daggerheart/module/applications/sheets/pc.mjs
2025-05-22 16:53:39 +02:00

2029 lines
No EOL
91 KiB
JavaScript

import { capitalize } from '../../helpers/utils.mjs';
import DhpDeathMove from '../deathMove.mjs';
import DhpDowntime from '../downtime.mjs';
import DhpLevelup from '../levelup.mjs';
import AncestrySelectionDialog from '../ancestrySelectionDialog.mjs';
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
constructor(options={}){
super(options);
this.editAttributes = false;
this.onVaultTab = false;
this.currentInventoryPage = 0;
this.selectedScar = null;
this.storyEditor = null;
this.dropItemBlock = false;
this.multiclassFeatureSetSelected = false;
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: "daggerheart-pc",
classes: ["daggerheart", "sheet", "pc"],
position: { width: 810, height: 1080 },
actions: {
toggleEditAttributes: this.toggleEditAttributes,
attributeRoll: this.rollAttribute,
toggleMarks: this.toggleMarks,
toggleAttributeMark: this.toggleAttributeMark,
toggleHP: this.toggleHP,
toggleStress: this.toggleStress,
toggleHope: this.toggleHope,
toggleGold: this.toggleGold,
attackRoll: this.attackRoll,
tabToLoadout: () => this.domainCardsTab(false),
tabToVault: () => this.domainCardsTab(true),
sendToVault: (_, button) => this.moveDomainCard(button, true),
sentToLoadout: (_, button) => this.moveDomainCard(button, false),
useDomainCard: this.useDomainCard,
selectClass: this.selectClass,
selectSubclass: this.selectSubclass,
selectAncestry: this.selectAncestry,
selectCommunity: this.selectCommunity,
viewObject: this.viewObject,
useFeature: this.useFeature,
takeShortRest: this.takeShortRest,
takeLongRest: this.takeLongRest,
removeActiveItem: this.removeActiveItem,
removeInventoryWeapon: this.removeInventoryWeapon,
addMiscItem: this.addMiscItem,
deleteItem: this.deleteItem,
addScar: this.addScar,
selectScar: this.selectScar,
deleteScar: this.deleteScar,
makeDeathMove: this.makeDeathMove,
toggleFeatureDice: this.toggleFeatureDice,
setStoryEditor: this.setStoryEditor,
itemQuantityDecrease: (_, button) => this.setItemQuantity(button, -1),
itemQuantityIncrease: (_, button) => this.setItemQuantity(button, 1),
useAbility: this.useAbility,
useAdvancementCard: this.useAdvancementCard,
useAdvancementAbility: this.useAdvancementAbility,
selectFeatureSet: this.selectFeatureSet,
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false,
},
dragDrop: [
{dragSelector: null, dropSelector: ".weapon-section" },
{dragSelector: null, dropSelector: ".armor-section"},
{dragSelector: null, dropSelector: ".inventory-weapon-section-first"},
{dragSelector: null, dropSelector: ".inventory-weapon-section-second"},
{dragSelector: ".item-list .item", dropSelector: null},
],
};
static PARTS = {
form: {
id: "pc",
template: "systems/daggerheart/templates/sheets/pc/pc.hbs"
}
}
_getTabs() {
const setActive = (tabs) => {
for ( const v of Object.values(tabs) ) {
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
v.cssClass = v.active ? "active" : "";
}
}
const primaryTabs = {
features: { active: true, cssClass: '', group: 'primary', id: 'features', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Features') },
loadout: { active: false, cssClass: '', group: 'primary', id: 'loadout', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Loadout') },
inventory: { active: false, cssClass: '', group: 'primary', id: 'inventory', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Inventory') },
story: { active: false, cssClass: '', group: 'primary', id: 'story', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Story') },
}
const secondaryTabs = {
foundation: { active: true, cssClass: '', group: 'secondary', id: 'foundation', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Foundation') },
loadout: { active: false, cssClass: '', group: 'secondary', id: 'loadout', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Loadout') },
vault: { active: false, cssClass: '', group: 'secondary', id: 'vault', icon: null, label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Vault') },
}
setActive(primaryTabs);
setActive(secondaryTabs);
return { primary: primaryTabs, secondary: secondaryTabs };
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
$(htmlElement).find(".attribute-value").on("change", this.attributeChange.bind(this));
$(htmlElement).find(".tab-selector").on("click", this.tabSwitch.bind(this));
$(htmlElement).find(".level-title.levelup").on("click", this.openLevelUp.bind(this));
$(htmlElement).find(".feature-input").on("change", this.onFeatureInputBlur.bind(this));
$(htmlElement).find(".experience-description").on("change", this.experienceDescriptionChange.bind(this));
$(htmlElement).find(".experience-value").on("change", this.experienceValueChange.bind(this));
$(htmlElement).find("[data-item]").on("change", this.itemUpdate.bind(this));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.tabs = this._getTabs();
context.config = SYSTEM;
context.editAttributes = this.editAttributes;
context.onVaultTab = this.onVaultTab;
context.selectedScar = this.selectedScar;
context.storyEditor = this.storyEditor;
context.multiclassFeatureSetSelected = this.multiclassFeatureSetSelected;
const selectedAttributes = Object.values(this.document.system.attributes).map(x => x.data.base);
context.abilityScoreArray = JSON.parse(await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray)).reduce((acc, x) => {
const selectedIndex = selectedAttributes.indexOf(x);
if(selectedIndex !== -1){
selectedAttributes.splice(selectedIndex, 1);
} else {
acc.push({ name: x, value: x });
}
return acc;
}, []);
if(!context.abilityScoreArray.includes(0)) context.abilityScoreArray.push({ name: 0, value: 0 });
context.abilityScoresFinished = context.abilityScoreArray.every(x => x.value === 0);
context.domains = this.document.system.class ? {
first: this.document.system.class.system.domains[0] ? SYSTEM.DOMAIN.domains[this.document.system.class.system.domains[0]].src : null,
second: this.document.system.class.system.domains[1] ? SYSTEM.DOMAIN.domains[this.document.system.class.system.domains[1]].src : null,
} : { };
context.attributes = Object.keys(this.document.system.attributes).reduce((acc, key) => {
acc[key] = {
...this.document.system.attributes[key],
name: game.i18n.localize(SYSTEM.ACTOR.abilities[key].name),
verbs: SYSTEM.ACTOR.abilities[key].verbs.map(x => game.i18n.localize(x)),
};
return acc;
}, {});
const ancestry = await this.mapFeatureType(this.document.system.ancestry ? [this.document.system.ancestry] : [], SYSTEM.GENERAL.objectTypes);
const community = await this.mapFeatureType(this.document.system.community ? [this.document.system.community] : [], SYSTEM.GENERAL.objectTypes);
const foundation = {
ancestry: ancestry[0],
community: community[0],
advancement: {
...this.mapAdvancementFeatures(this.document, SYSTEM)
}
};
const nrLoadoutCards = this.document.system.domainCards.loadout.length;
const loadout = await this.mapFeatureType(this.document.system.domainCards.loadout, SYSTEM.DOMAIN.cardTypes);
const vault = await this.mapFeatureType(this.document.system.domainCards.vault, SYSTEM.DOMAIN.cardTypes);
context.abilities = {
foundation: foundation,
loadout: {
top: loadout.slice(0, Math.min(2, nrLoadoutCards)),
bottom: nrLoadoutCards > 2 ? loadout.slice(2, Math.min(5, nrLoadoutCards)) : [],
nrTotal: nrLoadoutCards,
},
vault: vault.map(x => ({ ...x, uuid: x.uuid, sendToLoadoutDisabled: this.document.system.domainCards.loadout.length >= this.document.system.domainData.maxLoadout }))
};
context.inventory = {
consumable: {
titles: {
name: game.i18n.localize("DAGGERHEART.Sheets.PC.InventoryTab.ConsumableTitle"),
quantity: game.i18n.localize("DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle"),
},
items: this.document.items.filter(x => x.type === 'consumable'),
},
miscellaneous: {
titles: {
name: game.i18n.localize("DAGGERHEART.Sheets.PC.InventoryTab.MiscellaneousTitle"),
quantity: game.i18n.localize("DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle"),
},
items: this.document.items.filter(x => x.type === 'miscellaneous'),
},
}
if(context.inventory.length === 0){
context.inventory = Array(1).fill(Array(5).fill([]));
}
context.classFeatures = (this.multiclassFeatureSetSelected ? this.document.system.multiclassFeatures : this.document.system.classFeatures).map(x => {
if(x.system.featureType.type !== 'dice'){
return x;
}
return { ...x, uuid: x.uuid, system: { ...x.system, featureType: { ...x.system.featureType, data: { ...x.system.featureType.data, property: this.document.system.subclass ? SYSTEM.ACTOR.featureProperties[x.system.featureType.data.property].path(this.document) : 0 }}}};
});
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object)
this.render();
}
async mapFeatureType(data, configType){
return await Promise.all(data.map(async x => {
const abilities = x.system.abilities ? await Promise.all(x.system.abilities.map(async x => await fromUuid(x.uuid))) : [];
return {
...x,
uuid: x.uuid,
system: {
...x.system,
abilities: abilities,
type: game.i18n.localize(configType[x.system.type??x.type].label)
}
}
}));
}
mapAdvancementFeatures(actor, config) {
if(!actor.system.subclass) return { foundation: null, advancements: [] };
const { subclass, multiclassSubclass } = actor.system.subclassFeatures;
const foundation = {
type: 'foundation',
multiclass: false,
img: actor.system.subclass.img,
subtitle: game.i18n.localize("DAGGERHEART.Sheets.PC.DomainCard.FoundationTitle"),
domains: actor.system.class.system.domains.map(x => config.DOMAIN.domains[x].src),
className: actor.system.class.name,
subclassUuid: actor.system.subclass.uuid,
subclassName: actor.system.subclass.name,
spellcast: config.ACTOR.abilities[actor.system.subclass.system.spellcastingTrait]?.name ?? null,
description: actor.system.subclass.system.foundationFeature.description,
abilities: subclass.foundation,
abilityKey: 'foundationFeature',
};
const firstKey = actor.system.subclass.system.specializationFeature.unlocked && actor.system.subclass.system.specializationFeature.tier === 2 ? 'sub' :
actor.system.multiclass?.system?.multiclassTier === 2 ? 'multi' : null;
const firstType = firstKey === 'sub' ? 'specialization' : 'foundation';
const firstBase = firstKey === 'sub' ? actor.system.subclass : firstKey === 'multi' ? actor.system.multiclassSubclass : null;
const first = !firstBase ? null : {
type: firstType,
multiclass: firstKey === 'multi',
img: firstBase.img,
subtitle: firstKey === 'sub' ? game.i18n.localize("DAGGERHEART.Sheets.PC.DomainCard.SpecializationTitle") : game.i18n.localize("DAGGERHEART.Sheets.PC.DomainCard.FoundationTitle"),
domains: firstKey === 'sub' ? actor.system.class.system.domains.map(x => config.DOMAIN.domains[x].src) : actor.system.multiclass.system.domains.map(x => config.DOMAIN.domains[x].src),
className: firstKey === 'sub' ? actor.system.class.name : actor.system.multiclass.name,
subclassUuid: firstBase.uuid,
subclassName: firstBase.name,
spellcast: firstKey === 'sub' ? null : config.ACTOR.abilities[firstBase.system.spellcastingTrait]?.name ?? null,
description: firstKey === 'sub' ? firstBase.system.specializationFeature.description : firstBase.system.foundationFeature.description,
abilities: firstKey === 'sub' ? subclass.specialization : multiclassSubclass.foundation,
abilityKey: firstKey === 'sub' ? 'specializationFeature' : 'foundationFeature',
};
const secondKey = (actor.system.subclass.system.specializationFeature.unlocked && actor.system.subclass.system.specializationFeature.tier === 3) || (actor.system.subclass.system.masteryFeature.unlocked && actor.system.subclass.system.masteryFeature.tier === 3) ? 'sub' :
(actor.system.multiclass?.system?.multiclassTier === 3) || (actor.system.multiclassSubclass?.system?.specializationFeature?.unlocked) ? 'multi' : null;
const secondBase = secondKey === 'sub' ? actor.system.subclass : secondKey === 'multi' ? actor.system.multiclassSubclass : null;
const secondAbilities = secondKey === 'sub' ? subclass : multiclassSubclass;
const secondType = secondBase ? secondBase.system.masteryFeature.unlocked ? 'mastery' : secondBase.system.specializationFeature.unlocked ? 'specialization' : 'foundation' : null;
const second = !secondBase ? null : {
type: secondType,
multiclass: secondKey === 'multi',
img: secondBase.img,
subtitle: secondBase.system.masteryFeature.unlocked ? game.i18n.localize("DAGGERHEART.Sheets.PC.DomainCard.MasteryTitle") :
secondBase.system.specializationFeature.unlocked ? game.i18n.localize("DAGGERHEART.Sheets.PC.DomainCard.SpecializationTitle") : game.i18n.localize("DAGGERHEART.Sheets.PC.DomainCard.FoundationTitle"),
domains: secondKey === 'sub' ? actor.system.class.system.domains.map(x => config.DOMAIN.domains[x].src) : actor.system.multiclass.system.domains.map(x => config.DOMAIN.domains[x].src),
className: secondKey === 'sub' ? actor.system.class.name : actor.system.multiclass.name,
subclassUuid: secondBase.uuid,
subclassName: secondBase.name,
spellcast: secondKey === 'sub' || secondBase.system.specializationFeature.unlocked ? null : config.ACTOR.abilities[firstBase.system.spellcastingTrait]?.name ?? null,
description:
secondBase.system.masteryFeature.unlocked ? secondBase.system.masteryFeature.description :
secondBase.system.specializationFeature.unlocked ? secondBase.system.specializationFeature.description : firstBase.system.foundationFeature.description,
abilities:
secondBase.system.masteryFeature.unlocked ? secondAbilities.mastery :
secondBase.system.specializationFeature.unlocked ? secondAbilities.specialization : secondAbilities.foundation,
abilityKey: secondBase.system.masteryFeature.unlocked ? 'masteryFeature' : secondBase.system.specializationFeature.unlocked ? 'specializationFeature' : 'foundationFeature',
};
return {
foundation: foundation,
first: first,
second: second,
}
}
async attributeChange(event){
const path = `system.attributes.${event.currentTarget.dataset.attribute}.data.base`;
await this.document.update({ [path]: event.currentTarget.value });
}
static toggleEditAttributes(){
this.editAttributes = !this.editAttributes;
this.render();
}
static async rollAttribute(_, event){
const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll({ title: 'Attribute Bonus', value: event.currentTarget.dataset.value }, event.shiftKey);
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
type: 'dualityRoll',
system: {
roll: roll._formula,
modifiers: modifiers,
hope: hope,
fear: fear,
advantage: advantage,
disadvantage: disadvantage,
},
user: game.user.id,
content: "systems/daggerheart/templates/chat/duality-roll.hbs",
rolls: [roll]
});
await cls.create(msg.toObject());
}
static async toggleMarks(_, button){
const markValue = Number.parseInt(button.dataset.value);
const newValue = this.document.system.armor.system.marks.value >= markValue ? markValue-1 : markValue;
await this.document.system.armor.update({ 'system.marks.value': newValue });
}
static async toggleAttributeMark(_, button){
const attribute = this.document.system.attributes[button.dataset.attribute];
const newMark = this.document.system.availableAttributeMarks.filter(x => x > Math.max.apply(null, this.document.system.attributes[button.dataset.attribute].levelMarks)).sort((a, b) => a > b ? 1 : -1)[0];
if(attribute.levelMark || !newMark) return;
const path = `system.attributes.${button.dataset.attribute}.levelMarks`;
await this.document.update({ [path]: [...attribute.levelMarks, newMark] });
}
static async toggleHP(_, button){
const healthValue = Number.parseInt(button.dataset.value);
const newValue = this.document.system.resources.health.value >= healthValue ? healthValue-1 : healthValue;
await this.document.update({ 'system.resources.health.value': newValue });
}
static async toggleStress(_, button){
const healthValue = Number.parseInt(button.dataset.value);
const newValue = this.document.system.resources.stress.value >= healthValue ? healthValue-1 : healthValue;
await this.document.update({ 'system.resources.stress.value': newValue });
}
static async toggleHope(_, button){
const hopeValue = Number.parseInt(button.dataset.value);
const newValue = this.document.system.resources.hope.value >= hopeValue ? hopeValue-1 : hopeValue;
await this.document.update({ 'system.resources.hope.value': newValue });
}
static async toggleGold(_, button){
const goldValue = Number.parseInt(button.dataset.value);
const goldType = button.dataset.type;
const newValue = this.document.system.gold[goldType] >= goldValue ? goldValue-1 : goldValue;
const update = `system.gold.${goldType}`;
await this.document.update({ [update]: newValue });
}
static async attackRoll(_, event){
const weapon = await fromUuid(event.currentTarget.dataset.weapon);
const damage = {
value: `${this.document.system.proficiency.value}${weapon.system.damage.value}`,
type: weapon.system.damage.type,
bonusDamage: this.document.system.bonuses.damage
};
const modifier = this.document.system.attributes[weapon.system.trait].data.value;
const { roll, hope, fear, advantage, disadvantage, modifiers, bonusDamageString } = await this.document.dualityRoll({ title: 'Attribute Modifier', value: modifier }, event.shiftKey, damage.bonusDamage);
damage.value = damage.value.concat(bonusDamageString);
const targets = Array.from(game.user.targets).map(x => ({
id: x.id,
name: x.actor.name,
img: x.actor.img,
difficulty: x.actor.system.difficulty,
evasion: x.actor.system.evasion,
}));
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
type: 'dualityRoll',
system: {
roll: roll._formula,
modifiers: modifiers,
hope: hope,
fear: fear,
advantage: advantage,
disadvantage: disadvantage,
damage: damage,
targets: targets,
},
content: "systems/daggerheart/templates/chat/attack-roll.hbs",
rolls: [roll]
});
await cls.create(msg.toObject());
}
tabSwitch(event){
const tab = event.currentTarget.dataset.tab;
if(tab !== 'loadout'){
this.onVaultTab = false;
}
this.render();
}
openLevelUp(){
new DhpLevelup(this.document).render(true);
}
static domainCardsTab(toVault){
this.onVaultTab = toVault;
this.render();
}
static async moveDomainCard(button, toVault){
if(!toVault && this.document.system.domainCards.loadout.length >= this.document.system.domainData.maxLoadout){
return;
}
const card = this.document.items.find(x => x.uuid === button.dataset.domain);
await card.update({ "system.inVault": toVault });
}
static async useDomainCard(_, button){
const card = this.document.items.find(x => x.uuid === button.dataset.key);
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
type: 'abilityUse',
user: game.user.id,
content: "systems/daggerheart/templates/chat/ability-use.hbs",
system: {
title: `${game.i18n.localize("DAGGERHEART.Chat.DomainCard.Title")} - ${capitalize(button.dataset.domain)}`,
img: card.img,
name: card.name,
description: card.system.effect,
actions: card.system.actions,
},
});
cls.create(msg.toObject());
}
static async selectClass(){
(await game.packs.get('daggerheart.playtest-classes'))?.render(true);
}
static async selectSubclass(){
(await game.packs.get('daggerheart.playtest-subclasses'))?.render(true);
}
static async selectAncestry(){
const dialogClosed = new Promise((resolve, _) => {
new AncestrySelectionDialog(resolve).render(true);
});
const result = await dialogClosed;
// await this.emulateItemDrop({ type: 'item', data: result });
for(var ancestry of this.document.items.filter(x => x => x.type === 'ancestry')){
await ancestry.delete();
}
const createdItems = [];
for(var feature of this.document.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.ancestry.id)){
await feature.delete();
}
// createdItems.push(...result.data.system.abilities);
createdItems.push(result.data);
await this.document.createEmbeddedDocuments('Item', createdItems);
// await this.document.createEmbeddedDocuments("Item", [result.toObject()]);
// (await game.packs.get('daggerheart.playtest-ancestries'))?.render(true);
}
static async selectCommunity(){
(await game.packs.get('daggerheart.playtest-communities'))?.render(true);;
}
static async viewObject(button){
const object = await fromUuid(button.dataset.value);
if(!object) return;
const tab = button.dataset.tab;
if(tab) object.sheet._tabs[0].active = tab;
if(object.sheet.editMode) object.sheet.editMode = false;
object.sheet.render(true);
}
static async takeShortRest(){
await new DhpDowntime(this.document, true).render(true);
await this.minimize();
}
static async takeLongRest(){
await new DhpDowntime(this.document, false).render(true);
await this.minimize();
}
static async removeActiveItem(_, event){
event.stopPropagation();
const item = await fromUuid(event.currentTarget.dataset.item);
await item.delete();
}
static async removeInventoryWeapon(_, event){
event.stopPropagation();
const item = await fromUuid(event.currentTarget.dataset.item);
await item.delete();
}
static async addMiscItem(){
const result = await this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize('DAGGERHEART.Sheets.PC.NewItem'),
type: 'miscellaneous'
}]);
await result[0].sheet.render(true);
}
static async addScar(){
if(this.document.system.story.scars.length === 5) return;
await this.document.update({ "system.story.scars": [...this.document.system.story.scars, { name: game.i18n.localize("DAGGERHEART.Sheets.PC.NewScar"), description: '' }] });
}
static async selectScar(_, button){
this.selectedScar = Number.parseInt(button.dataset.value);
this.render();
}
static async deleteScar(event, button) {
event.stopPropagation();
await this.document.update({ "system.story.scars": this.document.system.story.scars.filter((_, index) => index !== Number.parseInt(button.currentTarget.dataset.scar) ) })
}
static async makeDeathMove() {
if(this.document.system.resources.health.value === this.document.system.resources.health.max){
await new DhpDeathMove(this.document).render(true);
await this.minimize();
}
}
static async toggleFeatureDice(_, button){
const index = Number.parseInt(button.dataset.index);
const feature = this.document.system.classFeatures.find(x => x.uuid === button.dataset.feature);
const path = `system.featureType.data.numbers.${index}`;
if(feature.system.featureType.data.numbers[index]?.used) return;
if(Object.keys(feature.system.featureType.data.numbers).length <= index) {
const roll = new Roll(feature.system.featureType.data.value);
const rollData = await roll.evaluate();
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
user: game.user.id,
rolls: [roll]
});
await cls.create(msg.toObject());
await feature.update({ [path]: { value: Number.parseInt(rollData.total), used: false } });
} else {
await Dialog.confirm({
title: game.i18n.localize("Confirm feature use"),
content: `Are you sure you want to use ${feature.name}?`,
yes: async () => {
await feature.update({ [path]: { used: true } });
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
user: game.user.id,
content: await renderTemplate("systems/daggerheart/templates/chat/ability-use.hbs", {
title: game.i18n.localize("DAGGERHEART.Chat.FeatureTitle"),
card: { name: `${feature.name} - Roll Of ${feature.system.featureType.data.numbers[index].value}`, img: feature.img },
}),
});
cls.create(msg.toObject());
},
no: () => { return; },
defaultYes: false
});
}
}
async onFeatureInputBlur(event){
const feature = this.document.system.classFeatures.find(x => x.uuid === event.currentTarget.dataset.feature);
const value = Number.parseInt(event.currentTarget.value);
if(!Number.isNaN(value)) await feature?.update({ "system.featureType.data.value": value });
}
async experienceDescriptionChange(event){
const newExperiences = [...this.document.system.experiences];
newExperiences[event.currentTarget.dataset.index].description = event.currentTarget.value;
await this.document.update({ "system.experiences": newExperiences });
}
async experienceValueChange(event){
const newExperiences = [...this.document.system.experiences];
newExperiences[event.currentTarget.dataset.index].value = event.currentTarget.value;
await this.document.update({ "system.experiences": newExperiences });
}
static setStoryEditor(_, button) {
this.storyEditor = this.storyEditor === button.dataset.value ? null : button.dataset.value;
this.render();
}
async itemUpdate(event){
const name = event.currentTarget.dataset.item;
const item = await fromUuid($(event.currentTarget).closest('[data-item-id]')[0].dataset.itemId);
await item.update({ [name]: event.currentTarget.value });
}
static async deleteItem(_, button){
const item = await fromUuid($(button).closest('[data-item-id]')[0].dataset.itemId);
await item.delete();
}
static async setItemQuantity(button, value){
const item = await fromUuid($(button).closest('[data-item-id]')[0].dataset.itemId);
await item.update({ "system.quantity": Math.max(item.system.quantity + value, 1) });
}
static async useFeature(_, button) {
const item = await fromUuid(button.dataset.id);
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
type: 'abilityUse',
user: game.user.id,
content: "systems/daggerheart/templates/chat/ability-use.hbs",
system: {
title: game.i18n.localize("DAGGERHEART.Chat.FeatureTitle"),
img: item.img,
name: item.name,
description: item.system.description,
actions: item.system.actions,
},
});
cls.create(msg.toObject());
}
static async useAbility(_, button) {
const item = await fromUuid(button.dataset.feature);
const type = button.dataset.type
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
type: 'abilityUse',
user: game.user.id,
system: {
title: type === 'ancestry' ? game.i18n.localize("DAGGERHEART.Chat.FoundationCard.AncestryTitle") :
type === 'community' ? game.i18n.localize("DAGGERHEART.Chat.FoundationCard.CommunityTitle") :
game.i18n.localize("DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle"),
img: item.img,
name: item.name,
description: item.system.description,
actions: [],
},
content: "systems/daggerheart/templates/chat/ability-use.hbs",
});
cls.create(msg.toObject());
}
static async useAdvancementCard(_, button){
const item = button.dataset.multiclass === 'true' ? this.document.system.multiclassSubclass : this.document.system.subclass;
const ability = item.system[`${button.dataset.key}Feature`];
const title = `${item.name} - ${game.i18n.localize(`DAGGERHEART.Sheets.PC.DomainCard.${capitalize(button.dataset.key)}Title`)}`;
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
user: game.user.id,
content: await renderTemplate("systems/daggerheart/templates/chat/ability-use.hbs", {
title: game.i18n.localize("DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle"),
card: { name: title, img: item.img, description: ability.description },
}),
});
cls.create(msg.toObject());
}
static async useAdvancementAbility(_, button){
// const item = await fromUuid(button.dataset.id);
const item = this.document.items.find(x => x.uuid === button.dataset.id);
const cls = getDocumentClass("ChatMessage");
const msg = new cls({
user: game.user.id,
content: await renderTemplate("systems/daggerheart/templates/chat/ability-use.hbs", {
title: game.i18n.localize("DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle"),
card: { name: item.name, img: item.img, description: item.system.description },
}),
});
cls.create(msg.toObject());
}
static async selectFeatureSet(_, button){
const multiclass = button.dataset.multiclass === 'true';
this.multiclassFeatureSetSelected = multiclass;
this.render();
}
static async close(options){
this.onVaultTab = false;
super.close(options);
}
async _onDragStart(_, event){
if(event.currentTarget.classList.contains('inventory-item')){
if(!['weapon', 'armor'].includes(event.currentTarget.dataset.type)){
return;
}
const targets = {
'weapon': ['weapon-section', 'inventory-weapon-section'],
'armor': ['armor-section', 'inventory-armor-section'],
};
event.dataTransfer.setData("text/plain", JSON.stringify({ uuid: event.currentTarget.dataset.item, internal: true, targets: targets[event.currentTarget.dataset.type] }));
}
super._onDragStart(event);
}
async _onDrop(event){
const itemData = event.dataTransfer?.getData('text/plain');
const item = itemData ? JSON.parse(itemData) : null;
if (item?.internal){
let target = null;
event.currentTarget.classList.forEach(x => {
if(item.targets.some(target => target === x)){
target = x;
}
});
if(target){
const itemObject = await fromUuid(item.uuid);
switch(target){
case 'weapon-section':
if(itemObject.system.secondary && this.document.system.activeWeapons.burden === 'twoHanded'){
ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.SecondaryEquipWhileTwohanded"));
return;
}
else if(itemObject.system.burden === 'twoHanded' && this.document.system.activeWeapons.secondary){
ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.TwohandedEquipWhileSecondary"));
return;
}
const existingWeapon = this.document.items.find(x => x.system.active && x.system.secondary === itemObject.system.secondary);
await existingWeapon?.update({ "system.active": false });
await itemObject.update({ "system.active": true });
break;
case 'armor-section':
const existingArmor = this.document.items.find(x => x.type === 'armor' && x.system.active);
await existingArmor?.update({ "system.active": false });
await itemObject.update({ "system.active": true });
break;
case 'inventory-weapon-section':
const existingInventoryWeapon = this.document.items.find(x => x.system.inventoryWeapon);
await existingInventoryWeapon?.update({ "system.inventoryWeapon": false });
await itemObject.update({ "system.inventoryWeapon": true });
break;
case 'inventory-armor-section':
const existingInventoryArmor = this.document.items.find(x => x.system.inventoryArmor);
await existingInventoryArmor?.update({ "system.inventoryArmor": false });
await itemObject.update({ "system.inventoryArmor": true });
break;
}
}
}
else {
super._onDrop(event);
this._onDropItem(event, TextEditor.getDragEventData(event));
}
}
async _onDropItem(event, data){
if(this.dropItemBlock){
return;
}
else {
this.dropItemBlock = true;
setTimeout(() => this.dropItemBlock = false, 500);
}
const element = event.currentTarget;
const item = await Item.implementation.fromDropData(data);
const itemData = item.toObject();
const createdItems = [];
if(item.type === 'domainCard'){
if(!this.document.system.class)
{
ui.notifications.error(game.i18n.localize("DAGGERHEART.Notification.Error.NoClassSelected"));
return;
}
if(!this.document.system.domains.find(x => x === item.system.domain)){
ui.notifications.error(game.i18n.localize("DAGGERHEART.Notification.Error.LacksDomain"));
return;
}
if(this.document.system.domainCards.total.length === this.document.system.domainData.maxCards){
ui.notifications.error(game.i18n.localize("DAGGERHEART.Notification.Error.MaxLoadoutReached"));
return;
}
if(this.document.system.domainCards.total.find(x => x.name === item.name)){
ui.notifications.error(game.i18n.localize("DAGGERHEART.Notification.Error.DuplicateDomainCard"));
return;
}
if(this.document.system.domainCards.loadout.length >= this.document.system.domainData.maxLoadout){
itemData.system.inVault = true;
}
if ( this.document.uuid === item.parent?.uuid ) return this._onSortItem(event, itemData);
const createdItem = await this._onDropItemCreate(itemData);
return createdItem;
}
else {
if(!item.system.multiclass && ['class', 'subclass', 'ancestry', 'community'].includes(item.type)){
const existing = this.document.items.find(x => x.type === item.type);
await existing?.delete();
}
if(item.type === 'subclass'){
if(!item.system.multiclass){
if(!this.document.system.class){
ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.SelectClassBeforeSubclass"));
return;
}
else if(!this.document.system.class.system.subclasses.some(x => x.uuid === item.uuid)){
ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.SubclassNotOfClass"));
return;
}
for(var feature of this.document.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.subclass.id)){
await feature.delete();
}
}
const features = [itemData.system.foundationFeature, itemData.system.specializationFeature, itemData.system.masteryFeature];
for(var i = 0; i < features.length; i++){
const feature = features[i];
for(var ability of feature.abilities){
const data = (await fromUuid(ability.uuid)).toObject();
if(i > 0 ) data.system.disabled = true;
data.uuid = itemData.uuid;
const abilityData = await this._onDropItemCreate(data);
ability.uuid = abilityData[0].uuid;
createdItems.push(abilityData);
}
}
}
else if(item.type === 'class'){
if(!item.system.multiclass){
for(var feature of this.document.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.class.id)){
await feature.delete();
}
}
for(var feature of item.system.features){
const data = (await fromUuid(feature.uuid)).toObject();
const itemData = await this._onDropItemCreate(data);
createdItems.push(itemData);
}
}
else if(item.type === 'ancestry'){
for(var feature of this.document.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.ancestry.id)){
await feature.delete();
}
for(var feature of item.system.abilities){
const data = (await fromUuid(feature.uuid)).toObject();
const itemData = await this._onDropItemCreate(data);
createdItems.push(itemData);
}
}
else if(item.type === 'community'){
for(var feature of this.document.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.community.id)){
await feature.delete();
}
for(var feature of item.system.abilities){
const data = (await fromUuid(feature.uuid)).toObject();
const itemData = await this._onDropItemCreate(data);
createdItems.push(itemData);
}
}
if ( this.document.uuid === item.parent?.uuid ) return this._onSortItem(event, item);
if(item.type === 'weapon'){
if(!element) return;
if(element.classList.contains('weapon-section')){
if(item.system.secondary && this.document.system.activeWeapons.burden === 'twoHanded'){
ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.SecondaryEquipWhileTwohanded"));
return;
}
else if(item.system.burden === 'twoHanded' && this.document.system.activeWeapons.secondary){
ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.TwohandedEquipWhileSecondary"));
return;
}
const existing = this.document.system.activeWeapons.primary && !item.system.secondary ? await fromUuid(this.document.system.activeWeapons.primary.uuid) :
this.document.system.activeWeapons.secondary && item.system.secondary ? await fromUuid(this.document.system.activeWeapons.secondary.uuid) : null;
await existing?.delete();
itemData.system.active = true;
}
else if(element.classList.contains('inventory-weapon-section-first')){
const existing = this.document.system.inventoryWeapons.first ? await fromUuid(this.document.system.inventoryWeapons.first.uuid) : null;
await existing?.delete();
itemData.system.inventoryWeapon = 1;
}
else if(element.classList.contains('inventory-weapon-section-second')){
const existing = this.document.system.inventoryWeapons.second ? await fromUuid(this.document.system.inventoryWeapons.second.uuid) : null;
await existing?.delete();
itemData.system.inventoryWeapon = 2;
}
else return [];
}
if(item.type === 'armor'){
if(!element) return;
if(element.classList.contains('armor-section')){
const existing = this.document.system.armor ? await fromUuid(this.document.system.armor.uuid) : null;
await existing?.delete();
}
else return;
}
const createdItem = await this._onDropItemCreate(itemData);
createdItems.push(createdItem);
return createdItems;
}
}
async _onDropItemCreate(itemData, event) {
itemData = itemData instanceof Array ? itemData : [itemData];
return this.document.createEmbeddedDocuments("Item", itemData);
}
async emulateItemDrop(data) {
const event = new DragEvent("drop", { altKey: game.keyboard.isModifierActive("Alt") });
return this._onDropItem(event, data);
}
}
// export default class PCSheet extends DhpApplicationMixin(ActorSheet) {
// static applicationType = "sheets/pc";
// static documentType = "pc";
// constructor(actor, options){
// super(actor, options);
// this.editAttributes = false;
// this.onVaultTab = false;
// this.currentInventoryPage = 0;
// this.selectedScar = null;
// this.storyEditor = null;
// this.dropItemBlock = false;
// this.multiclassFeatureSetSelected = false;
// }
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "pc"],
// width: 810,
// height: 1080,
// resizable: false,
// tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }, { navSelector: ".loadout-tabs", contentSelector: ".loadout-body", initial: "loadout"}],
// dragDrop: [
// {dragSelector: null, dropSelector: ".weapon-section" },
// {dragSelector: null, dropSelector: ".armor-section"},
// {dragSelector: null, dropSelector: ".inventory-weapon-section-first"},
// {dragSelector: null, dropSelector: ".inventory-weapon-section-second"},
// {dragSelector: ".item-list .item", dropSelector: null},
// ]
// }, { overwrite: true, inplace: true });
// }
// async mapFeatureType(data, configType){
// return await Promise.all(data.map(async x => {
// const abilities = x.system.abilities ? await Promise.all(x.system.abilities.map(async x => await fromUuid(x.uuid))) : [];
// return {
// ...x,
// uuid: x.uuid,
// system: {
// ...x.system,
// abilities: abilities,
// type: game.i18n.localize(configType[x.system.type??x.type].label)
// }
// }
// }));
// }
// mapAdvancementFeatures(actor, config) {
// if(!actor.system.subclass) return { foundation: null, advancements: [] };
// const { subclass, multiclassSubclass } = actor.system.subclassFeatures;
// const foundation = {
// type: 'foundation',
// multiclass: false,
// img: actor.system.subclass.img,
// subtitle: game.i18n.localize("DAGGERHEART.Sheets.PC.DomainCard.FoundationTitle"),
// domains: actor.system.class.system.domains.map(x => config.DOMAIN.domains[x].src),
// className: actor.system.class.name,
// subclassUuid: actor.system.subclass.uuid,
// subclassName: actor.system.subclass.name,
// spellcast: config.ACTOR.abilities[actor.system.subclass.system.spellcastingTrait]?.name ?? null,
// description: actor.system.subclass.system.foundationFeature.description,
// abilities: subclass.foundation,
// abilityKey: 'foundationFeature',
// };
// const firstKey = actor.system.subclass.system.specializationFeature.unlocked && actor.system.subclass.system.specializationFeature.tier === 2 ? 'sub' :
// actor.system.multiclass?.system?.multiclassTier === 2 ? 'multi' : null;
// const firstType = firstKey === 'sub' ? 'specialization' : 'foundation';
// const firstBase = firstKey === 'sub' ? actor.system.subclass : firstKey === 'multi' ? actor.system.multiclassSubclass : null;
// const first = !firstBase ? null : {
// type: firstType,
// multiclass: firstKey === 'multi',
// img: firstBase.img,
// subtitle: firstKey === 'sub' ? game.i18n.localize("DAGGERHEART.Sheets.PC.DomainCard.SpecializationTitle") : game.i18n.localize("DAGGERHEART.Sheets.PC.DomainCard.FoundationTitle"),
// domains: firstKey === 'sub' ? actor.system.class.system.domains.map(x => config.DOMAIN.domains[x].src) : actor.system.multiclass.system.domains.map(x => config.DOMAIN.domains[x].src),
// className: firstKey === 'sub' ? actor.system.class.name : actor.system.multiclass.name,
// subclassUuid: firstBase.uuid,
// subclassName: firstBase.name,
// spellcast: firstKey === 'sub' ? null : config.ACTOR.abilities[firstBase.system.spellcastingTrait]?.name ?? null,
// description: firstKey === 'sub' ? firstBase.system.specializationFeature.description : firstBase.system.foundationFeature.description,
// abilities: firstKey === 'sub' ? subclass.specialization : multiclassSubclass.foundation,
// abilityKey: firstKey === 'sub' ? 'specializationFeature' : 'foundationFeature',
// };
// const secondKey = (actor.system.subclass.system.specializationFeature.unlocked && actor.system.subclass.system.specializationFeature.tier === 3) || (actor.system.subclass.system.masteryFeature.unlocked && actor.system.subclass.system.masteryFeature.tier === 3) ? 'sub' :
// (actor.system.multiclass?.system?.multiclassTier === 3) || (actor.system.multiclassSubclass?.system?.specializationFeature?.unlocked) ? 'multi' : null;
// const secondBase = secondKey === 'sub' ? actor.system.subclass : secondKey === 'multi' ? actor.system.multiclassSubclass : null;
// const secondAbilities = secondKey === 'sub' ? subclass : multiclassSubclass;
// const secondType = secondBase ? secondBase.system.masteryFeature.unlocked ? 'mastery' : secondBase.system.specializationFeature.unlocked ? 'specialization' : 'foundation' : null;
// const second = !secondBase ? null : {
// type: secondType,
// multiclass: secondKey === 'multi',
// img: secondBase.img,
// subtitle: secondBase.system.masteryFeature.unlocked ? game.i18n.localize("DAGGERHEART.Sheets.PC.DomainCard.MasteryTitle") :
// secondBase.system.specializationFeature.unlocked ? game.i18n.localize("DAGGERHEART.Sheets.PC.DomainCard.SpecializationTitle") : game.i18n.localize("DAGGERHEART.Sheets.PC.DomainCard.FoundationTitle"),
// domains: secondKey === 'sub' ? actor.system.class.system.domains.map(x => config.DOMAIN.domains[x].src) : actor.system.multiclass.system.domains.map(x => config.DOMAIN.domains[x].src),
// className: secondKey === 'sub' ? actor.system.class.name : actor.system.multiclass.name,
// subclassUuid: secondBase.uuid,
// subclassName: secondBase.name,
// spellcast: secondKey === 'sub' || secondBase.system.specializationFeature.unlocked ? null : config.ACTOR.abilities[firstBase.system.spellcastingTrait]?.name ?? null,
// description:
// secondBase.system.masteryFeature.unlocked ? secondBase.system.masteryFeature.description :
// secondBase.system.specializationFeature.unlocked ? secondBase.system.specializationFeature.description : firstBase.system.foundationFeature.description,
// abilities:
// secondBase.system.masteryFeature.unlocked ? secondAbilities.mastery :
// secondBase.system.specializationFeature.unlocked ? secondAbilities.specialization : secondAbilities.foundation,
// abilityKey: secondBase.system.masteryFeature.unlocked ? 'masteryFeature' : secondBase.system.specializationFeature.unlocked ? 'specializationFeature' : 'foundationFeature',
// };
// return {
// foundation: foundation,
// first: first,
// second: second,
// }
// }
// /** @override */
// async getData() {
// const context = super.getData();
// context.config = SYSTEM;
// context.editAttributes = this.editAttributes;
// context.onVaultTab = this.onVaultTab;
// context.selectedScar = this.selectedScar;
// context.storyEditor = this.storyEditor;
// context.multiclassFeatureSetSelected = this.multiclassFeatureSetSelected;
// const selectedAttributes = Object.values(this.actor.system.attributes).map(x => x.data.base);
// context.abilityScoreArray = JSON.parse(await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray)).reduce((acc, x) => {
// const selectedIndex = selectedAttributes.indexOf(x);
// if(selectedIndex !== -1){
// selectedAttributes.splice(selectedIndex, 1);
// } else {
// acc.push({ name: x, value: x });
// }
// return acc;
// }, []);
// if(!context.abilityScoreArray.includes(0)) context.abilityScoreArray.push({ name: 0, value: 0 });
// context.abilityScoresFinished = context.abilityScoreArray.every(x => x.value === 0);
// context.domains = this.actor.system.class ? {
// first: this.actor.system.class.system.domains[0] ? SYSTEM.DOMAIN.domains[this.actor.system.class.system.domains[0]].src : null,
// second: this.actor.system.class.system.domains[1] ? SYSTEM.DOMAIN.domains[this.actor.system.class.system.domains[1]].src : null,
// } : { };
// context.attributes = Object.keys(this.actor.system.attributes).reduce((acc, key) => {
// acc[key] = {
// ...this.actor.system.attributes[key],
// name: game.i18n.localize(SYSTEM.ACTOR.abilities[key].name),
// verbs: SYSTEM.ACTOR.abilities[key].verbs.map(x => game.i18n.localize(x)),
// };
// return acc;
// }, {});
// const ancestry = await this.mapFeatureType(this.actor.system.ancestry ? [this.actor.system.ancestry] : [], SYSTEM.GENERAL.objectTypes);
// const community = await this.mapFeatureType(this.actor.system.community ? [this.actor.system.community] : [], SYSTEM.GENERAL.objectTypes);
// const foundation = {
// ancestry: ancestry[0],
// community: community[0],
// advancement: {
// ...this.mapAdvancementFeatures(this.actor, SYSTEM)
// }
// };
// const nrLoadoutCards = this.actor.system.domainCards.loadout.length;
// const loadout = await this.mapFeatureType(this.actor.system.domainCards.loadout, SYSTEM.DOMAIN.cardTypes);
// const vault = await this.mapFeatureType(this.actor.system.domainCards.vault, SYSTEM.DOMAIN.cardTypes);
// context.abilities = {
// foundation: foundation,
// loadout: {
// top: loadout.slice(0, Math.min(2, nrLoadoutCards)),
// bottom: nrLoadoutCards > 2 ? loadout.slice(2, Math.min(5, nrLoadoutCards)) : [],
// nrTotal: nrLoadoutCards,
// },
// vault: vault.map(x => ({ ...x, uuid: x.uuid, sendToLoadoutDisabled: this.actor.system.domainCards.loadout.length >= this.actor.system.domainData.maxLoadout }))
// };
// context.inventory = {
// consumable: {
// titles: {
// name: game.i18n.localize("DAGGERHEART.Sheets.PC.InventoryTab.ConsumableTitle"),
// quantity: game.i18n.localize("DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle"),
// },
// items: this.actor.items.filter(x => x.type === 'consumable'),
// },
// miscellaneous: {
// titles: {
// name: game.i18n.localize("DAGGERHEART.Sheets.PC.InventoryTab.MiscellaneousTitle"),
// quantity: game.i18n.localize("DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle"),
// },
// items: this.actor.items.filter(x => x.type === 'miscellaneous'),
// },
// }
// if(context.inventory.length === 0){
// context.inventory = Array(1).fill(Array(5).fill([]));
// }
// context.classFeatures = (this.multiclassFeatureSetSelected ? this.actor.system.multiclassFeatures : this.actor.system.classFeatures).map(x => {
// if(x.system.featureType.type !== 'dice'){
// return x;
// }
// return { ...x, uuid: x.uuid, system: { ...x.system, featureType: { ...x.system.featureType, data: { ...x.system.featureType.data, property: this.actor.system.subclass ? SYSTEM.ACTOR.featureProperties[x.system.featureType.data.property].path(this.actor) : 0 }}}};
// });
// return context;
// }
// activateListeners(html) {
// super.activateListeners(html);
// html.find(".attribute-value").on("change", this.attributeChange.bind(this));
// html.on('click', '.tab-selector', this.tabSwitch.bind(this));
// html.on('click', '.level-title.levelup', this.openLevelUp.bind(this));
// html.find(".feature-input").on("change", this.onFeatureInputBlur.bind(this));
// html.find(".experience-description").on("change", this.experienceDescriptionChange.bind(this));
// html.find(".experience-value").on("change", this.experienceValueChange.bind(this));
// html.on("change", "[data-item]", this.itemUpdate.bind(this));
// }
// async _handleAction(action, event, button) {
// switch(action){
// case 'toggleEditAttributes':
// this.toggleEditAttributes();
// break;
// case 'attributeRoll':
// await this.rollAttribute(event);
// break;
// case 'toggleMarks':
// await this.toggleMarks(button);
// break;
// case 'toggleAttributeMark':
// await this.toggleAttributeMark(button);
// break;
// case 'toggleHP':
// await this.toggleHP(button);
// break;
// case 'toggleStress':
// await this.toggleStress(button);
// break;
// case 'toggleHope':
// await this.toggleHope(button);
// break;
// case 'toggleGold':
// await this.toggleGold(button);
// break;
// case 'attackRoll':
// await this.attackRoll(event);
// break;
// case 'tabToLoadout':
// this.domainCardsTab(false);
// break;
// case 'tabToVault':
// this.domainCardsTab(true);
// break;
// case 'sendToVault':
// await this.moveDomainCard(button, true);
// break;
// case 'sendToLoadout':
// await this.moveDomainCard(button, false);
// break;
// case 'useDomainCard':
// await this.useDomainCard(button);
// break;
// case 'selectClass':
// await this.selectClass();
// break;
// case 'selectSubclass':
// await this.selectSubclass();
// break;
// case 'selectAncestry':
// await this.selectAncestry();
// break;
// case 'selectCommunity':
// await this.selectCommunity();
// break;
// case 'viewObject':
// await this.viewObject(button);
// break;
// case 'useFeature':
// await this.useFeature(button);
// break;
// case 'takeShortRest':
// await this.takeShortRest();
// break;
// case 'takeLongRest':
// await this.takeLongRest();
// break;
// case 'removeActiveItem':
// await this.removeActiveItem(event);
// break;
// case 'removeInventoryWeapon':
// await this.removeInventoryWeapon(event);
// break;
// case 'addMiscItem':
// await this.addMiscItem();
// break;
// case 'deleteItem':
// await this.deleteItem(button);
// break;
// case 'addScar':
// await this.addScar();
// break;
// case 'selectScar':
// await this.selectScar(button);
// break;
// case 'deleteScar':
// await this.deleteScar(event);
// break;
// case 'makeDeathMove':
// await this.makeDeathMove();
// break;
// case 'toggleFeatureDice':
// await this.toggleFeatureDice(button);
// break;
// case 'setStoryEditor':
// this.setStoryEditor(button);
// break;
// case 'itemQuantityDecrease':
// await this.setItemQuantity(button, -1);
// break;
// case 'itemQuantityIncrease':
// await this.setItemQuantity(button, 1);
// break;
// case 'useAbility':
// await this.useAbility(button);
// break;
// case 'useAdvancementCard':
// await this.useAdvancementCard(button);
// break;
// case 'useAdvancementAbility':
// await this.useAdvancementAbility(button);
// break;
// case 'selectFeatureSet':
// await this.selectFeatureSet(button);
// break;
// }
// }
// async attributeChange(event){
// const path = `system.attributes.${event.currentTarget.dataset.attribute}.data.base`;
// await this.actor.update({ [path]: event.currentTarget.value });
// }
// toggleEditAttributes(){
// this.editAttributes = !this.editAttributes;
// this.render();
// }
// async rollAttribute(event){
// const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.actor.dualityRoll({ title: 'Attribute Bonus', value: event.currentTarget.dataset.value }, event.shiftKey);
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// type: 'dualityRoll',
// system: {
// roll: roll._formula,
// modifiers: modifiers,
// hope: hope,
// fear: fear,
// advantage: advantage,
// disadvantage: disadvantage,
// },
// user: game.user.id,
// content: "systems/daggerheart/templates/chat/duality-roll.hbs",
// rolls: [roll]
// });
// await cls.create(msg.toObject());
// }
// async toggleMarks(button){
// const markValue = Number.parseInt(button.dataset.value);
// const newValue = this.actor.system.armor.system.marks.value >= markValue ? markValue-1 : markValue;
// await this.actor.system.armor.update({ 'system.marks.value': newValue });
// }
// async toggleAttributeMark(button){
// const attribute = this.actor.system.attributes[button.dataset.attribute];
// const newMark = this.actor.system.availableAttributeMarks.filter(x => x > Math.max.apply(null, this.actor.system.attributes[button.dataset.attribute].levelMarks)).sort((a, b) => a > b ? 1 : -1)[0];
// if(attribute.levelMark || !newMark) return;
// const path = `system.attributes.${button.dataset.attribute}.levelMarks`;
// await this.actor.update({ [path]: [...attribute.levelMarks, newMark] });
// }
// async toggleHP(button){
// const healthValue = Number.parseInt(button.dataset.value);
// const newValue = this.actor.system.resources.health.value >= healthValue ? healthValue-1 : healthValue;
// await this.actor.update({ 'system.resources.health.value': newValue });
// }
// async toggleStress(button){
// const healthValue = Number.parseInt(button.dataset.value);
// const newValue = this.actor.system.resources.stress.value >= healthValue ? healthValue-1 : healthValue;
// await this.actor.update({ 'system.resources.stress.value': newValue });
// }
// async toggleHope(button){
// const hopeValue = Number.parseInt(button.dataset.value);
// const newValue = this.actor.system.resources.hope.value >= hopeValue ? hopeValue-1 : hopeValue;
// await this.actor.update({ 'system.resources.hope.value': newValue });
// }
// async toggleGold(button){
// const goldValue = Number.parseInt(button.dataset.value);
// const goldType = button.dataset.type;
// const newValue = this.actor.system.gold[goldType] >= goldValue ? goldValue-1 : goldValue;
// const update = `system.gold.${goldType}`;
// await this.actor.update({ [update]: newValue });
// }
// async attackRoll(event){
// const weapon = await fromUuid(event.currentTarget.dataset.weapon);
// const damage = {
// value: `${this.actor.system.proficiency.value}${weapon.system.damage.value}`,
// type: weapon.system.damage.type,
// bonusDamage: this.actor.system.bonuses.damage
// };
// const modifier = this.actor.system.attributes[weapon.system.trait].data.value;
// const { roll, hope, fear, advantage, disadvantage, modifiers, bonusDamageString } = await this.actor.dualityRoll({ title: 'Attribute Modifier', value: modifier }, event.shiftKey, damage.bonusDamage);
// damage.value = damage.value.concat(bonusDamageString);
// const targets = Array.from(game.user.targets).map(x => ({
// id: x.id,
// name: x.actor.name,
// img: x.actor.img,
// difficulty: x.actor.system.difficulty,
// evasion: x.actor.system.evasion,
// }));
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// type: 'dualityRoll',
// system: {
// roll: roll._formula,
// modifiers: modifiers,
// hope: hope,
// fear: fear,
// advantage: advantage,
// disadvantage: disadvantage,
// damage: damage,
// targets: targets,
// },
// content: "systems/daggerheart/templates/chat/attack-roll.hbs",
// rolls: [roll]
// });
// await cls.create(msg.toObject());
// }
// tabSwitch(event){
// const tab = event.currentTarget.dataset.tab;
// if(tab !== 'loadout'){
// this.onVaultTab = false;
// }
// this.render();
// }
// openLevelUp(event){
// new DhpLevelup(this.actor).render(true);
// }
// domainCardsTab(toVault){
// this.onVaultTab = toVault;
// this.render();
// }
// async moveDomainCard(button, toVault){
// if(!toVault && this.actor.system.domainCards.loadout.length >= this.actor.system.domainData.maxLoadout){
// return;
// }
// const card = this.actor.items.find(x => x.uuid === button.dataset.domain);
// await card.update({ "system.inVault": toVault });
// }
// async useDomainCard(button){
// const card = this.actor.items.find(x => x.uuid === button.dataset.key);
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// type: 'abilityUse',
// user: game.user.id,
// content: "systems/daggerheart/templates/chat/ability-use.hbs",
// system: {
// title: `${game.i18n.localize("DAGGERHEART.Chat.DomainCard.Title")} - ${capitalize(button.dataset.domain)}`,
// img: card.img,
// name: card.name,
// description: card.system.effect,
// actions: card.system.actions,
// },
// });
// cls.create(msg.toObject());
// }
// async selectClass(){
// (await game.packs.get('daggerheart.playtest-classes'))?.render(true);
// }
// async selectSubclass(){
// (await game.packs.get('daggerheart.playtest-subclasses'))?.render(true);
// }
// async selectAncestry(){
// const dialogClosed = new Promise((resolve, _) => {
// new AncestrySelectionDialog(resolve).render(true);
// });
// const result = await dialogClosed;
// // await this.emulateItemDrop({ type: 'item', data: result });
// for(var ancestry of this.actor.items.filter(x => x => x.type === 'ancestry')){
// await ancestry.delete();
// }
// const createdItems = [];
// for(var feature of this.actor.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.ancestry.id)){
// await feature.delete();
// }
// // createdItems.push(...result.data.system.abilities);
// createdItems.push(result.data);
// await this.actor.createEmbeddedDocuments('Item', createdItems);
// // await this.actor.createEmbeddedDocuments("Item", [result.toObject()]);
// // (await game.packs.get('daggerheart.playtest-ancestries'))?.render(true);
// }
// async selectCommunity(){
// (await game.packs.get('daggerheart.playtest-communities'))?.render(true);;
// }
// async viewObject(button){
// const object = await fromUuid(button.dataset.value);
// if(!object) return;
// const tab = button.dataset.tab;
// if(tab) object.sheet._tabs[0].active = tab;
// if(object.sheet.editMode) object.sheet.editMode = false;
// object.sheet.render(true);
// }
// async takeShortRest(){
// await new DhpDowntime(this.actor, true).render(true);
// await this.minimize();
// }
// async takeLongRest(){
// await new DhpDowntime(this.actor, false).render(true);
// await this.minimize();
// }
// async removeActiveItem(event){
// event.stopPropagation();
// const item = await fromUuid(event.currentTarget.dataset.item);
// await item.delete();
// }
// async removeInventoryWeapon(event){
// event.stopPropagation();
// const item = await fromUuid(event.currentTarget.dataset.item);
// await item.delete();
// }
// async addMiscItem(){
// const result = await this.actor.createEmbeddedDocuments("Item", [{
// name: game.i18n.localize('DAGGERHEART.Sheets.PC.NewItem'),
// type: 'miscellaneous'
// }]);
// await result[0].sheet.render(true);
// }
// async addScar(){
// if(this.actor.system.story.scars.length === 5) return;
// await this.actor.update({ "system.story.scars": [...this.actor.system.story.scars, { name: game.i18n.localize("DAGGERHEART.Sheets.PC.NewScar"), description: '' }] });
// }
// async selectScar(button){
// this.selectedScar = Number.parseInt(button.dataset.value);
// this.render();
// }
// async deleteScar(event) {
// event.stopPropagation();
// await this.actor.update({ "system.story.scars": this.actor.system.story.scars.filter((_, index) => index !== Number.parseInt(event.currentTarget.dataset.scar) ) })
// }
// async makeDeathMove() {
// if(this.actor.system.resources.health.value === this.actor.system.resources.health.max){
// await new DhpDeathMove(this.actor).render(true);
// await this.minimize();
// }
// }
// async toggleFeatureDice(button){
// const index = Number.parseInt(button.dataset.index);
// const feature = this.actor.system.classFeatures.find(x => x.uuid === button.dataset.feature);
// const path = `system.featureType.data.numbers.${index}`;
// if(feature.system.featureType.data.numbers[index]?.used) return;
// if(Object.keys(feature.system.featureType.data.numbers).length <= index) {
// const roll = new Roll(feature.system.featureType.data.value);
// const rollData = await roll.evaluate();
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// user: game.user.id,
// rolls: [roll]
// });
// await cls.create(msg.toObject());
// await feature.update({ [path]: { value: Number.parseInt(rollData.total), used: false } });
// } else {
// await Dialog.confirm({
// title: game.i18n.localize("Confirm feature use"),
// content: `Are you sure you want to use ${feature.name}?`,
// yes: async () => {
// await feature.update({ [path]: { used: true } });
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// user: game.user.id,
// content: await renderTemplate("systems/daggerheart/templates/chat/ability-use.hbs", {
// title: game.i18n.localize("DAGGERHEART.Chat.FeatureTitle"),
// card: { name: `${feature.name} - Roll Of ${feature.system.featureType.data.numbers[index].value}`, img: feature.img },
// }),
// });
// cls.create(msg.toObject());
// },
// no: () => { return; },
// defaultYes: false
// });
// }
// }
// async onFeatureInputBlur(event){
// const feature = this.actor.system.classFeatures.find(x => x.uuid === event.currentTarget.dataset.feature);
// const value = Number.parseInt(event.currentTarget.value);
// if(!Number.isNaN(value)) await feature?.update({ "system.featureType.data.value": value });
// }
// async experienceDescriptionChange(event){
// const newExperiences = [...this.actor.system.experiences];
// newExperiences[event.currentTarget.dataset.index].description = event.currentTarget.value;
// await this.actor.update({ "system.experiences": newExperiences });
// }
// async experienceValueChange(event){
// const newExperiences = [...this.actor.system.experiences];
// newExperiences[event.currentTarget.dataset.index].value = event.currentTarget.value;
// await this.actor.update({ "system.experiences": newExperiences });
// }
// setStoryEditor(button) {
// this.storyEditor = this.storyEditor === button.dataset.value ? null : button.dataset.value;
// this.render();
// }
// async itemUpdate(event){
// const name = event.currentTarget.dataset.item;
// const item = await fromUuid($(event.currentTarget).closest('[data-item-id]')[0].dataset.itemId);
// await item.update({ [name]: event.currentTarget.value });
// }
// async deleteItem(button){
// const item = await fromUuid($(button).closest('[data-item-id]')[0].dataset.itemId);
// await item.delete();
// }
// async setItemQuantity(button, value){
// const item = await fromUuid($(button).closest('[data-item-id]')[0].dataset.itemId);
// await item.update({ "system.quantity": Math.max(item.system.quantity + value, 1) });
// }
// async useFeature(button) {
// const item = await fromUuid(button.dataset.id);
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// type: 'abilityUse',
// user: game.user.id,
// content: "systems/daggerheart/templates/chat/ability-use.hbs",
// system: {
// title: game.i18n.localize("DAGGERHEART.Chat.FeatureTitle"),
// img: item.img,
// name: item.name,
// description: item.system.description,
// actions: item.system.actions,
// },
// });
// cls.create(msg.toObject());
// }
// async useAbility(button) {
// const item = await fromUuid(button.dataset.feature);
// const type = button.dataset.type
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// type: 'abilityUse',
// user: game.user.id,
// system: {
// title: type === 'ancestry' ? game.i18n.localize("DAGGERHEART.Chat.FoundationCard.AncestryTitle") :
// type === 'community' ? game.i18n.localize("DAGGERHEART.Chat.FoundationCard.CommunityTitle") :
// game.i18n.localize("DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle"),
// img: item.img,
// name: item.name,
// description: item.system.description,
// actions: [],
// },
// content: "systems/daggerheart/templates/chat/ability-use.hbs",
// });
// cls.create(msg.toObject());
// }
// async useAdvancementCard(button){
// const item = button.dataset.multiclass === 'true' ? this.actor.system.multiclassSubclass : this.actor.system.subclass;
// const ability = item.system[`${button.dataset.key}Feature`];
// const title = `${item.name} - ${game.i18n.localize(`DAGGERHEART.Sheets.PC.DomainCard.${capitalize(button.dataset.key)}Title`)}`;
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// user: game.user.id,
// content: await renderTemplate("systems/daggerheart/templates/chat/ability-use.hbs", {
// title: game.i18n.localize("DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle"),
// card: { name: title, img: item.img, description: ability.description },
// }),
// });
// cls.create(msg.toObject());
// }
// async useAdvancementAbility(button){
// // const item = await fromUuid(button.dataset.id);
// const item = this.actor.items.find(x => x.uuid === button.dataset.id);
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// user: game.user.id,
// content: await renderTemplate("systems/daggerheart/templates/chat/ability-use.hbs", {
// title: game.i18n.localize("DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle"),
// card: { name: item.name, img: item.img, description: item.system.description },
// }),
// });
// cls.create(msg.toObject());
// }
// async selectFeatureSet(button){
// const multiclass = button.dataset.multiclass === 'true';
// this.multiclassFeatureSetSelected = multiclass;
// this.render();
// }
// async close(options){
// this.onVaultTab = false;
// super.close(options);
// }
// async _onDragStart(event){
// if(event.currentTarget.classList.contains('inventory-item')){
// if(!['weapon', 'armor'].includes(event.currentTarget.dataset.type)){
// return;
// }
// const targets = {
// 'weapon': ['weapon-section', 'inventory-weapon-section'],
// 'armor': ['armor-section', 'inventory-armor-section'],
// };
// event.dataTransfer.setData("text/plain", JSON.stringify({ uuid: event.currentTarget.dataset.item, internal: true, targets: targets[event.currentTarget.dataset.type] }));
// }
// super._onDragStart(event);
// }
// async _onDrop(event){
// const itemData = event.dataTransfer?.getData('text/plain');
// const item = itemData ? JSON.parse(itemData) : null;
// if (item?.internal){
// let target = null;
// event.currentTarget.classList.forEach(x => {
// if(item.targets.some(target => target === x)){
// target = x;
// }
// });
// if(target){
// const itemObject = await fromUuid(item.uuid);
// switch(target){
// case 'weapon-section':
// if(itemObject.system.secondary && this.actor.system.activeWeapons.burden === 'twoHanded'){
// ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.SecondaryEquipWhileTwohanded"));
// return;
// }
// else if(itemObject.system.burden === 'twoHanded' && this.actor.system.activeWeapons.secondary){
// ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.TwohandedEquipWhileSecondary"));
// return;
// }
// const existingWeapon = this.actor.items.find(x => x.system.active && x.system.secondary === itemObject.system.secondary);
// await existingWeapon?.update({ "system.active": false });
// await itemObject.update({ "system.active": true });
// break;
// case 'armor-section':
// const existingArmor = this.actor.items.find(x => x.type === 'armor' && x.system.active);
// await existingArmor?.update({ "system.active": false });
// await itemObject.update({ "system.active": true });
// break;
// case 'inventory-weapon-section':
// const existingInventoryWeapon = this.actor.items.find(x => x.system.inventoryWeapon);
// await existingInventoryWeapon?.update({ "system.inventoryWeapon": false });
// await itemObject.update({ "system.inventoryWeapon": true });
// break;
// case 'inventory-armor-section':
// const existingInventoryArmor = this.actor.items.find(x => x.system.inventoryArmor);
// await existingInventoryArmor?.update({ "system.inventoryArmor": false });
// await itemObject.update({ "system.inventoryArmor": true });
// break;
// }
// }
// }
// else {
// super._onDrop(event);
// }
// }
// async _onDropItem(event, data){
// if(this.dropItemBlock){
// return;
// }
// else {
// this.dropItemBlock = true;
// setTimeout(() => this.dropItemBlock = false, 500);
// }
// const element = event.currentTarget;
// const item = await Item.implementation.fromDropData(data);
// const itemData = item.toObject();
// const createdItems = [];
// if(item.type === 'domainCard'){
// if(!this.actor.system.class)
// {
// ui.notifications.error(game.i18n.localize("DAGGERHEART.Notification.Error.NoClassSelected"));
// return;
// }
// if(!this.actor.system.domains.find(x => x === item.system.domain)){
// ui.notifications.error(game.i18n.localize("DAGGERHEART.Notification.Error.LacksDomain"));
// return;
// }
// if(this.actor.system.domainCards.total.length === this.actor.system.domainData.maxCards){
// ui.notifications.error(game.i18n.localize("DAGGERHEART.Notification.Error.MaxLoadoutReached"));
// return;
// }
// if(this.actor.system.domainCards.total.find(x => x.name === item.name)){
// ui.notifications.error(game.i18n.localize("DAGGERHEART.Notification.Error.DuplicateDomainCard"));
// return;
// }
// if(this.actor.system.domainCards.loadout.length >= this.actor.system.domainData.maxLoadout){
// itemData.system.inVault = true;
// }
// if ( this.actor.uuid === item.parent?.uuid ) return this._onSortItem(event, itemData);
// const createdItem = await this._onDropItemCreate(itemData);
// return createdItem;
// }
// else {
// if(!item.system.multiclass && ['class', 'subclass', 'ancestry', 'community'].includes(item.type)){
// const existing = this.actor.items.find(x => x.type === item.type);
// await existing?.delete();
// }
// if(item.type === 'subclass'){
// if(!item.system.multiclass){
// if(!this.actor.system.class){
// ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.SelectClassBeforeSubclass"));
// return;
// }
// else if(!this.actor.system.class.system.subclasses.some(x => x.uuid === item.uuid)){
// ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.SubclassNotOfClass"));
// return;
// }
// for(var feature of this.actor.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.subclass.id)){
// await feature.delete();
// }
// }
// const features = [itemData.system.foundationFeature, itemData.system.specializationFeature, itemData.system.masteryFeature];
// for(var i = 0; i < features.length; i++){
// const feature = features[i];
// for(var ability of feature.abilities){
// const data = (await fromUuid(ability.uuid)).toObject();
// if(i > 0 ) data.system.disabled = true;
// data.uuid = itemData.uuid;
// const abilityData = await this._onDropItemCreate(data);
// ability.uuid = abilityData[0].uuid;
// createdItems.push(abilityData);
// }
// }
// }
// else if(item.type === 'class'){
// if(!item.system.multiclass){
// for(var feature of this.actor.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.class.id)){
// await feature.delete();
// }
// }
// for(var feature of item.system.features){
// const data = (await fromUuid(feature.uuid)).toObject();
// const itemData = await this._onDropItemCreate(data);
// createdItems.push(itemData);
// }
// }
// else if(item.type === 'ancestry'){
// for(var feature of this.actor.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.ancestry.id)){
// await feature.delete();
// }
// for(var feature of item.system.abilities){
// const data = (await fromUuid(feature.uuid)).toObject();
// const itemData = await this._onDropItemCreate(data);
// createdItems.push(itemData);
// }
// }
// else if(item.type === 'community'){
// for(var feature of this.actor.items.filter(x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.community.id)){
// await feature.delete();
// }
// for(var feature of item.system.abilities){
// const data = (await fromUuid(feature.uuid)).toObject();
// const itemData = await this._onDropItemCreate(data);
// createdItems.push(itemData);
// }
// }
// if ( this.actor.uuid === item.parent?.uuid ) return this._onSortItem(event, item);
// if(item.type === 'weapon'){
// if(!element) return;
// if(element.classList.contains('weapon-section')){
// if(item.system.secondary && this.actor.system.activeWeapons.burden === 'twoHanded'){
// ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.SecondaryEquipWhileTwohanded"));
// return;
// }
// else if(item.system.burden === 'twoHanded' && this.actor.system.activeWeapons.secondary){
// ui.notifications.info(game.i18n.localize("DAGGERHEART.Notification.Info.TwohandedEquipWhileSecondary"));
// return;
// }
// const existing = this.actor.system.activeWeapons.primary && !item.system.secondary ? await fromUuid(this.actor.system.activeWeapons.primary.uuid) :
// this.actor.system.activeWeapons.secondary && item.system.secondary ? await fromUuid(this.actor.system.activeWeapons.secondary.uuid) : null;
// await existing?.delete();
// itemData.system.active = true;
// }
// else if(element.classList.contains('inventory-weapon-section-first')){
// const existing = this.actor.system.inventoryWeapons.first ? await fromUuid(this.actor.system.inventoryWeapons.first.uuid) : null;
// await existing?.delete();
// itemData.system.inventoryWeapon = 1;
// }
// else if(element.classList.contains('inventory-weapon-section-second')){
// const existing = this.actor.system.inventoryWeapons.second ? await fromUuid(this.actor.system.inventoryWeapons.second.uuid) : null;
// await existing?.delete();
// itemData.system.inventoryWeapon = 2;
// }
// else return [];
// }
// if(item.type === 'armor'){
// if(!element) return;
// if(element.classList.contains('armor-section')){
// const existing = this.actor.system.armor ? await fromUuid(this.actor.system.armor.uuid) : null;
// await existing?.delete();
// }
// else return;
// }
// const createdItem = await this._onDropItemCreate(itemData);
// createdItems.push(createdItem);
// return createdItems;
// }
// }
// async emulateItemDrop(data) {
// const event = new DragEvent("drop", { altKey: game.keyboard.isModifierActive("Alt") });
// return this._onDropItem(event, data);
// }
// }