOptions;
// }
// async getData(){
// const context = super.getData();
// context.rollString = this.data.rollString;
// context.bonusDamage = this.data.bonusDamage;
// return context;
// }
// activateListeners(html) {
// super.activateListeners(html);
// html.find('.roll-button').click(this.finish.bind(this));
// html.find('.').change();
// }
// // async _updateObject(_, formData) {
// // const data = foundry.utils.expandObject(formData);
// // this.data = foundry.utils.mergeObject(this.data, data);
// // this.render(true);
// // }
// finish(){
// this.resolve(this.data);
// this.close();
// }
// }

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const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
export default class DhpDeathMove extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor){
super({});
this.actor = actor;
this.selectedMove = null;
}
get title(){
return game.i18n.format("DAGGERHEART.Application.DeathMove.Title", { actor: this.actor.name });
}
static DEFAULT_OPTIONS = {
classes: ["daggerheart", "views", "death-move"],
position: { width: 800, height: 'auto' },
actions: {
selectMove: this.selectMove,
takeMove: this.takeMove,
},
};
static PARTS = {
application: {
id: "death-move",
template: "systems/daggerheart/templates/views/deathMove.hbs"
}
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.selectedMove = this.selectedMove;
context.options = SYSTEM.GENERAL.deathMoves;
return context;
}
static selectMove(_, button){
const move = button.dataset.move;
this.selectedMove = SYSTEM.GENERAL.deathMoves[move];
this.render();
}
static async takeMove(){
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
user: game.user.id,
content: await renderTemplate("systems/daggerheart/templates/chat/deathMove.hbs", {
player: game.user.character.name,
title: game.i18n.localize(this.selectedMove.name),
img: this.selectedMove.img,
description: game.i18n.localize(this.selectedMove.description),
}),
});
cls.create(msg.toObject());
this.close();
}
}

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const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor, shortrest){
super({});
this.actor = actor;
this.selectedActivity = null;
this.shortrest = shortrest;
this.customActivity = SYSTEM.GENERAL.downtime.custom;
}
get title(){
return `${this.actor.name} - ${this.shortrest ? 'Short Rest': 'Long Rest'}`;
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ["daggerheart", "views", "downtime"],
position: { width: 800, height: 'auto' },
actions: {
selectActivity: this.selectActivity,
takeDowntime: this.takeDowntime,
},
form: { handler: this.updateData, submitOnChange: true }
};
static PARTS = {
application: {
id: "downtime",
template: "systems/daggerheart/templates/views/downtime.hbs"
}
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.selectedActivity = this.selectedActivity;
context.options = this.shortrest ? SYSTEM.GENERAL.downtime.shortRest : SYSTEM.GENERAL.downtime.longRest;
context.customActivity = this.customActivity;
context.disabledDowntime = !this.selectedActivity || (this.selectedActivity.id === this.customActivity.id && (!this.customActivity.name || !this.customActivity.description));
return context;
}
static selectActivity(_, button){
const activity = button.dataset.activity;
this.selectedActivity = activity === this.customActivity.id ? this.customActivity : this.shortrest ? SYSTEM.GENERAL.downtime.shortRest[activity] : SYSTEM.GENERAL.downtime.longRest[activity];
this.render();
}
static async takeDowntime(){
const refreshedFeatures = this.shortrest ? this.actor.system.refreshableFeatures.shortRest : [...this.actor.system.refreshableFeatures.shortRest, ...this.actor.system.refreshableFeatures.longRest];
for(var feature of refreshedFeatures){
await feature.system.refresh();
}
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
user: game.user.id,
content: await renderTemplate("systems/daggerheart/templates/chat/downtime.hbs", {
player: game.user.character.name,
title: game.i18n.localize(this.selectedActivity.name),
img: this.selectedActivity.img,
description: game.i18n.localize(this.selectedActivity.description),
refreshedFeatures: refreshedFeatures,
}),
});
cls.create(msg.toObject());
this.close();
}
static async updateData(event, element, formData){
this.customActivity = foundry.utils.mergeObject(this.customActivity, formData.object);
this.render();
}
}

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import SelectDialog from "../dialogs/selectDialog.mjs";
import { getTier } from "../helpers/utils.mjs";
import DhpMulticlassDialog from "./multiclassDialog.mjs";
const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
export default class DhpLevelup extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor){
super({});
this.actor = actor;
this.data = foundry.utils.deepClone(actor.system.levelData);
this.activeLevel = actor.system.levelData.currentLevel+1;
}
get title(){
return `${this.actor.name} - Level Up`;
}
static DEFAULT_OPTIONS = {
id: "daggerheart-levelup",
classes: ["daggerheart", "views", "levelup"],
position: { width: 1200, height: 'auto' },
actions: {
toggleBox: this.toggleBox,
advanceLevel: this.advanceLevel,
finishLevelup: this.finishLevelup,
},
};
static PARTS = {
form: {
id: "levelup",
template: "systems/daggerheart/templates/views/levelup.hbs"
}
}
async _prepareContext(_options) {
let selectedChoices = 0, multiclassing = {}, subclassing = {};
const leveledTiers = Object.keys(this.data.levelups).reduce((acc, levelKey) => {
const levelData = this.data.levelups[levelKey];
['tier1','tier2','tier3'].forEach(tierKey => {
let tierUpdate = {};
const tierData = levelData[tierKey];
if(tierData){
tierUpdate = Object.keys(tierData).reduce((acc, propertyKey) => {
const values = tierData[propertyKey];
const level = Number.parseInt(levelKey);
acc[propertyKey] = Object.values(values).map(value => {
if(value && level === this.activeLevel) selectedChoices++;
if(propertyKey === 'multiclass') multiclassing[levelKey] = true;
if(propertyKey === 'subclass') subclassing[tierKey] = true;
return { level: level, value: value };
});
return acc;
}, {});
}
Object.keys(tierUpdate).forEach(propertyKey => {
const property = tierUpdate[propertyKey];
const propertyValues = foundry.utils.getProperty(acc, `${tierKey}.${propertyKey}`)??[];
foundry.utils.setProperty(acc, `${tierKey}.${propertyKey}`, [...propertyValues, ...property]);
});
});
return acc;
}, { tier1: {}, tier2: {}, tier3: {} });
const activeTier = getTier(this.activeLevel);
const data = Object.keys(SYSTEM.ACTOR.levelupData).reduce((acc, tierKey) => {
const tier = SYSTEM.ACTOR.levelupData[tierKey];
acc[tierKey] = {
label: game.i18n.localize(tier.label),
info: game.i18n.localize(tier.info),
pretext: game.i18n.localize(tier.pretext),
postext: game.i18n.localize(tier.posttext),
active: tierKey <= activeTier,
choices: Object.keys(tier.choices).reduce((acc, propertyKey) => {
const property = tier.choices[propertyKey];
acc[propertyKey] = { description: property.description, cost: property.cost ?? 1, values: [] };
for(var i = 0; i < property.maxChoices; i++){
const leveledValue = leveledTiers[tierKey][propertyKey]?.[i];
const subclassLock = propertyKey === 'subclass' && Object.keys(multiclassing).find(x => getTier(Number.parseInt(x)) === tierKey);
const subclassMulticlassLock = propertyKey === 'multiclass' && subclassing[tierKey];
const multiclassLock = propertyKey === 'multiclass' && Object.keys(multiclassing).length > 0 && !(leveledValue && Object.keys(multiclassing).find(x => Number.parseInt(x) === leveledValue.level));
const locked = leveledValue && leveledValue.level !== this.activeLevel || subclassLock || subclassMulticlassLock || multiclassLock;
const disabled = tierKey > activeTier || (selectedChoices === 2 && !(leveledValue && leveledValue.level === this.activeLevel)) || locked;
acc[propertyKey].values.push({
selected: leveledValue?.value !== undefined,
path: `levelups.${this.activeLevel}.${tierKey}.${propertyKey}.${i}`,
description: game.i18n.localize(property.description),
disabled: disabled,
locked: locked,
});
}
return acc;
}, {})
};
return acc;
}, {});
return {
data: data,
activeLevel: this.activeLevel,
changedLevel: this.actor.system.levelData.changedLevel,
completedSelection: selectedChoices === 2,
}
}
static async toggleBox(_, button){
const path = button.dataset.path;
if(foundry.utils.getProperty(this.data, path)){
const pathParts = path.split('.');
const arrayPart = pathParts.slice(0, pathParts.length-1).join('.');
let array = foundry.utils.getProperty(this.data, arrayPart);
if(button.dataset.levelAttribute === 'multiclass'){
array = [];
}
else {
delete array[Number.parseInt(pathParts[pathParts.length-1])];
}
foundry.utils.setProperty(this.data, arrayPart, array);
} else {
const updates = [{ path: path, value: { level: this.activeLevel } }];
const levelChoices = SYSTEM.ACTOR.levelChoices[button.dataset.levelAttribute];
if(button.dataset.levelAttribute === 'subclass'){
if(!this.actor.system.multiclassSubclass){
updates[0].value.value = { multiclass: false, feature: this.actor.system.subclass.system.specializationFeature.unlocked ? 'mastery' : 'specialization' };
}
else {
const choices = [{name: this.actor.system.subclass.name, value: this.actor.system.subclass.uuid}, {name: this.actor.system.multiclassSubclass.name, value: this.actor.system.multiclassSubclass.uuid}];
const indexes = await SelectDialog.selectItem({ actor: this.actor, choices: choices, title: levelChoices.title, nrChoices: 1 });
if(indexes.length === 0) {
this.render();
return;
}
const multiclassSubclass = choices[indexes[0]].name === this.actor.system.multiclassSubclass.name;
updates[0].value.value = { multiclass: multiclassSubclass, feature: this.actor.system.multiclassSubclass.system.specializationFeature.unlocked ? 'mastery' : 'specialization' };
}
}
else if (button.dataset.levelAttribute === 'multiclass'){
const multiclassAwait = new Promise((resolve) => {
new DhpMulticlassDialog(this.actor.name, this.actor.system.class, resolve).render(true);
});
const multiclassData = await multiclassAwait;
if(!multiclassData) {
this.render();
return;
}
const pathParts = path.split('.');
const arrayPart = pathParts.slice(0, pathParts.length-1).join('.');
updates[0] = { path: [arrayPart, '0'].join('.'), value: { level: this.activeLevel, value: { class: multiclassData.class, subclass: multiclassData.subclass, domain: multiclassData.domain, level: this.activeLevel } } };
updates[1] = { path: [arrayPart, '1'].join('.'), value: { level: this.activeLevel, value: { class: multiclassData.class, subclass: multiclassData.subclass, domain: multiclassData.domain, level: this.activeLevel } } };
}
else {
if(levelChoices.choices.length > 0){
if(typeof levelChoices.choices === 'string'){
const choices = foundry.utils.getProperty(this.actor, levelChoices.choices).map(x => ({ name: x.description, value: x.id }));
const indexes = await SelectDialog.selectItem({ actor: this.actor, choices: choices, title: levelChoices.title, nrChoices: levelChoices.nrChoices });
if(indexes.length === 0) {
this.render();
return;
}
updates[0].value.value = choices.filter((_, index) => indexes.includes(index)).map(x => x.value);
}
else {
const indexes = await SelectDialog.selectItem({ actor: this.actor, choices: levelChoices.choices, title: levelChoices.title, nrChoices: levelChoices.nrChoices });
if(indexes.length === 0) {
this.render();
return;
}
updates[0].value.value = levelChoices.choices[indexes[0]].path;
}
}
}
const update = updates.reduce((acc, x) => {
acc[x.path] = x.value;
return acc;
}, {});
this.data = foundry.utils.mergeObject(this.data, update);
}
this.render();
}
static advanceLevel(){
this.activeLevel += 1;
this.render();
}
static async finishLevelup(){
this.data.currentLevel = this.data.changedLevel;
let multiclass = null;
for(var level in this.data.levelups){
for(var tier in this.data.levelups[level]){
for(var category in this.data.levelups[level][tier]) {
for (var value in this.data.levelups[level][tier][category]){
if(category === 'multiclass'){
multiclass = this.data.levelups[level][tier][category][value].value;
this.data.levelups[level][tier][category][value] = true;
} else {
this.data.levelups[level][tier][category][value] = this.data.levelups[level][tier][category][value].value ?? true;
}
}
}
}
}
const tiersMoved = getTier(this.actor.system.levelData.changedLevel, true) - getTier(this.actor.system.levelData.currentLevel, true);
const experiences = Array.from(Array(tiersMoved), (_,index) => ({ id: foundry.utils.randomID(), level: this.actor.system.experiences.length+index*3, description: '', value: 1 }));
await this.actor.update({ system: {
levelData: this.data,
experiences: [...this.actor.system.experiences, ...experiences],
}}, { diff: false });
if(!this.actor.multiclass && multiclass){
const multiclassClass = (await fromUuid(multiclass.class.uuid)).toObject();
multiclassClass.system.domains = [multiclass.domain.id];
multiclassClass.system.multiclass = multiclass.level;
const multiclassFeatures = [];
for(var i = 0; i < multiclassClass.system.features.length; i++){
const feature = (await fromUuid(multiclassClass.system.features[i].uuid)).toObject();
feature.system.multiclass = multiclass.level;
multiclassFeatures.push(feature);
}
const multiclassSubclass = (await fromUuid(multiclass.subclass.uuid)).toObject();
multiclassSubclass.system.multiclass = multiclass.level;
const multiclassSubclassFeatures = {};
const features = [multiclassSubclass.system.foundationFeature, multiclassSubclass.system.specializationFeature, multiclassSubclass.system.masteryFeature];
for(var i = 0; i < features.length; i++){
const path = i === 0 ? 'foundationFeature' : i === 1 ? 'specializationFeature' : 'masteryFeature';
const feature = features[i];
for(var ability of feature.abilities){
const data = (await fromUuid(ability.uuid)).toObject();
if(i > 0 ) data.system.disabled = true;
data.system.multiclass = multiclass.level;
if(!multiclassSubclassFeatures[path]) multiclassSubclassFeatures[path] = [data];
else multiclassSubclassFeatures[path].push(data);
// data.uuid = feature.uuid;
// const abilityData = await this._onDropItemCreate(data);
// ability.uuid = abilityData[0].uuid;
// createdItems.push(abilityData);
}
}
for(let subclassFeaturesKey in multiclassSubclassFeatures){
const values = multiclassSubclassFeatures[subclassFeaturesKey];
const abilityResults = await this.actor.createEmbeddedDocuments('Item', values);
for(var i = 0; i < abilityResults.length; i++){
multiclassSubclass.system[subclassFeaturesKey].abilities[i].uuid = abilityResults[i].uuid;
}
}
await this.actor.createEmbeddedDocuments('Item', [multiclassClass, ...multiclassFeatures, multiclassSubclass]);
}
this.close();
}
}

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const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
export default class DhpMulticlassDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actorName, actorClass, resolve){
super({});
this.actorName = actorName;
this.actorClass = actorClass;
this.resolve = resolve;
this.classChoices = Array.from(game.items.reduce((acc, x) => {
if(x.type === 'class' && x.name !== actorClass.name){
acc.add(x);
}
return acc;
}, new Set()));
this.subclassChoices = [];
this.domainChoices = [];
this.data = {
class: null,
subclass: null,
domain: null,
};
}
get title(){
return `${this.actorName} - Multiclass`;
}
static DEFAULT_OPTIONS = {
classes: ["daggerheart", "views", "multiclass"],
position: { width: 600, height: 'auto' },
actions: {
selectClass: this.selectClass,
selectSubclass: this.selectSubclass,
selectDomain: this.selectDomain,
finish: this.finish,
},
};
static PARTS = {
form: {
id: "levelup",
template: "systems/daggerheart/templates/views/multiclass.hbs"
}
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.classChoices = this.classChoices;
context.subclassChoices = this.subclassChoices;
context.domainChoices = this.domainChoices;
context.disabledFinish = !this.data.class || !this.data.subclass || !this.data.domain;
context.data = this.data;
return context;
}
static async selectClass(_, button) {
const oldClass = this.data.class;
this.data.class = this.data.class?.uuid === button.dataset.class ? null : await fromUuid(button.dataset.class);
if(oldClass !== button.dataset.class){
this.data.subclass = null;
this.data.domain = null;
this.subclassChoices = this.data.class ? this.data.class.system.subclasses : [];
this.domainChoices = this.data.class ? this.data.class.system.domains.map(x => {
const config = SYSTEM.DOMAIN.domains[x];
return { name: game.i18n.localize(config.name), id: config.id, img: config.src, disabled: this.actorClass.system.domains.includes(config.id) };
}) : [];
}
this.render(true);
}
static async selectSubclass(_, button) {
this.data.subclass = this.data.subclass?.uuid === button.dataset.subclass ? null : this.subclassChoices.find(x => x.uuid === button.dataset.subclass);
this.render(true);
}
static async selectDomain(_, button) {
const domain = this.data.domain?.id === button.dataset.domain ? null : this.domainChoices.find(x => x.id === button.dataset.domain);;
if(domain?.disabled) return;
this.data.domain = domain;
this.render(true);
}
static finish(){
this.close({}, this.data);
}
async close(options={}, data=null) {
this.resolve(data);
super.close(options);
}
}

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export default class NpcRollSelectionDialog extends FormApplication {
constructor(experiences, resolve, isNpc){
super({}, {});
this.experiences = experiences;
this.resolve = resolve;
this.selectedExperiences = [];
this.data = {
nrDice: 1,
advantage: null,
};
}
get title (){
return 'Roll Options';
}
static get defaultOptions() {
const defaults = super.defaultOptions;
const overrides = {
height: 'auto',
width: 400,
id: 'roll-selection',
template: 'systems/daggerheart/templates/views/npcRollSelection.hbs',
closeOnSubmit: false,
submitOnChange: true,
classes: ["daggerheart", "views", "npc-roll-selection"],
};
const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
return mergedOptions;
}
async getData(){
const context = super.getData();
context.nrDice = this.data.nrDice;
context.advantage = this.data.advantage;
context.experiences = this.experiences.map(x => ({ ...x, selected: this.selectedExperiences.find(selected => selected.id === x.id) }));
return context;
}
activateListeners(html) {
super.activateListeners(html);
html.find('.increase').click(_ => this.updateNrDice(1));
html.find('.decrease').click(_ => this.updateNrDice(-1));
html.find('.advantage').click(_ => this.updateIsAdvantage(true));
html.find('.disadvantage').click(_ => this.updateIsAdvantage(false));
html.find('.roll-button').click(this.finish.bind(this));
html.find('.roll-dialog-chip').click(this.selectExperience.bind(this));
}
updateNrDice(value){
this.data.nrDice += value;
this.render();
}
updateIsAdvantage(advantage) {
this.data.advantage = this.data.advantage === advantage ? null : advantage;
this.render();
}
selectExperience(event){
const experience = this.experiences[event.currentTarget.dataset.key];
this.selectedExperiences = this.selectedExperiences.find(x => x.name === experience.name) ? this.selectedExperiences.filter(x => x.name !== experience.name) : [...this.selectedExperiences, experience];
this.render();
}
finish(){
this.resolve({ ...this.data, experiences: this.selectedExperiences });
this.close();
}
}

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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(experiences, bonusDamage, hopeResource, resolve, isNpc){
super({}, {});
this.experiences = experiences;
this.resolve = resolve;
this.isNpc;
this.selectedExperiences = [];
this.data = {
diceOptions: [{ name: 'd12', value: 'd12' }, { name: 'd20', value: 'd20' }],
hope: ['d12'],
fear: ['d12'],
advantage: null,
disadvantage: null,
bonusDamage: bonusDamage.reduce((acc, x) => {
if(x.appliesOn === SYSTEM.EFFECTS.applyLocations.attackRoll.id){
acc.push(({
...x,
hopeUses: 0
}));
}
return acc;
}, []),
hopeResource: hopeResource,
};
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ["daggerheart", "views", "roll-selection"],
position: {
width: 400,
height: "auto"
},
actions: {
selectExperience: this.selectExperience,
decreaseHopeUse: this.decreaseHopeUse,
increaseHopeUse: this.increaseHopeUse,
setAdvantage: this.setAdvantage,
setDisadvantage: this.setDisadvantage,
finish: this.finish,
},
form: {
handler: this.updateSelection,
submitOnChange: true,
submitOnClose: false,
}
};
/** @override */
static PARTS = {
damageSelection: {
id: "damageSelection",
template: "systems/daggerheart/templates/views/rollSelection.hbs"
}
}
get title() {
return `Roll Options`;
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.isNpc = this.isNpc;
context.diceOptions = this.data.diceOptions;
context.hope = this.data.hope;
context.fear = this.data.fear;
context.advantage = this.data.advantage;
context.disadvantage = this.data.disadvantage;
context.experiences = this.experiences.map(x => ({ ...x, selected: this.selectedExperiences.find(selected => selected.id === x.id) }));
context.bonusDamage = this.data.bonusDamage;
context.hopeResource = this.data.hopeResource+1;
context.hopeUsed = this.getHopeUsed();
return context;
}
static updateSelection(event, _, formData){
const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
for(var index in bonusDamage){
this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
if(bonusDamage[index].hopeUses){
const value = Number.parseInt(bonusDamage[index].hopeUses);
if(!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
}
}
this.data = foundry.utils.mergeObject(this.data, rest);
this.render();
}
static selectExperience(_, button){
if(this.selectedExperiences.find(x => x.id === button.dataset.key)){
this.selectedExperiences = this.selectedExperiences.filter(x => x.id !== button.dataset.key);
} else {
this.selectedExperiences = [...this.selectedExperiences, this.experiences.find(x => x.id === button.dataset.key)];
}
this.render();
}
getHopeUsed(){
return this.data.bonusDamage.reduce((acc, x) => acc+x.hopeUses, 0);
}
static decreaseHopeUse(_, button){
const index = Number.parseInt(button.dataset.index);
if(this.data.bonusDamage[index].hopeUses - 1 >= 0) {
this.data.bonusDamage[index].hopeUses -= 1;
this.render(true);
}
}
static increaseHopeUse(_, button){
const index = Number.parseInt(button.dataset.index);
if(this.data.bonusDamage[index].hopeUses <= this.data.hopeResource+1) {
this.data.bonusDamage[index].hopeUses += 1;
this.render(true);
}
}
static setAdvantage(){
this.data.advantage = this.data.advantage ? null : 'd6';
this.data.disadvantage = null;
this.render(true);
}
static setDisadvantage(){
this.data.advantage = null;
this.data.disadvantage = this.data.disadvantage ? null : 'd6';
this.render(true);
}
static async finish(){
const { diceOptions, ...rest } = this.data;
this.resolve({ ...rest, experiences: this.selectedExperiences, hopeUsed: this.getHopeUsed(), bonusDamage: this.data.bonusDamage.reduce((acc, x) => acc.concat(` + ${1+x.hopeUses}${x.value}`), "") });
this.close();
}
}
// V1.3
// const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
// export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
// constructor(experiences, bonusDamage, hopeResource, resolve, isNpc){
// super({}, {});
// this.experiences = experiences;
// this.resolve = resolve;
// this.isNpc;
// this.selectedExperiences = [];
// this.data = {
// diceOptions: [{ name: 'd12', value: 'd12' }, { name: 'd20', value: 'd20' }],
// hope: ['d12'],
// fear: ['d12'],
// advantage: null,
// disadvantage: null,
// bonusDamage: bonusDamage.reduce((acc, x) => {
// if(x.appliesOn === SYSTEM.EFFECTS.applyLocations.attackRoll.id){
// acc.push(({
// ...x,
// hopeUses: 0
// }));
// }
// return acc;
// }, []),
// hopeResource: hopeResource,
// };
// }
// static DEFAULT_OPTIONS = {
// tag: 'form',
// classes: ["daggerheart", "views", "roll-selection"],
// position: {
// width: 400,
// height: "auto"
// },
// actions: {
// selectExperience: this.selectExperience,
// decreaseHopeUse: this.decreaseHopeUse,
// increaseHopeUse: this.increaseHopeUse,
// finish: this.finish,
// },
// form: {
// handler: this.updateSelection,
// submitOnChange: true,
// closeOnSubmit: false,
// }
// };
// /** @override */
// static PARTS = {
// damageSelection: {
// id: "damageSelection",
// template: "systems/daggerheart/templates/views/rollSelection.hbs"
// }
// }
// get title() {
// return `Roll Options`;
// }
// async _prepareContext(_options) {
// const context = await super._prepareContext(_options);
// context.isNpc = this.isNpc;
// context.diceOptions = this.data.diceOptions;
// context.hope = this.data.hope;
// context.fear = this.data.fear;
// context.advantage = this.data.advantage;
// context.disadvantage = this.data.disadvantage;
// context.experiences = this.experiences.map(x => ({ ...x, selected: this.selectedExperiences.find(selected => selected.id === x.id) }));
// context.bonusDamage = this.data.bonusDamage;
// context.hopeResource = this.data.hopeResource+1;
// context.hopeUsed = this.getHopeUsed();
// return context;
// }
// static updateSelection(event, _, formData){
// const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
// for(var index in bonusDamage){
// this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
// if(bonusDamage[index].hopeUses){
// const value = Number.parseInt(bonusDamage[index].hopeUses);
// if(!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
// }
// }
// this.data = foundry.utils.mergeObject(this.data, rest);
// this.render(true);
// }
// static selectExperience(_, button){
// if(this.selectedExperiences.find(x => x.id === button.dataset.key)){
// this.selectedExperiences = this.selectedExperiences.filter(x => x.id !== button.dataset.key);
// } else {
// this.selectedExperiences = [...this.selectedExperiences, this.experiences.find(x => x.id === button.dataset.key)];
// }
// this.render();
// }
// getHopeUsed(){
// return this.data.bonusDamage.reduce((acc, x) => acc+x.hopeUses, 0);
// }
// static decreaseHopeUse(_, button){
// const index = Number.parseInt(button.dataset.index);
// if(this.data.bonusDamage[index].hopeUses - 1 >= 0) {
// this.data.bonusDamage[index].hopeUses -= 1;
// this.render(true);
// }
// }
// static increaseHopeUse(_, button){
// const index = Number.parseInt(button.dataset.index);
// if(this.data.bonusDamage[index].hopeUses <= this.data.hopeResource+1) {
// this.data.bonusDamage[index].hopeUses += 1;
// this.render(true);
// }
// }
// static finish(){
// const { diceOptions, ...rest } = this.data;
// this.resolve({ ...rest, experiences: this.selectedExperiences, hopeUsed: this.getHopeUsed(), bonusDamage: this.data.bonusDamage.reduce((acc, x) => acc.concat(` + ${1+x.hopeUses}${x.value}`), "") });
// this.close();
// }
// }

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class DhpAutomationSettings extends FormApplication {
constructor(object={}, options={}){
super(object, options);
}
static get defaultOptions() {
const defaults = super.defaultOptions;
const overrides = {
height: 'auto',
width: 400,
id: 'daggerheart-automation-settings',
template: 'systems/daggerheart/templates/views/automation-settings.hbs',
closeOnSubmit: true,
submitOnChange: false,
classes: ["daggerheart", "views", "settings"],
};
const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
return mergedOptions;
}
async getData(){
const context = super.getData();
context.settings = SYSTEM.SETTINGS.gameSettings.Automation;
context.hope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
context.actionPoints = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.ActionPoints);
return context;
}
activateListeners(html) {
super.activateListeners(html);
}
async _updateObject(_, formData) {
const data = foundry.utils.expandObject(formData);
const updateSettingsKeys = Object.keys(data);
for(var i = 0; i < updateSettingsKeys.length; i++){
await game.settings.set(SYSTEM.id, updateSettingsKeys[i], data[updateSettingsKeys[i]]);
}
}
}
class DhpHomebrewSettings extends FormApplication {
constructor(object={}, options={}){
super(object, options);
}
static get defaultOptions() {
const defaults = super.defaultOptions;
const overrides = {
height: 'auto',
width: 400,
id: 'daggerheart-homebrew-settings',
template: 'systems/daggerheart/templates/views/homebrew-settings.hbs',
closeOnSubmit: true,
submitOnChange: false,
classes: ["daggerheart", "views", "settings"],
};
const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
return mergedOptions;
}
async getData(){
const context = super.getData();
context.settings = SYSTEM.SETTINGS.gameSettings.General;
context.abilityArray = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray);
return context;
}
activateListeners(html) {
super.activateListeners(html);
}
async _updateObject(_, formData) {
const data = foundry.utils.expandObject(formData);
const updateSettingsKeys = Object.keys(data);
for(var i = 0; i < updateSettingsKeys.length; i++){
await game.settings.set(SYSTEM.id, updateSettingsKeys[i], data[updateSettingsKeys[i]]);
}
}
}
class DhpRangeSettings extends FormApplication {
constructor(object={}, options={}){
super(object, options);
this.range = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement);
}
static get defaultOptions() {
const defaults = super.defaultOptions;
const overrides = {
height: 'auto',
width: 400,
id: 'daggerheart-range-settings',
template: 'systems/daggerheart/templates/views/range-settings.hbs',
closeOnSubmit: false,
submitOnChange: true,
classes: ["daggerheart", "views", "settings"],
};
const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
return mergedOptions;
}
async getData(){
const context = super.getData();
context.settings = SYSTEM.SETTINGS.gameSettings.General;
context.range = this.range;
context.disabled = context.range.enabled && [context.range.melee, context.range.veryClose, context.range.close, context.range.far, context.range.veryFar].some(x => x === null || x === false);
return context;
}
activateListeners(html) {
super.activateListeners(html);
html.find(".range-reset").click(this.reset.bind(this));
html.find(".save").click(this.save.bind(this));
html.find(".close").click(this.close.bind(this));
}
async _updateObject(_, formData) {
const data = foundry.utils.expandObject(formData, { disabled: true });
this.range = foundry.utils.mergeObject(this.range, data);
this.render(true);
}
reset(){
this.range = {
enabled: false,
melee: 5,
veryClose: 15,
close: 30,
far: 60,
veryFar: 120
};
this.render(true);
}
async save(){
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement, this.range);
this.close();
}
}
export const registerDHPSettings = () => {
// const debouncedReload = foundry.utils.debounce(() => window.location.reload(), 100);
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray, {
name: game.i18n.localize("DAGGERHEART.Settings.General.AbilityArray.Name"),
hint: game.i18n.localize("DAGGERHEART.Settings.General.AbilityArray.Hint"),
scope: 'world',
config: false,
type: String,
default: '[2,1,1,0,0,-1]',
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, {
name: game.i18n.localize("DAGGERHEART.Settings.Resources.Fear.Name"),
hint: game.i18n.localize("DAGGERHEART.Settings.Resources.Fear.Hint"),
scope: 'world',
config: false,
type: Number,
default: 0,
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope, {
name: game.i18n.localize("DAGGERHEART.Settings.Automation.Hope.Name"),
hint: game.i18n.localize("DAGGERHEART.Settings.Automation.Hope.Hint"),
scope: 'world',
config: false,
type: Boolean,
default: false,
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.ActionPoints, {
name: game.i18n.localize("DAGGERHEART.Settings.Automation.ActionPoints.Name"),
hint: game.i18n.localize("DAGGERHEART.Settings.Automation.ActionPoints.Hint"),
scope: 'world',
config: false,
type: Boolean,
default: true,
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement, {
name: game.i18n.localize("DAGGERHEART.Settings.General.RangeMeasurement.Name"),
hint: game.i18n.localize("DAGGERHEART.Settings.General.RangeMeasurement.Hint"),
scope: 'world',
config: false,
type: Object,
default: {
enabled: false,
melee: 5,
veryClose: 15,
close: 30,
far: 60,
veryFar: 120
},
});
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Automation.Name, {
name: game.i18n.localize("DAGGERHEART.Settings.Menu.Automation.Name"),
label: game.i18n.localize("DAGGERHEART.Settings.Menu.Automation.Label"),
hint: game.i18n.localize("DAGGERHEART.Settings.Menu.Automation.Hint"),
icon: SYSTEM.SETTINGS.menu.Automation.Icon,
type: DhpAutomationSettings,
restricted: true
});
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Homebrew.Name, {
name: game.i18n.localize("DAGGERHEART.Settings.Menu.Homebrew.Name"),
label: game.i18n.localize("DAGGERHEART.Settings.Menu.Homebrew.Label"),
hint: game.i18n.localize("DAGGERHEART.Settings.Menu.Homebrew.Hint"),
icon: SYSTEM.SETTINGS.menu.Homebrew.Icon,
type: DhpHomebrewSettings,
restricted: true
});
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Range.Name, {
name: game.i18n.localize("DAGGERHEART.Settings.Menu.Range.Name"),
label: game.i18n.localize("DAGGERHEART.Settings.Menu.Range.Label"),
hint: game.i18n.localize("DAGGERHEART.Settings.Menu.Range.Hint"),
icon: SYSTEM.SETTINGS.menu.Range.Icon,
type: DhpRangeSettings,
restricted: true
});
}
// const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
// export default class DhpSettings extends HandlebarsApplicationMixin(ApplicationV2) {
// constructor(actor, shortrest){
// super({});
// this.actor = actor;
// this.selectedActivity = null;
// this.shortrest = shortrest;
// this.customActivity = SYSTEM.GENERAL.downtime.custom;
// }
// get title(){
// return game.i18n.localize("DAGGERHEART.Application.Settings.Title");
// }
// static DEFAULT_OPTIONS = {
// tag: 'form',
// classes: ["daggerheart", "application", "settings"],
// position: { width: 800, height: 'auto' },
// actions: {
// selectActivity: this.selectActivity,
// },
// form: { handler: this.updateData }
// };
// static PARTS = {
// application: {
// id: "settings",
// template: "systems/daggerheart/templates/application/settings.hbs"
// }
// }
// async _prepareContext(_options) {
// const context = await super._prepareContext(_options);
// return context;
// }
// static async updateData(event, element, formData){
// this.render();
// }
// static close(){
// super.close();
// }
// }

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// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// export class Teest extends DhpApplicationMixin(ActorSheet) {
// static documentType = "adversary";
// constructor(options){
// super(options);
// this.editMode = false;
// }
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "adversary"],
// width: 600,
// height: 'auto',
// resizable: false,
// });
// }
// async getData() {
// const context = super.getData();
// context.config = SYSTEM;
// context.editMode = this.editMode;
// context.title = `${this.actor.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.actor.system.type].name)}`;
// context.data = {
// description: this.object.system.description,
// motivesAndTactics: this.object.system.motivesAndTactics.join(', '),
// tier: this.object.system.tier,
// type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.object.system.type].name),
// attack: {
// name: this.object.system.attack.name,
// attackModifier: this.object.system.attackModifier,
// range: this.object.system.attack.range ? game.i18n.localize(SYSTEM.GENERAL.range[this.object.system.attack.range].name) : null,
// damage: {
// value: this.object.system.attack.damage.value,
// type: this.object.system.attack.damage.type,
// typeName: this.object.system.attack.damage.type ? game.i18n.localize(SYSTEM.GENERAL.damageTypes[this.object.system.attack.damage.type].abbreviation).toLowerCase() : null,
// },
// },
// damageThresholds: this.object.system.damageThresholds,
// difficulty: this.object.system.difficulty,
// hp: { ...this.object.system.resources.health, lastRowIndex: Math.floor(this.object.system.resources.health.max/5)*5 },
// stress: { ...this.object.system.resources.stress, lastRowIndex: Math.floor(this.object.system.resources.stress.max/5)*5 },
// moves: this.object.system.moves,
// };
// return context;
// }
// async _handleAction(action, event, button) {
// switch(action){
// case 'viewMove':
// await this.viewMove(button);
// break;
// case 'addMove':
// this.addMove();
// break;
// case 'removeMove':
// await this.removeMove(button);
// break;
// case 'toggleSlider':
// this.toggleEditMode();
// break;
// case 'addMotive':
// await this.addMotive();
// break;
// case 'removeMotive':
// await this.removeMotive(button);
// break;
// case 'reactionRoll':
// await this.reactionRoll(event);
// break;
// case 'attackRoll':
// await this.attackRoll(event);
// break;
// case 'addExperience':
// await this.addExperience();
// break;
// case 'removeExperience':
// await this.removeExperience(button);
// break;
// case 'toggleHP':
// await this.toggleHP(button);
// break;
// case 'toggleStress':
// await this.toggleStress(button);
// break;
// }
// }
// async viewMove(button){
// const move = await fromUuid(button.dataset.move);
// move.sheet.render(true);
// }
// async addMove(){
// const result = await this.object.createEmbeddedDocuments("Item", [{
// name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
// type: 'feature',
// }]);
// await result[0].sheet.render(true);
// }
// async removeMove(button){
// await this.object.items.find(x => x.uuid === button.dataset.move).delete();
// }
// toggleEditMode(){
// this.editMode = !this.editMode;
// this.render();
// }
// async addMotive(){
// await this.object.update({ "system.motivesAndTactics": [...this.object.system.motivesAndTactics, ''] });
// }
// async removeMotive(button){
// await this.object.update({ "system.motivesAndTactics": this.object.system.motivesAndTactics.filter((_, index) => index !== Number.parseInt(button.dataset.motive) )});
// }
// async reactionRoll(event){
// const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Reaction Roll`, value: 0 }, event.shiftKey);
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// type: 'adversaryRoll',
// system: {
// roll: roll._formula,
// total: roll._total,
// modifiers: modifiers,
// diceResults: diceResults,
// },
// content: "systems/daggerheart/templates/chat/adversary-roll.hbs",
// rolls: [roll]
// });
// cls.create(msg.toObject());
// }
// async attackRoll(event){
// const modifier = Number.parseInt(event.currentTarget.dataset.value);
// const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Attack Roll`, value: modifier }, event.shiftKey);
// const targets = Array.from(game.user.targets).map(x => ({
// id: x.id,
// name: x.actor.name,
// img: x.actor.img,
// difficulty: x.actor.system.difficulty,
// evasion: x.actor.system.evasion,
// }));
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// type: 'adversaryRoll',
// system: {
// roll: roll._formula,
// total: roll._total,
// modifiers: modifiers,
// diceResults: diceResults,
// targets: targets,
// damage: { value: event.currentTarget.dataset.damage, type: event.currentTarget.dataset.damageType },
// },
// content: "systems/daggerheart/templates/chat/adversary-attack-roll.hbs",
// rolls: [roll]
// });
// cls.create(msg.toObject());
// }
// async addExperience(){
// await this.object.update({ "system.experiences": [...this.object.system.experiences, { name: 'Experience', value: 1 }] });
// }
// async removeExperience(button){
// await this.object.update({ "system.experiences": this.object.system.experiences.filter((_, index) => index !== Number.parseInt(button.dataset.experience) )});
// }
// async toggleHP(button){
// const index = Number.parseInt(button.dataset.index);
// const newHP = index < this.object.system.resources.health.value ? index : index+1;
// await this.object.update({ "system.resources.health.value": newHP });
// }
// async toggleStress(button){
// const index = Number.parseInt(button.dataset.index);
// const newStress = index < this.object.system.resources.stress.value ? index : index+1;
// await this.object.update({ "system.resources.stress.value": newStress });
// }
// }
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
constructor(options={}){
super(options);
this.editMode = false;
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: "daggerheart-adversary",
classes: ["daggerheart", "sheet", "adversary"],
position: { width: 600 },
actions: {
viewMove: this.viewMove,
addMove: this.addMove,
removeMove: this.removeMove,
toggleSlider: this.toggleEditMode,
addMotive: this.addMotive,
removeMotive: this.removeMotive,
reactionRoll: this.reactionRoll,
attackRoll: this.attackRoll,
addExperience: this.addExperience,
removeExperience: this.removeExperience,
toggleHP: this.toggleHP,
toggleStress: this.toggleStress,
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false,
},
};
static PARTS = {
form: {
id: "feature",
template: "systems/daggerheart/templates/sheets/adversary.hbs"
}
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.config = SYSTEM;
context.editMode = this.editMode;
context.title = `${this.actor.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.actor.system.type].name)}`;
context.data = {
description: this.document.system.description,
motivesAndTactics: this.document.system.motivesAndTactics.join(', '),
tier: this.document.system.tier,
type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
attack: {
name: this.document.system.attack.name,
attackModifier: this.document.system.attackModifier,
range: this.document.system.attack.range ? game.i18n.localize(SYSTEM.GENERAL.range[this.document.system.attack.range].name) : null,
damage: {
value: this.document.system.attack.damage.value,
type: this.document.system.attack.damage.type,
typeName: this.document.system.attack.damage.type ? game.i18n.localize(SYSTEM.GENERAL.damageTypes[this.document.system.attack.damage.type].abbreviation).toLowerCase() : null,
},
},
damageThresholds: this.document.system.damageThresholds,
difficulty: this.document.system.difficulty,
hp: { ...this.document.system.resources.health, lastRowIndex: Math.floor(this.document.system.resources.health.max/5)*5 },
stress: { ...this.document.system.resources.stress, lastRowIndex: Math.floor(this.document.system.resources.stress.max/5)*5 },
moves: this.document.system.moves,
};
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object)
this.render();
}
static async viewMove(_, button){
const move = await fromUuid(button.dataset.move);
move.sheet.render(true);
}
static async addMove(){
const result = await this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
type: 'feature',
}]);
await result[0].sheet.render(true);
}
static async removeMove(_, button){
await this.document.items.find(x => x.uuid === button.dataset.move).delete();
}
static toggleEditMode(){
this.editMode = !this.editMode;
this.render();
}
static async addMotive(){
await this.document.update({ "system.motivesAndTactics": [...this.document.system.motivesAndTactics, ''] });
}
static async removeMotive(button){
await this.document.update({ "system.motivesAndTactics": this.document.system.motivesAndTactics.filter((_, index) => index !== Number.parseInt(button.dataset.motive) )});
}
static async reactionRoll(event){
const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Reaction Roll`, value: 0 }, event.shiftKey);
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
type: 'adversaryRoll',
system: {
roll: roll._formula,
total: roll._total,
modifiers: modifiers,
diceResults: diceResults,
},
content: "systems/daggerheart/templates/chat/adversary-roll.hbs",
rolls: [roll]
});
cls.create(msg.toObject());
}
static async attackRoll(event, button){
const modifier = Number.parseInt(button.dataset.value);
const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Attack Roll`, value: modifier }, event.shiftKey);
const targets = Array.from(game.user.targets).map(x => ({
id: x.id,
name: x.actor.name,
img: x.actor.img,
difficulty: x.actor.system.difficulty,
evasion: x.actor.system.evasion,
}));
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
type: 'adversaryRoll',
system: {
roll: roll._formula,
total: roll._total,
modifiers: modifiers,
diceResults: diceResults,
targets: targets,
damage: { value: button.dataset.damage, type: button.dataset.damageType },
},
content: "systems/daggerheart/templates/chat/adversary-attack-roll.hbs",
rolls: [roll]
});
cls.create(msg.toObject());
}
static async addExperience(){
await this.document.update({ "system.experiences": [...this.document.system.experiences, { name: 'Experience', value: 1 }] });
}
static async removeExperience(_, button){
await this.document.update({ "system.experiences": this.document.system.experiences.filter((_, index) => index !== Number.parseInt(button.dataset.experience) )});
}
static async toggleHP(_, button){
const index = Number.parseInt(button.dataset.index);
const newHP = index < this.document.system.resources.health.value ? index : index+1;
await this.document.update({ "system.resources.health.value": newHP });
}
static async toggleStress(_, button){
const index = Number.parseInt(button.dataset.index);
const newStress = index < this.document.system.resources.stress.value ? index : index+1;
await this.document.update({ "system.resources.stress.value": newStress });
}
}

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// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// export default class AncestrySheet extends DhpApplicationMixin(ItemSheet) {
// static documentType = "ancestry";
// constructor(options){
// super(options);
// }
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "heritage"],
// width: 600,
// height: 'auto',
// dragDrop: [{ dragSelector: null, dropSelector: null }],
// });
// }
// /** @override */
// getData() {
// const context = super.getData();
// return context;
// }
// async _handleAction(action, event, button) {
// switch(action){
// case 'editAbility':
// this.editAbility(button);
// break;
// case 'deleteAbility':
// this.deleteAbility(event);
// break;
// }
// }
// async editAbility(button){
// const feature = await fromUuid(button.dataset.ability);
// feature.sheet.render(true);
// }
// async deleteAbility(event){
// event.preventDefault();
// event.stopPropagation();
// await this.item.update({ "system.abilities": this.item.system.abilities.filter(x => x.uuid !== event.currentTarget.dataset.ability) })
// }
// async _onDrop(event) {
// const data = TextEditor.getDragEventData(event);
// const item = await fromUuid(data.uuid);
// if(item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.ancestry.id) {
// await this.object.update({ "system.abilities": [...this.item.system.abilities, { img: item.img, name: item.name, uuid: item.uuid }] });
// }
// }
// }
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class AncestrySheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
id: "daggerheart-ancestry",
classes: ["daggerheart", "sheet", "heritage"],
position: { width: 600 },
actions: {
editAbility: this.editAbility,
deleteAbility: this.deleteAbility,
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false,
},
dragDrop: [{ dragSelector: null, dropSelector: null }],
};
static PARTS = {
form: {
id: "feature",
template: "systems/daggerheart/templates/sheets/ancestry.hbs"
}
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object)
this.render();
}
static async editAbility(_, button){
const feature = await fromUuid(button.dataset.ability);
feature.sheet.render(true);
}
static async deleteAbility(event, button){
event.preventDefault();
event.stopPropagation();
await this.item.update({ "system.abilities": this.item.system.abilities.filter(x => x.uuid !== button.dataset.ability) })
}
async _onDrop(event) {
const data = TextEditor.getDragEventData(event);
const item = await fromUuid(data.uuid);
if(item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.ancestry.id) {
await this.document.update({ "system.abilities": [...this.document.system.abilities, { img: item.img, name: item.name, uuid: item.uuid }] });
}
}
}

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// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// export default class ArmorSheet extends DhpApplicationMixin(ItemSheet) {
// static documentType = "armor";
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "armor"],
// width: 400,
// height: 'auto',
// });
// }
// /** @override */
// getData() {
// const context = super.getData();
// context.config = CONFIG.daggerheart;
// return context;
// }
// async _handleAction(action, event, button) {
// switch(action){
// }
// }
// }
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class ArmorSheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
id: "daggerheart-armor",
classes: ["daggerheart", "sheet", "armor"],
position: { width: 400 },
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false,
},
dragDrop: [{ dragSelector: null, dropSelector: null }],
};
static PARTS = {
form: {
id: "feature",
template: "systems/daggerheart/templates/sheets/armor.hbs"
}
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.config = CONFIG.daggerheart;
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object)
this.render();
}
}

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// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// import Tagify from '@yaireo/tagify';
// export default class ClassSheet extends DhpApplicationMixin(ItemSheet) {
// static documentType = "class";
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "class"],
// width: 600,
// height: 'auto',
// resizable: false,
// tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }],
// dragDrop: [
// { dragSelector: '.suggested-item', dropSelector: null },
// { dragSelector: null, dropSelector: '.take-section' },
// { dragSelector: null, dropSelector: '.choice-a-section' },
// { dragSelector: null, dropSelector: '.choice-b-section' },
// { dragSelector: null, dropSelector: '.primary-weapon-section' },
// { dragSelector: null, dropSelector: '.secondary-weapon-section' },
// { dragSelector: null, dropSelector: '.armor-section' },
// { dragSelector: null, dropSelector: null },
// ]
// });
// }
// /** @override */
// async getData() {
// const context = super.getData();
// context.domains = this.object.system.domains.map(x => SYSTEM.DOMAIN.domains[x].name)
// return context;
// }
// activateListeners(html){
// super.activateListeners(html);
// const domainInput = $(html).find('.domain-input')[0];
// const domainTagify = new Tagify(domainInput, {
// tagTextProp: "name",
// enforceWhitelist: true,
// whitelist : Object.keys(SYSTEM.DOMAIN.domains).map(key => {
// const domain = SYSTEM.DOMAIN.domains[key];
// return { value: key, name: game.i18n.localize(domain.name), src: domain.src, background: domain.background };
// }),
// maxTags: 2,
// callbacks : { invalid: this.onAddTag },
// dropdown : {
// mapValueTo: 'name',
// searchKeys: ['name'],
// enabled: 0,
// maxItems: 20,
// closeOnSelect : true,
// highlightFirst: false,
// },
// templates: {
// tag(tagData){ //z-index: unset; background-image: ${tagData.background}; Maybe a domain specific background for the chips?
// return `<tag title="${(tagData.title || tagData.value)}"
// contenteditable='false'
// spellcheck='false'
// tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
// class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ""}"
// ${this.getAttributes(tagData)}>
// <x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
// <div>
// <span class="${this.settings.classNames.tagText}">${tagData[this.settings.tagTextProp] || tagData.value}</span>
// <img src="${tagData.src}"></i>
// </div>
// </tag>`;
// }}
// });
// domainTagify.on('change', this.onDomainSelect.bind(this));
// }
// onAddTag(e){
// if( e.detail.index ===2 ){
// ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.ClassCanOnlyHaveTwoDomains"));
// }
// }
// async onDomainSelect(event) {
// const domains = event.detail?.value ? JSON.parse(event.detail.value) : [];
// await this.object.update({ "system.domains": domains.map(x => x.value) });
// this.render(true);
// }
// async _handleAction(action, event, button) {
// switch(action){
// case 'removeSubclass':
// await this.removeSubclass(button);
// break;
// case 'viewSubclass':
// await this.viewSubclass(button);
// break;
// case 'removeFeature':
// await this.removeFeature(button);
// break;
// case 'viewFeature':
// await this.viewFeature(button);
// break;
// case 'removeItem':
// await this.removeItem(event);
// break;
// case 'viewItem':
// await this.viewItem(button);
// break;
// case 'removePrimaryWeapon':
// await this.removePrimaryWeapon(event);
// break;
// case 'removeSecondaryWeapon':
// await this.removeSecondaryWeapon(event);
// break;
// case 'removeArmor':
// await this.removeArmor(event);
// break;
// }
// }
// async removeSubclass(button){
// await this.object.update({ "system.subclasses": this.object.system.subclasses.filter(x => x.uuid !== button.dataset.subclass)});
// }
// async viewSubclass(button){
// const subclass = await fromUuid(button.dataset.subclass);
// subclass.sheet.render(true);
// }
// async removeFeature(button){
// await this.object.update({ "system.features": this.object.system.features.filter(x => x.uuid !== button.dataset.feature)});
// }
// async viewFeature(button){
// const feature = await fromUuid(button.dataset.feature);
// feature.sheet.render(true);
// }
// async removeItem(event){
// event.stopPropagation();
// const type = event.currentTarget.dataset.type;
// const path = `system.inventory.${type}`;
// await this.object.update({ [path]: this.object.system.inventory[type].filter(x => x.uuid !== event.currentTarget.dataset.item)});
// }
// async viewItem(button){
// const item = await fromUuid(button.dataset.item);
// item.sheet.render(true);
// }
// async removePrimaryWeapon(event){
// event.stopPropagation();
// await this.object.update({ "system.characterGuide.suggestedPrimaryWeapon": null }, { diff: false });
// }
// async removeSecondaryWeapon(event){
// event.stopPropagation();
// await this.object.update({ "system.characterGuide.suggestedSecondaryWeapon": null }, { diff: false });
// }
// async removeArmor(event){
// event.stopPropagation();
// await this.object.update({ "system.characterGuide.suggestedArmor": null }, { diff: false });
// }
// async _onDragStart(event){
// if(event.currentTarget.classList.contains('suggested-item')){
// event.dataTransfer.setData("text/plain", JSON.stringify({ type: 'Item', uuid: event.currentTarget.dataset.item }));
// }
// super._onDragStart(event);
// }
// async _onDrop(event) {
// const data = TextEditor.getDragEventData(event);
// const item = await fromUuid(data.uuid);
// if(item.type === 'subclass') {
// await this.object.update({ "system.subclasses": [...this.object.system.subclasses, { img: item.img, name: item.name, uuid: item.uuid }] });
// }
// else if(item.type === 'feature') {
// await this.object.update({ "system.features": [...this.object.system.features, { img: item.img, name: item.name, uuid: item.uuid }] });
// }
// else if(item.type === 'weapon'){
// if(event.currentTarget.classList.contains('primary-weapon-section')){
// if(!this.object.system.characterGuide.suggestedPrimaryWeapon && !item.system.secondary) await this.object.update({ "system.characterGuide.suggestedPrimaryWeapon": { img: item.img, name: item.name, uuid: item.uuid } });
// } else if(event.currentTarget.classList.contains('secondary-weapon-section')){
// if(!this.object.system.characterGuide.suggestedSecondaryWeapon && item.system.secondary) await this.object.update({ "system.characterGuide.suggestedSecondaryWeapon": { img: item.img, name: item.name, uuid: item.uuid } });
// }
// }
// else if(item.type === 'armor'){
// if(event.currentTarget.classList.contains('armor-section')){
// if(!this.object.system.characterGuide.suggestedArmor) await this.object.update({ "system.characterGuide.suggestedArmor": { img: item.img, name: item.name, uuid: item.uuid } });
// }
// }
// else if(event.currentTarget.classList.contains('choice-a-section')){
// if(item.type === 'miscellaneous' || item.type === 'consumable'){
// if(this.object.system.inventory.choiceA.length < 2) await this.object.update({ "system.inventory.choiceA": [...this.object.system.inventory.choiceA, { img: item.img, name: item.name, uuid: item.uuid }] });
// }
// }
// else if(item.type === 'miscellaneous'){
// if(event.currentTarget.classList.contains('take-section')){
// if(this.object.system.inventory.take.length < 3) await this.object.update({ "system.inventory.take": [...this.object.system.inventory.take, { img: item.img, name: item.name, uuid: item.uuid }] });
// }
// else if(event.currentTarget.classList.contains('choice-b-section')){
// if(this.object.system.inventory.choiceB.length < 2) await this.object.update({ "system.inventory.choiceB": [...this.object.system.inventory.choiceB, { img: item.img, name: item.name, uuid: item.uuid }] });
// }
// }
// }
// }
import DaggerheartSheet from './daggerheart-sheet.mjs';
import Tagify from "@yaireo/tagify";
const { ItemSheetV2 } = foundry.applications.sheets;
export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
id: "daggerheart-class",
classes: ["daggerheart", "sheet", "class"],
position: { width: 600 },
actions: {
removeSubclass: this.removeSubclass,
viewSubclass: this.viewSubclass,
removeFeature: this.removeFeature,
viewFeature: this.viewFeature,
removeItem: this.removeItem,
viewItem: this.viewItem,
removePrimaryWeapon: this.removePrimaryWeapon,
removeSecondaryWeapon: this.removeSecondaryWeapon,
removeArmor: this.removeArmor,
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false,
},
dragDrop: [
{ dragSelector: '.suggested-item', dropSelector: null },
{ dragSelector: null, dropSelector: '.take-section' },
{ dragSelector: null, dropSelector: '.choice-a-section' },
{ dragSelector: null, dropSelector: '.choice-b-section' },
{ dragSelector: null, dropSelector: '.primary-weapon-section' },
{ dragSelector: null, dropSelector: '.secondary-weapon-section' },
{ dragSelector: null, dropSelector: '.armor-section' },
{ dragSelector: null, dropSelector: null },
]
};
static PARTS = {
form: {
id: "feature",
template: "systems/daggerheart/templates/sheets/class.hbs"
}
}
_getTabs() {
const tabs = {
features: { active: true, cssClass: '', group: 'primary', id: 'features', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.Class.Tabs.Features') },
guide: { active: false, cssClass: '', group: 'primary', id: 'guide', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.Class.Tabs.Guide') },
}
for ( const v of Object.values(tabs) ) {
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
v.cssClass = v.active ? "active" : "";
}
return tabs;
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
const domainInput = htmlElement.querySelector('.domain-input');
const domainTagify = new Tagify(domainInput, {
tagTextProp: "name",
enforceWhitelist: true,
whitelist : Object.keys(SYSTEM.DOMAIN.domains).map(key => {
const domain = SYSTEM.DOMAIN.domains[key];
return { value: key, name: game.i18n.localize(domain.label), src: domain.src, background: domain.background };
}),
maxTags: 2,
callbacks : { invalid: this.onAddTag },
dropdown : {
mapValueTo: 'name',
searchKeys: ['name'],
enabled: 0,
maxItems: 20,
closeOnSelect : true,
highlightFirst: false,
},
templates: {
tag(tagData){ //z-index: unset; background-image: ${tagData.background}; Maybe a domain specific background for the chips?
return `<tag title="${(tagData.title || tagData.value)}"
contenteditable='false'
spellcheck='false'
tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ""}"
${this.getAttributes(tagData)}>
<x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
<div>
<span class="${this.settings.classNames.tagText}">${tagData[this.settings.tagTextProp] || tagData.value}</span>
<img src="${tagData.src}"></i>
</div>
</tag>`;
}}
});
domainTagify.on('change', this.onDomainSelect.bind(this));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.tabs = this._getTabs();
context.domains = this.document.system.domains.map(x => SYSTEM.DOMAIN.domains[x].label);
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object)
this.render();
}
onAddTag(e){
if( e.detail.index ===2 ){
ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.ClassCanOnlyHaveTwoDomains"));
}
}
async onDomainSelect(event) {
const domains = event.detail?.value ? JSON.parse(event.detail.value) : [];
await this.document.update({ "system.domains": domains.map(x => x.value) });
this.render(true);
}
static async removeSubclass(_, button){
await this.document.update({ "system.subclasses": this.document.system.subclasses.filter(x => x.uuid !== button.dataset.subclass)});
}
static async viewSubclass(_, button){
const subclass = await fromUuid(button.dataset.subclass);
subclass.sheet.render(true);
}
static async removeFeature(_, button){
await this.document.update({ "system.features": this.document.system.features.filter(x => x.uuid !== button.dataset.feature)});
}
static async viewFeature(_, button){
const feature = await fromUuid(button.dataset.feature);
feature.sheet.render(true);
}
static async removeItem(event, button){
event.stopPropagation();
const type = button.dataset.type;
const path = `system.inventory.${type}`;
await this.document.update({ [path]: this.document.system.inventory[type].filter(x => x.uuid !== button.dataset.item)});
}
static async viewItem(_, button){
const item = await fromUuid(button.dataset.item);
item.sheet.render(true);
}
static async removePrimaryWeapon(event){
event.stopPropagation();
await this.document.update({ "system.characterGuide.suggestedPrimaryWeapon": null }, { diff: false });
}
static async removeSecondaryWeapon(event){
event.stopPropagation();
await this.document.update({ "system.characterGuide.suggestedSecondaryWeapon": null }, { diff: false });
}
static async removeArmor(event){
event.stopPropagation();
await this.document.update({ "system.characterGuide.suggestedArmor": null }, { diff: false });
}
async _onDrop(event) {
const data = TextEditor.getDragEventData(event);
const item = await fromUuid(data.uuid);
if(item.type === 'subclass') {
await this.document.update({ "system.subclasses": [...this.document.system.subclasses, { img: item.img, name: item.name, uuid: item.uuid }] });
}
else if(item.type === 'feature') {
await this.document.update({ "system.features": [...this.document.system.features, { img: item.img, name: item.name, uuid: item.uuid }] });
}
else if(item.type === 'weapon'){
if(event.currentTarget.classList.contains('primary-weapon-section')){
if(!this.document.system.characterGuide.suggestedPrimaryWeapon && !item.system.secondary) await this.document.update({ "system.characterGuide.suggestedPrimaryWeapon": { img: item.img, name: item.name, uuid: item.uuid } });
} else if(event.currentTarget.classList.contains('secondary-weapon-section')){
if(!this.document.system.characterGuide.suggestedSecondaryWeapon && item.system.secondary) await this.document.update({ "system.characterGuide.suggestedSecondaryWeapon": { img: item.img, name: item.name, uuid: item.uuid } });
}
}
else if(item.type === 'armor'){
if(event.currentTarget.classList.contains('armor-section')){
if(!this.document.system.characterGuide.suggestedArmor) await this.document.update({ "system.characterGuide.suggestedArmor": { img: item.img, name: item.name, uuid: item.uuid } });
}
}
else if(event.currentTarget.classList.contains('choice-a-section')){
if(item.type === 'miscellaneous' || item.type === 'consumable'){
if(this.document.system.inventory.choiceA.length < 2) await this.document.update({ "system.inventory.choiceA": [...this.document.system.inventory.choiceA, { img: item.img, name: item.name, uuid: item.uuid }] });
}
}
else if(item.type === 'miscellaneous'){
if(event.currentTarget.classList.contains('take-section')){
if(this.document.system.inventory.take.length < 3) await this.document.update({ "system.inventory.take": [...this.document.system.inventory.take, { img: item.img, name: item.name, uuid: item.uuid }] });
}
else if(event.currentTarget.classList.contains('choice-b-section')){
if(this.document.system.inventory.choiceB.length < 2) await this.document.update({ "system.inventory.choiceB": [...this.document.system.inventory.choiceB, { img: item.img, name: item.name, uuid: item.uuid }] });
}
}
}
}

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// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// export default class CommunitySheet extends DhpApplicationMixin(ItemSheet) {
// static documentType = "community";
// constructor(options){
// super(options);
// }
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "heritage"],
// width: 600,
// height: 'auto',
// dragDrop: [{ dragSelector: null, dropSelector: null }],
// });
// }
// /** @override */
// getData() {
// const context = super.getData();
// return context;
// }
// async _handleAction(action, event, button) {
// switch(action){
// case 'editAbility':
// this.editAbility(button);
// break;
// case 'deleteAbility':
// this.deleteAbility(event);
// break;
// }
// }
// async editAbility(button){
// const feature = await fromUuid(button.dataset.ability);
// feature.sheet.render(true);
// }
// async deleteAbility(event){
// event.preventDefault();
// event.stopPropagation();
// await this.item.update({ "system.abilities": this.item.system.abilities.filter(x => x.uuid !== event.currentTarget.dataset.ability) })
// }
// async _onDrop(event) {
// const data = TextEditor.getDragEventData(event);
// const item = await fromUuid(data.uuid);
// if(item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.community.id) {
// await this.object.update({ "system.abilities": [...this.item.system.abilities, { img: item.img, name: item.name, uuid: item.uuid }] });
// }
// }
// }
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class CommunitySheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
id: "daggerheart-community",
classes: ["daggerheart", "sheet", "heritage"],
position: { width: 600 },
actions: {
editAbility: this.editAbility,
deleteAbility: this.deleteAbility,
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false,
},
dragDrop: [{ dragSelector: null, dropSelector: null }],
};
static PARTS = {
form: {
id: "feature",
template: "systems/daggerheart/templates/sheets/community.hbs"
}
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object)
this.render();
}
static async editAbility(_, button){
const feature = await fromUuid(button.dataset.ability);
feature.sheet.render(true);
}
static async deleteAbility(event, button){
event.preventDefault();
event.stopPropagation();
await this.item.update({ "system.abilities": this.item.system.abilities.filter(x => x.uuid !== button.dataset.ability) })
}
async _onDrop(event) {
const data = TextEditor.getDragEventData(event);
const item = await fromUuid(data.uuid);
if(item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.community.id) {
await this.document.update({ "system.abilities": [...this.document.system.abilities, { img: item.img, name: item.name, uuid: item.uuid }] });
}
}
}

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// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// export default class ConsumableSheet extends DhpApplicationMixin(ItemSheet) {
// static documentType = "consumable";
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "consumable"],
// width: 480,
// height: 'auto',
// });
// }
// /** @override */
// getData() {
// const context = super.getData();
// return context;
// }
// }
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class ConsumableSheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
id: "daggerheart-consumable",
classes: ["daggerheart", "sheet", "consumable"],
position: { width: 480 },
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false,
},
};
static PARTS = {
form: {
id: "feature",
template: "systems/daggerheart/templates/sheets/consumable.hbs"
}
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object)
this.render();
}
}

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const { HandlebarsApplicationMixin } = foundry.applications.api;
export default function DhpApplicationMixin(Base) {
return class DhpSheetV2 extends HandlebarsApplicationMixin(Base) {
constructor(options={}){
super(options);
this._dragDrop = this._createDragDropHandlers();
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
this._dragDrop.forEach(d => d.bind(htmlElement));
}
static DEFAULT_OPTIONS = {
position: {
width: 480,
height: "auto"
},
actions: {
onEditImage: this._onEditImage
},
dragDrop: [],
};
async _prepareContext(_options, objectPath='document') {
const context = await super._prepareContext(_options);
context.source = this[objectPath].toObject();
context.fields = this[objectPath].schema.fields;
context.systemFields = this[objectPath].system ? this[objectPath].system.schema.fields : {};
return context;
}
static _onEditImage(event, target) {
const attr = target.dataset.edit;
const current = foundry.utils.getProperty(this.document, attr);
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {};
const fp = new FilePicker({
current,
type: "image",
redirectToRoot: img ? [img] : [],
callback: async path => this._updateImage.bind(this)(path),
top: this.position.top + 40,
left: this.position.left + 10
});
return fp.browse();
}
async _updateImage(path){
await this.document.update({ "img": path });
}
_createDragDropHandlers() {
return this.options.dragDrop.map(d => {
// d.permissions = {
// dragstart: this._canDragStart.bind(this),
// drop: this._canDragDrop.bind(this)
// };
d.callbacks = {
// dragstart: this._onDragStart.bind(this),
// dragover: this._onDragOver.bind(this),
drop: this._onDrop.bind(this)
};
return new foundry.applications.ux.DragDrop.implementation(d);
});
}
_onDrop(event) {}
}
}

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// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// export default class DomainCardSheet extends DhpApplicationMixin(ItemSheet) {
// static documentType = "domainCard";
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "domain-card"],
// width: 600,
// height: 600,
// tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
// });
// }
// /** @override */
// getData() {
// const context = super.getData();
// context.config = CONFIG.daggerheart;
// return context;
// }
// async _handleAction(action, event, button) {
// switch(action){
// case 'attributeRoll':
// break;
// }
// }
// }
import DaggerheartAction from '../../data/action.mjs';
import DaggerheartActionConfig from '../config/Action.mjs';
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class DomainCardSheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
id: "daggerheart-domainCard",
classes: ["daggerheart", "sheet", "domain-card"],
position: { width: 600, height: 600 },
actions: {
addAction: this.addAction,
editAction: this.editAction,
removeAction: this.removeAction,
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false,
},
};
static PARTS = {
form: {
id: "feature",
template: "systems/daggerheart/templates/sheets/domainCard.hbs"
}
}
_getTabs() {
const tabs = {
general: { active: true, cssClass: '', group: 'primary', id: 'general', icon: null, label: 'General' },
actions: { active: false, cssClass: '', group: 'primary', id: 'actions', icon: null, label: 'Actions' },
}
for ( const v of Object.values(tabs) ) {
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
v.cssClass = v.active ? "active" : "";
}
return tabs;
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.config = CONFIG.daggerheart;
context.tabs = this._getTabs();
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object)
this.render();
}
static async addAction(){
const actionIndexes = this.document.system.actions.map(x => x.id.split('-')[2]).sort((a, b) => a-b);
const action = await new DaggerheartAction({
id: `${this.document.id}-Action-${actionIndexes.length > 0 ? actionIndexes[0]+1 : 1}`,
}, {
parent: this.document,
});
await this.document.update({ "system.actions": [...this.document.system.actions, action] });
await (new DaggerheartActionConfig(this.document.system.actions[this.document.system.actions.length-1])).render(true);
}
static async editAction(_, button){
const action = this.document.system.actions[button.dataset.index];
await (new DaggerheartActionConfig(action)).render(true);
}
static async removeAction(event, button){
event.stopPropagation();
await this.document.update({ "system.actions": this.document.system.actions.filter((_, index) => index !== Number.parseInt(button.dataset.index)) });
}
}

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import DaggerheartSheet from "./daggerheart-sheet.mjs";
const { DocumentSheetV2 } = foundry.applications.api;
export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
constructor(options){
super(options);
this.editMode = false;
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ["daggerheart", "sheet", "adversary", "environment"],
position: {
width: 600,
height: "auto"
},
actions: {
toggleSlider: this.toggleSlider,
viewFeature: this.viewFeature,
addFeature: this.addFeature,
removeFeature: this.removeFeature,
addTone: this.addTone,
removeTone: this.removeTone,
useFeature: this.useFeature,
},
form: {
handler: this._updateForm,
closeOnSubmit: false,
submitOnChange: true,
}
};
/** @override */
static PARTS = {
form: {
id: "form",
template: "systems/daggerheart/templates/sheets/environment.hbs"
}
}
/* -------------------------------------------- */
/** @inheritDoc */
get title() {
return `${game.i18n.localize('Environment')} - ${this.document.name}`;
}
async _prepareContext(_options) {
return {
title: `${this.document.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name)}`,
user: this.document,
source: this.document.toObject(),
fields: this.document.schema.fields,
data: {
type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
features: this.document.items.reduce((acc, x) => {
if(x.type === 'feature'){
const feature = x.toObject();
acc.push({
...feature,
system: {
...feature.system,
actionType: game.i18n.localize(SYSTEM.ITEM.actionTypes[feature.system.actionType].name)
},
uuid: x.uuid
});
}
return acc;
}, []),
},
editMode: this.editMode,
config: SYSTEM,
}
}
static async _updateForm(event, _, formData) {
await this.document.update(formData.object)
this.render();
}
static toggleSlider(){
this.editMode = !this.editMode;
this.render();
}
static async viewFeature(_, button){
const move = await fromUuid(button.dataset.feature);
move.sheet.render(true);
}
static async addFeature(){
const result = await this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize('DAGGERHEART.Sheets.Environment.NewFeature'),
type: 'feature',
}]);
await result[0].sheet.render(true);
}
static async removeFeature(_, button){
await this.document.items.find(x => x.uuid === button.dataset.feature).delete();
}
static async addTone(){
await this.document.update({ "system.toneAndFeel": [...this.document.system.toneAndFeel, ''] });
}
static async removeTone(button){
await this.document.update({ "system.toneAndFeel": this.document.system.toneAndFeel.filter((_, index) => index !== Number.parseInt(button.dataset.tone) )});
}
static async useFeature(_, button){
const item = this.document.items.find(x => x.uuid === button.dataset.feature);
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
user: game.user.id,
content: await renderTemplate("systems/daggerheart/templates/chat/ability-use.hbs", {
title: game.i18n.format("DAGGERHEART.Chat.EnvironmentTitle", { actionType: button.dataset.actionType }),
card: { name: item.name, img: item.img, description: item.system.description },
}),
});
cls.create(msg.toObject());
}
}

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import DaggerheartAction from '../../data/action.mjs';
import DaggerheartActionConfig from '../config/Action.mjs';
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class FeatureSheet extends DaggerheartSheet(ItemSheetV2) {
constructor(options={}){
super(options);
this.selectedEffectType = null;
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: "daggerheart-feature",
classes: ["daggerheart", "sheet", "feature"],
position: { width: 600, height: 600 },
actions: {
addEffect: this.addEffect,
removeEffect: this.removeEffect,
addAction: this.addAction,
editAction: this.editAction,
removeAction: this.removeAction,
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false,
},
};
static PARTS = {
form: {
id: "feature",
template: "systems/daggerheart/templates/sheets/feature.hbs"
}
}
_getTabs() {
const tabs = {
features: { active: true, cssClass: '', group: 'primary', id: 'features', icon: null, label: 'Features' },
effects: { active: false, cssClass: '', group: 'primary', id: 'effects', icon: null, label: 'Effects' },
actions: { active: false, cssClass: '', group: 'primary', id: 'actions', icon: null, label: 'Actions' },
}
for ( const v of Object.values(tabs) ) {
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
v.cssClass = v.active ? "active" : "";
}
return tabs;
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
$(htmlElement).find(".effect-select").on("change", this.effectSelect.bind(this));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.tabs = this._getTabs(),
context.generalConfig = SYSTEM.GENERAL;
context.itemConfig = SYSTEM.ITEM;
context.properties = SYSTEM.ACTOR.featureProperties;
context.dice = SYSTEM.GENERAL.diceTypes;
context.selectedEffectType = this.selectedEffectType;
context.effectConfig = SYSTEM.EFFECTS;
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object)
this.render();
}
effectSelect(event){
this.selectedEffectType = event.currentTarget.value;
this.render(true);
}
static async addEffect(){
if(!this.selectedEffectType) return;
const { id, name, ...rest } = SYSTEM.EFFECTS.effectTypes[this.selectedEffectType];
const update = {
[foundry.utils.randomID()]: {
type: this.selectedEffectType,
value: '',
...rest
}
};
await this.item.update({ "system.effects": update });
}
static async removeEffect(_, button){
const path = `system.effects.-=${button.dataset.effect}`;
await this.item.update({ [path]: null });
}
static async addAction(){
const action = await new DaggerheartAction({}, {parent: this.document});
await this.document.update({ "system.actions": [...this.document.system.actions, action] });
await (new DaggerheartActionConfig(this.document.system.actions[this.document.system.actions.length-1])).render(true);
}
static async editAction(_, button){
const action = this.document.system.actions[button.dataset.index];
await (new DaggerheartActionConfig(action)).render(true);
}
static async removeAction(event, button){
event.stopPropagation();
await this.document.update({ "system.actions": this.document.system.actions.filter((_, index) => index !== Number.parseInt(button.dataset.index)) });
}
}

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// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// export default class MiscellaneousSheet extends DhpApplicationMixin(ItemSheet) {
// static documentType = "miscellaneous";
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "miscellaneous"],
// width: 400,
// height: 'auto',
// });
// }
// /** @override */
// getData() {
// const context = super.getData();
// return context;
// }
// }
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class MiscellaneousSheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
id: "daggerheart-miscellaneous",
classes: ["daggerheart", "sheet", "miscellaneous"],
position: { width: 400 },
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false,
},
};
static PARTS = {
form: {
id: "feature",
template: "systems/daggerheart/templates/sheets/miscellaneous.hbs"
}
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object)
this.render();
}
}

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// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// export default class SubclassSheet extends DhpApplicationMixin(ItemSheet) {
// static documentType = "subclass";
// constructor(options){
// super(options);
// }
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "subclass"],
// width: 600,
// height: 720,
// tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "general" }],
// dragDrop: [
// { dragSelector: null, dropSelector: '.foundation-tab' },
// { dragSelector: null, dropSelector: '.specialization-tab' },
// { dragSelector: null, dropSelector: '.mastery-tab' }
// ],
// });
// }
// getData() {
// const context = super.getData();
// context.config = CONFIG.daggerheart;
// return context;
// }
// async _handleAction(action, event, button) {
// switch(action){
// case "editAbility":
// this.editAbility(button);
// break;
// case "deleteFeatureAbility":
// this.deleteFeatureAbility(event);
// break;
// }
// }
// async editAbility(button){
// const feature = await fromUuid(button.dataset.ability);
// feature.sheet.render(true);
// }
// async deleteFeatureAbility(event){
// event.preventDefault();
// event.stopPropagation();
// const feature = event.currentTarget.dataset.feature;
// const newAbilities = this.item.system[`${feature}Feature`].abilities.filter(x => x.uuid !== event.currentTarget.dataset.ability);
// const path = `system.${feature}Feature.abilities`;
// await this.item.update({ [path]: newAbilities });
// }
// async _onDrop(event) {
// const data = TextEditor.getDragEventData(event);
// const item = await fromUuid(data.uuid);
// if(item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.subclass.id) {
// if(event.currentTarget.classList.contains('foundation-tab')){
// await this.object.update({ "system.foundationFeature.abilities": [...this.item.system.foundationFeature.abilities, { img: item.img, name: item.name, uuid: item.uuid }] });
// }
// else if(event.currentTarget.classList.contains('specialization-tab')){
// await this.object.update({ "system.specializationFeature.abilities": [...this.item.system.specializationFeature.abilities, { img: item.img, name: item.name, uuid: item.uuid }] });
// }
// else if(event.currentTarget.classList.contains('mastery-tab')){
// await this.object.update({ "system.masteryFeature.abilities": [...this.item.system.masteryFeature.abilities, { img: item.img, name: item.name, uuid: item.uuid }] });
// }
// }
// }
// }
import DaggerheartSheet from './daggerheart-sheet.mjs';
import DaggerheartFeature from '../../data/feature.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class SubclassSheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
id: "daggerheart-subclass",
classes: ["daggerheart", "sheet", "subclass"],
position: { width: 600 },
actions: {
editAbility: this.editAbility,
deleteFeatureAbility: this.deleteFeatureAbility,
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false,
},
dragDrop: [
{ dragSelector: null, dropSelector: '.foundation-tab' },
{ dragSelector: null, dropSelector: '.specialization-tab' },
{ dragSelector: null, dropSelector: '.mastery-tab' }
],
};
_getTabs() {
const tabs = {
general: { active: true, cssClass: '', group: 'primary', id: 'general', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.Subclass.Tabs.General') },
foundation: { active: false, cssClass: '', group: 'primary', id: 'foundation', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.Subclass.Tabs.Foundation') },
specialization: { active: false, cssClass: '', group: 'primary', id: 'specialization', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.Subclass.Tabs.Specialization') },
mastery: { active: false, cssClass: '', group: 'primary', id: 'mastery', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.Subclass.Tabs.Mastery') },
}
for ( const v of Object.values(tabs) ) {
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
v.cssClass = v.active ? "active" : "";
}
return tabs;
}
static PARTS = {
form: {
id: "feature",
template: "systems/daggerheart/templates/sheets/subclass.hbs"
}
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.config = CONFIG.daggerheart;
context.tabs = this._getTabs();
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object)
this.render();
}
static async editAbility(_, button){
const feature = await fromUuid(button.dataset.ability);
feature.sheet.render(true);
}
static async deleteFeatureAbility(event, button){
event.preventDefault();
event.stopPropagation();
const feature = button.dataset.feature;
const newAbilities = this.document.system[`${feature}Feature`].abilities.filter(x => x.uuid !== button.dataset.ability);
const path = `system.${feature}Feature.abilities`;
await this.document.update({ [path]: newAbilities });
}
async _onDrop(event) {
const data = TextEditor.getDragEventData(event);
const item = await fromUuid(data.uuid);
if(item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.subclass.id) {
if(event.currentTarget.classList.contains('foundation-tab')){
await this.document.update({ "system.foundationFeature.abilities": [...this.document.system.foundationFeature.abilities, item.system] });
}
else if(event.currentTarget.classList.contains('specialization-tab')){
await this.document.update({ "system.specializationFeature.abilities": [...this.document.system.specializationFeature.abilities, data.system] });
}
else if(event.currentTarget.classList.contains('mastery-tab')){
await this.document.update({ "system.masteryFeature.abilities": [...this.document.system.masteryFeature.abilities, data.system] });
}
}
}
}

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// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// export default class WeaponSheet extends DhpApplicationMixin(ItemSheet) {
// static documentType = "weapon";
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "weapon"],
// width: 400,
// height: 'auto',
// });
// }
// /** @override */
// getData() {
// const context = super.getData();
// context.config = CONFIG.daggerheart;
// return context;
// }
// async _handleAction(action, event, button) {
// switch(action){
// }
// }
// }
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class WeaponSheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
id: "daggerheart-weapon",
classes: ["daggerheart", "sheet", "weapon"],
position: { width: 400 },
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false,
},
};
static PARTS = {
form: {
id: "feature",
template: "systems/daggerheart/templates/sheets/weapon.hbs"
}
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.config = CONFIG.daggerheart;
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object)
this.render();
}
}

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export const actionTypes = {
damage: {
id: "damage",
name: "DAGGERHEART.Effects.Types.Health.Name"
},
}
export const targetTypes = {
self: {
id: 'self',
label: 'Self',
},
other: {
id: 'other',
label: 'Other',
},
}

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export const abilities = {
agility: {
label: "DAGGERHEART.Abilities.Agility.Name",
verbs: ["DAGGERHEART.Abilities.Agility.Verb.Sprint", "DAGGERHEART.Abilities.Agility.Verb.Leap", "DAGGERHEART.Abilities.Agility.Verb.Maneuver"],
},
strength: {
label: "DAGGERHEART.Abilities.Strength.Name",
verbs: ["DAGGERHEART.Abilities.Strength.Verb.Lift", "DAGGERHEART.Abilities.Strength.Verb.Smash", "DAGGERHEART.Abilities.Strength.Verb.Grapple"],
},
finesse: {
label: "DAGGERHEART.Abilities.Finesse.Name",
verbs: ["DAGGERHEART.Abilities.Finesse.Verb.Control", "DAGGERHEART.Abilities.Finesse.Verb.Hide", "DAGGERHEART.Abilities.Finesse.Verb.Tinker"],
},
instinct: {
label: "DAGGERHEART.Abilities.Instinct.Name",
verbs: ["DAGGERHEART.Abilities.Instinct.Verb.Perceive", "DAGGERHEART.Abilities.Instinct.Verb.Sense", "DAGGERHEART.Abilities.Instinct.Verb.Navigate"],
},
presence: {
label: "DAGGERHEART.Abilities.Presence.Name",
verbs: ["DAGGERHEART.Abilities.Presence.Verb.Charm", "DAGGERHEART.Abilities.Presence.Verb.Perform", "DAGGERHEART.Abilities.Presence.Verb.Deceive"],
},
knowledge: {
label: "DAGGERHEART.Abilities.Knowledge.Name",
verbs: ["DAGGERHEART.Abilities.Knowledge.Verb.Recall", "DAGGERHEART.Abilities.Knowledge.Verb.Analyze", "DAGGERHEART.Abilities.Knowledge.Verb.Comprehend"],
},
};
export const featureProperties = {
agility: {
name: "DAGGERHEART.Abilities.Agility.Name",
path: actor => actor.system.attributes.agility.data.value,
},
strength: {
name: "DAGGERHEART.Abilities.Strength.Name",
path: actor => actor.system.attributes.strength.data.value,
},
finesse: {
name: "DAGGERHEART.Abilities.Finesse.Name",
path: actor => actor.system.attributes.finesse.data.value,
},
instinct: {
name: "DAGGERHEART.Abilities.Instinct.Name",
path: actor => actor.system.attributes.instinct.data.value,
},
presence: {
name: "DAGGERHEART.Abilities.Presence.Name",
path: actor => actor.system.attributes.presence.data.value,
},
knowledge: {
name: "DAGGERHEART.Abilities.Knowledge.Name",
path: actor => actor.system.attributes.knowledge.data.value,
},
spellcastingTrait: {
name: "DAGGERHEART.FeatureProperty.SpellcastingTrait",
path: actor => actor.system.attributes[actor.system.subclass.system.spellcastingTrait].data.value,
},
}
export const adversaryTypes = {
bruiser: {
name: "DAGGERHEART.Adversary.Bruiser.Name",
description: "DAGGERHEART.Adversary.Bruiser.Description"
},
horde: {
name: "DAGGERHEART.Adversary.Horde.Name",
description: "DAGGERHEART.Adversary.Horde.Description"
},
leader: {
name: "DAGGERHEART.Adversary.Leader.Name",
description: "DAGGERHEART.Adversary.Leader.Description"
},
minion: {
name: "DAGGERHEART.Adversary.Minion.Name",
description: "DAGGERHEART.Adversary.Minion.Description"
},
ranged: {
name: "DAGGERHEART.Adversary.Ranged.Name",
description: "DAGGERHEART.Adversary.Ranged.Description"
},
skulker: {
name: "DAGGERHEART.Adversary.Skulker.Name",
description: "DAGGERHEART.Adversary.Skulker.Description"
},
social: {
name: "DAGGERHEART.Adversary.Social.Name",
description: "DAGGERHEART.Adversary.Social.Description"
},
solo: {
name: "DAGGERHEART.Adversary.Solo.Name",
description: "DAGGERHEART.Adversary.Solo.Description"
},
standard: {
name: "DAGGERHEART.Adversary.Standard.Name",
description: "DAGGERHEART.Adversary.Standard.Description"
},
support: {
name: "DAGGERHEART.Adversary.Support.Name",
description: "DAGGERHEART.Adversary.Support.Description"
},
};
export const adversaryTraits = {
relentless: {
name: "DAGGERHEART.Adversary.Trait..Name",
description: "DAGGERHEART.Adversary.Trait..Description",
tip: "DAGGERHEART.Adversary.Trait..Tip",
},
slow: {
name: "DAGGERHEART.Adversary.Trait..Name",
description: "DAGGERHEART.Adversary.Trait..Description",
tip: "DAGGERHEART.Adversary.Trait..Tip",
},
minion: {
name: "DAGGERHEART.Adversary.Trait..Name",
description: "DAGGERHEART.Adversary.Trait..Description",
tip: "DAGGERHEART.Adversary.Trait..Tip",
},
};
export const levelChoices = {
attributes: {
name: 'attributes',
title: '',
choices: [],
},
hitPointSlots: {
name: 'hitPointSlots',
title: '',
choices: [],
},
stressSlots: {
name: 'stressSlots',
title: '',
choices: [],
},
experiences: {
name: 'experiences',
title: '',
choices: 'system.experiences',
nrChoices: 2,
},
proficiency: {
name: 'proficiency',
title: '',
choices: [],
},
armorOrEvasionSlot: {
name: 'armorOrEvasionSlot',
title: 'Permanently add one Armor Slot or take +1 to your Evasion',
choices: [{ name: 'Armor Marks +1', path: 'armor' }, { name: 'Evasion +1', path: 'evasion' }],
nrChoices: 1,
},
majorDamageThreshold2: {
name: 'majorDamageThreshold2',
title: '',
choices: [],
},
severeDamageThreshold2: {
name: 'severeDamageThreshold2',
title: '',
choices: [],
},
// minorDamageThreshold2: {
// name: 'minorDamageThreshold2',
// title: '',
// choices: [],
// },
severeDamageThreshold3: {
name: 'severeDamageThreshold3',
title: '',
choices: [],
},
// major2OrSevere4DamageThreshold: {
// name: 'major2OrSevere4DamageThreshold',
// title: 'Increase your Major Damage Threshold by +2 or Severe Damage Threshold by +4',
// choices: [{ name: 'Major Damage Threshold +2', path: 'major' }, { name: 'Severe Damage Threshold +4', path: 'severe' }],
// nrChoices: 1,
// },
// minor1OrMajor1DamageThreshold: {
// name: 'minor1OrMajor1DamageThreshold',
// title: 'Increase your Minor or Major Damage Threshold by +1',
// choices: [{ name: 'Minor Damage Threshold +1', path: 'minor' }, { name: 'Major Damage Threshold +1', path: 'major' }],
// nrChoices: 1,
// },
severeDamageThreshold4: {
name: 'severeDamageThreshold4',
title: '',
choices: [],
},
// majorDamageThreshold1: {
// name: 'majorDamageThreshold2',
// title: '',
// choices: [],
// },
subclass: {
name: 'subclass',
title: 'Select subclass to upgrade',
choices: [],
},
multiclass: {
name: 'multiclass',
title: '',
choices: [{}],
}
};
export const levelupData = {
tier1: {
id: "2_4",
tier: 1,
levels: [2,3,4],
label: 'DAGGERHEART.LevelUp.Tier1.Label',
info: "DAGGERHEART.LevelUp.Tier1.InfoLabel",
pretext: "DAGGERHEART.LevelUp.Tier1.Pretext",
posttext: "DAGGERHEART.LevelUp.Tier1.Posttext",
choices: {
[levelChoices.attributes.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Attributes",
maxChoices: 3,
},
[levelChoices.hitPointSlots.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.HitPointSlots",
maxChoices: 1,
},
[levelChoices.stressSlots.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.StressSlots",
maxChoices: 1,
},
[levelChoices.experiences.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Experiences",
maxChoices: 1,
},
[levelChoices.proficiency.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Proficiency",
maxChoices: 1,
},
[levelChoices.armorOrEvasionSlot.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.ArmorOrEvasionSlot",
maxChoices: 1,
},
[levelChoices.majorDamageThreshold2.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.MajorDamageThreshold2",
maxChoices: 1,
},
[levelChoices.severeDamageThreshold2.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.SevereDamageThreshold2",
maxChoices: 1,
}
}
},
tier2: {
id: "5_7",
tier: 2,
levels: [5,6,7],
label: 'DAGGERHEART.LevelUp.Tier2.Label',
info: "DAGGERHEART.LevelUp.Tier2.InfoLabel",
pretext: "DAGGERHEART.LevelUp.Tier2.Pretext",
posttext: "DAGGERHEART.LevelUp.Tier2.Posttext",
choices: {
[levelChoices.attributes.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Attributes",
maxChoices: 3,
},
[levelChoices.hitPointSlots.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.HitPointSlots",
maxChoices: 2,
},
[levelChoices.stressSlots.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.StressSlots",
maxChoices: 2,
},
[levelChoices.experiences.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Experiences",
maxChoices: 1,
},
[levelChoices.proficiency.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Proficiency",
maxChoices: 2,
},
[levelChoices.armorOrEvasionSlot.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.ArmorOrEvasionSlot",
maxChoices: 2,
},
[levelChoices.majorDamageThreshold2.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.MajorDamageThreshold2",
maxChoices: 1,
},
[levelChoices.severeDamageThreshold3.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.SevereDamageThreshold3",
maxChoices: 1,
},
[levelChoices.subclass.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Subclass",
maxChoices: 1,
},
[levelChoices.multiclass.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Multiclass",
maxChoices: 1,
cost: 2,
},
},
},
tier3: {
id: "8_10",
tier: 3,
levels: [8,9,10],
label: 'DAGGERHEART.LevelUp.Tier3.Label',
info: "DAGGERHEART.LevelUp.Tier3.InfoLabel",
pretext: "DAGGERHEART.LevelUp.Tier3.Pretext",
posttext: "DAGGERHEART.LevelUp.Tier3.Posttext",
choices: {
[levelChoices.attributes.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Attributes",
maxChoices: 3,
},
[levelChoices.hitPointSlots.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.HitPointSlots",
maxChoices: 2,
},
[levelChoices.stressSlots.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.StressSlots",
maxChoices: 2,
},
[levelChoices.experiences.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Experiences",
maxChoices: 1,
},
[levelChoices.proficiency.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Proficiency",
maxChoices: 2,
},
[levelChoices.armorOrEvasionSlot.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.ArmorOrEvasionSlot",
maxChoices: 2,
},
[levelChoices.majorDamageThreshold2.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.MajorDamageThreshold2",
maxChoices: 1,
},
[levelChoices.severeDamageThreshold4.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.SevereDamageThreshold4",
maxChoices: 1,
},
[levelChoices.subclass.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Subclass",
maxChoices: 1,
},
[levelChoices.multiclass.name]: {
description: "DAGGERHEART.LevelUp.ChoiceDescriptions.Multiclass",
maxChoices: 1,
cost: 2,
},
},
}
};

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export const domains = {
arcana: {
id: 'arcana',
label: 'Arcana',
src: 'icons/magic/symbols/circled-gem-pink.webp',
description: 'DAGGERHEART.Domains.Arcana',
},
blade: {
id: 'blade',
label: 'Blade',
src: 'icons/weapons/swords/sword-broad-crystal-paired.webp',
description: 'DAGGERHEART.Domains.Blade',
},
bone: {
id: 'bone',
label: 'Bone',
src: 'icons/skills/wounds/bone-broken-marrow-red.webp',
description: 'DAGGERHEART.Domains.Bone',
},
codex: {
id: 'codex',
label: 'Codex',
src: 'icons/sundries/books/book-embossed-jewel-gold-purple.webp',
description: 'DAGGERHEART.Domains.Codex',
},
grace: {
id: 'grace',
label: 'Grace',
src: 'icons/skills/movement/feet-winged-boots-glowing-yellow.webp',
description: 'DAGGERHEART.Domains.Grace',
},
midnight: {
id: 'midnight',
label: 'Midnight',
src: 'icons/environment/settlement/watchtower-castle-night.webp',
background: 'systems/daggerheart/assets/backgrounds/MidnightBackground.webp',
description: 'DAGGERHEART.Domains.Midnight',
},
sage: {
id: 'sage',
label: 'Sage',
src: 'icons/sundries/misc/pipe-wooden-straight-brown.webp',
description: 'DAGGERHEART.Domains.Sage',
},
splendor: {
id: 'splendor',
label: 'Splendor',
src: 'icons/magic/control/control-influence-crown-gold.webp',
description: 'DAGGERHEART.Domains.Splendor',
},
valor: {
id: 'valor',
label: 'Valor',
src: 'icons/magic/control/control-influence-rally-purple.webp',
description: 'DAGGERHEART.Domains.Valor',
},
};
export const classDomainMap = {
rogue: [domains.midnight, domains.grace],
};
export const subclassMap = {
syndicate: {
id: 'syndicate',
label: 'Syndicate',
},
nightwalker: {
id: 'nightwalker',
label: 'Nightwalker',
},
};
export const classMap = {
rogue: {
label: "Rogue",
subclasses: [subclassMap.syndicate.id, subclassMap.nightwalker.id],
},
seraph: {
label: "Seraph",
subclasses: []
},
};
export const cardTypes = {
ability: {
id: 'ability',
label: "DAGGERHEART.Domain.CardTypes.Ability",
img: "",
},
spell: {
id: 'spell',
label: "DAGGERHEART.Domain.CardTypes.Spell",
img: ""
},
grimoire: {
id: 'grimoire',
label: "DAGGERHEART.Domain.CardTypes.Grimoire",
img: ""
}
};

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import { range } from "./generalConfig.mjs";
export const valueTypes = {
numberString: {
id: 'numberString',
},
select: {
id: 'select',
}
}
export const parseTypes = {
string: {
id: 'string',
},
number: {
id: 'number',
},
}
export const applyLocations = {
attackRoll: {
id: 'attackRoll',
name: "DAGGERHEART.Effects.ApplyLocations.AttackRoll.Name",
},
damageRoll: {
id: 'damageRoll',
name: "DAGGERHEART.Effects.ApplyLocations.DamageRoll.Name",
}
};
export const effectTypes = {
health: {
id: "health",
name: "DAGGERHEART.Effects.Types.Health.Name",
values: [],
valueType: valueTypes.numberString.id,
parseType: parseTypes.number.id,
},
stress: {
id: "stress",
name: "DAGGERHEART.Effects.Types.Stress.Name",
valueType: valueTypes.numberString.id,
parseType: parseTypes.number.id,
},
reach: {
id: "reach",
name: "DAGGERHEART.Effects.Types.Reach.Name",
valueType: valueTypes.select.id,
parseType: parseTypes.string.id,
options: Object.keys(range).map(x => ({ name: range[x].name, value: x }))
},
damage: {
id: "damage",
name: "DAGGERHEART.Effects.Types.Damage.Name",
valueType: valueTypes.numberString.id,
parseType: parseTypes.string.id,
appliesOn: applyLocations.damageRoll.id,
applyLocationChoices: {
[applyLocations.damageRoll.id]: applyLocations.damageRoll.name,
[applyLocations.attackRoll.id]: applyLocations.attackRoll.name,
},
}
};

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export const range = {
melee: {
label: "DAGGERHEART.Range.Melee.Name",
description: "DAGGERHEART.Range.Melee.Description",
distance: 1
},
veryClose: {
label: "DAGGERHEART.Range.VeryClose.Name",
description: "DAGGERHEART.Range.VeryClose.Description",
distance: 3
},
close: {
label: "DAGGERHEART.Range.Close.Name",
description: "DAGGERHEART.Range.Close.Description",
distance: 10
},
far: {
label: "DAGGERHEART.Range.Far.Name",
description: "DAGGERHEART.Range.Far.Description",
distance: 20
},
veryFar: {
label: "DAGGERHEART.Range.VeryFar.Name",
description: "DAGGERHEART.Range.VeryFar.Description",
distance: 30
}
}
export const burden = {
oneHanded: "DAGGERHEART.Burden.OneHanded",
twoHanded: "DAGGERHEART.Burden.TwoHanded"
}
export const damageTypes = {
physical: {
id: 'physical',
label: "DAGGERHEART.DamageType.Physical.Name",
abbreviation: "DAGGERHEART.DamageType.Physical.Abbreviation",
},
magical: {
id: 'magical',
label: "DAGGERHEART.DamageType.Magical.Name",
abbreviation: "DAGGERHEART.DamageType.Magical.Abbreviation",
},
}
export const healingTypes = {
health: {
id: 'health',
label: "DAGGERHEART.HealingType.HitPoints.Name",
abbreviation: "DAGGERHEART.HealingType.HitPoints.Abbreviation"
},
stress: {
id: 'stress',
label: "DAGGERHEART.HealingType.Stress.Name",
abbreviation: "DAGGERHEART.HealingType.Stress.Abbreviation"
},
};
export const conditions = {
vulnerable: {
id: 'vulnerable',
name: "DAGGERHEART.Condition.Vulnerable.Name",
icon: "icons/magic/control/silhouette-fall-slip-prone.webp",
description: "DAGGERHEART.Condition.Vulnerable.Description"
},
hidden: {
id: 'hidden',
name: "DAGGERHEART.Condition.Hidden.Name",
icon: "icons/magic/perception/silhouette-stealth-shadow.webp",
description: "DAGGERHEART.Condition.Hidden.Description"
},
restrained: {
id: 'restrained',
name: "DAGGERHEART.Condition.Restrained.Name",
icon: "icons/magic/control/debuff-chains-shackle-movement-red.webp",
description: "DAGGERHEART.Condition.Restrained.Description"
},
}
export const downtime = {
shortRest: {
tendToWounds: {
id: "tendToWounds",
name: "DAGGERHEART.Downtime.TendToWounds.Name",
img: "icons/magic/life/cross-worn-green.webp",
description: "DAGGERHEART.Downtime.TendToWounds.Description",
},
clearStress: {
id: "clearStress",
name: "DAGGERHEART.Downtime.ClearStress.Name",
img: "icons/magic/perception/eye-ringed-green.webp",
description: "DAGGERHEART.Downtime.ClearStress.Description",
},
repairArmor: {
id: "repairArmor",
name: "DAGGERHEART.Downtime.RepairArmor.Name",
img: "icons/skills/trades/smithing-anvil-silver-red.webp",
description: "DAGGERHEART.Downtime.RepairArmor.Description",
},
prepare: {
id: "prepare",
name: "DAGGERHEART.Downtime.Prepare.Name",
img: "icons/skills/trades/academics-merchant-scribe.webp",
description: "DAGGERHEART.Downtime.Prepare.Description",
},
},
longRest: {
tendToWounds: {
id: "tendToWounds",
name: "DAGGERHEART.Downtime.TendToWounds.Name",
img: "icons/magic/life/cross-worn-green.webp",
description: "DAGGERHEART.Downtime.TendToWounds.Description",
},
clearStress: {
id: "clearStress",
name: "DAGGERHEART.Downtime.ClearStress.Name",
img: "icons/magic/perception/eye-ringed-green.webp",
description: "DAGGERHEART.Downtime.ClearStress.Description",
},
repairArmor: {
id: "repairArmor",
name: "DAGGERHEART.Downtime.RepairArmor.Name",
img: "icons/skills/trades/smithing-anvil-silver-red.webp",
description: "DAGGERHEART.Downtime.RepairArmor.Description",
},
prepare: {
id: "prepare",
name: "DAGGERHEART.Downtime.Prepare.Name",
img: "icons/skills/trades/academics-merchant-scribe.webp",
description: "DAGGERHEART.Downtime.Prepare.Description",
},
workOnAProject: {
id: "workOnAProject",
name: "DAGGERHEART.Downtime.WorkOnAProject.Name",
img: "icons/skills/social/thumbsup-approval-like.webp",
description: "DAGGERHEART.Downtime.WorkOnAProject.Description",
}
},
custom: {
id: 'customActivity',
name: "",
img: "icons/skills/trades/academics-investigation-puzzles.webp",
description: "",
namePlaceholder: "DAGGERHEART.Downtime.Custom.NamePlaceholder",
placeholder: "DAGGERHEART.Downtime.Custom.Placeholder",
}
}
export const deathMoves = {
avoidDeath: {
id: "avoidDeath",
name: "DAGGERHEART.DeathMoves.AvoidDeath.Name",
img: "icons/magic/time/hourglass-yellow-green.webp",
description: "DAGGERHEART.DeathMoves.AvoidDeath.Description",
},
riskItAll: {
id: 'riskItAll',
name: "DAGGERHEART.DeathMoves.RiskItAll.Name",
img: "icons/sundries/gaming/dice-pair-white-green.webp",
description: "DAGGERHEART.DeathMoves.RiskItAll.Description",
},
blazeOfGlory: {
id: "blazeOfGlory",
name: "DAGGERHEART.DeathMoves.BlazeOfGlory.Name",
img: "icons/magic/life/heart-cross-strong-flame-purple-orange.webp",
description: "DAGGERHEART.DeathMoves.BlazeOfGlory.Description",
}
};
export const tiers = {
0: {
key: 0,
id: 'tier0',
name: 'DAGGERHEART.General.Tier.0',
},
1: {
key: 1,
id: 'tier1',
name: 'DAGGERHEART.General.Tier.1',
},
2: {
key: 2,
id: 'tier2',
name: 'DAGGERHEART.General.Tier.2',
},
3: {
key: 3,
id: 'tier3',
name: 'DAGGERHEART.General.Tier.3',
}
};
export const objectTypes = {
pc: {
name: "TYPES.Actor.pc",
},
npc: {
name: "TYPES.Actor.npc",
},
adversary: {
name: "TYPES.Actor.adversary",
},
ancestry: {
name: "TYPES.Item.ancestry",
},
community: {
name: "TYPES.Item.community",
},
class: {
name: "TYPES.Item.class",
},
subclass: {
name: "TYPES.Item.subclass",
},
feature: {
name: "TYPES.Item.feature",
},
domainCard: {
name: "TYPES.Item.domainCard",
},
consumable: {
name: "TYPES.Item.consumable",
},
miscellaneous: {
name: "TYPES.Item.miscellaneous",
},
weapon: {
name: "TYPES.Item.weapon",
},
armor: {
name: "TYPES.Item.armor",
}
};
export const diceTypes = {
d4: "d4",
d6: "d6",
d8: "d8",
d12: "d12",
d20: "d20"
};
export const refreshTypes = {
session: {
id: 'session',
label: "DAGGERHEART.General.RefreshType.Session"
},
shortRest: {
id: 'shortRest',
label: "DAGGERHEART.General.RefreshType.Shortrest",
},
longRest: {
id: 'longRest',
label: "DAGGERHEART.General.RefreshType.Longrest"
}
}
export const abilityCosts = {
hope: {
id: 'hope',
label: 'Hope',
},
stress: {
id: 'stress',
label: 'Stress',
}
}

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export const armorFeatures = {
light: {
label: "DAGGERHEART.ArmorFeature.Light.Name",
description: "DAGGERHEART.ArmorFeature.Light.Description",
},
heavy: {
label: "DAGGERHEART.ArmorFeature.Heavy.Name",
description: "DAGGERHEART.ArmorFeature.Heavy.Description",
},
veryHeavy: {
label: "DAGGERHEART.ArmorFeature.VeryHeavy.Name",
description: "DAGGERHEART.ArmorFeature.VeryHeavy.Description",
},
reinforced: {
label: "DAGGERHEART.ArmorFeature.Reinforced.Name",
description: "DAGGERHEART.ArmorFeature.Reinforced.Description",
},
sturdy: {
label: "DAGGERHEART.ArmorFeature.Sturdy.Name",
description: "DAGGERHEART.ArmorFeature.Sturdy.Description",
},
warded: {
label: "DAGGERHEART.ArmorFeature.Warded.Name",
description: "DAGGERHEART.ArmorFeature.Warded.Description",
},
resistant: {
label: "DAGGERHEART.ArmorFeature.Resistant.Name",
description: "DAGGERHEART.ArmorFeature.Resistant.Description",
},
quiet: {
label: "DAGGERHEART.ArmorFeature.Quiet.Name",
description: "DAGGERHEART.ArmorFeature.Quiet.Description",
},
hopeful: {
label: "DAGGERHEART.ArmorFeature.Hopeful.Name",
description: "DAGGERHEART.ArmorFeature.Hopeful.Description",
},
impenetrable: {
label: "DAGGERHEART.ArmorFeature.Impenetrable.Name",
description: "DAGGERHEART.ArmorFeature.Impenetrable.Description",
},
painful: {
label: "DAGGERHEART.ArmorFeature.Painful.Name",
description: "DAGGERHEART.ArmorFeature.Painful.Description",
},
gilded: {
label: "DAGGERHEART.ArmorFeature.Gilded.Name",
description: "DAGGERHEART.ArmorFeature.Gilded.Description",
},
physical: {
label: "DAGGERHEART.ArmorFeature.Physical.Name",
description: "DAGGERHEART.ArmorFeature.Physical.Description",
},
magic: {
label: "DAGGERHEART.ArmorFeature.Magic.Name",
description: "DAGGERHEART.ArmorFeature.Magic.Description",
},
sharp: {
label: "DAGGERHEART.ArmorFeature.Sharp.Name",
description: "DAGGERHEART.ArmorFeature.Sharp.Description",
},
burning: {
label: "DAGGERHEART.ArmorFeature.Burning.Name",
description: "DAGGERHEART.ArmorFeature.Burning.Description",
},
timeslowing: {
label: "DAGGERHEART.ArmorFeature.Timeslowing.Name",
description: "DAGGERHEART.ArmorFeature.Timeslowing.Description",
},
truthseeking: {
label: "DAGGERHEART.ArmorFeature.Truthseeking.Name",
description: "DAGGERHEART.ArmorFeature.Truthseeking.Description",
},
channeling: {
label: "DAGGERHEART.ArmorFeature.Channeling.Name",
description: "DAGGERHEART.ArmorFeature.Channeling.Description",
},
difficult: {
label: "DAGGERHEART.ArmorFeature.Difficult.Name",
description: "DAGGERHEART.ArmorFeature.Difficult.Description",
},
variable: {
label: "DAGGERHEART.ArmorFeature.Variable.Name",
description: "DAGGERHEART.ArmorFeature.Variable.Description",
},
};
export const weaponFeatures = {
light: {
label: "DAGGERHEART.WeaponFeature.Light.Name",
description: "DAGGERHEART.WeaponFeature.Light.Description",
},
heavy: {
label: "DAGGERHEART.WeaponFeature.Heavy.Name",
description: "DAGGERHEART.WeaponFeature.Heavy.Description",
},
massive: {
label: "DAGGERHEART.WeaponFeature.Massive.Name",
description: "DAGGERHEART.WeaponFeature.Massive.Description",
},
reliable: {
label: "DAGGERHEART.WeaponFeature.Reliable.Name",
description: "DAGGERHEART.WeaponFeature.Reliable.Description",
},
quick: {
label: "DAGGERHEART.WeaponFeature.Quick.Name",
description: "DAGGERHEART.WeaponFeature.Quick.Description",
},
cumbersome: {
label: "DAGGERHEART.WeaponFeature.Cumbersome.Name",
description: "DAGGERHEART.WeaponFeature.Cumbersome.Description",
},
versatile: {
label: "DAGGERHEART.WeaponFeature.Versatile.Name",
description: "DAGGERHEART.WeaponFeature.Versatile.Description",
override: {
damage: "",
}
},
powerful: {
label: "DAGGERHEART.WeaponFeature.Powerful.Name",
description: "DAGGERHEART.WeaponFeature.Powerful.Description",
},
scary: {
label: "DAGGERHEART.WeaponFeature.Scary.Name",
description: "DAGGERHEART.WeaponFeature.Scary.Description",
},
brutal: {
label: "DAGGERHEART.WeaponFeature.Brutal.Name",
description: "DAGGERHEART.WeaponFeature.Brutal.Description",
},
reloading: {
label: "DAGGERHEART.WeaponFeature.Reloading.Name",
description: "DAGGERHEART.WeaponFeature.Reloading.Description",
},
eruptive: {
label: "DAGGERHEART.WeaponFeature.Eruptive.Name",
description: "DAGGERHEART.WeaponFeature.Eruptive.Description",
},
persuasive: {
label: "DAGGERHEART.WeaponFeature.Persuasive.Name",
description: "DAGGERHEART.WeaponFeature.Persuasive.Description",
},
pompous: {
label: "DAGGERHEART.WeaponFeature.Pompous.Name",
description: "DAGGERHEART.WeaponFeature.Pompous.Description",
},
invigorating: {
label: "DAGGERHEART.WeaponFeature.Invigorating.Name",
description: "DAGGERHEART.WeaponFeature.Invigorating.Description",
},
dense: {
label: "DAGGERHEART.WeaponFeature.Dense.Name",
description: "DAGGERHEART.WeaponFeature.Dense.Description",
},
soulswift: {
label: "DAGGERHEART.WeaponFeature.Soulswift.Name",
description: "DAGGERHEART.WeaponFeature.Soulswift.Description",
},
protective: {
label: "DAGGERHEART.WeaponFeature.Protective.Name",
description: "DAGGERHEART.WeaponFeature.Protective.Description",
},
devastating: {
label: "DAGGERHEART.WeaponFeature.Devastating.Name",
description: "DAGGERHEART.WeaponFeature.Devastating.Description",
},
retractable: {
label: "DAGGERHEART.WeaponFeature.Retractable.Name",
description: "DAGGERHEART.WeaponFeature.Retractable.Description",
},
burn: {
label: "DAGGERHEART.WeaponFeature.Burn.Name",
description: "DAGGERHEART.WeaponFeature.Burn.Description",
},
painful: {
label: "DAGGERHEART.WeaponFeature.Painful.Name",
description: "DAGGERHEART.WeaponFeature.Painful.Description",
},
otherwordly: {
label: "DAGGERHEART.WeaponFeature.Otherwordly.Name",
description: "DAGGERHEART.WeaponFeature.Otherwordly.Description",
},
lucky: {
label: "DAGGERHEART.WeaponFeature.Lucky.Name",
description: "DAGGERHEART.WeaponFeature.Lucky.Description",
},
selfCorrecting: {
label: "DAGGERHEART.WeaponFeature.SelfCorrecting.Name",
description: "DAGGERHEART.WeaponFeature.SelfCorrecting.Description",
},
healing: {
label: "DAGGERHEART.WeaponFeature.Healing.Name",
description: "DAGGERHEART.WeaponFeature.Healing.Description",
},
timebender: {
label: "DAGGERHEART.WeaponFeature.Timebender.Name",
description: "DAGGERHEART.WeaponFeature.Timebender.Description",
},
enchanted: {
label: "DAGGERHEART.WeaponFeature.Enchanted.Name",
description: "DAGGERHEART.WeaponFeature.Enchanted.Description",
},
serrated: {
label: "DAGGERHEART.WeaponFeature.Serrated.Name",
description: "DAGGERHEART.WeaponFeature.Serrated.Description",
},
grappling: {
label: "DAGGERHEART.WeaponFeature.Grappling.Name",
description: "DAGGERHEART.WeaponFeature.Grappling.Description",
},
long: {
label: "DAGGERHEART.WeaponFeature.Long.Name",
description: "DAGGERHEART.WeaponFeature.Long.Description",
},
destructive: {
label: "DAGGERHEART.WeaponFeature.Destructive.Name",
description: "DAGGERHEART.WeaponFeature.Destructive.Description",
},
concussive: {
label: "DAGGERHEART.WeaponFeature.Concussive.Name",
description: "DAGGERHEART.WeaponFeature.Concussive.Description",
},
bouncing: {
label: "DAGGERHEART.WeaponFeature.Bouncing.Name",
description: "DAGGERHEART.WeaponFeature.Bouncing.Description",
},
penetrating: {
label: "DAGGERHEART.WeaponFeature.Penetrating.Name",
description: "DAGGERHEART.WeaponFeature.Penetrating.Description",
},
lifestealing: {
label: "DAGGERHEART.WeaponFeature.Lifestealing.Name",
description: "DAGGERHEART.WeaponFeature.Lifestealing.Description",
},
greedy: {
label: "DAGGERHEART.WeaponFeature.Greedy.Name",
description: "DAGGERHEART.WeaponFeature.Greedy.Description",
},
bonded: {
label: "DAGGERHEART.WeaponFeature.Bonded.Name",
description: "DAGGERHEART.WeaponFeature.Bonded.Description",
},
barrier: {
label: "DAGGERHEART.WeaponFeature.Barrier.Name",
description: "DAGGERHEART.WeaponFeature.Barrier.Description",
},
paired: {
label: "DAGGERHEART.WeaponFeature.Paired.Name",
description: "DAGGERHEART.WeaponFeature.Paired.Description",
},
whipcrack: {
label: "DAGGERHEART.WeaponFeature.Whipcrack.Name",
description: "DAGGERHEART.WeaponFeature.Whipcrack.Description",
},
hook: {
label: "DAGGERHEART.WeaponFeature.Hook.Name",
description: "DAGGERHEART.WeaponFeature.Hook.Description",
},
doubleDuty: {
label: "DAGGERHEART.WeaponFeature.DoubleDuty.Name",
description: "DAGGERHEART.WeaponFeature.DoubleDuty.Description",
},
parry: {
label: "DAGGERHEART.WeaponFeature.Parry.Name",
description: "DAGGERHEART.WeaponFeature.Parry.Description",
},
retrieve: {
label: "DAGGERHEART.WeaponFeature.Retrieve.Name",
description: "DAGGERHEART.WeaponFeature.Retrieve.Description",
},
deflecting: {
label: "DAGGERHEART.WeaponFeature.Deflecting.Name",
description: "DAGGERHEART.WeaponFeature.Deflecting.Description",
},
chargedAttack: {
label: "DAGGERHEART.WeaponFeature.ChargedAttack.Name",
description: "DAGGERHEART.WeaponFeature.ChargedAttack.Description",
},
sheltering: {
label: "DAGGERHEART.WeaponFeature.Sheltering.Name",
description: "DAGGERHEART.WeaponFeature.Sheltering.Description",
},
doubledUp: {
label: "DAGGERHEART.WeaponFeature.DoubledUp.Name",
description: "DAGGERHEART.WeaponFeature.DoubledUp.Description",
},
lockedOn: {
label: "DAGGERHEART.WeaponFeature.LockedOn.Name",
description: "DAGGERHEART.WeaponFeature.LockedOn.Description",
},
};
export const featureTypes = {
ancestry: {
id: "ancestry",
label: "DAGGERHEART.Feature.Type.Ancestry"
},
community: {
id: "community",
label: "DAGGERHEART.Feature.Type.Community"
},
class: {
id: "class",
label: "DAGGERHEART.Feature.Type.Class"
},
subclass: {
id: "subclass",
label: "DAGGERHEART.Feature.Type.Subclass"
},
}
export const valueTypes = {
normal: {
id: 'normal',
name: "DAGGERHEART.Feature.ValueType.Normal",
data: {
value: 0,
max: 0,
}
},
input: {
id: 'input',
name: "DAGGERHEART.Feature.ValueType.Input",
data: {
value: null,
}
},
dice: {
id: 'dice',
name: "DAGGERHEART.Feature.ValueType.Dice",
data: {
value: null,
}
}
}
export const actionTypes = {
passive: {
id: "passive",
label: "DAGGERHEART.ActionType.Passive"
},
action: {
id: "action",
label: "DAGGERHEART.ActionType.Action"
},
reaction: {
id: "reaction",
label: "DAGGERHEART.ActionType.Reaction"
}
};

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export const menu = {
Automation: {
Name: "GameSettingsAutomation",
Icon: "fa-solid fa-robot",
},
Homebrew: {
Name: "GameSettingsHomebrew",
Icon: "fa-solid fa-flask-vial",
},
Range: {
Name: "GameSettingsRange",
Icon: "fa-solid fa-ruler",
},
};
export const gameSettings = {
Automation: {
Hope: "AutomationHope",
ActionPoints: "AutomationActionPoints",
},
Resources: {
Fear: "ResourcesFear"
},
General: {
AbilityArray: "AbilityArray",
RangeMeasurement: "RangeMeasurement",
}
}

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import * as GENERAL from './generalConfig.mjs';
import * as DOMAIN from "./domainConfig.mjs";
import * as ACTOR from './actorConfig.mjs';
import * as ITEM from './itemConfig.mjs';
import * as SETTINGS from './settingsConfig.mjs';
import * as EFFECTS from './effectConfig.mjs';
import * as ACTIONS from './actionConfig.mjs';
export const SYSTEM_ID = "daggerheart";
export const SYSTEM = {
id: SYSTEM_ID,
GENERAL,
DOMAIN,
ACTOR,
ITEM,
SETTINGS,
EFFECTS,
ACTIONS,
};

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export { default as DhpPC } from './pc.mjs';
export { default as DhpClass } from './class.mjs';
export { default as DhpSubclass } from './subclass.mjs';
export { default as DhpCombat } from './combat.mjs';
export { default as DhpCombatant } from './combatant.mjs';
export { default as DhpAdversary } from './adversary.mjs';
export { default as DhpFeature } from './feature.mjs';
export { default as DhpDomainCard } from './domainCard.mjs';
export { default as DhpAncestry } from './ancestry.mjs';
export { default as DhpCommunity } from './community.mjs';
export { default as DhpMiscellaneous } from './miscellaneous.mjs';
export { default as DhpConsumable } from './consumable.mjs';
export { default as DhpWeapon } from './weapon.mjs';
export { default as DhpArmor } from './armor.mjs';
export { default as DhpDualityRoll } from './dualityRoll.mjs';
export { default as DhpAdversaryRoll } from './adversaryRoll.mjs';
export { default as DhpAbilityUse } from './abilityUse.mjs';
export { default as DhpEnvironment } from './environment.mjs';

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export default class DhpAbilityUse extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
title: new fields.StringField({}),
img: new fields.StringField({}),
name: new fields.StringField({}),
description: new fields.StringField({}),
actions: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({}),
damage: new fields.SchemaField({
type: new fields.StringField({}),
value: new fields.StringField({}),
}),
healing: new fields.SchemaField({
type: new fields.StringField({}),
value: new fields.StringField({}),
}),
cost: new fields.SchemaField({
type: new fields.StringField({ nullable: true }),
value: new fields.NumberField({ nullable: true }),
}),
target: new fields.SchemaField({
type: new fields.StringField({}),
}),
})),
}
}
}

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export default class DaggerheartAction extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
id: new fields.StringField({}),
name: new fields.StringField({ initial: 'New Action' }),
damage: new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, nullable: true, initial: null }),
value: new fields.StringField({}),
}),
healing: new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.GENERAL.healingTypes, nullable: true, initial: null }),
value: new fields.StringField(),
}),
conditions: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField(),
icon: new fields.StringField(),
description: new fields.StringField(),
})),
cost: new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.GENERAL.abilityCosts, nullable: true, initial: null }),
value: new fields.NumberField({ nullable: true, initial: null }),
}),
target: new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.ACTIONS.targetTypes, initial: SYSTEM.ACTIONS.targetTypes.other.id })
}),
// uses: new fields.SchemaField({
// nr: new fields.StringField({}),
// refreshType: new fields.StringField({ choices: SYSTEM.GENERAL.refreshTypes, initial: SYSTEM.GENERAL.refreshTypes.session.id }),
// refreshed: new fields.BooleanField({ initial: true }),
// }),
}
}
use = async () => {
console.log('Test Use');
};
}

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import { MappingField } from "./fields.mjs";
export default class DhpAdversary extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
resources: new fields.SchemaField({
health: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true }),
min: new fields.NumberField({ initial: 0, integer: true }),
max: new fields.NumberField({ initial: 0, integer: true }),
}),
stress: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true }),
min: new fields.NumberField({ initial: 0, integer: true }),
max: new fields.NumberField({ initial: 0, integer: true }),
}),
}),
tier: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.tiers), integer: false }),
type: new fields.StringField({ choices: Object.keys(SYSTEM.ACTOR.adversaryTypes), integer: false, initial: Object.keys(SYSTEM.ACTOR.adversaryTypes).find(x => x === 'standard') }),
description: new fields.StringField({}),
motivesAndTactics: new fields.ArrayField(new fields.StringField({})),
attackModifier: new fields.NumberField({ integer: true, nullabe: true, initial: null }),
attack: new fields.SchemaField({
name: new fields.StringField({}),
range: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.range), integer: false }),
damage: new fields.SchemaField({
value: new fields.StringField({}),
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
})
}),
difficulty: new fields.NumberField({ initial: 1, integer: true }),
damageThresholds: new fields.SchemaField({
minor: new fields.NumberField({ initial: 0, integer: true }),
major: new fields.NumberField({ initial: 0, integer: true }),
severe: new fields.NumberField({ initial: 0, integer: true }),
}),
experiences: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({}),
value: new fields.NumberField({ integer: true, nullable: true, initial: null }),
})),
}
}
get moves(){
return this.parent.items.filter(x => x.type === 'feature');
}
}

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export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
roll: new fields.StringField({}),
total: new fields.NumberField({ integer: true }),
modifiers: new fields.ArrayField(new fields.SchemaField({
value: new fields.NumberField({ integer: true }),
label: new fields.StringField({}),
title: new fields.StringField({}),
})),
diceResults: new fields.ArrayField(new fields.SchemaField({
value: new fields.NumberField({ integer: true }),
discarded: new fields.BooleanField({ initial: false }),
})),
targets: new fields.ArrayField(new fields.SchemaField({
id: new fields.StringField({}),
name: new fields.StringField({}),
img: new fields.StringField({}),
difficulty: new fields.NumberField({ integer: true, nullable: true }),
evasion: new fields.NumberField({ integer: true }),
hit: new fields.BooleanField({ initial: false }),
})),
damage: new fields.SchemaField({
value: new fields.StringField({}),
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
}, { nullable: true, initial: null })
}
}
prepareDerivedData(){
const diceKeys = Object.keys(this.diceResults);
const highestIndex = 0;
for(var index in diceKeys){
const resultIndex = Number.parseInt(index);
if(highestIndex === resultIndex) continue;
const current = this.diceResults[resultIndex];
const highest = this.diceResults[highestIndex];
if(current.value > highest.value) this.diceResults[highestIndex].discarded = true;
else this.diceResults[resultIndex].discarded = true;
}
this.targets.forEach(target => {
target.hit = target.difficulty ? this.total >= target.difficulty : this.total >= target.evasion;
});
}
}

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import featuresSchema from "./interface/featuresSchema.mjs";
export default class DhpAncestry extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({}),
abilities: featuresSchema(),
}
}
}

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export default class DhpArmor extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
baseScore: new fields.NumberField({ initial: 1, integer: true }),
feature: new fields.StringField({ choices: SYSTEM.ITEM.armorFeatures, integer: false }),
marks: new fields.SchemaField({
max: new fields.NumberField({ initial: 6, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true }),
}),
description: new fields.HTMLField({}),
}
}
get featureInfo() {
return this.feature ? CONFIG.daggerheart.ITEM.armorFeatures[this.feature] : null;
}
prepareDerivedData(){
if(this.parent.parent){
this.applyLevels();
}
}
// Currently bugged as it double triggers. Should get fixed in an updated foundry version.
applyLevels(){
// let armorBonus = 0;
// for(var level in this.parent.parent.system.levelData.levelups){
// var levelData = this.parent.parent.system.levelData.levelups[level];
// for(var tier in levelData){
// var tierData = levelData[tier];
// if(tierData){
// armorBonus += Object.keys(tierData.armorOrEvasionSlot).filter(x => tierData.armorOrEvasionSlot[x] === 'armor').length;
// }
// }
// }
// this.marks.max += armorBonus;
}
}

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import { getTier } from "../helpers/utils.mjs";
import DhpFeature from "./feature.mjs";
export default class DhpClass extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
domains: new fields.ArrayField(new fields.StringField({})),
classItems: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({}),
img: new fields.StringField({}),
uuid: new fields.StringField({}),
})),
damageThresholds: new fields.SchemaField({
minor: new fields.NumberField({ initial: 0, integer: true }),
major: new fields.NumberField({ initial: 0, integer: true }),
severe: new fields.NumberField({ initial: 0, integer: true }),
}),
evasion: new fields.NumberField({ initial: 0, integer: true}),
features: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({}),
img: new fields.StringField({}),
uuid: new fields.StringField({}),
})),
subclasses: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({}),
img: new fields.StringField({}),
uuid: new fields.StringField({}),
})),
inventory: new fields.SchemaField({
take: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({}),
img: new fields.StringField({}),
uuid: new fields.StringField({}),
})),
choiceA: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({}),
img: new fields.StringField({}),
uuid: new fields.StringField({}),
})),
choiceB: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({}),
img: new fields.StringField({}),
uuid: new fields.StringField({}),
})),
extra: new fields.SchemaField({
title: new fields.StringField({}),
description: new fields.StringField({})
}, { initial: null, nullable: true }),
}),
characterGuide: new fields.SchemaField({
suggestedTraits: new fields.SchemaField({
agility: new fields.NumberField({ initial: 0, integer: true }),
strength: new fields.NumberField({ initial: 0, integer: true }),
finesse: new fields.NumberField({ initial: 0, integer: true }),
instinct: new fields.NumberField({ initial: 0, integer: true }),
presence: new fields.NumberField({ initial: 0, integer: true }),
knowledge: new fields.NumberField({ initial: 0, integer: true }),
}),
suggestedPrimaryWeapon: new fields.SchemaField({
name: new fields.StringField({}),
img: new fields.StringField({}),
uuid: new fields.StringField({}),
}, { initial: null, nullable: true }),
suggestedSecondaryWeapon: new fields.SchemaField({
name: new fields.StringField({}),
img: new fields.StringField({}),
uuid: new fields.StringField({}),
}, { initial: null, nullable: true }),
suggestedArmor: new fields.SchemaField({
name: new fields.StringField({}),
img: new fields.StringField({}),
uuid: new fields.StringField({}),
}, { initial: null, nullable: true }),
characterDescription: new fields.SchemaField({
clothes: new fields.StringField({}),
eyes: new fields.StringField({}),
body: new fields.StringField({}),
color: new fields.StringField({}),
attitude: new fields.StringField({}),
}),
backgroundQuestions: new fields.ArrayField(new fields.StringField({}), { initial: ['', '', ''] }),
connections: new fields.ArrayField(new fields.StringField({}), { initial: ['', '' ,''] }),
}),
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true }),
description: new fields.HTMLField({}),
}
}
get multiclassTier(){
return getTier(this.multiclass, true);
}
}

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export default class DhpCombat extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
actions: new fields.NumberField({ initial: 0, integer: true }),
activeCombatant: new fields.StringField({}),
}
}
}

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export default class DhpCombatant extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
active: new fields.BooleanField({ initial: false })
}
}
}

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import featuresSchema from "./interface/featuresSchema.mjs";
export default class DhpCommunity extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({}),
abilities: featuresSchema(),
}
}
}

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export default class DhpConsumable extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({}),
quantity: new fields.NumberField({ initial: 1, integer: true }),
consumeOnUse: new fields.BooleanField({ initial: false }),
}
}
}

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import DaggerheartAction from "./action.mjs";
export default class DhpDomainCard extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
domain: new fields.StringField({ choices: SYSTEM.DOMAIN.domains, integer: false }, { required: true, initial: [] }),
level: new fields.NumberField({ initial: 1, integer: true }),
recallCost: new fields.NumberField({ initial: 0, integer: true }),
type: new fields.StringField({ choices: SYSTEM.DOMAIN.cardTypes, integer: false }, { required: true, initial: [] }),
foundation: new fields.BooleanField({ initial: false }),
effect: new fields.HTMLField({}),
inVault: new fields.BooleanField({ initial: false }),
actions: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartAction)),
}
}
}

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const fields = foundry.data.fields;
const diceField = () => new fields.SchemaField({
dice: new fields.StringField({}),
value: new fields.NumberField({ integer: true}),
});
export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
roll: new fields.StringField({}),
modifiers: new fields.ArrayField(new fields.SchemaField({
value: new fields.NumberField({ integer: true }),
label: new fields.StringField({}),
title: new fields.StringField({}),
})),
hope: diceField(),
fear: diceField(),
advantage: diceField(),
disadvantage: diceField(),
advantageSelected: new fields.NumberField({ initial: 0 }),
targets: new fields.ArrayField(new fields.SchemaField({
id: new fields.StringField({}),
name: new fields.StringField({}),
img: new fields.StringField({}),
difficulty: new fields.NumberField({ integer: true, nullable: true }),
evasion: new fields.NumberField({ integer: true }),
hit: new fields.BooleanField({ initial: false }),
})),
damage: new fields.SchemaField({
value: new fields.StringField({}),
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
bonusDamage: new fields.ArrayField(new fields.SchemaField({
value: new fields.StringField({}),
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
initiallySelected: new fields.BooleanField(),
appliesOn: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.applyLocations) }, { nullable: true, initial: null }),
description: new fields.StringField({}),
hopeIncrease: new fields.StringField({ nullable: true })
}), { nullable: true, initial: null })
})
}
}
get total() {
const modifiers = this.modifiers.reduce((acc, x) => acc+x.value, 0);
const advantage = this.advantage.value ?? this.disadvantage.value ? -this.disadvantage.value : 0;
return this.hope.value + this.fear.value + advantage + modifiers;
}
get totalLabel() {
const label = this.hope.value > this.fear.value ? "DAGGERHEART.General.Hope" : this.fear.value > this.hope.value ? "DAGGERHEART.General.Fear" : "DAGGERHEART.General.CriticalSuccess";
return game.i18n.localize(label);
}
prepareDerivedData(){
const total = this.total;
this.targets.forEach(target => {
target.hit = target.difficulty ? total >= target.difficulty : total >= target.evasion;
});
}
}
//V1.3
// const fields = foundry.data.fields;
// const diceField = () => new fields.SchemaField({
// dice: new fields.StringField({}),
// value: new fields.NumberField({ integer: true}),
// });
// export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
// static defineSchema() {
// return {
// roll: new fields.StringField({}),
// modifiers: new fields.ArrayField(new fields.SchemaField({
// value: new fields.NumberField({ integer: true }),
// label: new fields.StringField({}),
// title: new fields.StringField({}),
// })),
// hope: diceField(),
// fear: diceField(),
// advantage: diceField(),
// disadvantage: diceField(),
// advantageSelected: new fields.NumberField({ initial: 0 }),
// targets: new fields.ArrayField(new fields.SchemaField({
// id: new fields.StringField({}),
// name: new fields.StringField({}),
// img: new fields.StringField({}),
// difficulty: new fields.NumberField({ integer: true, nullable: true }),
// evasion: new fields.NumberField({ integer: true }),
// hit: new fields.BooleanField({ initial: false }),
// })),
// damage: new fields.SchemaField({
// value: new fields.StringField({}),
// type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
// bonusDamage: new fields.ArrayField(new fields.SchemaField({
// value: new fields.StringField({}),
// type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
// initiallySelected: new fields.BooleanField(),
// appliesOn: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.applyLocations) }, { nullable: true, initial: null }),
// description: new fields.StringField({}),
// hopeIncrease: new fields.StringField({ nullable: true })
// }), { nullable: true, initial: null })
// })
// }
// }
// get total() {
// const modifiers = this.modifiers.reduce((acc, x) => acc+x.value, 0);
// const regular = {
// normal: this.disadvantage.value ? Math.min(this.disadvantage.value, this.hope.value) + this.fear.value + modifiers : this.hope.value + this.fear.value + modifiers,
// alternate: this.advantage.value ? this.advantage.value + this.fear.value + modifiers : null,
// };
// const advantageSolve = this.advantageSelected === 0 ? null : {
// normal: this.advantageSelected === 1 ? this.hope.value + this.fear.value + modifiers : this.advantage.value + this.fear.value + modifiers,
// alternate: null,
// };
// return advantageSolve ?? regular;
// }
// get totalLabel() {
// if(this.advantage.value && this.advantageSelected === 0) return game.i18n.localize("DAGGERHEART.Chat.DualityRoll.AdvantageChooseTitle");
// const hope = !this.advantage.value || this.advantageSelected === 1 ? this.hope.value : this.advantage.value;
// const label = hope > this.fear.value ? "DAGGERHEART.General.Hope" : this.fear.value > hope ? "DAGGERHEART.General.Fear" : "DAGGERHEART.General.CriticalSuccess";
// return game.i18n.localize(label);
// }
// get dualityDiceStates() {
// return {
// hope: this.hope.value > this.fear.value ? 'hope' : this.fear.value > this.hope.value ? 'fear' : 'critical',
// alternate: this.advantage.value > this.fear.value ? 'hope' : this.fear.value > this.advantage.value ? 'fear' : 'critical',
// }
// }
// prepareDerivedData(){
// const total = this.total;
// if(total.alternate) return false;
// this.targets.forEach(target => {
// target.hit = target.difficulty ? total.normal >= target.difficulty : total.normal >= target.evasion;
// });
// }
// }

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export default class DhpEnvironment extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
resources: new fields.SchemaField({
}),
tier: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.tiers), integer: false }),
type: new fields.StringField({ choices: Object.keys(SYSTEM.ACTOR.adversaryTypes), integer: false, initial: Object.keys(SYSTEM.ACTOR.adversaryTypes).find(x => x === 'standard') }),
description: new fields.StringField({}),
toneAndFeel: new fields.StringField({}),
difficulty: new fields.NumberField({ initial: 1, integer: true }),
potentialAdversaries: new fields.StringField({}),
}
}
get features(){
return this.parent.items.filter(x => x.type === 'feature');
}
}

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import { getTier } from "../helpers/utils.mjs";
import DaggerheartAction from "./action.mjs";
import { MappingField } from "./fields.mjs";
import DhpEffect from "./interface/effects.mjs";
export default class DhpFeature extends DhpEffect {
static defineSchema() {
const fields = foundry.data.fields;
return foundry.utils.mergeObject({}, {
type: new fields.StringField({ choices: SYSTEM.ITEM.featureTypes }),
actionType: new fields.StringField({ choices: SYSTEM.ITEM.actionTypes, initial: SYSTEM.ITEM.actionTypes.passive.id }),
featureType: new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.ITEM.valueTypes, initial: Object.keys(SYSTEM.ITEM.valueTypes).find(x => x === 'normal') }),
data: new fields.SchemaField({
value: new fields.StringField({}),
property: new fields.StringField({ choices: SYSTEM.ACTOR.featureProperties, initial: Object.keys(SYSTEM.ACTOR.featureProperties).find(x => x === 'spellcastingTrait') }),
max: new fields.NumberField({ initial: 1, integer: true }),
numbers: new MappingField(new fields.SchemaField({
value: new fields.NumberField({ integer: true }),
used: new fields.BooleanField({ initial: false }),
})),
}),
}),
refreshData: new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.GENERAL.refreshTypes }),
uses: new fields.NumberField({ initial: 1, integer: true }),
refreshed: new fields.BooleanField({ initial: true })
}, { nullable: true, initial: null }),
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true }),
disabled: new fields.BooleanField({ initial: false }),
description: new fields.HTMLField({}),
effects: new MappingField(new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.EFFECTS.effectTypes }),
valueType: new fields.StringField({ choices: SYSTEM.EFFECTS.valueTypes }),
parseType: new fields.StringField({ choices: SYSTEM.EFFECTS.parseTypes }),
initiallySelected: new fields.BooleanField({ initial: true }),
options: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({}),
value: new fields.StringField({}),
}), { nullable: true, initial: null }),
dataField: new fields.StringField({}),
appliesOn: new fields.StringField({ choices: SYSTEM.EFFECTS.applyLocations }, { nullable: true, initial: null }),
applyLocationChoices: new MappingField(new fields.StringField({}), { nullable: true, initial: null }),
valueData: new fields.SchemaField({
value: new fields.StringField({}),
fromValue: new fields.StringField({ initial: null, nullable: true }),
type: new fields.StringField({ initial: null, nullable: true }),
hopeIncrease: new fields.StringField({ initial: null, nullable: true })
}),
})),
actions: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartAction)),
});
}
get multiclassTier(){
return getTier(this.multiclass);
}
async refresh(){
if(this.refreshData){
if(this.featureType.type === SYSTEM.ITEM.valueTypes.dice.id) {
const update = { "system.refreshData.refreshed": true };
Object.keys(this.featureType.data.numbers).forEach(x => update[`system.featureType.data.numbers.-=${x}`] = null);
await this.parent.update(update);
}
else {
await this.parent.update({ "system.refreshData.refreshed": true});
}
}
}
// prepareDerivedData(){
// if(this.featureType.type === SYSTEM.ITEM.valueTypes.dice.id){
// this.featureType.numbers = ;
// }
// }
}

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export class MappingField extends foundry.data.fields.ObjectField {
constructor(model, options) {
if ( !(model instanceof foundry.data.fields.DataField) ) {
throw new Error("MappingField must have a DataField as its contained element");
}
super(options);
/**
* The embedded DataField definition which is contained in this field.
* @type {DataField}
*/
this.model = model;
}
/* -------------------------------------------- */
/** @inheritdoc */
static get _defaults() {
return foundry.utils.mergeObject(super._defaults, {
initialKeys: null,
initialValue: null,
initialKeysOnly: false
});
}
/* -------------------------------------------- */
/** @inheritdoc */
_cleanType(value, options) {
Object.entries(value).forEach(([k, v]) => value[k] = this.model.clean(v, options));
return value;
}
/* -------------------------------------------- */
/** @inheritdoc */
getInitialValue(data) {
let keys = this.initialKeys;
const initial = super.getInitialValue(data);
if ( !keys || !foundry.utils.isEmpty(initial) ) return initial;
if ( !(keys instanceof Array) ) keys = Object.keys(keys);
for ( const key of keys ) initial[key] = this._getInitialValueForKey(key);
return initial;
}
/* -------------------------------------------- */
/**
* Get the initial value for the provided key.
* @param {string} key Key within the object being built.
* @param {object} [object] Any existing mapping data.
* @returns {*} Initial value based on provided field type.
*/
_getInitialValueForKey(key, object) {
const initial = this.model.getInitialValue();
return this.initialValue?.(key, initial, object) ?? initial;
}
/* -------------------------------------------- */
/** @override */
_validateType(value, options={}) {
if ( foundry.utils.getType(value) !== "Object" ) throw new Error("must be an Object");
const errors = this._validateValues(value, options);
if ( !foundry.utils.isEmpty(errors) ) throw new foundry.data.fields.ModelValidationError(errors);
}
/* -------------------------------------------- */
/**
* Validate each value of the object.
* @param {object} value The object to validate.
* @param {object} options Validation options.
* @returns {Object<Error>} An object of value-specific errors by key.
*/
_validateValues(value, options) {
const errors = {};
for ( const [k, v] of Object.entries(value) ) {
const error = this.model.validate(v, options);
if ( error ) errors[k] = error;
}
return errors;
}
/* -------------------------------------------- */
/** @override */
initialize(value, model, options={}) {
if ( !value ) return value;
const obj = {};
const initialKeys = (this.initialKeys instanceof Array) ? this.initialKeys : Object.keys(this.initialKeys ?? {});
const keys = this.initialKeysOnly ? initialKeys : Object.keys(value);
for ( const key of keys ) {
const data = value[key] ?? this._getInitialValueForKey(key, value);
obj[key] = this.model.initialize(data, model, options);
}
return obj;
}
/* -------------------------------------------- */
/** @inheritdoc */
_getField(path) {
if ( path.length === 0 ) return this;
else if ( path.length === 1 ) return this.model;
path.shift();
return this.model._getField(path);
}
}

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import DaggerheartAction from "../action.mjs";
import { MappingField } from "../fields.mjs";
export default class DhpEffects extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
effects: new MappingField(new fields.SchemaField({
type: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.effectTypes) }),
valueType: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.valueTypes) }),
parseType: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.parseTypes) }),
initiallySelected: new fields.BooleanField({ initial: true }),
options: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({}),
value: new fields.StringField({}),
}), { nullable: true, initial: null }),
dataField: new fields.StringField({}),
appliesOn: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.applyLocations) }, { nullable: true, initial: null }),
applyLocationChoices: new MappingField(new fields.StringField({}), { nullable: true, initial: null }),
valueData: new fields.SchemaField({
value: new fields.StringField({}),
fromValue: new fields.StringField({ initial: null, nullable: true }),
type: new fields.StringField({ initial: null, nullable: true }),
hopeIncrease: new fields.StringField({ initial: null, nullable: true })
}),
})),
actions: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartAction)),
// actions: new fields.SchemaField({
// damage: new fields.ArrayField(new fields.SchemaField({
// type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.extendedDamageTypes), initial: SYSTEM.GENERAL.extendedDamageTypes.physical.id }),
// value: new fields.StringField({}),
// })),
// uses: new fields.SchemaField({
// nr: new fields.StringField({}),
// refreshType: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.refreshTypes), initial: SYSTEM.GENERAL.refreshTypes.session.id }),
// refreshed: new fields.BooleanField({ initial: true }),
// }),
// }),
}
}
get effectData(){
const effectValues = Object.values(this.effects);
const effectCategories = Object.keys(SYSTEM.EFFECTS.effectTypes).reduce((acc, effectType) => {
acc[effectType] = effectValues.reduce((acc, effect) => {
if(effect.type === effectType){
acc.push({ ...effect, valueData: this.#parseValues(effect.parseType, effect.valueData) });
}
return acc;
}, []);
return acc;
}, {});
return effectCategories;
}
#parseValues(parseType, values){
return Object.keys(values).reduce((acc, prop) => {
acc[prop] = this.#parseValue(parseType, values[prop]);
return acc;
}, {});
}
#parseValue(parseType, value) {
switch(parseType){
case SYSTEM.EFFECTS.parseTypes.number.id:
return Number.parseInt(value);
default:
return value;
}
}
}

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const fields = foundry.data.fields;
const featuresSchema = () => new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({}),
img: new fields.StringField({}),
uuid: new fields.StringField({}),
subclassLevel: new fields.StringField({}),
}))
export default featuresSchema;

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export default class DhpMiscellaneous extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({}),
quantity: new fields.NumberField({ initial: 1, integer: true })
}
}
}

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import { getPathValue, getTier } from "../helpers/utils.mjs";
import { MappingField } from "./fields.mjs";
const fields = foundry.data.fields;
const attributeField = () => new fields.SchemaField({
data: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true }),
base: new fields.NumberField({ initial: 0, integer: true }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
actualValue: new fields.NumberField({ initial: 0, integer: true }),
overrideValue: new fields.NumberField({ initial: 0, integer: true }),
}),
levelMarks: new fields.ArrayField(new fields.NumberField({ nullable: true, initial: null, integer: true })),
levelMark: new fields.NumberField({ nullable: true, initial: null, integer: true }),
});
const levelUpTier = () => ({
attributes: new MappingField(new fields.BooleanField()),
hitPointSlots: new MappingField(new fields.BooleanField()),
stressSlots: new MappingField(new fields.BooleanField()),
experiences: new MappingField(new fields.ArrayField(new fields.StringField({}))),
proficiency: new MappingField(new fields.BooleanField()),
armorOrEvasionSlot: new MappingField(new fields.StringField({})),
majorDamageThreshold2: new MappingField(new fields.BooleanField()),
severeDamageThreshold2: new MappingField(new fields.BooleanField()),
severeDamageThreshold3: new MappingField(new fields.BooleanField()),
severeDamageThreshold4: new MappingField(new fields.BooleanField()),
subclass: new MappingField(new fields.SchemaField({
multiclass: new fields.BooleanField(),
feature: new fields.StringField({}),
})),
multiclass: new MappingField(new fields.BooleanField()),
});
// const weapon = () => new fields.SchemaField({
// name: new fields.StringField({}),
// trait: new fields.StringField({}),
// range: new fields.StringField({}),
// damage: new fields.SchemaField({
// value: new fields.StringField({}),
// type: new fields.StringField({}),
// }),
// feature: new fields.StringField({}),
// img: new fields.StringField({}),
// uuid: new fields.StringField({}),
// }, { initial: null, nullable: true });
export default class DhpPC extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
resources: new fields.SchemaField({
health: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true }),
min: new fields.NumberField({ initial: 0, integer: true }),
max: new fields.NumberField({ initial: 6, integer: true }),
}),
stress: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true }),
min: new fields.NumberField({ initial: 0, integer: true }),
max: new fields.NumberField({ initial: 6, integer: true }),
}),
hope: new fields.SchemaField({
value: new fields.NumberField({ initial: -1, integer: true }), // FIXME. Logic is gte and needs -1 in PC/Hope. Change to 0
min: new fields.NumberField({ initial: 0, integer: true }),
}),
}),
bonuses: new fields.SchemaField({
damage: new fields.ArrayField(new fields.SchemaField({
value: new fields.NumberField({ integer: true, initial: 0 }),
type: new fields.StringField({ nullable: true }),
initiallySelected: new fields.BooleanField(),
hopeIncrease: new fields.StringField({ initial: null, nullable: true }),
description: new fields.StringField({}),
})),
}),
attributes: new fields.SchemaField({
agility: attributeField(),
strength: attributeField(),
finesse: attributeField(),
instinct: attributeField(),
presence: attributeField(),
knowledge: attributeField(),
}),
proficiency: new fields.SchemaField({
value: new fields.NumberField({ initial: 1, integer: true}),
min: new fields.NumberField({ initial: 1, integer: true}),
max: new fields.NumberField({ initial: 6, integer: true}),
}),
damageThresholds: new fields.SchemaField({
minor: new fields.NumberField({ initial: 0, integer: true }),
major: new fields.NumberField({ initial: 0, integer: true }),
severe: new fields.NumberField({ initial: 0, integer: true }),
}),
evasion: new fields.NumberField({ initial: 0, integer: true }),
// armor: new fields.SchemaField({
// value: new fields.NumberField({ initial: 0, integer: true }),
// customValue: new fields.NumberField({ initial: null, nullable: true }),
// }),
experiences: new fields.ArrayField(new fields.SchemaField({
id: new fields.StringField({ required: true }),
level: new fields.NumberField({ required: true, integer: true }),
description: new fields.StringField({}),
value: new fields.NumberField({ integer: true, nullable: true, initial: null }),
}), {
initial: [
{ id: foundry.utils.randomID(), level: 1, description: '', value: 2 },
{ id: foundry.utils.randomID(), level: 1, description: '', value: 2 },
]
}),
gold: new fields.SchemaField({
coins: new fields.NumberField({ initial: 0, integer: true }),
handfulls: new fields.NumberField({ initial: 0, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true }),
}),
pronouns: new fields.StringField({}),
domainData: new fields.SchemaField({
maxLoadout: new fields.NumberField({ initial: 2, integer: true }),
maxCards: new fields.NumberField({ initial: 2, integer: true }),
}),
levelData: new fields.SchemaField({
currentLevel: new fields.NumberField({ initial: 1, integer: true }),
changedLevel: new fields.NumberField({ initial: 1, integer: true }),
levelups: new MappingField(new fields.SchemaField({
level: new fields.NumberField({ required: true, integer: true }),
tier1: new fields.SchemaField({
...levelUpTier()
}),
tier2: new fields.SchemaField({
...levelUpTier()
}, { nullable: true, initial: null }),
tier3: new fields.SchemaField({
...levelUpTier()
}, { nullable: true, initial: null }),
})),
}),
story: new fields.SchemaField({
background: new fields.HTMLField(),
appearance: new fields.HTMLField(),
connections: new fields.HTMLField(),
scars: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({}),
description: new fields.HTMLField(),
})),
}),
description: new fields.StringField({}),
//Temporary until new FoundryVersion fix --> See Armor.Mjs DataPreparation
armorMarks: new fields.SchemaField({
max: new fields.NumberField({ initial: 6, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true }),
}),
}
}
get canLevelUp(){
// return Object.values(this.levels.data).some(x => !x.completed);
return this.levelData.currentLevel !== this.levelData.changedLevel;
}
get tier(){
return this.#getTier(this.levelData.currentLevel);
}
get ancestry(){
return this.parent.items.find(x => x.type === 'ancestry') ?? null;
}
get class(){
return this.parent.items.find(x => x.type === 'class' && !x.system.multiclass) ?? null;
}
get multiclass(){
return this.parent.items.find(x => x.type === 'class' && x.system.multiclass) ?? null;
}
get multiclassSubclass(){
return this.parent.items.find(x => x.type === 'subclass' && x.system.multiclass) ?? null;
}
get subclass(){
return this.parent.items.find(x => x.type === 'subclass' && !x.system.multiclass) ?? null;
}
get subclassFeatures(){
const subclass = this.subclass;
const multiclass = this.multiclassSubclass;
const subclassItems = this.parent.items.filter(x => x.type === 'feature' && x.system.type === 'subclass');
return {
subclass: !subclass ? {} : {
foundation: subclassItems.filter(x => subclass.system.foundationFeature.abilities.some(ability => ability.uuid === x.uuid)),
specialization: subclassItems.filter(x => subclass.system.specializationFeature.abilities.some(ability => ability.uuid === x.uuid)),
mastery: subclassItems.filter(x => subclass.system.masteryFeature.abilities.some(ability => ability.uuid === x.uuid)),
},
multiclassSubclass: !multiclass ? {} : {
foundation: subclassItems.filter(x => multiclass.system.foundationFeature.abilities.some(ability => ability.uuid === x.uuid)),
specialization: subclassItems.filter(x => multiclass.system.specializationFeature.abilities.some(ability => ability.uuid === x.uuid)),
mastery: subclassItems.filter(x => multiclass.system.masteryFeature.abilities.some(ability => ability.uuid === x.uuid)),
}
}
}
get community(){
return this.parent.items.find(x => x.type === 'community') ?? null;
}
get classFeatures(){
return this.parent.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.class.id && !x.system.multiclass);
}
get multiclassFeatures(){
return this.parent.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.class.id && x.system.multiclass);
}
get domains(){
const classDomains = this.class ? this.class.system.domains : [];
const multiclassDomains = this.multiclass ? this.multiclass.system.domains : [];
return [...classDomains, ...multiclassDomains]
}
get domainCards(){
const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
const loadout = domainCards.filter(x => !x.system.inVault);
const vault = domainCards.filter(x => x.system.inVault);
return {
loadout: loadout,
vault: vault,
total: [...loadout, ...vault]
};
}
get armor(){
return this.parent.items.find(x => x.type === 'armor');
}
get activeWeapons(){
const primaryWeapon = this.parent.items.find(x => x.type === 'weapon' && x.system.active && !x.system.secondary);
const secondaryWeapon = this.parent.items.find(x => x.type === 'weapon' && x.system.active && x.system.secondary);
return {
primary: this.#weaponData(primaryWeapon),
secondary: this.#weaponData(secondaryWeapon),
burden: this.getBurden(primaryWeapon, secondaryWeapon)
};
}
get inventoryWeapons(){
const inventoryWeaponFirst = this.parent.items.find(x => x.type === 'weapon' && x.system.inventoryWeapon === 1);
const inventoryWeaponSecond = this.parent.items.find(x => x.type === 'weapon' && x.system.inventoryWeapon === 2);
return {
first: this.#weaponData(inventoryWeaponFirst),
second: this.#weaponData(inventoryWeaponSecond),
};
}
get totalAttributeMarks(){
return Object.keys(this.levelData.levelups).reduce((nr, level) => {
const nrAttributeMarks = Object.keys(this.levelData.levelups[level]).reduce((nr, tier) => {
nr += Object.keys(this.levelData.levelups[level][tier]?.attributes ?? {}).length * 2;
return nr;
}, 0);
nr.push(...Array(nrAttributeMarks).fill(Number.parseInt(level)));
return nr;
}, []);
}
get availableAttributeMarks(){
const attributeMarks = Object.keys(this.attributes).flatMap(y => this.attributes[y].levelMarks);
return this.totalAttributeMarks.reduce((acc, attribute) => {
if(!attributeMarks.findSplice(x => x === attribute)){
acc.push(attribute);
}
return acc;
}, []);
}
get effects(){
return this.parent.items.reduce((acc, item) => {
const effects = item.system.effectData;
if(effects && !item.system.disabled){
for(var key in effects){
const effect = effects[key];
for(var effectEntry of effect){
if(!acc[key]) acc[key] = [];
acc[key].push({ name: item.name, value: effectEntry });
}
}
}
return acc;
}, {});
}
get refreshableFeatures(){
return this.parent.items.reduce((acc, x) => {
if(x.type === 'feature' && x.system.refreshData.type){
acc[x.system.refreshData.type].push(x);
}
return acc;
}, { shortRest: [], longRest: [] });
}
#weaponData(weapon){
return weapon ? {
name: weapon.name,
trait: CONFIG.daggerheart.ACTOR.abilities[weapon.system.trait].name, //Should not be done in data?
range: CONFIG.daggerheart.GENERAL.range[weapon.system.range],
damage: {
value: weapon.system.damage.value,
type: CONFIG.daggerheart.GENERAL.damageTypes[weapon.system.damage.type],
},
feature: CONFIG.daggerheart.ITEM.weaponFeatures[weapon.system.feature],
img: weapon.img,
uuid: weapon.uuid
} : null
}
prepareDerivedData(){
this.resources.hope.max = 6 - this.story.scars.length;
if(this.resources.hope.value >= this.resources.hope.max){
this.resources.hope.value = Math.max(this.resources.hope.max-1, 0);
}
for(var attributeKey in this.attributes){
const attribute = this.attributes[attributeKey];
attribute.levelMark = attribute.levelMarks.find(x => this.isSameTier(x)) ?? null;
const actualValue = attribute.data.base + attribute.levelMarks.length + attribute.data.bonus;
attribute.data.actualValue = actualValue;
attribute.data.value = attribute.data.overrideValue ? attribute.data.overrideValue : attribute.data.actualValue;
}
this.evasion = this.class?.system?.evasion ?? 0;
// this.armor.value = this.activeArmor?.baseScore ?? 0;
this.damageThresholds = this.class?.system?.damageThresholds ?? { minor: 0, major: 0, severe: 0 };
this.applyLevels();
this.applyEffects();
}
applyLevels(){
let healthBonus = 0, stressBonus = 0, proficiencyBonus = 0, evasionBonus = 0, armorBonus = 0, minorThresholdBonus = 0, majorThresholdBonus = 0, severeThresholdBonus = 0;
let experienceBonuses = {};
let advancementFirst = null, advancementSecond = null;
for(var level in this.levelData.levelups){
var levelData = this.levelData.levelups[level];
for(var tier in levelData){
var tierData = levelData[tier];
if(tierData){
healthBonus += Object.keys(tierData.hitPointSlots).length;
stressBonus += Object.keys(tierData.stressSlots).length;
proficiencyBonus += Object.keys(tierData.proficiency).length;
advancementFirst = Object.keys(tierData.subclass).length > 0 && (level >= 5 && level <= 7) ? { ...tierData.subclass[0], tier: getTier(Number.parseInt(level), true) } : advancementFirst;
advancementSecond = Object.keys(tierData.subclass).length > 0 && (level >= 8 && level <= 10) ? { ...tierData.subclass[0], tier: getTier(Number.parseInt(level), true) } : advancementSecond;
for(var index in Object.keys(tierData.experiences)){
for(var experienceKey in tierData.experiences[index]){
var experience = tierData.experiences[index][experienceKey];
experienceBonuses[experience] = experienceBonuses[experience] ? experienceBonuses[experience]+1 : 1;
}
}
evasionBonus += Object.keys(tierData.armorOrEvasionSlot).filter(x => tierData.armorOrEvasionSlot[x] === 'evasion').length;
armorBonus += Object.keys(tierData.armorOrEvasionSlot).filter(x => tierData.armorOrEvasionSlot[x] === 'armor').length;
majorThresholdBonus += Object.keys(tierData.majorDamageThreshold2).length * 2;
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold2).length * 2;
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold3).length * 3;
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold4).length * 4;
}
}
}
this.resources.health.max += healthBonus;
this.resources.stress.max += stressBonus;
this.proficiency.value += proficiencyBonus;
this.evasion += evasionBonus;
this.armorMarks = {
max: this.armor ? this.armor.system.marks.max + armorBonus : 0,
value: this.armor ? this.armor.system.marks.value : 0,
};
this.damageThresholds.minor += minorThresholdBonus;
this.damageThresholds.major += majorThresholdBonus;
this.damageThresholds.severe += severeThresholdBonus;
this.experiences = this.experiences.map(x => ({ ...x, value: x.value + (experienceBonuses[x.id] ?? 0) }));
const subclassFeatures = this.subclassFeatures;
if(advancementFirst){
if(advancementFirst.multiclass){
this.multiclassSubclass.system[`${advancementFirst.feature}Feature`].unlocked = true;
this.multiclassSubclass.system[`${advancementFirst.feature}Feature`].tier = advancementFirst.tier;
subclassFeatures.multiclassSubclass[advancementFirst.feature].forEach(x => x.system.disabled = false);
} else {
this.subclass.system[`${advancementFirst.feature}Feature`].unlocked = true;
this.subclass.system[`${advancementFirst.feature}Feature`].tier = advancementFirst.tier;
subclassFeatures.subclass[advancementFirst.feature].forEach(x => x.system.disabled = false);
}
}
if(advancementSecond){
if(advancementSecond.multiclass){
this.multiclassSubclass.system[`${advancementSecond.feature}Feature`].unlocked = true;
this.multiclassSubclass.system[`${advancementSecond.feature}Feature`].tier = advancementSecond.tier;
subclassFeatures.multiclassSubclass[advancementSecond.feature].forEach(x => x.system.disabled = false);
} else {
this.subclass.system[`${advancementSecond.feature}Feature`].unlocked = true;
this.subclass.system[`${advancementSecond.feature}Feature`].tier = advancementSecond.tier;
subclassFeatures.subclass[advancementSecond.feature].forEach(x => x.system.disabled = false);
}
}
//General progression
for(var i = 0; i < this.levelData.currentLevel; i++){
const tier = getTier(i+1);
if(tier !== 'tier0'){
this.domainData.maxLoadout = Math.min(this.domainData.maxLoadout+1, 5);
this.domainData.maxCards += 1;
}
switch(tier){
case 'tier1':
this.damageThresholds.severe += 2;
break;
case 'tier2':
this.damageThresholds.major += 1;
this.damageThresholds.severe += 3;
break;
case 'tier3':
this.damageThresholds.major += 2;
this.damageThresholds.severe += 4;
break;
}
}
}
applyEffects(){
const effects = this.effects;
for(var key in effects){
const effectType = effects[key];
for(var effect of effectType) {
switch(key) {
case SYSTEM.EFFECTS.effectTypes.health.id:
this.resources.health.max += effect.value.valueData.value;
break;
case SYSTEM.EFFECTS.effectTypes.stress.id:
this.resources.stress.max += effect.value.valueData.value;
break;
case SYSTEM.EFFECTS.effectTypes.damage.id:
this.bonuses.damage.push({
value: getPathValue(effect.value.valueData.value, this),
type: 'physical',
description: effect.name,
hopeIncrease: effect.value.valueData.hopeIncrease,
initiallySelected: effect.value.initiallySelected,
appliesOn: effect.value.appliesOn,
});
}
}
}
}
getBurden(primary, secondary){
const twoHanded =
primary?.system?.burden === 'twoHanded' ||
secondary?.system?.burden === 'twoHanded' ||
(
primary?.system?.burden === 'oneHanded' &&
secondary?.system?.burden === 'oneHanded'
);
const oneHanded =
!twoHanded &&
(
primary?.system?.burden === 'oneHanded' ||
secondary?.system?.burden === 'oneHanded'
);
return twoHanded ? 'twoHanded' : oneHanded ? 'oneHanded' : null;
}
isSameTier(level){
return this.#getTier(this.levelData.currentLevel) === this.#getTier(level);
}
#getTier(level){
if(level >= 8) return 3;
else if(level >= 5) return 2;
else if(level >= 2) return 1;
else return 0;
}
}

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import { getTier } from "../helpers/utils.mjs";
import featuresSchema from "./interface/featuresSchema.mjs";
import DaggerheartFeature from './feature.mjs';
export default class DhpSubclass extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({}),
spellcastingTrait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false, nullable: true, initial: null }),
foundationFeature: new fields.SchemaField({
description: new fields.HTMLField({}),
abilities: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartFeature)),
}),
specializationFeature: new fields.SchemaField({
unlocked: new fields.BooleanField({ initial: false }),
tier: new fields.NumberField({ initial: null, nullable: true, integer: true }),
description: new fields.HTMLField({}),
abilities: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartFeature)),
}),
masteryFeature: new fields.SchemaField({
unlocked: new fields.BooleanField({ initial: false }),
tier: new fields.NumberField({ initial: null, nullable: true, integer: true }),
description: new fields.HTMLField({}),
abilities: new fields.ArrayField(new fields.EmbeddedDataField(DaggerheartFeature)),
}),
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true }),
}
}
get multiclassTier(){
return getTier(this.multiclass);
}
}

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export default class DhpWeapon extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
active: new fields.BooleanField({ initial: false }),
inventoryWeapon: new fields.NumberField({ initial: null, nullable: true, integer: true }),
secondary: new fields.BooleanField({ initial: false }),
trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false }),
range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false }),
damage: new fields.SchemaField({
value: new fields.StringField({}),
type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, integer: false }),
}),
burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false }),
feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, integer: false }),
quantity: new fields.NumberField({ initial: 1, integer: true }),
description: new fields.HTMLField({}),
}
}
prepareDerivedData(){
if(this.parent.parent){
this.applyEffects();
}
}
applyEffects(){
const effects = this.parent.parent.system.effects;
for(var key in effects){
const effectType = effects[key];
for(var effect of effectType) {
switch(key) {
case SYSTEM.EFFECTS.effectTypes.reach.id:
if(SYSTEM.GENERAL.range[this.range].distance < SYSTEM.GENERAL.range[effect.valueData.value].distance){
this.range = effect.valueData.value;
}
break;
// case SYSTEM.EFFECTS.effectTypes.damage.id:
// if(this.damage.type === 'physical') this.damage.value = (`${this.damage.value} + ${this.parent.parent.system.levelData.currentLevel}`);
// break;
}
}
}
}
}

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export default class SelectDialog extends Dialog {
constructor(data, options) {
super(options);
this.data = {
title: data.title,
buttons: data.buttons,
content: renderTemplate("systems/daggerheart/templates/dialog/item-select.hbs", {
items: data.choices
}),
};
this.actor = data.actor;
this.actionCostMax = data.actionCostMax;
this.nrChoices = data.nrChoices;
this.validate= data.validate;
}
async getData(options={}) {
let buttons = Object.keys(this.data.buttons).reduce((obj, key) => {
let b = this.data.buttons[key];
b.cssClass = (this.data.default === key ? [key, "default", "bright"] : [key]).join(" ");
if ( b.condition !== false ) obj[key] = b;
return obj;
}, {});
const content = await this.data.content;
return {
content: content,
buttons: buttons
};
}
activateListeners(html) {
super.activateListeners(html);
$(html).find('.item-button').click(this.selectChoice);
}
selectChoice = async (event) => {
if(this.validate){
if(!this.validate(event.currentTarget.dataset.validateProp)){
return;
}
}
event.currentTarget.classList.toggle('checked');
$(event.currentTarget).find('i')[0].classList.toggle('checked');
const buttons = $(this.element[0]).find('button.checked');
if(buttons.length === this.nrChoices){
$(event.currentTarget).closest('.window-content').find('.confirm')[0].disabled = false;
} else {
$(event.currentTarget).closest('.window-content').find('.confirm')[0].disabled = true;
}
}
/**
*
* @param {*} data
* choices, actor, title, cancelMessage, nrChoices, validate
* @returns
*/
static async selectItem(data) {
return this.wait({
title: data.title ?? "Selection",
buttons: {
no: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("DAGGERHEART.General.Cancel"),
callback: _ => {
if(data.cancelMessage){
ChatMessage.create({content: data.cancelMessage });
}
return [];
}
},
confirm: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("DAGGERHEART.General.OK"),
callback: html => {
const buttons = $(html).find('button.checked');
return buttons.map(key => Number.parseInt(buttons[key].dataset.index)).toArray();
},
disabled: true
},
},
choices: data.choices,
actor: data.actor,
nrChoices: data.nrChoices ?? 1,
validate: data.validate
});
}
}

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export { default as DhpActor } from './actor.mjs';
export { default as DhpItem } from './item.mjs';
export { default as DhpCombat } from './combat.mjs';

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import DamageSelectionDialog from "../applications/damageSelectionDialog.mjs";
import NpcRollSelectionDialog from "../applications/npcRollSelectionDialog.mjs";
import RollSelectionDialog from "../applications/rollSelectionDialog.mjs";
import { GMUpdateEvent, socketEvent } from "../helpers/socket.mjs";
export default class DhpActor extends Actor {
_preCreate(data, changes, user){
if(data.type === 'pc'){
data.prototypeToken = { actorLink: true, disposition: 1, sight: { enabled: true } };
}
super._preCreate(data, changes, user);
}
prepareData(){
super.prepareData();
}
async _preUpdate(changed, options, user) {
//Level Down
if(changed.system?.levelData?.changedLevel && this.system.levelData.currentLevel > changed.system.levelData.changedLevel){
changed.system.levelData.currentLevel = changed.system.levelData.changedLevel;
changed.system.levelData.levelups = Object.keys(this.system.levelData.levelups).reduce((acc, x) => {
if(x > changed.system.levelData.currentLevel){
acc[`-=${x}`] = null;
}
return acc;
}, {});
changed.system.attributes = Object.keys(this.system.attributes).reduce((acc, key) => {
acc[key] = { levelMarks: this.system.attributes[key].levelMarks.filter(x => x <= changed.system.levelData.currentLevel) };
return acc;
}, {});
changed.system.experiences = this.system.experiences.filter(x => x.level <= changed.system.levelData.currentLevel);
if(this.system.multiclass && this.system.multiclass.system.multiclass > changed.system.levelData.changedLevel){
const multiclassFeatures = this.items.filter(x => x.system.multiclass);
for(var feature of multiclassFeatures){
await feature.delete();
}
}
}
super._preUpdate(changed, options, user);
}
async diceRoll(modifier, shiftKey) {
if(this.type === 'pc'){
return await this.dualityRoll(modifier, shiftKey);
}
else {
return await this.npcRoll(modifier, shiftKey);
}
}
async npcRoll(modifier, shiftKey) {
let nrDice = 1;
let advantage = null;
const modifiers = [
{
value: Number.parseInt(modifier.value),
label: modifier.value >= 0 ? `+${modifier.value}` : `-${modifier.value}`,
title: modifier.title,
}
];
if(!shiftKey) {
const dialogClosed = new Promise((resolve, _) => {
new NpcRollSelectionDialog(this.system.experiences, resolve).render(true);
});
const result = await dialogClosed;
nrDice = result.nrDice;
advantage = result.advantage;
result.experiences.forEach(x => modifiers.push({ value: x.value, label: x.value >= 0 ? `+${x.value}` : `-${x.value}`, title: x.description }))
}
const roll = new Roll(`${nrDice}d20${advantage === true ? 'kh' : advantage === false ? 'kl': ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`);
let rollResult = await roll.evaluate();
const diceResults = rollResult.dice.flatMap(x => x.results.flatMap(result => ({ value: result.result })));
return { roll, diceResults: diceResults, modifiers: modifiers };
}
async dualityRoll(modifier, shiftKey, bonusDamage=[]){
let hopeDice = 'd12', fearDice = 'd12', advantageDice = null, disadvantageDice = null, bonusDamageString = "";
const modifiers = [
{
value: Number.parseInt(modifier.value),
label: modifier.value >= 0 ? `+${modifier.value}` : `-${modifier.value}`,
title: modifier.title,
}
];
if(!shiftKey) {
const dialogClosed = new Promise((resolve, _) => {
new RollSelectionDialog(this.system.experiences, bonusDamage, this.system.resources.hope.value, resolve).render(true);
});
const result = await dialogClosed;
hopeDice = result.hope, fearDice = result.fear, advantageDice = result.advantage, disadvantageDice = result.disadvantage;
result.experiences.forEach(x => modifiers.push({ value: x.value, label: x.value >= 0 ? `+${x.value}` : `-${x.value}`, title: x.description }))
bonusDamageString = result.bonusDamage;
const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
if(automateHope && result.hopeUsed){
await this.update({ "system.resources.hope.value": this.system.resources.hope.value - result.hopeUsed });
}
}
const roll = new Roll(`1${hopeDice} + 1${fearDice}${advantageDice ? ` + 1${advantageDice}` : disadvantageDice ? ` - 1${disadvantageDice}` : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`);
let rollResult = await roll.evaluate();
rollResult.dice[0].options.appearance = {
colorset:"inspired",
foreground: "#FFFFFF",
background: "#008080",
outline: "#000000",
edge: "#806400",
texture: "bloodmoon",
material: "metal",
font: "Arial Black",
system: "standard"
};
if(advantageDice || disadvantageDice){
rollResult.dice[1].options.appearance = {
colorset:"inspired",
foreground: disadvantageDice ? "#b30000" : "#FFFFFF",
background: "#008080",
outline: disadvantageDice ? "#000000" : "#000000",
edge: "#806400",
texture: "bloodmoon",
material: "metal",
font: "Arial Black",
system: "standard"
};
rollResult.dice[2].options.appearance = {
colorset:"bloodmoon",
foreground: "#000000",
background: "#430070",
outline: "#b30000",
edge: "#000000",
texture: "bloodmoon",
material: "metal",
font: "Arial Black",
system: "standard"
};
}
else {
rollResult.dice[1].options.appearance = {
colorset:"bloodmoon",
foreground: "#000000",
background: "#430070",
outline: "#b30000",
edge: "#000000",
texture: "bloodmoon",
material: "metal",
font: "Arial Black",
system: "standard"
};
}
const hope = rollResult.dice[0].results[0].result;
const advantage = advantageDice ? rollResult.dice[1].results[0].result : null;
const disadvantage = disadvantageDice ? rollResult.dice[1].results[0].result : null;
const fear = advantage || disadvantage ? rollResult.dice[2].results[0].result : rollResult.dice[1].results[0].result;
if(disadvantage){
rollResult = {...rollResult, total: rollResult.total - Math.max(hope, disadvantage) };
}
if(advantage){
rollResult = {...rollResult, total: 'Select Hope Die' };
}
const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
if (automateHope && hope > fear){
await this.update({ "system.resources.hope.value": Math.min(this.system.resources.hope.value+1, this.system.resources.hope.max) });
}
if(automateHope && hope === fear){
await this.update({ "system.resources": {
"hope.value": Math.min(this.system.resources.hope.value+1, this.system.resources.hope.max),
"stress.value": Math.max(this.system.resources.stress.value-1, 0),
}});
}
return { roll, rollResult, hope: { dice: hopeDice, value: hope }, fear: { dice: fearDice, value: fear }, advantage: { dice: advantageDice, value: advantage }, disadvantage: { dice: disadvantageDice, value: disadvantage }, modifiers: modifiers, bonusDamageString };
}
async damageRoll(damage, shiftKey){
let rollString = damage.value;
let bonusDamage = damage.bonusDamage?.filter(x => x.initiallySelected) ?? [];
if(!shiftKey) {
const dialogClosed = new Promise((resolve, _) => {
new DamageSelectionDialog(rollString, bonusDamage, this.system.resources.hope.value, resolve).render(true);
});
const result = await dialogClosed;
bonusDamage = result.bonusDamage;
rollString = result.rollString;
const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
if(automateHope && result.hopeUsed){
await this.update({ "system.resources.hope.value": this.system.resources.hope.value - result.hopeUsed });
}
}
const roll = new Roll(rollString);
let rollResult = await roll.evaluate();
const dice = [];
const modifiers = [];
for(var i = 0; i < rollResult.terms.length; i++){
const term = rollResult.terms[i];
if(term.faces){
dice.push({type: `d${term.faces}`, value: term.total});
}
else if (term.operator){
}
else if(term.number){
const operator = i === 0 ? '' : rollResult.terms[i-1].operator;
modifiers.push(`${operator}${term.number}`);
}
}
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
user: game.user.id,
content: await renderTemplate("systems/daggerheart/templates/chat/damage-roll.hbs", {
roll: rollString,
total: rollResult.total,
dice: dice,
modifiers: modifiers
}),
rolls: [roll]
});
cls.create(msg.toObject());
}
async takeDamage(damage, type){
const hpDamage =
damage >= this.system.damageThresholds.severe ? 3 :
damage >= this.system.damageThresholds.major ? 2 :
damage >= this.system.damageThresholds.minor ? 1 :
0;
const update = { "system.resources.health.value": Math.min(this.system.resources.health.value+hpDamage, this.system.resources.health.max) };
if(game.user.isGM){
await this.update(update);
} else {
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: this.uuid,
update: update,
}
});
}
}
async takeHealing(healing, type) {
let update = { };
switch(type){
case SYSTEM.GENERAL.healingTypes.health.id:
update = { "system.resources.health.value": Math.max(this.system.resources.health.value - healing, 0) };
break;
case SYSTEM.GENERAL.healingTypes.stress.id:
update = { "system.resources.stress.value": Math.max(this.system.resources.stress.value - healing, 0) };
break;
}
if(game.user.isGM){
await this.update(update);
} else {
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: this.uuid,
update: update,
}
});
}
}
async emulateItemDrop(data) {
const event = new DragEvent("drop", { altKey: game.keyboard.isModifierActive("Alt") });
return this.sheet._onDropItem(event, { data: data });
}
//Move to action-scope?
async useAction(action) {
const userTargets = Array.from(game.user.targets);
const otherTarget = action.target.type ===SYSTEM.ACTIONS.targetTypes.other.id;
if(otherTarget && userTargets.length === 0) {
ui.notifications.error(game.i18n.localize("DAGGERHEART.Notification.Error.ActionRequiresTarget"));
return;
}
if(action.cost.type != null && action.cost.value != null){
if (this.system.resources[action.cost.type].value < action.cost.value-1) {
ui.notifications.error(game.i18n.localize(`Insufficient ${action.cost.type} to use this ability`));
return;
}
}
// const targets = otherTarget ? userTargets : [game.user.character];
if(action.damage.type){
let roll = { formula: action.damage.value, result: action.damage.value };
if(Number.isNaN(Number.parseInt(action.damage.value))){
roll = await new Roll(`1${action.damage.value}`).evaluate();
}
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
user: game.user.id,
content: await renderTemplate("systems/daggerheart/templates/chat/damage-roll.hbs", {
roll: roll.formula,
total: roll.result,
type: action.damage.type,
}),
});
cls.create(msg.toObject());
}
if(action.healing.type){
let roll = { formula: action.healing.value, result: action.healing.value };
if(Number.isNaN(Number.parseInt(action.healing.value))){
roll = await new Roll(`1${action.healing.value}`).evaluate();
}
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
user: game.user.id,
content: await renderTemplate("systems/daggerheart/templates/chat/healing-roll.hbs", {
roll: roll.formula,
total: roll.result,
type: action.healing.type,
}),
});
cls.create(msg.toObject());
}
}
}

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import { GMUpdateEvent, socketEvent } from "../helpers/socket.mjs";
export default class DhpCombat extends Combat {
_sortCombatants(a, b) {
if(a.isNPC !== b.isNPC){
const aVal = a.isNPC ? 0 : 1;
const bVal = b.isNPC ? 0 : 1;
return aVal - bVal;
}
return a.name.localeCompare(b.name);
}
async useActionToken(combatantId) {
const automateActionPoints = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.ActionPoints);
if(game.user.isGM){
if(this.system.actions < 1) return;
const update = automateActionPoints ?
{ "system.activeCombatant": combatantId, "system.actions": Math.max(this.system.actions-1, 0) } :
{ "system.activeCombatant": combatantId };
await this.update(update);
} else {
const update = automateActionPoints ?
{ "system.activeCombatant": combatantId, "system.actions": this.system.actions+1} :
{ "system.activeCombatant": combatantId };
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: this.uuid,
update: update
}
});
}
}
}

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export default class DhpItem extends Item {
_preCreate(data, changes, user){
super._preCreate(data, changes, user);
}
prepareData(){
super.prepareData();
if(this.type === 'class'){
// Bad. Make this better.
// this.system.domains = CONFIG.daggerheart.DOMAIN.classDomainMap[Object.keys(CONFIG.daggerheart.DOMAIN.classDomainMap).find(x => x === this.name.toLowerCase())];
}
}
isInventoryItem(){
return ['weapon', 'armor', 'miscellaneous', 'consumable'].includes(this.type);
}
_onUpdate(data, options, userId) {
super._onUpdate(data, options, userId);
}
static async createDialog(data = {}, { parent = null, pack = null, ...options } = {}) {
const documentName = this.metadata.name;
const types = game.documentTypes[documentName].filter(t => t !== CONST.BASE_DOCUMENT_TYPE);
let collection;
if ( !parent ) {
if ( pack ) collection = game.packs.get(pack);
else collection = game.collections.get(documentName);
}
const folders = collection?._formatFolderSelectOptions() ?? [];
const label = game.i18n.localize(this.metadata.label);
const title = game.i18n.format("DOCUMENT.Create", {type: label});
const typeObjects = types.reduce((obj, t) => {
const label = CONFIG[documentName]?.typeLabels?.[t] ?? t;
obj[t] = { value: t, label: game.i18n.has(label) ? game.i18n.localize(label) : t };
return obj;
}, {});
// Render the document creation form
const html = await renderTemplate("systems/daggerheart/templates/sidebar/documentCreate.hbs", {
folders,
name: data.name || game.i18n.format("DOCUMENT.New", {type: label}),
folder: data.folder,
hasFolders: folders.length >= 1,
type: data.type || CONFIG[documentName]?.defaultType || typeObjects.armor,
types: {
Items: [typeObjects.armor, typeObjects.weapon, typeObjects.consumable, typeObjects.miscellaneous],
Character: [typeObjects.class, typeObjects.subclass, typeObjects.ancestry, typeObjects.community, typeObjects.feature, typeObjects.domainCard],
},
hasTypes: types.length > 1
});
// Render the confirmation dialog window
return Dialog.prompt({
title: title,
content: html,
label: title,
callback: html => {
const form = html[0].querySelector("form");
const fd = new FormDataExtended(form);
foundry.utils.mergeObject(data, fd.object, {inplace: true});
if ( !data.folder ) delete data.folder;
if ( types.length === 1 ) data.type = types[0];
if ( !data.name?.trim() ) data.name = this.defaultName();
return this.create(data, {parent, pack, renderSheet: true});
},
rejectClose: false,
options
});
}
}

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import { getWidthOfText } from "./utils.mjs";
export default class RegisterHandlebarsHelpers {
static registerHelpers(){
Handlebars.registerHelper({
looseEq: this.looseEq,
times: this.times,
join: this.join,
add: this.add,
subtract: this.subtract,
objectSelector: this.objectSelector,
includes: this.includes,
simpleEditor: this.simpleEditor,
debug: this.debug,
});
};
static looseEq(a, b){
return a == b;
}
static times(nr, block){
var accum = '';
for(var i = 0; i < nr; ++i)
accum += block.fn(i);
return accum;
}
static join(...options){
return options.slice(0, options.length-1);
}
static add(a, b){
const aNum = Number.parseInt(a);
const bNum = Number.parseInt(b);
return (Number.isNaN(aNum) ? 0 : aNum) + (Number.isNaN(bNum) ? 0 : bNum);
}
static subtract(a, b){
const aNum = Number.parseInt(a);
const bNum = Number.parseInt(b);
return (Number.isNaN(aNum) ? 0 : aNum) - (Number.isNaN(bNum) ? 0 : bNum);
}
static objectSelector(options){
let { title, values, titleFontSize, ids, style } = options.hash;
const titleLength = getWidthOfText(title, titleFontSize, true, true);
const margins = 12;
const buttons = options.fn();
const nrButtons = Math.max($(buttons).length-1, 1);
const iconWidth = 26;
const texts = values.reduce((acc, x, index) => {
if(x){
acc.push(`<span class="object-select-item" data-action="viewObject" data-value="${ids[index]}">${x}</span>`);
}
return acc;
}, []).join(' ');
const html =
`<div ${style ? 'style="'+style+'"' : ''}">
<div class="object-select-display iconbar">
<span class="object-select-title">${title}</span>
<div class="object-select-text" style="padding-left: ${titleLength+margins}px; padding-right: ${nrButtons*iconWidth}px;">
${texts}
</div>
${buttons}
</div>
</div>
`;
return new Handlebars.SafeString(html);
}
static rangePicker(options) {
let {name, value, min, max, step} = options.hash;
name = name || "range";
value = value ?? "";
if ( Number.isNaN(value) ) value = "";
const html =
`<input type="range" name="${name}" value="${value}" min="${min}" max="${max}" step="${step}"/>
<span class="range-value">${value}</span>`;
return new Handlebars.SafeString(html);
}
static includes(list, item){
return list.includes(item);
}
static simpleEditor(content, options) {
const { target, editable=true, button, engine="tinymce", collaborate=false, class: cssClass } = options.hash;
const config = {name: target, value: content, button, collaborate, editable, engine};
const element = foundry.applications.fields.createEditorInput(config);
if ( cssClass ) element.querySelector(".editor-content").classList.add(cssClass);
return new Handlebars.SafeString(element.outerHTML);
}
static debug(a) {
console.log(JSON.stringify(a));
return a;
}
}

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export function handleSocketEvent({action=null, data={}}={}) {
switch (action) {
case socketEvent.GMUpdate:
Hooks.callAll(socketEvent.GMUpdate, data.action, data.uuid, data.update);
break;
case socketEvent.DhpFearUpdate:
Hooks.callAll(socketEvent.DhpFearUpdate);
break;
}
}
export const socketEvent = {
GMUpdate: "DhpGMUpdate",
DhpFearUpdate: "DhpFearUpdate",
};
export const GMUpdateEvent = {
UpdateDocument: "DhpGMUpdateDocument",
UpdateFear: "DhpUpdateFear"
};

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export const loadCompendiumOptions = async (compendiums) => {
const compendiumValues = [];
for(var compendium of compendiums){
const values = await getCompendiumOptions(compendium);
compendiumValues.push(values);
}
return compendiumValues;
};
const getCompendiumOptions = async (compendium) => {
const compendiumPack = await game.packs.get(compendium);
const values = [];
for(var value of compendiumPack.index){
const document = await compendiumPack.getDocument(value._id);
values.push(document);
}
return values;
};
export const getWidthOfText = (txt, fontsize, allCaps, bold) => {
// if(getWidthOfText.e === undefined){
// getWidthOfText.e = document.createElement('span');
// getWidthOfText.e.style.display = "none";
// document.body.appendChild(getWidthOfText.e);
// }
// if(getWidthOfText.e.style.fontSize !== fontsize)
// getWidthOfText.e.style.fontSize = fontsize;
// if(getWidthOfText.e.style.fontFamily !== 'Signika, sans-serif')
// getWidthOfText.e.style.fontFamily = 'Signika, sans-serif';
// getWidthOfText.e.innerText = txt;
// return getWidthOfText.e.offsetWidth;
const text = allCaps ? txt.toUpperCase() : txt;
if(getWidthOfText.c === undefined){
getWidthOfText.c=document.createElement('canvas');
getWidthOfText.ctx=getWidthOfText.c.getContext('2d');
}
var fontspec = `${bold ? 'bold': ''} ${fontsize}px` + ' ' + 'Signika, sans-serif';
if(getWidthOfText.ctx.font !== fontspec)
getWidthOfText.ctx.font = fontspec;
return getWidthOfText.ctx.measureText(text).width;
}
export const padArray = (arr, len, fill) => {
return arr.concat(Array(len).fill(fill)).slice(0,len);
}
export const getTier = (level, asNr) => {
switch(Math.floor((level+1)/3)){
case 1:
return asNr ? 1 : 'tier1';
case 2:
return asNr ? 2 : 'tier2';
case 3:
return asNr ? 3 : 'tier3';
default:
return asNr ? 0 : 'tier0';
}
}
export const capitalize = (string) => {
return string.charAt(0).toUpperCase() + string.slice(1);
}
export const getPathValue = (path, entity, numeric) => {
const pathValue = foundry.utils.getProperty(entity, path);
if(pathValue) return numeric ? Number.parseInt(pathValue) : pathValue;
return numeric ? Number.parseInt(path) : path;
};
export const generateId = (title, length) => {
const id = title.split(" ").map((w, i) => {
const p = w.slugify({replacement: "", strict: true});
return i ? p.titleCase() : p;
}).join("");
return Number.isNumeric(length) ? id.slice(0, length).padEnd(length, "0") : id;
}

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export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
constructor(){
super();
this.targetTemplate = {
activeLayer: undefined,
document: undefined,
object: undefined,
minimizedSheets: [],
config: undefined,
targets: undefined
}
this.setupHooks();
}
addChatListeners = async (app, html, data) => {
html.querySelectorAll('.roll-damage-button').forEach(element => element.addEventListener('click', event => this.onRollDamage(event, data.message)));
html.querySelectorAll('.target-container').forEach(element => element.addEventListener('hover', hover(this.hoverTarget, this.unhoverTarget))); // ????
// html.find('.target-container').mouseout(this.unhoverTarget);
html.querySelectorAll('.damage-button').forEach(element => element.addEventListener('click', this.onDamage));
html.querySelectorAll('.healing-button').forEach(element => element.addEventListener('click', this.onHealing));
html.querySelectorAll('.target-indicator').forEach(element => element.addEventListener('click', this.onToggleTargets));
html.querySelectorAll('.advantage').forEach(element => element.hover(this.hoverAdvantage)); // ??
html.querySelectorAll('.advantage').forEach(element => element.addEventListener('click', event => this.selectAdvantage.bind(this)(event, data.message)));
html.querySelectorAll('.ability-use-button').forEach(element => element.addEventListener('click', this.abilityUseButton.bind(this)(event, data.message)));
}
setupHooks(){
Hooks.on('renderChatMessageHTML', this.addChatListeners.bind());
}
close(options){
Hooks.off('renderChatMessageHTML', this.addChatListeners);
super.close(options);
}
onRollDamage = async (event, message) => {
event.stopPropagation();
await game.user.character.damageRoll(message.system.damage, event.shiftKey);
};
hoverTarget = (event) => {
event.stopPropagation();
const token = canvas.tokens.get(event.currentTarget.dataset.token);
if ( !token.controlled ) token._onHoverIn(event, {hoverOutOthers: true});
}
unhoverTarget = (event) => {
const token = canvas.tokens.get(event.currentTarget.dataset.token);
if ( !token.controlled ) token._onHoverOut(event);
};
onDamage = async (event) => {
event.stopPropagation();
const damage = Number.parseInt(event.currentTarget.dataset.value);
const targets = Array.from(game.user.targets);
if(targets.length === 0) ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.NoTargetsSelected"));
for(var target of targets){
await target.actor.takeDamage(damage, event.currentTarget.dataset.type);
}
};
onHealing = async (event) => {
event.stopPropagation();
const healing = Number.parseInt(event.currentTarget.dataset.value);
const targets = Array.from(game.user.targets);
if(targets.length === 0) ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.NoTargetsSelected"));
for(var target of targets){
await target.actor.takeHealing(healing, event.currentTarget.dataset.type);
}
}
onToggleTargets = async (event) => {
event.stopPropagation();
$($(event.currentTarget).parent()).find('.target-container').toggleClass('hidden');
};
hoverAdvantage = (event) => {
$(event.currentTarget).siblings('.advantage').toggleClass('unused');
};
selectAdvantage = async (event, message) => {
event.stopPropagation();
const updateMessage = game.messages.get(message._id);
await updateMessage.update({ system: { advantageSelected: event.currentTarget.id === 'hope' ? 1 : 2 }});
$(event.currentTarget).siblings('.advantage').off('click');
$(event.currentTarget).off('click');
}
abilityUseButton = async (event, message) => {
event.stopPropagation();
const action = message.system.actions[Number.parseInt(event.currentTarget.dataset.index)];
await game.user.character.useAction(action);
}
}

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import { GMUpdateEvent, socketEvent } from "../helpers/socket.mjs";
export default class DhpCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
constructor(data, context) {
super(data, context);
Hooks.on(socketEvent.DhpFearUpdate, this.onFearUpdate);
}
get template(){
return 'systems/daggerheart/templates/ui/combatTracker.hbs';
}
activateListeners(html) {
super.activateListeners(html);
html.on("click", ".token-action-tokens .use-action-token", this.useActionToken.bind(this));
html.on("click", ".encounter-gm-resources .trade-actions", this.tradeActions.bind(this));
html.on("click", ".encounter-gm-resources .trade-fear", this.tradeFear.bind(this));
html.on("click", ".encounter-gm-resources .icon-button.up", this.increaseResource.bind(this));
html.on("click", ".encounter-gm-resources .icon-button.down", this.decreaseResource.bind(this));
}
async useActionToken(event){
event.stopPropagation();
const combatant = event.currentTarget.dataset.combatant;
await game.combat.useActionToken(combatant);
}
async tradeActions(event){
if(event.currentTarget.classList.contains('disabled')) return;
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
const value = currentFear+1;
if(value <= 6){
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: { action: GMUpdateEvent.UpdateFear, update: value },
});
await game.combat.update({ "system.actions": game.combat.system.actions-2 });
}
}
async tradeFear(){
if(event.currentTarget.classList.contains('disabled')) return;
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
const value = currentFear-1;
if(value >= 0){
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: { action: GMUpdateEvent.UpdateFear, update: value },
});
await game.combat.update({ "system.actions": game.combat.system.actions+2 });
}
}
async increaseResource(event) {
if(event.currentTarget.dataset.type === 'action'){
await game.combat.update({ "system.actions": game.combat.system.actions+1 });
}
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
const value = currentFear+1;
if(event.currentTarget.dataset.type === 'fear' && value <= 6){
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: { action: GMUpdateEvent.UpdateFear, update: value },
});
}
this.render();
}
async decreaseResource(event) {
if(event.currentTarget.dataset.type === 'action' && game.combat.system.actions-1 >= 0){
await game.combat.update({ "system.actions": game.combat.system.actions-1 });
}
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
const value = currentFear-1;
if(event.currentTarget.dataset.type === 'fear' && value >= 0){
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: { action: GMUpdateEvent.UpdateFear, update: value },
});
}
this.render();
}
async getData(options={}) {
let context = await super.getData(options);
// Get the combat encounters possible for the viewed Scene
const combat = this.viewed;
const hasCombat = combat !== null;
const combats = this.combats;
const currentIdx = combats.findIndex(c => c === combat);
const previousId = currentIdx > 0 ? combats[currentIdx-1].id : null;
const nextId = currentIdx < combats.length - 1 ? combats[currentIdx+1].id : null;
const settings = game.settings.get("core", Combat.CONFIG_SETTING);
// Prepare rendering data
context = foundry.utils.mergeObject(context, {
combats: combats,
currentIndex: currentIdx + 1,
combatCount: combats.length,
hasCombat: hasCombat,
combat,
turns: [],
previousId,
nextId,
started: this.started,
control: false,
settings,
linked: combat?.scene !== null,
labels: {}
});
context.labels.scope = game.i18n.localize(`COMBAT.${context.linked ? "Linked" : "Unlinked"}`);
if ( !hasCombat ) return context;
// Format information about each combatant in the encounter
let hasDecimals = false;
const turns = [];
for ( let [i, combatant] of combat.turns.entries() ) {
if ( !combatant.visible ) continue;
// Prepare turn data
const resource = combatant.permission >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER ? combatant.resource : null;
const turn = {
id: combatant.id,
name: combatant.name,
img: await this._getCombatantThumbnail(combatant),
active: combatant.id === combat.system.activeCombatant,
owner: combatant.isOwner,
defeated: combatant.isDefeated,
hidden: combatant.hidden,
initiative: combatant.initiative,
hasRolled: combatant.initiative !== null,
hasResource: resource !== null,
resource: resource,
canPing: (combatant.sceneId === canvas.scene?.id) && game.user.hasPermission("PING_CANVAS"),
playerCharacter: game.user?.character?.id === combatant.actor.id,
ownedByPlayer: combatant.hasPlayerOwner,
};
if ( (turn.initiative !== null) && !Number.isInteger(turn.initiative) ) hasDecimals = true;
turn.css = [
turn.active ? "active" : "",
turn.hidden ? "hidden" : "",
turn.defeated ? "defeated" : ""
].join(" ").trim();
// Actor and Token status effects
turn.effects = new Set();
if ( combatant.token ) {
combatant.token.effects.forEach(e => turn.effects.add(e));
if ( combatant.token.overlayEffect ) turn.effects.add(combatant.token.overlayEffect);
}
if ( combatant.actor ) {
for ( const effect of combatant.actor.temporaryEffects ) {
if ( effect.statuses.has(CONFIG.specialStatusEffects.DEFEATED) ) turn.defeated = true;
else if ( effect.icon ) turn.effects.add(effect.icon);
}
}
turns.push(turn);
}
// Format initiative numeric precision
const precision = CONFIG.Combat.initiative.decimals;
turns.forEach(t => {
if ( t.initiative !== null ) t.initiative = t.initiative.toFixed(hasDecimals ? precision : 0);
});
const fear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
// Merge update data for rendering
return foundry.utils.mergeObject(context, {
round: combat.round,
turn: combat.turn,
turns: turns,
control: combat.combatant?.players?.includes(game.user),
fear: fear,
});
}
onFearUpdate = async () => {
this.render(true);
}
async close(options){
Hooks.off(socketEvent.DhpFearUpdate, this.onFearUpdate);
return super.close(options);
}
}

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import { GMUpdateEvent, socketEvent } from "../helpers/socket.mjs";
export default class DhpPlayers extends foundry.applications.ui.Players {
constructor(data, context) {
super(data, context);
Hooks.on(socketEvent.DhpFearUpdate, this.onFearUpdate);
}
get template(){
return 'systems/daggerheart/templates/ui/players.hbs';
}
async getData(options={}) {
const context = super.getData(options);
context.fear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
context.user = game.user;
return context;
}
activateListeners(html) {
// Toggle online/offline
html.find(".players-mode").click(this._onToggleOfflinePlayers.bind(this));
html.find(".fear-control.up").click(async event => await this.updateFear(event, 1));
html.find(".fear-control.down").click(async event => await this.updateFear(event, -1));
// Context menu
const contextOptions = this._getUserContextOptions();
Hooks.call("getUserContextOptions", html, contextOptions);
new ContextMenu(html, ".player", contextOptions);
}
async updateFear(_, change){
const fear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
const value = Math.max(Math.min(fear+change, 6), 0);
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: { action: GMUpdateEvent.UpdateFear, update: value },
});
}
onFearUpdate = async () => {
this.render(true);
}
async close(options){
Hooks.off(socketEvent.DhpFearUpdate, this.onFearUpdate);
return super.close(options);
}
}

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export default class DhpRuler extends foundry.canvas.interaction.Ruler {
_getSegmentLabel(segment, totalDistance) {
const range = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement);
if(!range.enabled) return super._getSegmentLabel(segment, totalDistance);
const segmentDistance = Math.round(segment.distance * 100) / 100;
const totalDistanceValue = Math.round(totalDistance * 100) / 100;
return `${this.#getRangeLabel(segmentDistance, range)} [${this.#getRangeLabel(totalDistanceValue, range)}]`;
}
#getRangeLabel(distance, settings){
if(distance <= settings.melee){
return game.i18n.localize("DAGGERHEART.Range.Melee.Name");
}
if(distance <= settings.veryClose){
return game.i18n.localize("DAGGERHEART.Range.VeryClose.Name");
}
if(distance <= settings.close){
return game.i18n.localize("DAGGERHEART.Range.Close.Name");
}
if(distance <= settings.far){
return game.i18n.localize("DAGGERHEART.Range.Far.Name");
}
if(distance <= settings.veryFar){
return game.i18n.localize("DAGGERHEART.Range.VeryFar.Name");
}
}
}